Follow TV Tropes

Following

History VideoGame / FridayThe13thTheGame

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnsafeHaven: It will only the Jason player mere moments to break into any barricaded building, some cabins are indefensible, but sometimes as a counselor it's your only refuge. Fighting the ImplacableMan alone out in the wilderness is ''suicide''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiTrollingFeatures: In the game's early days, the most common form of trolling was "betrayal" (aka "team killing"), which involves counselor players killing fellow counselors. This could be with a weapon, running them over with a vehicle, or trapping them in a bear trap when their health is low enough. Betrayals hit the responsible player with a penalty of a thousand XP, as well as earning only one XP at the end of the match. After a few patches involving weapon damage nerfs due to it being the most excessive and preferred exploitation, betrayal via weapons was converted to an exclusive setting for private matches in a late 2017 update, though it's still possible to betray counselors with vehicles and bear traps.

Added: 564

Changed: 732

Is there an issue? Send a MessageReason:
None


In November of 2020, it was announced that [[http://forum.f13game.com/topic/28907-the-future-of-friday-the-13th-the-game/ the game would receive its final update that month and, with it, the dedicated servers for the game would be shut down with peer-to-peer matchmaking being used for Quick Play lobbies going forward along with a permanent increase to XP, CP and Tape Drop rates.]]

to:

In November of 2020, it was announced that [[http://forum.f13game.com/topic/28907-the-future-of-friday-the-13th-the-game/ the game would receive its final update that month and, with it, the dedicated servers for the game would be shut down with peer-to-peer matchmaking being used for Quick Play lobbies going forward along with a permanent increase to XP, CP and Tape Drop rates.]]rates]].



[[foldercontrol]]

[[folder:#-L]]



* BatterUp: One of the weapons the counselors can grab. It does less damage than a machete or axe, but it has a higher chance of knockdown, which is generally more useful unless you're trying to kill Jason.
* BearTrap: These can be found and used to slow Jason down briefly, but any careless player can step on them by accident, injuring them and immobilizing them for a moment. Jason also has his own crudely made ones (each version of Jason has a different amount), which can only be used on outdoor ground areas, but they are covered with leaves to conceal them from view, and they hurt the counselors more than the traps counselors set, on top of taking them a bit longer to free themselves.

to:

* BatterUp: One The baseball bat is one of the weapons the counselors can grab. It does less damage than a machete or axe, but it has a higher chance of knockdown, which is generally more useful unless you're trying to kill Jason.
* BearTrap: BearTrap:
**
These can be found and used by counselors to slow Jason down briefly, but any careless player counselor can step on them by accident, injuring them and immobilizing them for a moment. moment.
**
Jason also has his own crudely made crudely-made ones (each version of Jason has a different amount), which can only be used on outdoor ground areas, but they are they're covered with leaves to conceal them from view, and they hurt the counselors more than the traps counselors set, on top of taking them a bit longer to free themselves.



** [[spoiler:While Roy is treated exactly the same as any other playable Jason during the game, in the source material, he wasn't strong enough to make cars stop with his knee, shrug off mortal injuries, and do feats of strength associated with Jason. He also still hears Pamela Voorhees' voice as his MissionControl, despite being motivated by the death of his son. Though he ''does'' have lower health and damage resistance than other Jasons.]]

to:

** [[spoiler:While While Roy is treated exactly the same as any other playable Jason during the game, in the source material, he wasn't strong enough to make cars stop with his knee, shrug off mortal injuries, and do feats of strength associated with Jason. He also still hears Pamela Voorhees' voice as his MissionControl, despite being motivated by the death of his son. Though he ''does'' have lower health and damage resistance than other Jasons.]]



[[/folder]]

[[folder:M-Z]]



* VideoGameCrueltyPunishment: The game subtracts 1,000 XP for "Betrayal" in any match in which you murder your fellow counselors. That's more than most matches award, ''total'', and XP is used for purchasing new counselor perks and Jason kills and unlocking more Jasons, so it's a harsh penalty.

to:

* VideoGameCrueltyPunishment: The game subtracts 1,000 XP for "Betrayal" in any match in which you murder your fellow counselors. That's more than most matches award, award in ''total'', and XP is used for unlocking characters and purchasing new counselor perks and Jason kills and unlocking more Jasons, kills, so it's a harsh penalty.



[[/folder]]




->''...that's my good boy. Mommy has a reward for you...come home, sweetie...''

to:

\n->''...that's my good boy. Mommy has a reward for you...come home, sweetie...''''
----

Added: 750

Changed: 167

Removed: 747

Is there an issue? Send a MessageReason:
Fixed alphabetization and formatting, removed redundant links.


''Friday the 13th: The Game'' is a 2017 SurvivalHorror[=/=]AsymmetricMultiplayer game based on the [[Franchise/FridayThe13th original Friday the 13th film series]], developed by [=IllFonic=] and published by Gun Media. It was released on May 26th, 2017 for PC, UsefulNotes/PlayStation4, and UsefulNotes/XboxOne, while an ''"Ultimate Slasher Edition"'' was released on August 13th, 2019 for UsefulNotes/NintendoSwitch.

to:

''Friday the 13th: The Game'' is a 2017 SurvivalHorror[=/=]AsymmetricMultiplayer game based on the [[Franchise/FridayThe13th original Friday the 13th ''Franchise/FridayThe13th'' film series]], series, developed by [=IllFonic=] Creator/IllFonic and published by Gun Media. It was released on May 26th, 2017 for PC, UsefulNotes/PlayStation4, and UsefulNotes/XboxOne, while an ''"Ultimate "Ultimate Slasher Edition"'' Edition" was released on August 13th, 2019 for UsefulNotes/NintendoSwitch.



The game includes contributions from several key participants in the ''Franchise/FridayThe13th'' [[Franchise/FridayThe13th franchise]], including Cunningham, composer Harry Manfredini, effects legend Creator/TomSavini, Tommy Jarvis' actor Thom Matthews and the big J himself, Creator/KaneHodder.

to:

The game includes contributions from several key participants in the ''Franchise/FridayThe13th'' [[Franchise/FridayThe13th franchise]], ''Friday the 13th'' franchise, including Cunningham, composer Harry Manfredini, effects legend Creator/TomSavini, Tommy Jarvis' actor Thom Matthews and the big J himself, Creator/KaneHodder.



!! This game has the examples of:

to:

!! This game has !!''Friday the 13th: The Game'' contains examples of:
of the following tropes:



* ForgotAboutHisPowers: Hilariously this can happen to ''any'' Jason player who has [[SuperMode unlocked Rage]] in the thick of the action, because Jason himself doesn't get the [[EvilLaugh audio cue from Pamela]] and so may accidentally waste time attacking barricaded doors instead of easily [[OpenSaysMe smashing through them]].



* ForgotAboutHisPowers: Hilariously, this can happen to ''any'' Jason player who has [[SuperMode unlocked Rage]] in the thick of the action, because Jason himself doesn't get the [[EvilLaugh audio cue from Pamela]] and so may accidentally waste time attacking barricaded doors instead of easily [[OpenSaysMe smashing through them]].



* MacheteMayhem: Well, this is a ''Friday The 13th'' game, what did you expect? Although only a select few Jasons can use these, and even the counselors themselves can use a machete to defend themselves.

to:

* MacheteMayhem: Well, this is a ''Friday The the 13th'' game, what did you expect? Although only a select few Jasons can use these, and even the counselors themselves can use a machete to defend themselves.



* MyCarHatesMe: There are two cars (a two-seater and a four-seater) on the grounds that can be used to escape in... but of course, both are in no shape to drive and actively have to be ''repaired''. There is also a two-seater boat in similar condition, needing gas and a propeller to work.



* MyCarHatesMe: There are two cars (a two-seater and a four-seater) on the grounds that can be used to escape in… but of course, both are in no shape to drive and actively have to be ''repaired''. There is also a two-seater boat in similar condition, needing gas and a propeller to work.



* SackheadSlasher: Jason's Part 2 appearance, overalls, and a sack with a single eyehole tied around his neck with a bit of rope.



* SackheadSlasher: Jason's Part 2 appearance, overalls, and a sack with a single eyehole tied around his neck with a bit of rope.
Is there an issue? Send a MessageReason:
None


** Killing Jason. It is by far the most difficult way to win the game as the counselors and requires an extremely well-coordinated team, but the satisfaction is incredible if it's successfully pulled off.

to:

** Killing Jason. It is by far the most difficult way to win the game as the counselors and requires an extremely well-coordinated team, team - and if your Jason is anything but a beginner, he'll know what you're trying to do very early on - but the satisfaction is incredible if it's successfully pulled off.
Is there an issue? Send a MessageReason:
None


* PoorCommunicationKills: If you radio Tommy Jarvis for help, yet through careful planning (and a lot of luck) you and all the other counselors should escape alive, Tommy will arrive on scene [[GoodIsDumb to confront Jason anyway]].

to:

* PoorCommunicationKills: If you radio Tommy Jarvis for help, yet through careful planning (and a lot of luck) you and all the other counselors should escape alive, Tommy will arrive on scene [[GoodIsDumb [[TheCavalryArrivesLate to confront Jason anyway]].
Is there an issue? Send a MessageReason:
moving to ymmv


* SuspiciouslySimilarSong: "Can't Hide" by Miranda Carey (a fictitious performer) is one of these for Music/{{Madonna}}'s "Starlight."
Is there an issue? Send a MessageReason:
None


* PoliceAreUseless: Zig-zagged. Calling the cops is a strategy to survive before the time limit, allowing players to simply run out of the exit where the police arrive rather than have to drive away. However, the police will just sit at the exit rather than come into the camp and help out. They'll shoot Jason and knock him down if he gets too close, but they can't ''kill'' him.

to:

* PoliceAreUseless: Zig-zagged. Calling the cops is a strategy to survive before the time limit, allowing players to simply run out of the exit where the police arrive rather than have to drive away. They will arrive much faster if the one who calls them has the [[CopCriminalFamily My Dad's A Cop]] perk. However, the police will just sit at the exit rather than come into the camp campgrounds and help out. They'll shoot Jason and knock him down if he gets too close, but they can't ''kill'' him. At the very least they ''don't shoot Tommy'', considering he's wanted for escaping a mental institution, is carrying a rifle, and the 10-47 radio code ''for an armed suspect'' just went out. Even they appreciate with Jason prowling around [[CassandraTruth they have bigger worries]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VideoGameCaringPotential: The game encourages counselors to look after each other to increase their chances of survival.

Added: 642

Changed: 408

Is there an issue? Send a MessageReason:
None


* UselessItem: You can only equip [[LimitedLoadout three Perks]] to your chosen counselor, so you have to know which [[BalancePowerSkillGimmick are effective or are plain garbage]] on that person. The game of course [[GuideDangIt doesn't tell you]] this. Many of the Perks status buffs sound impressive on paper (especially if you win an epic or legendary) but prove [[JunkRare highly situational]] in a fight for survival.

to:

* UselessItem: UselessItem:
**
You can only equip [[LimitedLoadout three Perks]] to your chosen counselor, so you have to know which [[BalancePowerSkillGimmick are effective or are plain garbage]] on that person. The game of course [[GuideDangIt doesn't tell you]] this. Many of the Perks status buffs sound impressive on paper (especially if you win an epic or legendary) but prove [[JunkRare highly situational]] in a fight for survival.survival.
** Jason's mask can also be picked up when knocked off. Welding it was originally meant to be [[DummiedOut one of the requirements]] to kill Jason with, but that idea was scrapped after the beta so it only takes up inventory space.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ActionCommands: When your counselor attempts to repair something, a [[PressXToNotDie quick time event]] meter pops up that gets progressively faster as it fills up. Messing up the button prompts [[LethalKlutz will likely prove fatal]] as the Jason player ''will have heard you'' and if they're competent, undistracted, will be bearing down [[YouAreAlreadyDead on your location momentarily]]. For Counselors with a perfect Repair stat (or Tommy) this can be done in seconds without ever alerting Jason, but others such as Fox there's always a risk, and attempting to fix anything discreetly with someone like Tiffany or Buggzy is suicide. The potential for error can be mitigated thankfully, by equipping [[BalancePowerSkillGimmick any Perk]] with a [[NecessaryDrawback negative in repair speed]].


Added DiffLines:

* UselessItem: You can only equip [[LimitedLoadout three Perks]] to your chosen counselor, so you have to know which [[BalancePowerSkillGimmick are effective or are plain garbage]] on that person. The game of course [[GuideDangIt doesn't tell you]] this. Many of the Perks status buffs sound impressive on paper (especially if you win an epic or legendary) but prove [[JunkRare highly situational]] in a fight for survival.
Is there an issue? Send a MessageReason:
wrong page


* ScrappyWeapon: The Fire Poker was originally this until it got buffed following a patch, now it's the Tree Branch which got nerfed. With a low rate of damaging or stunning Jason, you have to be ''desperate'' to use it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrappyWeapon: The Fire Poker was originally this until it got buffed following a patch, now it's the Tree Branch which got nerfed. With a low rate of damaging or stunning Jason, you have to be ''desperate'' to use it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GuideDangIt: The game's tutorials do the most rudimentary of jobs explaining the various strengths and weaknesses of the various Jasons, Counselors, and Perks. It's up to the player to do ''a lot'' of TrialAndErrorGameplay to find out what works best in which scenario.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OneHitKill: If Jason catches you in the water or in a hiding place, it doesn't matter what weapons you're carrying - you're dead.

Added: 311

Removed: 307

Is there an issue? Send a MessageReason:
Final Death has been disambiged


* FinalDeath: If your PlayerCharacter gets murdered by Jason, it's game over. The only exception is if at least two counselors are dead (or escaped), and someone has [[DistressCall radioed Tommy]] for help. The game will randomly choose one of the spectating players to [[AutoRevive come back as the hero]].


Added DiffLines:

* {{Permadeath}}: If your PlayerCharacter gets murdered by Jason, it's game over. The only exception is if at least two counselors are dead (or escaped), and someone has [[DistressCall radioed Tommy]] for help. The game will randomly choose one of the spectating players to [[AutoRevive come back as the hero]].
Is there an issue? Send a MessageReason:
None


* DestinationDefenestration: Players can dive through windows to make a quick escape… although if the window is closed or high up, [[RealityEnsues it can be very dangerous]]. In addition, one of Jason's context kills has him chucking his victim through windows. This looks really cool when Jason throws them out an intact and[=/=]or second story window… out an open first-floor window, not so much.

to:

* DestinationDefenestration: Players can dive through windows to make a quick escape… although if the window is closed or high up, [[RealityEnsues it can be very dangerous]].dangerous. In addition, one of Jason's context kills has him chucking his victim through windows. This looks really cool when Jason throws them out an intact and[=/=]or second story window… out an open first-floor window, not so much.



** It is possible for players to dive through windows in and out of buildings to escape Jason. However, [[DestinationDefenestration depending on whether or not the window is open, and what story it's on]], [[RealityEnsues this can end very badly]]. It may be the best option available, anyway. Note, there's an achievement for jumping out of a second story window that homages Trish's choice to do so in ''Part 4.''

to:

** It is possible for players to dive through windows in and out of buildings to escape Jason. However, [[DestinationDefenestration depending on whether or not the window is open, and what story it's on]], [[RealityEnsues [[DidntThinkThisThrough this can end very badly]]. It may be the best option available, anyway. Note, there's an achievement for jumping out of a second story window that homages Trish's choice to do so in ''Part 4.''
Is there an issue? Send a MessageReason:
None


In November of 2020, it was announced that [[http://forum.f13game.com/topic/28907-the-future-of-friday-the-13th-the-game/ the game would receive it's final update that month and, with it, the dedicated servers for the game would be shut down with peer-to-peer matchmaking being used for Quick Play lobbies going forward along with a permanent increase to XP, CP and Tape Drop rates.]]

to:

In November of 2020, it was announced that [[http://forum.f13game.com/topic/28907-the-future-of-friday-the-13th-the-game/ the game would receive it's its final update that month and, with it, the dedicated servers for the game would be shut down with peer-to-peer matchmaking being used for Quick Play lobbies going forward along with a permanent increase to XP, CP and Tape Drop rates.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SadisticChoice: The Jason player in trying to kill 7 people (8 including Tommy) at any one time, is kept on their toes constantly, [[ExcuseMeWhileIMultitask often teleporting round the map]] to ensure Counselors don't accomplish any objectives.
Is there an issue? Send a MessageReason:
None

Added: 134

Removed: 127

Is there an issue? Send a MessageReason:
None


* JimmyHartVersion: "Can't Hide" by Miranda Carey (a fictitious performer) is one of these for Music/{{Madonna}}'s "Starlight."


Added DiffLines:

* SuspiciouslySimilarSong: "Can't Hide" by Miranda Carey (a fictitious performer) is one of these for Music/{{Madonna}}'s "Starlight."
Is there an issue? Send a MessageReason:
None


* ArtificialStupidity: The A.I. of the counselors can be outright terrible to anticipate on the Single Player Challenges. Even if you know where, when, and how to do all the Skull objectives, you'll often get the computer bots messing around forcing you to restart and sit through the unskippable cutscene again. From Bugsy jumping in and out of windows endlessly, to Jenny sitting in the car but refusing to drive away so you can attack the vehicle. The worst offenders of this trope are challenges 6,7 and 8 which are difficult, and on strict time limits.

to:

* ArtificialStupidity: The A.I. of the counselors can be outright terrible to anticipate on the Single Player Challenges. Even if you know where, when, and how to do all the Skull objectives, you'll often get the computer bots messing around forcing you to restart and sit through the unskippable cutscene again. From Bugsy jumping in and out of windows endlessly, to Jenny sitting in the car but refusing to drive away so you can attack the vehicle. The worst offenders of this trope are challenges 6,7 6, 7 and 8 which are difficult, and on strict time limits.
Is there an issue? Send a MessageReason:
None


* ArtificialStupidity: The AI of the counselors can be outright terrible to anticipate on the Single Player Challenges. Even if you know where, when, and how to do all the Skull objectives, you'll often get the computer bots messing around forcing you to restart and sit through the unskippable cutscene again. From Bugsy jumping in and out of windows endlessly, to Jenny sitting in the car but refusing to drive away so you can attack the vehicle. The worst offenders of this trope are challenges 6,7 and 8 which are difficult, and on strict time limits.

to:

* ArtificialStupidity: The AI A.I. of the counselors can be outright terrible to anticipate on the Single Player Challenges. Even if you know where, when, and how to do all the Skull objectives, you'll often get the computer bots messing around forcing you to restart and sit through the unskippable cutscene again. From Bugsy jumping in and out of windows endlessly, to Jenny sitting in the car but refusing to drive away so you can attack the vehicle. The worst offenders of this trope are challenges 6,7 and 8 which are difficult, and on strict time limits.
Is there an issue? Send a MessageReason:
None


* ArtificialStupidity: The AI of the counselors can be outright terrible to anticipate on the Single Player Challenges. Even if you know where, when, and how to do all the Skull objectives, you'll often get the computer bots messing around. From Bugsy jumping in and out of windows endlessly, to Jenny sitting in the car but refusing to drive away so you can attack the vehicle. The worst offenders of this trope are challenges 6,7 and 8.

to:

* ArtificialStupidity: The AI of the counselors can be outright terrible to anticipate on the Single Player Challenges. Even if you know where, when, and how to do all the Skull objectives, you'll often get the computer bots messing around.around forcing you to restart and sit through the unskippable cutscene again. From Bugsy jumping in and out of windows endlessly, to Jenny sitting in the car but refusing to drive away so you can attack the vehicle. The worst offenders of this trope are challenges 6,7 and 8.8 which are difficult, and on strict time limits.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtificialStupidity: The AI of the counselors can be outright terrible to anticipate on the Single Player Challenges. Even if you know where, when, and how to do all the Skull objectives, you'll often get the computer bots messing around. From Bugsy jumping in and out of windows endlessly, to Jenny sitting in the car but refusing to drive away so you can attack the vehicle. The worst offenders of this trope are challenges 6,7 and 8.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ForgotAboutHisPowers: Hilariously this can happen to ''any'' Jason player who has [[SuperMode unlocked Rage]] in the thick of the action, because Jason himself doesn't get the [[EvilLaugh audio cue from Pamela]] and so may accidentally waste time attacking barricaded doors instead of easily [[OpenSaysMe smashing through them]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:


In November of 2020, it was announced that [[http://forum.f13game.com/topic/28907-the-future-of-friday-the-13th-the-game/ the game would receive it's final update that month and, with it, the dedicated servers for the game would be shut down with peer-to-peer matchmaking being used for Quick Play lobbies going forward along with a permanent increase to XP, CP and Tape Drop rates.]]
Is there an issue? Send a MessageReason:
None


** Another one for Jason: ''running''. Sure, it's not as cool or intimidating looking as doing TheSlowWalk, but Jasons that can run are able to keep up with fleeing counselors much more easily and can quickly close the distance between them in a pinch.

to:

** Another one for Jason: ''running''. Sure, it's not as cool or intimidating looking intimidating-looking as doing TheSlowWalk, but Jasons that can run are able to keep up with fleeing counselors much more easily and can quickly close the distance between them in a pinch.



** Subverted. Trying to employ this against Jason will ''wreck the car'' as Jason slams his fists against it forcing it to stop. Jason will be completely unharmed by such an attempt and the driver and passengers will be stunned briefly, leaving them extremely vulnerable.

to:

** Subverted. Trying to employ this against Jason will ''wreck the car'' as Jason slams his fists against it it, forcing it to stop. Jason will be completely unharmed by such an attempt and the driver and passengers will be stunned briefly, leaving them extremely vulnerable.



* CompetitiveBalance: Jason maybe a MightyGlacier, but the counselors can fight back. If the counselors work and coordinate together flawlessly Jason's at a disadvantage, but likewise, if they don't and unpredictably hide around the map, Jason can still have a hard time [[CatAndMouseBoss finding and killing everyone]] before the time limit.

to:

* CompetitiveBalance: Jason maybe may be a MightyGlacier, but the counselors can fight back. If the counselors work and coordinate together flawlessly flawlessly, Jason's at a disadvantage, but likewise, if they don't and unpredictably hide around the map, Jason can still have a hard time [[CatAndMouseBoss finding and killing everyone]] before the time limit.limit expires.



* DamnYouMuscleMemory: Both averted ''and'' played-straight for the Switch port. Aside from the main menu, the actions of the A and B buttons are flipped from pretty much every other game released on a Nintendo system (with A now being for "cancel" and B being for "confirm". This is reasonable for people that played the game on [=PS4=] or Xbox One (where the confirm/cancel buttons are placed differently than on a Nintendo controller), but for Nintendo fans, it can be pretty disorienting ([[spoiler:not to mention it screws up the KonamiCode needed to access the debug menu in the Virtual Cabin]])

to:

* DamnYouMuscleMemory: Both averted ''and'' played-straight for the Switch port. Aside from the main menu, the actions of the A and B buttons are flipped from pretty much every other game released on a Nintendo system (with A now being for "cancel" and B being for "confirm". This is reasonable for people that played the game on [=PS4=] or Xbox One (where the confirm/cancel buttons are placed differently than on a Nintendo controller), but for Nintendo fans, it can be pretty disorienting ([[spoiler:not to mention it screws up the KonamiCode needed to access the debug menu in the Virtual Cabin]])Cabin]]).



* DeathOrGloryAttack: Attacking Jason in ''any'' way tends to be this. If you connect and have hit him enough, you might knock him out long enough for you and others escape. However, Jason is ''much'' faster on the draw with a weapon and can just grab the counselors mid swing, so it's quite likely to backfire.

to:

* DeathOrGloryAttack: Attacking Jason in ''any'' way tends to be this. If you connect and have hit him enough, you might knock him out long enough for you and others to escape. However, Jason is ''much'' faster on the draw with a weapon and can just grab the counselors mid swing, mid-swing, so it's quite likely to backfire.



* FanService: Most of the female counselors are attractive young women that you can put in swimsuits that draw attention to their hips and butts. The men are also very buff and well-toned.

to:

* FanService: {{Fanservice}}: Most of the female counselors are attractive young women that you can put in swimsuits that draw attention to their hips and butts. The men are also very buff and well-toned.



* FinalDeath: If your PlayerCharacter gets murdered by Jason, its game over. The only exception is if at least two counselors are dead (or escaped), and someone has [[DistressCall radioed Tommy]] for help. The game will randomly choose one of the spectating players to [[AutoRevive come back as the hero]].

to:

* FinalDeath: If your PlayerCharacter gets murdered by Jason, its it's game over. The only exception is if at least two counselors are dead (or escaped), and someone has [[DistressCall radioed Tommy]] for help. The game will randomly choose one of the spectating players to [[AutoRevive come back as the hero]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OurSlashersAreDifferent: Jason Voorhees is given the power of teleportation, is unkillable except under specific circumstances, and has variations on his powers depending on which Jason model used.
Is there an issue? Send a MessageReason:
None


* FinalDeath: If your PlayerCharacter gets murdered by Jason, its game over. The only exception is if at least two counselors are dead, and someone has [[DistressCall radioed Tommy]] for help. The game will randomly choose one of the spectating players to [[AutoRevive come back as the hero]].

to:

* FinalDeath: If your PlayerCharacter gets murdered by Jason, its game over. The only exception is if at least two counselors are dead, dead (or escaped), and someone has [[DistressCall radioed Tommy]] for help. The game will randomly choose one of the spectating players to [[AutoRevive come back as the hero]].

Top