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* LethalJokeCharacter: With the help of scrolls, it is possible to makes any terrible units into great units. Case in point, Marty and Shannam could easily be your best units with abusing scrolls.
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* HeroicBastard: Perhaps, the most notable in the series in form of Fergus and Saias, the bastard sons of [[spoiler:Beowolf (with an unnamed Co0note princess) and Arvis (with his NumberTwo, the LadyOfBlackMagic Aida).]]

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* HeroicBastard: Perhaps, the most notable in the series in form of Fergus and Saias, the bastard sons of [[spoiler:Beowolf (with an unnamed Co0note Conote princess) and Arvis (with his NumberTwo, the LadyOfBlackMagic Aida).]]
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* HeroicBastard: Perhaps, the most notable in the series in form of Fergus and Saias, the bastard son of [[spoiler:Beowolf and Arvis.]]

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* HeroicBastard: Perhaps, the most notable in the series in form of Fergus and Saias, the bastard son sons of [[spoiler:Beowolf (with an unnamed Co0note princess) and Arvis.Arvis (with his NumberTwo, the LadyOfBlackMagic Aida).]]
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* RandomNumberGod: It may just be at it's worst here, the numbers will never reach either 0 or 100, meaning there's never a guarantee of hitting and missing, and the numbers in-between can be a wonky measure of the outcome.

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* DiscOneNuke: Fin's Brave Lance allows him to attack twice in one turn, so he can crush the first arc of the game with it.

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* DiscOneNuke: Fin's Finn's Brave Lance allows him to attack twice in one turn, so he can crush the first arc of the game with it.



** Also subverted as there are plenty of things that are inconsistent with Genealogy like Leif owning an army of his own as opposed to just Finn and Nanna, as well as it being entirely possible to kill off Finn, Nanna, Diarmuid, and Ced despite them all appearing in Genealogy.



* HeroicBastard: Perhaps, the most notable in the series in form of Felgus and Saias, the bastard son of [[spoiler:Beowulf and Arvis.]]

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* HeroicBastard: Perhaps, the most notable in the series in form of Felgus Fergus and Saias, the bastard son of [[spoiler:Beowulf [[spoiler:Beowolf and Arvis.]]



** The [[CoolSword Blaggi Sword]] (also a SwordOfPlotAdvancement of sorts) is a 15 MT weapon with Armor slaying capabilities and plenty of usage. It also gives the Prayer ability, and negates the damage halving ability of the Loptyr Sword. [[GameplayAndStorySegregation While it supposedly can be used by anyone with a Holy Blood]], only Leif, Nanna, Felgus, and Delmud can use the sword.

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** The [[CoolSword Blaggi Sword]] (also a SwordOfPlotAdvancement of sorts) is a 15 MT weapon with Armor slaying capabilities and plenty of usage. It also gives the Prayer Miracle ability, and negates the damage halving ability of the Loptyr Sword. [[GameplayAndStorySegregation While it supposedly can be used by anyone with a Holy Blood]], only Leif, Nanna, Felgus, Fergus, and Delmud Diarmuid can use the sword.



%%* JackOfAllStats: Fred, Ralf, Eyrios in a more advanced way, Leif himself.

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%%* JackOfAllStats: Fred, Ralf, Eyrios Ilios in a more advanced way, Leif himself.



* LastDiscMagic: Holsety by Ced's courtesy in Chapter 23 is this.

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* LastDiscMagic: Holsety Forseti by Ced's courtesy in Chapter 23 is this.



%%** Pretty much every character with reasonable Staff Rank and/or High Magic Stats can be this. Thracia takes this trope to an absurd length, so much that late game chapters can be utterly trivialized by using the right Staves at the right time. Anyone who promotes into a Sage counts as one, thanks to the ridiculous promotion gains the class offers.



%%** Pretty much every character with reasonable Staff Rank and/or High Magic Stats can be this. Thracia takes LinearWarriorsQuadraticWizards to an absurd length, so much that late game chapters can be utterly trivialized by using the right Staves at the right time. Anyone who promotes into a Sage counts as one, thanks to the ridiculous promotion gains the class offers.



* MutuallyExclusivePartyMembers: It is either Olwen (two almighty unique magic weapons) or Eyrios (a stone wall that through smart Skill Manual usage becomes the best fighter in the game against late game non-boss units); it is either Miranda and Conomore (a mage princess and his guardian) or Amalda and Sleuf (a quite venturesome yet affected by the child hunt woman general and a dedicated priest to the right cause).

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* MutuallyExclusivePartyMembers: It is either Olwen (two almighty unique magic weapons) or Eyrios Ilios (a stone wall that through smart Skill Manual usage becomes the best fighter in the game against late game non-boss units); it is either Miranda and Conomore (a mage princess and his guardian) or Amalda and Sleuf (a quite venturesome yet affected by the child hunt woman general and a dedicated priest to the right cause).



* OfficialCouple: In ''Genealogy of the Holy War'', all pairings except Sigurd/Deirdre, Quan/Ethlyn [[spoiler:and Arvis/Deirdre]] were optional and customizable. However, Lewyn/Levin x Ferry was canonized in '''Thracia 776''' through the presence of Ced ''and'' Forseti in the game. [[spoiler:[[ShipSinking The marriage didn't end very happily though]], due to either personal difficulties or Lewyn/Levin having his memories and/or personality messed with upon being revived/possessed by Forseti]].
** Also, this game strongly hints at Raquesis/Beowulf and Raquesis/Finn - yes, both of them, as Beowulf is Delmud's daddy and Finn is Nanna's. Also, Beowulf seems to have ''another'' son with an unnamed noblewoman of Conote, Fergus, who's a playable character here. This makes Delmud, who already has Nanna as a maternal half-sister, have ''another'' half-sibling on his dad's side. Yes, the families in this game are really fucked up.

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* OfficialCouple: In ''Genealogy of the Holy War'', all pairings except Sigurd/Deirdre, Quan/Ethlyn [[spoiler:and Arvis/Deirdre]] were optional and customizable. However, Lewyn/Levin Lewyn x Ferry Erinys was canonized in '''Thracia 776''' through the presence of Ced ''and'' Forseti in the game. [[spoiler:[[ShipSinking The marriage didn't end very happily though]], due to either personal difficulties or Lewyn/Levin having his memories and/or personality messed with upon being revived/possessed by Forseti]].
** Also, this game strongly hints at Raquesis/Beowulf Lachesis/Beowolf and Raquesis/Finn Lachesis/Finn - yes, both of them, as Beowulf Beowolf is Delmud's Diarmuid's daddy and Finn is Nanna's. Also, Beowulf Beowolf seems to have ''another'' son with an unnamed noblewoman of Conote, Fergus, who's a playable character here. This makes Delmud, Diarmuid, who already has Nanna as a maternal half-sister, have ''another'' half-sibling on his dad's side. Yes, the families in this game are really fucked up.



* OneManArmy: Eyrios with the Wrath skill imbued into him is nearly unkillable when sent against elite mooks without the "Awareness" (skill-neglecting) skill as their asset.

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* OneManArmy: Eyrios Ilios with the Wrath skill imbued into him is nearly unkillable when sent against elite mooks without the "Awareness" (skill-neglecting) skill as their asset.
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* AdultFear: [[spoiler: Mareeta]]'s backstory involves a lot of these. [[spoiler: She was an innocent girl living in hiding with her {{fallen prince|ss}} father, who did what he could to keep her safe and next to him. They were doing fine as travellers, but once Galzus was distracted for a mere second - BAM! Young Mareeta was kidnapped by slave traders and taken into a slave market. Thank God [[MamaBear Eyvel]] was there for her, but if she didn't...]] This is invoked again at the beginning, when [[spoiler: Mareeta and Eyvel's ''other'' daughter Nanna get caught by the enemy, and you have to ''fight a BrainwashedAndCrazy Mareeta'' who's under the influence of an EvilWeapon...]]

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* AdultFear: [[spoiler: Mareeta]]'s [[spoiler:Mareeta]]'s backstory involves a lot of these. [[spoiler: She [[spoiler:She was an innocent girl living in hiding with her {{fallen prince|ss}} father, who did what he could to keep her safe and next to him. They were doing fine as travellers, but once Galzus was distracted for a mere second - BAM! Young Mareeta was kidnapped by slave traders and taken into a slave market. Thank God [[MamaBear Eyvel]] was there for her, but if she didn't...]] This is invoked again at the beginning, when [[spoiler: Mareeta [[spoiler:Mareeta and Eyvel's ''other'' daughter Nanna get caught by the enemy, and you have to ''fight a BrainwashedAndCrazy Mareeta'' who's under the influence of an EvilWeapon...]]



* OfficialCouple: In ''Genealogy of the Holy War'', all pairings except Sigurd/Deirdre, Quan/Ethlyn [[spoiler: and Arvis/Deirdre]] were optional and customizable. However, Lewyn/Levin x Ferry was canonized in '''Thracia 776''' through the presence of Ced ''and'' Forseti in the game. [[spoiler: [[ShipSinking The marriage didn't end very happily though]], due to either personal difficulties or Lewyn/Levin having his memories and/or personality messed with upon being revived/possessed by Forseti]].

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* OfficialCouple: In ''Genealogy of the Holy War'', all pairings except Sigurd/Deirdre, Quan/Ethlyn [[spoiler: and [[spoiler:and Arvis/Deirdre]] were optional and customizable. However, Lewyn/Levin x Ferry was canonized in '''Thracia 776''' through the presence of Ced ''and'' Forseti in the game. [[spoiler: [[ShipSinking [[spoiler:[[ShipSinking The marriage didn't end very happily though]], due to either personal difficulties or Lewyn/Levin having his memories and/or personality messed with upon being revived/possessed by Forseti]].



*** Likewise, Fred and Olwen marry if neither kicks it. Same goes to Machyua and Brighton, and Tanya and Orsin. [[spoiler: While not ''as'' openly stated, Princess Miranda is hinted to have married Conomore, which doubles as MayDecemberRomance since he was her ''father's'' retainer.]]

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*** Likewise, Fred and Olwen marry if neither kicks it. Same goes to Machyua and Brighton, and Tanya and Orsin. [[spoiler: While [[spoiler:While not ''as'' openly stated, Princess Miranda is hinted to have married Conomore, which doubles as MayDecemberRomance since he was her ''father's'' retainer.]]



* TakenForGranite: The BigBad's modus operandi. [[spoiler:Eyvel]] gets hit with it early on. You can get [[spoiler: her]] back in a sidequest chapter later on, if you meet certain requirements.

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* TakenForGranite: The BigBad's modus operandi. [[spoiler:Eyvel]] gets hit with it early on. You can get [[spoiler: her]] [[spoiler:her]] back in a sidequest chapter later on, if you meet certain requirements.
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* AdultFear: [[spoiler: Mareeta]]'s backstory involves a lot of these. [[spoiler: She was an innocent girl living in hiding with her {{fallen prince|ss}} father, who did what he could to keep her safe and next to him. They were doing fine as travellers, but once Galzus was distracted for a mere second - BAM! Young Mareeta was kidnapped by slave traders and taken into a slave market. Thank God [[MamaBear Eyvel]] was there for her, but if she didn't...]] This is invoked again at the beginning, when [[spoiler: Mareeta and Eyvel's ''other'' daughter Nanna get caught by the enemy, and you have to ''fight a BrainwashedAndCrazy Mareeta'' who's under the influence of an EvilWeapon...]]
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** Eyvel is probably the best example of this in the series. Yeah, Jagen and Marcus in VideoGame/FireEmblemTheBindingBlade are probably considered the archetypical examples; but Eyvel is [[spoiler:removed from the player's party relatively early on, and doesn't return until very late game, and even then only if you visit a certain side chapter.]] Furthermore, the game will literally [[PlotArmor rig the RNG so that she can't die]] early in the game, in order to ensure that [[spoiler:she gets turned to stone by Veld in chapter 5.]]

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** Eyvel is probably the best example of this in the series. Yeah, Jagen and Marcus in VideoGame/FireEmblemTheBindingBlade [[VideoGame/FireEmblemTheBindingBlade The Binding Blade]] are probably considered the archetypical examples; but Eyvel is [[spoiler:removed from the player's party relatively early on, and doesn't return until very late game, and even then only if you visit a certain side chapter.]] Furthermore, the game will literally [[PlotArmor rig the RNG so that she can't die]] early in the game, in order to ensure that [[spoiler:she gets turned to stone by Veld in chapter 5.]]
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** Eyvel is probably the best example of this in the series. Yeah, Jagen and Marcus in VideoGame/FireEmblemElibe are probably considered the archetypical examples; but Eyvel is [[spoiler:removed from the player's party relatively early on, and doesn't return until very late game, and even then only if you visit a certain side chapter.]] Furthermore, the game will literally [[PlotArmor rig the RNG so that she can't die]] early in the game, in order to ensure that [[spoiler:she gets turned to stone by Veld in chapter 5.]]

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** Eyvel is probably the best example of this in the series. Yeah, Jagen and Marcus in VideoGame/FireEmblemElibe VideoGame/FireEmblemTheBindingBlade are probably considered the archetypical examples; but Eyvel is [[spoiler:removed from the player's party relatively early on, and doesn't return until very late game, and even then only if you visit a certain side chapter.]] Furthermore, the game will literally [[PlotArmor rig the RNG so that she can't die]] early in the game, in order to ensure that [[spoiler:she gets turned to stone by Veld in chapter 5.]]

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* FakeDifficulty: Quite a few maps are utterly dependent on RNG and luck rather than good strategy.



*** Likewise, Fred and Olwen marry if neither kicks it. Same goes to Machua and Brighton, and Tanya and Orsin. [[spoiler: While not ''as'' openly stated, Princess Miranda is hinted to have married Conomore, which doubles as MayDecemberRomance since he was her ''father's'' retainer.]]

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*** Likewise, Fred and Olwen marry if neither kicks it. Same goes to Machua Machyua and Brighton, and Tanya and Orsin. [[spoiler: While not ''as'' openly stated, Princess Miranda is hinted to have married Conomore, which doubles as MayDecemberRomance since he was her ''father's'' retainer.]]
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** For the characters that can be considered one, there's Finn, Dagdar, and Brighton. Finn actually has a good stats growth, and is a solid unit throughout the whole game, but he is put on a disadvantage for the late game indoor chapters thanks to dismounting, which means he can't use Lances, including his signature Brave Lance. Dagdar is a prepromote with bad growth, but good enough base stats to be used for almost the entire game. Both of them are essential to build up your resource through capturing, since they are basically tailor made for capturing. Brighton is a bit of a special case. His base stats and growth rate are not particularly good. To make up for it, he has a mount outdoors, has awesome durability, and has the skill ''Wrath'' which allows him to consistently score a critical hit during counterattacks. Bryton is pretty much the closest replacement to Finn, Dagdar, and Eyvel during the Manster Prison Break.

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** For the characters that can be considered one, there's Finn, Dagdar, and Brighton. Finn actually has a good stats growth, and is a solid unit throughout the whole game, but he is put on a disadvantage for the late game indoor chapters thanks to dismounting, which means he can't use Lances, including his signature Brave Lance. Dagdar is a prepromote with bad growth, but good enough base stats to be used for almost the entire game. Both of them are essential to build up your resource through capturing, since they are basically tailor made for capturing. Brighton is a bit of a special case. His base stats and growth rate are not particularly good. To make up for it, he has a mount outdoors, has awesome durability, and has the skill ''Wrath'' which allows him to consistently score a critical hit during counterattacks. Bryton Brighton is pretty much the closest replacement to Finn, Dagdar, and Eyvel during the Manster Prison Break.
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** For the characters that can be considered one, there's Finn, Dagdar, and Bryton. Finn actually has a good stats growth, and is a solid unit throughout the whole game, but he is put on a disadvantage for the late game indoor chapters thanks to dismounting, which means he can't use Lances, including his signature Brave Lance. Dagdar is a prepromote with bad growth, but good enough base stats to be used for almost the entire game. Both of them are essential to build up your resource through capturing, since they are basically tailor made for capturing. Bryton is a bit of a special case. His base stats and growth rate are not particularly good. To make up for it, he has a mount outdoors, has awesome durability, and has the skill ''Wrath'' which allows him to consistently score a critical hit during counterattacks. Bryton is pretty much the closest replacement to Finn, Dagdar, and Eyvel during the Manster Prison Break.

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** For the characters that can be considered one, there's Finn, Dagdar, and Bryton.Brighton. Finn actually has a good stats growth, and is a solid unit throughout the whole game, but he is put on a disadvantage for the late game indoor chapters thanks to dismounting, which means he can't use Lances, including his signature Brave Lance. Dagdar is a prepromote with bad growth, but good enough base stats to be used for almost the entire game. Both of them are essential to build up your resource through capturing, since they are basically tailor made for capturing. Bryton Brighton is a bit of a special case. His base stats and growth rate are not particularly good. To make up for it, he has a mount outdoors, has awesome durability, and has the skill ''Wrath'' which allows him to consistently score a critical hit during counterattacks. Bryton is pretty much the closest replacement to Finn, Dagdar, and Eyvel during the Manster Prison Break.
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* BossInMookClothing: The most famous is the "Penta-Axe" general in Chapter 23.
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* CrutchCharacter:
** Eyvel is probably the best example of this in the series. Yeah, Jagen and Marcus in VideoGame/FireEmblemElibe are probably considered the archetypical examples; but Eyvel is [[spoiler:removed from the player's party relatively early on, and doesn't return until very late game, and even then only if you visit a certain side chapter.]] Furthermore, the game will literally [[PlotArmor rig the RNG so that she can't die]] early in the game, in order to ensure that [[spoiler:she gets turned to stone by Veld in chapter 5.]]
** For the characters that can be considered one, there's Finn, Dagdar, and Bryton. Finn actually has a good stats growth, and is a solid unit throughout the whole game, but he is put on a disadvantage for the late game indoor chapters thanks to dismounting, which means he can't use Lances, including his signature Brave Lance. Dagdar is a prepromote with bad growth, but good enough base stats to be used for almost the entire game. Both of them are essential to build up your resource through capturing, since they are basically tailor made for capturing. Bryton is a bit of a special case. His base stats and growth rate are not particularly good. To make up for it, he has a mount outdoors, has awesome durability, and has the skill ''Wrath'' which allows him to consistently score a critical hit during counterattacks. Bryton is pretty much the closest replacement to Finn, Dagdar, and Eyvel during the Manster Prison Break.
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Stay objective. Rewarp and Rescue staff stuff doesn't add anything.


* DungeonBypass: Warp staves can trivialize a number of levels, and this is actually the suggested strategy for certain chapters. There are also Rewarp staves (which are an enemy-only item), which warp the user, and Rescue Staves, which bring a far-away unit to a space adjacent to the caster.

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* DungeonBypass: Warp staves can teleport the target to any other tile on the map, which can be used to trivialize a number of levels, and this is actually the suggested strategy for certain chapters. There are also Rewarp staves (which are an enemy-only item), which warp the user, and Rescue Staves, which bring a far-away unit to a space adjacent levels by sending your characters straight to the caster.objective.
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* DefogOfWar: First instance of use of the "Torch" item and the most realistic too, as a single torch can only be used once (even if the rag wrapping its head could also be replaced, but maybe in the Thracian peninsula the technology still is not advanced enough to provide for reusable Torch wrapping valence (the slim texture around the head of the torch).

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* DefogOfWar: First instance of use of If FogOfWar is present, using the "Torch" item and the most realistic too, as a single torch can only be used once (even if the rag wrapping its head could also be replaced, but maybe in the Thracian peninsula the technology still is not advanced enough to provide for reusable Torch wrapping valence (the slim texture around the head removes some of the torch).it within a set radius.

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..."Gammons his lemur"? Also, commenting out is generally reserved for tropes with insignificant description. If the trope is just outright misused, just remove it; if it belongs on YMMV, move it there. And some of these are perfectly valid as they are.


%%* AdvancingBossOfDoom: Galzus in chapter 5 (only if Eyvel and and Nanna kill enough enemies rummaging for them) and chapter 6 (only if more than 15 turns pass). He will also pester you in chapter 24, but he can be redeemed by his daughter.
%%* AntiClimaxBoss: Raydrik and Veld can easily be dispatched. It's the path to them that is dangerous, as in front of them there are a very powerful mercenary soldier (Galzus to Raydrik in Chapter 24 and a posse of Berserkers to Veld in Chapter Final).
* BonusBoss: In Chapter 4, 5 and 24, you can decide to either let Galzus live (very wise in Chapter 4; in Chapter 5 he can capture one of your units, halving his power but still being a potentially lethal enemy due to his offensive special skills; in Chapter 24 he can be billed in the hero's army if his daughter gammons his lemur, being actually a suggested option, due to the fact that if Chapter 24x is unlocked, Galzus will be a very solid asset to the hero them and, pretty much, the best fighter on the team, as he will receive a total of +50 hit\avoid if Mareeta (20%), Nanna (10%), Delmud (10%) and any character wielding the King Sword (10%) will be nearby him up to three square further).
%%* BossInMookClothing: The most famous is the "Penta-Axe" general in Chapter 23.

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%%* AdvancingBossOfDoom: Galzus in chapter 5 (only if Eyvel and and Nanna kill enough enemies rummaging for them) and chapter 6 (only if more than 15 turns pass). He will also pester you in chapter 24, but he can be redeemed by his daughter.
%%* AntiClimaxBoss: Raydrik and Veld can easily be dispatched. It's the path to them that is dangerous, as in front of them there are a very powerful mercenary soldier (Galzus to Raydrik in Chapter 24 and a posse of Berserkers to Veld in Chapter Final).
* BonusBoss: In Chapter 4, 5 and 24, you can decide to either let Galzus live (very wise in Chapter 4; in Chapter 5 he can capture one of your units, halving his power but still being a potentially lethal enemy due to his offensive special skills; in Chapter 24 he can be billed in the hero's army if his daughter gammons his lemur, recruited, being actually a suggested option, due to the fact that if Chapter 24x is unlocked, Galzus will be a very solid asset to the hero them and, pretty much, the best fighter on the team, as he will receive a total of +50 hit\avoid if Mareeta (20%), Nanna (10%), Delmud (10%) and any character wielding the King Sword (10%) will be nearby him up to three square further).
%%* BossInMookClothing: The most famous is the "Penta-Axe" general in Chapter 23.
further).



%%* CrutchCharacter:
%%** Eyvel is probably the best example of this in the series. Yeah, Jagen and Marcus in VideoGame/FireEmblemElibe are probably considered the archetypical examples; but Eyvel is [[spoiler:removed from the player's party relatively early on, and doesn't return until very late game, and even then only if you visit a certain side chapter.]] Furthermore, the game will literally [[PlotArmor rig the RNG so that she can't die]] early in the game, in order to ensure that [[spoiler:she gets turned to stone by Veld in chapter 5.]]
%%** For the characters that can be considered one, there's Finn, Dagdar, and Bryton. Finn actually has a good stats growth, and is a solid unit throughout the whole game, but he is put on a disadvantage for the late game indoor chapters thanks to dismounting, which means he can't use Lances, including his signature Brave Lance. Dagdar is a prepromote with bad growth, but good enough base stats to be used for almost the entire game. Both of them are essential to build up your resource through capturing, since they are basically tailor made for capturing. Bryton is a bit of a special case. His base stats and growth rate are not particularly good. To make up for it, he has a mount outdoors, has awesome durability, and has the skill ''Wrath'' which allows him to consistently score a critical hit during counterattacks. Bryton is pretty much the closest replacement to Finn, Dagdar, and Eyvel during the Manster Prison Break.



%%* DefogOfWar: First instance of use of the "Torch" item and the most realistic too, as a single torch can only be used once (even if the rag wrapping its head could also be replaced, but maybe in the Thracian peninsula the technology still is not advanced enough to provide for reusable Torch wrapping valnce (the slim texture around the head of the torch).

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%%* * DefogOfWar: First instance of use of the "Torch" item and the most realistic too, as a single torch can only be used once (even if the rag wrapping its head could also be replaced, but maybe in the Thracian peninsula the technology still is not advanced enough to provide for reusable Torch wrapping valnce valence (the slim texture around the head of the torch).



%%* DungeonBypass: Warp, Rewarp and Rescue Staffs, enough said.

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%%* * DungeonBypass: Warp, Warp staves can trivialize a number of levels, and this is actually the suggested strategy for certain chapters. There are also Rewarp staves (which are an enemy-only item), which warp the user, and Rescue Staffs, enough said.Staves, which bring a far-away unit to a space adjacent to the caster.



%%* FogOfWar: Introduced here at its worst, because all Fog Of War maps are pretty much hidden in the darkness and the layout has to be figured out as one plays.
%%* ForegoneConclusion: Well, obviously; as this game only ends about half-way through ''Genealogy of the Holy War''.

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%%* * FogOfWar: Introduced here at its worst, because all Fog Of War maps are pretty much hidden in the darkness and the layout has to be figured out as one plays.
%%* * ForegoneConclusion: Well, obviously; as The entirety of this game only ends about half-way through is set in between Chapters 6 and 7 of ''Genealogy of the Holy War''. War'', so obviously, certain characters have to survive.



%%* LastDiscMagic: Holsety by Ced's courtesy in Chapter 23 is this.

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%%* * LastDiscMagic: Holsety by Ced's courtesy in Chapter 23 is this.



%%* NintendoHard: The series is normally hard, but in a game where Heal Staves can miss, ''Thracia 776'' turns it UpToEleven. The game relies on surprise factor and some clever map design for most of its difficulty.

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%%* * NintendoHard: The series is normally hard, but in a game where Heal Staves can miss, ''Thracia 776'' turns it UpToEleven. The game relies on surprise factor and some clever map design for most of its difficulty.difficulty, but also utilizes its unique mechanics to make things overly challenging even by the series' standards.
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* CuttingOffTheBranches: The returning Gen 2 characters of Genealogy have set in stone parents, despite these characters being customizable.

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* CuttingOffTheBranches: The returning Gen 2 characters of Genealogy have set in stone parents, despite these characters being customizable.customizable in that game.
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* CuttingOffTheBranches: The returning Gen 2 characters of Genealogy have set in stone parents, despite these characters being customizable.
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* ClassChangeLevelReset: Compared to the previous game, placed in the same setting such as this, this one follows the more traditional Promotion/Class Change system the series is akin to, as in the previous one, any character could Promote only if level 20 was reached, only inside the "main castle" among the ones available on the map, and their level wasn't reset but stayed the same (this has been reverted mostly to balance out a particular skill, which is called "Great Shield", negating all upcoming damage, which happens to be Reached-Level % activated, and as FE4 allowed a maximum Level of 30...)

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* ClassChangeLevelReset: Compared to the previous game, placed in the same setting such as this, this one follows the more traditional Promotion/Class Change system the series is akin to, as in the previous one, any character could Promote only if level 20 was reached, only inside the "main castle" among the ones available on the map, and their level wasn't reset but stayed the same (this has been reverted mostly to balance out a particular skill, which is called "Great Shield", negating all upcoming damage, which happens to be Reached-Level % activated, and as FE4 ''Genealogy of the Holy War'' allowed a maximum Level of 30...)



* CriticalHit: It works differently than the other games in the series (minus FE4 which shares the same mechanic as here): critical hits here deals straightly double the damage shown into the fighting window (which means that 20 attack vs 20 defense = 20 damage because 20x2= 40, instead of 0x3= 0 because 20-20=0)

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* CriticalHit: It works differently than the other games in the series (minus FE4 ''Genealogy of the Holy War'' which shares the same mechanic as here): critical hits here deals straightly double the damage shown into the fighting window (which means that 20 attack vs 20 defense = 20 damage because 20x2= 40, instead of 0x3= 0 because 20-20=0)
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Not An Example as written. No idea if the trope even applies at all, so deleting.


* ColourCodedArmies: First and only game in the longlasting series where there are neutral units that WILL act as an army against you themselves
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Rewriting and grammar.


* UnblockableAttack: "Luna Skill" allows any unit that possess it to have a top 20% (25% if wielding a skill boosting weapon) chance to not miss the attack and deplete the enemy of all defense (either magical or physical) for that one attack; same concept applied for "Solar Skill", but instead of neglecting the enemy it's defense, the amount of damage inflicted will be absorbed by the attacker.

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* UnblockableAttack: "Luna Skill" The "Luna" Skill allows any unit that possess it to have a top 20% (25% if wielding a skill boosting weapon) chance to not miss the attack and deplete the enemy of all defense (either magical or physical) for that one attack; same concept applied for "Solar Skill", the "Solar" Skill, but instead of neglecting the enemy it's its defense, the amount of damage inflicted will be absorbed by the attacker.
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It is an {{interquel}} for ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', taking place toward the end of its 15 year TimeSkip. It follows Leif - nephew of Sigurd and cousin of Seliph - as he tries to retake his country and fight back against the Grannvale Empire.

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It The game is an {{interquel}} for ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', taking place toward the end of its 15 year TimeSkip. It follows Leif - nephew of Sigurd and cousin of Seliph - as he tries to retake his country and fight back against the Grannvale Empire.

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* SupportPower: Authority stars are these, as each one of the authority star attributed to one of the various factions on gamemap will allow each unit of such faction to receive an additional 3% bonus on hit and avoid
* TakenForGranite: The BigBad's modus operandi. [[spoiler: Eyvel]] gets hit with it early on. You can get [[spoiler: her]] back in a sidequest chapter later on, if you meet certain requirements.

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* SupportPower: Authority stars are these, as each one of the authority star attributed to one of the various factions on gamemap will allow each unit of such faction to receive an additional 3% bonus on hit and avoid
avoid.
* SurprisinglyGoodEnglish: The game's intro contains grammatically correct English in an otherwise Japanese game.
* TakenForGranite: The BigBad's modus operandi. [[spoiler: Eyvel]] [[spoiler:Eyvel]] gets hit with it early on. You can get [[spoiler: her]] back in a sidequest chapter later on, if you meet certain requirements.
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''Thracia 776'' is followed by ''VideoGame/FireEmblemTheBindingBlade'', which takes place on the continent of Elibe in a new continuity.

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''Thracia 776'' is followed by the UsefulNotes/GameBoyAdvance game ''VideoGame/FireEmblemTheBindingBlade'', which takes place on the continent of Elibe in a new continuity.
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It's both more like a normal ''VideoGame/FireEmblem'' game than its predecessor and quite different to most others -- it returns to normal-sized chapters and maps, but it implements a few new gameplay mechanics like the FogOfWar and the completely-forgotten fatigue meter. It's also notoriously NintendoHard, even by the standards of the franchise as a whole.

Followed by ''VideoGame/FireEmblemTheBindingBlade'', which takes place on the continent of Elibe in a new continuity.

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It's ''Thracia 776'' is both more like a normal ''VideoGame/FireEmblem'' game than its predecessor and quite different to most others -- it returns to normal-sized chapters and maps, but it implements a few new gameplay mechanics like the FogOfWar and the completely-forgotten fatigue meter. It's also notoriously NintendoHard, even by the standards of the franchise as a whole.

Followed ''Thracia 776'' is followed by ''VideoGame/FireEmblemTheBindingBlade'', which takes place on the continent of Elibe in a new continuity.continuity.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/fe5.jpg]]
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YMMV.


* ScrappyMechanic: Big Shield blocking all damage (Level % based) and Capturing an enemy is somewhat a scrappy mechanic itself (all stats minus luck, Hp and build are halved during the process of capturing an enemy)

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[[redirect:VideoGame/FireEmblemJugdral]]

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[[redirect:VideoGame/FireEmblemJugdral]]->''As ages passed and the 12 Crusaders became the talk of legends, a great rebellion arose and spread throughout the Land of Jugdral.''
-->--Opening demo ([[SurprisinglyGoodEnglish completely untranslated in a Japanese game]])

''Fire Emblem: Thracia 776'' is the fifth game in the ''VideoGame/FireEmblem'' series, released only in Japan on the [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] in 1999. It is the last ''Fire Emblem'' that game series creator Shouzou Kaga worked on.

It is an {{interquel}} for ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', taking place toward the end of its 15 year TimeSkip. It follows Leif - nephew of Sigurd and cousin of Seliph - as he tries to retake his country and fight back against the Grannvale Empire.

It's both more like a normal ''VideoGame/FireEmblem'' game than its predecessor and quite different to most others -- it returns to normal-sized chapters and maps, but it implements a few new gameplay mechanics like the FogOfWar and the completely-forgotten fatigue meter. It's also notoriously NintendoHard, even by the standards of the franchise as a whole.

Followed by ''VideoGame/FireEmblemTheBindingBlade'', which takes place on the continent of Elibe in a new continuity.
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!!''Thracia 776'' provides examples of:
* AntiAir: Ballistas are powerful and precise, so they absolutely will kill any flying units of yours in one shot.
%%* AdvancingBossOfDoom: Galzus in chapter 5 (only if Eyvel and and Nanna kill enough enemies rummaging for them) and chapter 6 (only if more than 15 turns pass). He will also pester you in chapter 24, but he can be redeemed by his daughter.
%%* AntiClimaxBoss: Raydrik and Veld can easily be dispatched. It's the path to them that is dangerous, as in front of them there are a very powerful mercenary soldier (Galzus to Raydrik in Chapter 24 and a posse of Berserkers to Veld in Chapter Final).
* BonusBoss: In Chapter 4, 5 and 24, you can decide to either let Galzus live (very wise in Chapter 4; in Chapter 5 he can capture one of your units, halving his power but still being a potentially lethal enemy due to his offensive special skills; in Chapter 24 he can be billed in the hero's army if his daughter gammons his lemur, being actually a suggested option, due to the fact that if Chapter 24x is unlocked, Galzus will be a very solid asset to the hero them and, pretty much, the best fighter on the team, as he will receive a total of +50 hit\avoid if Mareeta (20%), Nanna (10%), Delmud (10%) and any character wielding the King Sword (10%) will be nearby him up to three square further).
%%* BossInMookClothing: The most famous is the "Penta-Axe" general in Chapter 23.
* ClassChangeLevelReset: Compared to the previous game, placed in the same setting such as this, this one follows the more traditional Promotion/Class Change system the series is akin to, as in the previous one, any character could Promote only if level 20 was reached, only inside the "main castle" among the ones available on the map, and their level wasn't reset but stayed the same (this has been reverted mostly to balance out a particular skill, which is called "Great Shield", negating all upcoming damage, which happens to be Reached-Level % activated, and as FE4 allowed a maximum Level of 30...)
* CharacterCustomization: Somewhat possible thanks to the very spars "Skill" manuals layered around the game, often increasing one character's profitability muchwhat (Wrath manual on Linoan or Nanna leads to an extremely hard-hitting and durable character, as long as the hit is scored as the first counterattack to the enemy's)
* ColourCodedArmies: First and only game in the longlasting series where there are neutral units that WILL act as an army against you themselves
* CriticalHit: It works differently than the other games in the series (minus FE4 which shares the same mechanic as here): critical hits here deals straightly double the damage shown into the fighting window (which means that 20 attack vs 20 defense = 20 damage because 20x2= 40, instead of 0x3= 0 because 20-20=0)
%%* CrutchCharacter:
%%** Eyvel is probably the best example of this in the series. Yeah, Jagen and Marcus in VideoGame/FireEmblemElibe are probably considered the archetypical examples; but Eyvel is [[spoiler:removed from the player's party relatively early on, and doesn't return until very late game, and even then only if you visit a certain side chapter.]] Furthermore, the game will literally [[PlotArmor rig the RNG so that she can't die]] early in the game, in order to ensure that [[spoiler:she gets turned to stone by Veld in chapter 5.]]
%%** For the characters that can be considered one, there's Finn, Dagdar, and Bryton. Finn actually has a good stats growth, and is a solid unit throughout the whole game, but he is put on a disadvantage for the late game indoor chapters thanks to dismounting, which means he can't use Lances, including his signature Brave Lance. Dagdar is a prepromote with bad growth, but good enough base stats to be used for almost the entire game. Both of them are essential to build up your resource through capturing, since they are basically tailor made for capturing. Bryton is a bit of a special case. His base stats and growth rate are not particularly good. To make up for it, he has a mount outdoors, has awesome durability, and has the skill ''Wrath'' which allows him to consistently score a critical hit during counterattacks. Bryton is pretty much the closest replacement to Finn, Dagdar, and Eyvel during the Manster Prison Break.
* DamnYouMuscleMemory: In this game, the priority of some commands on the action menu is mixed up. The "Wait" option is normally on the bottom, but it's placed above pretty much everything but "Attack" while "Staff" has taken its place. The absolute highest priority command in the game is "Escape" instead of "Attack", meaning that if you're on a map with a castle to guard that is also the escape square, every single turn you have a chance of making the sole unit standing between the enemies and your defeat vanish from the map for the rest of the battle.
* DarkIsNotEvil: ''Thracia'' is notable for having Salem, the first playable "dark mage" in the series' history, and he puts quite a punch while denting the enemies' defences, as the basic Dark-Magic tome, Yotsmungard, possess a power level of 14, which is the highest might for a basic magic tome and, alongside the 10% extra chance to critically hit, it makes him a very good killer and excellent candidate for the Ambush Skill Manual (it allows him to always attack first, weather it is player or enemy phase, so that he will potentially one-shot or severely harm anyone foolish to charge him; always best used if Sara and Pahn with the King Swords are both nearby him, to provide him a very necessary +30 Hit for his 70% hit tome)
* DeconstructorFleet: Leif's story is a Decontruction of Marth's story from start to finish. Both lords were driven from their homeland and retook it, but Leif runs into a more CrapsackWorld. Leif had to run from place to place since he was two, and with only one knight to protect him consistently. Priestess captured by pirates? The thief who looks like he's letting her out just wants to take advantage of her. Leif's first time in a castle is breaking out of the dungeon. Lots of those who join him have unsavoury motives. Most of Leif's journey seems less like a liberation army and more like a refugee group, given how much of their movements are based on being chased. [[spoiler:Worst of all, while Leif succeeds in liberating Leonster, he and his army are besieged by the very empire he retook it from until Seliph bails him out.]] Ultimately reconstructed once Leif and his army succeed in their goals in the very end.
%%* DefogOfWar: First instance of use of the "Torch" item and the most realistic too, as a single torch can only be used once (even if the rag wrapping its head could also be replaced, but maybe in the Thracian peninsula the technology still is not advanced enough to provide for reusable Torch wrapping valnce (the slim texture around the head of the torch).
* DiscOneNuke: Fin's Brave Lance allows him to attack twice in one turn, so he can crush the first arc of the game with it.
* DummiedOut: Many items, weapons and characters have been jotted from the game before it was released (there would have been more variegated Fire and Light magic, for example).
%%* DungeonBypass: Warp, Rewarp and Rescue Staffs, enough said.
* EmptyLevels: Present here just as the rest of the series, but they are not as undermining, as the stat cap of 20 implies that sporting good bases AND\OR good skills would automatically infer that such one character would have a better use short\long term than another one (for example, even a very screwed character such as Sara would be extremely useful thanks to good bases, skills and weapon levels).
%%* FogOfWar: Introduced here at its worst, because all Fog Of War maps are pretty much hidden in the darkness and the layout has to be figured out as one plays.
%%* ForegoneConclusion: Well, obviously; as this game only ends about half-way through ''Genealogy of the Holy War''.
* HeroOfAnotherStory: Leif was just another character in the last game, but is now the main Lord.
* HeroicBastard: Perhaps, the most notable in the series in form of Felgus and Saias, the bastard son of [[spoiler:Beowulf and Arvis.]]
* HijackedByGanon: The last chapter reveals [[spoiler:the Loptyr Sect manipulated Travant into killing Quan and Ethlyn.]]
* InfinityMinusOneSword: Pretty much every character exclusive weapons count as one. Theres also the Brave Weapons which also counts as DiscOneNuke thanks to how early they are acquired in the game.
* InfinityPlusOneSword: There are three of them:
** The [[CoolSword Blaggi Sword]] (also a SwordOfPlotAdvancement of sorts) is a 15 MT weapon with Armor slaying capabilities and plenty of usage. It also gives the Prayer ability, and negates the damage halving ability of the Loptyr Sword. [[GameplayAndStorySegregation While it supposedly can be used by anyone with a Holy Blood]], only Leif, Nanna, Felgus, and Delmud can use the sword.
** The Holy Sword is a 17 MT weapon with 20% Critical rate, increases Magic by 10, grants the Prayer ability, is effective against Horseback units, and can attack consecutively. To acquire it, you need to use Olwen (a GlassCannon) to speak with Reinhardt in Chapter 22, and it can only be used by Olwen. Easily a ThatOneSidequest thanks to how ridiculous the chapter is.
** Last but not least, is the [[BlowYouAway Forseti]], which is equipped by the EleventhHourRanger Ced. It gives the wielder an extra 20 in skill, and 20 in speed (a total of 14 thanks to its weight), alongside 20 MT with 30% critical rate and can be used 50 times. Ced equipped with the Forseti/Holsety can one round pretty much every single enemy in the remaining chapters with or without an M Up/Barrier or Holy Water boost, and can only be killed if you are REALLY unlucky against Physical Attacks.
* {{Interquel}}: Takes place in between chapters 6 and 7 of ''Genealogy''.
* InvulnerableCivilians: Averted even more so than in ''Genealogy''. They can also be captured by enemy soldiers and taken away.
%%* JackOfAllStats: Fred, Ralf, Eyrios in a more advanced way, Leif himself.
* KleptomaniacHero: Everyone fighting for under Leif's beacon can potentially freeload everything off any enemy they capture.
%%* LastDiscMagic: Holsety by Ced's courtesy in Chapter 23 is this.
* LinearWarriorsQuadraticWizards: Played really straight, in a much bigger extent than the rest of the game in the series. Late game warriors can kill an enemy, and be a target for status staves. Late game Sages/High Priest kill an enemy, laugh at the status staves, and played a practical joke with the game as a whole. Its not an exaggeration to say that most of the late game chapters are pretty much Staves vs. Staves combat.
* LowLevelAdvantage: A character such as Miranda, Sara, Eda and Linoan always will find themselves in an advantaged position in comparison to someone that comes prepromoted such as Fred, Olwen or Dagdar, as they are lower leveled and so would attain a crap-ton of experience that, added to the potential of abusing the hidden growth increase of the Crusader Scrolls, would gar them up to exorbitant results.
* MagikarpPower: Carrion is acquired right after Manster Prison Break, and comes underleveled. However, he has solid base stats and the best growth out of the potential Cavaliers who are even more underleveled than he is. It helps that he gets the fairly powerful Elite Sword which helps him survive, doubles his exp gains, and has plenty of uses.
%%** Pretty much every character with reasonable Staff Rank and/or High Magic Stats can be this. Thracia takes LinearWarriorsQuadraticWizards to an absurd length, so much that late game chapters can be utterly trivialized by using the right Staves at the right time. Anyone who promotes into a Sage counts as one, thanks to the ridiculous promotion gains the class offers.
* MasterOfAll: Ced has mastered all levels of magic up to A rank (minus thunder, which is "only" B).
* MercyRewarded: Capture causes your stats to be heavily lowered, but you can capture the defeated enemy and seize their items. This is very useful since equipment is expensive and not very durable.
* MutuallyExclusivePartyMembers: It is either Olwen (two almighty unique magic weapons) or Eyrios (a stone wall that through smart Skill Manual usage becomes the best fighter in the game against late game non-boss units); it is either Miranda and Conomore (a mage princess and his guardian) or Amalda and Sleuf (a quite venturesome yet affected by the child hunt woman general and a dedicated priest to the right cause).
%%* NintendoHard: The series is normally hard, but in a game where Heal Staves can miss, ''Thracia 776'' turns it UpToEleven. The game relies on surprise factor and some clever map design for most of its difficulty.
* NoFairCheating: Gungnir exists, but is DummiedOut. [[EasterEgg It has a description telling you not to hack.]]
* NonLethalKO: Capturing can generally only be done at low HP, and when you release a unit, they leave the battlefield and don't return. The benefit from this is that you can take the enemy's equipment, in a game in which equipment doesn't have much durability and is very expensive to purchase.
* ObviousBeta: It is obvious that the game was somewhat rushed, as despite the huge amount of hidden items, the plot is quite bare-bone and many interesting characters (Olwen, Mareeta, Eyvel, Galzus, the antagonists etc...) are not explored enough.
* OfficialCouple: In ''Genealogy of the Holy War'', all pairings except Sigurd/Deirdre, Quan/Ethlyn [[spoiler: and Arvis/Deirdre]] were optional and customizable. However, Lewyn/Levin x Ferry was canonized in '''Thracia 776''' through the presence of Ced ''and'' Forseti in the game. [[spoiler: [[ShipSinking The marriage didn't end very happily though]], due to either personal difficulties or Lewyn/Levin having his memories and/or personality messed with upon being revived/possessed by Forseti]].
** Also, this game strongly hints at Raquesis/Beowulf and Raquesis/Finn - yes, both of them, as Beowulf is Delmud's daddy and Finn is Nanna's. Also, Beowulf seems to have ''another'' son with an unnamed noblewoman of Conote, Fergus, who's a playable character here. This makes Delmud, who already has Nanna as a maternal half-sister, have ''another'' half-sibling on his dad's side. Yes, the families in this game are really fucked up.
** [=Nanna/Leif=], assuming Nanna doesn't die during the course of the game.
*** Likewise, Fred and Olwen marry if neither kicks it. Same goes to Machua and Brighton, and Tanya and Orsin. [[spoiler: While not ''as'' openly stated, Princess Miranda is hinted to have married Conomore, which doubles as MayDecemberRomance since he was her ''father's'' retainer.]]
** Selphina and Glade are ''already'' HappilyMarried, too.
* OneManArmy: Eyrios with the Wrath skill imbued into him is nearly unkillable when sent against elite mooks without the "Awareness" (skill-neglecting) skill as their asset.
* OneStatToRuleThemAll: In this game, the one stat that rules all is Movement, because it can grow, despite the very slim change for it to happen (5% being the naturally highest percentage growth in the game, reaching a whopping 10% if the correct Crusader Scroll is given to the character with such growth).
* PlayerExclusiveMechanic: Only the player can use characters that bond among themselves, allowing for hidden bonuses to their stats.
* RagtagBunchOfMisfits: See White and Gray vs Gray and Black Morality. ''Thracia'', as the fifth installment of over a dozen games, hits between Decontruction and UnbuiltTrope. The army consists of anyone who has a loose reason to fight against the Empire, some who are persuaded by someone in the army, or ''people Leif's army kidnapped''. An early indicator is [[TokenEvilTeammate Lifis]], the first thief to join the game. Thieves in ''VideoGame/FireEmblem'' games before and after ''Thracia'' lean towards LovableRogue. Lifis is a pirate who pillaged villages, tried to maniplate Safy into sleeping with him and joined because he would have been executed otherwise.
* ScrappyMechanic: Big Shield blocking all damage (Level % based) and Capturing an enemy is somewhat a scrappy mechanic itself (all stats minus luck, Hp and build are halved during the process of capturing an enemy)
* ShadesOfConflict:
** Main Characters - On the white end of the scale you have the heroic and sheltered Prince Leif and the remnants of the Leonster Knights. Around the grey area you have you have Lifis who wreaked havoc on Thracian civilians, Pahn who's a thief, albeit a good natured one. Not to mention there's a couple of [[PunchClockHero Punch Clock Heroes]] that join just because they're there at the right moment (Fergus, Shiva, Trewd, and Ralph). Also, there's the Bishop August who seems to have a morally ambiguous past and holds a cynical view towards the Manster nobles.
** Enemy Characters - Around the Grey end, there's a good amount of enemy bosses who fit here such as Largo (Dorias even commends Leif if he captures Largo instead of killing him), Rumay, Gomes (a bandit no less), and Reinhardt. Around or near the black area is Kempf (a man who even his fellow commanders view with disgust), Raydrik, and Veld.
* StrongFamilyResemblance: Leaf looks extremely similar to Quan. Hannibal mentioned this during their conversation.
* SupportPower: Authority stars are these, as each one of the authority star attributed to one of the various factions on gamemap will allow each unit of such faction to receive an additional 3% bonus on hit and avoid
* TakenForGranite: The BigBad's modus operandi. [[spoiler: Eyvel]] gets hit with it early on. You can get [[spoiler: her]] back in a sidequest chapter later on, if you meet certain requirements.
* TropeCodifier: Sort of, in a series internal sense - for all its unique features, ''Thracia 776'' still plays much closer to and feels more like every ''Fire Emblem'' game since, Archanea remakes aside, than its predecessors do; as such, it could be said to be the game which set the mold for the franchise's modern incarnations.
* UnblockableAttack: "Luna Skill" allows any unit that possess it to have a top 20% (25% if wielding a skill boosting weapon) chance to not miss the attack and deplete the enemy of all defense (either magical or physical) for that one attack; same concept applied for "Solar Skill", but instead of neglecting the enemy it's defense, the amount of damage inflicted will be absorbed by the attacker.
* VideoGameStealing: This game is notable for being the only ''Fire Emblem'' game where thieves can steal ''anything,'' even the weapon your opponent has equipped (if they have enough strength and speed). This makes them some of the most valuable units in the game, behind staff users.
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