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''Flame Gunner'' is a 1999 3D open-world RunAndGun arcade game developed and published by GAPS Inc., being their only title for the arcade itself.

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''Flame Gunner'' is a 1999 3D open-world RunAndGun arcade game developed and published by Creator/{{Tecmo}} and GAPS Inc., being their only title for the arcade itself.
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Flame Gunner is a 3D open-world RunAndGun game made by Creator/{{Taito}} for the UsefulNotes/PlayStation in 1999, and one of their more obscure titles.

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Flame Gunner ''Flame Gunner'' is a 1999 3D open-world RunAndGun arcade game made developed and published by Creator/{{Taito}} GAPS Inc., being their only title for the UsefulNotes/PlayStation in 1999, and one of their more obscure titles.
arcade itself.



Gameplay-wise. ''Gunner'' plays out somewhat like Taito's own ''VideoGame/DeadConnection'' (another open-world Shoot 'em Up where you need to put a bullet into literally every living thing not on your side) but set in the present and in 3D.

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Gameplay-wise. ''Gunner'' ''Flame Gunner'' plays out somewhat like Taito's Creator/{{Taito}}'s own ''VideoGame/DeadConnection'' (another open-world Shoot 'em Up ShootEmUp where you need to put a bullet into literally every living thing not on your side) but set in the present and in 3D.

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Gameplay-wise. ''Gunner'' plays out somewhat like Taito's own ''VideoGame/DeadConnection'' (another open-world Shoot 'em Up where you need to put a bullet into literally every living thing not on your side) but set in the present and in 3D.



Gameplay-wise. ''Gunner'' plays out somewhat like Taito's own ''VideoGame/DeadConnection'' (another open-world Shoot 'em Up where you need to put a bullet into literally every living thing not on your side) but set in the present and in 3D.

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Unrelated to ''VideoGame/SteelGunner''.
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* RailingKill: Tends to happen to mooks on tall balconies. The second stage notably takes place in a warehouse where you're standing directly below several balconies containing mooks, and you'll need to side-step so they ''don't fall on you''. (Yes, they can damage your health in this way)

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* RailingKill: Tends to happen to mooks on tall balconies. The second stage notably takes place in a warehouse where you're standing directly below several balconies containing mooks, and you'll need to side-step so they ''don't fall on you''. (Yes, they can damage your health in this way)way) [[https://static.tvtropes.org/pmwiki/pub/images/e00a5ea9_e317_43e8_8032_4a96815c48e1.jpg One promotional flyer even features said stage itself]].
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* NeverTrustATitle: Despite what the title promise, you ''don't'' get to use flamethrowers at any point of the game. The only flamethrowers are mooks and one-half of the DualBoss.
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Flame Gunner is a 3D open-world RunAndGun game made by Creator/{{Taito}} for the ''UsefulNotes/PlayStation'', and one of their more obscure titles.

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Flame Gunner is a 3D open-world RunAndGun game made by Creator/{{Taito}} for the ''UsefulNotes/PlayStation'', UsefulNotes/PlayStation in 1999, and one of their more obscure titles.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/e00a5ea9_e317_43e8_8032_4a96815c48e1.jpg]]

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* CarFu: The first boss is an armoured truck who, besides firing at you with it's turrt, also repeatedly tries driving all over the place to ram you over.

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* CarFu: The first boss is an armoured armored truck who, besides firing at you with it's turrt, turret, also repeatedly tries driving all over the place to ram you over.



* NoNameGiven: None are provided for the opposing side. There's the terrorist mad bomber, the two henchwomen, their leader, all which goes around unnamed. Not that they need any...



* ZergRush: The number of onscreen enemies tend to number up to ''dozens'' in later levels, with you facing a nearly endless stream of mooks.

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* ZergRush: The number of onscreen enemies tend to number up to ''dozens'' in later levels, with you facing a nearly endless stream of mooks.mooks.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/e00a5ea9_e317_43e8_8032_4a96815c48e1.jpg]]

Flame Gunner is a 3D open-world RunAndGun game made by Creator/{{Taito}} for the ''UsefulNotes/PlayStation'', and one of their more obscure titles.

When a terrorists syndicate took over a number of facilities in the big city, you'll need to defeat them as three Special Forces Operatives across a series of levels spanning from offices, warehouses, docks, and finally a chemical plant. And no, there [[ExcusePlot really isn't much plot behind this one]] other than "shooting terrorists, just because".

!!Three Operatives are selectable for players:
* Kai, TheHero who uses GunsAkimbo.
* Talia, the [[TheSmurfettePrinciple sole female playable character]] who an automatic rifle,
* Falcon, TheBigGuy and ScaryBlackMan who uses a shotgun.

Gameplay-wise. ''Gunner'' plays out somewhat like Taito's own ''VideoGame/DeadConnection'' (another open-world Shoot 'em Up where you need to put a bullet into literally every living thing not on your side) but set in the present and in 3D.

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!! This game contain examples of:
* BackToBackBadasses: On two-player mode. Playing with an experienced friend reduces difficulty by half, since mooks will appear by the dozens and you'll often get out-flanked when you're in the middle of an area.
* BottomlessMagazines: None of the player characters need to find spare ammunition for their firearms, or reload their weapons at any given point.
* CarFu: The first boss is an armoured truck who, besides firing at you with it's turrt, also repeatedly tries driving all over the place to ram you over.
* CrosshairAware: The terrorist leader and FinalBoss will sometimes drop a cluster bomb attack on your characters, when you're in an enclosed square while your enemy is on a separate platform elsewhere. The game will throw indicators on the floor, seconds before the projectile lands - move away to avoid getting hit.
* DarkenedBuildingShootout: The first boss is fought in a pitch-black theater with minimal lighting. However the game does have indicators to point out where he is.
* DisneyVillainDeath: The FinalBoss, unlike his minions, actually gets his own special cutscene after his defeat, where he then keels over and fall off the platform he's on, down a deep shaft.
* DualBoss: Two terrorist DarkActionGirl henchwomen are a boss couple who attacks you at the same time in the power plant's entrance. They're armed with different weapons (one has a machine-gun, another a flamethrower) and spends the fight jumping and sumersaulting all over the place while shooting at you. No word if they're related or not though.
* FireBreathingWeapon: Some of the terrorist mooks, as well as one of the two henchwoman enemies, uses flamethrowers as their weapons.
* FriendlyFireproof: Despite the insane amount of bullets firing onscreen in every corner, your shots won't hurt your partner (and vice versa).
* GasMaskMooks: Terrorists armed with flamethrowers are all clad in gasmasks.
* MadBomber: The first boss is a terrorist bomb expert which you fought in a dark theater; said boss attacks by dropping {{Time Bomb}}s that you need to deactivate by shooting or suffer damage when it explodes, besides pumping him with lead.
* NoOntologicalInertia: The final battle ends with the terrorist leader getting killed, at which point all the sentry turrets in the arena suddenly deactivates, despite being on autopilot.
* RailingKill: Tends to happen to mooks on tall balconies. The second stage notably takes place in a warehouse where you're standing directly below several balconies containing mooks, and you'll need to side-step so they ''don't fall on you''. (Yes, they can damage your health in this way)
* SentryGun: The platform where you face the terrorist leader FinalBoss is surrounded by at least eight automated turrets, which fires on you at full auto as soon as the battle starts. Much of the final battle's difficulty comes from avoiding the turrets, the boss' cluster bombs, and trying to return fire - and no, destroying those guns wouldn't work, shooting them enough disables them for a handful of seconds before they reactivates.
* StationaryBoss: The FinalBoss, the unnamed terrorist cell mastermind is pretty much stuck in a single platform at the corner of the stage, taking potshots at you while calling his turrets to back him up.
* TimedMission: Around a minute per stage, and if there are enemies around when the timer hits zero you'll need to restart the level (for the [=PS1=] at least).
* TwoGuysAndAGirl: Kai and Falcon are the guys, Talia is the girl.
* ZergRush: The number of onscreen enemies tend to number up to ''dozens'' in later levels, with you facing a nearly endless stream of mooks.

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