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History VideoGame / Flicky

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* AmericanKirbyIsHardcore: The US boxart seen above shows a realistic drawn Flicky and Tiger.
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* DubNameChange: Between the Arcade and Genesis versions, Piopio was renamed to Chirp, NyanNyan was renamed to Tiger, Choro was renamed to Iggy.

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* DubNameChange: Between the Arcade and Genesis versions, Piopio was renamed to Chirp, NyanNyan Nyannyan was renamed to Tiger, Choro was renamed to Iggy.
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A game made by Creator/{{Sega}} and released in 1984 for arcades and Sega's SG-1000 console, and subsequently ported to several computers and the UsefulNotes/SegaGenesis. It predates [[VideoGame/SonicTheHedgehog Sonic]] by seven years but was designed by a future member of Creator/SonicTeam, namely Youji Ishii. It also inspired the ''Sonic'' game ''[[VideoGame/Sonic3DFlickiesIsland Sonic 3D: Flickies' Island]]'' (known as ''Sonic 3D Blast'' in North America).

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A game made by Creator/{{Sega}} and released in 1984 for arcades and Sega's SG-1000 console, and subsequently ported to several computers and the UsefulNotes/SegaGenesis. It predates [[VideoGame/SonicTheHedgehog [[Franchise/SonicTheHedgehog Sonic]] by seven years but was designed by a future member of Creator/SonicTeam, namely Youji Ishii. It also inspired the ''Sonic'' game ''[[VideoGame/Sonic3DFlickiesIsland Sonic 3D: Flickies' Island]]'' (known as ''Sonic 3D Blast'' in North America).
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A game made by Creator/{{Sega}} and released in 1984 for arcades and Sega's SG-1000 console, and subsequently ported to several computers and the UsefulNotes/SegaGenesis. It predates [[VideoGame/SonicTheHedgehog Sonic]] by seven years but was designed by a future member of Sonic Team, namely Youji Ishii. It also inspired the ''Sonic'' game ''[[VideoGame/Sonic3DFlickiesIsland Sonic 3D: Flickies' Island]]'' (known as ''Sonic 3D Blast'' in North America).

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A game made by Creator/{{Sega}} and released in 1984 for arcades and Sega's SG-1000 console, and subsequently ported to several computers and the UsefulNotes/SegaGenesis. It predates [[VideoGame/SonicTheHedgehog Sonic]] by seven years but was designed by a future member of Sonic Team, Creator/SonicTeam, namely Youji Ishii. It also inspired the ''Sonic'' game ''[[VideoGame/Sonic3DFlickiesIsland Sonic 3D: Flickies' Island]]'' (known as ''Sonic 3D Blast'' in North America).
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* AttractMode: Cycles between a tutorial, title screen (with letters added out-of-order before repositioning), character names, extra player score markers, gameplay demo, then high score. The Genesis version simply has two attract states between title and gameplay.


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* DubNameChange: Between the Arcade and Genesis versions, Piopio was renamed to Chirp, NyanNyan was renamed to Tiger, Choro was renamed to Iggy.
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Flicky was a pioneer in video game JumpPhysics. While most games of the era that featured jumping had characters jump according to a fixed arc, Flicky could maneuver and change direction in mid-air. With a few exceptions, this would soon become the standard for the PlatformGame and most video games with jumping.

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Flicky ''Flicky'' was a pioneer in video game JumpPhysics. While most games of the era that featured jumping had characters jump according to a fixed arc, Flicky could maneuver and change direction in mid-air. With a few exceptions, this would soon become the standard for the PlatformGame and most video games with jumping.
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Flicky was a pioneer in video game JumpPhysics. While most games of the era that featured jumping had characters jump according to a fixed arc, Flicky could maneuver and change direction in mid-air. With a few exceptions, this would soon become the standard for the PlatformGame and most video games with jumping.
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The player's objective in each round is to run around as Flicky, collecting all of the Chirps in the stage, and then to run to the exit. The enemies Tiger and Iggy will try to scare away the Chirps and hurt Flicky.

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The player's objective in each round is to run around as Flicky, collecting all of the Chirps in the stage, and then to run to the exit. The enemies Tiger and Iggy will try to scare away the Chirps and hurt Flicky. If that sounds familiar, then it's no surprise that the game was heavy influenced by [[Creator/BandaiNamcoEntertainment Namco's]] earlier game ''VideoGame/{{Mappy}}''.
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* CoolShades: Some Chirps are radical 80's kids and wear them (or maybe they're just blind). They will run nonstop if separated from Flicky.

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* CoolShades: Some Chirps are radical 80's 80s kids and wear them (or maybe they're just blind). They will run nonstop if separated from Flicky.
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* WrapAround: The levels wrap around horizontally, though the camera scrolls along with Flicky.
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** In most Sonic games starting with [[VideoGame/SonicTheHedgehog1 the original]], Flicky is one of the animals that may pop out of a Badnik after being defeated.

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** In most Sonic games starting with [[VideoGame/SonicTheHedgehog1 the original]], Flicky is one of the animals that may pop out of a Badnik after being defeated. VideoGame/Sonic3DBlast has Sonic rescuing Flickies in much the same way Flicky rescues Chirps.
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* EscortMission: The whole game is about collecting Chirps and guiding them to the exit before they get separated.

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* EscortMission: EscortGame: The whole game is about collecting Chirps and guiding them to the exit before they get separated.
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Added DiffLines:

* EscortMission: The whole game is about collecting Chirps and guiding them to the exit before they get separated.
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A game made by Creator/{{Sega}} and released in 1984 for arcades and Sega's SG-1000 console, and subsequently ported to several computers and the UsefulNotes/SegaGenesis. It predates [[SonicTheHedgehog Sonic]] by seven years but was designed by a future member of Sonic Team, namely Youji Ishii. It also inspired the ''Sonic'' game ''[[VideoGame/Sonic3DFlickiesIsland Sonic 3D: Flickies' Island]]'' (known as ''Sonic 3D Blast'' in North America).

to:

A game made by Creator/{{Sega}} and released in 1984 for arcades and Sega's SG-1000 console, and subsequently ported to several computers and the UsefulNotes/SegaGenesis. It predates [[SonicTheHedgehog [[VideoGame/SonicTheHedgehog Sonic]] by seven years but was designed by a future member of Sonic Team, namely Youji Ishii. It also inspired the ''Sonic'' game ''[[VideoGame/Sonic3DFlickiesIsland Sonic 3D: Flickies' Island]]'' (known as ''Sonic 3D Blast'' in North America).
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* CoolShades: Some Chirps are radical 80's kids and wear them. They will run nonstop if separated from Flicky, or maybe they're just blind.

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* CoolShades: Some Chirps are radical 80's kids and wear them. them (or maybe they're just blind). They will run nonstop if separated from Flicky, or maybe they're just blind.Flicky.

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