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* Scunthrope Problem: The games profanity filter would censor words containing "scrap". To get around this, the playerbase started to use the term "scroop" instead. The profanity filter would eventually be changed, but the term "scroop" stuck around.

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* Scunthrope Scunthorpe Problem: The games profanity filter would censor words containing "scrap". To get around this, the playerbase started to use the term "scroop" instead. The profanity filter would eventually be changed, but the term "scroop" stuck around.
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* Scunthrope Problem: The games profanity filter would censor words containing "scrap". To get around this, the playerbase started to use the term "scroop" instead. The profanity filter would eventually be changed, but the term "scroop" stuck around.
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* ShownTheirWork: "[[https://youtu.be/3CdzVU6c5dQ Firearms Expert Reacts to Foxhole's Guns]]" notes a couple of things that don't often show up in more graphically realistic games:
** When a soldier picks up the anti-tank rifle, you can tell that it's a heavy gun from the way he moves.
** The heavy machine gun requires a crew of two men, one to carry the gun, one to carry the tripod. In real life you would need a crew of at least three, but two is still one more than in the average first person shooter.
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Correcting a misremembered date, my fault


** War 95, at 42.4 days, has officially dethroned War 83 as the longest war ever fought in ''Foxhole''. Unlike War 83, where the war initially went by quickly with only a small Colonial force managing to stall for time later on (see LastStand below), War 95 ground to a halt almost immediately, with neither side able to make much of an advance on the other, leading to a stalemate meat-grinder that would put UsefulNotes/WorldWarI to shame. The war concluded mere hours before Update 1.0 was due to drop, and likely would've been forcibly ended by the devs if it had gone on.

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** War 95, at 42.4 days, has officially dethroned War 83 as the longest war ever fought in ''Foxhole''. Unlike War 83, where the war initially went by quickly with only a small Colonial force managing to stall for time later on (see LastStand below), War 95 ground to a halt almost immediately, with neither side able to make much of an advance on the other, leading to a stalemate meat-grinder that would put UsefulNotes/WorldWarI to shame. The war concluded mere hours days before Update 1.0 was due to drop, and likely would've been forcibly ended by the devs if it had gone on.
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** War 95, currently ongoing at the time of this writing, has officially dethroned War 83 as the longest war ever fought in ''Foxhole''. Unlike War 83, where the war initially went by quickly with only a small Colonial force managing to stall for time later on (see LastStand below), War 95 ground to a halt almost immediately, with neither side able to make much of an advance on the other, leading to a stalemate meat-grinder that would put UsefulNotes/WorldWarI to shame.

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** War 95, currently ongoing at the time of this writing, 42.4 days, has officially dethroned War 83 as the longest war ever fought in ''Foxhole''. Unlike War 83, where the war initially went by quickly with only a small Colonial force managing to stall for time later on (see LastStand below), War 95 ground to a halt almost immediately, with neither side able to make much of an advance on the other, leading to a stalemate meat-grinder that would put UsefulNotes/WorldWarI to shame. The war concluded mere hours before Update 1.0 was due to drop, and likely would've been forcibly ended by the devs if it had gone on.
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** War 95, currently ongoing at the time of this writing, looks to be about to dethrone War 83 as the longest war ever fought in ''Foxhole''. Unlike War 83, where the war initially went by quickly with only a small Colonial force managing to stall for time later on (see LastStand below), War 95 ground to a halt almost immediately, with neither side able to make much of an advance on the other, leading to a stalemate meat-grinder that would put UsefulNotes/WorldWarI to shame. Casualties currently sit at just shy of 3.5 million.

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** War 95, currently ongoing at the time of this writing, looks to be about to dethrone has officially dethroned War 83 as the longest war ever fought in ''Foxhole''. Unlike War 83, where the war initially went by quickly with only a small Colonial force managing to stall for time later on (see LastStand below), War 95 ground to a halt almost immediately, with neither side able to make much of an advance on the other, leading to a stalemate meat-grinder that would put UsefulNotes/WorldWarI to shame. Casualties currently sit at just shy of 3.5 million.
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None

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** War 95, currently ongoing at the time of this writing, looks to be about to dethrone War 83 as the longest war ever fought in ''Foxhole''. Unlike War 83, where the war initially went by quickly with only a small Colonial force managing to stall for time later on (see LastStand below), War 95 ground to a halt almost immediately, with neither side able to make much of an advance on the other, leading to a stalemate meat-grinder that would put UsefulNotes/WorldWarI to shame. Casualties currently sit at just shy of 3.5 million.
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* AKA47: Most of the weapons are given generic names like "Rifle" or "Submachine Gun"; many of the weapons are generic in their designs as well, but a few resemble real-life weapons. The "Storm Rifle" is pretty clearly a WWII-era [[UsefulNotes/NazisWithGnarlyWeapons FG 42]], while the Grenade Launcher resembles the [[https://en.wikipedia.org/wiki/M1_grenade_adapter M1 Grenade Adapter]], to name two examples.

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* AKA47: Most While most of the weapons in-game are given generic names like "Rifle" or "Submachine Gun"; many entirely fictional, made from mixed-and-matched elements of the real weapons are generic in their designs as well, but with fictional names to match, a few resemble real-life are more directly based on real weapons. The "Storm Rifle" is pretty clearly a WWII-era [[UsefulNotes/NazisWithGnarlyWeapons FG 42]], while For example, the Grenade Launcher "Ospreay" rifle grenade launcher resembles the [[https://en.wikipedia.org/wiki/M1_grenade_adapter M1 Grenade Adapter]], while the "Lamentum" tripod-mounted machine gun resembles the [[https://en.wikipedia.org/wiki/Vickers_machine_gun Vickers Gun]], to name two examples.
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** The Sniper Rifle is one of the only firearms capable of incapacitating a full-health player in one hit--if you are patient enough to steady its aim, that is.
** If sitting in the back isn't your style, the [[ShotgunsAreJustBetter Shotgun]] is also capable of doing such a feat at point-blank.

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** The Warden Clancy-Raca M4 Sniper Rifle is one of the only firearms capable of incapacitating a full-health player in one hit--if you are patient enough to steady its aim, that is.
** If sitting in the back isn't your style, the [[ShotgunsAreJustBetter Shotgun]] is also capable of doing such a feat at point-blank.point-blank, though their range is [[ShortRangeShotgun appropriately dire]].
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* LastStand: Common within the game. Certain regions/areas of the map are of strategic importance, either because they contain factories/repair facilities/raw materials to aid the continuation of the war, or because they contain a Victory Town Hall (i.e. a base whose capture/lose with award/deducted victory points from the attacking/defending army). These areas often become highly contested, with the defending army often fighting on to the very end to prevent the capture of the strategic locations.
** War 83 became one for the Colonial Faction. Despite the fact the outcome of the war had been effectively decided by the end of the 4th week of the war, the Colonial's held out in their remaining territories for another 9 days, and even launched some successful counter-attacks. It would take the firing of 6 ballistic rockets by the Wardens to destroy both several strategic Colonial Bases, and much of what remained of the Colonial's armored strength, to bring the war to an end.
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* CommonCrossover: Given the nature of the game (long drawn out battles with insanely-high casualties), Foxhole has become rather popular with Warhammer 40K fans, with one of the larger clans within the community (The 82nd Death Korps) being named after one of the more well know units of the Imperial Guard.
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** In-game wars have become an example of this. Whereas a first-person shooter match will last at most 20 minutes to 1/2 an hour, wars in Foxhole can last for weeks, and in some cases, more than a month. The longest war to date (The 83rd War) lasted just over 36 days in real time (in-game, it went on for over 2 years), and by the end, more than 4 million fatalities were recorded.

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Updated references to the in-game foxholes to reflect how they work as of 0.46


** [[TheNamesake Foxholes]] (the dugout defenses) are the namesake of the game for good reason. They are effective for their cost and can be spammed to prevent enemies from sneaking by.
*** {{Downplayed}} now that mantaining them requires heavy logistics, but still efficient if replaced.

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** [[TheNamesake Foxholes]] (the dugout defenses) are the namesake of the game for good reason. They are effective for their cost and can be spammed to prevent enemies from sneaking by.
*** {{Downplayed}} now that mantaining
built for free, and much more quickly than other structures, making them requires heavy logistics, but still efficient if replaced.useful for holding ground before more permanent trench defenses can be established.



* RidiculouslyFastConstruction: Averted. Most structures require basic or refined materials to build, and players have to hit it with a hammer for as many times as the required amount of materials. A foxhole takes 50 hits, while a watchtower would take 125. Construction Vehicles can build them slightly faster, but buildings requiring them have even higher costs and can take minutes to build.

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* RidiculouslyFastConstruction: Averted. Most structures require basic or refined materials to build, and players have to hit it with a hammer for as many times as the required amount of materials. A foxhole takes 50 hits, while a watchtower watchtower, for example would take 125.125 hammer hits. Construction Vehicles can build them slightly faster, but buildings requiring them have even higher costs and can take minutes to build. Dugout structures like foxholes and trenches are constructed in a similar manner, using the shovel instead of the hammer.



* TheNamesake: Foxholes are the most basic defensive structures of the game. They're cheap, automated, and effective against infantry. If you haven't taken the hint yet, you should build as many of these as possible (until you need to mantain other structures).

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* TheNamesake: Foxholes are the most basic defensive structures of shelter structure in the game. They're cheap, automated, and effective against infantry. If you haven't taken the hint yet, you should build as many game, capable of these as possible (until you need shielding a crouching player from enemy small arms fire. In previous versions, they required materials to mantain other structures).build, but could also shoot on their own.

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* ForeverWar: The game takes place at some point in the future but a century of warfare has left the battlefield resembling the World War period. The current conflict isn't some major push for victory for either faction, but a campaign to capture the resource-rich lands to continue the war.
** The "Battle of the Red River" event was stated to be set in the past of the current wars, the troops instead had Napoleonic-era muskets and uniforms.

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* ForeverWar: The game takes place at some point in a fictional world of endless conflict between the future but a century of warfare Colonials and Wardens, which had started centuries ago and has left the battlefield resembling the World War period. The current conflict isn't some major push for victory for either faction, but a campaign to capture the resource-rich lands to continue the war.
**
war. The "Battle of the Red River" event was stated to be set in the past beggining of the current wars, the troops instead had Napoleonic-era muskets and uniforms.


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* OnSiteProcurement: A common strategy is to get into the front and get equipment from dead troops instead of its own supplies in order to save equipment in the long run.
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The game no longer takes place in the future of this world, instead it's a completely different world.


* WarfareRegression: It's stated that the setting of the game is in the far future, where the fighting between the two factions has gone on for so long that the fighting has regressed into a WWII-like state.
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** Drawbridges won't close if a water vehicle is passing underneath them, so a common early-game tactic to stymie supply chains is to park a barge under a drawbridge, forcing the other team to waste time destroying the blockage with whatever they have on hand (which can take a while if the other side [[DeathByAThousandCuts hasn't researched explosive weapons yet]]).

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* SoldiersAtTheRear: Players doing logistics fit this role, as in back regions with no conflict, it is indeed the safest job in the team.


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* SoldiersAtTheRear: Players doing logistics like [[ItemCrafting gathering, production]], [[ConstructAdditionalPylons base building]] and [[TechTree researching]] fit this role, as "back regions" away from the front see little conflict -- at least when partisan squads aren't preying on the supply lines. Logi jobs are vital to the war effort, but are complex, tedious and often thankless.
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* HitAndRunTactics: The basis of what the community calls "partisans", small forces (usually independent squads) that slip into enemy territory to raid supply lines, trash undefended camps, and silence artillery.

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* EasyLogistics: The meat of this game is in [[AvertedTrope Averting]] this trope. Resources must be collected by hand at specific sites and sent to refineries, then into factories to produce actual equipment and vehicles. After that, these supplies and vehicles must be physically taken to the front and stockpiled in a Town Hall or Encampment with a truck. All of these are done by individual players. This means it's feasible and actually crucial to sabotage supply lines by ambushing enemy logistics vehicles. Capturing certain towns can flat-out deny the enemy production facilities, and also seizing whatever equipment they have in the stockpile. Playing as a logistical worker (or "[[FanNickname logi]]" as they are known to the playerbase) is a useful and profitable (though complicated and often [[DudeWheresMyRespect thankless]]) role to take on.
* EquipmentBasedProgression: Player characters don't get any stronger during a war; instead, research allows better equipment and vehicles to make them more powerful.

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* EasyLogistics: The meat of this game is in [[AvertedTrope Averting]] this trope. Resources must be collected by hand at specific sites and sent to refineries, then into factories to produce actual equipment and vehicles. After that, these supplies and vehicles must be physically taken to the front and stockpiled in a Town Hall or Encampment with a truck. All of these are done by individual players. This means it's feasible and actually crucial to sabotage supply lines by ambushing enemy logistics vehicles. Capturing certain towns can flat-out deny the enemy production facilities, and also seizing whatever equipment they have in the stockpile. Playing as a logistical worker (or "[[FanNickname logi]]" "logi" as they are known to the playerbase) is a useful and profitable (though complicated and often [[DudeWheresMyRespect thankless]]) role to take on.
* TheEnemyWeaponsAreBetter: In an active battlefield, lots of people dying will mean lots of dropped equipment, including juicy grenades, life-saving medkits, or advanced weapons. It's not always worth running into the crossfire to snatch whatever's there, but it is definitely tempting.
*
EquipmentBasedProgression: Player characters don't get any stronger during a war; instead, research allows the manufacture of better equipment and vehicles to make them more powerful.



* OnSiteProcurement: In an active battlefield, lots of people dying will mean lots of dropped equipment, including juicy grenades, life-saving medkits, or an advanced weapon your side doesn't have yet. It's not always worth running into the crossfire to snatch whatever's there, but it is definitely tempting.

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* AwesomeButImpractical: The sniper rifle: it can one-shot an enemy and has an extremly long range, but in return it has a slow rate of fire, expensive ammo and it takes a very long time achieve a steady aim, in which the target can escape.



* BreakOutTheMuseumPiece: Relics are vehicles that can be found abandoned our as a blueprint randomly drop from mining components, they are meant to be a small boost on the early-war and justified that they are outdated models of modern versions of their vehicles. They are the "UsefulNotes/WorldWarI" equivalent to the more modern "UsefulNotes/WorldWarII" tanks seen in the battlefield.
** The ''Armored Fighting Tractor'' is an old colonial vehicle used as a predecessor for the current armored car, it acts as substitute for the Light Tank in the early game. As the name indicates, it's similar to a rural tractor but with armor and a machine-gun turret attached to it.
** The ''Storm Tank'' is a huge and long tank designed to push foward and support the infantry coming behind, similar to how early tanks were designed to break the stealmate of the trench war in WWI. As such, it has a very strong front armor and reverse speed but it lacks at it's turrent movement.
** The ''Repurposed Truck'' is an old agriculture truck that has been reprurposed as a military truck. It has the advantage of holding more then a normal truck (20 instead of 10) but it's slower and more fragile.
** The ''Transport Bus'' is [[ShapedLikeItself a bus]]. [[ShapedLikeItself It transports people]]. That's it.

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* BreakOutTheMuseumPiece: Relics are were vehicles that can be found abandoned our as a blueprint randomly drop from mining components, they are meant to be a small boost on the early-war and justified that they are outdated models of modern versions of their vehicles. They are the "UsefulNotes/WorldWarI" equivalent to the more modern "UsefulNotes/WorldWarII" tanks seen in the battlefield.
** The ''Armored Fighting Tractor'' is an old colonial vehicle used as a predecessor for the current armored car, it acts as substitute for the Light Tank in the early game. As the name indicates, it's similar to a rural tractor but with armor and a machine-gun turret attached to it.
** The ''Storm Tank'' is a huge and long tank designed to push foward and support the infantry coming behind, similar to how early tanks
battlefield. They were designed to break eventually removed due imbalance issues and the stealmate of the trench war in WWI. As such, it has a very strong front armor and reverse speed but it lacks at it's turrent movement.
** The ''Repurposed Truck'' is an old agriculture truck that has been reprurposed as a military truck. It has the advantage of holding more then a
vehicles retooled into normal truck (20 instead of 10) but it's slower and more fragile.
** The ''Transport Bus'' is [[ShapedLikeItself a bus]]. [[ShapedLikeItself It transports people]]. That's it.
buildable ones.



* DifficultButAwesome:
** The sniper rifle: it can one-shot an enemy and has an extremly long range, but in return it has a slow rate of fire, expensive ammo and it takes a very long time achieve a steady aim, in which the target can escape.
** Battle Tanks. Badass death-machines of destruction with thick armor, a big canon and a deadly machine gun. But needs a crew of 5, chugs a lot of fuel and to produce you need a lot of refined materials and expensive blueprints.

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* DifficultButAwesome:
** The sniper rifle: it can one-shot an enemy and has an extremly long range, but in return it has a slow rate of fire, expensive ammo and it takes a very long time achieve a steady aim, in which the target can escape.
**
DifficultButAwesome: Battle Tanks. Badass death-machines of destruction with thick armor, a big canon and a deadly machine gun. But needs a crew of 5, chugs a lot of fuel and to produce you need a lot of refined materials and expensive blueprints.


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** Interesting enough, it is based on real-life rare gun [[RareGuns/BattleRifles FG 42]].
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* DifficultButAwesome:
** The sniper rifle: it can one-shot an enemy and has an extremly long range, but in return it has a slow rate of fire, expensive ammo and it takes a very long time achieve a steady aim, in which the target can escape.
** Battle Tanks. Badass death-machines of destruction with thick armor, a big canon and a deadly machine gun. But needs a crew of 5, chugs a lot of fuel and to produce you need a lot of refined materials and expensive blueprints.
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* CosmeticallyDifferentSides: As of 0.5, the Colonials and the Wardens have different designs for their infantry uniforms, half-tracks, tanks, utility vehicles, and landers. Despite the lore differences in vehicle design, they are otherwise identical.

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* CosmeticallyDifferentSides: As of 0.5, the The Colonials and the Wardens have different designs for their infantry uniforms, half-tracks, tanks, utility vehicles, and landers. Despite landers, most which are identical stat-wise. However, the lore differences in vehicle design, they ''Arms Race'' (0.37) update introduced faction-exclusive variants for some vehicles. The tanks especially are otherwise identical.very varied and have it's own models and variants with different stats depending on the factions.

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** The "Battle of the Red River" event was stated to be set in the past of the current wars, the troops instead had Napoleonic-era muskets and uniforms.



* TankGoodness: ''Foxhole'' features two kinds of tanks: the Light Tank and Battle Tank. Both are late-game vehicles and are very expensive to build, thus they can be a rare sight in the battlefield. Tanks function as a heavy fire support to the infantry and to break through enemy entrechment. Both light and battle tanks have their differences, but seeing any of both as an enemy is enough for a MassOhCrap, considering how hard is to destroy one even with the right tools, a charge of platoon of tanks can be a game-changer.

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* TankGoodness: ''Foxhole'' features two kinds The ''Arms Race'' update added many different categories of tanks: the Light Tank tanks, which one with its own variants. The Wardens and Battle Tank. Both are late-game vehicles and are very expensive to build, thus they can be a rare sight in the battlefield. Tanks function as a heavy fire support to the infantry and to break through enemy entrechment. Both light and battle tanks Colonials also have their differences, but seeing any of both as an enemy is enough for a MassOhCrap, considering how hard is to destroy one even with the right tools, a charge of platoon of tanks can be a game-changer. each own some exclusive models and variants.
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* ZombieApocalypse: The "Dead Harvest" seasonal Halloween event has the Wardens and Colonials [[EnemyMine teaming up]] to battle hordes of zombies. However, there isn't actually anything stopping the two factions from killing each other during this time; occasionally mixed crowds of Wardens and Colonials will [[WeAreStrugglingTogether wipe each other out]] before the zombies even get there.

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* ZombieApocalypse: The "Dead Harvest" seasonal Halloween event has the Wardens and Colonials [[EnemyMine teaming up]] to battle hordes of zombies. "[[NotUsingTheZWord cursed]]". However, there isn't actually anything stopping the two factions from killing each other like normal during this time; occasionally mixed crowds of Wardens and Colonials will [[WeAreStrugglingTogether wipe each other out]] before the zombies even get there.
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to:

* ZombieApocalypse: The "Dead Harvest" seasonal Halloween event has the Wardens and Colonials [[EnemyMine teaming up]] to battle hordes of zombies. However, there isn't actually anything stopping the two factions from killing each other during this time; occasionally mixed crowds of Wardens and Colonials will [[WeAreStrugglingTogether wipe each other out]] before the zombies even get there.
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* DieselPunk: The setting strongly resembles a version of the World Wars in terms of aesthetics. Ostensibly, the game world is our own world in the far future, but the connection to Earth is tenuous enough (pretty much only existing as WordOfGod statements) that it more-or-less qualifies as a ConstructedWorld.


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* WarfareRegression: It's stated that the setting of the game is in the far future, where the fighting between the two factions has gone on for so long that the fighting has regressed into a WWII-like state.

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** The ''Repurposed Truck'' is an old [[ShapedLikeItself agriculture truck that has been reprurposed as a military truck]]. It has the advantage of holding more then a normal truck (20 instead of 10) but it's slower and more fragile.

to:

** The ''Repurposed Truck'' is an old [[ShapedLikeItself agriculture truck that has been reprurposed as a military truck]]. truck. It has the advantage of holding more then a normal truck (20 instead of 10) but it's slower and more fragile.fragile.
** The ''Transport Bus'' is [[ShapedLikeItself a bus]]. [[ShapedLikeItself It transports people]]. That's it.

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* BreakOutTheMuseumPiece: Relics are vehicles that can be found abandoned our as a blueprint randomly drop from mining components. They are meant to be a small boost on the early-war.

to:

* BreakOutTheMuseumPiece: Relics are vehicles that can be found abandoned our as a blueprint randomly drop from mining components. They components, they are meant to be a small boost on the early-war.early-war and justified that they are outdated models of modern versions of their vehicles. They are the "UsefulNotes/WorldWarI" equivalent to the more modern "UsefulNotes/WorldWarII" tanks seen in the battlefield.
** The ''Armored Fighting Tractor'' is an old colonial vehicle used as a predecessor for the current armored car, it acts as substitute for the Light Tank in the early game. As the name indicates, it's similar to a rural tractor but with armor and a machine-gun turret attached to it.
** The ''Storm Tank'' is a huge and long tank designed to push foward and support the infantry coming behind, similar to how early tanks were designed to break the stealmate of the trench war in WWI. As such, it has a very strong front armor and reverse speed but it lacks at it's turrent movement.
** The ''Repurposed Truck'' is an old [[ShapedLikeItself agriculture truck that has been reprurposed as a military truck]]. It has the advantage of holding more then a normal truck (20 instead of 10) but it's slower and more fragile.



* TankGoodness: ''Foxhole'' features two kinds of tanks: the Light Tank and Battle Tank. Both are late-game vehicles and are very expensive to build, thus they can be a rare sight in the battlefield. Tanks function as a heavy fire support to the infantry and to break trhough enemy entrechment. Both light and battle tanks have their differences, but seeing any of both as an enemy is enough for a MassOhCrap, considering how hard is to destroy one even with the right tools, a charge of platoon of tanks can be a game-changer.

to:

* TankGoodness: ''Foxhole'' features two kinds of tanks: the Light Tank and Battle Tank. Both are late-game vehicles and are very expensive to build, thus they can be a rare sight in the battlefield. Tanks function as a heavy fire support to the infantry and to break trhough through enemy entrechment. Both light and battle tanks have their differences, but seeing any of both as an enemy is enough for a MassOhCrap, considering how hard is to destroy one even with the right tools, a charge of platoon of tanks can be a game-changer.


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** The ''Storm Tank'' and the ''Armored Fighting Tractor'' are both a case of BreakOutTheMuseumPiece and are considered outdated if compared to the modern tanks, however, they are usually found in ''very early game'' when armies have almost no AT capabilities, they are both able to raise hell when the enemy barely expects it.
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* BreakOutTheMuseumPiece: Relics are vehicles that can be found abandoned our as a blueprint randomly drop from mining components. They are meant to be a small boost on the early-war.
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Quicksand Box is now YMMV per TRS


* QuicksandBox: It can be daunting for a new player to figure out what to do and where to go; there is no in-game direction as to what you should be doing to win the war. Especially since you start only with a pistol and a hammer, just getting a basic rifle or finding the action takes some getting used to.

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