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One of [[PolishMedia Poland's]] earliest commercial games developed for [[UsefulNotes/{{Amiga}} the Commodore Amiga]], this 1994 BeatEmUp's main draw was undoubtedly its setting that quite accurately replicated the few areas of the actual Szczecin city (albeit with more crime) and its off-kitler tone. All of that helped the game secure its CultClassic status within its country of origin despite [[StylisticSuck its amateurish visuals]] and some technical deficiencies.

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One of [[PolishMedia Poland's]] earliest commercial games developed for [[UsefulNotes/{{Amiga}} [[Platform/{{Amiga}} the Commodore Amiga]], this 1994 BeatEmUp's main draw was undoubtedly its setting that quite accurately replicated the few areas of the actual Szczecin city (albeit with more crime) and its off-kitler tone. All of that helped the game secure its CultClassic status within its country of origin despite [[StylisticSuck its amateurish visuals]] and some technical deficiencies.
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** The sequel ''Skinny and Franko'' still begins on Szczecin, but the game would have locations based on other Polish cities, including Gdansk, which is where Blue Sunset Games is based.

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** The sequel ''Skinny and Franko'' still begins on Szczecin, but retains the game would have locations Szczecin setting for most of it's campaign, except for one level (and the [[LocomotiveLevel transitional levels]] around it) that is based on other Polish cities, including Gdansk, which is where Blue Sunset Games is based.Szczecin's neighbouring city Stargard.
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After twenty-eight years, it received an announced sequel, ''Skinny and Franko: Fists of Violence'', on Steam.

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After twenty-eight years, it received an announced a sequel, ''Skinny and Franko: Fists of Violence'', on Steam.
Steam in April of 2023.
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--->'''Skinny: ''' Fat-arse is bullshitting us that the pain in his crotch prevents him from walking. Right, well... if you need a helping hand, you'll find one [[ADateWithRosiePalms at the end of your arm.]]

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--->'''Skinny: ''' Fat-arse is bullshitting us that the pain in his crotch prevents him from walking. Right, well... if you need a helping hand, you'll find one [[ADateWithRosiePalms at the end of your arm.]]
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** The sequel ''Skinny and Franko'' still begins on Szczecin, but the game would have locations based on other Polish cities, including Gdansk, which is where Blue Sunset Games is based.


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** The sequel ''Skinny and Franko'' - which does have a co-op multiplayer - downplays this. At the start of the single-player game, the chosen player character would have their own comment on the unavailability of the other protagonist.
--->'''Franko: ''' Skinny has [[PottyFailure a "little tummy ache."]] The dude have just shat himself, so I need to go alone.
--->'''Skinny: ''' Fat-arse is bullshitting us that the pain in his crotch prevents him from walking. Right, well... if you need a helping hand, you'll find one [[ADateWithRosiePalms at the end of your arm.]]
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* ArtEvolution: ''Skinny and Franko'' improves the graphics by ''miles'', with the animation looking like an action graphic novel coming to life.
* BigGuyLittleGuy: In the sequel, ''Skinny and Franko'', with the new character Skinny as the Little Guy to Franko's Big Guy.


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* {{Retraux}}: ''Skinny and Franko'', despite being made in 2022, has graphics akin to an arcade BeatEmUp from the late 90s / early 2000s.
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[[quoteright:331:https://static.tvtropes.org/pmwiki/pub/images/frankotitleless.png]]

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[[quoteright:331:https://static.[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/frankotitleless.png]]
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After twenty-eight years, it received an announced sequel, ''Skinny and Franko: Fists of Violence'', on Steam.
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* {{Gorn}}: Downplayed as there's no [[VideoGame/MortalKombatI ripping off spines]] and anything near that hardcore[[note]]World Software's next game ''Doman: Sins of Ardan'' would up the ante with decapitations as well as amounts of SceneryGorn in some of the stages.[[/note]], but nonetheless at the time the game did stood out in the genre with its level of violence, with blood spraying out and painting the floor quite a bit and bodies of the defeated staying down in a rather bad shape rather than [[EverythingFades blinking out of existence]].

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* {{Gorn}}: Downplayed as there's no [[VideoGame/MortalKombatI ripping off spines]] and anything near that hardcore[[note]]World Software's next game ''Doman: Sins of Ardan'' ''VideoGame/DomanSinsOfArdan'' would up the ante with decapitations as well as amounts of SceneryGorn in some of the stages.[[/note]], but nonetheless at the time the game did stood out in the genre with its level of violence, with blood spraying out and painting the floor quite a bit and bodies of the defeated staying down in a rather bad shape rather than [[EverythingFades blinking out of existence]].



* ProductionForeshadowing: One of the blocs in the first stage has "DOMAN" written on it, and it's also one of Franko's cheat codes. World Software's next game after ''Franko'' would turn out to be Sword & Sorcery-themed SpiritualSuccessor ''Doman: Grzechy Ardana''.[[labelnote:Translation]]Doman: Sins of Ardan[[/labelnote]]

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* ProductionForeshadowing: One of the blocs in the first stage has "DOMAN" written on it, and it's also one of Franko's cheat codes. World Software's next game after ''Franko'' would turn out to be Sword & Sorcery-themed SpiritualSuccessor ''Doman: ''[[VideoGame/DomanSinsOfArdan Doman: Grzechy Ardana''.Ardana]]''.[[labelnote:Translation]]Doman: Sins of Ardan[[/labelnote]]
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One of [[PolishMedia Poland's]] earliest commercial games developed for [[UsefulNotes/{{Amiga}} the Commodore Amiga]], this 1994 BeatEmUp's main draw was undoubtedly it's setting that quite accurately replicated the few areas of the actual Szczecin city (albeit with more crime) and it's off-kitler tone. All of that helped the game secure it's CultClassic status within it's country of origin despite [[StylisticSuck it's amateurish visuals]] and some technical deficiencies.

to:

One of [[PolishMedia Poland's]] earliest commercial games developed for [[UsefulNotes/{{Amiga}} the Commodore Amiga]], this 1994 BeatEmUp's main draw was undoubtedly it's its setting that quite accurately replicated the few areas of the actual Szczecin city (albeit with more crime) and it's its off-kitler tone. All of that helped the game secure it's its CultClassic status within it's its country of origin despite [[StylisticSuck it's its amateurish visuals]] and some technical deficiencies.



* {{Gorn}}: Downplayed as there's no [[VideoGame/MortalKombatI ripping off spines]] and anything near that hardcore[[note]]World Software's next game ''Doman: Sins of Ardan'' would up the ante with decapitations as well as amounts of SceneryGorn in some of the stages.[[/note]], but nonetheless at the time the game did stood out in the genre with it's level of violence, with blood spraying out and painting the floor quite a bit and bodies of the defeated staying down in a rather bad shape rather than [[EverythingFades blinking out of existence]].

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* {{Gorn}}: Downplayed as there's no [[VideoGame/MortalKombatI ripping off spines]] and anything near that hardcore[[note]]World Software's next game ''Doman: Sins of Ardan'' would up the ante with decapitations as well as amounts of SceneryGorn in some of the stages.[[/note]], but nonetheless at the time the game did stood out in the genre with it's its level of violence, with blood spraying out and painting the floor quite a bit and bodies of the defeated staying down in a rather bad shape rather than [[EverythingFades blinking out of existence]].



* StylisticSuck / OffModel: Diplomaticly speaking, the graphics aren't exactly great, yet they do sort of add to it's charm.

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* StylisticSuck / OffModel: StylisticSuck: Diplomaticly speaking, the graphics aren't exactly great, yet they do sort of add to it's its charm.
Tabs MOD

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* UnfortunateNames: If you know anything about the Polish language, you'd know that Klocek's (nick)name is not very flattering.
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* BonusStage: In between the main stages the player gets to drive from one district to the next in a Fiat 126p, driving over non-innocent pedestrians for extra lives in a way.


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* MarathonLevel: For the standards of the genre at the time, the game only has 3 main stages, but each of them are lengthy and can take around from 11 to 18 minutes or more each to go through, further compounded by the constant load times.

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* CoupDeGraceCutscene: Each time you bring a boss down, Franko (or Alex) would do something extra on his own:
** [[spoiler:The first boss]]: [[PottyHumor Boss gets pissed on]]
** [[spoiler:The software pirate]]: Boss gets his back broken, ComicBook/{{Bane}}-[[HoistHeroOverHead style]]
** [[spoiler:Klocek]]: [[spoiler:Franko just lets Klocek rest on the railing that wouldn't support the weight.]]



-->'''Pirate: ''' What the fuck are you looking at?
-->'''Franko: ''' I have eyes for that.
-->'''Pirate: ''' Then can't you see it's closed?
-->'''Franko: ''' I don't give a shit, I'm not buying at bootleggers!
-->'''Pirate: ''' I would destroy you for that insolence soon!
-->'''Franko: ''' Just try, dumbass!



* {{Expy}}:Franko certainly shares [[VideoGame/FinalFight Cody's]] wardrobe.
* FanDisservice: Let's just say you really wouldn't want to let one of those exhibitionists from the third level go anybody near you.

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* {{Expy}}:Franko EverythingFades: Averted, the defeated enemies stay lying down dead on the floor until the screen scrolls away from them.
* {{Expy}}: Franko
certainly shares [[VideoGame/FinalFight Cody's]] wardrobe.
* FanDisservice: Let's just say you really wouldn't want to let one of those exhibitionists from the third level go anybody anywhere near you.


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* {{Gorn}}: Downplayed as there's no [[VideoGame/MortalKombatI ripping off spines]] and anything near that hardcore[[note]]World Software's next game ''Doman: Sins of Ardan'' would up the ante with decapitations as well as amounts of SceneryGorn in some of the stages.[[/note]], but nonetheless at the time the game did stood out in the genre with it's level of violence, with blood spraying out and painting the floor quite a bit and bodies of the defeated staying down in a rather bad shape rather than [[EverythingFades blinking out of existence]].
* KickTheDog: By the time you'd finally encounter Klocek at the end of the final level, he's beating up a random kid.
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* RealPlaceBackground: Each of the three stages are based on Szczecin's noted streets that - aside of few streamlined areas there and there - are recreated as meticulously as the artist Mariusz Pawluk's Deluxe Paint skills would have allowed him.[[note]]The password for the second stage is CENT as in Szczecin's ''Centre'' district and the third stage's passcode is DRZE, as in the Drzetowo neighbourhood.[[/note]

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* RealPlaceBackground: Each of the three stages are based on Szczecin's noted streets that - aside of few streamlined areas there and there - are recreated as meticulously as the artist Mariusz Pawluk's Deluxe Paint skills would have allowed him.[[note]]The password for the second stage is CENT as in Szczecin's ''Centre'' district and the third stage's passcode is DRZE, as in the Drzetowo neighbourhood.[[/note][[/note]]

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* DifficultButAwesome: The grapple move, performed by Fire while holding forward. While it's a bit tricky to get used to with how long it takes until you'd grab, when you'd grab a thug you can either do a grapple attack (headbutts, etc.) or throw the opponents [[GreviousHarmWithABody onto other opponents]]. These are among some of your most damaging moves.

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* DifficultButAwesome: The grapple move, performed by Fire while holding forward. While it's a bit tricky to get used to with how long it takes until you'd grab, when you'd grab a thug you can either do a grapple attack (headbutts, etc.) or throw the opponents [[GreviousHarmWithABody [[GrievousHarmWithABody onto other opponents]]. These are among some of your most damaging moves.


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* RealPlaceBackground: Each of the three stages are based on Szczecin's noted streets that - aside of few streamlined areas there and there - are recreated as meticulously as the artist Mariusz Pawluk's Deluxe Paint skills would have allowed him.[[note]]The password for the second stage is CENT as in Szczecin's ''Centre'' district and the third stage's passcode is DRZE, as in the Drzetowo neighbourhood.[[/note]
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[[caption-width-right:320:This is the best this game will ever look.]]

Szczecin, UsefulNotes/{{Poland}}, 1987. Two teenagers roamed through the streets, practicing martial arts for self-defense and showing off. One day they got ambushed by a gang led by a guy named Klocek[[labelnote:Translation]]Fecol[[/labelnote]], and while the two tried fending off, Franko eventually got knocked unconscious and Alex [[KilledOffForReal fared even worse]] ([[UnexplainedRecovery except that he's still a playable character, somehow]]). Swearing revenge, Franko kept on training for few years and in the early nineties he's now ready to take on Klocek, and all of the thugs, punks, skinheads, pakers, karaterkas, crooked cops, ZOMO[[labelnote:Note]]Communist-era Poland's state police, [[AnachronismStew disbanded by the time the game proper is supposed to take place]][[/labelnote]] troopers, [[DigitalPiracyIsEvil a software pirate]], soldiers, exhibitionists and others before him.

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[[caption-width-right:320:This is the best this game will ever look.]]

[[note]]Franko is the second from the right. The supposedly-deceased Alex is the first one from the left.[[/note]]]]

Szczecin, UsefulNotes/{{Poland}}, 1987. Two teenagers roamed through the streets, practicing martial arts for self-defense and showing off. One day they got ambushed by a gang led by a guy named Klocek[[labelnote:Translation]]Fecol[[/labelnote]], and while the two tried fending off, Franko eventually got knocked unconscious and Alex [[KilledOffForReal fared even worse]] ([[UnexplainedRecovery except that he's still a playable character, somehow]]). Swearing revenge, Franko kept on training for few years and in the early nineties he's now ready to take on Klocek, and all of the thugs, punks, skinheads, pakers, karaterkas, karatekas, crooked cops, ZOMO[[labelnote:Note]]Communist-era Poland's state police, [[AnachronismStew disbanded by the time the game proper is supposed to take place]][[/labelnote]] troopers, [[DigitalPiracyIsEvil a software pirate]], soldiers, exhibitionists and others before him.
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Moving two tropes to the more aproporiate sub-pages


* HeyItsThatSound: The game borrows quite a number of sounds from ''VideoGame/{{Final Fight}}''
** Funnily enough, ''Franko'' has more Final Fight sounds than the actual Amiga [[PortingDisaster port]] of ''Final Fight''!



* RatedMForMoney: To the point the game's credits sequence outright states that the developers wanted to make games "of kind the people like", as in "bloody, brutal, cruel, beastily, nice for the eyes and most of all original, like there's nothing like them!"
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Added DiffLines:

[[quoteright:331:https://static.tvtropes.org/pmwiki/pub/images/frankotitleless.png]]
[[caption-width-right:320:This is the best this game will ever look.]]

Szczecin, UsefulNotes/{{Poland}}, 1987. Two teenagers roamed through the streets, practicing martial arts for self-defense and showing off. One day they got ambushed by a gang led by a guy named Klocek[[labelnote:Translation]]Fecol[[/labelnote]], and while the two tried fending off, Franko eventually got knocked unconscious and Alex [[KilledOffForReal fared even worse]] ([[UnexplainedRecovery except that he's still a playable character, somehow]]). Swearing revenge, Franko kept on training for few years and in the early nineties he's now ready to take on Klocek, and all of the thugs, punks, skinheads, pakers, karaterkas, crooked cops, ZOMO[[labelnote:Note]]Communist-era Poland's state police, [[AnachronismStew disbanded by the time the game proper is supposed to take place]][[/labelnote]] troopers, [[DigitalPiracyIsEvil a software pirate]], soldiers, exhibitionists and others before him.

It's a bit ''crazier'' than it sounds.

One of [[PolishMedia Poland's]] earliest commercial games developed for [[UsefulNotes/{{Amiga}} the Commodore Amiga]], this 1994 BeatEmUp's main draw was undoubtedly it's setting that quite accurately replicated the few areas of the actual Szczecin city (albeit with more crime) and it's off-kitler tone. All of that helped the game secure it's CultClassic status within it's country of origin despite [[StylisticSuck it's amateurish visuals]] and some technical deficiencies.

----
!!'''LET'S GO''':

*AnachronismStew: One of the enemy types are [[https://en.wikipedia.org/wiki/ZOMO ZOMO troopers]], as in members of the Communist-era riot polish that were disbanded by the time the game proper would take place.[[labelnote:Note]]To be fair, these could be communist-era holdovers that still kept their job after the country's transition, in an allusion to the Polish 1992 film ''[[Film/{{Pigs}} Psy]]'', about a former state police officer trying to adapt to the new post-communist reality.[[/labelnote]]
*ContextSensitiveButton: A downplayed example, but the standard kick command (Fire button while holding down) becomes a sweep attack whenever player is facing the boss. It also does the ground beatdown attack, see DifficultButAwesome below.
*CreatorProvincialism: The game is based on the city of Szczecin, much like their developers.
*DifficultButAwesome: The grapple move, performed by Fire while holding forward. While it's a bit tricky to get used to with how long it takes until you'd grab, when you'd grab a thug you can either do a grapple attack (headbutts, etc.) or throw the opponents [[GreviousHarmWithABody onto other opponents]]. These are among some of your most damaging moves.
** And then there's [[KickThemWhileTheyAreDown beating down grounded enemies]]. You'd have to correctly position yourself on top of the opponent and use fire+down (the same command for the kick if you miss) but if you pull this off, it's [[OneHitKO a guaranteed instant kill]] against non-boss enemies.
*DigitalPiracyIsEvil: The second boss of the game is the owner of a software piracy shack that got locked down by the time you encounter him. Reportedly the real person that inspired the character laughed his ass off.
*ExcusePlot: You and your buddy got ambushed by a drug dealer's gang few years ago. Now, go tear Klocek and his goons a new one.
**It is possible that the plot may have been one of the last things thought up by the developers, which would explain some discrepancies regarding Alex.
*EveryTenThousandPoints: Outside of the Bonus rounds you gain a life stock for each 35th kill.
*{{Expy}}:Franko certainly shares [[VideoGame/FinalFight Cody's]] wardrobe.
*FanDisservice: Let's just say you really wouldn't want to let one of those exhibitionists from the third level go anybody near you.
*ForeignCussWord: On both sides. While this is a Polish game released in primarily Polish language, some enemies do cuss in english as well.
** Case in point: one of the very first mooks you face says "[[OhCrap ....shit]]" once you'd encounter him
*FullFrontalAssault: The coat flashers of the third stage.
*FunnyBackgroundEvent: While the stages are one big static images - with only the first and third boss fights having any sort of background animation - there's quite a bit going on within the stages at times.
*HeyItsThatSound: The game borrows quite a number of sounds from ''VideoGame/{{Final Fight}}''
**Funnily enough, ''Franko'' has more Final Fight sounds than the actual Amiga [[PortingDisaster port]] of ''Final Fight''!
*LoadsAndLoadsOfLoading: Goes with how much have the developers - especialy the artist, see the YMMV page - tried to tax on the hardware.
*MercyInvincibility: Cruelly averted. It's not uncommon for the enemies to beat you up - or even worse, grapple attack you - as soon as you'd get up after getting knocked down. It can feel a bit random on whenever the AI would let you walk away without getting knocked down right again.
*MovesetClone: Franko and Alex may have different animations for few moves (Alex has a [[GroinAttack groin punch]] in place of Franko's kick) but they play mostly similarly.
*NintendoHard: The lack of MercyInvincibility noted above leads up for not a very forgiving game.
*ProductPlacement: The third level has a billboard advertising ''Film/{{RoboCop 3}}'' of all things.
*ProductionForeshadowing: One of the blocs in the first stage has "DOMAN" written on it, and it's also one of Franko's cheat codes. World Software's next game after ''Franko'' would turn out to be Sword & Sorcery-themed SpiritualSuccessor ''Doman: Grzechy Ardana''.[[labelnote:Translation]]Doman: Sins of Ardan[[/labelnote]]
*RailingKill: [[spoiler:''[[HoistByHisOwnPetard Self-inflicted]]'' by the final boss once you defeat him.]]
*RatedMForMoney: To the point the game's credits sequence outright states that the developers wanted to make games "of kind the people like", as in "bloody, brutal, cruel, beastily, nice for the eyes and most of all original, like there's nothing like them!"
*RoaringRampageOfRevenge: Revenge is in the title, even.
*SchrodingersPlayerCharacter: Possibly one of the strangest inversions of this trope ever imaginable. The plot very much implies that Alex was killed during that gang ambush in the backstory..... and yet [[RetCon you can play as him]].
** [[spoiler:Both Franko and Alex can be seen at the background on the screen with the dead Klocek, to boot.]]
*SequentialBoss: You bring down [[spoiler:Klocek]], he goes to rest by the fence of the bridge to tear you a new one soon. [[spoiler:[[DefiedTrope And then the railing he was resting on breaks.]]]]
-->'''[[spoiler:Klocek:]] ''' [[OhCrap O KURWA!!!]][[labelnote:Translation]]OH FUCK!!![[/labelnote]]
*StylisticSuck / OffModel: Diplomaticly speaking, the graphics aren't exactly great, yet they do sort of add to it's charm.
*VideoGameCrueltyPunishment: Driving over old grannies and other innocent pedestrians during the bonus sections takes away your health and even lives.
*WalkingShirtlessScene: Downplayed example with Alex, who wears a leather jacket with no shirt underneath.
*WretchedHive: Szczecin, in-universe.
*UnfortunateNames: If you know anything about the Polish language, you'd know that Klocek's (nick)name is not very flattering.
----

-->SPADAJ PIERDOĊO[[labelnote:Translation]]Buzz off, dumbass![[/labelnote]]

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