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* PoliceBrutality: The X-1 is only called in when the situation escalates beyond the control of the normal police units. When it's called in, police use "Code X", meaning the situation is extremely hostile and requires lethal force to regain control. Which in this case means a transforming mecha armed with more firepower than some small nations. What are you expecting? It's ''[[AcceptableTargets Los Angeles]]''.

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* PoliceBrutality: The X-1 is only called in when the situation escalates beyond the control of the normal police units. When it's called in, police use "Code X", meaning the situation is extremely hostile and requires lethal force to regain control. Which in this case means a transforming mecha armed with more firepower than some small nations. What are you expecting? It's ''[[AcceptableTargets [[HellishLA It's]] ''[[HellishLA Los Angeles]]''.

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* BossBanter: The criminal you're going after will regularly taunt you over the comms as you progress the level or during the boss battle.



* ConveyorBeltOfDoom: The penultimate section of LAX Spaceport involves platforming across moving conveyors to get to the level's boss.



* JokeLevel: Accessed after beating all Precinct Assault maps against a Difficulty 10 Sky Captain. [[spoiler: It is very similar to Proving Ground except more green, replaces all tanks with worms, helicopters with butterflies, turns the Super Tank into a SandWorm and the Flying Fortress into a giant bat. Towers become flowers. Sky Captain? A dragonfly or cocoon. All this insanity plays to hilarious music.]]

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* JokeLevel: Accessed after beating all Precinct Assault maps against a Difficulty 10 Sky Captain. [[spoiler: It is very similar to Proving Ground except more green, replaces all tanks with worms, helicopters with butterflies, turns the Super Tank Dreadnought into a SandWorm and the Flying Fortress into a giant bat. Towers become flowers. Sky Captain? A dragonfly or cocoon. All this insanity plays to hilarious music.]]



* LaughingMad: The MadScientist who's taken over the LAX is constantly laughing throughout the final battle with him.



* SuperDrowningSkills: Avoided and played straight. Touching water in the Walker mode forces an instant transformation into hovercar mode when on the easiest difficulty setting. Otherwise, you sink.

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* SuperDrowningSkills: Avoided and played straight. Touching water in the Walker mode forces an instant transformation into hovercar mode when on the easiest difficulty setting. Otherwise, mode. However, in Hard difficulty, you sink.sink and immediately die.

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* TheAlcatraz: Hell's Gate Prison is a literal fortress, and you're sent in there to keep a terrorist group from breaking their leader out. The briefing even suggests that you focus on destroying their dropships, otherwise they'll have no way out.

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* TheAlcatraz: Hell's Gate Prison is a literal fortress, and you're sent in there to keep a terrorist group from breaking their leader out. The briefing even suggests that you focus on destroying their dropships, otherwise dropships so that they'll have no way out.



* AwesomeButImpractical: The Flying Fortress. Costs 50 requisition (a non-trivial amount!) and does little more than buzz around the center of the map looking really menacing. For the same price you could buy 50 gunships to defend your base.

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* AwesomeButImpractical: The Flying Fortress. Costs Fortress costs a non-trivial 50 requisition (a non-trivial amount!) and does little more than buzz around the center of the map looking really menacing. For the same price you could buy 50 a fleet of tanks and gunships to defend your base.ZergRush the enemy.



* CheckpointStarvation: Die in the middle of a level and you have to restart from the get-go. This can become a point of frustration if you screw up a jump into a level hazard.

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* CheckpointStarvation: Die in the middle of a level and you have to restart from the get-go. This can become a point of frustration if you screw up a jump slip and fall into a level hazard.



* StuffBlowingUp: Lots of places! If you destroy any structure, expect to see a shower of flaming debris. Some minibosses, once destroyed, will blow open a hole in the wall or floor and open the way to advance.



* TankGoodness: The Dreadnought Hovertank. Still absolutely helpless due to dumb AI, as otherwise it charges blindly ahead and gets itself killed.

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* TankGoodness: The Dreadnought Hovertank. Still absolutely helpless due to dumb AI, as otherwise it charges blindly ahead Tank units are your victory condition, and gets itself killed.escorting them to the enemy base wins you the game. They're quite fragile and can die to a few shots of heavy weaponry. Dreadnoughts are tougher tanks that can take more punishment but still need to be escorted lest they head off to their death.

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* TheAlcatraz: Hell's Gate Prison. It's a literal fortress. MissionControl even advises you focus on taking out the dropships of the attacking force to ensure they have no way out.

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* TheAlcatraz: Hell's Gate Prison. It's Prison is a literal fortress. MissionControl fortress, and you're sent in there to keep a terrorist group from breaking their leader out. The briefing even advises suggests that you focus on taking out the dropships of the attacking force to ensure they destroying their dropships, otherwise they'll have no way out.


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* DroneOfDread: Each level in the campaign has catchy theme that accompanies your rampage through the criminals' forces -- except for the eighth, which is a quiet drone that you can barely hear past the sounds of combat. It drives home the lack of human life as you embark on the level.


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* EscortMission: The effective goal of Precinct Assault -- you win by escorting one of your tank units into the enemy base. Capturing turrets and outposts to maintain control of more of the map will make this objective easier, as the tanks are pretty fragile.


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* PatchworkMap: The sixth level starts you in an underground metro station, but as you progress you travel over a pit of radioactive waste, navigate a "military installation" that's half-submerged in lava, and teleport to the sunken remains of a ruined amusement park.
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* AmericanKirbyIsHardcore: Or in this case, '''Japanese Future Cop LAPD is HotterAndSexier''' as the Japanese cover features your [[http://danbooru.donmai.us/posts/2635942?pool_id=834 female]] [[http://danbooru.donmai.us/posts/2635953?pool_id=660 operator]] with blonde hair and a noticable clevage.

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* AmericanKirbyIsHardcore: Or in this case, '''Japanese Future Cop LAPD is HotterAndSexier''' as the Japanese cover features your [[http://danbooru.donmai.us/posts/2635942?pool_id=834 female]] [[http://danbooru.donmai.us/posts/2635953?pool_id=660 operator]] with blonde hair and a noticable clevage.noticeable cleavage.



* FireBreathingWeapon: the flame-thrower, which while it has a shorter range that other weapons can still take down low flying aircraft.
* FungusHumongous: You'll eventually get to platforming over several giant mushrooms over a giant pit of radioactive waste.

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* FireBreathingWeapon: the flame-thrower, which while it has The Flamethrower spits out flames with a shorter limited maximum range that other weapons (but can still take go far enough to shoot down low flying aircraft.
low-flying aircraft) but can also burn down crowds in cramped areas.
* FungusHumongous: You'll eventually get to There's a section in the sixth level where you're platforming over across several giant mushrooms over growing out of a giant pit of radioactive waste.



-->'''AI:''' Meat is obsolete.

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-->'''AI:''' Meat is obsolete. I shall convert you into a superior form.



* JokeLevel: Accessed after beating all maps against a Difficulty 10 Sky Captain. [[spoiler: It is very similar to Proving Ground except more green, replaces all tanks with worms, helicopters with butterflies, turns the Super Tank into a SandWorm and the Flying Fortress into a giant bat. Towers become flowers. Sky Captain? A dragonfly or cocoon. All this insanity plays to hilarious music.]]

to:

* JokeLevel: Accessed after beating all Precinct Assault maps against a Difficulty 10 Sky Captain. [[spoiler: It is very similar to Proving Ground except more green, replaces all tanks with worms, helicopters with butterflies, turns the Super Tank into a SandWorm and the Flying Fortress into a giant bat. Towers become flowers. Sky Captain? A dragonfly or cocoon. All this insanity plays to hilarious music.]]



-->[Mutant shakily raises four hands hands. X-1 leans in closer.]

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-->[Mutant shakily raises four hands hands. X-1 leans in closer.]



* PowerUp: Numerous 'reloaders' that can restore health or ammo to one of your weapons, some of them containing special superpowered ammo. It doesn't even try to hide the fact and just flat out calls them [[PowerUp Power Ups]].

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* PowerUp: Numerous 'reloaders' that can restore health or Some reloaders for your weapons bestow a power-up to the weapon, giving you a small package of supercharged ammo to one of that's separate from your weapons, some of them containing special superpowered ammo. It doesn't even try to hide the fact standard ammo reserves. Powerups are indicated by their weapon icon rotating faster and just flat out calls them [[PowerUp Power Ups]].flashing red.



* SchmuckBait: The fourth level tricks you with a switch that kills a civilian.

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* SchmuckBait: The fourth level tricks you with a switch that might open the way forward but kills a civilian.

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* AIIsACrapshoot: The final mission gives you the objective of apprehending a tech genius who's been causing economical havoc, but when you find him halfway in the level, it turns out his supercomputer has taken control of the whole area and must be put down.

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* AIIsACrapshoot: The final mission gives you the objective of apprehending a tech genius who's been causing economical havoc, but when you find him halfway early in the level, it turns out his supercomputer has taken control of the whole area and must be put down.down. The same supercomputer will also regularly taunt you as you progress through the level.
-->"My greatest creation will turn us all into cyborgs..."



* AwesomeYetImpractical: The Flying Fortress. Costs 50 requisition (a non-trivial amount!) and does little more than buzz around the center of the map looking really menacing. For the same price you could buy 50 gunships to defend your base.

to:

* AwesomeYetImpractical: AwesomeButImpractical: The Flying Fortress. Costs 50 requisition (a non-trivial amount!) and does little more than buzz around the center of the map looking really menacing. For the same price you could buy 50 gunships to defend your base.


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* EasterEgg: There are three unlockable weapons hidden throughout the levels, and discovering them involves steps that may not be noticeable in a regular playthrough.

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* AIIsACrapshoot: The final mission has you putting down a rogue AI that has started turning people into an army of cyborgs. Sky Captain, the opponent in the versus/strategy mode, is an AI as well.

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* AIIsACrapshoot: The final mission has gives you putting down a rogue AI that has started turning people into an army of cyborgs. Sky Captain, the opponent objective of apprehending a tech genius who's been causing economical havoc, but when you find him halfway in the versus/strategy mode, is an AI as well.level, it turns out his supercomputer has taken control of the whole area and must be put down.



* AttackOfThe50FootWhatever: One level has a miniboss that is a gigantic mutant bodyguard goon approximately twice the height of the X-1 (if not more), which is already around two to three times taller than your average human.

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* AttackOfThe50FootWhatever: One level has a miniboss that is a gigantic mutant bodyguard goon approximately twice the height of the X-1 (if not more), which is already around two to three times taller than your average human. The end boss is a giant version of this enemy waist-deep in toxic sludge.



* CaliforniaCollapse: Civil War, super storm and an earth quake didn't go well with Los Angeles. The last one actually created an island which is used as a weapons test range.

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* CaliforniaCollapse: Civil War, super storm and an earth quake earthquake didn't go well with Los Angeles. The last one actually created an island which is used as a weapons test range.



* CheckpointStarvation: Die in the middle of a level and you have to restart from the get-go. This can become a point of frustration if you screw up a jump into a level hazard.



* TheComputerIsACheatingBastard: Sky Captain, as his name suggests, uses a flying craft rather than an X-1 Alpha. This gives him a pretty significant mobility advantage in the cluttered battlegrounds, though he lacks the agility of the X-1's walker mode. He can also call in reinforcements remotely and even buy up bases the same way, both things the player can't do. In his defense, at least, all of these things ''are'' explained in the Precinct Assault introductory video, so you know what he's doing and how. Sky Captain also upgrades and gets stronger and smarter as you complete the increasing difficulties.
* CoOpMultiplayer: Fully cooperative, with two X-1 Alpha Pilots... who share their health bars. Oh boy.

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* TheComputerIsACheatingBastard: Sky Captain, as his name suggests, uses a flying craft rather than an X-1 Alpha. This gives him a pretty significant mobility advantage in the cluttered battlegrounds, though he lacks the agility of the X-1's walker mode. He can also call in reinforcements remotely summon units and even buy up bases the same way, capture outposts from anywhere, both things the player can't do.do. He also can refill his ammo at will. In his defense, at least, all of these things ''are'' explained in the Precinct Assault introductory video, so you know what he's doing and how. Sky Captain also upgrades and gets stronger and smarter as you complete the increasing difficulties.
* CoOpMultiplayer: Fully cooperative, You can play through the campaign with two X-1 Alpha Pilots... who share their health bars. Oh boy.a friend, but mind the SharedLifeMeter.



* FungusHumongous: You'll eventually get to platforming over several giant mushrooms over a giant pit of radioactive waste.
-->'''Mission Control:''' What the hell? I haven't seen mushrooms like that since college!



* HollywoodCyborg: The rogue AI is putting together an army of them.

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* HollywoodCyborg: The rogue AI in the eighth level is putting together an army of them.them, and is kidnapping civilians to form them in what the Mission Control describes "a chop-shop for body parts."
-->'''AI:''' Meat is obsolete.



* KillSat: One section of the eighth level deploys four satellites that harass you with laser blasts from above, and you have to destroy the controlling nodes to stop them.



* LaughablyEvil: Sky Captain.



* LifeMeter: Of course it has a life meter! Worst part is though, it's ''shared'' in co-op...
* MercyKill: One of the scientists working on the rogue AI was... put up as an "example" to interlopers. You have to put him out of his misery to proceed.

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* LifeMeter: Of course it has a life meter! Worst part MarathonLevel: LAX Spaceport is though, it's ''shared'' in co-op...
* MercyKill: One of
the scientists working on only two-part level in the rogue AI was... put up as an "example" to interlopers. You have to put him out of his misery to proceed.single player campaign. It's also the only level with a mid-level checkpoint.



* NintendoHard: For starters, every level is a MarathonLevel, and being killed causes you to start over from the beginning of the level. You also need to conserve and familiarize the weaponry, but at least, unlike the [[Videogame/StrikeSeries predecessor]], you don't have to refuel.



-->'''MissionControl:''' Looks like those jump hydraulics are going to get a workout!

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-->'''MissionControl:''' -->'''Mission Control:''' Looks like those jump hydraulics are going to get a workout!



* PoliceBrutality: Nobody ''ever'' comes peacefully. Cue X-1 solving everything with absolutely ludicrous amounts of violence and a triple-figure body count.
** The X-1 is only called in when the situation escalates beyond the control of the normal police units. When it's called in, police use "Code X", meaning the situation is extremely hostile and requires lethal force to regain control. Which in this case means a transforming mecha armed with more firepower than some small nations. What are you expecting? It's ''[[AcceptableTargets Los Angeles]]''.

to:

* PoliceBrutality: Nobody ''ever'' comes peacefully. Cue X-1 solving everything with absolutely ludicrous amounts of violence and a triple-figure body count.
**
The X-1 is only called in when the situation escalates beyond the control of the normal police units. When it's called in, police use "Code X", meaning the situation is extremely hostile and requires lethal force to regain control. Which in this case means a transforming mecha armed with more firepower than some small nations. What are you expecting? It's ''[[AcceptableTargets Los Angeles]]''.



* [[NintendoHard Playstation Hard]]: For starters, every level is a MarathonLevel, and being killed causes you to start over from the beginning of the level. You also need to conserve and familiarize the weaponry, but at least, unlike the [[Videogame/StrikeSeries predecessor]], you don't have to refuel.


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* SchmuckBait: The fourth level tricks you with a switch that kills a civilian.
-->'''Big Vic:''' Ha-ha! Police brutality!


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* SharedLifeMeter: In co-op, both players take damage when one takes a hit.


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* UpgradeVsPrototypeFight: One of the enemies in the fifth level is old models of X-1, as the Mission Control informs you.

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* TheComputerIsACheatingBastard: Sky Captain, as his name suggests, uses a flying craft rather than an X-1 Alpha. This gives him a pretty significant mobility advantage in the cluttered battlegrounds, though he lacks the agility of the X-1's walker mode. In more accurate terms, he also gets stronger, faster and smarter each time you kill him, and as the overall difficulty increases.
** He can also call in reinforcements remotely and even buy up bases the same way, both things the player can't do. In his defense, at least, all of these things ''are'' explained in the Precinct Assault introductory video, so you know what he's doing and how.

to:

* TheComputerIsACheatingBastard: Sky Captain, as his name suggests, uses a flying craft rather than an X-1 Alpha. This gives him a pretty significant mobility advantage in the cluttered battlegrounds, though he lacks the agility of the X-1's walker mode. In more accurate terms, he also gets stronger, faster and smarter each time you kill him, and as the overall difficulty increases.
**
He can also call in reinforcements remotely and even buy up bases the same way, both things the player can't do. In his defense, at least, all of these things ''are'' explained in the Precinct Assault introductory video, so you know what he's doing and how. Sky Captain also upgrades and gets stronger and smarter as you complete the increasing difficulties.



* PlatformGame: Jumping puzzles are present in several levels. No, really. Precise jumping can get you to weapon power ups too.

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* PlatformGame: Jumping puzzles are present in several levels. No, really. Precise Several levels involve a few jumping can puzzles, either for progress or to access powerups.
-->'''MissionControl:''' Looks like those jump hydraulics are going to
get you to weapon power ups too.a workout!
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* SeeYouInHell: Pretty much one of Sky Captain's lines when he gets destroyed.
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* ExtyYearsFromNow: 100 years after the game was made, Los Angeles has drowned in crime.

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* ExtyYearsFromNow: ExtyYearsFromPublication: 100 years after the game was made, Los Angeles has drowned in crime.
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* MoreDakka: The starter primary weapon is a gatling cannon. Whilst it's not particularly powerful (at least, without a primary powerup reloader), it has a lot of ammo and it uses HitScan mechanics, so it's very easy to use.

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* MoreDakka: The starter primary weapon is a gatling cannon. Whilst it's not particularly powerful (at least, without a primary powerup reloader), it has a lot of ammo and it uses HitScan {{hitscan}} mechanics, so it's very easy to use.

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A ThirdPersonShooter released in 1998, ''Future Cop: L.A.P.D.'' is a spinoff of sorts from the ''VideoGame/StrikeSeries'', following you, the pilot of the TransformingMecha X-1 Alpha and your coordinator. Your mission is simple: restore law and order to the hellhole that is the future-LA of 2098 with [[MoreDakka missiles, miniguns, mortar and grenade launchers, rockets, beams and mines]].

to:

A ThirdPersonShooter released in 1998, ''Future Cop: L.A.P.D.'' is a spinoff of sorts from the ''VideoGame/StrikeSeries'', following you, the pilot of the TransformingMecha X-1 Alpha and your coordinator. Your mission is simple: over the course of eight missions, restore law and order to the hellhole that is the future-LA of 2098 with [[MoreDakka missiles, miniguns, mortar and grenade launchers, flamethrowers, rockets, beams beams, mines, and mines]].more]].



* TheAlcatraz: Hell's Gate Prison. It's a literal fortress.

to:

* TheAlcatraz: Hell's Gate Prison. It's a literal fortress. MissionControl even advises you focus on taking out the dropships of the attacking force to ensure they have no way out.



* AwesomeYetImpractical: The Flying Fortress. Costs 50 requisition (a non-trivial amount!) and does little more than buzz around the center of the map looking really menacing.

to:

* AwesomeYetImpractical: The Flying Fortress. Costs 50 requisition (a non-trivial amount!) and does little more than buzz around the center of the map looking really menacing. For the same price you could buy 50 gunships to defend your base.



* CaliforniaCollapse: Civil War, super storm and an earth quake didn't go well with Los Angeles. The last one actually created an island which is uses as a weapons test range.

to:

* CaliforniaCollapse: Civil War, super storm and an earth quake didn't go well with Los Angeles. The last one actually created an island which is uses used as a weapons test range.



* TheComputerIsACheatingBastard: Sky Captain, as his name suggests, uses a flying craft rather than an X-1 Alpha. This gives him a pretty significant mobility advantage in the cluttered battlegrounds. In more accurate terms, he also gets stronger, faster and smarter each time you kill him, and as the overall difficulty increases.
** He can also call in reinforcements remotely and even buy up bases the same way, both things the player can't do.

to:

* TheComputerIsACheatingBastard: Sky Captain, as his name suggests, uses a flying craft rather than an X-1 Alpha. This gives him a pretty significant mobility advantage in the cluttered battlegrounds.battlegrounds, though he lacks the agility of the X-1's walker mode. In more accurate terms, he also gets stronger, faster and smarter each time you kill him, and as the overall difficulty increases.
** He can also call in reinforcements remotely and even buy up bases the same way, both things the player can't do. In his defense, at least, all of these things ''are'' explained in the Precinct Assault introductory video, so you know what he's doing and how.



* DeathFromAbove: Sky Captain quotes it verbatim

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* DeathFromAbove: Sky Captain quotes it verbatimverbatim.



* GunTwirling: After defeating the boss of the prison break mission, you're treated to a cutscene of a high noon showdown that ends with your mech twirling one of its gun-arms, cowboy-style.

to:

* GunTwirling: After defeating the boss of the prison break mission, you're treated to a cutscene of a high noon showdown that ends with your mech twirling one of its gun-arms, cowboy-style.



* Laughably evil: Sky Captain.
* LifeMeter: Of course it has a life meter!

to:

* Laughably evil: LaughablyEvil: Sky Captain.
* LegoGenetics: "Recom" (presumably short for "recombinant") mutants are a recurring threat/plot point, and tend to have all kinds of... ''unorthodox'' features. Played for laughs in one end-mission cutscene, with a MultiArmedAndDangerous mutant scientist;
-->'''Mission Control:''' ''"Put your hands where I can see them!"''
-->[Mutant shakily raises four hands hands. X-1 leans in closer.]
-->'''Mission Control:''' '''''"All of them."'''''
-->[A fifth hand raises up, holding a suppressed pistol - which is promptly dropped.]
-->'''Mission Control:''' [dismissively] ''"Cuff 'em."''
* LifeMeter: Of course it has a life meter!meter! Worst part is though, it's ''shared'' in co-op...



* MoreDakka: The starter primary weapon is a gatling cannon.
* OneManArmy: X-1 Alpha acts alone all the time.

to:

* MoreDakka: The starter primary weapon is a gatling cannon.
cannon. Whilst it's not particularly powerful (at least, without a primary powerup reloader), it has a lot of ammo and it uses HitScan mechanics, so it's very easy to use.
* OneManArmy: X-1 Alpha acts alone all the time. Unless you're playing co-op at any rate. Friendly units do appear in one or two missions, but they're really just there to provide a little flavour than be any kind of meaningful assistance.



* PrisonBreak: You have to foil one of these in the fifth or sixth mission, as a ''disturbingly'' well-armed terrorist group is rescuing their leader from the cells there, along with many of their brothers. Finishes with a ShowdownAtHighNoon-esque shootout for the [[https://www.youtube.com/watch?v=gV4R6EAaqPk end-level cutscene]].

to:

* PrisonBreak: You have to foil one of these in the fifth or sixth mission, as a ''disturbingly'' well-armed terrorist group "terrorist group" is rescuing their leader from the cells there, along with many of their brothers. Finishes with a ShowdownAtHighNoon-esque shootout for the [[https://www.youtube.com/watch?v=gV4R6EAaqPk end-level cutscene]].



* SpiritualPredecessor: Gee, doesn't Precinct Assault sound familiar? [[OlderThanTheyThink It's essentially DOTA before there was DOTA]] (although it is close to ''VideoGame/{{SMITE}}'' in terms of how it works.

to:

* SpiritualPredecessor: Gee, doesn't Precinct Assault sound familiar? [[OlderThanTheyThink It's essentially DOTA before there was DOTA]] (although DOTA]], although it is close closer to ''VideoGame/{{SMITE}}'' in terms of how it works.



* TwistEnding: Spoofed; after the final cutscene in the campaign you are informed that all the stuff you have done so happened ''on the same day'' and you get a metaphorical touch on the shoulder saying: "Now get some good sleep, tomorrow will be the same all over again."
* UpdatedRerelease: The computer version of the game adds a map for Precinct Assault called "La Cantina" and does some cosmetic or mechanical touch-ups here and there compared to the original Play Station release.

to:

* TwistEnding: Spoofed; after the final cutscene in the campaign you are informed that all the stuff you have done so happened ''on the same day'' and you get a metaphorical touch pat on the shoulder saying: "Now get some good sleep, rest, tomorrow will be the same all over again."
* UpdatedRerelease: The computer PC version of the game adds a map for Precinct Assault called "La Cantina" and does some cosmetic or mechanical touch-ups here and there compared to the original Play Station release.
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They had psykers in this game?


* DeflectorShields: The riot shield will destroy incoming psychical projectiles and cause huge damage to anything in its radius.

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* DeflectorShields: The riot shield will destroy incoming psychical physical projectiles and cause huge damage to anything in its radius.

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Think again, buddy.

to:

[[NintendoHard Think again, buddy.
buddy.]]


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* [[NintendoHard Playstation Hard]]: For starters, every level is a MarathonLevel, and being killed causes you to start over from the beginning of the level. You also need to conserve and familiarize the weaponry, but at least, unlike the [[Videogame/StrikeSeries predecessor]], you don't have to refuel.
Is there an issue? Send a MessageReason:
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A ThirdPersonShooter released in 1998, ''Future Cop: L.A.P.D.'' is a spinoff of sorts from the ''VideoGame/DesertStrike'' family, following you, the pilot of the TransformingMecha X-1 Alpha and your coordinator. Your mission is simple: restore law and order to the hellhole that is the future-LA of 2098 with [[MoreDakka missiles, miniguns, mortar and grenade launchers, rockets, beams and mines]].

to:

A ThirdPersonShooter released in 1998, ''Future Cop: L.A.P.D.'' is a spinoff of sorts from the ''VideoGame/DesertStrike'' family, ''VideoGame/StrikeSeries'', following you, the pilot of the TransformingMecha X-1 Alpha and your coordinator. Your mission is simple: restore law and order to the hellhole that is the future-LA of 2098 with [[MoreDakka missiles, miniguns, mortar and grenade launchers, rockets, beams and mines]].
Is there an issue? Send a MessageReason:
How To Create A Works Page explicitly says "No bolding is used for work titles."


A ThirdPersonShooter released in 1998, '''''Future Cop: L.A.P.D.''''' is a spinoff of sorts from the ''VideoGame/DesertStrike'' family, following you, the pilot of the TransformingMecha X-1 Alpha and your coordinator. Your mission is simple: restore law and order to the hellhole that is the future-LA of 2098 with [[MoreDakka missiles, miniguns, mortar and grenade launchers, rockets, beams and mines]].

to:

A ThirdPersonShooter released in 1998, '''''Future ''Future Cop: L.A.P.D.''''' '' is a spinoff of sorts from the ''VideoGame/DesertStrike'' family, following you, the pilot of the TransformingMecha X-1 Alpha and your coordinator. Your mission is simple: restore law and order to the hellhole that is the future-LA of 2098 with [[MoreDakka missiles, miniguns, mortar and grenade launchers, rockets, beams and mines]].
Is there an issue? Send a MessageReason:
None


* AIIsACrapshoot: One of the toughest missions has you putting down a rogue AI that has started turning people into an army of cyborgs. Sky Captain, the opponent in the versus/strategy mode, is an AI as well.

to:

* AIIsACrapshoot: One of the toughest missions The final mission has you putting down a rogue AI that has started turning people into an army of cyborgs. Sky Captain, the opponent in the versus/strategy mode, is an AI as well.

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* EvilIsHammy: Sky Captain.

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* EvilIsHammy: Sky Captain. The various villains in each mission also pretty hammy while taunting the protagonist's progress.



* GunTwirling: After defeating one boss, you're treated to a cutscene of your mech twirling one of its gun-arms, cowboy-style.

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* GunTwirling: After defeating one boss, the boss of the prison break mission, you're treated to a cutscene of a high noon showdown that ends with your mech twirling one of its gun-arms, cowboy-style.


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* OneManArmy: X-1 Alpha acts alone all the time.


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* SuperPrototype: X-1 Alpha is this for the entire LAPD.
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* DeadpanSnarker: Your MissionControl is quite sassy.
* DeathFromAbove: Sky Captain quotes it verbatim


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* Laughably evil: Sky Captain.
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* VillainousBreakdown: Do terribly against the Sky Captain and he has no qualms [[IShallTauntYou mocking your skills.]] Start beating him and he initially tries to shrug it off, before gradually descending into roars of rage and shocked disbelief at your rising odds of success.
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* AmericanKirbyIsHardcore: Or in this case, '''Japanese Future Cop LAPD is HotterAndSexier''' as the Japanese cover features your [[http://danbooru.donmai.us/posts/2635942?pool_id=834 female]] [[http://danbooru.donmai.us/posts/2635953?pool_id=660 operator]] with blonde hair and a noticable clevage.
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fix a broken link


* SpiritualPredecessor: Gee, doesn't Precinct Assault sound familiar? [[OlderThanTheyThink It's essentially DOTA before there was DOTA]] (although it is close to [[SMITE Smite]] in terms of how it works.

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* SpiritualPredecessor: Gee, doesn't Precinct Assault sound familiar? [[OlderThanTheyThink It's essentially DOTA before there was DOTA]] (although it is close to [[SMITE Smite]] ''VideoGame/{{SMITE}}'' in terms of how it works.
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A ThirdPersonShooter released in 1998, '''''Future Cop: L.A.P.D.''''' is a spinoff of sorts from the ''DesertStrike'' family, following you, the pilot of the TransformingMecha X-1 Alpha and your coordinator. Your mission is simple: restore law and order to the hellhole that is the future-LA of 2098 with [[MoreDakka missiles, miniguns, mortar and grenade launchers, rockets, beams and mines]].

to:

A ThirdPersonShooter released in 1998, '''''Future Cop: L.A.P.D.''''' is a spinoff of sorts from the ''DesertStrike'' ''VideoGame/DesertStrike'' family, following you, the pilot of the TransformingMecha X-1 Alpha and your coordinator. Your mission is simple: restore law and order to the hellhole that is the future-LA of 2098 with [[MoreDakka missiles, miniguns, mortar and grenade launchers, rockets, beams and mines]].
Is there an issue? Send a MessageReason:
None


A ThirdPersonShooter released in 1998, '''''Future Cop: LAPD''''' is a spinoff of sorts from the ''DesertStrike'' family, following you, the pilot of the TransformingMecha X-1 Alpha and your coordinator. Your mission is simple: restore law and order to the hellhole that is the future-LA of 2098 with [[MoreDakka missiles, miniguns, mortar and grenade launchers, rockets, beams and mines]].

to:

A ThirdPersonShooter released in 1998, '''''Future Cop: LAPD''''' L.A.P.D.''''' is a spinoff of sorts from the ''DesertStrike'' family, following you, the pilot of the TransformingMecha X-1 Alpha and your coordinator. Your mission is simple: restore law and order to the hellhole that is the future-LA of 2098 with [[MoreDakka missiles, miniguns, mortar and grenade launchers, rockets, beams and mines]].
Is there an issue? Send a MessageReason:
None

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* UpdatedRerelease: The computer version of the game adds a map for Precinct Assault called "La Cantina" and does some cosmetic or mechanical touch-ups here and there compared to the original Play Station release.
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* JokeLevel: Accessed after beating all maps against a Difficulty 10 Sky Captain. [[spoiler: It is very similar to Testing Range except more green, replaces all tanks with worms, helicopters with butterflies, turns the Super Tank into a SandWorm and the Flying Fortress into a giant bat. Towers become flowers. Sky Captain? A dragonfly or cocoon. All this insanity plays to hilarious music.]]

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* JokeLevel: Accessed after beating all maps against a Difficulty 10 Sky Captain. [[spoiler: It is very similar to Testing Range Proving Ground except more green, replaces all tanks with worms, helicopters with butterflies, turns the Super Tank into a SandWorm and the Flying Fortress into a giant bat. Towers become flowers. Sky Captain? A dragonfly or cocoon. All this insanity plays to hilarious music.]]

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* AwesomeYetPractical: Most - if not all - of the weapons are well-balanced, and each is useful in its own way.

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* AwesomeYetPractical: BoringButPractical: Most - if not all - of the weapons are well-balanced, and each is useful in its own way.way, but KineticWeaponsAreJustBetter is mostly true here.


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* TwistEnding: Spoofed; after the final cutscene in the campaign you are informed that all the stuff you have done so happened ''on the same day'' and you get a metaphorical touch on the shoulder saying: "Now get some good sleep, tomorrow will be the same all over again."
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* WeaponizedLandmark: The ''very first mission'' sees you smashing your way through [[http://en.wikipedia.org/wiki/Griffith_Park Griffith Park]] to destroy an ''observatory'' that has been converted into a gigantic cannon, and is being used to take potshots at passing airliners and other commercial aircraft. Later on, you must destroy a flying UFO-esque restaurant that has been turned into a giant weapons platform.

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* WeaponizedLandmark: The ''very first mission'' sees you smashing your way through destroying [[http://en.wikipedia.org/wiki/Griffith_Park org/wiki/Griffith_Observatory Griffith Park]] to destroy an ''observatory'' Observatory]] that has been converted into a gigantic cannon, and is being used to take potshots at passing airliners and other commercial aircraft. Later on, you must destroy the [[http://en.wikipedia.org/wiki/Theme_Building Theme Building]] in LAX (now turned into a flying UFO-esque restaurant ''space''port) that has been turned into a giant weapons platform.
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[[quoteright:256:[[RealRobot http://static.tvtropes.org/pmwiki/pub/images/futurecop_8916.jpg]]]]
[[caption-width-right:256:Serve. Protect. Survive.]]

A ThirdPersonShooter released in 1998, '''''Future Cop: LAPD''''' is a spinoff of sorts from the ''DesertStrike'' family, following you, the pilot of the TransformingMecha X-1 Alpha and your coordinator. Your mission is simple: restore law and order to the hellhole that is the future-LA of 2098 with [[MoreDakka missiles, miniguns, mortar and grenade launchers, rockets, beams and mines]].

Sounds easy, right?

Think again, buddy.

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!!Tropes:
* AIIsACrapshoot: One of the toughest missions has you putting down a rogue AI that has started turning people into an army of cyborgs. Sky Captain, the opponent in the versus/strategy mode, is an AI as well.
* TheAlcatraz: Hell's Gate Prison. It's a literal fortress.
* AnnouncerChatter: For Precinct Assault mode. Helps keep you informed of goings-on, especially if you're playing against Sky Captain.
--> '''Announcer:''' ''"Blue base turret destroyed."''
--> '''Announcer:''' ''"Enemy within Red base perimeter."''
* AttackOfThe50FootWhatever: One level has a miniboss that is a gigantic mutant bodyguard goon approximately twice the height of the X-1 (if not more), which is already around two to three times taller than your average human.
* AwesomeYetImpractical: The Flying Fortress. Costs 50 requisition (a non-trivial amount!) and does little more than buzz around the center of the map looking really menacing.
* AwesomeYetPractical: Most - if not all - of the weapons are well-balanced, and each is useful in its own way.
* BigNo: Sky Captain has one when shot down. Hear more of his quotes [[http://www.youtube.com/watch?v=akup9CMW5ec here]].
* CaliforniaCollapse: Civil War, super storm and an earth quake didn't go well with Los Angeles. The last one actually created an island which is uses as a weapons test range.
* ChainLightning: The Lightning Gun's schtick when you get the Primary Weapon PowerUp.
* ChickenWalker: X-1 Alpha. Well, that and {{Flying Car}}s.
* ComeOutComeOutWhereverYouAre: One of Sky Captain's favourite sayings.
* TheComputerIsACheatingBastard: Sky Captain, as his name suggests, uses a flying craft rather than an X-1 Alpha. This gives him a pretty significant mobility advantage in the cluttered battlegrounds. In more accurate terms, he also gets stronger, faster and smarter each time you kill him, and as the overall difficulty increases.
** He can also call in reinforcements remotely and even buy up bases the same way, both things the player can't do.
* CoOpMultiplayer: Fully cooperative, with two X-1 Alpha Pilots... who share their health bars. Oh boy.
* CrapsackWorld: LA is ''barely'' habitable by the looks of things, heavily flooded, filled with mutants, ganglords, and lord knows what else. Best not to think about the rest of the planet.
* DancingMookCredits: With the X-1 being subjected to all sorts of horrors alongside dancing.
* DeflectorShields: The riot shield will destroy incoming psychical projectiles and cause huge damage to anything in its radius.
* EnergyBall: The Fusion Torpedo fires one, and they're a common form of enemy attack.
* EvilIsHammy: Sky Captain.
* ExtyYearsFromNow: 100 years after the game was made, Los Angeles has drowned in crime.
* FireBreathingWeapon: the flame-thrower, which while it has a shorter range that other weapons can still take down low flying aircraft.
* GunTwirling: After defeating one boss, you're treated to a cutscene of your mech twirling one of its gun-arms, cowboy-style.
* HollywoodCyborg: The rogue AI is putting together an army of them.
* HoverTank: The X-1's Hover mode, and the standard ground/attack unit in Versus mode.
* JokeLevel: Accessed after beating all maps against a Difficulty 10 Sky Captain. [[spoiler: It is very similar to Testing Range except more green, replaces all tanks with worms, helicopters with butterflies, turns the Super Tank into a SandWorm and the Flying Fortress into a giant bat. Towers become flowers. Sky Captain? A dragonfly or cocoon. All this insanity plays to hilarious music.]]
* KillItWithFire: Flamethrowers are good for clearing out angry mobs, right?
* LifeMeter: Of course it has a life meter!
* MercyKill: One of the scientists working on the rogue AI was... put up as an "example" to interlopers. You have to put him out of his misery to proceed.
* MoreDakka: The starter primary weapon is a gatling cannon.
* OneHitPolykill: An ability of the Concussion Beam, since it is only stopped by the terrain. Helps conserve ammo!
* PlatformGame: Jumping puzzles are present in several levels. No, really. Precise jumping can get you to weapon power ups too.
* PlayerVersusPlayer: Precinct Assault - two players go head-to-head in a sort of very lightweight strategy game. You can also play it against the AI, which plays as Sky Captain.
* PoliceBrutality: Nobody ''ever'' comes peacefully. Cue X-1 solving everything with absolutely ludicrous amounts of violence and a triple-figure body count.
** The X-1 is only called in when the situation escalates beyond the control of the normal police units. When it's called in, police use "Code X", meaning the situation is extremely hostile and requires lethal force to regain control. Which in this case means a transforming mecha armed with more firepower than some small nations. What are you expecting? It's ''[[AcceptableTargets Los Angeles]]''.
* PowerUp: Numerous 'reloaders' that can restore health or ammo to one of your weapons, some of them containing special superpowered ammo. It doesn't even try to hide the fact and just flat out calls them [[PowerUp Power Ups]].
* PrisonBreak: You have to foil one of these in the fifth or sixth mission, as a ''disturbingly'' well-armed terrorist group is rescuing their leader from the cells there, along with many of their brothers. Finishes with a ShowdownAtHighNoon-esque shootout for the [[http://www.youtube.com/watch?v=gV4R6EAaqPk end-level cutscene]].
* RayGun: The [[MoreDakka Gatling Laser]].
* RecursiveAmmo: Mortar + Upgraded Ammo = Cluster Munitions.
* ShockAndAwe: [[ExactlyWhatItSaysOnTheTin The Lightning Gun]].
* SpiritualPredecessor: Gee, doesn't Precinct Assault sound familiar? [[OlderThanTheyThink It's essentially DOTA before there was DOTA]] (although it is close to [[SMITE Smite]] in terms of how it works.
* SuperDrowningSkills: Avoided and played straight. Touching water in the Walker mode forces an instant transformation into hovercar mode when on the easiest difficulty setting. Otherwise, you sink.
* TankGoodness: The Dreadnought Hovertank. Still absolutely helpless due to dumb AI, as otherwise it charges blindly ahead and gets itself killed.
* TransformingMecha: The X-1 has both walker and hovercar modes. The former is more agile and better suited to urban combat, whilst the latter is faster and ideal for covering a lot of ground quickly. All of your weapons are accessible in both modes, however.
* VoiceWithAnInternetConnection: The coordinator is basically there to keep you up to date on things and be the ExpositionFairy.
* WeaponizedLandmark: The ''very first mission'' sees you smashing your way through [[http://en.wikipedia.org/wiki/Griffith_Park Griffith Park]] to destroy an ''observatory'' that has been converted into a gigantic cannon, and is being used to take potshots at passing airliners and other commercial aircraft. Later on, you must destroy a flying UFO-esque restaurant that has been turned into a giant weapons platform.
* YouRequireMoreVespeneGas: In Precinct Assault, the points/requisition needed to purchase tanks/dreadnoughts (offense) and gunships/flying fortresses (defense) or outposts (forward bases) are earned by capturing neutral turrets, destroying enemy units/turrets, and destroying the enemy player/Sky Captain.
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