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* FogOfDoom: Though all missions have fog, some missions have infected fog that will kill you if you spend too long in it.
** In later levels, there is also [[spoiler:The Mother, which will flood the room with fog and start spawning hostile babies when agitated.]]



* ImplacableMan: The Titan enemies [[spoiler:will continue attacking even after their heads are removed and their chests destroyed, much to the surprise of new players]].



* OminousFog: Tons of it in every level, to the point that Fog Repeller is a common utility item. Some levels involve activating ventilators that change the elevation of the fog, which can cover or uncover other parts of the level.



* UncomfortableElevatorMoment: Every mission begins with you emerging from your stasis pods and being flung down into the abyss, it is definitely a jarring experience the first time it happens.

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* SniperRifle: Available as a heavy weapon in all rundowns. It fires too slowly and takes too much ammo to be used during alarms, but it is valuable for killing larger sleeping enemies. If you are far enough away, the gunshot won't even agitate the other sleepers (unless they're adjacent to your target).
* UncomfortableElevatorMoment: Every mission begins with you emerging from your stasis pods pods, strapped in to a harness, and being flung literally dropped down into the abyss, it abyss. It is definitely a jarring experience the first time it happens.
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** Also worth noting is the high pitched whoop that Scouts make when something touches their feelers, since it means they will imminently shriek and release pheromones summoning a horde.
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* AntiFrustrationFeatures:
** The tops and bottoms of all staircases are marked with warning paint, letting you easily distinguish if the upcoming ledge is safe to traverse or will lead to massive falling damage.


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** Yellow Syringes causes all hammer attacks to deal maximum damage for a few seconds.
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* AMillionIsAStatistic: The Warden's [[https://twitter.com/GTFO_The_Warden/with_replies Twitter]] outright says that he's condemned over 600,000 people to their deaths by sending them in the complex. One has to wander how the whole place isn't lined to the ceiling with corpses or impenetrable if the implication that the dead can be transformed into the monsters.

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* AMillionIsAStatistic: The Warden's [[https://twitter.com/GTFO_The_Warden/with_replies Twitter]] outright says that he's condemned over 600,000 people to their deaths by sending them in the complex. One has to wander wonder how the whole place isn't lined to the ceiling with corpses or impenetrable if the implication that the dead can be transformed into the monsters.
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* MaximumHPReduction: The gimmick of the second Rundown, "Infection", involves a downplayed version of this. Certain enemies, environmental hazards and consumables cause an infection meter to rise, which also causes players' health to decrease down to a certain point equal to how infected they are. While players aren't prevented from healing past this point, it's effectively useless since their health will drop regardless. The only way to lower infection levels is through disinfectant packs.


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* PermanentlyMissableContent: Once a particular Rundown event ends, its special weapons and level gimmicks are inaccessible for good.
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Square Peg, Round Trope.


* LordBritishPostulate: Despite the fact that the developers have claimed that the game is meant to be played with four people, this hasn't stopped the fans from doing the stage on their own.

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* BodyHorror: The Sleepers are grotesquely distorted, naked human bodies.



* CombatResuscitation: Standard fare for a co op shooter. Made even more difficult by how quickly you can die in this game.

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* CombatResuscitation: Standard fare for a co op co-op shooter. Made even more difficult by how quickly you can die in this game.


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* NotUsingTheZWord: The enemies are reanimated human bodies which attack in a mindless frenzy when disturbed, but they're ''Sleepers'', not zombies.
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* FunWithAcronyms: The title stands for "Get The [[PrecisionFStrike Fuck]] Out".

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* LordBritishPostulate: Despite the fact that the developers have claimed that the game is meant to be played with four people, this hasn't stopped the fans from doing the stage on their own.



* SuspiciousVideoGameGenerosity: After the hell that is the first three levels of the game, [=C1=] seems like a breather, handing out resources like candy and enemies that are very easy to defeat with stealth kills. [[HoldTheLine Then players end up finding out what]] they have to do.

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* SuspiciousVideoGameGenerosity: After the hell that is the first three levels of the game, [=C1=] seems like a breather, handing out resources like candy and enemies that are very easy to defeat with stealth kills.kills and maybe one or two EliteMooks. [[HoldTheLine Then players end up finding out what]] they have to do.


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* ViolationOfCommonSense: Despite the fact that it makes a really loud sound, one of the best ways to kill a Scout is to use a Mine Deployer and let the Scout walk towards the mine. The resulting explosion will ''not'' alert the rest of the sleepers in the area.
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* WasOnceAMan: Some Sleepers have the atrophied remnants of human faces on the sides of their VaginaDentata mouths, showing that this is their nature. You can also find human corpses in the complex that appear to be mid-way through the process of becoming a Sleeper.

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* WasOnceAMan: Some Sleepers have the atrophied remnants of human faces on the sides of their VaginaDentata mouths, showing that this is their nature. You can also find human corpses in the complex that appear to be mid-way through the process of becoming a Sleeper. Worst of all, as detailed under DoomedProtagonist it's implied that the ''player characters'' are infected to a degree.
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* AMillionIsAStatistic: The Warden's [[https://twitter.com/GTFO_The_Warden/with_replies Twitter]] outright says that he's condemned over 600,000 people to their deaths by sending them in the complex. One has to wander how the whole place isn't lined to the ceiling with corpses or impenetrable if the implication that the dead can be transformed into the monsters.
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* SpeedRun: While the game is all about stealth, this hasn't stopped players from achieving this feat. In fact, the hardest level of the game for four people, can be done in only ''[[https://www.youtube.com/watch?v=Rkxsq7YobYA 13 minutes!]]''
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''GTFO'' is a first-person co-op horror shooter developed by 10 Chambers Collective, a company founded by Ulf Andersson, who previously founded Overkill Software of ''VideoGame/PAYDAYTheHeist'' and ''VideoGame/PAYDAY2'' fame. Player control a group of prisoners sent down into a deep underground facility of unknown origin, by a mysterious entity called The Warden, to fulfill various tasks (such as recovering ID cards or starting a reactor). Complicating matters are the "Sleepers", strange humanoid monsters who are agitated by light and noise.

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''GTFO'' is a first-person co-op horror shooter developed by 10 Chambers Collective, a company founded by Ulf Andersson, who previously founded Overkill Software of ''VideoGame/PAYDAYTheHeist'' and ''VideoGame/PAYDAY2'' fame. Player Players control a group of prisoners sent down into a deep underground facility of unknown origin, by a mysterious entity called The Warden, to fulfill various tasks (such as recovering ID cards or starting a reactor). Complicating matters are the "Sleepers", "Sleepers," strange humanoid monsters who are agitated by light and noise.
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''GTFO'' is a first-person co-op horror shooter developed by 10 Chambers Collective, a company founded by Ulf Andersson, who previously founded Overkill Software of of ''VideoGame/PAYDAYTheHeist'' and ''VideoGame/PAYDAY2'' fame. Player control a group of prisoners sent down into a deep underground facility of unknown origin, by a mysterious entity called The Warden, to fulfill various tasks (such as recovering ID cards or starting a reactor). Complicating matters are the "Sleepers", strange humanoid monsters who are agitated by light and noise.

to:

''GTFO'' is a first-person co-op horror shooter developed by 10 Chambers Collective, a company founded by Ulf Andersson, who previously founded Overkill Software of of ''VideoGame/PAYDAYTheHeist'' and ''VideoGame/PAYDAY2'' fame. Player control a group of prisoners sent down into a deep underground facility of unknown origin, by a mysterious entity called The Warden, to fulfill various tasks (such as recovering ID cards or starting a reactor). Complicating matters are the "Sleepers", strange humanoid monsters who are agitated by light and noise.

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''GTFO'' is a first-person co-op horror shooter developed by Ulf Andersson of ''VideoGame/PAYDAYTheHeist'' and ''VideoGame/PAYDAY2'' fame. It is about a group of prisoners who are sent down into a deep underground facility of unknown origin, by a mysterious entity called The Warden, to fulfill various tasks (such as recovering ID cards or starting a reactor). Complicating matters are the "Sleepers", strange humanoid monsters who are agitated by light and noise.

to:

''GTFO'' is a first-person co-op horror shooter developed by 10 Chambers Collective, a company founded by Ulf Andersson Andersson, who previously founded Overkill Software of of ''VideoGame/PAYDAYTheHeist'' and ''VideoGame/PAYDAY2'' fame. It is about Player control a group of prisoners who are sent down into a deep underground facility of unknown origin, by a mysterious entity called The Warden, to fulfill various tasks (such as recovering ID cards or starting a reactor). Complicating matters are the "Sleepers", strange humanoid monsters who are agitated by light and noise.




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* WasOnceAMan: Some Sleepers have the atrophied remnants of human faces on the sides of their VaginaDentata mouths, showing that this is their nature. You can also find human corpses in the complex that appear to be mid-way through the process of becoming a Sleeper.

to:

* WasOnceAMan: Some Sleepers have the atrophied remnants of human faces on the sides of their VaginaDentata mouths, showing that this is their nature. You can also find human corpses in the complex that appear to be mid-way through the process of becoming a Sleeper.Sleeper.
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* SuspiciousVideoGameGenerosity: After the hell that is the first few levels of the game, [=C1=] seems like a breather, handing out resources like candy and enemies that are very easy to defeat with stealth kills. [[HoldTheLine Then players end up finding out what]] they have to do.

to:

* SuspiciousVideoGameGenerosity: After the hell that is the first few three levels of the game, [=C1=] seems like a breather, handing out resources like candy and enemies that are very easy to defeat with stealth kills. [[HoldTheLine Then players end up finding out what]] they have to do.
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None

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* SuspiciousVideoGameGenerosity: After the hell that is the first few levels of the game, [=C1=] seems like a breather, handing out resources like candy and enemies that are very easy to defeat with stealth kills. [[HoldTheLine Then players end up finding out what]] they have to do.
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None

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* DoomedProtagonist: After completing a mission, surviving prisoners are given an evaluation; one of the metrics is "Infection Level."
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''GTFO'' is a first-person co-op horror shooter developed by Ulf Andersson of ''VideoGame/PAYDAYTheHeist'' and ''VideoGame/PAYDAY2'' fame. It's about a group of prisoners who are sent down into a deep underground facility of unknown origin, by a mysterious entity called The Warden, to fulfill various tasks (such as recovering ID cards or starting a reactor). Complicating matters are the "Sleepers", strange humanoid monsters who are agitated by light and noise.

to:

''GTFO'' is a first-person co-op horror shooter developed by Ulf Andersson of ''VideoGame/PAYDAYTheHeist'' and ''VideoGame/PAYDAY2'' fame. It's It is about a group of prisoners who are sent down into a deep underground facility of unknown origin, by a mysterious entity called The Warden, to fulfill various tasks (such as recovering ID cards or starting a reactor). Complicating matters are the "Sleepers", strange humanoid monsters who are agitated by light and noise.



* UncomfortableElevatorMoment: Every mission begins with you emerging from your stasis pods and being flung down into the abyss, it's definitely a jarring experience the first time it happens.

to:

* UncomfortableElevatorMoment: Every mission begins with you emerging from your stasis pods and being flung down into the abyss, it's it is definitely a jarring experience the first time it happens.
Is there an issue? Send a MessageReason:
None


GTFO is an upcoming first person co op horror shooter developed by Ulf Andersson of ''VideoGame/PAYDAYTheHeist'' and ''VideoGame/PAYDAY2'' fame. It's about a group of prisoners who are sent down into a deep underground facility of unknown origin, by a mysterious entity called The Warden, to fulfill various tasks (such as recovering ID cards or starting a reactor). Complicating matters are the "Sleepers", strange humanoid monsters who are agitated by light and noise.

The game is confirmed to release on Early Access on December 9th, 2019. Prior to that, the game had a closed beta period where you would be able to sign up as an "ambassador" and get a key for the game to test it and iron out the bugs.

!! GTFO has examples of the following:

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GTFO ''GTFO'' is an upcoming first person co op a first-person co-op horror shooter developed by Ulf Andersson of ''VideoGame/PAYDAYTheHeist'' and ''VideoGame/PAYDAY2'' fame. It's about a group of prisoners who are sent down into a deep underground facility of unknown origin, by a mysterious entity called The Warden, to fulfill various tasks (such as recovering ID cards or starting a reactor). Complicating matters are the "Sleepers", strange humanoid monsters who are agitated by light and noise.

The game is confirmed to release released on Early Access on December 9th, 2019. Prior to that, the game had a closed beta period where you would be able to sign up as an "ambassador" and get a key for the game to test it and iron out the bugs.

!! GTFO !!GTFO has examples of the following:

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* GiantMook: There are both melee and ranged EliteZombie variants of the basic Sleepers; they're twice the size of a human being and serve as "tanks" being able to survive significantly more damage than regular Sleepers, while also dealing out much more damage as well. Then can even survive having their entire upper torso blow off, with the legs continuing to attack.



* ResourcesManagementGameplay: Ammo is scarce and you can't carry very much of it on you, which heavily necessitates the frequent use of stealth and melee attacks.



* WasOnceAMan: Some Sleepers have the atrophied remnants of human faces on the sides of their VaginaDentata mouthes, showing that this is their nature. You can also find human corpses in the complex that appear to be mid-way through the process of becoming a Sleeper.

to:

* WasOnceAMan: Some Sleepers have the atrophied remnants of human faces on the sides of their VaginaDentata mouthes, mouths, showing that this is their nature. You can also find human corpses in the complex that appear to be mid-way through the process of becoming a Sleeper.
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* BoxedCrook: Players are condemned prisoners who are being used as cannon fodder by the Warden to accomplish objectives inside the infested complex.



* UncomfortableElevatorMoment: Every mission begins with you emerging from your stasis pods and being flung down into the abyss, it's definitely a jarring experience the first time it happens.

to:

* UncomfortableElevatorMoment: Every mission begins with you emerging from your stasis pods and being flung down into the abyss, it's definitely a jarring experience the first time it happens.happens.
* WasOnceAMan: Some Sleepers have the atrophied remnants of human faces on the sides of their VaginaDentata mouthes, showing that this is their nature. You can also find human corpses in the complex that appear to be mid-way through the process of becoming a Sleeper.
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* NintendoHard: The developers even warn on the game's store page that it is ''not'' intended for everyone and is in fact (in their own words) likely too difficult for the majority of FPS players. Something like only 4% of players in the Beta have ever managed to finish the Beta mission.
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* HellIsThatNoise: The rapid, throbbing heartbeat a Sleeper lets out if it detects movement. You have to stay completely still until it calms down or you risk waking up the entire room, so hearing it will definitely spike your blood pressure.
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GTFO is an upcoming first person co op horror shooter developed by Ulf Andersson of ''Payday'' fame. It's about a group of prisoners who are sent down into a deep underground facility of unknown origin, by a mysterious entity called The Warden, to fulfill various tasks (such as recovering ID cards or starting a reactor). Complicating matters are the "Sleepers", strange humanoid monsters who are agitated by light and noise.

to:

GTFO is an upcoming first person co op horror shooter developed by Ulf Andersson of ''Payday'' ''VideoGame/PAYDAYTheHeist'' and ''VideoGame/PAYDAY2'' fame. It's about a group of prisoners who are sent down into a deep underground facility of unknown origin, by a mysterious entity called The Warden, to fulfill various tasks (such as recovering ID cards or starting a reactor). Complicating matters are the "Sleepers", strange humanoid monsters who are agitated by light and noise.
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* InsecuritySystem: The complex's security systems are very obtuse (requiring several biometric scans in different locations to open a locked door, needing to input a password every few minutes to restart the reactor) but don't seem to have been any help in preventing the Sleepers from nesting in it and presumably killing everyone on site.

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* InsecuritySystem: The complex's security systems are very obtuse (requiring several biometric scans in different locations to open a locked door, needing to input a password every few minutes to restart the reactor) but don't seem to have been any help in preventing the Sleepers from nesting in it and presumably killing everyone on site.site.
* UncomfortableElevatorMoment: Every mission begins with you emerging from your stasis pods and being flung down into the abyss, it's definitely a jarring experience the first time it happens.
Is there an issue? Send a MessageReason:
None


* EnemyDetectingRadar: The Bio Tracker can be used to see enemy blips behind walls and doors, and can tag moving enemies (ie, scouts and hordes) to keep track of them.

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* EnemyDetectingRadar: The Bio Tracker can be used to see enemy blips behind walls and doors, and can tag moving enemies (ie, scouts and hordes) to keep track of them.them.
* InsecuritySystem: The complex's security systems are very obtuse (requiring several biometric scans in different locations to open a locked door, needing to input a password every few minutes to restart the reactor) but don't seem to have been any help in preventing the Sleepers from nesting in it and presumably killing everyone on site.
Is there an issue? Send a MessageReason:
None


* EnemyDetectingRadar: The Bio Tracker can be used to see enemy blips behind walls and doors, and can tag moving enemies (ie, scouts and hordes) to keep track of them.
* InsecuritySystem: Much of the Complex's security seems designed to make it incredibly inconvenient to use, especially with hordes of Sleepers bearing down on you. Unlocking a door requires standing in different spots for a "security scan", and to restart the reactor you have to keep inputting security verification codes to keep it from resetting.

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* EnemyDetectingRadar: The Bio Tracker can be used to see enemy blips behind walls and doors, and can tag moving enemies (ie, scouts and hordes) to keep track of them.
* InsecuritySystem: Much of the Complex's security seems designed to make it incredibly inconvenient to use, especially with hordes of Sleepers bearing down on you. Unlocking a door requires standing in different spots for a "security scan", and to restart the reactor you have to keep inputting security verification codes to keep it from resetting.
them.
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* EnemyDetectingRadar: The Bio Tracker can be used to see enemy blips behind walls and doors, and can tag moving enemies (ie, scouts and hordes) to keep track of them.

to:

* EnemyDetectingRadar: The Bio Tracker can be used to see enemy blips behind walls and doors, and can tag moving enemies (ie, scouts and hordes) to keep track of them.them.
* InsecuritySystem: Much of the Complex's security seems designed to make it incredibly inconvenient to use, especially with hordes of Sleepers bearing down on you. Unlocking a door requires standing in different spots for a "security scan", and to restart the reactor you have to keep inputting security verification codes to keep it from resetting.
Is there an issue? Send a MessageReason:
Now that the game has a release date, I've brought it back from the dead.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gtfo_97.jpg]]
[[caption-width-right:350:"Don't move when their hearts beat..."]]

GTFO is an upcoming first person co op horror shooter developed by Ulf Andersson of ''Payday'' fame. It's about a group of prisoners who are sent down into a deep underground facility of unknown origin, by a mysterious entity called The Warden, to fulfill various tasks (such as recovering ID cards or starting a reactor). Complicating matters are the "Sleepers", strange humanoid monsters who are agitated by light and noise.

The game is confirmed to release on Early Access on December 9th, 2019. Prior to that, the game had a closed beta period where you would be able to sign up as an "ambassador" and get a key for the game to test it and iron out the bugs.

!! GTFO has examples of the following:

* AIIsACrapshoot: The Warden is implied to be some form of Artificial intelligence, and the intro sequence shows it overriding a security measure so it can send four mentally unstable prisoners into the complex.
* ActionBasedMission: Almost every mission you go in will force you to fight a Horde at some point, thanks to how many of the doors have alarms on them. Failing to drive them off or be well prepared can lead to a quick TotalPartyKill.
* ActionCommands: The "reconnect" missions will require you to restart a reactor, which attracts waves of awoken Sleepers that you need to fend off. Periodically, one of your team will have to run back to the reactor terminal to input a security verification code to keep the process from resetting.
* AwesomeButTemporary: Fog Repellers are invaluable later in some missions, where the fog can be so dense you won't see anything without it. They don't last forever, though.
* BattleThemeMusic: Whenever a horde is triggered. It can actually be a useful indicator of whether or not you're still under attack.
* ColorCodedMultiplayer: Each player has a color assigned to them that can be seen on the map or by their silhouette.
* CombatResuscitation: Standard fare for a co op shooter. Made even more difficult by how quickly you can die in this game.
* ContextSensitiveButton: Holding E can be used to refill ammo, open containers, pick up objects and revive teammates.
* CutAndPasteEnvironments: Much of the complex looks samey. Likely a deliberate choice to make unaware players get lost easier.
* DynamicLoading: The UncomfortableElevatorMoment at the start of every mission.
* EnemyDetectingRadar: The Bio Tracker can be used to see enemy blips behind walls and doors, and can tag moving enemies (ie, scouts and hordes) to keep track of them.

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