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* GuiltFreeExterminationWar: Shivans have no mercy towards their enemies, glass whole planets, do not accept noir demand surrender and take no prissoners, making every war with them this by default.

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* GuiltFreeExterminationWar: Shivans have no mercy towards their enemies, glass whole planets, do not accept noir demand surrender and take no prissoners, making turning every war with againt them into this by default.
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* GuiltFreeExterminationWar: Shivans have no mercy towards their enemies, glass whole planets, do not accept noir demand surrender and take no prissoners, making every war with them this by default.

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fixed alphabetical order


* CriticalExistenceFailure:
** In the first game, a single stray laser shot from a fighter can make a sufficiently weakened capital ship explode. This can look quite strange if said shot lands on an antenna.
** ''[=FreeSpace=] 2'' downplays this by causing most fighter and bomber weapons to deliver increasingly less damage on larger warships and installations until they become completely ineffective, at which point only bulkier missiles, torpedoes and warship beams will continue doing damage. It can still look funny if a warship explodes from getting hit by the almost-harmless EMP missile, or if a giant anti-capital ship beam barely scrapes a radar dish.


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* CriticalExistenceFailure:
** In the first game, a single stray laser shot from a fighter can make a sufficiently weakened capital ship explode. This can look quite strange if said shot lands on an antenna.
** ''[=FreeSpace=] 2'' downplays this by causing most fighter and bomber weapons to deliver increasingly less damage on larger warships and installations until they become completely ineffective, at which point only bulkier missiles, torpedoes and warship beams will continue doing damage. It can still look funny if a warship explodes from getting hit by the almost-harmless EMP missile, or if a giant anti-capital ship beam barely scrapes a radar dish.
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moved to character section


* CrazyPrepared: No matter how many times they are beaten, the Shivans always have a contingency plan. For example, they countered the Alliance's answer to future ''Lucifer'' threats with the even more frightening ''Sathanas''; when the Alliance destroys the first one, they send in the other eighty-plus.
* CripplingOverspecialization: Shivan warships are built entirely around launching a massive AlphaStrike from a HyperspeedAmbush. When they pull it off most fights are over in seconds, but when they can't Terran and Vasudan ships can outmaneuver them and get out of their limited fire arcs fairly easily.
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** PlayedWith in the battle between the GTVA Colossus and the SJ Sathana 01. Increasing power to beam cannons ''does'' make them unusually effective -- but at the cost of causing fires and other damage aboard the Colossus.

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** PlayedWith in the battle between the GTVA Colossus and the SJ Sathana 01. Increasing power to beam cannons ''does'' make them unusually effective -- but at the cost of cutting power to other critical systems like life support, and causing fires and other damage aboard the Colossus.
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Dior much?


* NearVillainVictory: At the climax of ''Descent: [=FreeSpace=]'', although the Shivans had decimated much of the GTA and PVN fleets and destroyed Vasuda Prime, and their flagship, the SD ''Lucifer'', was making its way towards Sol to destroy Earth, the revelation that the ''Lucifer'' was vulnerable in subspace prompted the GTA to deploy the GTD ''Bastion'' to Delta Serpentis to pursue the ''Lucifer'' and destroy it while it was in transit within the Delta Serpentis-Sol subspace corrdior. The final two missions are {{Timed Mission}}s, with the first requiring that the player and all deployed GTA/PVN fighters and bombers jump out at the Sol jump node within a set amount of time (since Command subsequently determined that the ''Bastion'' could not catch up to the Lucifer in time to stop it from arriving in Sol), and the second requiring the same fighters and bombers to destroy the reactors of the ''Lucifer'' in the Delta Serpentis-Sol subspace corridor within about 10 minutes, all while being swarmed by the Shivan warship's own fighter complement. Against these odds, the GTA/PVN ships managed to destroy the ''Lucifer'''s reactors in the subspace corridor, starting a chain reaction destruction of the ''Lucifer'' just as it was about to exit the subspace portal and enter Sol within striking distance of Earth.

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* NearVillainVictory: At the climax of ''Descent: [=FreeSpace=]'', although the Shivans had decimated much of the GTA and PVN fleets and destroyed Vasuda Prime, and their flagship, the SD ''Lucifer'', was making its way towards Sol to destroy Earth, the revelation that the ''Lucifer'' was vulnerable in subspace prompted the GTA to deploy the GTD ''Bastion'' to Delta Serpentis to pursue the ''Lucifer'' and destroy it while it was in transit within the Delta Serpentis-Sol subspace corrdior.corridor. The final two missions are {{Timed Mission}}s, with the first requiring that the player and all deployed GTA/PVN fighters and bombers jump out at the Sol jump node within a set amount of time (since Command subsequently determined that the ''Bastion'' could not catch up to the Lucifer in time to stop it from arriving in Sol), and the second requiring the same fighters and bombers to destroy the reactors of the ''Lucifer'' in the Delta Serpentis-Sol subspace corridor within about 10 minutes, all while being swarmed by the Shivan warship's own fighter complement. Against these odds, the GTA/PVN ships managed to destroy the ''Lucifer'''s reactors in the subspace corridor, starting a chain reaction destruction of the ''Lucifer'' just as it was about to exit the subspace portal and enter Sol within striking distance of Earth.

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fixed alphabetical order


* TheMothership: The SD ''Lucifer'', responsible for glassing Vasuda Prime in 13 hours. Its destruction caused the remaining Shivan fleet during the Great War to be greatly disorganized, easing the Terrans and Vasudans in finishing them off.



* TheMothership: The SD ''Lucifer'', responsible for glassing Vasuda Prime in 13 hours. Its destruction caused the remaining Shivan fleet during the Great War to be greatly disorganized, easing the Terrans and Vasudans in finishing them off.

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** As the second game ended with the Shivan threat sealed away for the moment, interviews with designers explained the third game would have involved an eventual counter-strike against the Shivans, with an even bigger scope than FS2.

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** As the second game ended with the Shivan threat sealed away for the moment, interviews with designers explained the third game would have involved an eventual counter-strike against the Shivans, with an even bigger scope than FS2.[=FS2=].



* {{AFGNCAAP}}: Your character is only ever referred to as Alpha 1.
** User made campaigns don't even necessarily make you Alpha 1. [=FS2_Open=] can allow a mission designer to assign the player to any slot in any wing.



* DiveDiveDive: Shouted [[https://www.youtube.com/watch?v=UrchciHCI8A at the beginning of one mission]], when you start out right in the path of a Sathanas juggernaut as it's jumping out.

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* DiveDiveDive: Shouted [[https://www.youtube.com/watch?v=UrchciHCI8A at the beginning of one mission]], when you start out right in the path of a Sathanas ''Sathanas'' juggernaut as it's jumping out.



* FeaturelessProtagonist: Your character is only ever referred to as Alpha 1. [[DownplayedTrope You can change how you look by changing your portrait in the Barracks room]], including making yourself into a Vasudan pilot in the second game, but this doesn't have an effect on gameplay and never shows up in the campaign proper.
** User-made campaigns don't even necessarily make you Alpha 1. [=FS2_Open=] can allow a mission designer to assign the player to any slot in any wing.



** In its introductory cutscenes, the ''Colossus'' is shown to possess far more firepower than it actually does in game. Also, it is said to carry literally ''dozens'' of fighter and bomber squadrons, yet only a handful are ever deployed during missions, most likely du to technical limitations.

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** In its introductory cutscenes, the ''Colossus'' is shown to possess far more firepower than it actually does in game.in-game. Also, it is said to carry literally ''dozens'' of fighter and bomber squadrons, yet only a handful are ever deployed during missions, most likely du to technical limitations.
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* BackFromTheBrink: Unusually for video games, trope is played mostly off-screen. Untill the very final mission of Freespace campaign, Shivans seemed unstopable and brought Terran and Vasudan civilizations at the verge of total collapse. After famed destruction of SD Lucifer Shivan armada was eliminated by remaining Terran-Vasudan forces surprisingly quick. It's implied inside game manual to Freespace 2 that destruction of Lucifer could somehow disrupt Shivan chain of command.

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* BackFromTheBrink: Unusually for video games, trope is played mostly off-screen. Untill the very final mission of Freespace campaign, Shivans seemed unstopable and brought Terran and Vasudan civilizations at the verge of total collapse. After famed destruction of SD Lucifer Shivan armada was eliminated by remaining Terran-Vasudan forces surprisingly quick. It's implied inside Freespace 2 game manual to Freespace 2 that destruction of Lucifer could somehow disrupt Shivan chain of command.
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* BackFromTheBrink: Unusually for video games, trope is played mostly off-screen. Untill the very final mission of Freespace campaign, Shivans seemed unstopable and brought Terran and Vasudan civilizations at the verge of total collapse. After famed destruction of SD Lucifer Shivan armada was eliminated by remaining Terran-Vasudan forces surprisingly quick. It's implied inside game manual to Freespace 2 that destruction of Lucifer could somehow disrupt Shivan chain of command.
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* FlingALightIntoTheFuture: The Ancients do this after realizing that they have no chance whatsoever of surviving their fight against the Shivans. The information they record regarding their downfall and the Shivans' weaknesses proves vital to humanity [[spoiler:and leads to the Shivans' defeat in the first game]].
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* FlingALightIntoTheFuture: The Ancients do this after realizing that they have no chance whatsoever of surviving their fight against the Shivans. The information they record regarding their downfall and the Shivans' weaknesses proves vital to humanity [[spoiler:and leads to the Shivans' defeat in the first game]].
* FragileSpeedster: Light fighters such as the ''Loki'' or ''Astaroth'' can fall apart if you sneeze on them too hard.
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moved to character section


* FlingALightIntoTheFuture: The Ancients do this after realizing that they have no chance whatsoever of surviving their fight against the Shivans. The information they record regarding their downfall and the Shivans' weaknesses proves vital to humanity [[spoiler:and leads to the Shivans' defeat in the first game]].
%%* FragileSpeedster: Light fighters such as the ''Loki'' or ''Astaroth'' can fall apart if you sneeze on them too hard.
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* NearVillainVictory: At the climax of ''Descent: [=FreeSpace=]'', although the Shivans had decimated much of the GTA and PVN fleets and destroyed Vasuda Prime, and their flagship, the SD ''Lucifer'', was making its way towards Sol to destroy Earth, the revelation that the ''Lucifer'' was vulnerable in subspace prompted the GTA to deploy the GTD ''Bastion'' to Delta Serpentis to pursue the ''Lucifer'' and destroy it while it was in transit within the Delta Serpentis-Sol subspace corrdior. The final two missions are {{Timed Mission}}s, with the first requiring that the player and all deployed GTA/PVN fighters and bombers jump out at the Sol jump node within a set amount of time (since Command subsequently determined that the ''Bastion'' could not catch up to the Lucifer in time to stop it from arriving in Sol), and the second requiring the same fighters and bombers to destroy the reactors of the ''Lucifer'' in the Delta Serpentis-Sol subspace corridor within about 10 minutes, all while being swarmed by the Shivan warship's own fighter complement. Against these odds, the GTA/PVN ships managed to destroy the ''Lucifer'''s reactors in the subspace corridor, starting a ChainReactionDestruction of the ''Lucifer'' just as it was about to exit the subspace portal and enter Sol within striking distance of Earth.

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* NearVillainVictory: At the climax of ''Descent: [=FreeSpace=]'', although the Shivans had decimated much of the GTA and PVN fleets and destroyed Vasuda Prime, and their flagship, the SD ''Lucifer'', was making its way towards Sol to destroy Earth, the revelation that the ''Lucifer'' was vulnerable in subspace prompted the GTA to deploy the GTD ''Bastion'' to Delta Serpentis to pursue the ''Lucifer'' and destroy it while it was in transit within the Delta Serpentis-Sol subspace corrdior. The final two missions are {{Timed Mission}}s, with the first requiring that the player and all deployed GTA/PVN fighters and bombers jump out at the Sol jump node within a set amount of time (since Command subsequently determined that the ''Bastion'' could not catch up to the Lucifer in time to stop it from arriving in Sol), and the second requiring the same fighters and bombers to destroy the reactors of the ''Lucifer'' in the Delta Serpentis-Sol subspace corridor within about 10 minutes, all while being swarmed by the Shivan warship's own fighter complement. Against these odds, the GTA/PVN ships managed to destroy the ''Lucifer'''s reactors in the subspace corridor, starting a ChainReactionDestruction chain reaction destruction of the ''Lucifer'' just as it was about to exit the subspace portal and enter Sol within striking distance of Earth.
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* PostDefeatExplosionChain: Everything bigger than a fighter. The bigger the ship, the more little explosions go off before the big boom that typically splits the whole ship in half.
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Space Flecks is being merged with Streaming Stars; this is zero-context


* SpaceFlecks: Small, translucent, rotating rocks that can be seen during a mission. The [=FS2_Open=] engine has the option to disable this for players who want a bit more realism in the game.

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* TheGreatOffscreenWar: The Ancient-Shivan conflict was only briefly described in a narration by an Ancient in several cutscenes throughout the first game but was presumed to be one hell of a war.

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* TheGreatOffscreenWar: TheGreatOffscreenWar:
**
The Ancient-Shivan conflict was only briefly described in a narration by an Ancient in several cutscenes throughout the first game but was presumed to be one hell of a war.war.
** The 14-year Terran-Vasudan War is borderline -- the final days of the war is shown on-screen and given some detail, but everything about it ''before'' that is vague or lacking in context, even as the war as a whole is frequently referenced.
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Re-wrote Near Villain Victory example entirely.


* NearVillainVictory: In the first game. SD Lucifer was destroyed in a narrow window of opportunity of 10 minutes before she could leave the subspace and devastate the Earth. Even before the Sol gate battle, GTD Bastion (a ship that was ordered to destroy her inside subspace gate) was ambushed by SD Tantalus and barely survived, being too late for the final battle with superdestroyer. It was only thanks to the skills of small number of Terran and Vasudan pilots that saved the planet from inevitable doom. Said wings had to get through heavy resistance of both Shivan and HoL fleet in epic [[TimedMission race against time]] from the last 2 missions of the campaign.

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* NearVillainVictory: In At the climax of ''Descent: [=FreeSpace=]'', although the Shivans had decimated much of the GTA and PVN fleets and destroyed Vasuda Prime, and their flagship, the SD ''Lucifer'', was making its way towards Sol to destroy Earth, the revelation that the ''Lucifer'' was vulnerable in subspace prompted the GTA to deploy the GTD ''Bastion'' to Delta Serpentis to pursue the ''Lucifer'' and destroy it while it was in transit within the Delta Serpentis-Sol subspace corrdior. The final two missions are {{Timed Mission}}s, with the first game. SD requiring that the player and all deployed GTA/PVN fighters and bombers jump out at the Sol jump node within a set amount of time (since Command subsequently determined that the ''Bastion'' could not catch up to the Lucifer was destroyed in a narrow window time to stop it from arriving in Sol), and the second requiring the same fighters and bombers to destroy the reactors of opportunity of the ''Lucifer'' in the Delta Serpentis-Sol subspace corridor within about 10 minutes before she could leave minutes, all while being swarmed by the Shivan warship's own fighter complement. Against these odds, the GTA/PVN ships managed to destroy the ''Lucifer'''s reactors in the subspace and devastate corridor, starting a ChainReactionDestruction of the Earth. Even before ''Lucifer'' just as it was about to exit the Sol gate battle, GTD Bastion (a ship that was ordered to destroy her inside subspace gate) was ambushed by SD Tantalus portal and barely survived, being too late for the final battle with superdestroyer. It was only thanks to the skills enter Sol within striking distance of small number of Terran and Vasudan pilots that saved the planet from inevitable doom. Said wings had to get through heavy resistance of both Shivan and HoL fleet in epic [[TimedMission race against time]] from the last 2 missions of the campaign.Earth.
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* NearVillainVictory: In the first game. SD Lucifer was destroyed in a narrow window of opportunity of 10 minutes before she could leave the subspace and devastate the Earth. Even before the Sol gate battle, GTD Bastion (a ship that was ordered to destroy her inside subspace gate) was ambushed by SD Tantalus and barely survived, being too late for the final battle with superdestroyer. It was only thanks to the skills of small number of Terran and Vasudan pilots that saved the planet from inevitable doom. Said wings had to get through heavy resistance of both Shivan and HoL fleet in epic [[RaceAgainstTheClock race against time]] from the last 2 missions of the campaign.

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* NearVillainVictory: In the first game. SD Lucifer was destroyed in a narrow window of opportunity of 10 minutes before she could leave the subspace and devastate the Earth. Even before the Sol gate battle, GTD Bastion (a ship that was ordered to destroy her inside subspace gate) was ambushed by SD Tantalus and barely survived, being too late for the final battle with superdestroyer. It was only thanks to the skills of small number of Terran and Vasudan pilots that saved the planet from inevitable doom. Said wings had to get through heavy resistance of both Shivan and HoL fleet in epic [[RaceAgainstTheClock [[TimedMission race against time]] from the last 2 missions of the campaign.
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* GuideDangIt: Both games provide some rather comprehensive tutorials covering pretty much all the mechanics, which is impressive for a complex space-sim. They still miss out on a few niche features, however, which the game never tells you about and you only find out about them when you go to the keybinding settings. Some of these features include advanced targeting functions ("Target my target's target", "Target subsystem in reticle"), wingman command key combination shortcuts, and energy management (tranferring power between shields and primary guns). All of these are very useful, especially in higher difficulties.
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In ''[=FreeSpace=]'', the Galactic Terran Alliance is at war with an alien race called the Vasudans over a tragic miscommunication during first contact. Several missions in however, a new alien race called the Shivans suddenly appears and begins annihilating both sides. The Shivans possess technology far superior to either the Terrans or Vasudans. They cannot be reasoned with, they cannot be bargained with, they exist only to destroy. Facing extinction, the GTA and PVE join forces in an attempt to prevent the Shivans from locating Vasuda Prime and Earth. They are not entirely successful...

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In ''[=FreeSpace=]'', the Galactic Terran Alliance is at war with an alien race called the Vasudans over [[PoorCommunicationKills a tragic miscommunication during first contact.contact]]. Several missions in however, a new alien race called the Shivans suddenly appears and begins annihilating both sides. The Shivans possess technology far superior to either the Terrans or Vasudans. They cannot be reasoned with, they cannot be bargained with, they exist only to destroy. Facing extinction, the GTA and PVE [[EnemyMine join forces forces]] in an attempt to prevent the Shivans from locating Vasuda Prime and Earth. They are not entirely successful...
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Removed Little Hero, Big War: not only is the example completely wrong for the trope, it doesn't apply to this game. Alpha 1's characterization is that of a small fry but gets directly involved in many of its major battles and operations in both games.


* LittleHeroBigWar: Some early missions you fly are rigged to fail, which is later revealed to be due to behind-the-scenes politicking by the GTVI and Admiralty, who want [[spoiler:Bosch's ETAK Shivan communication device for themselves.]] A few of your pilots complain about it.
-->''Why did we attack the ''Iceni''? Why did we destroy that cargo? I can live with being a pawn if the game makes sense!''\\
-- Nameless pilot
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* InformalEulogy

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* InformalEulogyInformalEulogy: Allied Command and your wingmen have short pre-recorded lines for when Alpha 1 gets killed. Unheard in the retail versions of the game, since all radio comms are suppressed when you get killed (or your comms subsystem gets taken out). They are enabled by the Freespace Open builds.
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Misuse


* YouKeepUsingThatWord: Allied Command will often (likely for propaganda purposes) claim that particular jump nodes are "blockaded", even if the blockade consists of a single ship or is completely ineffective.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


** The Shivans themselves are physically the [[OverlyNarrowSuperlative largest of all three]] races, measuring about 10-15 feet long, with spidery limbs, multiple eyes, [[MechaMook metal skin]], [[HotBlade energy-molten knives]], [[FrickinLaserBeams built-in beam weapons]], and are nearly immune to bullets. Not to mention [[ArsonMurderAndJaywalking the fact that they]] [[PowerGlows glow red]].

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** The Shivans themselves are physically the [[OverlyNarrowSuperlative largest of all three]] races, measuring about 10-15 feet long, with spidery limbs, multiple eyes, [[MechaMook metal skin]], [[HotBlade energy-molten knives]], [[FrickinLaserBeams [[EnergyWeapon built-in beam weapons]], and are nearly immune to bullets. Not to mention [[ArsonMurderAndJaywalking the fact that they]] [[PowerGlows glow red]].



* PointDefenseless: True in the first game, as capital ships were only armed with "blob" turrets, which did decent damage but were pathetically slow and easy to avoid. And once shields came into the picture, they almost became a non-issue. The sequel, on the other hand, introduced shield-piercing [[FrickinLaserBeams anti-fighter beams]] and flak cannons that shred any fighter stupid enough to fly into their range. Blob turrets are still around, but more advanced turret AI meant that they'd concentrate on incoming bombs, which they actually are capable of shooting down.

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* PointDefenseless: True in the first game, as capital ships were only armed with "blob" turrets, which did decent damage but were pathetically slow and easy to avoid. And once shields came into the picture, they almost became a non-issue. The sequel, on the other hand, introduced shield-piercing [[FrickinLaserBeams [[EnergyWeapon anti-fighter beams]] and flak cannons that shred any fighter stupid enough to fly into their range. Blob turrets are still around, but more advanced turret AI meant that they'd concentrate on incoming bombs, which they actually are capable of shooting down.
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* PintSizedPowerhouse:
** The SC ''Lilith''-class cruiser is just as small as its sister class, the SC ''Cain'', but carries a monstrously powerful destroyer-scale beam cannon as its main gun and is comparable in toughness to a corvette.
** ''Mjolnir'' gun platforms are armed with the best anti-capital ship beam cannons that the alliance has to offer, yet they are roughly cruiser-sized. Even though they are unmanned and don't possess propulsion systems, one has to wonder how they can produce this much energy.
** 'Fighters count as well, especially when player-controlled. It's not unusual at all for them to take down cruisers almost single-handedly.
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* GameplayAndStorySegregation:
** In its introductory cutscenes, the ''Colossus'' is shown to possess far more firepower than it actually does in game. Also, it is said to carry literally ''dozens'' of fighter and bomber squadrons, yet only a handful are ever deployed during missions, most likely du to technical limitations.
** The GTD ''Hecate''-class destroyers are scheduled to replace the GTD ''Orion'', as they are supposedly tougher and better armed. In practice, the ''Hecate'' struggles to defend itself even against the much smaller ''Moloch''-class Shivan corvettes, which aren't actually impressive at all themselves. The aging ''Orions'' that in lore were merely retrofitted with beam cannons to enhance their service lives are actually just as tough as ''Hecates'', but carry ''considerably'' greater anti-capital ship firepower and can almost go toe-to-toe with the devastating SD ''Ravana''-class.

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* AchievementMockery: The second game has "Congratulations, you have attained the rank of Admiral. ''Now go read a book.''" This is because attaining Admiral requires completing the single-player campaign roughly a hundred times. The first game outright accuses you of cheating and urges you to stop.

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* AchievementMockery: Destroying ships and completing objectives gives you points, which is accumulative, even over multiple replays of a campaign or mission, and used to determine your rank (a CosmeticAward). The second game has "Congratulations, you highest ranks (Rear-Admiral, Vice-Admiral, and Admiral) have attained point requirements in the rank of Admiral. ''Now go read a book.''" This is because ''millions'', with attaining Admiral requires typically translating into completing the single-player campaign roughly a in either game ''a hundred times. The first game times''. Each time the player gains a rank, the debriefing for the mission where they reach the threshold will include a special message. In both games, the moment the player reaches any of the Admiralty ranks, this message may change from a mundane congratulatory message into NoFairCheating.
** In ''[=FS1=]'', the message
outright accuses you of cheating once you attain the rank of Rear Admiral or higher, with the congratulatory message for Admiral outright expressing concern that you might be cheating habitually, which is bad. As an apparent continuation of this, the congratulatory message for Ensign (the lowest rank, already attained by default in a new pilot file, and urges thus which would not usually be seen by the player) expresses astonishment at you attaining the rank and suspects that [[DeletionAsPunishment you were busted.]]
** {{Downplayed|trope}} in ''[=FS2=]'', where only the message upon attaining the rank of Admiral invokes this trope, telling
you to stop."go read a book."
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* FromBadToWorse: Already long and bloody Terran-Vasudan War escalates into apocalyptic proportions with arrival of the Shivans. It's getting worse from than.

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* FromBadToWorse: Already long and bloody Terran-Vasudan War escalates into apocalyptic proportions with arrival of the Shivans. It's getting only worse from than.

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