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*GameplayandStoryIntegration: See ResurrectiveImmortality.
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-->'''The Voice''': ''[[WhyDontYaJustShootHim They didn't kill you already]] [[JustifiedTrope because'' they can't.]] [[ResurrectiveImmortality ''Believe me, they would if they could.]] Without blinking. [[SealedEvilinACan Second best for them now is to put you back in chains!]]''

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-->'''The Voice''': ''[[WhyDontYaJustShootHim They didn't kill you already]] [[JustifiedTrope because'' because they can't.]] [[ResurrectiveImmortality ''Believe Believe me, they would if they could.]] Without blinking. [[SealedEvilinACan Second best for them now is to put you back in chains!]]''
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-->'''The Voice''': ''[[WhyDontYaJustShootHim They didn't kill you already]] [[JustifiedTrope because ''they can't.'']] [[ResurrectiveImmortality Believe me, they would if they could.]] Without blinking. [[SealedEvilinACan Second best for them now is to put you back in chains!]]''

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-->'''The Voice''': ''[[WhyDontYaJustShootHim They didn't kill you already]] [[JustifiedTrope because ''they because'' they can't.'']] ]] [[ResurrectiveImmortality Believe ''Believe me, they would if they could.]] Without blinking. [[SealedEvilinACan Second best for them now is to put you back in chains!]]''
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*IJustWantToBeFree: The Voice's motivation, and possibly the motivation for The Strap and The Stranger as well.
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* BossCorridor: almost all the spaces between bosses amount to this. The Voice uses this opportunity to [[Mr.Exposition explain the backstory of the prison and it's jailers.]]

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* BossCorridor: almost Almost all the spaces between bosses amount to this. The Voice uses this opportunity to [[Mr.Exposition explain the backstory of the prison and it's jailers.]]



* SealedEvilInACan: [[spoiler:The Stranger.]]

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* SealedEvilInACan: [[spoiler:The Stranger.SealedBadassInACan: The Stranger, due to his ResurrectiveImmortality. [[spoiler: Moves to SealedEvilInACan as his true history is revealed.]]
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**Possibly the Scale as well, as he's been driven mad with pain from The Corruption.


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*ResurrectiveImmortality: The Stranger. Serves as a justification for Video Game Lives, and for why the Guardians don't just kill him outright.


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* WhyDontYaJustShootHim: Justified. The Stranger has ResurrectiveImmortality, and so imprisoning him is all they can do. Lampshaded by the Voice.
-->'''The Voice''': ''[[WhyDontYaJustShootHim They didn't kill you already]] [[JustifiedTrope because ''they can't.'']] [[ResurrectiveImmortality Believe me, they would if they could.]] Without blinking. [[SealedEvilinACan Second best for them now is to put you back in chains!]]''
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*BossCorridor: almost all the spaces between bosses amount to this. The Voice uses this opportunity to [[Mr.Exposition explain the backstory of the prison and it's jailers.]]
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* SceneryPorn: The transitions between boss fights is essentially an occasion to enjoy the gorgeous, otherworldly environments along with the Voice's exposition.
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* BossGame: In the vein of NoMoreHeroes and AlienSoldier.

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* BossGame: In the vein of NoMoreHeroes VideoGame/NoMoreHeroes and AlienSoldier.
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* SpannerInTheWorks: The Voice, who allows The Stranger to fight for his freedom. [[spoiler: The Stranger if he chooses to rebel against The Star.]]

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* SpannerInTheWorks: The Voice, who allows The Stranger to fight for his freedom. And The Stranger, [[spoiler: The Stranger if should he chooses choose to rebel against The Star.]]
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* AntiFrustrationFeatures: Despite priding itself on being hard as hell, the game averts TrialAndErrorDifficulty:

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* AntiFrustrationFeatures: Despite priding itself on being hard as hell, the game averts TrialAndErrorDifficulty:TrialAndErrorGameplay:
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* AntiFrustrationFeatures: Despite priding itself on being hard as hell, the game averts TrialAndErrorDifficulty:
** Successfully parrying a melee blow allows you to regain health, making it so that mistakes can be made up for if you're skilled enough.
** Beating a boss phase refills your entire health bar and recovers a life, allowing you to hold out much easier against the next phase if the previous one pushed your shit in.
** You have multiple lives per try, meaning that you're given a few tries to learn a phase and not immediately punished for failing to grasp the new challenge that the boss provides.
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* WhamLine: A couple, here and there, most notable are [[spoiler:"The architect gave up, and the father came up with a plan" from The Voice and "With you, our world withers and dies" from The Beat.]]
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** Chasing The Beat through an obstacle course is also a big part of her fight.
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* AnticlimaxBoss: The Beat, the last jailer between you and freedom, who comes after the MirrorBoss of the Edge and the challenging arena of the Burst, is explicitly the weakest of the jailers, and while she is capable of beating you it's unlikely she'll be able to do much at that point. During her last phase, she becomes a ZeroEffortBoss, visibly exhausted and barely attacking at all.
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->''The Jailer is the key, kill (them) and you will be free."''

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->''The ->''"The Jailer is the key, kill (them) him, and you will be free."''
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** The Hand is also an example, fighting The Stranger to protect his son.
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* BossBattle: [[SarcasmMode Shocking ain't it?]]

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* BossBattle: [[SarcasmMode Shocking ain't it?]]BossGame: In the vein of NoMoreHeroes and AlienSoldier.



* SpannerInTheWorks: The Voice who allows The Stranger to fight for his freedom. [[spoiler: The Stranger if he chooses to rebel against The Star.]]

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* SpannerInTheWorks: The Voice Voice, who allows The Stranger to fight for his freedom. [[spoiler: The Stranger if he chooses to rebel against The Star.]]



* YouBastard: The Song most prominently, but really all the bosses dabble in it.

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* YouBastard: The Song most prominently, but really all All the bosses dabble in it.it, but most prominently The Beat and The Song.
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* NamelessNarrative: No character is ever given a proper name, only a title. [[spoiler:And in the case of the Stranger, he may never have had a name in the first place.]]
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** Particularly noteworthy is The Chain calling The Stranger a [[spoiler: "a weapon. A bringer of death]].

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** Particularly noteworthy is The Chain calling The Stranger a [[spoiler: "a [[spoiler:"a weapon. A bringer of death]].death"]].

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* FlunkyBoss: The Burst has some AttackDrones that will pester you depending on the phase of the battle, as does The Star.

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* FlunkyBoss: The Burst has some AttackDrones that will pester you depending on the phase of the battle, as does [[spoiler: The Star.Star]].
* {{Foreshadowing}}: The game ''oozes'' this, and it becomes especially obvious on a second playthrough.
** Particularly noteworthy is The Chain calling The Stranger a [[spoiler: "a weapon. A bringer of death]].



* HeelFaceTurn: [[spoiler: The Stranger, potentially.]]



* MadeOfIron: The Stranger cannot be killed, only imprisoned.



* {{Oubliette}}: The whole game is The Stranger's attempt to escape one. [[spoiler: Given the the end of the game you cannot fault the jailers.]]



* StationaryBoss: The Star.

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* SpannerInTheWorks: The Voice who allows The Stranger to fight for his freedom. [[spoiler: The Stranger if he chooses to rebel against The Star.]]
* StationaryBoss: [[spoiler: The Star.]]
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* MercyKill: The Strap, who is completely insane, constantly screaming, and attacks anything and everything that moves.


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* TailorMadePrison: The jail worlds, which are implied to have been constructed specifically to hold the Stranger.


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* WalkingWasteland: [[spoiler:When the Stranger sets foot on the real world, the grass at his feet withers and dies.]]

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* SealedEvilInACan: [[spoiler:The Stranger.]]
* SealedEvilInADuel: The only way out of the prison worlds is to kill the jailer of each, which will open the next, leading to the game's BossRush design.



* TheUnfought: The seventh jailer is gone by the time the Stranger reaches his realm.

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* TheUnfought: The seventh jailer is gone by the time the Stranger reaches his realm.their realm, and is heavily implied [[spoiler:to have been the man in the rabbit mask.]]
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* PapaWolf: The primary motivation of the man in the rabbit mask is to get back to his daughter. [[spoiler:In order to achieve this, he betrays the jailers and knowingly potentially sets in motion the end of the world.]]
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* AnticlimaxBoss: The Beat, the last jailer between you and freedom, who comes after the MirrorBoss of the Edge and the challenging arena of the Burst, is explicitly the weakest of the jailers, and while she is capable of beating you it's unlikely she'll be able to do much at that point. During her last phase, she becomes a ZeroEffortBoss, visibly exhausted and barely attacking at all.


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** Additionally, [[spoiler:choosing to stay in the Song's realm will end your playthrough there, as the Stranger abandons his quest to escape.]]


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* {{Sadist}}: The Chain, who is completely content to torture the Stranger for the rest of eternity and looks forwards to the escape attempt because then he can ''really'' hurt his prisoner.


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* TheUnfought: The seventh jailer is gone by the time the Stranger reaches his realm.
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* DualWielding: The Scale, The Song, The Burst, and The Edge. The Scale uses PileBunker, The Song uses something resembling a mix of a AutomaticCrossbow and a Rifle, The Burst uses a PileBunker and SniperRifle in opposite hands, and The Edge uses two katanas much like your own [[spoiler: but only for the first 2 phases of his fight].

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* DualWielding: The Scale, The Song, The Burst, and The Edge. The Scale uses PileBunker, The Song uses something resembling a mix of a AutomaticCrossbow and a Rifle, The Burst uses a PileBunker and SniperRifle in opposite hands, and The Edge uses two katanas much like your own [[spoiler: but only for the first 2 phases of his fight].fight]].

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* AllThereInTheManual: The characters' names are only given in the credits.



* EasyModeMockery: Choosing Promenade will not only prevent you from unlocking anything (including achievements), the game also explicitly tells you that it is not the game's intended difficulty and warns you from doing so.



* {{Expy}}: The Voice is something of a combination of [[Anime/AfroSamurai Kuma and Ninja Ninja]], wearing an animal mask like the former and serving as a companion/exposition device like the latter.



* GetBackHereBoss: The Burst's main tactic is to snipe you from afar while having drones pester you, forcing you to chase her down.



* MultipleEndings:

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* MultipleEndings:MultipleEndings: [[spoiler:After the credits, The Stranger makes his way to The Star and gets two options: Assist in the assimilation of the planet or rebel, leading to the TrueFinalBoss]].
* TheMusketeer: You are armed with a katana and an energy pistol. They might seem simple compared to other weapons, but they'll take you quite far.
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[[quoteright:350:http://www.thegamebakers.com/press/furi/images/Furi_Poster.png]]
[[caption-width-right:350:What will you fight for?]]

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[[quoteright:350:http://www.thegamebakers.com/press/furi/images/Furi_Poster.png]]
[[caption-width-right:350:What
[[quoteright:271:http://static.tvtropes.org/pmwiki/pub/images/furi2.jpg]]
[[caption-width-right:271:What
will you fight for?]]
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[[quoteright:350:http://www.thegamebakers.com/press/furi/images/Furi_Poster.png]]
[[caption-width-right:350:What will you fight for?]]
->''The Jailer is the key, kill (them) and you will be free."''
-->-- '''The Voice'''


''Furi'' is an ActionGame / BulletHell / BossGame developed and published by The Game Bakers, released on July 5th, 2016 and featuring character and art designs by [[Anime/AfroSamurai Takashi Okazaki]] and an OST made by an assortment of Electronica artists.

In it you play "The Stranger", a highly skilled and powerful warrior who is suddenly released from his torture chamber by a mysterious man wearing a rabbit mask. Your goal is simple. Escape. The problem? Everyone in your path is a full fledged BadAss dedicated to keeping you locked away, and they do NOT appreciate your jailbreak attempt. The solution? Kill your way past your jailers and descend your prison so you can reclaim your freedom.

!! Furi contains examples of:
* AwesomeButImpractical: Charged shots with your gun do less DPS than simply firing your own storm of bullets at them and the bosses become progressively harder to hit with them in the first place. This is in addition to not being able to keep your gun charged between dashes like you can your sword, which often makes capitalizing on openings you otherwise could've had impossible. However it does have its place during some bosses who they leave openings that don't last long enough for uncharged shots to outdamage a charged shot.
* {{BFS}}: The Hand has an energy blade nearly as long as he is tall and is an absolute monster with it. The Line takes this even further. ''His'' blade is even larger than he is! Though considering the Line is a [[MiniatureSeniorCitizens Miniature Senior Citizen]] this isn't quite as impressive as it sounds.
* BigBad: [[spoiler: The Star.]]
* BloodKnight: The Chain and the Edge. The Burst is a downplayed example as well.
* BossBattle: [[SarcasmMode Shocking ain't it?]]
* CounterAttack: If you parry at the very last moment you'll briefly stun the boss and be able to respond with a special attack of your own. Some bosses can counter attack ''you'' if you get into a parry chain with them. These are generally very hard to block but not ''too'' painful if they hit you.
*DarkIsNotEvil: [[spoiler: The Chain and The Scale]] and [[spoiler: potentially The Stranger depending on the ending you choose.]]
*DifficultButAwesome: Charging your blade during the melee phases of a boss battle. If you hold down the button the Stranger will shift to a new stance and begin charging. If this charge is successful his next melee attack will do significantly more damage, even possibly allowing you to completely drain the current HP bar for the boss in one attack. ''But'' if you take ANY damage before the attack lands you lose the charge effect completely. This combined with how long it takes to charge the blade up makes it MUCH more difficult to pull off as you get further in, but once you know what you're doing you'll shred through bosses HP like it's not even there.
*DualWielding: The Scale, The Song, The Burst, and The Edge. The Scale uses PileBunker, The Song uses something resembling a mix of a AutomaticCrossbow and a Rifle, The Burst uses a PileBunker and SniperRifle in opposite hands, and The Edge uses two katanas much like your own [[spoiler: but only for the first 2 phases of his fight].
*EvilPlan: [[spoiler: The Star, who wants to [[AssimilationPlot assimilate the planet.]] You can go along with this or you can refuse to give her the data she needs and get an extra boss fight.]]
*FakeDifficulty: While the game is usually pretty fair there are the occasional hiccups.
**In some positions some range indicators don't give enough info to show you where to move to dodge the attack due to overlapping with parts of the environment.
**In some fights projectiles with similar colors (typically various shades of blue or orange and yellow) blend in with each other or the ground, making it very awkward to tell where is safe and how to react.
**And finally due to the limited camera angles you'll often have a much harder time seeing beneath you than seeing what's coming in any other direction.
*FlunkyBoss: The Burst has some AttackDrones that will pester you depending on the phase of the battle, as does The Star.
*FriendlyFireproof: A given. Only your attacks or projectiles you've deflected will damage an enemy.
*LargeHam: The Chain, The Scale, and The Song.
*LastDitchMove: Often the final HP bar for a boss will involve it turning invincible and turning the game into some variant of a bullet hell. If you manage to survive the boss will usually be left wide open for you to finish off.
*LightIsNotGood: The Song [[spoiler: except its subverted. She really is as good as she acts]].
*MirrorBoss: The Edge fights ''very'' similarly to you.
*MultipleEndings:
*NintendoHard: You will die quite a bit, checkpoints are only at the start and end of each boss, and you will ''need'' to know the basic mechanics of the game like the back of your hand if you want to get anywhere.
*PuzzleBoss: Every boss has elements of this. Finding the order in the chaos makes defeating them orders of magnitude easier. Mashing away won't get you anywhere near as far as taking the time to think things through.
*SerialEscalation: Bosses will gradually do this as the fights progress. UpToEleven when you fight against them on "Furier" difficulty.
*SimpleYetAwesome: Your simple uncharged gun has a high rate of fire, breaks many kinds of bullets your enemies will fire at you, and has higher DPS than your blade. Its only real weakness is that it doesn't have any stunning capabilities, but even this contributes to why it does so much DPS due to averting MercyInvincibility and each shot being weak enough that the Guardians usually don't bother to defend against them.
*StationaryBoss: The Star.
*TeleportSpam: You, The Chain, and the Line. The Scale, The Burst, and Edge have lower grade versions as well.
*TrialAndErrorGameplay: You'll likely be blindsided by what the bosses can pull out, but that's why you have multiple HP bars per life.
*TurnsRed: For every notch you take off a boss's HP the more complex and powerful its moveset gets.
*WeaksauceWeakness: Depending on the phase of the fight many bosses have a tactic that can repeatedly be used against them that makes them much easier to defeat. Figuring out how to get a tricky boss from "hellishly impossible" to "probably painful but manageable" is a large part of the fun.
*YouBastard: The Song most prominently, but really all the bosses dabble in it.
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