Follow TV Tropes

Following

History VideoGame / FobiaStDinfnaHotel

Go To

OR

Is there an issue? Send a MessageReason:
None


** There's also a piano puzzle lifted from the first ''VideoGame/SilentHill''.

to:

** There's also a piano puzzle lifted from the first ''VideoGame/SilentHill''.''VideoGame/SilentHill1''.
Is there an issue? Send a MessageReason:
None


Set in Treze Trilhas (a real-life municipality somewhere in south Brazil), the St. Dinfina Hotel has been the subject of rumors by locals. Rumors about mysterious, paranormal activity, illegal experimentations and attempts to bridge the real world with the underworld. As the local legend goes, the hotel was once site of a cult called the Sacred Trail, who's responsible for wiping out the population of a nearby mining town back in the 1920s. After the hotel's construction, it was plagued by a series of unexplained disappearances over past several decades, and somehow still in operation despite the various incidents.

In September 2009, a recently-graduated Mass Communications student and amateur journalist, Roberto Leite Lopes, after being informed by his contact Stephanie Freitas from the journalist RSI forums, decides to investigate the hotel and uncover the mystery, only to be dragged into the same occultic conspiracy which has resurfaced in the hotel's basements. For starters, an unexpected encounter with a spooky ghost-girl in the toilet inexplicably drags Roberto into another realm before he realize a year had passed.

to:

Set in Treze Trilhas (a real-life municipality somewhere in south Brazil), the St. Dinfina Hotel has been the subject of rumors by locals. Rumors about mysterious, paranormal activity, illegal experimentations and attempts to bridge the real world with the underworld. As the local legend goes, the hotel was once site of a cult called the Sacred Trail, who's responsible for wiping out the population of a nearby mining town back in the 1920s. After the hotel's construction, it was plagued by a series of unexplained disappearances over past several decades, and somehow still in operation despite the various incidents.

In September 2009, a recently-graduated Mass Communications student and amateur journalist, journalist named Roberto Leite Lopes, after being informed by his contact Stephanie Freitas from the journalist RSI forums, decides decide to investigate the hotel and uncover the mystery, only to be dragged into the same occultic conspiracy which has resurfaced in the hotel's basements. For starters, an unexpected encounter with a spooky ghost-girl in the toilet inexplicably drags Roberto into another realm before he realize a year had passed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** There's also a piano puzzle lifted from the first ''VideoGame/SilentHill''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AlwaysNight: Every single stage, regardless if the player is controlling Roberto, Luis or Christopher, takes place after sunset.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DisneyVillainDeath: [[spoiler:Aquilles' last boss fight ends with it falling off-screen into a chasm of acid]]. There isn't even a splash.
Is there an issue? Send a MessageReason:
None


* MultipleEnding: It depends on whether Roberto chose to [[spoiler:accept Christopher's WeCanRuleTogether offer by taking his hand, or [[ISurrenderSuckers grabbing the gun instead]]]].

to:

* MultipleEnding: MultipleEndings: It depends on whether Roberto chose to [[spoiler:accept Christopher's WeCanRuleTogether offer by taking his hand, or [[ISurrenderSuckers grabbing the gun instead]]]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fsm.png]]
[[caption-width-right:350:You can check in, but you can never leave.]]

--> '''Roberto''': You wouldn't happen to know anything about the strange things people have been reporting around here, have you?\\
'''Porter''': Room 610 - Block B. The elevator is just through these doors, straight ahead on the right.

''Fobia - St. Dinfna Hotel'' is a SurvivalHorror-themed FirstPersonShooter made by Pulsatrix, an indie studio based in Brazil and released by Maximum Games.

Set in Treze Trilhas (a real-life municipality somewhere in south Brazil), the St. Dinfina Hotel has been the subject of rumors by locals. Rumors about mysterious, paranormal activity, illegal experimentations and attempts to bridge the real world with the underworld. As the local legend goes, the hotel was once site of a cult called the Sacred Trail, who's responsible for wiping out the population of a nearby mining town back in the 1920s. After the hotel's construction, it was plagued by a series of unexplained disappearances over past several decades, and somehow still in operation despite the various incidents.

In September 2009, a recently-graduated Mass Communications student and amateur journalist, Roberto Leite Lopes, after being informed by his contact Stephanie Freitas from the journalist RSI forums, decides to investigate the hotel and uncover the mystery, only to be dragged into the same occultic conspiracy which has resurfaced in the hotel's basements. For starters, an unexpected encounter with a spooky ghost-girl in the toilet inexplicably drags Roberto into another realm before he realize a year had passed.

Also, there are zombies and giant monsters. ''Of course.''

The game draws plenty of inspiration from the ''Franchise/ResidentEvil'' games, with online review noting the first-person graphics and puzzle-solving mechanics bearing similarities to ''VideoGame/ResidentEvil7'' (then the most recent installment).

----
!! Enjoy your stay. '''''FOREVER'''''.
* AdvertisedExtra: Despite being featured in most promotional materials, Emily (the girl in a gasmask) only appears near the end, for less than ten minutes.
* ApocalypticLog: Roberto can come across various notes from other hotel residents who got stranded in St. Dinfna. And then there's this chilling digital voice recorder message:
--> '''Unknown Female Voice''': Something is definitely wrong here...\\
It all started after I head that loud buzzing noise coming from Room 610.\\
That was the first time I saw the girl... then these horrible monsters starts showing up.\\
The Hotel has gone to shit. And these creatures seem to have taken over just about everywhere - inside and out.\\
Some people tried to leave the Hotel to get help. But... they never came back.\\
We're stuck. No communication, no food... God...\\
This feels like the fucking apocalypse...
* AbandonedMine: The last, last stage Roberto needs to contend with, a mine shaft from the 1920s [[spoiler:where he uncovers the last conspiracy of the Sacred Trail]].
* AttackOnTheHeart: The common zombie enemies are surprisingly durable (at least, compared to it's inspiration, ''Resident Evil'') but their hearts are exposed, ''glowing'' organs on their chests. Obviously shooting them right there puts them down quickly.
* BadassBookworm: Roberto being an amateur journalist doesn't stop him from kicking ass and defeating giant monsters the moment he got his hands on a gun.
* BigCreepyCrawlies: Besides zombies, giant insects are another recurring enemy type.
* BlackoutBasement: So many stages are set in complete darkness, from the basements of the titular hotel to the cabin, mine shafts and woods in the 1920s levels, where visibility is limited to the reach of a flashlight.
* CameraAbuse: One with an in-universe justification at the end, where Roberto puts on a gasmask when fighting Aquilles [[spoiler:that last time in the secret facility near the ending]]. Roberto's gasmask gets punctured by Aquilles leading to a cracked hole from his POV, seen through the mask's damaged lens.
* CreepyBasement: The titular hotel's basement (surprise?). Not only are most of the lights out, it's also infested with gigantic insectoid monsters and undead who tends to ambush Roberto from the dark.
* DistantPrologue: In the opening prologue set in the 1960s, players obviously doesn't assume the role of Roberto Lopes. Instead, they play as Joao Luis, a captive imprisoned in St. Dinfna's dungeons, who escaped with a diary about him and hid it in a wall before he's abruptly recaptured. The game then skips to 2009, and later on players as Roberto can uncover Luis' diary.
* {{Expy}}: The bosses have some similarities to those from the ''Resident Evil'' series.
** Non-boss examples with the grub-like creatures, who latches on Roberto and tries chewing his health up like the leeches from ''VideoGame/ResidentEvil0''.
** The GiantSpider boss, for instance, is one to the Black Tiger from ''VideoGame/ResidentEvilRemake''. It's even fought in a similar cobweb-coated interior.
** The Pianist is based on Lisa Trevor, being a deformed mutant-woman (albeit with CreepilyLongArms instead of tentacles) who walks with a hunch and is a {{tragic|monster}} TorturedMonster who's visibly moaning in pain throughout her boss battle.
** Aquiles sounds a lot like the eponymous monster from ''VideoGame/ResidentEvil3Nemesis'', a genetically-empowered undead creature clad in a trench coat and an ImplacableMan who keeps chasing after Roberto. It even has an animation where it executes victims with it's empowered left hand (albeit with pincers instead of Nemmy's tentacles) by grabbing them via NeckLift and close-up penetration.
* HellHotel: The very premise of the game, being stuck in a hotel infested with zombies and monsters while uncovering it's dark secrets.
* IntrepidReporter: The player character, Roberto, a budding journalist intending to investigate the St. Dinfna for his latest scoop, rumors and scary myths be damned.
* ItWasADarkAndStormyNight: The opening FMV where Roberto arrives at St. Dinfna the first time is at dusk, in the middle of heavy downpour, just like every good horror story out there. Predictably, things go ''horribly'' wrong once he checks in.
--> '''Roberto''': The rain's really coming down hard now...
* MagicalCamera: Roberto can obtain a special camera which allows him to "see things in other worlds". Looking through the lens around St. Dinfna's interiors allows Roberto to catch glimpses of it's past supernatural activities, locate hidden entrances, and SeeTheInvisible.
* MeatMoss: The Hotel seems quite normal on the surface, but Roberto quickly realize somehting's amiss when he reach the basements - and realize the walls and floors are coated in plenty of meat-like growth, with fleshy tumors growing from the ground. And what appears to be ''intestines'' hanging from the ceilings.
* MindScrew: What else do you call a game where you're supposed to investigate an allegedly haunted hotel, [[spoiler:only to pass out for a year and uncover a futuristic conspiracy from '''2060''' intending to rewrite the present]]?
* MissingStepsPlan: In one of Roberto's recovered notes, one of the hotel's escaping guests wrote about how he successfully found out the combination code (645820) to the floor's exit, only to note a page later that "nobody told him he needs a bloody security keycard". Of course, it's up to Roberto to find the card.
* MultipleEnding: It depends on whether Roberto chose to [[spoiler:accept Christopher's WeCanRuleTogether offer by taking his hand, or [[ISurrenderSuckers grabbing the gun instead]]]].
** By taking [[spoiler:Christopher's hand, Chrisopher then reveals the Sacred Trail was formed in the '''2060s''', after Christopher and his fellow researchers discovers Emily, a young girl with latent psychic abilities and decide to use her to reshape time and history. Roberto accepts, Christopher sends him to the future, and the game abruptly ends]].
** If Roberto [[spoiler:grabs the gun, he managed to put one last bullet into Christopher. But Christopher doesn't die, and instead stabs Roberto repeatedly from Roberto's POV. The screen goes black, but after that Roberto regains consciousness, still alive and in the middle of the now abandoned cabin]].
* NumerologicalMotif: One of the game's puzzles requires Roberto to rearrange seven books in the library's shelf, in numerical order, to uncover an exit. Roberto obtains a copy of ''Literature/TheThreeMusketeers'' early on, and sees six other books arranged randomly with their spines visible - ''Seven'' Deadly Sins, The Bermuda ''Triangle'', ''6'' years, ''Literature/ATaleOfTwoCities'', ''Literature/OneFlewOverTheCuckoosNest'', and ''Literature/SlaughterhouseFive''. There's a rather nifty, clever detail hidden in here - ''Bermuda Triangle'' is the '''third''' book in order while ''Three Musketeers'' is the '''fourth''', because the latter book actually contains ''four'' musketeers (Artagnan, Athos, Porthos, Aramis)
* PersonalSpaceInvader: There's a small, grub-like enemy with sharp teeth whose sole attack is latching on Roberto and chewing his flesh up close. They usually deal ScratchDamage, and when they're caught Roberto will pull them out - with a graphic GrossUpCloseUp on said grub-creature - before stomping them underfoot.
* ThePlace: The titular hotel, where shit gets real and everything else goes wrong.
* PrecisionFStrike: Roberto usually doesn't swear that much (despite being alone in a monster-infested hotel) but he does get a good one when facing the first zombie. And later after fighting Aquilles the first time.
--> '''Roberto''': FUCK me - where the hell did that come from?\\
'''Roberto''': I came ''this'' close to being killed by some kind of giant monster with a ''fucking'' claw for a hand!
* RecurringBoss: Aquilles, the Nemesis expy, needs to be fought multiple times just like it's inspiration. The first few battles can be skipped by having Roberto run for exits though, but he might miss out clues or items.
* RedRightHand: Aquiles the mutant brute has a gigantic left hand bulging with ''exposed'' flesh, which ends in a fleshy {{power pincer|s}} which it uses for grabbing Roberto when up close.
* SadBattleMusic: The battle theme for the Pianist boss is a solemn piano score, to highlight her status as a TorturedMonster.
* ShoutOut:
** The library contains several classic works of literature, as noted under NumerologicalMotif.
** The game itself has enough references to the ''Resident Evil'' games, with it's bosses being direct expies. The underground laboratories even bears similarities to various Umbrella facilities.
** [[spoiler:For most of the game, Roberto is investigating a haunted hotel used for the occult, only to find out near the end that the hotel is a front for a high-tech facility filled with state-of-the-art equipment, and it's from ''there'' where all the undead and monstrosities are spawned from]]. So, ''Film/TheCabinInTheWoods''?
* SwitchingPOV: While Roberto is the game's protagonist, there are a few levels which flashes back to the 1920s, revolving around theSacred Trail's founder Christopher. There's also the first level with a prisoner named Joao Luis in play, but he doesn't appear after that.
* TinyHeadedBehemoth: The Pianist is a giant monster with the head of a regular human woman, taking up roughly 5% of her whole body.
* UndeadChild: For most of the game's first few areas, Roberto constantly catch glimpses of a creepy ghost girl who usually appears few paces in front of him, as if bidding him to follow her. That's before he realize there are monsters around. [[spoiler:The girl is revealed at the end as Emily, who's not a ghost, but a [[PsychicChildren child with psychic abilities]] under Christopher's commands]].
* TheVoice: Roberto's liaison, Stephanie, who only appears via radio but isn't shown onscreen. [[spoiler:She finally appears in person at the end, when Roberto meets Christopher and uncovers the Sacred Trail]].
* WhamLine: After Roberto regains consciousness, and managed to contact his liaison, Stephanie.
--> '''Stephanie''': No... no, that is not possible! There's no way! How are you still here? It's been ''over a year'' since I told you to come here... I thought they killed you!
* YouMonster: [[spoiler:Roberto said this word-for-word when confronting Christopher at the end, after seeing Christopher stab Emily in her guts]]. The latter isn't fazed by it.
--> '''Christopher''': Monster, psycopath... God. I've been called many things over the last century, Roberto.
----

Top