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* ShownTheirWork: the devs have spent considerable time pouring over StarWars material to make the mod as accurate and authentic as possible.

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* ShownTheirWork: the devs have spent considerable time pouring over StarWars ''Franchise/StarWars'' material to make the mod as accurate and authentic as possible.
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* BerserkButton: ''VideoGame/Battlefield2142'' being a sequel to ''VideoGame/Battlefield1942'', lots of players thought the First Strike Mod was meant to be a sequel to ''Battlefield 1942'''s StarWars mod, "Galactic Conquest". It wasn't; and at one point, you'd be permanently banned from the forums if you suggested to the devs they change the name to 'Galactic Conquest 2'.

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* BerserkButton: ''VideoGame/Battlefield2142'' being a sequel to ''VideoGame/Battlefield1942'', lots of players thought the First Strike Mod was meant to be a sequel to ''Battlefield 1942'''s StarWars ''Franchise/StarWars'' mod, "Galactic Conquest". It wasn't; and at one point, you'd be permanently banned from the forums if you suggested to the devs they change the name to 'Galactic Conquest 2'.
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''First Strike'' is a StarWars mod for ''VideoGame/Battlefield2142''. It features the Rebel Alliance and Galactic Empire as playable factions and has battles set both on the ground and in space, the latter inspired heavily by the X-Wing series of starfighter simulator games.

to:

''First Strike'' is a StarWars ''Franchise/StarWars'' mod for ''VideoGame/Battlefield2142''. It features the Rebel Alliance and Galactic Empire as playable factions and has battles set both on the ground and in space, the latter inspired heavily by the X-Wing series of starfighter simulator games.

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Added image.


First Strike is a StarWars mod for ''VideoGame/Battlefield2142''. It features the Rebel Alliance and Galactic Empire as playable factions and has battles set both on the ground and in space, the latter inspired heavily by the X-Wing series of starfighter simulator games.

to:

First Strike [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/first_strike_mod.png]]
''First Strike''
is a StarWars mod for ''VideoGame/Battlefield2142''. It features the Rebel Alliance and Galactic Empire as playable factions and has battles set both on the ground and in space, the latter inspired heavily by the X-Wing series of starfighter simulator games.
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The First Strike mod has examples of the following tropes:

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The !!The First Strike mod has examples of the following tropes:tropes:
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First Strike is a StarWars mod for VideoGame/Battlefield2142. It features the Rebel Alliance and Galactic Empire as playable factions and has battles set both on the ground and in space, the latter inspired heavily by the X-Wing series of starfighter simulator games.

to:

First Strike is a StarWars mod for VideoGame/Battlefield2142.''VideoGame/Battlefield2142''. It features the Rebel Alliance and Galactic Empire as playable factions and has battles set both on the ground and in space, the latter inspired heavily by the X-Wing series of starfighter simulator games.



* BerserkButton: Battlefield2142 being a sequel to Battlefield1942, lots of players thought the First Strike Mod was meant to be a sequel to Battlefield1942's StarWars mod, "Galactic Conquest". It wasn't; and at one point, you'd be permanently banned from the forums if you suggested to the devs they change the name to 'Galactic Conquest 2'.

to:

* BerserkButton: Battlefield2142 ''VideoGame/Battlefield2142'' being a sequel to Battlefield1942, ''VideoGame/Battlefield1942'', lots of players thought the First Strike Mod was meant to be a sequel to Battlefield1942's ''Battlefield 1942'''s StarWars mod, "Galactic Conquest". It wasn't; and at one point, you'd be permanently banned from the forums if you suggested to the devs they change the name to 'Galactic Conquest 2'.
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** Squad leaders can deploy tripod turbo lasers like the one set up to stop the Falcon in TheEmpireStrikesBack. These cannot be picked up or moved, will topple if placed wrong or on uneven ground, need to be hooked up to generators placed by Support class infantry to fire more than a few shots, and are destroyed fairly easily by weapons fire. They do, however, pack a '''serious''' punch against infantry and light vehicles, to the point where a frontal assault even by a whole squad of soldiers becomes a very deadly endavour, and if a heavy weapons class infantryman deploys a shield to cover most of the gun and gunner, but leaving the tip protruding through the shield to allow the weapon to fire at the enemy, you have yourself a fortress.

to:

** Squad leaders can deploy tripod turbo lasers like the one set up to stop the Falcon in TheEmpireStrikesBack.''Film/TheEmpireStrikesBack''. These cannot be picked up or moved, will topple if placed wrong or on uneven ground, need to be hooked up to generators placed by Support class infantry to fire more than a few shots, and are destroyed fairly easily by weapons fire. They do, however, pack a '''serious''' punch against infantry and light vehicles, to the point where a frontal assault even by a whole squad of soldiers becomes a very deadly endavour, and if a heavy weapons class infantryman deploys a shield to cover most of the gun and gunner, but leaving the tip protruding through the shield to allow the weapon to fire at the enemy, you have yourself a fortress.

Changed: 10

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None


First Strike is a StarWars mod for Battlefield2142. It features the Rebel Alliance and Galactic Empire as playable factions and has battles set both on the ground and in space, the latter inspired heavily by the X-Wing series of starfighter simulator games.

to:

First Strike is a StarWars mod for Battlefield2142.VideoGame/Battlefield2142. It features the Rebel Alliance and Galactic Empire as playable factions and has battles set both on the ground and in space, the latter inspired heavily by the X-Wing series of starfighter simulator games.
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* FragileSpeedster: speeder bikes and land speeders can move fast, but their drivers are exposed to enemy fire and the vehicles can't take much damage. In space combat, pretty much all of the star fighters, especially the Imperial TIE Fighter and the Rebel A-Wing.

to:

* FragileSpeedster: speeder Speeder bikes and land speeders can move fast, quickly, but their drivers are exposed to enemy fire and the vehicles can't take much damage. In space combat, pretty much all of the star fighters, especially the Imperial TIE Fighter and the Rebel A-Wing.

Added: 387

Changed: 1578

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Elaborated further on the BFG, and on berserk button.


* BerserkButton: Battlefield2142 being a sequel to Battlefield1942, lots of players thought the First Strike Mod was meant to be a sequel to Battlefield1942's StarWars mod, "Galactic Conquest". At one point, you'd be permanently banned from the forums if you suggested to the devs they change the name to 'Galactic Conquest 2'.
* {{BFG}}:
** Squad leaders can deploy tripod turbo lasers. They cannot be picked up or moved once placed, need to be hooked up to generators placed by Support class infantry to fire more than a few shots, and are destroyed fairly easily by weapons fire, but they pack a '''serious''' punch against infantry and light vehicles. If a heavy weapons class infantryman deploys a shield to cover most of the gun and gunner, but leaving the tip protruding through the shield to allow the weapon to still fire at the enemy, you have yourself a fortress.
** Also, the guns on the capital ships, particularly the heaviest turrets on the Star Destroyer, each of which are the size of a small star ship.

to:

* BerserkButton: Battlefield2142 being a sequel to Battlefield1942, lots of players thought the First Strike Mod was meant to be a sequel to Battlefield1942's StarWars mod, "Galactic Conquest". At It wasn't; and at one point, you'd be permanently banned from the forums if you suggested to the devs they change the name to 'Galactic Conquest 2'.
** Some players also take offense at players using the Packered Mortar Gun as a litteral mortar, that is, firing its bolts over long range to bombard enemies, or upwards so that they come flying down upon enemies behind cover some distance ahead.
* {{BFG}}:
{{BFG}}: lots of the weapons in the game. A couple of notable examples:
** Squad leaders can deploy tripod turbo lasers. They lasers like the one set up to stop the Falcon in TheEmpireStrikesBack. These cannot be picked up or moved once placed, moved, will topple if placed wrong or on uneven ground, need to be hooked up to generators placed by Support class infantry to fire more than a few shots, and are destroyed fairly easily by weapons fire, but they fire. They do, however, pack a '''serious''' punch against infantry and light vehicles. If vehicles, to the point where a frontal assault even by a whole squad of soldiers becomes a very deadly endavour, and if a heavy weapons class infantryman deploys a shield to cover most of the gun and gunner, but leaving the tip protruding through the shield to allow the weapon to still fire at the enemy, you have yourself a fortress.
** Also, pretty much all the guns on the capital ships, particularly the heaviest turrets on the Star Destroyer, each of which are the size of a small star ship.


Added DiffLines:

* ColorCodedForYourConvenience: Rebel lasers are red, Imperial are green, at least when fired from fighters and star ships. In ground combat, laser bolts are mostly red, with various other colours such as green and blue thrown in.

Added: 257

Changed: 1457

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** 2-DSpace: space maps are incredibly large, and also allow you to travel a great distance upwards and downwards, but for convenience's sake, ships start out at pretty much the same altitude, and seldom travel too far up or down.
** ArtifactTitle: the original developers having long since moved on to other projects, no one is around today to tell you why the mod is named "First Strike".
** BaseOnWheels: the massive Sandcrawler on one of the Tattooine maps. Essentially a mobile fortress, she has a huge ramp that can be raised or lowered by its crew and is large enough to carry landspeeders inside its main bay. It has several decks to fight over, a built-in medical droid and ammo recharger, and, of course, allows players to respawn inside of her upon death. Oh, and she is litterally impervious to damage.
** BeeHiveBarrier: the Heavy Weapons class can deploy a half-dome that stops all energy weapons and projectiles and cannot be destroyed, but which will allow soldiers and vehicles to pass through it without difficulty.
** BerserkButton: Battlefield2142 being a sequel to Battlefield1942, lots of players thought the First Strike Mod was meant to be a sequel to Battlefield1942's StarWars mod, "Galactic Conquest". At one point, you'd be permanently banned from the forums if you suggested to the devs they change the name to 'Galactic Conquest 2'.
** BFG: squad leaders can deploy tripod turbo lasers. They cannot be picked up or moved once placed, need to be hooked up to generators placed by Support class infantry to fire more than a few shots, and are destroyed fairly easily by weapons fire, but they pack a '''serious''' punch against infantry and light vehicles. If a heavy weapons class infantryman deploys a shield to cover most of the gun and gunner, but leaving the tip protruding through the shield to allow the weapon to still fire at the enemy, you have yourself a fortress.
*** Also, the guns on the capital ships, particularly the heaviest turrets on the Star Destroyer, each of which are the size of a small star ship.
** BoardingParty: the space map where the Imperials have to land ships on a large platform to seize the control points inside. Combines infantry combat on board the station with a space battle between Rebel and Imperial fighters and capital ships outside.

to:

** 2-DSpace: * TwoDSpace: space maps are incredibly large, and also allow you to travel a great distance upwards and downwards, but for convenience's sake, ships start out at pretty much the same altitude, and seldom travel too far up or down.
** * ArtifactTitle: the original developers having long since moved on to other projects, no one is around today to tell you why the mod is named "First Strike".
** * BaseOnWheels: the massive Sandcrawler on one of the Tattooine maps. Essentially a mobile fortress, she has a huge ramp that can be raised or lowered by its crew and is large enough to carry landspeeders inside its main bay. It has several decks to fight over, a built-in medical droid and ammo recharger, and, of course, allows players to respawn inside of her upon death. Oh, and she is litterally impervious to damage.
** * BeeHiveBarrier: the Heavy Weapons class can deploy a half-dome that stops all energy weapons and projectiles and cannot be destroyed, but which will allow soldiers and vehicles to pass through it without difficulty.
** * BerserkButton: Battlefield2142 being a sequel to Battlefield1942, lots of players thought the First Strike Mod was meant to be a sequel to Battlefield1942's StarWars mod, "Galactic Conquest". At one point, you'd be permanently banned from the forums if you suggested to the devs they change the name to 'Galactic Conquest 2'.
* {{BFG}}:
** BFG: squad Squad leaders can deploy tripod turbo lasers. They cannot be picked up or moved once placed, need to be hooked up to generators placed by Support class infantry to fire more than a few shots, and are destroyed fairly easily by weapons fire, but they pack a '''serious''' punch against infantry and light vehicles. If a heavy weapons class infantryman deploys a shield to cover most of the gun and gunner, but leaving the tip protruding through the shield to allow the weapon to still fire at the enemy, you have yourself a fortress.
*** ** Also, the guns on the capital ships, particularly the heaviest turrets on the Star Destroyer, each of which are the size of a small star ship.
** * BoardingParty: the space map where the Imperials have to land ships on a large platform to seize the control points inside. Combines infantry combat ombat on board the station with a space battle between Rebel and Imperial fighters and capital ships outside.



** DeathOfAThousandCuts: the thought behind the "subconscious teamwork" approach to the gameplay. Light vehicles will take a bit of damage even from light weapons such as blasters, encouraging players to gang up on them rather than run away from them.
** DeflectorShields: the two freight ships in the game have dorsal and ventral deflection screens, which together protect the entire ship against damage, but last only so long and do not recharge once expended.
** FragileSpeedster: speeder bikes and land speeders can move fast, but their drivers are exposed to enemy fire and the vehicles can't take much damage. In space combat, pretty much all of the star fighters, especially the Imperial TIE Fighter and the Rebel A-Wing.
** GlassCannon: the Mortar Freerunner, a large hover transport with a huge long-range mortar. Powerful, but still a large target that is fairly easy to hit for opposing bombers and tanks.
** IWantMyJetPack: played very straight. Fans pestered the devs for playable Jedi and jetpacks for the longest time. Finally they changed a certain map so that you could break into a hovel and steal "bounty hunter" gear, complete with a jet pack. It was quickly taken back out as this basically broke the map, with players not playing to win the map, but instead fighting over the jet pack kit.
** FanService: in the living quarters of one of the Rebel bases in the game, there's a poster of a lightly clad Twi'lek woman.
** ImprobableAimingSkills: the Officers' pistols are notorious for not only being very powerful, but also for being 100% accurate even over large distances.
** MileLongShip: all capital ships are rendered to scale, from the 300 meters Rebel Medium Transport to the 1600 meter Imperial Star Destroyer. Actually, the sheer size of the ships in space maps have led to players complaining that their fighters fly too slowly, even though they are ''way'' faster than the fighters in "vanilla 2142", simply because it takes them so long to fly from one end of these behemoths to the other.
** RobotBuddy: players can deploy astromech droids as well as small floating scanner and blaster droids to follow them around. There's playable Imperial Probe Droids as well.
** ShownTheirWork: the devs have spent considerable time pouring over StarWars material to make the mod as accurate and authentic as possible.
** SightedGunsAreLowTech: averted. Lots of weapons in the game, even pistols and short-range shotgun-like weapons have aiming sights.
** TreeTopTown: the Endor map has an elaborate Ewok village, complete with bot Ewoks throwing rocks at Imperial intruders.

to:

** * DeathOfAThousandCuts: the thought behind the "subconscious teamwork" approach to the gameplay. Light vehicles will take a bit of damage even from light weapons such as blasters, encouraging players to gang up on them rather than run away from them.
** * DeflectorShields: the two freight ships in the game have dorsal and ventral deflection screens, which together protect the entire ship against damage, but last only so long and do not recharge once expended.
** * FragileSpeedster: speeder bikes and land speeders can move fast, but their drivers are exposed to enemy fire and the vehicles can't take much damage. In space combat, pretty much all of the star fighters, especially the Imperial TIE Fighter and the Rebel A-Wing.
** * GlassCannon: the Mortar Freerunner, a large hover transport with a huge long-range mortar. Powerful, but still a large target that is fairly easy to hit for opposing bombers and tanks.
** * IWantMyJetPack: played very straight. Fans pestered the devs for playable Jedi and jetpacks for the longest time. Finally they changed a certain map so that you could break into a hovel and steal "bounty hunter" gear, complete with a jet pack. It was quickly taken back out as this basically broke the map, with players not playing to win the map, but instead fighting over the jet pack kit.
** * FanService: in the living quarters of one of the Rebel bases in the game, there's a poster of a lightly clad Twi'lek woman.
** * ImprobableAimingSkills: the Officers' pistols are notorious for not only being very powerful, but also for being 100% accurate even over large distances.
** * MileLongShip: all capital ships are rendered to scale, from the 300 meters Rebel Medium Transport to the 1600 meter Imperial Star Destroyer. Actually, the sheer size of the ships in space maps have led to players complaining that their fighters fly too slowly, even though they are ''way'' faster than the fighters in "vanilla 2142", simply because it takes them so long to fly from one end of these behemoths to the other.
** * RobotBuddy: players can deploy astromech droids as well as small floating scanner and blaster droids to follow them around. There's playable Imperial Probe Droids as well.
** * ShownTheirWork: the devs have spent considerable time pouring over StarWars material to make the mod as accurate and authentic as possible.
** * SightedGunsAreLowTech: averted. Lots of weapons in the game, even pistols and short-range shotgun-like weapons have aiming sights.
** * TreeTopTown: the Endor map has an elaborate Ewok village, complete with bot Ewoks throwing rocks at Imperial intruders.intruders.
----
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fixed broken links, typo


** Mile-LongShip: all capital ships are rendered to scale, from the 300 meters Rebel MEdium Transpor to the 1600 meter Imperial Star Destroyer. Actually, the sheer size of the ships in space maps have led to players complaining that their fighters fly too slowly, even though they are ''way'' faster than the fighters in "vanilla 2142", simply because it takes them so long to fly from one end of these behemoths to the other.

to:

** Mile-LongShip: MileLongShip: all capital ships are rendered to scale, from the 300 meters Rebel MEdium Transpor Medium Transport to the 1600 meter Imperial Star Destroyer. Actually, the sheer size of the ships in space maps have led to players complaining that their fighters fly too slowly, even though they are ''way'' faster than the fighters in "vanilla 2142", simply because it takes them so long to fly from one end of these behemoths to the other.
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Elaborated on BFG

Added DiffLines:

*** Also, the guns on the capital ships, particularly the heaviest turrets on the Star Destroyer, each of which are the size of a small star ship.
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Elaborated on BFG


** BFG: squad leaders can deploy tripod turbo lasers. They need to be hooked up to generators placed by Support class infantry to fire more than a few shots, but they pack a '''serious''' punch.

to:

** BFG: squad leaders can deploy tripod turbo lasers. They cannot be picked up or moved once placed, need to be hooked up to generators placed by Support class infantry to fire more than a few shots, and are destroyed fairly easily by weapons fire, but they pack a '''serious''' punch.punch against infantry and light vehicles. If a heavy weapons class infantryman deploys a shield to cover most of the gun and gunner, but leaving the tip protruding through the shield to allow the weapon to still fire at the enemy, you have yourself a fortress.
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  • Fragile Speedster and Glass Cannon

Added DiffLines:

** FragileSpeedster: speeder bikes and land speeders can move fast, but their drivers are exposed to enemy fire and the vehicles can't take much damage. In space combat, pretty much all of the star fighters, especially the Imperial TIE Fighter and the Rebel A-Wing.
** GlassCannon: the Mortar Freerunner, a large hover transport with a huge long-range mortar. Powerful, but still a large target that is fairly easy to hit for opposing bombers and tanks.
Is there an issue? Send a MessageReason:
Added some more tropes

Added DiffLines:

** BeeHiveBarrier: the Heavy Weapons class can deploy a half-dome that stops all energy weapons and projectiles and cannot be destroyed, but which will allow soldiers and vehicles to pass through it without difficulty.


Added DiffLines:

** DeflectorShields: the two freight ships in the game have dorsal and ventral deflection screens, which together protect the entire ship against damage, but last only so long and do not recharge once expended.
Is there an issue? Send a MessageReason:

Added DiffLines:

** BoardingParty: the space map where the Imperials have to land ships on a large platform to seize the control points inside. Combines infantry combat on board the station with a space battle between Rebel and Imperial fighters and capital ships outside.


Added DiffLines:

** ShownTheirWork: the devs have spent considerable time pouring over StarWars material to make the mod as accurate and authentic as possible.

Changed: 197

Removed: 153

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Fixed a couple links


** 2DSpace: space maps are incredibly large, and also allow you to travel a great distance upwards and downwards, but for convenience's sake, ships start out at pretty much the same altitude, and seldom travel too far up or down.

to:

** 2DSpace: 2-DSpace: space maps are incredibly large, and also allow you to travel a great distance upwards and downwards, but for convenience's sake, ships start out at pretty much the same altitude, and seldom travel too far up or down.



** FanService: in the living quarters of one of the Rebel bases in the game, there's a poster of a lightly clad Twi'lek woman.
Shooting players absorbed in this poster is a favourite pastime of experienced Ryloth players.
ImprobableAimingSkills: the Officers' pistols are notorious for not only being very powerful, but also for being 100% accurate even over large distances.

to:

** FanService: in the living quarters of one of the Rebel bases in the game, there's a poster of a lightly clad Twi'lek woman.
Shooting players absorbed in this poster is a favourite pastime of experienced Ryloth players.
ImprobableAimingSkills:
woman.
**ImprobableAimingSkills:
the Officers' pistols are notorious for not only being very powerful, but also for being 100% accurate even over large distances.
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Created page :3

Added DiffLines:

First Strike is a StarWars mod for Battlefield2142. It features the Rebel Alliance and Galactic Empire as playable factions and has battles set both on the ground and in space, the latter inspired heavily by the X-Wing series of starfighter simulator games.

The First Strike mod has examples of the following tropes:
**2DSpace: space maps are incredibly large, and also allow you to travel a great distance upwards and downwards, but for convenience's sake, ships start out at pretty much the same altitude, and seldom travel too far up or down.
**ArtifactTitle: the original developers having long since moved on to other projects, no one is around today to tell you why the mod is named "First Strike".
**BaseOnWheels: the massive Sandcrawler on one of the Tattooine maps. Essentially a mobile fortress, she has a huge ramp that can be raised or lowered by its crew and is large enough to carry landspeeders inside its main bay. It has several decks to fight over, a built-in medical droid and ammo recharger, and, of course, allows players to respawn inside of her upon death. Oh, and she is litterally impervious to damage.
**BerserkButton: Battlefield2142 being a sequel to Battlefield1942, lots of players thought the First Strike Mod was meant to be a sequel to Battlefield1942's StarWars mod, "Galactic Conquest". At one point, you'd be permanently banned from the forums if you suggested to the devs they change the name to 'Galactic Conquest 2'.
**BFG: squad leaders can deploy tripod turbo lasers. They need to be hooked up to generators placed by Support class infantry to fire more than a few shots, but they pack a '''serious''' punch.
**CoolPlane: the Sentinel class landing craft -- a troop carrier and a gunship rolled into one -- is arguably the best candidate. She is heavily armed, can take ''a lot'' of damage, and can pour out an infinite number of stormtroopers since dead Imperial players can spawn and respawn on board.
**DeathOfAThousandCuts: the thought behind the "subconscious teamwork" approach to the gameplay. Light vehicles will take a bit of damage even from light weapons such as blasters, encouraging players to gang up on them rather than run away from them.
**IWantMyJetPack: played very straight. Fans pestered the devs for playable Jedi and jetpacks for the longest time. Finally they changed a certain map so that you could break into a hovel and steal "bounty hunter" gear, complete with a jet pack. It was quickly taken back out as this basically broke the map, with players not playing to win the map, but instead fighting over the jet pack kit.
**FanService: in the living quarters of one of the Rebel bases in the game, there's a poster of a lightly clad Twi'lek woman.
Shooting players absorbed in this poster is a favourite pastime of experienced Ryloth players.
ImprobableAimingSkills: the Officers' pistols are notorious for not only being very powerful, but also for being 100% accurate even over large distances.
**Mile-LongShip: all capital ships are rendered to scale, from the 300 meters Rebel MEdium Transpor to the 1600 meter Imperial Star Destroyer. Actually, the sheer size of the ships in space maps have led to players complaining that their fighters fly too slowly, even though they are ''way'' faster than the fighters in "vanilla 2142", simply because it takes them so long to fly from one end of these behemoths to the other.
**RobotBuddy: players can deploy astromech droids as well as small floating scanner and blaster droids to follow them around. There's playable Imperial Probe Droids as well.
**SightedGunsAreLowTech: averted. Lots of weapons in the game, even pistols and short-range shotgun-like weapons have aiming sights.
**TreeTopTown: the Endor map has an elaborate Ewok village, complete with bot Ewoks throwing rocks at Imperial intruders.

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