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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* The last mode is the Campaign mode, where the player is [[FourXGame competing against eight factions]] for [[TakeOverTheWorld control of the world]] called Neter [[note]]or a custom campaign world[[/note]]. Players are put into a conquest-style map on top of a resource zone as their starting point. The themed AI factions occupy various other locations on the world map and the player can choose who to take on and with what units. The player's forces must conquer territories and [[YouRequireMoreVespeneGas resource nodes]], allowing them to expand their influence and build increasingly more complex and powerful vehicles. The general goal of the campaign mode is to [[KillEmAll eliminate all the competition]]. This mode also limits players' resources by how much they can gather from various resource points. The more points the player harvests from, the more quickly the various resource stores are built up. Similar to Story mode, even if a player has a mighty ship design, [[AwesomeButImpractical they can't build it]] if they are lacking in any of the core resources.

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* The last mode is the Campaign mode, where the player is [[FourXGame competing against eight factions]] for [[TakeOverTheWorld control of the world]] called Neter [[note]]or a custom campaign world[[/note]]. Players are put into a conquest-style map on top of a resource zone as their starting point. The themed AI factions occupy various other locations on the world map and the player can choose who to take on and with what units. The player's forces must conquer territories and [[YouRequireMoreVespeneGas resource nodes]], allowing them to expand their influence and build increasingly more complex and powerful vehicles. The general goal of the campaign mode is to [[KillEmAll eliminate all the competition]].competition. This mode also limits players' resources by how much they can gather from various resource points. The more points the player harvests from, the more quickly the various resource stores are built up. Similar to Story mode, even if a player has a mighty ship design, [[AwesomeButImpractical they can't build it]] if they are lacking in any of the core resources.

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