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* SpiritualSuccessor: ''Gun Hazard'' takes all of the things that were learned from ''VideoGame/TargetEarth'', ''VideoGame/AssaultSuitsValken'', and ''VideoGame/MetalWarriors'' and improves upon them with many tweaks and additions to make what can be considered a great classic for the Super Nintendo.
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Creator/NobuoUematsu, Creator/YasunoriMitsuda, Junya Nakano and Creator/MasashiHamauzu are the game's music composers.

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Creator/NobuoUematsu, Creator/YasunoriMitsuda, Music/NobuoUematsu, Music/YasunoriMitsuda, Junya Nakano and Creator/MasashiHamauzu Music/MasashiHamauzu are the game's music composers.
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* DeathFromAbove: Brenda Lockheart is the pilot of your carrier and she has a limited number of bombs that she can drop on enemies at your command.


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* VideoGameFlamethrowersSuck: Averted, shot for shot Napalm Guns are the most damaging firearms for your Wanzer and the Flamethrower special weapon is pretty effective too. There are drawbacks - the napalm guns are secret weapons that can only be found (not purchasable) and they can't be upgraded. The flamethrower has a limited range. But both weapons' benefits outweigh their limitations.


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* WeWillUseLasersInTheFuture: Nothing wrong with the vulcans and shotguns you get, but in this particular Front Mission setting - energy weapons are king.
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Hamauzu and Mitsuda weren't the only composers.


Creator/MasashiHamauzu and Creator/YasunoriMitsuda are the game's music composers.

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Creator/NobuoUematsu, Creator/YasunoriMitsuda, Junya Nakano and Creator/MasashiHamauzu and Creator/YasunoriMitsuda are the game's music composers.

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: You can use laser rifles that fire a thin or medium-length beam, depending on what you buy. The Spark Shot special weapon fires a homing-type laser, too. Enemy units have a wider variety of laser weapons to play with. There is also [[spoiler: the ATLAS orbital elevator's main beam cannon, which is powerful enough to [[CessationOfExistence erase towns from existence]].]]



* FrickinLaserBeams: You can use laser rifles that fire a thin or medium-length beam, depending on what you buy. The Spark Shot special weapon fires a homing-type laser, too. Enemy units have a wider variety of laser weapons to play with. There is also [[spoiler: the ATLAS orbital elevator's main beam cannon, which is powerful enough to [[CessationOfExistence erase towns from existence]].]]
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* AbsurdlyHighLevelCap: Albert Grabner and his allies can reach level 99. However, all of their best equipment is unlocked before each of them reach level 40.


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* AmbidextrousSprite: The standard humanoid wanzer is predominantly right-handed; They hold a gun in their right hand while they carry a shield in their left hand which, due to program limitations, gets flipped to the opposite hand when they face the left side of the screen.
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* TimeSkip: Six years pass from the end of ''Gun Hazard'' to its epilogue.
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* KillSat: We have [[spoiler: ATLAS]].
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* SpiritualSuccessor: ''Gun Hazard'' takes all of the things that were learned from ''VideoGame/TargetEarth'', ''VideoGame/{{Cybernator}}'', and ''VideoGame/MetalWarriors'' and improves upon them with many tweaks and additions to make what can be considered a great classic for the Super Nintendo.

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* SpiritualSuccessor: ''Gun Hazard'' takes all of the things that were learned from ''VideoGame/TargetEarth'', ''VideoGame/{{Cybernator}}'', ''VideoGame/AssaultSuitsValken'', and ''VideoGame/MetalWarriors'' and improves upon them with many tweaks and additions to make what can be considered a great classic for the Super Nintendo.
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* AttackDrone: ''Gun Hazard'' has "Wireless Gunpod" weapons. The [[spoiler: "Save the Queen" laser drones used by the [[SuperSoldier Strike Eagles]]]] in ''Dog Life & Dog Style'' also count.

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* AttackDrone: ''Gun Hazard'' has "Wireless Gunpod" weapons. The [[spoiler: "Save the Queen" laser drones used by the [[SuperSoldier Strike Eagles]]]] in ''Dog Life & Dog Style'' also count.

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Creator/MasashiHamauzu composed part of the music for ''Gun Hazard''.

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Creator/MasashiHamauzu composed part of and Creator/YasunoriMitsuda are the game's music for ''Gun Hazard''.
composers.



* WaveMotionGun: The majority of ''Gun Hazard'''s {{BFG}}s are this.

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* WaveMotionGun: The majority of ''Gun Hazard'''s {{BFG}}s are this.this.
* WorldTour: In ''Gun Hazard'', you'll get to travel to Bergen (Norway), Vorkuta and Sivilska (Russia), Cenktrich (Switzerland), Al-Hari (Saudi Arabia), Zambola (Zambia), Machu Picchu (Peru), Esporte (Brazil) and the shop-only United States and Australia.

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Creator/MasashiHamauzu composed part of the music for ''Gun Hazard''.



* FrickinLaserBeams: You can use laser rifles that fire a thin or medium-length beam, depending on what you buy. The Spark Shot special weapon fires a homing-type laser, too. Enemy units have a wider variety of laser weapons to play with. There is also [[spoiler: the ATLAS orbital elevator's main beam cannon, which is powerful enough to [[CessationOfExistence erase towns from existence]].]]
* GondorCallsForAid: In the finale of ''Gun Hazard'', [[spoiler: during the assault on ATLAS, almost all of the supporting cast you've worked with before in the other areas. Richard Millman from the Kernelight Association seems to head things up, with a posse of mercs who take out the AA defenses so you can make your assault. Pretty much every one of Albert Grabner's former contractors also makes an appearance there.]]
* TheGrimReaper: The Preatorian's motif in ''Gun Hazard'' and he plays it rather well, making use of YeOldeButcheredeEnglishe to communicate, piloting the reaper-like Edel Ritter wanzer and [[spoiler: killing "The Society" superiors like Jose, who have]] [[YouHaveFailedMe failed the organization]]. His only mistake is not wielding a scythe as a weapon but a giant rod with a iron ball on the top.



* SpiritualSuccessor: ''Gun Hazard'' takes all of the things that were learned from ''VideoGame/TargetEarth'', ''VideoGame/{{Cybernator}}'', and ''VideoGame/MetalWarriors'' and improves upon them with many tweaks and additions to make what can be considered a great classic for the Super Nintendo.

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* RobotBuddy: An EasterEgg in ''Gun Hazard''.
* SciFiWritersHaveNoSenseOfScale: Mostly averted. But none of the ''Gun Hazard'' developers seemed to be aware of the lack of feasibility in making an orbital elevator a couple of kilometers wide when they designed the ATLAS. [[spoiler: Then again, considering [[TheVeryDefinitelyFinalDungeon its true purpose]]...]]
* SpaceElevator: ATLAS, which was unfinished when alternate energy sources were discovered.
* SpiritualSuccessor: ''Gun Hazard'' takes all of the things that were learned from ''VideoGame/TargetEarth'', ''VideoGame/{{Cybernator}}'', and ''VideoGame/MetalWarriors'' and improves upon them with many tweaks and additions to make what can be considered a great classic for the Super Nintendo.Nintendo.
* TheSyndicate: [[spoiler: "The Society" led by [[BigBad Henry Sherwood]] from ''Gun Hazard''. A cabal of powerful and influential Europeans dedicated towards bringing about a "New World Order", starting conflicts to weaken national governments and make them ripe for control. After bringing them to control, The Society would then bring about "peace" in the war-torn region. In the expanded universe media, it is revealed that the organization was formed by the architects of the "ATLAS" orbital elevator after countries involved with the project had abandoned it. Dismayed at how humanity chose to throw away an opporunity for real peace and progress, Henry vowed revenge against the very nations that once supported "ATLAS".]]
* TwentyMinutesIntoTheFuture: ''Gun Hazard'' takes place around 2064 (although this game is not canon). The series storyline starts action in 2034 with about a century of backstory. Neither has progressed far enough for wanzers to completely displace conventional military force.
* WaveMotionGun: The majority of ''Gun Hazard'''s {{BFG}}s are this.
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* AttackDrone: ''Gun Hazard'' has "Wireless Gunpod" weapons. The [[spoiler: "Save the Queen" laser drones used by the [[SuperSoldier Strike Eagles]]]] in ''Dog Life & Dog Style'' also count.
* AxCrazy: ''Gun Hazard'' also graces us with worthy contenders for the title, notably Colonel Ark Hellbrand and Bishop the Berserker.
* {{BFG}}: Intermittently played straight in ''Gun Hazard''. Your most likely candidates in the core games include missile sites, aerial bombardments and other called-from-offscreen or [[CutscenePowerToTheMax cutscene-restricted]] displays of conventional military firepower.
* CoolShip: Moreso in ''Gun Hazard'' than the mainline games, though some military helicopters and planes in the mainline could count.
* CriticalAnnoyance: The one in ''Gun Hazard'' is known for being one of the few you can turn off.
* CutscenePowerToTheMax: ''Gun Hazard'' does this with infinite vernier power for two aerial missions, and infinite dash for a few missions... although the later roller dash units can pretty much go on forever anyway.
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* ManBehindTheMan: See Characters Section for more information.
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* SpiritualSuccessor: ''Gun Hazard'' takes all of the things that were learned from ''Target Earth'', ''Cybernator'', and ''Metal Warriors'' and improves upon them with many tweaks and additions to make what can be considered a great classic for the Super Nintendo.

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* SpiritualSuccessor: ''Gun Hazard'' takes all of the things that were learned from ''Target Earth'', ''Cybernator'', ''VideoGame/TargetEarth'', ''VideoGame/{{Cybernator}}'', and ''Metal Warriors'' ''VideoGame/MetalWarriors'' and improves upon them with many tweaks and additions to make what can be considered a great classic for the Super Nintendo.
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** Luven Al-Habi points out the impossibility of the ZOHAR Alliance's ability to independently develop an advanced weapon like the Particle Cannon and strongly believes that they had received outside help.

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** Luven Al-Habi points out the impossibility of the ZOHAR Alliance's ability to independently develop an advanced weapon like the Particle Cannon and strongly believes that they had received outside help. [[spoiler:Luven's suspicions turned out to be right.]]
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Front Mission: Gun Hazard (フロントミッションシリーズ ガンハザード) is a side-scrolling role-playing shooter video game developed by Omiya Soft and published by Squaresoft, and was released in Japan on February 23, 1996 for the Super Famicom game console. Gun Hazard is the first spin-off entry and the second entry overall in the VideoGame/FrontMission series. It takes place in a completely separate universe from the other Front Mission games.

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Front Mission: Gun Hazard (フロントミッションシリーズ ガンハザード) is a side-scrolling role-playing shooter video game developed by Omiya Soft and published by Squaresoft, and was released in Japan on February 23, 1996 for the Super Famicom game console. Gun Hazard is the first spin-off entry and the second entry overall in the VideoGame/FrontMission ''VideoGame/FrontMission'' series. It takes place in a completely separate universe from the other Front Mission games.
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* InfinityPlusOneSword: The [=SPS=] (Spark Shot) is by far the best special weapon as it is intangible (Physical Shields cannot block it), has automatic lock-on (never misses), hits instantly, and inflicts fast and heavy damage.

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* InfinityPlusOneSword: The [=SPS=] (Spark Shot) is by far the best special weapon as it is intangible (Physical Shields cannot block it), has automatic lock-on (never misses), hits instantly, and inflicts fast and heavy damage. The catch is that it's not available until late in the story and can only be found for sale at a secret shop.
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* InfinityPlusOneSword: The [=SPS=] (Spark Shot) is by far the best special weapon as it is intangible (Physical Shields cannot block it), has automatic lock-on (never misses), and inflicts fast and heavy damage.

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* InfinityPlusOneSword: The [=SPS=] (Spark Shot) is by far the best special weapon as it is intangible (Physical Shields cannot block it), has automatic lock-on (never misses), hits instantly, and inflicts fast and heavy damage.
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* InfinityPlusOneSword: The [=SPS=] (Spark Shot) is by far the best special weapon as it is intangible (Physical Shields cannot block it), has automatic lock-on (never misses), and inflicts fast and heavy damage.
Is there an issue? Send a MessageReason:
None


Front Mission: Gun Hazard (フロントミッションシリーズ ガンハザード) is a side-scrolling role-playing shooter video game developed by Omiya Soft and published by Squaresoft, and was released in Japan on February 23, 1996 for the Super Famicom game console. Gun Hazard is the first spin-off entry and the second entry overall in the Front Mission series. It takes place in a completely separate universe from the other Front Mission games.

to:

Front Mission: Gun Hazard (フロントミッションシリーズ ガンハザード) is a side-scrolling role-playing shooter video game developed by Omiya Soft and published by Squaresoft, and was released in Japan on February 23, 1996 for the Super Famicom game console. Gun Hazard is the first spin-off entry and the second entry overall in the Front Mission VideoGame/FrontMission series. It takes place in a completely separate universe from the other Front Mission games.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/gh_image.jpg]]
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Front Mission: Gun Hazard (フロントミッションシリーズ ガンハザード) is a side-scrolling role-playing shooter video game developed by Omiya Soft and published by Squaresoft, and was released in Japan on February 23, 1996 for the Super Famicom game console.[1] Gun Hazard is the first spin-off entry and the second entry overall in the Front Mission series. It takes place in a completely separate universe from the other Front Mission games.

to:

Front Mission: Gun Hazard (フロントミッションシリーズ ガンハザード) is a side-scrolling role-playing shooter video game developed by Omiya Soft and published by Squaresoft, and was released in Japan on February 23, 1996 for the Super Famicom game console.[1] Gun Hazard is the first spin-off entry and the second entry overall in the Front Mission series. It takes place in a completely separate universe from the other Front Mission games.
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None

Added DiffLines:

Front Mission: Gun Hazard (フロントミッションシリーズ ガンハザード) is a side-scrolling role-playing shooter video game developed by Omiya Soft and published by Squaresoft, and was released in Japan on February 23, 1996 for the Super Famicom game console.[1] Gun Hazard is the first spin-off entry and the second entry overall in the Front Mission series. It takes place in a completely separate universe from the other Front Mission games.
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!!Front Mission: Gun Hazard contains the following tropes:
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** Luven is surprised to see that the mercenaries that are all over Tangany are very organized to the point of fighting like a regular army.

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** The leader of the ZOHAR Alliance intended to destroy the Qasala Dam to set the Middle East region ablaze instead of ending the war with the ARS.
* ManBehindTheMan:

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** The leader of the ZOHAR Alliance intended to destroy the Qasala Dam to set destabilize the Middle East region ablaze instead of ending the war with the ARS.
* ManBehindTheMan:
ARS.



** When Albert Grabner returns to talk to Orwen in the Presidential Palace, he discovers that this Orwen is actually a fake who's being controlled by an outsider.
** Keel, Vice Minister of Zambola, [[spoiler:is a traitor who is trying to gain entry into the Society]].
** Balming, General and Warlord of Tangany, [[spoiler:is only a low-ranking member of the Society]].
** Shivaltz, Leader of the "Red Shark" terrorist group, [[spoiler:is head of the Society's Weapons Development Division]].

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** When Mr. Rinker tells Albert Grabner returns to talk to that Orwen in the Presidential Palace, he discovers willingly abdicated his position to Ark which seems very unlike him to give up that this easily. [[spoiler:It turns out that Orwen is was actually a fake who's being controlled replaced by an outsider.
** Keel, Vice Minister of Zambola, [[spoiler:is a traitor who is trying to gain entry into the Society]].
** Balming, General and Warlord of Tangany, [[spoiler:is only a low-ranking member of the Society]].
** Shivaltz, Leader of the "Red Shark" terrorist group, [[spoiler:is head of the Society's Weapons Development Division]].
impostor.]]
* ManBehindTheMan: See Characters Section for more information.
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* TheAllegedCar: Your starting Wanzer, the FN-08 Harby-G.
* {{Foreshadowing}}: Albert Grabner begins to notice that things are not what they seem to be on the outside.
** The Leader of the Cenktrich Guerrillas comments that the Nerve Gas is essential to their European Operations.
** The leader of the ZOHAR Alliance intended to destroy the Qasala Dam to set the Middle East region ablaze instead of ending the war with the ARS.
* ManBehindTheMan:
** Luven Al-Habi points out the impossibility of the ZOHAR Alliance's ability to independently develop an advanced weapon like the Particle Cannon and strongly believes that they had received outside help.
** When Albert Grabner returns to talk to Orwen in the Presidential Palace, he discovers that this Orwen is actually a fake who's being controlled by an outsider.
** Keel, Vice Minister of Zambola, [[spoiler:is a traitor who is trying to gain entry into the Society]].
** Balming, General and Warlord of Tangany, [[spoiler:is only a low-ranking member of the Society]].
** Shivaltz, Leader of the "Red Shark" terrorist group, [[spoiler:is head of the Society's Weapons Development Division]].
* SpiritualSuccessor: ''Gun Hazard'' takes all of the things that were learned from ''Target Earth'', ''Cybernator'', and ''Metal Warriors'' and improves upon them with many tweaks and additions to make what can be considered a great classic for the Super Nintendo.

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