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''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by Creator/ThatGameCompany, creators of ''[[VideoGame/{{Flow}} flOw]]'' and ''Videogame/{{Journey}}'', and described as their '"[[ArtGame video game version of a poem]]." The game takes place within the dreams of a lonely potted flower upon the windowsill of a rather dreary city apartment.

to:


''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by Creator/ThatGameCompany, creators of ''[[VideoGame/{{Flow}} flOw]]'' and ''Videogame/{{Journey}}'', and described as their '"[[ArtGame video game version of a poem]]." The game takes place within the dreams of a lonely potted flower upon the windowsill of a rather dreary city apartment.



* EasterEgg: A hidden area in Dream 3 contains audio and visual references to ''[[VideoGame/{{Flow}} flOw]]'', and a trophy of the same name for finding it. In addition, [[spoiler:in the ending cutscene, some graffiti can be found also referencing ''flOw''.]]

to:

* EasterEgg: A hidden area in Dream 3 contains audio and visual references to ''[[VideoGame/{{Flow}} flOw]]'', ''VideoGame/{{flOw}}'', and a trophy of the same name for finding it. In addition, [[spoiler:in the ending cutscene, some graffiti can be found also referencing ''flOw''.]]''flOw'']].

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How To Alphabetize Things - "titles starting with numbers are alphabetized digit by digit, not by their value"


* HundredPercentCompletion: There are secret flowers throughout the game which can be collected to achieve this.



* HundredPercentCompletion: There are secret flowers throughout the game which can be collected to achieve this.
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Added context for some Zero Context Examples


%%* LevelGoal: Clearly marked in the first 5 levels. [[spoiler: You won't reach the fifth one in the fifth level, so the 6th flower has to finish where 5th one left off.]]

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%%* * LevelGoal: Clearly marked in A swirling vortex of wind marks the first 5 levels. end point of each level. [[spoiler: You won't reach the fifth one in the fifth level, so the 6th flower has to finish where 5th one left off.]]



%%* SceneryGorn: The end of [[spoiler:Dream 4]], the entirety of [[spoiler:Dream 5]], and initially [[spoiler:Dream 6]]

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%%* * SceneryGorn: The [[spoiler:From the end of [[spoiler:Dream 4]], Dream 4 up through the entirety beginning of [[spoiler:Dream 5]], Dream 6, the aesthetic is rife with twisted, black, and initially [[spoiler:Dream 6]]lifeless UrbanRuins.]]



%%* AStormIsComing: End of the Dream 4.

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%%* * AStormIsComing: End of The thunderstorm that brews in [[spoiler:Dream 4 portends the bleak tone of Dream 4.5]].



%%* WhamEpisode: The end of Dream 4.

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%%* * WhamEpisode: The end of Everything is lovely until [[spoiler:the fuse box breaks in Dream 4.4]], at which point the tone suddenly becomes sinister and eerie.

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* EleventhHourSuperpower: In the final level, you gain the power to break the girders, healing the areas around them.



* EleventhHourSuperpower: In the final level, you gain the power to break the girders, healing the areas around them.

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* HundredPercentCompletion: There are secret flowers throughout the game which can be collected to achieve this.



* DreamsOfFlying: In the flower's dreams, it imagines soaring on the wind.



* HundredPercentCompletion: There are secret flowers throughout the game which can be collected to achieve this.

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* HundredPercentCompletion: There are secret flowers throughout the game which can be collected to achieve this.OneWordTitle: It's about a flower, after all.

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All The Worlds Are A Stage is the video game subtrope of Final Exam Finale. Fixed ZCEs, removed inaccurate ones.


%% Zero Context Examples have been commented out please add context before un-commenting them.

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%%
%%
%% Zero Context Examples have been commented out please out. Please add context before un-commenting them.
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%%



''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by Creator/ThatGameCompany, creators of such works as ''[[VideoGame/{{Flow}} flOw]]'' and ''Videogame/{{Journey}}'', and described as their '[[ArtGame video game version of a poem]]'. The game takes place within the dreams of a lonely flower upon the windowsill of a rather dreary city apartment.

With the 'completion' of each dream, more flowers appear upon the windowsill, and the apartment grows ever less run-down while the view out of the window grows ever more picturesque. Actual game-play consists, for the most part, of guiding a single, wind-borne petal of the presently dreaming flower, awakening other flowers and adding a petal from each to your own, until you find yourself guiding a great, winding current of blossoms and petals (along with the occasional leaf) through the game's vast and varied landscapes while the ambient music [[VariableMix shifts and changes]] according to locations, movements, and events.

As the game's wordless story progresses, it takes on an increasingly subdued and eventually sinister tone, until the player finds themselves witness to a triumphant charge to bring back life to a once beautiful landscape and city.

to:

''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by Creator/ThatGameCompany, creators of such works as ''[[VideoGame/{{Flow}} flOw]]'' and ''Videogame/{{Journey}}'', and described as their '[[ArtGame '"[[ArtGame video game version of a poem]]'. poem]]." The game takes place within the dreams of a lonely potted flower upon the windowsill of a rather dreary city apartment.

With the 'completion' completion of each dream, more flowers appear upon the windowsill, and the apartment grows ever less run-down while the view out of the window grows ever more picturesque. Actual game-play consists, for the most part, of guiding a single, wind-borne petal of the presently dreaming flower, awakening other flowers and adding a petal from each to your own, until you find yourself guiding a great, winding current of blossoms and petals (along with the occasional leaf) through the game's vast and varied landscapes while the ambient music [[VariableMix shifts and changes]] according to locations, movements, and events.

As the game's wordless story progresses, it takes on an increasingly subdued and eventually sinister tone, until the player finds themselves themself witness to a triumphant charge to bring back life to a once beautiful landscape and city.



%%* AfterTheEnd: Perhaps implicit, given the state of all things artificial.
* AllTheWorldsAreAStage / FinalExamFinale: A subtle version. The final dream passes through areas inspired by each previous dream: [[spoiler:beginning with "awakening" the city; then restoring colour; speeding along the highway 'canyons'; the sky darkens to night; and finally an area overrun with girders.]]

to:

%%* * AfterTheEnd: Perhaps implicit, given In the state flower's dreams, it makes its way through a landscape that seems to be the ruins of all things artificial.
modern civilization, revitalizing them.
* AllTheWorldsAreAStage / FinalExamFinale: AllTheWorldsAreAStage: A subtle version. The final dream passes through areas inspired by each previous dream: [[spoiler:beginning with "awakening" the city; then restoring colour; speeding along the highway 'canyons'; the sky darkens darkening to night; and finally an area overrun with girders.]]



%%* CherryBlossoms: Dream 6.
%%* TheCorruption: [[spoiler:Girders.]]



%% * EarnYourHappyEnding
%%* EverythingsBetterWithRainbows: End of Dream 2.
%%* EvilTowerOfOminousness: Seen in Dream 6. Fortunately, it will be [[spoiler: Transformed into a giant flowering tree at the end.]]
%%* {{Foreshadowing}}: At the end of Dream 3 and 4, you'll get to see what you'll be facing in the next dream in the distance.
%% * GenreBusting
* GlowingFlora: Several flowers are glowing faintly during daytime, but Dream 4, which takes place at nighttime, takes it to [[SceneryPorn breathtakingly gorgeous extremes]], with entire fields of luminous flowers looking like pretty fireflies.
%%* GrayRainOfDepression: Dream 5.
%%* GreenHillZone: Dream 1.
%%* HappyRain: End of the Dream 2. Starts as Gray Drizzle of Depression.

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%% * EarnYourHappyEnding
%%* EverythingsBetterWithRainbows: End of
DramaticThunder: Loud thunder and lighting can be heard and seen throughout Dream 2.
%%* EvilTowerOfOminousness: Seen
5.
* EasterEgg: A hidden area
in Dream 6. Fortunately, it will be [[spoiler: Transformed into 3 contains audio and visual references to ''[[VideoGame/{{Flow}} flOw]]'', and a giant flowering tree at trophy of the end.same name for finding it. In addition, [[spoiler:in the ending cutscene, some graffiti can be found also referencing ''flOw''.]]
%%* * EleventhHourSuperpower: In the final level, you gain the power to break the girders, healing the areas around them.
* EverythingsBetterWithRainbows: At the end of Dream 2, a rainbow arcs across the sky, just to top off the peaceful tone.
* EvilTowerOfOminousness: The massive, girder-filled structure seen throughout Dream 6. Fortunately, it will be [[spoiler: transformed into a giant flowering tree at the end.]]
*
{{Foreshadowing}}: At the end of Dream 3 and 4, you'll get to you can see what the electrical structures you'll be facing in the next dream in the distance.
%% * GenreBusting
GenreBusting: It's not easily classifiable, not least because you play as a petal on the wind.
* GlowingFlora: Several flowers are can be seen glowing faintly during daytime, but Dream 4, which takes place at nighttime, takes it to [[SceneryPorn breathtakingly gorgeous extremes]], with entire fields of luminous flowers looking like pretty fireflies.
%%* GrayRainOfDepression: Dream 5.
%%*
* GreenAesop: Evil is represented by old run-down power girders, and the game follows you replacing them with clean WindTurbinePower while growing flowers and rehabilitating grass.
*
GreenHillZone: Dream 1.
%%* HappyRain: End
1 takes place in a verdant meadow full of flowers.
* HighVoltageDeath: The broken electrical girders will zap you in certain areas, burning a substantial part of your petal train. You can never lose your initial petal, however.
* HopeSproutsEternal: The revitalization
of the Dream 2. Starts as Gray Drizzle world is accomplished through flowers, and the final shot of Depression.the game is of a yellow flower growing atop concrete in the now-brighter city.



%%* ItsAllUpstairsFromHere: [[spoiler:The final spire in Dream 6]].

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%%* * ItsAllUpstairsFromHere: [[spoiler:The final spire in Dream 6]].6, which must be climbed all the way to the top to finish the game.]]



* LuddWasRight: [[spoiler: Actually averted, despite the evil electric Girders. The last stage has you repairing a very non-evil city. Also, Dream 4 has the lampposts as integral and adding to the beauty.]]

to:

* LuddWasRight: [[spoiler: Actually [[spoiler:Actually averted, despite the evil electric Girders. girders. The last stage has you repairing a very non-evil city.city with clean energy. Also, Dream 4 has the lampposts as integral and adding to the beauty.]]



* MoodWhiplash: At the end of the Dream 4. [[spoiler: It suddenly gets dark when one of the lights fails.]]
** A smaller one appears in Dream 3. You're rushing through canyons at high speed and suddenly a lively melody will be replaced with a much calmer one, and the sky rolls on into sunset.
%%* NoFlowInCGI: Averted, big time.
%%* HundredPercentCompletion: Secret flowers.
%%* PetalPower: Combined with [[BlowYouAway wind]], these are the only things you use.
%%* PowerGlows: Dreams 4 and 6

to:

* MoodWhiplash: MoodWhiplash:
**
At the end of the Dream 4. [[spoiler: It suddenly gets dark 4, [[spoiler:the triumphant tone shifts abruptly to foreboding when one of the lights fails.fuse boxes sparks out.]]
** A smaller one appears in Dream 3. You're rushing through canyons at high speed speed, and suddenly a the lively melody will be replaced with a much calmer one, and the sky rolls on into sunset.
%%* NoFlowInCGI: Averted, big time.
%%*
* HundredPercentCompletion: Secret flowers.
%%*
There are secret flowers throughout the game which can be collected to achieve this.
*
PetalPower: Combined with [[BlowYouAway wind]], these flower petals are the only things you use.
%%*
use. You collect one new petal from each flower you open.
*
PowerGlows: In Dreams 4 and 66, you consume so many petals that your main petal becomes a glowing ball of light--extra fast and powerful.
* RainbowMotif: Each of the six levels is represented by a different-colored potted flower, all of which are arranged in rainbow order on the desk.



%%* RuleOfEmpathy

to:

%%* RuleOfEmpathy* RedAndBlackAndEvilAllOver: The girders pre-healing are black, with red glowing lights. The final EvilTowerOfOminousness is composed entirely of these.



%%* SceneryPorn: Near everywhere, especially the meadows.
* SequelEscalation: One can't help but see the step in titles from ''flOw'' to ''Flower'' as this.
* ShoutOut: A hidden area in Dream 3 contains audio and visual references to ''[[VideoGame/{{Flow}} flOw]]''. In addition, [[spoiler:in the ending cutscene, some graffiti can be found also referencing ''flOw''.]]
* SpiritualSuccessor: To an earlier game of [[http://thatgamecompany.com/ thatgamecompany]]'s, ''[[http://thatgamecompany.com/games/cloud/ Cloud]]''.

to:

%%* * SceneryPorn: Near everywhere, especially the The game is filled with beautiful vistas, including a sunset and rolling meadows.
* SequelEscalation: One can't help but see the step in titles from ''flOw'' to ''Flower'' as this.
* ShoutOut: A hidden area in Dream 3 contains audio and visual references to ''[[VideoGame/{{Flow}} flOw]]''. In addition, [[spoiler:in the ending cutscene, some graffiti can be found also referencing ''flOw''.]]
*
%%* SpiritualSuccessor: To an earlier game of [[http://thatgamecompany.com/ thatgamecompany]]'s, ''[[http://thatgamecompany.com/games/cloud/ Cloud]]''.



* VariableMix: The game's music reacts in various, usually subtle ways to events and actions on the part of the player.
%% * WidgetSeries

to:

* VariableMix: The game's music reacts in various, usually subtle ways to events and actions on the part of the player.
%% * WidgetSeries
player. Each color of flower also makes a certain note when opened, adding further layers to the score.



%%* WorldHealingWave: Happens at the end of some chapters.
%%** A smaller "area-healing wave" (turning the grass from brown to green, or causing nearby objects to turn from grey to color, or other such effects) often follows making key flowers bloom.

to:

%%* * WorldHealingWave: Happens at In certain areas, opening all the end of some chapters.
%%** A smaller "area-healing wave" (turning the grass from brown to green, or causing nearby objects to turn from grey to color, or other such effects) often follows making key
flowers bloom.will send out a ripple healing the dying grass and growing more blossoms.
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None


* AfterTheEnd: Perhaps implicit, given the state of all things artificial.

to:

* %%* AfterTheEnd: Perhaps implicit, given the state of all things artificial.



* CherryBlossoms: Dream 6.
* TheCorruption: [[spoiler:Girders.]]

to:

* %%* CherryBlossoms: Dream 6.
* %%* TheCorruption: [[spoiler:Girders.]]



* EverythingsBetterWithRainbows: End of Dream 2.
* EvilTowerOfOminousness: Seen in Dream 6. Fortunately, it will be [[spoiler: Transformed into a giant flowering tree at the end.]]
* {{Foreshadowing}}: At the end of Dream 3 and 4, you'll get to see what you'll be facing in the next dream in the distance.

to:

* %%* EverythingsBetterWithRainbows: End of Dream 2.
* %%* EvilTowerOfOminousness: Seen in Dream 6. Fortunately, it will be [[spoiler: Transformed into a giant flowering tree at the end.]]
* %%* {{Foreshadowing}}: At the end of Dream 3 and 4, you'll get to see what you'll be facing in the next dream in the distance.



* GrayRainOfDepression: Dream 5.
* GreenHillZone: Dream 1.
* HappyRain: End of the Dream 2. Starts as Gray Drizzle of Depression.

to:

* %%* GrayRainOfDepression: Dream 5.
* %%* GreenHillZone: Dream 1.
* %%* HappyRain: End of the Dream 2. Starts as Gray Drizzle of Depression.



* ItsAllUpstairsFromHere: [[spoiler:The final spire in Dream 6]].
* LevelGoal: Clearly marked in the first 5 levels. [[spoiler: You won't reach the fifth one in the fifth level, so the 6th flower has to finish where 5th one left off.]]

to:

* %%* ItsAllUpstairsFromHere: [[spoiler:The final spire in Dream 6]].
* %%* LevelGoal: Clearly marked in the first 5 levels. [[spoiler: You won't reach the fifth one in the fifth level, so the 6th flower has to finish where 5th one left off.]]



* NoFlowInCGI: Averted, big time.
* HundredPercentCompletion: Secret flowers.
* PetalPower: Combined with [[BlowYouAway wind]], these are the only things you use.
* PowerGlows: Dreams 4 and 6

to:

* %%* NoFlowInCGI: Averted, big time.
* %%* HundredPercentCompletion: Secret flowers.
* %%* PetalPower: Combined with [[BlowYouAway wind]], these are the only things you use.
* %%* PowerGlows: Dreams 4 and 6



%% * RuleOfEmpathy
* SceneryGorn: The end of [[spoiler:Dream 4]], the entirety of [[spoiler:Dream 5]], and initially [[spoiler:Dream 6]]
* SceneryPorn: Near everywhere, especially the meadows.

to:

%% * %%* RuleOfEmpathy
* %%* SceneryGorn: The end of [[spoiler:Dream 4]], the entirety of [[spoiler:Dream 5]], and initially [[spoiler:Dream 6]]
* %%* SceneryPorn: Near everywhere, especially the meadows.



* AStormIsComing: End of the Dream 4.

to:

* %%* AStormIsComing: End of the Dream 4.



* WhamEpisode: The end of Dream 4.

to:

* %%* WhamEpisode: The end of Dream 4.



* WorldHealingWave: Happens at the end of some chapters.
** A smaller "area-healing wave" (turning the grass from brown to green, or causing nearby objects to turn from grey to color, or other such effects) often follows making key flowers bloom.

to:

* %%* WorldHealingWave: Happens at the end of some chapters.
** %%** A smaller "area-healing wave" (turning the grass from brown to green, or causing nearby objects to turn from grey to color, or other such effects) often follows making key flowers bloom.
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None

Added DiffLines:

* GlowingFlora: Several flowers are glowing faintly during daytime, but Dream 4, which takes place at nighttime, takes it to [[SceneryPorn breathtakingly gorgeous extremes]], with entire fields of luminous flowers looking like pretty fireflies.


Added DiffLines:

* WindTurbinePower: Most of Dream 3 revolves around powering up wind turbines so they can blow wind and help progression within the level.
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None


* SequelEscalation: One can't help but see the step from ''flOw'' to ''Flower'' as this.

to:

* SequelEscalation: One can't help but see the step in titles from ''flOw'' to ''Flower'' as this.
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None

Added DiffLines:

* SequelEscalation: One can't help but see the step from ''flOw'' to ''Flower'' as this.
Is there an issue? Send a MessageReason:
None


* ShoutOut: A hidden area in Dream 3 contains audio and visual references to ''flOw''. In addition, [[spoiler:in the ending cutscene, some graffiti can be found also referencing flOw.]]

to:

* ShoutOut: A hidden area in Dream 3 contains audio and visual references to ''flOw''. ''[[VideoGame/{{Flow}} flOw]]''. In addition, [[spoiler:in the ending cutscene, some graffiti can be found also referencing flOw.''flOw''.]]
Is there an issue? Send a MessageReason:
None


''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by Creator/ThatGameCompany, creators of such works as ''[[http://thatgamecompany.com/games/flow/ flOw]]'' and ''Videogame/{{Journey}}'', and described as their '[[ArtGame video game version of a poem]]'. The game takes place within the dreams of a lonely flower upon the windowsill of a rather dreary city apartment.

to:

''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by Creator/ThatGameCompany, creators of such works as ''[[http://thatgamecompany.com/games/flow/ ''[[VideoGame/{{Flow}} flOw]]'' and ''Videogame/{{Journey}}'', and described as their '[[ArtGame video game version of a poem]]'. The game takes place within the dreams of a lonely flower upon the windowsill of a rather dreary city apartment.
Is there an issue? Send a MessageReason:
None


* TheDevTeamThinksOfEverything: A minor example in Dreams 5 and 6. [[spoiler:Normally at the end of Dream 5, your petal will fall to the ground before it can reach the goal, and a new one will take its place at the beginning of Dream 6. However, if you finish Dream 5 without getting zapped, the level will just end abruptly without your petal dying, and you'll begin Dream 6 controlling the same petal (albeit without all the petals you collected in Dream 5 trailing it) until you reach the nearby goal.]]

to:

* TheDevTeamThinksOfEverything: DevelopersForesight: A minor example in Dreams 5 and 6. [[spoiler:Normally at the end of Dream 5, your petal will fall to the ground before it can reach the goal, and a new one will take its place at the beginning of Dream 6. However, if you finish Dream 5 without getting zapped, the level will just end abruptly without your petal dying, and you'll begin Dream 6 controlling the same petal (albeit without all the petals you collected in Dream 5 trailing it) until you reach the nearby goal.]]
Is there an issue? Send a MessageReason:
None


* [[spoiler:AfterTheEnd]]: Perhaps implicit, given the state of all things artificial.

to:

* [[spoiler:AfterTheEnd]]: AfterTheEnd: Perhaps implicit, given the state of all things artificial.



* [[spoiler:TheCorruption]]: [[spoiler:Girders.]]

to:

* [[spoiler:TheCorruption]]: TheCorruption: [[spoiler:Girders.]]



* [[spoiler:EvilTowerOfOminousness]]: Seen in Dream 6. Fortunately, it will be [[spoiler: Transformed into a giant flowering tree at the end.]]

to:

* [[spoiler:EvilTowerOfOminousness]]: EvilTowerOfOminousness: Seen in Dream 6. Fortunately, it will be [[spoiler: Transformed into a giant flowering tree at the end.]]



* [[spoiler:GrayRainOfDepression]]: Dream 5.

to:

* [[spoiler:GrayRainOfDepression]]: GrayRainOfDepression: Dream 5.



* [[HappyRain Happy Drizzle]]: End of the Dream 2. Starts as Gray Drizzle of Depression.

to:

* [[HappyRain Happy Drizzle]]: HappyRain: End of the Dream 2. Starts as Gray Drizzle of Depression.



* [[spoiler:SceneryGorn]]: The end of [[spoiler:Dream 4]], the entirety of [[spoiler:Dream 5]], and initially [[spoiler:Dream 6]]

to:

* [[spoiler:SceneryGorn]]: SceneryGorn: The end of [[spoiler:Dream 4]], the entirety of [[spoiler:Dream 5]], and initially [[spoiler:Dream 6]]



* [[spoiler:AStormIsComing]]: End of the Dream 4.

to:

* [[spoiler:AStormIsComing]]: AStormIsComing: End of the Dream 4.



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None



to:

** A smaller "area-healing wave" (turning the grass from brown to green, or causing nearby objects to turn from grey to color, or other such effects) often follows making key flowers bloom.
Is there an issue? Send a MessageReason:
Edited Shout Out.


* ShoutOut: A hidden area in Dream 3 contains audio and visual references to ''flOw''.

to:

* ShoutOut: A hidden area in Dream 3 contains audio and visual references to ''flOw''. In addition, [[spoiler:in the ending cutscene, some graffiti can be found also referencing flOw.]]

Added: 94

Changed: 144

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None


%% Zero Context Examples have been commented out please add context before un-commenting them.



* [[spoiler:AfterTheEnd]] -- Perhaps implicit, given the state of all things artificial.
* AllTheWorldsAreAStage / FinalExamFinale -- A subtle version. The final dream passes through areas inspired by each previous dream: [[spoiler:beginning with "awakening" the city; then restoring colour; speeding along the highway 'canyons'; the sky darkens to night; and finally an area overrun with girders.]]
* AntiPoopSocking -- There's a trophy for waiting ten minutes between levels. There's another for going a week without playing the game.
* BeautifulVoid -- There's no one but the wind, flowers and landscapes. The only animal seen is during an ending.
* BlowYouAway -- You have the power to control the wind. Combined with PetalPower.
* CherryBlossoms -- Dream 6.
* [[spoiler:TheCorruption]] -- [[spoiler:Girders.]]
* TheDevTeamThinksOfEverything -- A minor example in Dreams 5 and 6. [[spoiler:Normally at the end of Dream 5, your petal will fall to the ground before it can reach the goal, and a new one will take its place at the beginning of Dream 6. However, if you finish Dream 5 without getting zapped, the level will just end abruptly without your petal dying, and you'll begin Dream 6 controlling the same petal (albeit without all the petals you collected in Dream 5 trailing it) until you reach the nearby goal.]]
* EarnYourHappyEnding
* EverythingsBetterWithRainbows -- End of Dream 2.
* [[spoiler:EvilTowerOfOminousness]] -- Seen in Dream 6. Fortunately, it will be [[spoiler: Transformed into a giant flowering tree at the end.]]
* {{Foreshadowing}} -- At the end of Dream 3 and 4, you'll get to see what you'll be facing in the next dream in the distance.
* GenreBusting
* [[spoiler:GrayRainOfDepression]] -- Dream 5.
* GreenHillZone -- Dream 1.
* [[HappyRain Happy Drizzle]] -- End of the Dream 2. Starts as Gray Drizzle of Depression.
* InvisibleWall -- A strong gust of wind will turn you around if you try to go past the level boundaries.
* ItsAllUpstairsFromHere -- [[spoiler:The final spire in Dream 6]].
* LevelGoal -- Clearly marked in the first 5 levels. [[spoiler: You won't reach the fifth one in the fifth level, so the 6th flower has to finish where 5th one left off.]]
* LuddWasRight -- [[spoiler: Actually averted, despite the evil electric Girders. The last stage has you repairing a very non-evil city. Also, Dream 4 has the lampposts as integral and adding to the beauty.]]
* MiniGameCredits -- An independent level where each flower is inscribed with a developer's name. It can be played and replayed whenever one wants, [[CallBack all the gameplay mechanics from previous levels make an appearance]], and you get a trophy for collecting all the petals.
* MoodWhiplash -- At the end of the Dream 4. [[spoiler: It suddenly gets dark when one of the lights fails.]]

to:

* [[spoiler:AfterTheEnd]] -- [[spoiler:AfterTheEnd]]: Perhaps implicit, given the state of all things artificial.
* AllTheWorldsAreAStage / FinalExamFinale -- FinalExamFinale: A subtle version. The final dream passes through areas inspired by each previous dream: [[spoiler:beginning with "awakening" the city; then restoring colour; speeding along the highway 'canyons'; the sky darkens to night; and finally an area overrun with girders.]]
* AntiPoopSocking -- AntiPoopSocking: There's a trophy for waiting ten minutes between levels. There's another for going a week without playing the game.
* BeautifulVoid -- BeautifulVoid: There's no one but the wind, flowers and landscapes. The only animal seen is during an ending.
* BlowYouAway -- BlowYouAway: You have the power to control the wind. Combined with PetalPower.
* CherryBlossoms -- CherryBlossoms: Dream 6.
* [[spoiler:TheCorruption]] -- [[spoiler:TheCorruption]]: [[spoiler:Girders.]]
* TheDevTeamThinksOfEverything -- TheDevTeamThinksOfEverything: A minor example in Dreams 5 and 6. [[spoiler:Normally at the end of Dream 5, your petal will fall to the ground before it can reach the goal, and a new one will take its place at the beginning of Dream 6. However, if you finish Dream 5 without getting zapped, the level will just end abruptly without your petal dying, and you'll begin Dream 6 controlling the same petal (albeit without all the petals you collected in Dream 5 trailing it) until you reach the nearby goal.]]
%% * EarnYourHappyEnding
* EverythingsBetterWithRainbows -- EverythingsBetterWithRainbows: End of Dream 2.
* [[spoiler:EvilTowerOfOminousness]] -- [[spoiler:EvilTowerOfOminousness]]: Seen in Dream 6. Fortunately, it will be [[spoiler: Transformed into a giant flowering tree at the end.]]
* {{Foreshadowing}} -- {{Foreshadowing}}: At the end of Dream 3 and 4, you'll get to see what you'll be facing in the next dream in the distance.
%% * GenreBusting
* [[spoiler:GrayRainOfDepression]] -- [[spoiler:GrayRainOfDepression]]: Dream 5.
* GreenHillZone -- GreenHillZone: Dream 1.
* [[HappyRain Happy Drizzle]] -- Drizzle]]: End of the Dream 2. Starts as Gray Drizzle of Depression.
* InvisibleWall -- InvisibleWall: A strong gust of wind will turn you around if you try to go past the level boundaries.
* ItsAllUpstairsFromHere -- ItsAllUpstairsFromHere: [[spoiler:The final spire in Dream 6]].
* LevelGoal -- LevelGoal: Clearly marked in the first 5 levels. [[spoiler: You won't reach the fifth one in the fifth level, so the 6th flower has to finish where 5th one left off.]]
* LuddWasRight -- LuddWasRight: [[spoiler: Actually averted, despite the evil electric Girders. The last stage has you repairing a very non-evil city. Also, Dream 4 has the lampposts as integral and adding to the beauty.]]
* MiniGameCredits -- MiniGameCredits: An independent level where each flower is inscribed with a developer's name. It can be played and replayed whenever one wants, [[CallBack all the gameplay mechanics from previous levels make an appearance]], and you get a trophy for collecting all the petals.
* MoodWhiplash -- MoodWhiplash: At the end of the Dream 4. [[spoiler: It suddenly gets dark when one of the lights fails.]]



* NoFlowInCGI -- Averted, big time.
* HundredPercentCompletion -- Secret flowers.
* PetalPower -- Combined with [[BlowYouAway wind]], these are the only things you use.
* PowerGlows -- Dreams 4 and 6
* RecurringRiff -- A certain 4-note motif can be heard in all of the dreams.
* RuleOfEmpathy
* [[spoiler:SceneryGorn]] -- The end of [[spoiler:Dream 4]], the entirety of [[spoiler:Dream 5]], and initially [[spoiler:Dream 6]]
* SceneryPorn -- Near everywhere, especially the meadows.
* ShoutOut -- A hidden area in Dream 3 contains audio and visual references to ''flOw''.
* SpiritualSuccessor -- To an earlier game of [[http://thatgamecompany.com/ thatgamecompany]]'s, ''[[http://thatgamecompany.com/games/cloud/ Cloud]]''.
* [[spoiler:AStormIsComing]] -- End of the Dream 4.
* VariableMix -- The game's music reacts in various, usually subtle ways to events and actions on the part of the player.
* WidgetSeries
* WhamEpisode -- The end of Dream 4.
* WorldHealingWave -- Happens at the end of some chapters.

to:

* NoFlowInCGI -- NoFlowInCGI: Averted, big time.
* HundredPercentCompletion -- HundredPercentCompletion: Secret flowers.
* PetalPower -- PetalPower: Combined with [[BlowYouAway wind]], these are the only things you use.
* PowerGlows -- PowerGlows: Dreams 4 and 6
* RecurringRiff -- RecurringRiff: A certain 4-note motif can be heard in all of the dreams.
%% * RuleOfEmpathy
* [[spoiler:SceneryGorn]] -- [[spoiler:SceneryGorn]]: The end of [[spoiler:Dream 4]], the entirety of [[spoiler:Dream 5]], and initially [[spoiler:Dream 6]]
* SceneryPorn -- SceneryPorn: Near everywhere, especially the meadows.
* ShoutOut -- ShoutOut: A hidden area in Dream 3 contains audio and visual references to ''flOw''.
* SpiritualSuccessor -- SpiritualSuccessor: To an earlier game of [[http://thatgamecompany.com/ thatgamecompany]]'s, ''[[http://thatgamecompany.com/games/cloud/ Cloud]]''.
* [[spoiler:AStormIsComing]] -- [[spoiler:AStormIsComing]]: End of the Dream 4.
* VariableMix -- VariableMix: The game's music reacts in various, usually subtle ways to events and actions on the part of the player.
%% * WidgetSeries
* WhamEpisode -- WhamEpisode: The end of Dream 4.
* WorldHealingWave -- WorldHealingWave: Happens at the end of some chapters.
Is there an issue? Send a MessageReason:
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''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by Creator/ThatGameCompany, creators of such works as ''[[http://thatgamecompany.com/games/flow/ flOw]]'' and ''Videogame/{{Journey}}'', and described as their 'video game version of a poem'. The game takes place within the dreams of a lonely flower upon the windowsill of a rather dreary, city apartment.

to:

''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by Creator/ThatGameCompany, creators of such works as ''[[http://thatgamecompany.com/games/flow/ flOw]]'' and ''Videogame/{{Journey}}'', and described as their 'video '[[ArtGame video game version of a poem'. poem]]'. The game takes place within the dreams of a lonely flower upon the windowsill of a rather dreary, dreary city apartment.



* [[spoiler:AfterTheEnd]] - Perhaps implicit, given the state of all things artificial.
* AllTheWorldsAreAStage / FinalExamFinale - A subtle version. The final dream passes through areas inspired by each previous dream: [[spoiler:beginning with "awakening" the city; then restoring colour; speeding along the highway 'canyons'; the sky darkens to night; and finally an area overrun with girders.]]
* AntiPoopSocking: There's a trophy for waiting ten minutes between levels. There's another for going a week without playing the game.
* BeautifulVoid - There's no one but the wind, flowers and landscapes. The only animal seen is during an ending.
* BlowYouAway - You have the power to control the wind. Combined with PetalPower.
* CherryBlossoms - Dream 6.
* [[spoiler:TheCorruption]] - [[spoiler:Girders.]]
* TheDevTeamThinksOfEverything - A minor example in Dreams 5 and 6. [[spoiler:Normally at the end of Dream 5, your petal will fall to the ground before it can reach the goal, and a new one will take its place at the beginning of Dream 6. However, if you finish Dream 5 without getting zapped, the level will just end abruptly without your petal dying, and you'll begin Dream 6 controlling the same petal (albeit without all the petals you collected in Dream 5 trailing it) until you reach the nearby goal.]]

to:

* [[spoiler:AfterTheEnd]] - -- Perhaps implicit, given the state of all things artificial.
* AllTheWorldsAreAStage / FinalExamFinale - -- A subtle version. The final dream passes through areas inspired by each previous dream: [[spoiler:beginning with "awakening" the city; then restoring colour; speeding along the highway 'canyons'; the sky darkens to night; and finally an area overrun with girders.]]
* AntiPoopSocking: AntiPoopSocking -- There's a trophy for waiting ten minutes between levels. There's another for going a week without playing the game.
* BeautifulVoid - -- There's no one but the wind, flowers and landscapes. The only animal seen is during an ending.
* BlowYouAway - -- You have the power to control the wind. Combined with PetalPower.
* CherryBlossoms - -- Dream 6.
* [[spoiler:TheCorruption]] - -- [[spoiler:Girders.]]
* TheDevTeamThinksOfEverything - -- A minor example in Dreams 5 and 6. [[spoiler:Normally at the end of Dream 5, your petal will fall to the ground before it can reach the goal, and a new one will take its place at the beginning of Dream 6. However, if you finish Dream 5 without getting zapped, the level will just end abruptly without your petal dying, and you'll begin Dream 6 controlling the same petal (albeit without all the petals you collected in Dream 5 trailing it) until you reach the nearby goal.]]



* EverythingsBetterWithRainbows - End of Dream 2.
* [[spoiler:EvilTowerOfOminousness]] - Seen in Dream 6. Fortunately, it will be [[spoiler: Transformed into a giant flowering tree at the end.]]
* {{Foreshadowing}} - At the end of Dream 3 and 4, you'll get to see what you'll be facing in the next dream in the distance.

to:

* EverythingsBetterWithRainbows - -- End of Dream 2.
* [[spoiler:EvilTowerOfOminousness]] - -- Seen in Dream 6. Fortunately, it will be [[spoiler: Transformed into a giant flowering tree at the end.]]
* {{Foreshadowing}} - -- At the end of Dream 3 and 4, you'll get to see what you'll be facing in the next dream in the distance.



* [[spoiler:GrayRainOfDepression]] - Dream 5.
* GreenHillZone - Dream 1.
* [[HappyRain Happy Drizzle]] - End of the Dream 2. Starts as Gray Drizzle of Depression.
* InvisibleWall - A strong gust of wind will turn you around if you try to go past the level boundaries.
* ItsAllUpstairsFromHere - [[spoiler:The final spire in Dream 6]].
* LevelGoal - Clearly marked in the first 5 levels. [[spoiler: You won't reach the fifth one in the fifth level, so the 6th flower has to finish where 5th one left off.]]
* LuddWasRight: [[spoiler: Actually averted, despite the evil electric Girders. The last stage has you repairing a very non-evil city. Also, Dream 4 has the lampposts as integral and adding to the beauty.]]
* MiniGameCredits - An independent level where each flower is inscribed with a developer's name. It can be played and replayed whenever one wants, [[CallBack all the gameplay mechanics from previous levels make an appearance]], and you get a trophy for collecting all the petals.
* MoodWhiplash - At the end of the Dream 4. [[spoiler: It suddenly gets dark when one of the lights fails.]]

to:

* [[spoiler:GrayRainOfDepression]] - -- Dream 5.
* GreenHillZone - -- Dream 1.
* [[HappyRain Happy Drizzle]] - -- End of the Dream 2. Starts as Gray Drizzle of Depression.
* InvisibleWall - -- A strong gust of wind will turn you around if you try to go past the level boundaries.
* ItsAllUpstairsFromHere - -- [[spoiler:The final spire in Dream 6]].
* LevelGoal - -- Clearly marked in the first 5 levels. [[spoiler: You won't reach the fifth one in the fifth level, so the 6th flower has to finish where 5th one left off.]]
* LuddWasRight: LuddWasRight -- [[spoiler: Actually averted, despite the evil electric Girders. The last stage has you repairing a very non-evil city. Also, Dream 4 has the lampposts as integral and adding to the beauty.]]
* MiniGameCredits - -- An independent level where each flower is inscribed with a developer's name. It can be played and replayed whenever one wants, [[CallBack all the gameplay mechanics from previous levels make an appearance]], and you get a trophy for collecting all the petals.
* MoodWhiplash - -- At the end of the Dream 4. [[spoiler: It suddenly gets dark when one of the lights fails.]]



* NoFlowInCGI - Averted, big time.
* HundredPercentCompletion: Secret flowers.
* PetalPower - Combined with [[BlowYouAway wind]], these are the only things you use.
* PowerGlows - Dreams 4 and 6
* RecurringRiff - A certain 4-note motif can be heard in all of the dreams.

to:

* NoFlowInCGI - -- Averted, big time.
* HundredPercentCompletion: HundredPercentCompletion -- Secret flowers.
* PetalPower - -- Combined with [[BlowYouAway wind]], these are the only things you use.
* PowerGlows - -- Dreams 4 and 6
* RecurringRiff - -- A certain 4-note motif can be heard in all of the dreams.



* [[spoiler:SceneryGorn]] - The end of [[spoiler:Dream 4]], the entirety of [[spoiler:Dream 5]], and initially [[spoiler:Dream 6]]
* SceneryPorn - Near everywhere, especially the meadows.
* ShoutOut - A hidden area in Dream 3 contains audio and visual references to ''flOw''.
* SpiritualSuccessor - To an earlier game of [[http://thatgamecompany.com/ thatgamecompany]]'s, ''[[http://thatgamecompany.com/games/cloud/ Cloud]]''.
* [[spoiler:AStormIsComing]] - End of the Dream 4.
* VariableMix - The game's music reacts in various, usually subtle ways to events and actions on the part of the player.

to:

* [[spoiler:SceneryGorn]] - -- The end of [[spoiler:Dream 4]], the entirety of [[spoiler:Dream 5]], and initially [[spoiler:Dream 6]]
* SceneryPorn - -- Near everywhere, especially the meadows.
* ShoutOut - -- A hidden area in Dream 3 contains audio and visual references to ''flOw''.
* SpiritualSuccessor - -- To an earlier game of [[http://thatgamecompany.com/ thatgamecompany]]'s, ''[[http://thatgamecompany.com/games/cloud/ Cloud]]''.
* [[spoiler:AStormIsComing]] - -- End of the Dream 4.
* VariableMix - -- The game's music reacts in various, usually subtle ways to events and actions on the part of the player.



* WhamEpisode - The end of Dream 4.
* WorldHealingWave - Happens at the end of some chapters.

----

to:

* WhamEpisode - -- The end of Dream 4.
* WorldHealingWave - -- Happens at the end of some chapters.

----

Added: 15

Changed: 70

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* LuddWasRight: [[spoiler: Actually averted, despite the evil electric Girders. The last stage has you repairing a very non-evil city.]]

to:

* LuddWasRight: [[spoiler: Actually averted, despite the evil electric Girders. The last stage has you repairing a very non-evil city. Also, Dream 4 has the lampposts as integral and adding to the beauty.]]


Added DiffLines:

* RuleOfEmpathy
Is there an issue? Send a MessageReason:
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''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by [[http://thatgamecompany.com/ thatgamecompany]], creators of such works as ''[[http://thatgamecompany.com/games/flow/ flOw]]'' and ''Videogame/{{Journey}}'', and described as their 'video game version of a poem'. The game takes place within the dreams of a lonely flower upon the windowsill of a rather dreary, city apartment.

to:

''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by [[http://thatgamecompany.com/ thatgamecompany]], Creator/ThatGameCompany, creators of such works as ''[[http://thatgamecompany.com/games/flow/ flOw]]'' and ''Videogame/{{Journey}}'', and described as their 'video game version of a poem'. The game takes place within the dreams of a lonely flower upon the windowsill of a rather dreary, city apartment.
Is there an issue? Send a MessageReason:
None


* MiniGameCredits

to:

* MiniGameCreditsMiniGameCredits - An independent level where each flower is inscribed with a developer's name. It can be played and replayed whenever one wants, [[CallBack all the gameplay mechanics from previous levels make an appearance]], and you get a trophy for collecting all the petals.
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Added DiffLines:

* MiniGameCredits
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Added DiffLines:

* EarnYourHappyEnding

Added: 310

Changed: 2

Removed: 268

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''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by [[http://thatgamecompany.com/ thatgamecompany]], creators of such works as ''[[http://thatgamecompany.com/games/flow/ fl0w]]'' and ''Videogame/{{Journey}}'', and described as their 'video game version of a poem'. The game takes place within the dreams of a lonely flower upon the windowsill of a rather dreary, city apartment.

to:

''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by [[http://thatgamecompany.com/ thatgamecompany]], creators of such works as ''[[http://thatgamecompany.com/games/flow/ fl0w]]'' flOw]]'' and ''Videogame/{{Journey}}'', and described as their 'video game version of a poem'. The game takes place within the dreams of a lonely flower upon the windowsill of a rather dreary, city apartment.



* AllTheWorldsAreAStage / FinalExamFinale - A subtle version. The final dream passes through areas inspired by each previous dream: [[spoiler:beginning with "awakening" the city; then restoring colour; speeding along the highway 'canyons'; the sky darkens to night; and finally an area overrun with girders.]]



* FinalExamFinale - The final dream passes through areas inspired by each previous dream: [[spoiler:beginning with "awakening" the city; then restoring colour; speeding along the highway 'canyons'; the sky darkens to night; and finally an area overrun with girders.]]

Added: 268

Changed: 14

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* [[spoiler:TheCorruption]] - Girders.

to:

* [[spoiler:TheCorruption]] - Girders.[[spoiler:Girders.]]



* FinalExamFinale - The final dream passes through areas inspired by each previous dream: [[spoiler:beginning with "awakening" the city; then restoring colour; speeding along the highway 'canyons'; the sky darkens to night; and finally an area overrun with girders.]]



* ShoutOut - A hidden area in Dream 3 contains audio and visual references to ''fl0w''.

to:

* ShoutOut - A hidden area in Dream 3 contains audio and visual references to ''fl0w''.''flOw''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:278:http://static.tvtropes.org/pmwiki/pub/images/flower1_5079.jpg]]
''[[http://thatgamecompany.com/games/flower/ Flower]]'' is an independent game by [[http://thatgamecompany.com/ thatgamecompany]], creators of such works as ''[[http://thatgamecompany.com/games/flow/ fl0w]]'' and ''Videogame/{{Journey}}'', and described as their 'video game version of a poem'. The game takes place within the dreams of a lonely flower upon the windowsill of a rather dreary, city apartment.

With the 'completion' of each dream, more flowers appear upon the windowsill, and the apartment grows ever less run-down while the view out of the window grows ever more picturesque. Actual game-play consists, for the most part, of guiding a single, wind-borne petal of the presently dreaming flower, awakening other flowers and adding a petal from each to your own, until you find yourself guiding a great, winding current of blossoms and petals (along with the occasional leaf) through the game's vast and varied landscapes while the ambient music [[VariableMix shifts and changes]] according to locations, movements, and events.

As the game's wordless story progresses, it takes on an increasingly subdued and eventually sinister tone, until the player finds themselves witness to a triumphant charge to bring back life to a once beautiful landscape and city.

----
!!This game provides examples of:

* [[spoiler:AfterTheEnd]] - Perhaps implicit, given the state of all things artificial.
* AntiPoopSocking: There's a trophy for waiting ten minutes between levels. There's another for going a week without playing the game.
* BeautifulVoid - There's no one but the wind, flowers and landscapes. The only animal seen is during an ending.
* BlowYouAway - You have the power to control the wind. Combined with PetalPower.
* CherryBlossoms - Dream 6.
* [[spoiler:TheCorruption]] - Girders.
* TheDevTeamThinksOfEverything - A minor example in Dreams 5 and 6. [[spoiler:Normally at the end of Dream 5, your petal will fall to the ground before it can reach the goal, and a new one will take its place at the beginning of Dream 6. However, if you finish Dream 5 without getting zapped, the level will just end abruptly without your petal dying, and you'll begin Dream 6 controlling the same petal (albeit without all the petals you collected in Dream 5 trailing it) until you reach the nearby goal.]]
* EverythingsBetterWithRainbows - End of Dream 2.
* [[spoiler:EvilTowerOfOminousness]] - Seen in Dream 6. Fortunately, it will be [[spoiler: Transformed into a giant flowering tree at the end.]]
* {{Foreshadowing}} - At the end of Dream 3 and 4, you'll get to see what you'll be facing in the next dream in the distance.
* GenreBusting
* [[spoiler:GrayRainOfDepression]] - Dream 5.
* GreenHillZone - Dream 1.
* [[HappyRain Happy Drizzle]] - End of the Dream 2. Starts as Gray Drizzle of Depression.
* InvisibleWall - A strong gust of wind will turn you around if you try to go past the level boundaries.
* ItsAllUpstairsFromHere - [[spoiler:The final spire in Dream 6]].
* LevelGoal - Clearly marked in the first 5 levels. [[spoiler: You won't reach the fifth one in the fifth level, so the 6th flower has to finish where 5th one left off.]]
* LuddWasRight: [[spoiler: Actually averted, despite the evil electric Girders. The last stage has you repairing a very non-evil city.]]
* MoodWhiplash - At the end of the Dream 4. [[spoiler: It suddenly gets dark when one of the lights fails.]]
** A smaller one appears in Dream 3. You're rushing through canyons at high speed and suddenly a lively melody will be replaced with a much calmer one, and the sky rolls on into sunset.
* NoFlowInCGI - Averted, big time.
* HundredPercentCompletion: Secret flowers.
* PetalPower - Combined with [[BlowYouAway wind]], these are the only things you use.
* PowerGlows - Dreams 4 and 6
* RecurringRiff - A certain 4-note motif can be heard in all of the dreams.
* [[spoiler:SceneryGorn]] - The end of [[spoiler:Dream 4]], the entirety of [[spoiler:Dream 5]], and initially [[spoiler:Dream 6]]
* SceneryPorn - Near everywhere, especially the meadows.
* ShoutOut - A hidden area in Dream 3 contains audio and visual references to ''fl0w''.
* SpiritualSuccessor - To an earlier game of [[http://thatgamecompany.com/ thatgamecompany]]'s, ''[[http://thatgamecompany.com/games/cloud/ Cloud]]''.
* [[spoiler:AStormIsComing]] - End of the Dream 4.
* VariableMix - The game's music reacts in various, usually subtle ways to events and actions on the part of the player.
* WidgetSeries
* WhamEpisode - The end of Dream 4.
* WorldHealingWave - Happens at the end of some chapters.

----

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