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** Governor Severus fights you with a plasma rifle and has 4-5 times as much health as a Chaos Space Marine, despite being an ordinary human, solely because he's the BigBad.

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** Governor Severus fights you with a plasma rifle and has 4-5 times as much health as a Chaos Space Marine, despite being an ordinary human, solely because he's the BigBad. He's still a fairly easy fight (largely because you have the high ground), essentially being a TrickBoss before the real FinalBoss fight with the Lord of Change.

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* AuthorityEqualsAsskicking: Imperial Sergeants have about 4 times the amount of health as regular Guardsmen, and wield a Laspistol in one hand and a chainsword in the other. Stormtrooper Sergeants aren't noticeably tougher than Guardsmen Sergeants, but upgrade from the Laspistol to a plasma pistol.

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* AuthorityEqualsAsskicking: AuthorityEqualsAsskicking:
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Imperial Sergeants have about 4 times the amount of health as regular Guardsmen, and wield a Laspistol in one hand and a chainsword in the other. Stormtrooper Sergeants aren't noticeably tougher than Guardsmen Sergeants, but upgrade from the Laspistol to a plasma pistol.pistol.
** Governor Severus fights you with a plasma rifle and has 4-5 times as much health as a Chaos Space Marine, despite being an ordinary human, solely because he's the BigBad.
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All in all, it was a pretty mediocre game, [[SoOkayItsAverage meeting with average reviews.]] Developed for Playstation 2 and PC, it shows it age, displaying many of the hallmarks and limitations of 6th generation console FPS games. Unlike the later ''VideoGame/DawnOfWar'' series, developed by RTS veterans Relic, ''Fire Warrior'' was made by the relatively unknown and inexperienced Kuju Entertainment (who would go on to make the ''VideoGame/BattalionWars'' games). It isn't a bad game by any means -- it's quite fun in places -- just totally forgettable. The [[{{Novelization}} book based on the game]] however is pretty well liked, going more in detail about the Tau culture, mindset and giving the main character a backstory. Also notably, the Tau commander of the Dawn of War expansion Dark Crusade is called "Shas'O [[NamesTheSame Kais]]", with developers heavily implying it's the same man (well, xenos).

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All in all, it was a pretty mediocre game, [[SoOkayItsAverage meeting with average reviews.]] Developed for Playstation 2 and PC, it shows it its age, displaying many of the hallmarks and limitations of 6th generation console FPS games. Unlike the later ''VideoGame/DawnOfWar'' series, developed by RTS veterans Relic, ''Fire Warrior'' was made by the relatively unknown and inexperienced Kuju Entertainment (who would go on to make the ''VideoGame/BattalionWars'' games). It isn't a bad game by any means -- it's quite fun in places -- just totally forgettable. The [[{{Novelization}} book based on the game]] however is pretty well liked, going more in detail about the Tau culture, mindset and giving the main character a backstory. Also notably, the Tau commander of the Dawn of War expansion Dark Crusade is called "Shas'O [[NamesTheSame Kais]]", with developers heavily implying it's the same man (well, xenos).
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All in all, it was a pretty mediocre game, [[SoOkayItsAverage meeting with average reviews.]] Developed for Playstation 2 and PC, it shows it age, displaying many of the hallmarks of 6th generation console FPS games. Unlike the later ''VideoGame/DawnOfWar'' series, developed by RTS veterans Relic, ''Fire Warrior'' was made by the relatively unknown and inexperienced Kuju Entertainment (who would go on to make the ''VideoGame/BattalionWars'' games). It isn't a bad game by any means -- it's quite fun in places -- just totally forgettable. The [[{{Novelization}} book based on the game]] however is pretty well liked, going more in detail about the Tau culture, mindset and giving the main character a backstory. Also notably, the Tau commander of the Dawn of War expansion Dark Crusade is called "Shas'O [[NamesTheSame Kais]]", with developers heavily implying it's the same man (well, xenos).

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All in all, it was a pretty mediocre game, [[SoOkayItsAverage meeting with average reviews.]] Developed for Playstation 2 and PC, it shows it age, displaying many of the hallmarks and limitations of 6th generation console FPS games. Unlike the later ''VideoGame/DawnOfWar'' series, developed by RTS veterans Relic, ''Fire Warrior'' was made by the relatively unknown and inexperienced Kuju Entertainment (who would go on to make the ''VideoGame/BattalionWars'' games). It isn't a bad game by any means -- it's quite fun in places -- just totally forgettable. The [[{{Novelization}} book based on the game]] however is pretty well liked, going more in detail about the Tau culture, mindset and giving the main character a backstory. Also notably, the Tau commander of the Dawn of War expansion Dark Crusade is called "Shas'O [[NamesTheSame Kais]]", with developers heavily implying it's the same man (well, xenos).
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In 2003, a computer game was released based on Creator/GamesWorkshop's ever-popular ''TabletopGame/{{Warhammer 40000}}'' tabletop game. This had happened before several times (the ''TabletopGame/SpaceHulk'' series, ''VideoGame/AspectWarrior'' for the Mega Drive / Genesis), but this one was a first-person shooter. Granted, the ''Space Hulk'' games ''technically'' were too, but suffered from a rather cumbersome click-to-move interface closer to that of old adventure games than modern shooters. Needless to say, all of these were subsequently overshadowed by the more popular ''VideoGame/DawnOfWar'' series of real-time strategy games. ''Fire Warrior'' remained the only shooter set in the universe until the release of ''VideoGame/Warhammer40000SpaceMarine'' in 2011.

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In 2003, a computer video game was released based on Creator/GamesWorkshop's ever-popular ''TabletopGame/{{Warhammer 40000}}'' tabletop game. This had happened before several times (the ''TabletopGame/SpaceHulk'' series, ''VideoGame/AspectWarrior'' for the Mega Drive / Genesis), but this one was a first-person shooter. Granted, the ''Space Hulk'' games ''technically'' were too, but suffered from a rather cumbersome click-to-move interface closer to that of old adventure games than modern shooters. Needless to say, all of these were subsequently overshadowed by the more popular ''VideoGame/DawnOfWar'' series of real-time strategy games. ''Fire Warrior'' remained the only shooter set in the universe until the release of ''VideoGame/Warhammer40000SpaceMarine'' in 2011.



All in all, it was a pretty mediocre game, [[SoOkayItsAverage meeting with average reviews.]] Unlike the later ''VideoGame/DawnOfWar'' series, developed by RTS veterans Relic, ''Fire Warrior'' was made by the relatively unknown and inexperienced Kuju Entertainment (who would go on to make the ''VideoGame/BattalionWars'' games). It isn't a bad game by any means -- it's quite fun in places -- just totally forgettable. The [[{{Novelization}} book based on the game]] however is pretty well liked, going more in detail about the Tau culture, mindset and giving the main character a backstory. Also notably, the Tau commander of the Dawn of War expansion Dark Crusade is called "Shas'O [[NamesTheSame Kais]]", with developers heavily implying it's the same man (well, xenos).

to:

All in all, it was a pretty mediocre game, [[SoOkayItsAverage meeting with average reviews.]] Developed for Playstation 2 and PC, it shows it age, displaying many of the hallmarks of 6th generation console FPS games. Unlike the later ''VideoGame/DawnOfWar'' series, developed by RTS veterans Relic, ''Fire Warrior'' was made by the relatively unknown and inexperienced Kuju Entertainment (who would go on to make the ''VideoGame/BattalionWars'' games). It isn't a bad game by any means -- it's quite fun in places -- just totally forgettable. The [[{{Novelization}} book based on the game]] however is pretty well liked, going more in detail about the Tau culture, mindset and giving the main character a backstory. Also notably, the Tau commander of the Dawn of War expansion Dark Crusade is called "Shas'O [[NamesTheSame Kais]]", with developers heavily implying it's the same man (well, xenos).

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* AwesomeButImpractical: The bolter is this; it is the series' iconic weapon for a reason, being a semi-automatic antipersonnel explosive launcher. As implemented in this game, it is also frustratingly slow-firing and inaccurate, especially when combined with the game's wonky hitboxes on enemies. When faced with tougher enemies like Chaos Space Marines, the plasma rifle or rail gun are much more effective due to their better accuracy.



* NintendoHard: The first 2/3rds of the game are fairly reasonable in difficulty, but the last 3rd is stupidly hard, as that's the point at which Chaos Space Marines become your standard enemy and for several levels your only option for fighting them is the Bolter, which is startlingly inaccurate considering its relatively slow rate of fire. Things do become a bit more manageable once you get the rail gun.

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* NintendoHard: The first 2/3rds of the game are fairly reasonable in difficulty, but the last 3rd is stupidly hard, as that's the point at which Chaos Space Marines become your standard enemy and for several levels your only option for fighting them is the Bolter, bolter, which is startlingly inaccurate considering its relatively slow rate of fire. Things do become a bit more manageable once you get the rail gun.gun, and before that the levels are somewhat less frustrating if you use the plasma rifle rather than the bolter, as it is more accurate and kills Space Marines in 3 shots rather than 4-5 for the bolter.

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* AuthorityEqualsAsskicking: Imperial Sergeants have 3 times the amount of health as Guardsmen, and wield a Laspistol in one hand and a chainsword in the other. Stormtrooper Sergeants upgrade from the Laspistol to a plasma pistol.

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* AuthorityEqualsAsskicking: Imperial Sergeants have 3 about 4 times the amount of health as regular Guardsmen, and wield a Laspistol in one hand and a chainsword in the other. Stormtrooper Sergeants aren't noticeably tougher than Guardsmen Sergeants, but upgrade from the Laspistol to a plasma pistol.



* ColorCodedForYourConvenience: Red Imperial Guardmen and Stormtroopers are somewhat tougher than the regular blue versions, able to survive slightly more damage and likely having better skills.



* EliteMooks: Storm Troopers start appearing about an hour or so into the game, and are an upgrade from the basic Guardsmen in every way.

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* EliteMooks: Storm Troopers start appearing about an hour or so into the game, and are an upgrade from the basic Guardsmen in every way. They have 2-3 times as much health, and are more likely to wield assault rifles or shotguns, which hit more consistently than lasrifles and are quite effective at suppressing your shield regeneration.



* TheJuggernaut: Space Marines can survive about 14-15 times the amount of gunfire that a basic Imperial Guardsman can, and their standard weapon is functionally a semi-auto antipersonnel rocket launcher, while still being as quick and maneuverable as any other enemy type despite their heavy armor. Fortunately, you'll usually have access to heavy weapons to take them on.

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* TheJuggernaut: Space Marines can survive about 14-15 over 10 times the amount of gunfire that a basic Imperial Guardsman can, can (it takes 21 laspistol shots to kill one, compared to just 2 shots to kill a Guardsman), and their standard weapon is functionally a semi-auto antipersonnel rocket launcher, while still being as quick and maneuverable as any other enemy type despite their heavy armor. Fortunately, you'll usually have access to heavy weapons to take them on.on; a couple direct grenade hits or 4-5 shots from their own Bolters should do them in.

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* AntiFrustrationFeatures: You receive 1 full mag of ammo for your current weapon at the start of each level and whenever you die and restart from a checkpoint, to ensure you don't get stuck and become unable to proceed due to checkpointing with 0 ammo.



* BadassNormal: Kais kills no less a foe than a Space Marine in the first hour of the game and progressively gets more insane from there. By the end of it he'll have killed well over two dozen Space Marines, ''several dozen'' Chaos Space Marines, dozens of Chaos and Tech Priests, six Chaos Obliterators, three Dreadnoughts, two Daemon Princes, a Titan (which, admittedly, was inactive at the time), and a Lord of Change.

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* BadassNormal: Kais kills no less a foe than a Space Marine in the first hour of the game and progressively gets more insane from there. By the end of it he'll have killed well over two dozen Space Marines, ''several dozen'' Chaos Space Marines, dozens of Chaos and Tech Priests, six Chaos Obliterators, three Dreadnoughts, two Daemon Princes, a Titan (which, admittedly, was inactive at the time), a Chaos Spawn, and a Lord of Change.
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* BadassNormal: Kais kills no less a foe than a Space Marine in the first hour of the game and progressively gets more insane from there. By the end of it he'll have killed well over two dozen Space Marines, ''several dozen'' Chaos Space Marines, dozens of Chaos and Tech Priests, multiple powerful daemons, three Dreadnoughts, a Titan, and a Lord of Change.

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* BadassNormal: Kais kills no less a foe than a Space Marine in the first hour of the game and progressively gets more insane from there. By the end of it he'll have killed well over two dozen Space Marines, ''several dozen'' Chaos Space Marines, dozens of Chaos and Tech Priests, multiple powerful daemons, six Chaos Obliterators, three Dreadnoughts, two Daemon Princes, a Titan, Titan (which, admittedly, was inactive at the time), and a Lord of Change.
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* MeleeATrois: In the last 3rd of the game, Governor Severus summons a warband of Chaos Space Marines to wreck havok aboard the Imperial flagship and the colony below. However, said Chaos Marines don't actually seem to be aligned with Severus' personal guard (who are also hostile to you), and will happily slaughter them just as eagerly as they do the Imperial loyalists and Ultramarines. Granted, that sort of behavior is pretty par for the course for Chaos.


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* NintendoHard: The first 2/3rds of the game are fairly reasonable in difficulty, but the last 3rd is stupidly hard, as that's the point at which Chaos Space Marines become your standard enemy and for several levels your only option for fighting them is the Bolter, which is startlingly inaccurate considering its relatively slow rate of fire. Things do become a bit more manageable once you get the rail gun.
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* HitboxDissonance: The hitboxes in the game are overall pretty janky, with projectiles often passing completely through enemies without impacting them.

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* HitboxDissonance: The hitboxes in the game are overall pretty janky, with projectiles often passing completely through enemies without impacting them. Even Space Marines, who are ''huge'' opponents, are surprisingly easy to miss with las or bolter shots.
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* HitboxDissonance: The hitboxes in the game are overall pretty janky, with projectiles often passing completely through enemies without impacting them.
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* ArchaicWeaponForAnAdvancedAge: The Heavy Stubber stands out for being a bog-standard assault rifle ripped straight out of a contemporary FPS in a galaxy full of [[EnergyWeapon Energy Weapons]] and micro-RPG launchers.

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* ArchaicWeaponForAnAdvancedAge: The Heavy Stubber stands out for being a bog-standard assault rifle ripped straight out of a contemporary FPS in a galaxy full of [[EnergyWeapon Energy Weapons]] and micro-RPG launchers. There's also the shotgun, which is surprisingly dangerous for how low tech it is. In fact a trio of Storm Troopers armed with shotguns can kill you more often than an entire level of Guardsmen armed with lasrifles.



* AuthorityEqualsAsskicking: Imperial Officers have 3 times the amount of health as Guardsmen, and wield a Laspistol in one hand and a chainsword in the other.

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* AuthorityEqualsAsskicking: Imperial Officers Sergeants have 3 times the amount of health as Guardsmen, and wield a Laspistol in one hand and a chainsword in the other.other. Stormtrooper Sergeants upgrade from the Laspistol to a plasma pistol.



* BadassNormal: Kais kills no less a foe than a Space Marine in the first hour of the game and progressively gets more insane from there. By the end of it he'll have killed well over ''a hundred'' Space Marines, dozens of Chaos and Tech Priests, multiple powerful daemons, three Dreadnoughts, a Titan, and a Lord of Change.

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* BadassNormal: Kais kills no less a foe than a Space Marine in the first hour of the game and progressively gets more insane from there. By the end of it he'll have killed well over ''a hundred'' two dozen Space Marines, ''several dozen'' Chaos Space Marines, dozens of Chaos and Tech Priests, multiple powerful daemons, three Dreadnoughts, a Titan, and a Lord of Change.



* HandCannon: The Laspistol packs a surprising punch, killing Guardsmen with just 2 torso shots or 1 headshot. However, it only holds 6 charges per mag, and ammo for it is more scarce than for the Lasrifle or Stubber.

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* HandCannon: The Laspistol packs a surprising punch, killing Guardsmen with just 2 torso shots or 1 headshot. However, it only holds 6 charges per mag, and ammo for it is more scarce than for the Lasrifle or Stubber. There's also the plasma pistol used by Tech Priests; it fires a huge energy projectile that kills most basic enemies in one shot and can even take out a Space Marine in 5 or so shots.



** Even though a Fire Warrior is not too far removed from [[RedshirtArmy a human Imperial Guardsman,]] Kais racks up a ridiculous body count, including seven hundred Imperial Guardsmen and over a hundred Space Marines, on top of blowing up dozens of artillery pieces and mechs. He literally kills more Chaos Space Marines than [[VideoGame/Warhammer40000SpaceMarine Captain Titus!]] He does this all in under 24 hours, by the way.

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** Even though a Fire Warrior is not too far removed from [[RedshirtArmy a human Imperial Guardsman,]] Kais racks up a ridiculous body count, including seven hundred Imperial Guardsmen Guardsmen, two dozen Space Marines, and over a hundred several dozen Chaos Space Marines, on top of blowing up dozens of artillery pieces and mechs. He literally kills more Chaos Space Marines than [[VideoGame/Warhammer40000SpaceMarine Captain Titus!]] He does this all in under 24 hours, by the way.
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Despite its relative obscurity, the game is available for purchase at Website/GogDotCom. However, a bit of hex-editing is required to get it to run correctly on modern resolutions without being stretched.
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* LimitedLoadout: the player is able to use two weapons and the bonding knife, but one of those weapons (The standard-issue Pulse Gun) cannot be replaced except with another Tau weapon (you cannot carry two human weapons at once), forcing the player, in practice, to drop any gun they find to get another one for the first hour or so of the game.

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* LimitedLoadout: the player is able to use two weapons and the bonding knife, but one of those weapons (The standard-issue Pulse Gun) cannot be replaced except with another Tau weapon (you cannot carry two human weapons at once), forcing the player, in practice, to drop any human gun they find to get another one for the first hour or so of the game.game. This often means you're unable to hold onto heavy weapons like the Laspistol, sniper rifle, or Bolter, as you ''need'' to use those dropped Lasrifles or Stubbers because you don't get enough ammo for your Pulse Gun to get through the mission using it alone.
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* ArchaicWeaponForAnAdvancedAge: The Heavy Stubber stands out for being a bog-standard assault rifle ripped straight out of a contemporary FPS in a galaxy full of [[EnergyWeapon]]s and micro-RPG launchers.

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* ArchaicWeaponForAnAdvancedAge: The Heavy Stubber stands out for being a bog-standard assault rifle ripped straight out of a contemporary FPS in a galaxy full of [[EnergyWeapon]]s [[EnergyWeapon Energy Weapons]] and micro-RPG launchers.

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* ArchaicWeaponForAnAdvancedAge: The Heavy Stubber stands out for being a bog-standard assault rifle ripped straight out of a contemporary FPS in a galaxy full of [[Energy Weapon]]s and micro-RPG launchers.

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* ArchaicWeaponForAnAdvancedAge: The Heavy Stubber stands out for being a bog-standard assault rifle ripped straight out of a contemporary FPS in a galaxy full of [[Energy Weapon]]s [[EnergyWeapon]]s and micro-RPG launchers. launchers.
* ArtificialBrilliance: The enemy's combat A.I. is pretty basic, but their pathfinding is surprisingly good. Enemies who are unable to take a direct path to you can take a long, circular route around the entire map to get at you from a different angle. At some points this can result in a squad of enemies you thought were pinned in the next room managing to flank completely around you and surprise you from behind.



* AuthorityEqualsAsskicking: Imperial Officers have 3 times the amount of health as Guardsmen, and wield a Laspistol in one hand and a chainsword in the other.



* EmergencyWeapon: A wakizashi (short sword). Based on what was added to the Tau lore later, it's probably Kais's [[BloodBrothers Bonding Knife]].

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* EliteMooks: Storm Troopers start appearing about an hour or so into the game, and are an upgrade from the basic Guardsmen in every way.
* EmergencyWeapon: A wakizashi (short sword). Based on what was added to the Tau lore later, it's probably Kais's [[BloodBrothers Bonding Knife]]. Because of ArtificialStupidity, you can actually effectively hitstun most enemies with it, including (if you're lucky and nothing else is shooting at you) lone Space Marines.



* HandCannon: The Laspistol packs a surprising punch, killing Guardsmen with just 2 torso shots or 1 headshot. However, it only holds 6 charges per mag, and ammo for it is more scarce than for the Lasrifle or Stubber.



* TheJuggernaut: Space Marines can survive about 14-15 times the amount of gunfire that a basic Imperial Guardsman can, and their standard weapon is functionally a semi-auto antipersonnel rocket launcher, while still being as quick and maneuverable as any other enemy type despite their heavy armor. Fortunately, you'll usually have access to heavy weapons to take them on.



* LimitedLoadout: the player is able to use two weapons and the bonding knife, but one of those weapons (The standard-issue Pulse Gun) cannot be replaced, forcing the player, in practice, to drop any gun they find to get another one.

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* LimitedLoadout: the player is able to use two weapons and the bonding knife, but one of those weapons (The standard-issue Pulse Gun) cannot be replaced, replaced except with another Tau weapon (you cannot carry two human weapons at once), forcing the player, in practice, to drop any gun they find to get another one.one for the first hour or so of the game.


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* RedshirtArmy: Your fellow Fire Warriors do fairly poorly and for the most part are relegated to trading kills one-to-one with the Imperial Guardsmen, who are themselves the most Redshirt of Redshirt Armies. Somewhat justified in that most of the game's combat takes place at close quarters where the Tau are at a significant disadvantage due to their GlassCannon nature.
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Dawn of War isn't actually massively popular - as of 2013 it had sold 7 million copies as a series, including expansion packs.


In 2003, a computer game was released based on Creator/GamesWorkshop's ever-popular ''TabletopGame/{{Warhammer 40000}}'' tabletop game. This had happened before several times (the ''TabletopGame/SpaceHulk'' series, ''VideoGame/AspectWarrior'' for the Mega Drive / Genesis), but this one was a first-person shooter. Granted, the ''Space Hulk'' games ''technically'' were too, but suffered from a rather cumbersome click-to-move interface closer to that of old adventure games than modern shooters. Needless to say, all of these were subsequently overshadowed by the massively popular ''VideoGame/DawnOfWar'' series of real-time strategy games. ''Fire Warrior'' remained the only shooter set in the universe until the release of ''VideoGame/Warhammer40000SpaceMarine'' in 2011.

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In 2003, a computer game was released based on Creator/GamesWorkshop's ever-popular ''TabletopGame/{{Warhammer 40000}}'' tabletop game. This had happened before several times (the ''TabletopGame/SpaceHulk'' series, ''VideoGame/AspectWarrior'' for the Mega Drive / Genesis), but this one was a first-person shooter. Granted, the ''Space Hulk'' games ''technically'' were too, but suffered from a rather cumbersome click-to-move interface closer to that of old adventure games than modern shooters. Needless to say, all of these were subsequently overshadowed by the massively more popular ''VideoGame/DawnOfWar'' series of real-time strategy games. ''Fire Warrior'' remained the only shooter set in the universe until the release of ''VideoGame/Warhammer40000SpaceMarine'' in 2011.

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That's not reality.


* AcceptableBreaksFromReality: One of the main criticisms of the game, at least from hardcore 40k fans, is how Kais doing so well in his campaign is ridiculously improbable by the setting's standards.
** The book based on the game goes to some lengths to explain how he does so well. [[spoiler: It was a Chaos god pulling strings to get him to where he was needed, of course]]
** The severe {{Nerf}}ing of the native Tau weaponry seems to be to encourage the player to actually use many of the other weapons in the game, which otherwise the Pulse Rife and Carbine would out-shoot everything but the heavy weapons.


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* CompetitiveBalance: The severe {{Nerf}}ing of the native Tau weaponry seems to be to encourage the player to actually use many of the other weapons in the game, which otherwise the Pulse Rife and Carbine would out-shoot everything but the heavy weapons.

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* BadassNormal: Kais kills no less a foe than a Space Marine in the first hour of the game and progressively gets more insane from there.

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* BadassNormal: Kais kills no less a foe than a Space Marine in the first hour of the game and progressively gets more insane from there. By the end of it he'll have killed well over ''a hundred'' Space Marines, dozens of Chaos and Tech Priests, multiple powerful daemons, three Dreadnoughts, a Titan, and a Lord of Change.



* HumansThroughAlienEyes

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* HumansThroughAlienEyesHumansThroughAlienEyes: The humans of the Imperium are presented as an otherworldly, genocidal, and tyrannical race of ScaryDogmaticAliens, mostly represented via FacelessMooks. The opening scene of the game, where Space Marines are stomping around a Tau city and butchering civilians, is framed very much like a typical AlienInvasion flick.



* InferredHolocaust: Invoked by one of the Tau Air Caste captains during a space battle with an Imperial fleet. He wonders how the "gue'la" manage to cope with the complexity of space battles without the aid of artificial intelligence like what the Tau use, reasoning that they compensate by shear numbers of manpower. This causes him to realize that every missile impact he makes on one of their ships is genocide. He finds it a sobering thought.

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* InferredHolocaust: Invoked by one of the Tau Air Caste captains during a space battle with an Imperial fleet. He wonders how the "gue'la" manage to cope with the complexity of space battles without the aid of artificial intelligence like what the Tau use, reasoning that they compensate by shear numbers of manpower. This causes him to realize that every missile impact he makes on one of their ships is genocide. killing thousands of people. He finds it a sobering thought.thought.
* TheGoomba: Blue-suited Imperial Guardsmen are the weakest enemies in the game, going down after a few shots and being armed with horribly inaccurate lasrifles.



* KineticWeaponsAreJustBetter: Averted but not inverted. Kinetic and Energy weapons are spread over the power scale pretty much randomly. Played relatively straight with the [[MagneticWeapons Rail Rifle]]. Although the stubber (an M16 assault rifle in all but name) does outperform the lasrifle.
* KnightInSourArmor: El'Lusha in the novelisation has seen enough of the universe to realise that the Greater Good is hopelessly utopian and the Tau are struggling in a CrapsackWorld. However, he stresses to Kais that as long as they follow the right path and do everything in the name of the Greater Good, that in itself is good enough.

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* KineticWeaponsAreJustBetter: Averted but not inverted. Kinetic and Energy weapons are spread over the power scale pretty much randomly. Played relatively straight with the [[MagneticWeapons Rail Rifle]]. Although the Rifle]], which is a de facto EleventhHourSuperpower that handily outperforms every other weapon in most circumstances. The stubber (an M16 [=M16=] assault rifle in all but name) does outperform also outperforms the lasrifle.
Imperium's lasrifle, but not the Tau Pulse Rifle.
* KnightInSourArmor: El'Lusha in the novelisation has seen enough of the universe to realise realize that the Greater Good is hopelessly utopian and the Tau are struggling in a CrapsackWorld. However, he stresses to Kais that as long as they follow the right path and do everything in the name of the Greater Good, that in itself is good enough.



** Aun'El'Kovash tries to give one of these speeches to the Xenobiologica adept in charge of his imprisonment, comparing his faith in the GodEmperor to the Greater Good. [[ShutUpHannibal The adept is not swayed]].

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** Aun'El'Kovash tries to give one of these speeches to the Xenobiologica adept in charge of his imprisonment, comparing his faith in the GodEmperor to the Greater Good. [[ShutUpHannibal [[ShutUpKirk The adept is not swayed]].



** JustForFun/{{Egregious}}, considering the universe it's set in, and you're playing as a basic footsoldier not too far removed from [[RedshirtArmy a human Imperial Guardsman.]]
** Done much better in the book, he has a squad with him most of the time, for the most part only kills a few dozen. Most of his kills are a result of him damaging an Imperial Ship. Also he's very, very much horrified by his actions, oh [[spoiler: and the Chaos God Khorne been helping him by giving him HeroicWillpower]]

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** JustForFun/{{Egregious}}, considering the universe it's set in, and you're playing as Even though a basic footsoldier Fire Warrior is not too far removed from [[RedshirtArmy a human Imperial Guardsman.]]
Guardsman,]] Kais racks up a ridiculous body count, including seven hundred Imperial Guardsmen and over a hundred Space Marines, on top of blowing up dozens of artillery pieces and mechs. He literally kills more Chaos Space Marines than [[VideoGame/Warhammer40000SpaceMarine Captain Titus!]] He does this all in under 24 hours, by the way.
** Done much better Downplayed in the book, he novel adaptation. While still extremely impressive, Kais has a squad with him most of the time, for the most part time and only kills a few dozen.dozen enemies in direct combat. Most of his kills are a result of him damaging an Imperial Ship. Also he's very, very much horrified by his actions, oh [[spoiler: and the Chaos God Khorne been helping him by giving him HeroicWillpower]]


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* ShortRangeLongRangeWeapon: Spread in this game is absolutely horrendous for every weapon but the Rail Rifle and Plasma Rifle. Common weapons like bolters and lasguns will require several shots to obtain one hit even with the crosshair squarely on the target at ranges as short as 10 meters.
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* BadassNormal: Kais kills no less a foe than a Space Marine in the first hour of the game and progressively gets more insane from there.
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** '''Unrelated:''' The carbine has a GrenadeLauncher, which is used with the grenade key.

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** '''Unrelated:''' '''Under/Overslung Weapon:''' The pulse carbine has a GrenadeLauncher, which is used with the grenade key.
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* ArchaicWeaponForAnAdvancedAge: The Heavy Stubber stands out for being a bog-standard assault rifle ripped straight out of a contemporary FPS in a galaxy full of [[Energy Weapon}}s and micro-RPG launchers.

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* ArchaicWeaponForAnAdvancedAge: The Heavy Stubber stands out for being a bog-standard assault rifle ripped straight out of a contemporary FPS in a galaxy full of [[Energy Weapon}}s Weapon]]s and micro-RPG launchers.
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** '''Select Fire:''' Most rapid-fire guns (excluding the lasrifle) can fire a single, accurate shot my right-clicking.
** '''Seperate but Unrelated:''' The carbine has a GrenadeLauncher, which is used with the grenade key.

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** '''Select Fire:''' Most rapid-fire guns (excluding the lasrifle) can fire a single, accurate shot my by right-clicking.
** '''Seperate but Unrelated:''' '''Unrelated:''' The carbine has a GrenadeLauncher, which is used with the grenade key.

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* ArchaicWeaponForAnAdvancedAge: The Heavy Stubber stands out for being a bog-standard assault rifle ripped straight out of a contemporary FPS in a galaxy full of [[Energy Weapon}}s and micro-RPG launchers.



* KineticWeaponsAreJustBetter: Averted but not inverted. Kinetic and Energy weapons are spread over the power scale pretty much randomly. Played relatively straight with the [[MagneticWeapons Rail Rifle]].

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* KineticWeaponsAreJustBetter: Averted but not inverted. Kinetic and Energy weapons are spread over the power scale pretty much randomly. Played relatively straight with the [[MagneticWeapons Rail Rifle]]. Although the stubber (an M16 assault rifle in all but name) does outperform the lasrifle.


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* SecondaryFire:
** '''Select Fire:''' Most rapid-fire guns (excluding the lasrifle) can fire a single, accurate shot my right-clicking.
** '''Seperate but Unrelated:''' The carbine has a GrenadeLauncher, which is used with the grenade key.


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* SwordAndGun: Imperial Officers armed with a laspistol and chainsword appear as enemies.
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* TeamKiller: A scene present only late in the novel taking place on the bridge of a Warlord Titan in the midst of it's awakening rituals in it's hanger. [[spoiler:The bridge is packed full of heretic Astartes, there to witness the coming slaughter as they forcibly take control of the previously inactive Titan. Kais enters the room and darts around the Astartes' legs, where they're too packed in to fight effectively or coordinate. A Khorne berserker present keeps trying to swat down the annoying xenos with his chain axe, getting only more enraged with each miss. By the time he realizes Kais is out of sight, the rest of the heretics are dead at his feet. Kais then shoots him.]]
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* CanonImmigrant: Rules and models for the Tau Orca DropShip, the ''Emissary''-class cruiser, and the [[{{BFG}} Rail Rifle]] were made for the tabletop games later on. Notably, Forge World's Orca is far, ''far'' larger than its videogame counterpart.

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* CanonImmigrant: Rules and models for the Tau Orca DropShip, the ''Emissary''-class cruiser, and the [[{{BFG}} Rail Rail]] [[MagneticWeapons Rifle]] were made for the tabletop games later on. Notably, Forge World's Orca is far, ''far'' larger than its videogame counterpart.



* KineticWeaponsAreJustBetter: Averted but not inverted. Kinetic and Energy weapons are spread over the power scale pretty much randomly.

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* KineticWeaponsAreJustBetter: Averted but not inverted. Kinetic and Energy weapons are spread over the power scale pretty much randomly. Played relatively straight with the [[MagneticWeapons Rail Rifle]].
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All in all, it was a pretty mediocre game, [[SoOkayItsAverage meeting with average reviews.]] Unlike the later ''VideoGame/DawnOfWar'' series, developed by RTS veterans Relic, ''Fire Warrior'' was made by the relatively unknown and inexperienced Kuju Entertainment (who would go on to make the ''VideoGame/BattalionWars'' games). It isn't a bad game by any means -- it's quite fun in places -- just totally forgettable. The [[{{Novelization}} book based on the game]] however is pretty well liked, going more in detail about the Tau culture, mindset and giving the main character a backstory. Also notably, the Tau commander of the Dawn of War expansion Dark Crusade is called "Shas'O [[NamesTheSame Kais]]", with developers heavily implying it's the same man.

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All in all, it was a pretty mediocre game, [[SoOkayItsAverage meeting with average reviews.]] Unlike the later ''VideoGame/DawnOfWar'' series, developed by RTS veterans Relic, ''Fire Warrior'' was made by the relatively unknown and inexperienced Kuju Entertainment (who would go on to make the ''VideoGame/BattalionWars'' games). It isn't a bad game by any means -- it's quite fun in places -- just totally forgettable. The [[{{Novelization}} book based on the game]] however is pretty well liked, going more in detail about the Tau culture, mindset and giving the main character a backstory. Also notably, the Tau commander of the Dawn of War expansion Dark Crusade is called "Shas'O [[NamesTheSame Kais]]", with developers heavily implying it's the same man.man (well, xenos).

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* [[GunshipRescue Battlesuit Rescue]]:
** In the novel, [[spoiler: when Kais is facing the greater daemon in its final form of a bloodthirster of Khorne, he has been blinded with UnstoppableRage, run out of ammunition, infected with disease, just [[AnArmAndALeg Lost An Arm]], and crossed the DespairEventHorizon, when El'Lusha and his Crisis team drop in, unloading missiles and fusion guns into the thing, smiting it in a flurry of heavy gunfire.]]
** In the game, however, [[spoiler:Kais kills the demon lord singlehandedly (a Tzeentch Lord of Change this time). He still needs the GunshipRescue, but only because there's no ladder back to the surface.]]
* BeginnersLuck: AND HOW!

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* [[GunshipRescue Battlesuit Rescue]]:
** In the novel, [[spoiler: when Kais is facing the greater daemon in its final form of a bloodthirster of Khorne, he has been blinded with UnstoppableRage, run out of ammunition, infected with disease, just [[AnArmAndALeg Lost An Arm]], and crossed the DespairEventHorizon, when El'Lusha and his Crisis team drop in, unloading missiles and fusion guns into the thing, smiting it in a flurry of heavy gunfire.]]
** In the game, however, [[spoiler:Kais kills the demon lord singlehandedly (a Tzeentch Lord of Change this time). He still needs the GunshipRescue, but only because there's no ladder back to the surface.]]
* BeginnersLuck: AND HOW!
BeginnersLuck



* GunshipRescue:
** In the novel, [[spoiler:when Kais is facing the greater daemon in its final form of a bloodthirster of Khorne, he has been blinded with UnstoppableRage, run out of ammunition, infected with disease, just [[AnArmAndALeg Lost An Arm]], and crossed the DespairEventHorizon, when El'Lusha and his Crisis team drop in, unloading missiles and fusion guns into the thing, smiting it in a flurry of heavy gunfire.]]
** In the game, however, [[spoiler:Kais kills the demon lord singlehandedly (a Tzeentch Lord of Change this time). He still needs the GunshipRescue, but only because there's no ladder back to the surface.]]



* [[MissionControlIsOffItsMeds Mission Control Hates You]]: When [[SpaceMarine Ardias]] takes over for your MissionControl. Most of the time he keeps his xenophobia reeled in for the sake of the mission, but during the "blow up the [[HumongousMecha titan]]" level he can't go two minutes without calling you and the whole Tau race sniveling weaklings.

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* [[MissionControlIsOffItsMeds Mission Control Hates You]]: MissionControlIsOffItsMeds: Or rather, it ''hates'' you. When [[SpaceMarine Ardias]] takes over for your MissionControl. Most of the time he keeps his xenophobia reeled in for the sake of the mission, but during the "blow up the [[HumongousMecha titan]]" level he can't go two minutes without calling you and the whole Tau race sniveling weaklings.



* [[PrettyFlyForAWhiteGuy Pretty Fly (For A Blue Guy)]]: When a Tau delegation comes aboard the Imperial flagship in order to negotiate a cease-fire, Admiral Constantine observes them through remote cameras, noticing that the Tau diplomats were dressed in imitation of Imperial fashions, though without necessarily understanding the meaning behind them. For example, one had a sash with several things that looked like military medals, but only vaguely fit the pattern of Imperial ones, and another wore something akin to a Stormtrooper's gas mask, but was clearly only decorative and non-functional. All of the items were of xenos manufacture rather than captured human items, presumably in an attempt to make the humans more comfortable with them. Constantine reflects that he would have found the procession comical if he were not so concerned about contamination.

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* [[PrettyFlyForAWhiteGuy Pretty Fly (For A Blue Guy)]]: PrettyFlyForAWhiteGuy: When a Tau delegation comes aboard the Imperial flagship in order to negotiate a cease-fire, Admiral Constantine observes them through remote cameras, noticing that the Tau diplomats were dressed in imitation of Imperial fashions, though without necessarily understanding the meaning behind them. For example, one had a sash with several things that looked like military medals, but only vaguely fit the pattern of Imperial ones, and another wore something akin to a Stormtrooper's gas mask, but was clearly only decorative and non-functional. All of the items were of xenos manufacture rather than captured human items, presumably in an attempt to make the humans more comfortable with them. Constantine reflects that he would have found the procession comical if he were not so concerned about contamination.
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** {{Egregious}}, considering the universe it's set in, and you're playing as a basic footsoldier not too far removed from [[RedshirtArmy a human Imperial Guardsman.]]

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** {{Egregious}}, JustForFun/{{Egregious}}, considering the universe it's set in, and you're playing as a basic footsoldier not too far removed from [[RedshirtArmy a human Imperial Guardsman.]]

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