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* SkillGateCharacter: The Tier 2 Touring Cars in ''GRID 2'' are these compared to the rest of the cars; easy to drive, but slow both to accelerate and at reaching high speeds.

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* SkillGateCharacter: SkillGateCharacters: The Tier 2 Touring Cars in ''GRID 2'' are these compared to the rest of the cars; easy to drive, but slow both to accelerate and at reaching high speeds.
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* WhatHappenedToTheMouse: Rick Scott, one of the top driver and Nathan [=McKane=]'s partner for Team Ravenwest, is never seen again after the event of the first ''GRID''.
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''[=GRID=] Autosport'' was released at the end of June 2014, and brought back some content from the first game (eg. In-car views, San Francisco, and [[TheRival Ravenwest]]) with a grippier, more realistic handling model than ''2''. A port of the game for the UsefulNotes/NintendoSwitch was released on September 20, 2019.

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''[=GRID=] Autosport'' was released at the end of June 2014, and brought back some content from the first game (eg. In-car views, San Francisco, and [[TheRival Ravenwest]]) with a grippier, more realistic handling model than ''2''. A port of the game for the UsefulNotes/NintendoSwitch Platform/NintendoSwitch was released on September 20, 2019.



Another game, ''VideoGame/GRIDLegends'', was released on February 25, 2022 for UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and PC via UsefulNotes/{{Steam}} and Origin. Codemasters's first non-licensed game since their acquisition by Creator/ElectronicArts, it builds upon ''GRID 2019''[='=]s gameplay structure while also adding in a story mode inspired by ''Series/Formula1DriveToSurvive'' with full [[LiveActionCutscene live-action cutscenes]] akin to the Creator/BlackBox-developed era of EA's own ''VideoGame/NeedForSpeed'' games. It also adds new features like multi-class racing, new cars and tracks and a revamped career mode.

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Another game, ''VideoGame/GRIDLegends'', was released on February 25, 2022 for UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, Platform/PlayStation5, Platform/XboxSeriesXAndS, Platform/PlayStation4, Platform/XboxOne, and PC via UsefulNotes/{{Steam}} Platform/{{Steam}} and Origin. Codemasters's first non-licensed game since their acquisition by Creator/ElectronicArts, it builds upon ''GRID 2019''[='=]s gameplay structure while also adding in a story mode inspired by ''Series/Formula1DriveToSurvive'' with full [[LiveActionCutscene live-action cutscenes]] akin to the Creator/BlackBox-developed era of EA's own ''VideoGame/NeedForSpeed'' games. It also adds new features like multi-class racing, new cars and tracks and a revamped career mode.
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* EvolvingTitleScreen: Depending on your progress in ''GRID 1'', your garage pit will gradually evolved from dusty old garage with your own car into a world class complete with visible crews and your teammate's vehicle.

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* EvolvingTitleScreen: Depending on your progress in ''GRID 1'', your garage pit will gradually evolved from dusty old garage with your own car into a world class complete with visible more crews and your teammate's vehicle.

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* ArtisticLicenseCars: The Dallara [=DW12=] Indycar chassis in ''GRID 2'' and ''Autosport'' are fitted with their low downforce "speedway" aerodynamics package, whether they're going around the Indianapolis Motor Speedway or the Bathurst Street Circuit. In real life, Indycar specifies a higher downforce package that teams use for road courses.

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* ArtisticLicenseCars: Most of the cars are far more durable than they are in real life. Clipping a concrete barrier or an opponent at high speed in any kind of race car will result in severe suspension damage, but even in the series' most fragile cars, bouncing off of an obstacle once isn't enough to ruin your race.
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The Dallara [=DW12=] Indycar chassis in ''GRID 2'' and ''Autosport'' are fitted with their low downforce "speedway" aerodynamics package, whether they're going around the Indianapolis Motor Speedway or the Bathurst Street Circuit. In real life, Indycar specifies a higher downforce package that teams use for road courses.



** The Long Beach Street Circuit does not bear a lot of aesthetic resemblance to the real course. In addition, many portions of the track are not modeled very faithfully, even in its configuration most like the real course.

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** The Long Beach Street Circuit does not bear a lot of aesthetic resemblance to the real course. In addition, many portions Many of the street circuits simply aren't physically possible in real life and prioritize stunning backdrops and engaging course layouts over geographic accuracy. The San Francisco track are not modeled very faithfully, even in its configuration most like takes the real course.cake, with an exaggerated version of the city's steep hills that seem to exist solely to launch cars into the air.



** The Indianapolis Motor Speedway features the North Course (the opposite layout of the actual Road Course) which was never even used in RealLife.

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** The Indianapolis Motor Speedway features the North Course (the a layout opposite to the layout of the actual Road Course) Course called the "North Course" , which was has never even been used by any racing series in RealLife.real life.


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** Crashes of any kind usually result in cautions, red flags or even race cancelations, but none of the Grid games feature any flags outside of the checkered flag that ends the race, even if the track is entirely blocked by a multi car crash.

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