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This selection of weapons gives the game a unique competitive experience - instead of depending on [[MoreDakka high volumes of lead]] to take down a target and regenerating health to survive, you must be accurate, composed, and wary of how many shots you have left. Additionally, instead of basing scores on the raw numbers of kills and deaths, players win by amassing the most notoriety. Fragging an enemy with a lower-tiered weapon will yield more notoriety points. Health does not regenerate. The only way to recover lost vitality is by [[BoozeBasedBuff drinking copious amounts of whiskey]].
to:
This selection of weapons gives the game a unique competitive experience - instead of depending on [[MoreDakka high volumes of lead]] to take down a target and regenerating health to survive, you must be accurate, composed, and wary of how many shots you have left. Additionally, instead of basing scores on the raw numbers of kills and deaths, players win by amassing the most notoriety. Fragging an enemy with a lower-tiered weapon will yield more notoriety points. Health does not regenerate. The only way to recover lost vitality is by [[BoozeBasedBuff drinking copious amounts of whiskey]].
whiskey]]. None of the gamemodes have any real objectives besides pumping as many enemies with lead as possible. The two team deathmatch mode allows you to play as [[VigilanteMan Vigilantes]] or [[{{Outlaw}} Desperados]], while the four team deathmatch also lets you play as {{Bandito}}s and {{Ranger}}s
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* DifficultButAwesome: The bow. It's the only non-hitscan weapon in the game. This makes it harder to use than most other weapons because the target's movement must be taken into account. The bow also suffers from its extremely low rate of fire, but is just as effective damage-wise. The bow can be a deadly weapon if used correctly.
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* BadassLongcoat: Worn by a two of the playable teams.
** One team's character model is a BadassInANiceSuit.
** One team's character model is a BadassInANiceSuit.
to:
* BadassLongcoat: Worn by a two of the playable teams.
** Oneteam's of the teams' character model is a BadassInANiceSuit.
** One
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That's an index.
* {{Bandito}}: Mexican ones.
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* WesternCharacters: High-Class Rangers, Mexican Banditos,
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[[http://www.fistful-of-frags.com/ Fistful of Frags]] started as a [[GameMod deathmatch mod]] for [[VideoGame/HalfLife2 Half Life 2]] in 2007. It's an [[TheWildWest Old West-themed]] shooter, and period weaponry like revolvers and single-shot rifles reign supreme; all of the guns have limited magazine sizes, are inaccurate, painfully slow to reload and take a long time to chamber another round, but they're deadly powerful.
to:
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On May 9th, 2014, [[http://store.steampowered.com/app/265630/ Fistful of Frags was released for free as a stand-alone game on Steam]] using the Source Engine. The new release gained the attention of [=YouTubers=], whose videos are likely responsible for the game's expanded player base.
to:
On May 9th, 2014, ''Fistful of Frags'' was [[http://store.steampowered.com/app/265630/ Fistful of Frags was released for free as a stand-alone game on Steam]] using the Source Engine. The new release gained the attention of [=YouTubers=], whose videos are likely responsible for the game's expanded player base.
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* AntiFrustrationFeatures: You are healed back to full health whenever you open a loot crate (or at least its golden version), making you less likely to die by an enemy who finds you there.
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* NoExperiencePointsForMedic: Attempting to heal teammates with the Portable Whiskey doesn't provide any notoriety points, and doesn't even register as a kill assist.
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Added More Examples
*FlechetteStorm: Knives can be thrown in a pinch.
* GoodOldFisticuffs: An option in combat. A perk lets you wear [[PowerFist Brass Knuckles]] that deal more damage and can knock guns out of an enemy's hands.
*MacheteMayhem: A Machete is an obtainable weapon from Red Chests.
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* PurposelyOverpowered: The top-tier guns are all very strong, with the Walker being able to one-shot at long range and the Sharps Rifle actually having a scope, but their downside is that you can only get them from the hotly-contested golden chests.
to:
* PurposelyOverpowered: The top-tier guns are all very strong, with the Walker being able to one-shot at long range and the Sharps Rifle actually having a scope, but their downside is that they give very few points per kill and you can only get them from the hotly-contested golden chests.
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** A [[SkillScoresAndPerks perk]] lets you throw your gun at high velocities instead of drop it. It can deal damage and possibly kill enemies that it strikes.
* WesternCharacters
* WesternCharacters
to:
** A [[SkillScoresAndPerks perk]] lets you throw your gun at high velocities instead of drop it. It can deal damage and [[DifficultButAwesome possibly kill enemies that it strikes.
strikes.]]
*WesternCharactersWesternCharacters: High-Class Rangers, Mexican Banditos,
*
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Removed "Cool-looking but underpowered". I didn't think that description currently fits its state.
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* RevolversAreJustBetter: A fully justified example, as the only true pistols in the game which ''aren't'' revolvers are [[LittleUselessGun derringers]] and the cool-looking but underpowered "Volcanic" lever-action handgun.
to:
* RevolversAreJustBetter: A fully justified example, as the only true pistols in the game which ''aren't'' revolvers are [[LittleUselessGun derringers]] and the cool-looking but underpowered "Volcanic" lever-action handgun.
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[[http://www.fistful-of-frags.com/ Fistful of Frags]] started as a [[GameMod deathmatch mod]] for [[VideoGame/HalfLife2 Half Life 2]] in 2007. It's an [[TheWildWest Old West-themed]] shooter, and period weaponry like revolvers and single-shot rifles reign supreme; all of the games guns have limited magazine sizes, are inaccurate, painfully slow to reload and take a long time to chamber another round, but they're deadly powerful.
to:
[[http://www.fistful-of-frags.com/ Fistful of Frags]] started as a [[GameMod deathmatch mod]] for [[VideoGame/HalfLife2 Half Life 2]] in 2007. It's an [[TheWildWest Old West-themed]] shooter, and period weaponry like revolvers and single-shot rifles reign supreme; all of the games guns have limited magazine sizes, are inaccurate, painfully slow to reload and take a long time to chamber another round, but they're deadly powerful.
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** The train doesn't have any other cars, though, nor does there appear to be anyone operating it. [[InexplicableTreasureChests It's only discernible purpose is to carry this gold box at walking pace through a battlefield.]]
to:
** The train doesn't have any other cars, though, nor does there appear to be anyone operating it. [[InexplicableTreasureChests It's Its only discernible purpose is to carry this gold box at walking pace through a battlefield.]]
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* CigarFuseLighting: The player uses this for while throwing dynamite around. Despite none of the character models being seen with a cigar at any other time.
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* RevolversAreJustBetter
to:
* RevolversAreJustBetterRevolversAreJustBetter: A fully justified example, as the only true pistols in the game which ''aren't'' revolvers are [[LittleUselessGun derringers]] and the cool-looking but underpowered "Volcanic" lever-action handgun.
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Added link to \"throwing your sword always works\" on \"Axe to Grind\" example.
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* AnAxeToGrind: A hatchet can be used as a melee weapon. It can be thrown.
to:
* AnAxeToGrind: A hatchet can be used as a melee weapon. [[ThrowingYourSwordAlwaysWorks It can also be thrown.]]
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[[http://www.fistful-of-frags.com/ Fistful of Frags]] started as a [[GameMod deathmatch mod]] for [[VideoGame/HalfLife2 Half Life 2]] in 2007. It's an [[TheWildWest Old West-themed]] shooter, and period weaponry like revolvers and single-shot rifles reign supreme; all of the games guns have limited magazine sizes, are inaccurate, painfully slow to reload and take a long time to chamber another round, but they're deadly powerful with infinite ammunition to boot.
to:
[[http://www.fistful-of-frags.com/ Fistful of Frags]] started as a [[GameMod deathmatch mod]] for [[VideoGame/HalfLife2 Half Life 2]] in 2007. It's an [[TheWildWest Old West-themed]] shooter, and period weaponry like revolvers and single-shot rifles reign supreme; all of the games guns have limited magazine sizes, are inaccurate, painfully slow to reload and take a long time to chamber another round, but they're deadly powerful with infinite ammunition to boot.
powerful.
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Changed line(s) 4,5 (click to see context) from:
[[http://www.fistful-of-frags.com/ Fistful of Frags]] started as a [[GameMod deathmatch mod]] for [[VideoGame/HalfLife2 Half Life 2]] in 2007. It's an [[TheWildWest Old West-themed]] shooter, and period weaponry like revolvers and single-shot rifles reign supreme; all of the games guns have limited magazine sizes, are inaccurate, painfully slow to reload and take a long time to chamber another round, but they're deadly powerful.
to:
[[http://www.fistful-of-frags.com/ Fistful of Frags]] started as a [[GameMod deathmatch mod]] for [[VideoGame/HalfLife2 Half Life 2]] in 2007. It's an [[TheWildWest Old West-themed]] shooter, and period weaponry like revolvers and single-shot rifles reign supreme; all of the games guns have limited magazine sizes, are inaccurate, painfully slow to reload and take a long time to chamber another round, but they're deadly powerful.
powerful with infinite ammunition to boot.
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* PurposelyOverpowered: The top-tier guns are all very strong, with the Walker being able to one-shot at long range and the Sharps Rifle actually having a scope, but their downside is that you can only get them from the hotly-contested golden chests.
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* DoNotRunWithAGun: Trying to hit any target further than an arm's length away while moving at full speed isn't worth the thought. Couple this with the generally slow fire rates the dated weapons have, and gunfights take a unique "shoot 'n' scoot" sort of format as players slow down or come to complete stops before making their shot.
to:
* DoNotRunWithAGun: Trying to hit any target further than an arm's length away while moving at full speed [[ImperialStormtrooperMarksmanshipAcademy isn't worth the thought.thought]]. Couple this with the generally slow fire rates the dated weapons have, and gunfights take a unique "shoot 'n' scoot" sort of format as players slow down or come to complete stops before making their shot.
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** On the other hand, [[DoNotRunWithAGun every weapon becomes uselessly inaccurate if the character is moving at full speed]]. Accurate fire even in close ranges requires you to walk instead of run. Distant targets can't be hit unless you've come to a full stop. The rifles are so weak at hip-firing, the game doesn't bother drawing your cross hair when you use them. Keeping a bowstring drawn any longer than necessary makes the shot less accurate or powerful, with the implication that the player's arm is growing tired fighting with the bow.
to:
** On the other hand, [[DoNotRunWithAGun [[ImperialStormtrooperMarksmanshipAcademy every weapon becomes uselessly inaccurate inaccurate]] [[DoNotRunWithAGun if the character is moving at full speed]]. Accurate fire even in close ranges requires you to walk instead of run. Distant targets can't be hit unless you've come to a full stop. The rifles are so weak at hip-firing, the game doesn't bother drawing your cross hair when you use them. Keeping a bowstring drawn any longer than necessary makes the shot less accurate or powerful, with the implication that the player's arm is growing tired fighting with the bow.
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* BoomHeadshot: Awards a 2X damage multiplier for guns. A single headshot will often decide the outcome of a one-on-one gunfight, even if the weapon isn't strong enough to kill outright in one shot.
to:
* BoomHeadshot: Awards a 2X damage multiplier for guns. A single headshot will often decide the outcome of a one-on-one gunfight, even if the weapon isn't strong enough to kill outright in one shot. Humorously causes the victim's hat to fly off.
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* BoomHeadshot: Awards a 2X damage multiplier for guns. A single headshot will often decide the outcome of a one-on-one gunfight, even if the weapon isn't strong enough to kill outright in one shot.
* DoNotRunWithAGun: Trying to hit any target further than an arm's length away while moving at full speed isn't worth the thought. Couple this with the generally slow fire rates the dated weapons have, and gunfights take a unique "shoot 'n' scoot" sort of format as players slow down or come to complete stops before making their shot.
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** On the other hand, every weapon becomes uselessly inaccurate if the character is moving at full speed. Accurate fire even in close ranges requires you to walk instead of run. Distant targets can't be hit unless you've come to a full stop. The rifles are so weak at hip-firing, the game doesn't bother drawing your cross hair when you use them. Keeping a bowstring drawn any longer than necessary makes the shot less accurate or powerful, with the implication that the player's arm is growing tired fighting with the bow.
to:
** On the other hand, [[DoNotRunWithAGun every weapon becomes uselessly inaccurate if the character is moving at full speed.speed]]. Accurate fire even in close ranges requires you to walk instead of run. Distant targets can't be hit unless you've come to a full stop. The rifles are so weak at hip-firing, the game doesn't bother drawing your cross hair when you use them. Keeping a bowstring drawn any longer than necessary makes the shot less accurate or powerful, with the implication that the player's arm is growing tired fighting with the bow.
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Alphabetical order is hard, man.
* ImprobableAimingSkills: Players can reliably hit targets their pistols without properly using their sights, and techniques like fanning a revolver's hammer or [[GunsAkimbo dual-wielding]] are entirely functional in medium ranges. The game will even encourage players to shoot dynamite in life-or-death gunfights to make it explode faster.
** On the other hand, every weapon becomes uselessly inaccurate if the character is moving at full speed. Accurate fire even in close ranges requires you to walk instead of run. Distant targets can't be hit unless you've come to a full stop. The rifles are so weak at hip-firing, the game doesn't bother drawing your cross hair when you use them. Keeping a bowstring drawn any longer than necessary makes the shot less accurate or powerful, with the implication that the player's arm is growing tired fighting with the bow.
** On the other hand, every weapon becomes uselessly inaccurate if the character is moving at full speed. Accurate fire even in close ranges requires you to walk instead of run. Distant targets can't be hit unless you've come to a full stop. The rifles are so weak at hip-firing, the game doesn't bother drawing your cross hair when you use them. Keeping a bowstring drawn any longer than necessary makes the shot less accurate or powerful, with the implication that the player's arm is growing tired fighting with the bow.
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* ImprobableAimingSkills: Players can hit targets their pistols without properly using their sights, and techniques like fanning a revolver's hammer or [[GunsAkimbo dual-wielding]] are entirely functional in medium ranges. The game will even encourage players to shoot dynamite in life-or-death gunfights to make it explode faster.
** On the other hand, every weapon becomes uselessly inaccurate if the character is moving at full speed. Accurate fire even in close ranges requires you to walk instead of run. Distant targets can't be hit unless you've come to a full stop. The game's rifles are so weak at hip-firing, the game doesn't bother drawing your cross hair when you use them. Keeping a bowstring drawn any longer than necessary makes the shot less accurate or powerful, with the implication that the player's arm is growing tired fighting with the bow.
** On the other hand, every weapon becomes uselessly inaccurate if the character is moving at full speed. Accurate fire even in close ranges requires you to walk instead of run. Distant targets can't be hit unless you've come to a full stop. The game's rifles are so weak at hip-firing, the game doesn't bother drawing your cross hair when you use them. Keeping a bowstring drawn any longer than necessary makes the shot less accurate or powerful, with the implication that the player's arm is growing tired fighting with the bow.
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None
** The train doesn't have any other cars, though, nor does there appear to be anyone operating it. [[InexplicableTreasureChests It's only discernible purpose is to carry this gold box at walking pace through a battlefield.]]
* CrateExpectations: All maps have a number of chests in them, [[ColorCodedForYourConvenience colored blue, red, and gold]] in order of rarity. Opening one takes a few seconds, but it lets you select a weapon from the list to equip. These weapons scale higher in power with the rarity of the chest they're found in. They respawn on a timer.
* CrateExpectations: All maps have a number of chests in them, [[ColorCodedForYourConvenience colored blue, red, and gold]] in order of rarity. Opening one takes a few seconds, but it lets you select a weapon from the list to equip. These weapons scale higher in power with the rarity of the chest they're found in. They respawn on a timer.
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* InexplicableTreasureChests: All maps have a number of chests in them, [[ColorCodedForYourConvenience colored blue, red, and gold]] in order of rarity. Opening one lets you select a weapon from the list to equip. These weapons scale higher in power with the rarity of the chest they're found in. They respawn on a timer.
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* ImprobableAimingSkills: Players can hit targets their pistols without properly using their sights, and techniques like fanning a revolver's hammer or [[GunsAkimbo dual-wielding]] are entirely functional in medium ranges. The game will even encourage players to shoot dynamite in life-or-death gunfights to make it explode faster.
** On the other hand, every weapon becomes uselessly inaccurate if the character is moving at full speed. Accurate fire even in close ranges requires you to walk instead of run. Distant targets can't be hit unless you've come to a full stop. The game's rifles are so weak at hip-firing, the game doesn't bother drawing your cross hair when you use them. Keeping a bowstring drawn any longer than necessary makes the shot less accurate or powerful, with the implication that the player's arm is growing tired fighting with the bow.
** On the other hand, every weapon becomes uselessly inaccurate if the character is moving at full speed. Accurate fire even in close ranges requires you to walk instead of run. Distant targets can't be hit unless you've come to a full stop. The game's rifles are so weak at hip-firing, the game doesn't bother drawing your cross hair when you use them. Keeping a bowstring drawn any longer than necessary makes the shot less accurate or powerful, with the implication that the player's arm is growing tired fighting with the bow.
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* SawedOffShotgun: Available from spawn. Able to be used GunsAkimbo, practicality be damned.
to:
* ShortRangeShotgun: All of the game's shotguns are just not effective beyond about 15 feet and won't be killing anyone in one blast if you aren't touching them with the barrel.
** SawedOffShotgun: Available from spawn. Able to be used GunsAkimbo, practicality be damned.
** SawedOffShotgun: Available from spawn. Able to be used GunsAkimbo, practicality be damned.
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* [[GrenadeHotPotato Dynamite Hot Potato]]: Dynamite on the ground can be picked up and thrown back at the enemy. Helpfully, the dynamite [[NoticeThis flashes]] [[ColorCodedForYourConvenience green, yellow and finally red]] to indicate how close to detonating it is.
** To give an enemy a nasty surprise, shoot the dynamite before he can pick it up. Or as it's leaving his hand.
* ExplodingBarrels: There are small, red barrels of gunpowder in all of the maps. These barrels can be picked up (they're heavy) and thrown, and will explode if dealt sufficient damage.
** To give an enemy a nasty surprise, shoot the dynamite before he can pick it up. Or as it's leaving his hand.
* ExplodingBarrels: There are small, red barrels of gunpowder in all of the maps. These barrels can be picked up (they're heavy) and thrown, and will explode if dealt sufficient damage.
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* NoticeThis: Guns on the ground have a brightly colored outline. [[ColorCodedForYourConvenience Green-glowing guns are completely loaded, yellow guns have shots loaded but aren't topped up, and red guns are empty.]]
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** HandCannon: The Colt Walker can kill in one shot to the head or chest at most applicable ranges. To compensate for this, it's slow to fire, kicks like a mule and takes twenty seconds to reload an empty cylinder.
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* SawedOffShotgun: Available from spawn. Able to be used GunsAkimbo, practicality be damned.
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On May 9th, 2014, [[http://store.steampowered.com/app/265630/ Fistful of Frags was released for free as a stand-alone game on Steam]] using the Source Engine. The release gained the attention of [=YouTubers=], whose videos are likely responsible for the game's expanded player base.
to:
On May 9th, 2014, [[http://store.steampowered.com/app/265630/ Fistful of Frags was released for free as a stand-alone game on Steam]] using the Source Engine. The new release gained the attention of [=YouTubers=], whose videos are likely responsible for the game's expanded player base.
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** In a number of the objective-based game modes from the [[GameMod original release]] the player's notoriety could be used to purchase the more powerful weapons, instead of finding them in chests. It is expected that these modes will be re-implemented in the standalone release.
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* AnAxeToGrind: A hatchet can be used as a melee weapon. It can be thrown.
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* BottomlessMagazines: Averted. Guns must be reloaded or replaced. However, [[InfiniteSupplies you'll never run out of bullets to reload with.]]
to:
* BottomlessMagazines: Averted. Guns must be reloaded or replaced. However, [[InfiniteSupplies you'll never run out of bullets to reload with.]]
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* CriticalEncumbranceFailure: Averted. Carrying more and more weapons will gradually slow the player down. There is still a threshold after which picking anything up makes movement speed dives steeply.
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* InexplicableTreasureChests: All maps have a number of chests in them, [[ColorCodedForYourConvenience colored blue, red, and gold]] in order of rarity. Opening one lets you select a weapon from the list to equip. These weapons scale higher in power with the rarity of the chest they're found in. They respawn on a timer.
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* SkillScoresAndPerks: A variety of augmentations can be selected on spawn apart from weapons. You can equip heavier boots to kick harder, for instance.
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** A [[SkillScoresAndPerks perk]] lets you throw your gun at high velocities instead of drop it. It can deal damage and possibly kill enemies that it strikes.
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* Cool Train: One of the maps has a train running through the middle. It's slow enough to jump on and carries a chest of powerful weaponry.
to:
* Cool Train: BottomlessMagazines: Averted. Guns must be reloaded or replaced. However, [[InfiniteSupplies you'll never run out of bullets to reload with.]]
* CoolTrain: One of the maps has a train running through the middle. It's slow enough to jump on and carries a chest of powerful weaponry.
* CoolTrain: One of the maps has a train running through the middle. It's slow enough to jump on and carries a chest of powerful weaponry.
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* SniperRifle: The Sharps Rifle is scary powerful. A single shot will kill a man at almost any range. Possibly justified as its doubtful anyone wounded during a match is able to seek proper medical attention.
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->''[[MemeticMutation Pass the whiskey.]]''
to:
[[caption-width-right:225:[[MemeticMutation Pass the whiskey.
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Changed line(s) 7 (click to see context) from:
On May 9th, 2014, [[http://store.steampowered.com/app/265630/ Fistful of Frags was released for free as a stand-alone game on Steam]] using the Source Engine. The release gained the attention of YouTubers, whose videos are likely responsible for the game's expanded player base.
to:
On May 9th, 2014, [[http://store.steampowered.com/app/265630/ Fistful of Frags was released for free as a stand-alone game on Steam]] using the Source Engine. The release gained the attention of YouTubers, [=YouTubers=], whose videos are likely responsible for the game's expanded player base.
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* BadassLongcoats are worn by a two of the teams.
to:
* BadassLongcoats are worn BadassLongcoat: Worn by a two of the playable teams.
* BarBrawl: There's a bar in a few maps. Expect to fight there often, since health pickups are plentiful.
* Cool Train: One of the maps has a train running through the middle. It's slow enough to jump on and carries a chest of powerful weaponry.
* GhostTown: Though all of the maps seem to be based on settled rural areas, you don't ever find anyone. Almost as though [[SarcasmMode people were running]] from the [[RespawnPoint nearly infinite]] number of [[LawOfConservationOfDetail virtually identical]] [[TheAlcoholic alcoholic]], [[TheGunslinger gun-toting]] [[OutLaw murderers.]]
* GhostTown: Though all of the maps seem to be based on settled rural areas, you don't ever find anyone. Almost as though [[SarcasmMode people were running]] from the [[RespawnPoint nearly infinite]] number of [[LawOfConservationOfDetail virtually identical]] [[TheAlcoholic alcoholic]], [[TheGunslinger gun-toting]] [[OutLaw murderers.]]
* TheSavageSouth: Averted. One of the maps is actually in a snowy landscape, though the battle may actually just be happening in the mountains.
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* ThrowAwayGuns: The game as much as recommends picking loaded guns up ([[NoticeThis helpfully outlined]] [[ColorCodedForYourConvenience green or yellow]]) from the ground in longer gunfights, rather than trying to escape to reload. Extra weapons can be discarded.
to:
* ThrowAwayGuns: The game as much as recommends picking loaded guns up ([[NoticeThis helpfully outlined]] [[ColorCodedForYourConvenience green or yellow]]) from the ground in longer gunfights, rather than trying to escape to reload. Extra weapons can be discarded.discarded.
* WesternCharacters
* WesternCharacters
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Adding tropes.
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[[http://www.fistful-of-frags.com/ Fistful of Frags]] started as a [[GameMod deathmatch mod]] for [[VideoGame/HalfLife2 Half Life 2]] in 2007. It's an [[TheWildWest Old West-themed]] shooter, and period weaponry like revolvers and single-shot rifles reign supreme; all of the games guns have limited magazine sizes, are inaccurate, painfully slow to reload and take a long time to chamber another round, but they're deadly powerful. This gives the game a unique competitive experience - instead of depending on [[MoreDakka high volumes of lead]] to take down a target and regenerating health to survive, you must be accurate, composed, and wary of how many shots you have left. Additionally, instead of basing scores on the raw numbers of kills and deaths, players win by amassing the most notoriety. Fragging an enemy with a lower-tiered weapon will yield more notoriety points. Health does not regenerate. The only way to recover lost vitality is by drinking copious amounts of whiskey.
On May 9th, 2014, [[http://store.steampowered.com/app/265630/ Fistful of Frags was released for free as a stand-alone game on Steam]] using the Source Engine. The release gained the attention of YouTubers, whose videos are likely responsible for the game's expanded player base.
On May 9th, 2014, [[http://store.steampowered.com/app/265630/ Fistful of Frags was released for free as a stand-alone game on Steam]] using the Source Engine. The release gained the attention of YouTubers, whose videos are likely responsible for the game's expanded player base.
to:
[[http://www.fistful-of-frags.com/ Fistful of Frags]] started as a [[GameMod deathmatch mod]] for [[VideoGame/HalfLife2 Half Life 2]] in 2007. It's an [[TheWildWest Old West-themed]] shooter, and period weaponry like revolvers and single-shot rifles reign supreme; all of the games guns have limited magazine sizes, are inaccurate, painfully slow to reload and take a long time to chamber another round, but they're deadly powerful. powerful.
This selection of weapons gives the game a unique competitive experience - instead of depending on [[MoreDakka high volumes of lead]] to take down a target and regenerating health to survive, you must be accurate, composed, and wary of how many shots you have left. Additionally, instead of basing scores on the raw numbers of kills and deaths, players win by amassing the most notoriety. Fragging an enemy with a lower-tiered weapon will yield more notoriety points. Health does not regenerate. The only way to recover lost vitality is by [[BoozeBasedBuff drinking copious amounts ofwhiskey.
whiskey]].
On May 9th, 2014, [[http://store.steampowered.com/app/265630/ Fistful of Frags was released for free as a stand-alone game on Steam]] using the Source Engine. The release gained the attention of YouTubers, whose videos are likely responsible for the game's expanded playerbase.base.
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!!Examples:
*BadassLongcoats are worn by a two of the teams.
**One team's character model is a BadassInANiceSuit.
*BoozeBasedBuff: In place of first-aid kits or regenerative vitality, health is recovered by drinking whiskey to dull the pain.
**Averted in that your [[InterfaceScrew aim is disrupted after indulging]].
*GunsAkimbo: All of the pistols can be dual-wielded with each other. A powerful tactic is to wound an enemy with a powerful revolver and finish them off with a faster-firing pistol in your offhand.
*QuickDraw: One of the game modes from the original GameMod. It was left out of the standalone release but is expected to make a return.
**ShowdownAtHighNoon
*RevolversAreJustBetter
*TheWildWest: The game's setting.
*ThrowAwayGuns: The game as much as recommends picking loaded guns up ([[NoticeThis helpfully outlined]] [[ColorCodedForYourConvenience green or yellow]]) from the ground in longer gunfights, rather than trying to escape to reload. Extra weapons can be discarded.
This selection of weapons gives the game a unique competitive experience - instead of depending on [[MoreDakka high volumes of lead]] to take down a target and regenerating health to survive, you must be accurate, composed, and wary of how many shots you have left. Additionally, instead of basing scores on the raw numbers of kills and deaths, players win by amassing the most notoriety. Fragging an enemy with a lower-tiered weapon will yield more notoriety points. Health does not regenerate. The only way to recover lost vitality is by [[BoozeBasedBuff drinking copious amounts of
On May 9th, 2014, [[http://store.steampowered.com/app/265630/ Fistful of Frags was released for free as a stand-alone game on Steam]] using the Source Engine. The release gained the attention of YouTubers, whose videos are likely responsible for the game's expanded player
----
!!Examples:
*BadassLongcoats are worn by a two of the teams.
**One team's character model is a BadassInANiceSuit.
*BoozeBasedBuff: In place of first-aid kits or regenerative vitality, health is recovered by drinking whiskey to dull the pain.
**Averted in that your [[InterfaceScrew aim is disrupted after indulging]].
*GunsAkimbo: All of the pistols can be dual-wielded with each other. A powerful tactic is to wound an enemy with a powerful revolver and finish them off with a faster-firing pistol in your offhand.
*QuickDraw: One of the game modes from the original GameMod. It was left out of the standalone release but is expected to make a return.
**ShowdownAtHighNoon
*RevolversAreJustBetter
*TheWildWest: The game's setting.
*ThrowAwayGuns: The game as much as recommends picking loaded guns up ([[NoticeThis helpfully outlined]] [[ColorCodedForYourConvenience green or yellow]]) from the ground in longer gunfights, rather than trying to escape to reload. Extra weapons can be discarded.
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Starting the Fistful of Frags page. I\'m not really good at this and I\'d appreciate it if someone could fill this out a bit.
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->''[[MemeticMutation Pass the whiskey.]]''
[[http://www.fistful-of-frags.com/ Fistful of Frags]] started as a [[GameMod deathmatch mod]] for [[VideoGame/HalfLife2 Half Life 2]] in 2007. It's an [[TheWildWest Old West-themed]] shooter, and period weaponry like revolvers and single-shot rifles reign supreme; all of the games guns have limited magazine sizes, are inaccurate, painfully slow to reload and take a long time to chamber another round, but they're deadly powerful. This gives the game a unique competitive experience - instead of depending on [[MoreDakka high volumes of lead]] to take down a target and regenerating health to survive, you must be accurate, composed, and wary of how many shots you have left. Additionally, instead of basing scores on the raw numbers of kills and deaths, players win by amassing the most notoriety. Fragging an enemy with a lower-tiered weapon will yield more notoriety points. Health does not regenerate. The only way to recover lost vitality is by drinking copious amounts of whiskey.
On May 9th, 2014, [[http://store.steampowered.com/app/265630/ Fistful of Frags was released for free as a stand-alone game on Steam]] using the Source Engine. The release gained the attention of YouTubers, whose videos are likely responsible for the game's expanded player base.
[[http://www.fistful-of-frags.com/ Fistful of Frags]] started as a [[GameMod deathmatch mod]] for [[VideoGame/HalfLife2 Half Life 2]] in 2007. It's an [[TheWildWest Old West-themed]] shooter, and period weaponry like revolvers and single-shot rifles reign supreme; all of the games guns have limited magazine sizes, are inaccurate, painfully slow to reload and take a long time to chamber another round, but they're deadly powerful. This gives the game a unique competitive experience - instead of depending on [[MoreDakka high volumes of lead]] to take down a target and regenerating health to survive, you must be accurate, composed, and wary of how many shots you have left. Additionally, instead of basing scores on the raw numbers of kills and deaths, players win by amassing the most notoriety. Fragging an enemy with a lower-tiered weapon will yield more notoriety points. Health does not regenerate. The only way to recover lost vitality is by drinking copious amounts of whiskey.
On May 9th, 2014, [[http://store.steampowered.com/app/265630/ Fistful of Frags was released for free as a stand-alone game on Steam]] using the Source Engine. The release gained the attention of YouTubers, whose videos are likely responsible for the game's expanded player base.