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* ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', the fourth game of the ''VideoGame/FireEmblem'' series released on the [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] in 1996. Follows the stories of Sigurd and Seliph.
* ''VideoGame/FireEmblemThracia776'', the fifth game of the ''VideoGame/FireEmblem'' series released on the [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] in 1999. It is an {{interquel}} to ''Genealogy of the Holy War'' starring Leif.

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* ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', the ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' -- The fourth game of the ''VideoGame/FireEmblem'' series released on the [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] in 1996. Follows the stories of Sigurd and Seliph.
* ''VideoGame/FireEmblemThracia776'', the ''VideoGame/FireEmblemThracia776'' -- The fifth game of the ''VideoGame/FireEmblem'' series released on the [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] in 1999. It is an {{interquel}} to ''Genealogy of the Holy War'' starring Leif.
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* ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', the fourth game of the ''VideoGame/FireEmblem'' series released on the [UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] in 1996. Follows the stories of Sigurd and Seliph.
* ''VideoGame/FireEmblemThracia776'', the fifth game of the ''VideoGame/FireEmblem'' series released on the [UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] in 1999. It is an {{interquel}} to ''Genealogy of the Holy War'' starring Leif.

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* ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', the fourth game of the ''VideoGame/FireEmblem'' series released on the [UsefulNotes/SuperNintendoEntertainmentSystem [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] in 1996. Follows the stories of Sigurd and Seliph.
* ''VideoGame/FireEmblemThracia776'', the fifth game of the ''VideoGame/FireEmblem'' series released on the [UsefulNotes/SuperNintendoEntertainmentSystem [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] in 1999. It is an {{interquel}} to ''Genealogy of the Holy War'' starring Leif.

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Turning into a disambig as part of the Fire Emblem page splitting project.


%% Under no circumstances put the name of a trope in spoiler tags. If the name of the trope on its own constitutes a spoiler, either don't add it to begin with or embed it as a pothole from another example. Read Administrivia/HandlingSpoilers for more details.

%%Do not add tropes until everything has been sorted into the Sandbox pages.

[[quoteright:195:http://static.tvtropes.org/pmwiki/pub/images/fireemblemjugdralcases_4970.png]]

->''As ages passed and the 12 Crusaders became the talk of legends, a great rebellion arose and spread throughout the Land of Jugdral.''
-->--Opening demo of ''Thracia 776'' ([[SurprisinglyGoodEnglish completely untranslated]])

The fourth and fifth ''VideoGame/FireEmblem'' games, which constitute the second timeline and canon of the franchise. It was the only other canon with ties to another before ''[[VideoGame/FireEmblemAwakening Awakening]]'', being set on a different continent roughly 900 years before [[VideoGame/FireEmblemAkaneia Archanea]] according to WordOfGod. A timeline relating the events and histories of Jugdral, Archanea, and Valentia can be found [[http://fireemblemwiki.org/Timeline_of_Archanea,_Valentia_and_Jugdral here]].

* '''''Fire Emblem: Genealogy of the Holy War''''' (1996, SuperFamicom) is a game that spans decades and generations — after several chapters with one party, the game continues with the children of the original characters. The game is quite unusual elements for the series - its chapters are enormous, requiring the capture of multiple castles, and {{shipping}} is a ''gameplay mechanic'' upon which the ability to use several [[InfinityPlusOneSword Infinity +1 Swords]] hinge.
* '''''Fire Emblem: Thracia 776''''' (1999, SuperFamicom[[note]]this was actually one of the last games released for the Super Famicom, as it became clear that a UsefulNotes/Nintendo64 ''Fire Emblem'' wasn't going to happen[[/note]]) is a {{midquel}} taking place toward the end of ''Genealogy'''s decade-long TimeSkip. It's both more like a normal ''VideoGame/FireEmblem'' game than its predecessor and quite different to most others - it returns to normal-sized chapters and maps, but it implements a few new gameplay mechanisms including the now-standard FogOfWar, and the completely-forgotten fatigue meter. It's also notoriously NintendoHard, even by the standards of the franchise as a whole.

There are also two prominent manga adaptations of ''Genealogy'', one by Mitsuki Oosawa and one by Nuts Fujimori. Both offer rather different interpretations on the events of the game, and both contribute to filling out the back stories and characterizations of numerous characters.

-----
!!''Genealogy of the Holy War'' Provides Examples Of:

* AbsurdlyYouthfulMother: Most of the first-gen females, if you pair them up. Even if we assume that there are years between chapters, it seems unlikely that all of them were even 18 by the time they gave birth.
* AdaptationExpansion: The Oosawa manga gives a lot of characterization for the side characters, and goes into more detail on what happens within the countries where the battles happen. For instance, it creates a rather big subplot on the...[[BrotherSisterIncest unique]] [[StarCrossedLovers situation]] between Eldigan and Raquesis... though at the cost of making Eldigan's wife a [[RonTheDeathEater jealous bitch]].
* AdaptedOut: Although said manga also 'decreases' a possible expansion as it wrote out Holyn and Beowolf from the story. And Hilda as well, so the readers won't even see her get tweaked for better (possibly because it's IMPOSSIBLE)
* AdultFear:
** The [[spoiler: "child hunts".]] A horrifying project in which boys and girls from all over the Jugdral continent are [[spoiler: kidnapped, brought to different cities, and then are forced to fight until they die. The few who survive will end up as nobles of the empire. This "privilege" means they are little more than puppets for the Loptyr Sect.]] The parents are more often than not killed when they try to oppose this. The heroes, several of them being very young teenagers not much older than these kids, have to fight themselves to save these poor kids (and in ''Thracia'', more than one character who joins the troupe actually does so ''specifically'' either to thank them for saving the children, or to make up for having been in the side of the Empire). Meanwhile, more than one villain in the game is [[EvenEvilHasStandards troubled by the existence of such deals]], and those who aren't are very cruel.
** Even worse for [[spoiler: Emperor Arvis, whose teenaged son Julius ''is the leader of the child hunts''. In fact, the boy is actually the vessel for the Loptyr God, and has stripped Arvis of his authority so he almost can't do anything about it.]]
** [[spoiler: Mareeta]]'s backstory involves a lot of these. [[spoiler: She was an innocent girl living in hiding with her {{fallen prince|ss}} father, who did what he could to keep her safe and next to him. They were doing fine as travellers, but once Galzus was distracted for a mere second - BAM! Young Mareeta was kidnapped by slave traders and taken into a slave market. Thank God [[MamaBear Eyvel]] was there for her, but if she didn't...]] This is invoked again at the beginning, when [[spoiler: Mareeta and Eyvel's ''other'' daughter Nanna get caught by the enemy, and you have to ''fight a BrainwashedAndCrazy Mareeta'' who's under the influence of an EvilWeapon...]]
** King Travant ''exploits'' adult fears twice. In the first part, the whole [[spoiler: Yied Massacre]] happens when Travant attacks [[spoiler: Ethlyn, Quan and their troops]] and, after killing [[spoiler: Ethlyn]], he stages a cruel SadisticChoice to [[spoiler: Quan]]: either he [[spoiler: drops his powerful Gaebolg lance]] or [[spoiler: his three year old daughter and heiress Altena dies]]; as a result, [[spoiler: Cuan drops the Gaebolg... only for Travant to kill him anyway and take both little girl and sacred weapon to his kingdom]]. In the second part he forces a powerful general named Hannibal to fight Seliph's group via taking his adoptive son [[spoiler: (Sylvia's son Corple, or his {{expy}} Sharlow if she died childless)]] as a hostage; either Hannibal wipes out the rebels, or his child dies. [[spoiler: So you first have to find and release the kid, then send him out to talk to Hannibal so he can join Seliph's troops too. Otherwise, you lose two recruitable characters. (And if Corple's dad is either Lewyn or Claud, you will ''also'' lose a Sacred Weapon: either the [[BlowYouAway Holsety tome]] or [[BackFromTheDead the Valkyrie Staff]])]]
** Ares is also brutally slapped to the face with one of these, when [[spoiler: his prospective love interest and companion Leen (or her {{expy}} Laylea) is incarcerated by their boss Bramsel, who is a known DirtyOldMan.]] As Ares finds out, he [[NotSoStoic LOSES it]] and rushes back to the castle, despite his leader Jabarro's warnings. [[spoiler: It's strongly implied that, while he finds Leen/Laylea mostly unharmed, she has already been molested or downright raped by Bramsel.]]
* AliensMadeThemDoIt: Manfroy's plot involves quite a bit of this.
* AlternateShowInterpretation: Depending on which version of the manga you may read. Mitsuki Oogawa's is more [[DarkerAndEdgier dark, tragic and character-driven]] (and [[HotterAndSexier somewhat sexually-explicit]]); Nuts Fujimori's is [[LighterAndSofter more gag-based, wacky, and lighthearted.]]
* AnyoneCanDie: It's a war story. What do you expect? [[spoiler: The game even kills off the main character, rather suddenly.]]
* ArbitraryHeadcountLimit: The only games in the series to [[AvertedTrope avert this.]] You will have up to 24 characters at a time and can use every one of them. This, of course, means that the ''VideoGame/FireEmblem'' fanbase’s obsession with CharacterTiers is shifted to long, tortuous debates about {{Shipping}} instead.
* BagOfSharing: As averted as possible. Each character even has his or her own money. The only way to trade items between units is to sell an item to the pawn shop and then buy it back with the other unit. Thieves can give their money to any unit, but otherwise, only lovers can trade money with each other.
* BeautyEqualsGoodness: But of course! And you even have a subversion with [[AntiVillain anti-villains]] like Arvis, and the sole {{Gonk}} in your party, [[ButtMonkey Arden]], gets teased ''a lot'' if you pair him up.
* {{BFG}}: You will encounter Castles that are defended by enemy-exclusive Ballista Turrets. All of them require only one man to operate and have unlimited ammo and extreme range.
* BittersweetEnding: Sure, you [[spoiler:killed the vessel of a deadly dragon, ended the oppression of an empire and have had your leader crowned as a benevolent Emperor]]. But [[spoiler: no fewer than 2 holy weapons will be unable to be used for at least one generation in process, one of them probably longer.[[labelnote:*]]Assuming Saias will inherit Valflame, neither Tordo nor Neir will have a living character with Major Holy Blood, but if Johan/Johalva [[KissingCousins was paired up with Lex's daughter]], Helswath could easily be back in action just one generation down the line.[[/labelnote]]]]
* BookEnds: [[spoiler:Both the Prologue and Epilogue begin with you in Chalphy.]] This is also reflected musically: [[spoiler:The stage music for the Epilogue is a remix of the stage music for the Prologue (the start of Generation 1) and Chapter 6 (the start of Generation 2) respectively.]]
* BossBonanza: Many chapters have multiple bosses per section, but the final chapter of ''Genealogy'' takes the cake. The four sections have, in order, 3 bosses, 4 bosses, 2 bosses, and ''20 bosses'' (though one of them doesn't have to be defeated [[spoiler:and one of them is a BrainwashedAndCrazy member of your ''own'' army who can be rerecruited after beating a certain other boss in that section.]])
* BreakTheCutie: Happens to several characters in the game, but most prominently [[spoiler: the (seemingly) unbreakably cheerful Tailto. After watching almost all of her comrades (and likely her love interest, depending on who she's paired with) get slaughtered during Arvis's betrayal. Tailto is forcibly separated from her son, and spends the late years of her life enduring brutal mental/physical abuse by the hand of her own family, partially to protect her young daughter. It's hinted that in her final days, she [[DeathByDespair simply lost the will to live.]] Ouch.]]
* BrotherSisterIncest: While other games have it relegated to subtle subtext at best, this game actually has it happen as a major plot point, occurring no matter what you do.
** The ''main'' brother-sister couple didn't actually know they were half-siblings until years after the fact [[spoiler:and even then, Deirdre died before learning. At that point, having married his sister was one of the ''smaller'' issues Arvis had. She never found out either, and when he did, he was already past the DespairEventHorizon and didn't give a damn anymore.]]
** This is the only game that makes two of the potential couples cases of BrotherSisterIncest and KissingCousins at the same time, if you pair up a kid of Adean with one of her twin sister Briggid: they're identical, so their children are genetic half-siblings.
** A glitch in the RelationshipValues system allows the player to potentially pair up the main character of the second generation with [[spoiler:his MysteriousWaif half-sister. Said sister is the result of Deirdre and Arvis' incest.]] This is actually a pretty popular pairing among the fans but it’s not otherwise possible, plot-wise.
** Earlier drafts had Raquesis as the mother of Eldigan's child. The final version turned this into subtext and made clear that Ares was ''not'' her kid, but the Oosawa manga ran with it.
** An NPC in Silesse points out that Holy Blood becomes magnified when two carriers have children, which is usually possible only through this.[[note]]Ira and Holyn are an exception, being distant cousins.[[/note]] Coincidentally, this is also the chapter in which Claude (major Blagi) tells Sylvia (minor Blagi) how much she reminds him of his long-lost sister, though the official word on this pairing is KissingCousins.
* CavalryBetrayal: [[spoiler: Arvis's [[ThePlan plan]] in Chapter 5. After saving them from Reptor's forces, Velthomer turns on Sigurd and his group once they've let their guard down.]]
* CainAndAbel: If a party member is stated to have a sibling and that sibling doesn't eventually join your team, they will show up as an enemy.
* CutsceneIncompetence: [[spoiler: You simply cannot prevent Deirdre from being mind-wiped and abducted by Manfroy. Even if you leave a few units at the exact area where the incident occurs, it won't do anything except make for a rather amusing sight.]]
* DarkerAndEdgier: The hero's home country is actually TheEmpire, which he doesn't realize. Even nobles descended from legendary heroes are capable of being very petty, evil, and corrupt and [[spoiler:for all his efforts, Sigurd is branded a traitor and executed along with most of his friends]]. In the second half, the evil cult [[spoiler:abducts children to sacrifice them to their god]]. Oh yeah, and there's probably more incest in this game than in the rest of the series combined.
** Taken UpToEleven in the Oosawa manga, which has lots of {{Melodrama}} and plot twists.
* {{Deconstruction}}: The game takes apart a lot of tropes from the ''[[VideoGame/FireEmblemAkaneia Archanea]]'' games. The BigBad is ''very'' bad and the heroes are good people, but a lot of the in-between bosses are just trying to defend their sovereignty after Grannvale, Sigurd's home country, invades Isaach and makes the other countries edgy. Sigurd's personal mission to rescue Adean snowballs into fighting every ''other'' country on the continent, while the not-so-noble nobles back home take full advantage of the chaos he leaves to lay groundwork for TheEmpire. Viewed in an independent light their actions aren't any different from those of their enemies. No matter how peaceful or well-intentioned Seliph might be, [[spoiler:he (once victorious) parcels up sections of the now-conquered empire amongst his supporters, which is ''exactly the same thing'' Arvis did when he took the throne.]]
** Made even worse in the [[spoiler: endings where the heirs to the thrones of other countries have died in battle. Without an heir, Grannvale will annex that country (example: if Shanan, Larcei, and Ulster die, Seliph will also rule over Issach). The countries in question allow this, since Seliph is Deirdre's son (Verdane)/ Ethlyn's nephew (New Thracia)/ Sigurd's son (Augustria)/ a good person (Silesse and Issach). It's possible to kill every country's heir, making Seliph king of essentially the entire continent, ''just like the Empire''.]]
** It also takes a look at what would happen to the followers and descendants--or people who are even suspected of being such--of the Dark Dragon. Namely, persecution, execution, and forced seclusion in the Spirit Forest or the harsh conditions of the Yied Desert.
*** Going further from that, the game also examines just what the resident dark priest needs to do in order bring back said dark dragon and what kind background such a priest might have. Which if the dialogue of another character is anything to go, is one that wasn't necessarily all that pleasant.
** ''Thracia 776'' also deconstructs LaResistance. A prince hiding in a small village starts a rebellion? He has no money, hardly any weapons or soldiers, and everybody has to kidnap and steal to fund their cause.
** ''Thracia 776'' plays with the specific 'Damsel in Distress kidnapped by thieves is saved by a member of the thieves who defected, and the two fall in love' plot from previous games (Lena and Julian being one pair from VideoGame/FireEmblemAkaneia, and Adean and Jamke or Dew from ''Genealogy'' being another). The cleric Safy is kidnapped by pirates early in the game, but while Shiva defends her, he never releases her. Lifis says he would accompany her to Tahra, but he actually wants to take advantage of her.
* DeadAllAlong: [[spoiler: Lewyn]] in the second half is heavily implied to be this, with the [[spoiler: Wind Spirit, Forseti]], inhabiting his body.
* DeaderThanDead: Par for the course for the ''VideoGame/FireEmblem'' series: when anyone is defeated in battle, they die forever, AllDeathsFinal. However, there's exactly ONE way to bring back a dead unit: The Valkyrie Staff. It has one use before it breaks and can only be used by someone with Major Blagi blood; i.e. Claud, and either Ced or Corple if Claud is their father. Still, ContinuingIsPainful, since the Valkyrie Rod is outrageously expensive to repair (30,000 gold per use).
* DeathEqualsRedemption: The more sympathetic villains are generally shown to regret some of their worse acts, and usually predict their own demise before the engagement that confirms it.
* DecapitatedArmy: It's unclear exactly how many members of [[spoiler: your army die in the Battle of Belhalla]]; in fact, it’s quite possible that the vast majority of them somehow survived. Yet, with [[spoiler: Sigurd]] dead, they scatter to the four winds rather than try to renew the fight, claim their inheritances, or clear their names.
* DefeatMeansFriendship: Averted, as with most ''Fire Emblem'' games. Defeat usually means no-frills death when it doesn't mean "now I'm running away and you'll have to fight me again."
* DemotedToExtra: Meta-example. This is the only canon to have almost no representation whatsoever in ''VideoGame/SuperSmashBrosBrawl''. All other sets of games (Archanea-Valentia, Elibe, Magvel, Tellius) have trophies, stickers, songs and either a playable character or an AssistCharacter. The Judgral games? A PaletteSwap of Ike vaguely resembles Sigurd and one of Marth vaguely resembles Leif. '''''That's it.''''' And to add things up, Sigurd, Seliph and Leif didn't even appear in the trailers of ''VideoGame/ShinMegamiTenseiXFireEmblem'' while all other main characters from other series (excepting ''Gaiden'') appear.
** In the Oosawa manga, this applies to the three knights Sigurd starts the game with, as well as Holyn and Beowulf (who don't appear at all), probably due to mainly being fighter characters without too big of an impact on the storyline or particularly notable connections to other characters.
** To add further insult to injury, Sigurd is not even given a spot as a DLC character (though Seliph is) in Awakening, with his slot going to Eldigan, his best friend and an optional boss in Chapter 3 of Genealogy.
* DevelopingDoomedCharacters: ''Genealogy'''s 1st generation. [[spoiler:By the end of Chapter 5, only ''three'' of Sigurd's army are known to have survived. And one of them is probably back from the dead.]]
* DiscOneNuke:
** Sigurd's Silver Sword is obtained halfway through the prologue and serves as his best weapon until he gets Tyrfing [[spoiler: a quarter of the way through the last chapter before he dies]].
** Lex's Brave Axe is by far his best weapon, weighing far less than other axes and letting him attack twice in a row. It's obtained halfway through Chapter 1.
** If you went with the Tailto / Levin pairing and passed Holsety down, Arthur will join with it ''halfway through the first chapter of second generation''. While he'll never quite be as powerful as Ced with Holsety, he can and will thoroughly annihilate any enemy for the first half of Gen 2, and continue nuking the opposition clean through the end of the game.
** It should be noted that Arthur has one major advantage over Ced - having a horse, in [[FanNickname Mounted Emblem]].
* DownerEnding: [[spoiler:The ending of the First Generation Genealogy. TheBadGuyWins and mainly all of the First Generation heroes are [[DecapitatedArmy dead or scattered]]. Thankfully averted in the Second Generation.]]
* DragonsAreDivine: The beings that gave the Crusaders their power were dragons who gave their blood to counter the Lopt Empire, in particular dragons of the Divine Dragon tribe, including Naga and Forseti, the latter being known as the Wind God of Silesse. On the opposite side, Loptyr himself was revered as a deity by the Lopt Empire.
* DroppedABridgeOnHim: "Welcome to the party we're throwing for you, [[spoiler: Sigurd! Meet my wife, who ''was'' your wife before she was kidnapped and brainwashed!]] Now we're going to drop huge flaming rocks on you."
* EightiesHair: The artstyle of this game's character portraits was angled rather strangely and in particular fluffed up the front parts of everyone's hair to absurd degrees, giving almost everyone this look. ''Thracia 776'' stopped doing this and any characters who returned from ''Genealogy'' were all redrawn with normal-looking hair. And sprites notwithstanding, there are a few characters who have actual mullets.
* EleventhHourSuperpower: [[spoiler: Julia with the Book of Naga.]]
** [[spoiler: Also Sigurd and Seliph with Tyrfing- if not quite as awesome, it does have a good deal more availability. The Book of Naga is closer to Eleventh Hour and Fifty Minutes GodMode since you get it solely for the last castle of the last chapter.]]
* EndGameResultsScreen: The first game in the series to do this.
* EvenEvilHasStandards: [[spoiler:Langobalt]] is disgusted by Andrey killing his father without remorse.
** Likewise, Blume is pretty okay with [[spoiler:letting Hilda torture Tailto (or Ethnia) to death]], but he doesn't support [[spoiler: the child-hunting]] whole-heartedly, and is somewhat kinder to [[spoiler:Tailto/Ethnia's daughter, Tinny/Linda.]]
** [[spoiler: '''Arvis''' himself hates the child hunts. So much that he deploys a small BatmanGambit to stop them, with some help from Julius's girlfriend Ishtar.]]
* EveryoneIsRelated: Many members of the first-generation party are either nobility or royalty, and these nobles and royals end up breeding with one another to create a second-generation rebel army whose members are related not only everyone else on their own side but are also related to everyone on the other side, too. It's like one huge [[FamilyFeud Family]] [[IncrediblyLamePun Feud]].
** [[http://serenesforest.net/genealogy-of-the-holy-war/miscellaneous/family-tree/ We have a family tree!]]
* EvolvingWeapon: Kill 50 units with the same weapon, even if it's a holy weapon, and the weapon will gain the Critical skill, with the critical chance increasing by 1% with each additional kill up to a maximum kill count of 100 ([[GameBreaker a +50% critical bonus]]).
* FaceDeathWithDignity: [[spoiler: In chapter 5, it is obvious from the conversations that most of your characters can sense their impending doom. Claude outright states that he knows they are going to lose the war. Yet, they all go to Valhalla anyway.]]
* FaceHeelTurn: [[spoiler: Arvis. Pretty much all the information given about him states that he's an intimidating but upstanding and well-intentioned servant of the crown. He even appears as a guest character in the first chapter and gives Sigurd a Silver Sword from the king.]]
** Hell, this never ''stops'' being true. [[spoiler: While Arvis might veer into WellIntentionedExtremist territory, he's only doing what he does because he's sure it's for the best.]]
*** [[spoiler: Less controversial of an example: Eldigan's first seen being the very best of friends with Sigurd, and even prevents another Augustrian lord from attacking Sigurd from the rear; see LawfulStupid for the turn.]]
* GameFavoredGender: The general rule of inheritance is that sons inherit their father's traits, while daughters inherit their mother's traits. The only two female units with Major Holy Blood in the first generation are Dierdre and Briggid, and their children have set traits that cannot be changed. For Dierdre, she is Sigurd's canon lover and will always have Seliph [[spoiler:and Julia]], with the former having Major Baldur/Minor Naga [[spoiler:and the latter having Major Naga/Minor Fala]]). Meanwhile, Brigid's son Faval will always inherit her Major Ulir blood. Generally, the sons will be the ones who inherit any major Holy Blood from a father who has it (Lewyn and Claude being your two allies that have it; once again, Brigid giving her son Holy Blood is an exception), even if the inheritor has a class that conflicts with it. For example, while Lana, a Priest, seems to be a phenomenal option for either Lewyn's Forseti blood or Claude's Blaggi, she'll never inherit it, with the major blood going to her older brother Lester (an Arch Knight) instead. On the other hand, only one of the potential mothers from the first generation has no Holy Blood (Ferry), yet she's superior in growths compared to many of the holy blood-free men, and she's the mother of a male sage who is considered to be one of the game's [[GameBreaker most overpowered units,]] especially if [[DiscOneNuke Lewyn is his father]].
** There are two instances where ''both'' children for a pairing can inherit major blood: Ira's children can inherit major Odo blood if their father is her distant cousin Holyn, and Sylvia's children can inherit major Blaggi blood if their father is Claude, also a cousin of hers according to WordOfGod. Ulster and Larcei cannot use the Balmung, however; despite the Balmung being available during the second half of the game (Major Odo holder Shanan now being a part of your army instead of an NPC), it is locked to him, as the Holy Weapons cannot be sold and pawned off. The only way either Ulster or Larcei can use it is via a glitch. Meanwhile, Sylvia's daughter Leen is a Dancer like her, hence she gains no real benefit from Major Blaggi Blood, and while her son Corple, a Priest, is an ideal choice for using the Valkyrie Staff, he doesn't join your army until Chapter 9 and is extremely underleveled at that point.
** There are two mothers in the army (the aforementioned Briggid and Ethlyn) that have gender-swapped inheritance, but their resulting children still play this trope straight. Ethlyn is married to Quan and their children are always Altenna and Leif (Altenna inherits Quan's Major Noba blood in this case), and while Briggid's daughter Patty can inherit traits from her father, Patty's a ''thief'', meaning that she's completely incapable of putting potential Major Forseti or Major Blaggi blood to use.
* GenkiGirl: Tailto starts out as a super cheery girl.
** Sylvia is also one.
** Fee and Patty and their replacements Femina and Daisy. They also go through quite the crap, but manage to keep their cheeriness.
** There's also a Genki First Cousin Adjutant Who Looks Like A Girl in first-gen Oifey. He's pretty relentlessly upbeat, and he naturally believes that [[HeroWorshipper Sigurd can do anything]].
* GenerationalSaga
* GenerationXerox: Like his father, Seliph met a white haired shaman in his first chapter and had a crush on her. [[spoiler: Like her father, Julia had a crush on her half-sibling.]] This doesn't last.
** Cigyun's affair with [[spoiler:Prince Kurth]] initially only began with him feeling sympathetic toward her for being the wife of a known philanderer and rapist. [[spoiler:Arvis initially feels sympathy toward the amnesiac Deirdre, but it soon turns into love.]]
* GuideDangIt: Even though the word "genealogy" is in the title, it isn't obvious (or, Hell, even implied) what you're supposed to do in terms of pairing people up. Without prior knowledge one is more than likely to only have half of their possible moms produce kids, the other half dying childless, and the entire process can look remarkably scripted unless you're lucky enough to have been placing your units so an unusual pairing brews. This can result in most of the best stuff from the first generation being {{Permanently Missable|Content}}.
** Some of the villagers do give hints about how the mechanics work, but they make absolutely no sense unless you are aware of the mechanics in the first place. “Sons tend to inherit characteristics from their fathers, and daughters tend to inherit traits from their mothers” sounds like meaningless gibberish unless you know what’s coming.
* HeelFaceTurn: Many characters (including one or two of the best) start off as enemy units who can be somehow convinced to join your cause.
* HeelRealization: [[spoiler:Arvis and Travant each have one.]]
* TheHeroDies: [[spoiler: Sigurd, the main character of the first generation, is betrayed and murdered halfway through the game.]]
* HeroicLineage: As the title implies, ''Genealogy'' does more with this trope than even most ''Fire Emblem'' games, applying it to much of the cast and even [[GameplayAndStoryIntegration making it a game mechanic]].
* HilariousInHindsight: In-Universe example in the Oosawa manga. Lewyn pretends to be a shaman interpreting the voice of the gods in order to convince some Silesian citizens. [[spoiler: Guess who becomes Forseti's vessel in the second half of the game?]]
* HolyHandGrenade: The first ''Fire Emblem'' game to feature Light magic as a distinct skill from other offensive magics.
* HotterAndSexier: The Oosawa manga gets away with cranking up the sexiness in the storyline quite a bit, with several scenes in which those appearing are shown either having sex (nothing ''that'' graphic, though, more like R-rated), in the middle of sexual afterglow, or having rather saucy fantasies about their romantic prospects.
** Some examples: the scene in which Deirdre and Sigurd confess their mutual love has Deirdre naked since she was bathing in a river before he came in, and they go through TheirFirstTime right after their marriage ceremony.[[spoiler: Lex and Ira are naked in bed and clearly in the afterglow when Lex both explains his issues with Langobalt ''and'' proposes to Ira]]; [[spoiler: Raquesis and Eldigan are ''this'' close to have sex after recognizing their feelings for each other, but he decides not to "taint" her and they settle for a LastKiss]]; and [[spoiler: Raquesis and Finn have sex right after their love confession, though this one is more understandable [[MustNotDieAVirgin since it happens right before Finn leaves for Lester not knowing if he'll ever be back to her]], and both of them were ''very'' emotionally exhausted after Eldigan's death.]]
* ImDyingPleaseTakeMyMacGuffin: [[spoiler:How Sigurd gets the Tyrfing from his father.]]
* IncestIsRelative: At least two examples that are canon. Arvis and Deirdre are half-siblings. Raquesis and Eldigan are half-siblings (and were very close to doing it in the Oosawa manga). Holyn can be matched with Ira, but they may be more distant than third cousins. Julia and Seliph (half-siblings) is possible using glitches in the jealously system. Lana can be matched with Faval as can Lester with Patty and since their mothers are identical twins that makes them genetically half-siblings. Sylvia and Claude are implied to be full siblings who were separated when they were young (though WordOfGod says that they are cousins) and can be paired. Shannan can be matched with his cousin Larcei. Ares can be paired with Nanna and in their lover conversation in the final chapter, they even lampshade the fact that they are cousins as well as confirming that Raquesis was in love with Eldigan though Eldigan's feelings are not revealed. If Lex is chosen to be a father in the first generation, his daughter can be matched with one of her cousins, either Johan or Johalva.
** Unconfirmed details from the prototype of the game only increase the amount of incest. Deirdre was originally planned to be the daughter of Vylon. If Sigurd too was still the son of Vylon in this prototype, that would make the main couple of this game sibling incest. Raquesis may have originally been the mother of Ares, her brother's son. And in Chapter 8, Seliph and Julia would automatically become lovers.
* InconsistentDub: Parts of the fan translation - for example, Ira is called "Ira" in gameplay, but a conversation with Quan refers to her as "Ayra".
* InfantImmortality: Averted. In a certain "Protect the Civilians for free levels" event, the civilians are little children of the "child" class (which is Civilian, except, justifiably, weaker). The enemy also explicitly kills children in the plot.
* InferredSurvival: How did the second generation children get their hands on extremely powerful, unique artifacts, [[spoiler:if the previous bearers of said artifacts all perished in an ambush?]]
** [[spoiler: Gameplay Mechanic only, really. Not to say there weren't survivors of the Battle of Belhalla, but where the kids got their gear has no meaning on that outcome.]]
* InfinityMinusOneSword: Sigurd gets one of the best generic swords in the prologue chapter, a Silver Sword (it's the only rank-A weapon you will have until at least chapter 2). If used even sparingly over the next few chapters, this Silver Sword will probably rack up the necessary fifty-plus kills to give it Critical. Once it’s passed on to Seliph (or any sword-user) in the second generation, it's overwhelmingly powerful. If it’s given to Larcei or Ulster, either of them can usually wipe out armies from the very beginning of chapter 6.
** Any character with Major Holy Blood can count, really. [=PCs=] in general have much better stats than {{Mooks}}, and Holy Blood gives stat-rate boosts as well as increasing the inherent bonus of that bloodline's weapon type, as much as doubling said bonus for Major Blood. Said characters will have higher stats ''as well as'' a hefty invisible bonus. This is not, however, enough ''in itself'' to make any Major-Blood character unstoppable.
* InfinityPlusOneSword: The Holy Weapons; each provides magnificent onscreen bonuses to the Major-Blood characters wielding them ''and'' are always the best (or, since Swords and Spears have multiple Holy Bloodlines, second-or-third best) weapons of their class. This is ignoring the usual free Skill or Skills that these weapons provide.
** [[CoolSword The]] [[KatanasAreJustBetter Balmung]] Sword and especially [[SpellBook The]] [[BlowYouAway Forseti]] [[RazorWind Tome]] cross into DiscOneNuke territory due to how early it is possible to get them and their whopping +20 speed bonuses. Shanan can pick up the Balmung on the first turn of [[ShiftingSandLand Chapter 7]], right after you recruit him. Lewyn has to wait until the penultimate chapter of the first half to pick up Forseti, but if you pair him with Tailto, then you'll get the tome again about the halfway point of Chapter 6. However, the extremely high prices for repairing these weapons can make them TooAwesomeToUse.
*** Lewyn ''himself'' can qualify as an Infinity Plus One Sword. He joins as a fairly low-level best Mage first class (the Bard) with Major Sety blood and better-than-average stats which go up at an alarming rate. Sety blood, in addition to providing a boost to Speed growth rates (Lewyn will probably max out Speed ''very'' early) means extra bonuses for using Wind tomes (in this case, extra Speed), and Wind tomes are among the lightest weapons in the game, providing very little in terms of a Speed or Technique penalty for their use. This translates to (''without taking his very good Skill-set into account'') Lewyn almost always very accurately attacking twice with magic against enemies whose magic defenses are lacking when they aren't nonexistent, and routinely (if not automatically) dodging the attacks that would hurt him the most ''when you get him.'' He only gets more powerful from there.
* InterfaceSpoiler: On the Holy Blood Screen, Arvis and Deirdre have a small, purple spot in the middle of the circle which isn't present with normal units, indicating their [[spoiler: Loptyr Blood]] without spelling it out by name.
** Any character on the map that you can recruit will have a Luck score higher than 1.
** Units occupy set spaces in the castle screen, usually in order of when they're acquired; if you have a visible empty space surrounded by units, you're either going to recruit someone very soon or you missed someone.
** It's also possible to figure out [[spoiler: Seliph and Julia]] are related by the same method as figuring out [[spoiler: Deirdre's Loptyr Blood.]]
* InventoryManagementPuzzle: You literally have to sell your items then buy them back at double the price if you want to trade them around your units.
* InvulnerableCivilians: Averted, civilians that are on the map can easily be killed by enemy troops if they are not protected. The villages that all the bandits and pirates go after will only last about ten turns worth of damage, too.
* KatanasAreJustBetter: The Balmung, wind sword, and hero sword are all this.
* KillEmAll: [[spoiler: The ending of Generation 1, or Chapter 5. It's even worse when you consider that they're dying to Meteor, so nearly your entire First Gen party is killed by rocks- though Sigurd is killed by Arvis himself.]]
* KickingAssInAllHerFinery: Not quite the same as the usual trope, but if the character portraits are anything to go by, the majority of the noble/royalty units are wearing finely tailored uniforms. Sigurd and Quan in particular are wearing ''cravats'', and certain manga adaptations kick this UpToEleven. [[http://images.wikia.com/fireemblem/images/b/be/Siglud_%28Super_Tactics_Book%29.png Here's]] what Sigurd wears for most of the game, for one.
* KissingCousins: It happens quite a few times with the preset stuff alone, but it has crazy potential depending on how you set up your pairings in the first generation.
** [[TheLongList (takes deep breath)]] Patty and Lester & Faval and Rana (Their mothers Briggid and Adean were not only sisters, but ''identical twins''); Holyn and Ira (both part of the royal house of Isaach, and so are distantly related), and by extension their children if they're not paired up; Shanan and Larcei; Ares and Nanna; Johan/Johalva and Lex's daughter; Azel's son and Julia; Claud and Sylvia (who are also canonically distantly related [[BrotherSisterIncest but the game implies that they could be long-lost siblings]]), and by extension THEIR children if you don't pair them up.
* LawfulStupid: Poor Eldigan. His King is obviously a thick-headed idiot and tyrant, and always treating him lowly, yet he insists on serving him like a faithful knight or just resorting to persuasion rather than flat out renouncing him for great justice. [[spoiler: [[WhatAnIdiot It bit Eldigan in the ass HORRIBLY, as said king executed him.]]]]
* LethalJokeCharacter: Arden, the sword-wielding Armor Knight requires intense care and planning to use as he moves too slowly to consistently reach combat as his movement range is smaller than literally everyone else's, in some cases by a huge margin. He loses to lance-wielders thanks to being sword-locked. Not only that, but his starting defenses aren't rock-solid enough for the hits he's going to take to be manageable. This leads him to typically being ordered to guard the home castle of each map and otherwise ignored. However, at class-up his weapon choices expand to include all physical weapons other than the unique holy weapons, he gets the skill Big Shield which flatly negates a percentage of incoming attacks, and his defenses against all types of attacks have solidified remarkably. The developers seemed aware of this dynamic, since there's a secret event where if he has a wife by chapter 5 and stands in a particular spot, he gains a large stat boost.
** Dew, from the first generation. Starts at level one, with almost no offensive capabilities whatsoever, and he has without a doubt some of the best (base) growth rates in the first generation. Once promoted he will contribute substantially to battles in the first generation, but his greater usefulness lies in the fact that he is one of the best fathers in the game because of those growth rates' being passed down, in addition to the Bargain and Sol skills. His biggest flaw, his low HP growth, is mitigated by the HP growth bonuses granted by all degrees of Holy Blood; he is one of the best to pair with Briggid, and he is a strong contender for other mothers of physically-oriented children such as Ira or Raquesis, all three of whom pass some degree of Holy Blood onto their kids.
** Though it's true that Dew passes on some very good growths, Bargain (everything's half price), and Sun Hit (absorb damage dealt as HP), he's still usually considered inferior to other partners such as Lex or Holyn for Ira (both give Ira a Hero Sword to pass down, Lex gives Ira's kids Minor Neir blood, Elite (double experience gain) and Ambush (always attack first when HP is lower than 50%), though Lex doesn't pass any weapons onto Ulster since Ulster can't use axes, and Holyn gives Ira's kids Major Odo blood, giving them twice the stat bonuses of their usual Minor Odo blood as well as twice the benefit for using swords, which are the only weapons Ira's kids can use, and gives Ulster his inventory; he also passes down Moonlight Hit, which is a mixed blessing since it competes with Ira's Comet Hit (which, 98% of the time, is much better) for activation and Beowulf and Finn for Raquesis (both remedy Raquesis' lack of skills to pass onto her kids, providing them with Pursuit and, in Beowulf's case, Charge, both skills considered vitally necessary as they give units more attacks per battle; Delmud is also able to inherit Beowulf's equipment)

* LordBritishPostulate: Of the "If it has health, he can be killed" variety. [[spoiler:Julius]] appears in chapter 10 and can actually fight you. If you're lucky enough to score some criticals (or get a couple good shots with Forseti) or just [[CherryTapping Cherry Tap]] [[spoiler: Julius,]] you ''can'' beat him. [[NonLethalKO He doesn't die]], though, instead opting to [[ScrewThisImOuttaHere go home in a huff.]]
** Data also suggests that [[spoiler:Julius]] was intended to be fightable in Thracia 776, meaning that we could have had a true example of this.
* LoveAtFirstSight: Famously, Sigurd and Deirdre, and they even get married after Chapter 1 (Deirdre can't be found until near the end of it). Most of the manga adaptations feature this in various ways.
* LoveRuinsTheRealm: [[spoiler: The birth of Julius (one of Arvis and Deirdre's two children together) solidifies Manfroy's plans to allow Loptyr's resurrection, as Julius is born with Major Loptyr blood. Subverted in that Deirdre was brainwashed by Manfroy, and Arvis was not knowingly helping his schemes - and when he ''does'' figure it out (along with the fact that [[BrotherSisterIncest Deirdre is his half-sister]]), he becomes remorseful.]]
** [[spoiler:A more cynical take on Sigurd marrying Deirdre is the fact that Loptyr's descendants live in the Spirit Forest in order to stay hidden from the outside world. Since Deirdre was specifically needed for Manfroy's plans, Sigurd taking her away from the forest could count as this. On the other hand, it's clear that Manfroy already knew where Deirdre was and that it was only a matter of time before he found her. By taking her from the forest and having Seliph with her, Sigurd may not have been able to prevent Manfroy's plans from coming to fruition, but it ''did'' [[SpannerInTheWorks set in motion the events that ultimately brought it down.]]]]
* MacGuffinSuperPerson: A somewhat older version is the teenaged Deirdre, since [[spoiler: if she ever gave birth, there would be a high chance for said kid to be a vessel for a Dark God.]]
* MadScientistsBeautifulDaughter: Lex and Tailto, the kids of Langobalt and Reptor, respectively, in the first generation. Second Generation has one of Danan's kids, Johan/Johalva (depends on which one you recruit, though the other isn't that bad either compared to others), and [[spoiler:Travant's son Areone can end up joining Seliph army because of his love for Altena]].
* MagikarpPower: A surprisingly large number of party members in the first generation start off quite fragile for the point they're aquired; they require some leveling to be anything other than nerve-wracking to use in open battle. Therefore, without some tender, loving care, they'll have to remain behind the more solid characters. Once they rack up some levels, though, they pass almost immediately from terrifyingly fragile to remarkably solid. For example:
** Dew the Thief. Starts heavily under-leveled, with almost no offensive capabilities whatsoever, and he has without a doubt some of the best base growth rates in the first generation. Once promoted he will contribute substantially to battles in the first generation, but his greater usefulness lies in the fact that he is one of the best fathers in the game because of those growth rates' being passed down, in addition to the Bargain and Sol skills. His biggest flaw, his low HP growth, is mitigated by the HP growth bonuses granted by all degrees of Holy Blood; he is one of the best to pair with Briggid, Ira or Raquesis, the main mothers of physically-oriented children, all three of whom pass some degree of Holy Blood onto their kids.
** Princess Raquesis. The Prince/Princess/Lord class had, for the most part, usually been a rather bad one in ''Fire Emblem''; they were extremely plot important and were required to do certain things such as take castles or convert enemy units, but were otherwise [[TheLoad The Load]] in battle, and Raquesis is no exception. She's able to use C-ranked staves and up to A-ranked swords (thanks to her Hezul blood), but her piddling native stats and stat growth, low HP, and lack of combat-related Skills makes using her to fight a losing proposition; this is not helped by the fact that, when you get her, swords are the worst weapon to be using (since most enemies are using either lances or swords, making a weapon advantage impossible) and Raquesis can't use anything else. When she classes up, she changes to the Master Knight, which is ''by far'' the best obtainable Player class and is possibly the best class in the game, its only competition being the enemy classes Queen and Emperor. Master Knights can use A-ranked ''everything'' (except for the unusual and typically plot-related Light and Dark magics), gets a massive boost to ''all'' of her stats (including movement range, which goes from the "on foot" range, the second-shortest, to "riding a thoroughbred warhorse," the longest save "riding a ''flying'' thoroughbred warhorse" and "riding a ''dragon'',") and gains as class Skills all of the Skills necessary to equal or surpass any of the normal front-liners in combat.
* MotherhoodIsSuperior: Gen 2 characters except Seliph and Leif are naturally bonded to their mothers, as their fathers could be anyone in Sigurd's army. While most conversations express the kids' loves and desires to find their lost mothers, they tend to avoid discussing the same about the fathers altogether, [[spoiler: except Lewyn and Finn, if they are married.]]
* NintendoHard: It's part of Nintendo's long-running ''Fire Emblem'' series, noted for not being terrifically forgiving.
** Thracia 776 sits at the top spot of [=GameFAQ=]s' difficulty charts for turn-based strategy on all platforms, with an difficulty rating of around 4.4.
** Genealogy of the Holy War holds an average [=GameFAQs=] difficulty rating of around 3.7 which implies a low-end Nintendo Hard.
* NonCombatEXP: Because of the unique mechanics of the game ''Genealogy of the Holy War'', each unit has a separate amount of currency, and characters will not give money to others. However, thief units (Dew and Patty or her replacement) can, and they gain EXP for giving their money to another unit.
** Rescuing a civilian also grants an instant level up to whoever did it.
* NonLethalKO: Mostly averted; when characters are defeated on the battlefield, they almost always die. Deirdre is... well, interesting in this regard. Every time she "dies", she'll come back at the end of the chapter, unscathed because the enemy merely captured her. This is justified: The bad guys NEED her alive and well in order to [[spoiler:marry her to her half-brother and thus create an evil god.]]
** Sorta happens with Julia too, since [[spoiler:Julius initially wants her dead, but eventually comes to want her alive so she can be brainwashed into becoming his follower and use the Naga tome against Seliph.]]
*** Although, [[spoiler: [[ThatOneBoss Prince Arione]] CAN in fact kill Julia, unlike most enemies. This can cause some weird glitches, because she's not supposed to die, unless killed as an enemy or after getting her back on the final chapter...]]
** When Quan, Ethlyn, and Finn join Sigurd's army, they're protected by a special script that causes them to go back to Lenster in the event that they are defeated. [[spoiler: The special script stops working when they leave for good at Chapter 4.]]
* NoWomansLand: Women in Jugdral do not have a happy lot. Bandits frequently RapePillageAndBurn villages, and even being a noblewoman with a castle doesn't help when an enemy lord invades to [[AndNowYouMustMarryMe abduct and forcibly marry]] her. In fact, such an abduction is the touch point for Grannvale's invasion of Verdane, setting off the conflict. It gets worse in the second half, with one young woman saying that it's "scary just being a girl" and another potential recruit becoming unsettled when male units stand near her for too many turns.
* OverlordJr: Adean, Briggid, Lex and Tailto have not so nice older or younger brothers that took after their dads and then have villainous kids of their own. [[spoiler:And the TrueFinalBoss is Arvis's [[DemonicPossession power]]-[[BrainwashedAndCrazy mad]] son Julius]].
** Or {{antivillain}}ous in the case of Johalva, Johan, Burian, Areone, Ishtar and Ishtore. The first two can be recruited (though only one at the time), and [[spoiler: Areone can be made into an allied unit (not under your specific control, but fights for your side anyway) by Altena.]]
* PermanentlyMissableContent:
** Several characters if you don't recruit them, accidentally kill them, or don't manage to rescue them from the far-more-powerful-than-they mooks who spawn near them. ''Thracia 776'' even makes some characters become Deadlords if you miss them.
** Sometimes requires a great deal of effort to avoid losing recruits, such as in [[FragileSpeedster Ira's]] case: you must avoid damaging her since you might inadvertently kill her (she has the fewest HP you have yet seen on any enemy unit as well as the lowest defense), she's unbelievably dangerous as she has the opportunity to one-shot literally everyone in your party, ''and'' you can't recruit her until you take the castle she's guarding, being physically in your way. It's necessary to lure her away from the castle so you can kill the guards and take it, then run up to her and talk to her, all while being very careful never to engage her lest she pull off one of her relatively common ten-hit combos or lest you end up killing her by accident.
* ProperlyParanoid: Some villagers in the first half speak of periodic hunts declared by nobility to kill those accused of being of Loptyr descent. [[spoiler: You witness a major justification in the second half.]]
* PseudoCrisis: Turn-based game variation: in Chapter 1, after subduing Genoa Castle, Elliot arrives from Agustria to the north leading a large squad of knights with the intent to take on Sigurd's army for daring to invade Verdane, and his knights start moving toward Evans Castle, Sigurd's home base for the chapter. At this point, the bulk of the player's forces are probably way to the south, dealing with the enemy castles down there, so even with Ethlyn's new Return staff it looks like you're doomed and you're probably panicking while trying to do something about it in your turn... [[spoiler:until after the next turn's enemy phase, where Eldigan leads the Cross Knights from Nordion and curb stomps Elliot's forces.]]
* RandomNumberGod: You can ALWAYS count on her to either screw you or your enemies over ''whenever she feels like it''. [[http://www.youtube.com/watch?v=Yg5Qj4yUdpM Just look at this video.]]
** Can actually reach GameBreakingBug status if it allows what was supposed to be a [[MookHorrorShow NPC Horror Show]] to go in favor of the [=NPCs=]. You're not allowed into the final section of Chapter 4 until [[spoiler:Mahnya's squadron gets massacred by the Beige Ritter and Pamela's squadron]], so if the allied [=NPCs=] actually survive, the game won't progress. Likewise, if by some chance [[spoiler:Quan and the Leonster knights]] defeat [[spoiler:Travant and the Thracian Dragon Knights]] in the second portion of Chapter 5, again overcoming a huge disadvantage, [[spoiler:Quan]] can actually prevent you from progressing by taking Phinora Castle, since you can only recapture an enemy castle and [[spoiler:Quan]] is considered an allied NPC. (It should be noted that this is harder to have happen by accident because the allied unit in question has very severe movement penalties in the desert where this takes place and starts out further from Phinora than your army is. And no, you can't help him even though you're not actually locked out of the area where it occurs like you were in Chapter 4, because his enemies are also coded as [=NPCs=] until they've finished defeating him.)
** Presumably there's a third potential glitch involving [=NPCs=], though unlike these other two there's no video evidence. [[spoiler:The victory condition for Chapter 5 is to talk to Aida at Belhalla Castle after defeating Leptor; Aida and her mages start out as enemy units but turn to allows [=NPCs=] when you get close to Belhalla as part of their plan to [[ChronicBackstabbingSyndrome backstab everyone]]. Given that the Freegians seem to prioritize the Velthomer mages over your units, it stands to reason that given enough room to do so, they could take out Aida. Presumably this would also break the game--or maybe not, since that would make it an enemy castle and therefore capturable.]]
* RecurringBoss: You'll see the Mjölnir used against you more times than you'll care for, spanning ''three'' generations of users.
* RedShirtArmy: [[spoiler:The Leonster knights that get killed along with Quan and Ethlyn. Mahnya's pegasus knight squadron that gets killed by the Beige Ritter.]]
** Quite likely also the remnants of Johan's or Johalva's armies after you recruit one of them to your side.
* RelationshipValues: The first game in the series to have such.
* SelfMadeOrphan: Chagall and Andrey killed their fathers for power. [[spoiler:Julius killed his mother in a fit of madness (and almost kills his sister Julia, but Mom manages to save her before dying) and later leaves his father to die.]] [[VideoGameCrueltyPotential The player can make]] Lex, Tailto, Johan, and Johalva do in their fathers.
* ShadesOfConflict: While the player characters are the clear good guys here, the villains are either [[AntiVillain Anti Villains]] (Burian, Ishtar, Ishtore, Areone, [[spoiler: pre-recruitment Altena]] and several minor bosses) or [[WellIntentionedExtremist Well Intentioned Extremists]] ([[spoiler:Arvis]], Travant) who are mixed in with horrible people (Hilda, Manfroy, Loptyr-possessed!Julius).
* ShootTheShaggyDog: The [[spoiler:ending of the first half of the game]] definitely ''seems'' to be this, and it's even {{lampshaded}}:
--> [[spoiler: These youths fought valiantly for their ideals, yet their unfulfilled dreams now lie scattered on the battlefield... [[WhatASenselessWasteOfHumanLife Was there any meaning in their efforts?]]]]
* SpellMyNameWithAnS: Both averted and played straight. To say that the game borrows a lot of names from Myth/{{Norse mythology}} is like saying ''Thracia 776'' is mildly difficult and [[ShownTheirWork more than a few named-after items are spot-on]]. On the other hand, the official spellings for them are abominable even by {{Engrish}} standards. A weapon that is very obviously meant to be the [[Literature/TheSagaOfHervorAndHeidrek Tyrfing]], to provide the most egregious example, has been spelled as "Tailfang" and "Tyrhung". The [[FlipFlopOfGod Flip Flops Of God]] do not help.
** ''VideoGame/FireEmblemAwakening'', where many of these characters and items appear in English for the first time, blows the lid off of this. Some long-preferred romanizations are made canon (like the Tyrfing problem above finally being put to bed), but it also uses some decidedly left-field names for some characters and renames a few of them outright - Ira's kids most prominently (who have become ''Larcei'' and ''Ulster'' for the girl and boy, respectively).
* SpotlightStealingSquad: Leif and the Thracia storyline in Part 2. Theres a good reason why the next game in the series is all about Thracia.
* StarCrossedLovers: The most notable and soonest example is [[spoiler: Sigurd and Deirdre, who married and did have a young child, but Deirdre was kidnapped, brainwashed into marrying her half-brother only to bear children that would have major Loptyr blood. Finally Arvis shows his beautiful wife to Sigurd only a moment before killing him.]]
** There's also almost [[spoiler:any couple coming from the first generation as well. Ethlyn and Quan perish in the desert during the DragonRider ambush, all the males over 15 years old except for Finn die in Barhera alongside Sigurd (and Lewyn, but then he's BackFromTheDead via Forseti), and the girls either are missing (Ira, Briggid, Raquesis, Sylvia), retired (Adean), or dead (Tailto, Ferry) as well.]]
* StaticRoleExchangeableCharacter: ''Genealogy of the Holy War'' originated the marriage system that appears in ''[[VideoGame/FireEmblemAwakening Awakening]]''. The mother characters are fixed and their children look and act the same regardless of who the father is; only the gameplay skills are different. If the mother remains unmarried, a pair of substitutes appear instead--they have the same dialogue as the 'canonical' children, but different stats. However, the substitutes also have conversations and events unique to them.
* StormingTheCastle: While many ''Fire Emblem'' games do this, every chapter in Genealogy literally involves storming multiple castles.
* StrongFamilyResemblance: Over many generations, apparently. Take a look at the [[http://images.wikia.com/fireemblem/images/9/9e/Crusaders.jpg Holy Crusaders]] and try telling me that Shanan doesn't resemble Odo, that Lewyn doesn't look like Sety or that Fala doesn't remind you a little of Arvis. It's less obvious with the rest, but there are still a few traits that the main characters obviously got from their Crusader ancestors.
** Ares is a spitting image of his father Eldigan.
* SuspiciouslySmallArmy: Due to hardware limits, a group of +10 units constitutes an 'army'. Or in the case of the Thracian Military, a 'Battalion'.
** Thracia had, at most, 87 dragon riders which were divided into 8 'battalions'. In real-life, 87 riders is barely enough to qualify as a whole Company.
* TakeCareOfTheKids: [[spoiler: Sigurd says this to Oifey and Shanan after capturing Luveck, and they take baby!Seliph to Isaach to keep him safe. It's debated how many of the other kids join them at that point, or if it's just Seliph and the other children are dropped off later.]]
** Also, more than one of the love talks in Chapter 5 involve this.
* TeleportationRescue: [[DragonInChief Julius]] did this twice for Ishtar and Arione when the two were defeated at one point in the game.
* ThirteenIsUnlucky: The Loptyr Bloodline is the 13th Major Bloodline in the story.
* TimeSkip: After chapter 5.
* TooAwesomeToUse: The Holy Weapons are very powerful, and anyone using one is granted numerous bonuses to their stats in addition to the high numbers attached to the weapon itself. It also does not take much work to wear them down, as it is not unusual for a player character to attack twice or three times per exchange, and Holy Weapons are painfully expensive to repair. Using one to fight in the arena will usually involve a repair bill swallowing up at least half the prize money, and using one to fight {{Mooks}} is overkill to the point of waste, especially in the case of the faster Holy Weapon users who trade harder hitting for more attacks. As such, Holy Weapons tend not to see much use outside of boss battles.
** The one big exception to this is Altena, since she's very physically strong and the Gáe Bolg is very powerful in its own right, she'll wear it down less quickly while doing a similar amount of damage and Faval, if fathered by Dew, as he gets Bargain which halves the cost of repairing Yewfelle so he could reliable use Yewfelle and not be starving on money.
* TraumaCongaLine: Chapter 5, hoo boy.
** [[spoiler: The first castle is guarded by Lex's father, who will disown and attempt to kill him if you move him into engagement range. After his father is dead and his castle taken, Quan and Ethlyn enter the desert in the South-East with their knights and infant daughter, pursued by Thracian wyvern knights wielding horseslayers. It is completely impossible to reach them in time, and they are killed with all their men, their daughter being kidnapped by the enemy commander. (Though the Thracians aren't even marked as enemies until this point, so even if you could reach them in time--and your lone flying unit might actually be able to--you can't help them.) Sigurd will learn of his sister and brother-in-law's murders as soon as he takes the next castle - which is guarded by Tiltyu's father, who will again disown and attempt to kill her, either dying at her hand or in front of her eyes. After defeating the third enemy army (not counting the wyverns), Sigurd rides up to the friendly Grannvale castle to end the mission, and he and his forces are welcomed to the capital, where they are betrayed and seized by Arvis and his army. Arvis then displays to Sigurd the fact that he has stolen Sigurd's wife and brainwashed her into loving him, right before he slaughters Sigurd and all the troops you've kept alive for the last six chapters.]]
* UpdatedRerelease: Fan-made example, unfortunately. [[http://fe4remake.webs.com/ Some Fans have decided to hack Fire Emblem 7 for the GBA to make it akin to FE4, with updates, features, et cetera.]] It has, sadly, been dead for quite some time now, [[TrollingCreator as revealed by the creator of it in the April 2nd "release"]].
* VengeanceFeelsEmpty: [[spoiler:Seliph feels this way after killing Emperor Arvis, who murdered the former's father]].
** [[spoiler:The secret event between Seliph and the ghosts of his parents has the latter lecturing the former about this trope.]]
* WhamEpisode: [[spoiler:Chapter 5. After Sigurd fights his way to his home, Arvis welcomes him with open arms... and then his entire army - and he - is massacred. The '''[[ShootTheShaggyDog end]]''' of the First Generation storyline.]]
* WhatCouldHaveBeen: Loptyr / Loputosu was originally going to be called "Loki".
** See also [[http://serenesforest.net/fe4/beta.html here]] for more.
* WhatHappenedToTheMouse: The Miletos District is never mentioned again after Chapter 10 and doesn't even get mentioned in the epilogue. At least Verdane gets a text whether or not an heir to the throne is alive/existed.

!!''Thracia 776'' provides examples of:

* AntiAir: Ballistas are infamous in this game, because they are very powerful and precise and WILL one-shot kill any flying units of yours.
** Of course, they are enemy only and they are UNITS, not "background siege weapons" any archer could freely use if set upon.
* ArbitraryHeadcountLimit: The second most insidious beginner trap in the game: blocking the access to key characters (thieves) because they are fatigued.
* AdvancingBossOfDoom: Galzus in chapter 5 (only if Eyvel and and Nanna kill enough enemies rummaging for them) and chapter 6 (only if more than 15 turns pass). He will also pester you in chapter 24, but he can be redeemed by his daughter.
** EarlyBirdBoss
** InstantDeathRadius
* AntiClimaxBoss: Raydrik and Veld, the big bads of this game, are pretty much this, as once you reach them, you can easily dispatch them (it is the path to them that is dangerous, as in front of them there are a very powerful mercenary soldier (Galzus to Raydrik in Chapter 24 and a posse of Berserkers to Veld in Chapter Final).
* BonusBoss: In Chapter 4, 5 and 24, you can decide to either let Galzus live (very wise in Chapter 4; in Chapter 5 he can capture one of your units, halving his power but still being a potentially lethal enemy due to his offensive special skills; in Chapter 24 he can be billed in the hero's army if his daughter gammons his lemur, being actually a suggested option, due to the fact that if Chapter 24x is unlocked, Galzus will be a very solid asset to the hero them and, pretty much, the best fighter on the team, as he will receive a total of +50 hit\avoid if Mareeta (20%), Nanna (10%), Delmud (10%) and any character wielding the King Sword (10%) will be nearby him up to three square further).
* BossInMookClothing: The most famous is the "Penta-Axe" general in Chapter 23.
* ClassChangeLevelReset: Compared to the previous game, placed in the same setting such as this, this one follows the more traditional Promotion\Class Change system the series is akin to, as in the previous one, any character could Promote only if level 20 was reached, only inside the "main castle" among the ones available on the map, and their level wasn't reset but stayed the same (this has been reverted mostly to balance out a particular skill, which is called "Great Shield", negating all upcoming damage, which happens to be Reached-Level % activated, and as FE4 allowed a maximum Level of 30...)
* CharacterCustomization: Somewhat possible thanks to the very spars "Skill" manuals layered around the game, often increasing one character's profitability muchwhat (Wrath manual on Linoan or Nanna leads to an extremely hard-hitting and durable character, as long as the hit is scored as the first counterattack to the enemy's)
* CherryTapping / MercyRewarded: Capture. Your stats are heavily lowered, but you can capture the defeated enemy and seize their items.
* ColourCodedArmies: First and only game in the longlasting series where there are neutral units that WILL act as an army against you themselves
* CriticalHit: It works differently than the other games in the series (minus FE4 which shares the same mechanic as here): critical hits here deals straightly double the damage shown into the fighting window (which means that 20 attack vs 20 defense = 20 damage because 20x2= 40, instead of 0x3= 0 because 20-20=0)
* CrutchCharacter: Eyvel is probably the best example of this in the series. Yeah, Jagen and Marcus in VideoGame/FireEmblemElibe are probably considered the archetypical examples; but Eyvel is [[spoiler:removed from the player's party relatively early on, and doesn't return until very late game, and even then only if you visit a certain side chapter.]] Furthermore, the game will literally [[PlotArmor rig the RNG so that she can't die]] early in the game, in order to ensure that [[spoiler:she gets turned to stone by Veld in chapter 5.]]
** For the characters that can be considered one, there's Finn, Dagdar, and Bryton. Finn actually has a good stats growth, and is a solid unit throughout the whole game, but he is put on a disadvantage for the late game indoor chapters thanks to dismounting, which means he can't use Lances, including his signature Brave Lance. Dagdar is a prepromote with bad growth, but good enough base stats to be used for almost the entire game. Both of them are essential to build up your resource through capturing, since they are basically tailor made for capturing. Bryton is a bit of a special case. His base stats and growth rate are not particularly good. To make up for it, he has a mount outdoors, has awesome durability, and has the skill ''Wrath'' which allows him to consistently score a critical hit during counterattacks. Bryton is pretty much the closest replacement to Finn, Dagdar, and Eyvel during the Manster Prison Break.
* DamnYouMuscleMemory: In this game, the priority of the "wait" button on the action menu is cranked way up, above pretty much everything but attacking, meaning that for people who have played the other games, where wait is always the last option on the menu, chances are you're going to waste your staff users' turns ''a lot''. Worse still, the absolute highest priority command in the game is "escape", meaning that if you're on a map with a castle to guard that is also the escape square, every single turn you have a chance of making the sole unit standing between the enemies and your defeat vanish from the map for the rest of the battle.
* DarkIsNotEvil: ''Thracia'' is notable for having Salem, the first playable "dark mage" in the series' history, and he puts quite a punch while denting the enemies' defences, as the basic Dark-Magic tome, Yotsmungard, possess a power level of 14, which is the highest might for a basic magic tome and, alongside the 10% extra chance to critically hit, it makes him a very good killer and excellent candidate for the Ambush Skill Manual (it allows him to always attack first, weather it is player or enemy phase, so that he will potentially one-shot or severely harm anyone foolish to charge him; always best used if Sara and Pahn with the King Swords are both nearby him, to provide him a very necessary +30 Hit for his 70% hit tome)
* DeconstructorFleet: Leif's story is a Decontruction of Marth's story from start to finish. Both lords were driven from their homeland and retook it, but Leif runs into a more CrapsackWorld. Leif had to run from place to place since he was two, and with only one knight to protect him consistently. Priestess captured by pirates? The thief who looks like he's letting her out just wants to take advantage of her. Leif's first time in a castle is breaking out of the dungeon. Lots of those who join him have unsavoury motives. Most of Leif's journey seems less like a liberation army and more like a refugee group, given how much of their movements are based on being chased. [[spoiler: Worst of all, while Leif succeeds in liberating Leonster, he and his army are besieged by the very empire he retook it from until Seliph bails him out.]] Ultimately reconstructed once Leif and his army succeed in their goals in the very end.
* DefogOfWar: First instance of use of the "Torch" item and the most realistical too, as a single torch can only be used once (even if the rag wrapping its head could also be replaced, but maybe in the Thracian peninsula the technology still is not advanced enough to provide for reusable Torch wrapping valnce (the slim texture around the head of the torch)
* DiscOneNuke: Fin's Brave Lance allows him to be this for the first arc of the game, then from chapter 8 until it breaks or Repair Staff uses end
* DummiedOut: Many items, weapons and characters have been jotted from the game before it was released (there would have been more variegated Fire and Light magic, for example)
* DungeonBypass: Warp, Rewarp and Rescue Staffs, enough said
** SequenceBreaking
* EmptyLevels: Present here just as the rest of the series, but they are not as undermining, as the stat cap of 20 implies that sporting good bases AND\OR good skills would automatically infer that such one character would have a better use short\long term than another one (for example, even a very screwed character such as Sara would be extremely useful thanks to good bases, skills and weapon levels).
* FiveManBand: The Magi Squad.
** TheHero: Ced
** TheLancer: Asvel
** TheBigGuy: Either Brighton or Machyua
** TheSmartGuy: Again, either Brighton or Machyua
** TheChick: Lara
* FogOfWar: Introduced here at its worst, because all Fog Of War maps are pretty much hidden in the darkness and the layout has to be figured out as one plays.
* ForegoneConclusion: Well, obviously; as this game only ends about half-way through ''Seisen no Keifu''.
* GameBreaker: Rewarp, Rescue and Warp staff allows for otherwise impossible skips through most of the maps (the infamous Chapter 22 and Chapter 24x too). If by any chance you reinsert a Master Seal in the game (dummied out item that would have promoted a character in an alternate class than the one originally intended) and put the cursor on it, the game will outright freeze.
* GoodBadBugs: If you start another game while another is in progress, you start with the same amount of money you had on the other save.
* HeroOfAnotherStory: Leif was just another character in the last game, but is now the main Lord.
* HeroicBastard: Perhaps, the most notable in the series in form of Felgus and Saias, the bastard son of [[spoiler:Beowulf and Arvis.]]
* HijackedByGanon: The last chapter reveals [[spoiler: the Loptyr Sect manipulated Travant into killing Quan and Ethlyn.]]
* InfinityMinusOneSword: Pretty much every character exclusive weapons count as one. Theres also the Brave Weapons which also counts as DiscOneNuke thanks to how early they are acquired in the game.
* InfinityPlusOneSword: There are three of them:
** The [[CoolSword Blaggi Sword]] (also a SwordOfPlotAdvancement of sorts) is a 15 MT weapon with Armor slaying capabilities and plenty of usage. It also gives the Prayer ability, and negates the damage halving ability of the Loptyr Sword. [[GameplayAndStorySegregation While it supposedly can be used by anyone with a Holy Blood]], only Leif, Nanna, Felgus, and Delmud can use the sword.
** The Holy Sword is a 17 MT weapon with 20% Critical rate, increases Magic by 10, grants the Prayer ability, is effective against Horseback units, and can attack consecutively. To acquire it, you need to use Olwen (a GlassCannon) to speak with Reinhardt in Chapter 22, and it can only be used by Olwen. Easily a ThatOneSidequest thanks to how ridiculous the chapter is.
** Last but not least, is the [[BlowYouAway Forseti]], which is equipped by the EleventhHourRanger Ced. It gives the wielder an extra 20 in skill, and 20 in speed (a total of 14 thanks to its weight), alongside 20 MT with 30% critical rate and can be used 50 times. Ced equipped with the Forseti/Holsety can one round pretty much every single enemy in the remaining chapters with or without an M Up/Barrier or Holy Water boost, and can only be killed if you are REALLY unlucky against Physical Attacks.
* {{Interquel}}: Takes place in between chapters 6 and 7 of ''Genealogy''.
* InvulnerableCivilians: Averted even more so than in ''Genealogy''. They can also be captured by enemy soldiers and taken away.
* JackOfAllStats: Fred, Ralf, Eyrios in a more advanced way, Leif himself.
* KleptomaniacHero: Everyone fighting for under Leif's beacon can potentially freeload everything off any enemy they capture.
* LastDiscMagic: Holsety by Ced's courtesy in Chapter 23 is this.
* LinearWarriorsQuadraticWizards: Played really straight, in a much bigger extent than the rest of the game in the series. Late game warriors can kill an enemy, and be a target for status staves. Late game Sages/High Priest kill an enemy, laugh at the status staves, and played a practical joke with the game as a whole. Its not an exaggeration to say that most of the late game chapters are pretty much Staves vs. Staves combat.
* LowLevelAdvantage: A character such as Miranda, Sara, Eda and Linoan always will find themselves in an advantaged position in comparison to someone that comes prepromoted such as Fred, Olwen or Dagdar, as they are lower leveled and so would attain a crap-ton of experience that, added to the potentiality of abusing the hidden growth increase of the Crusader Scrolls, would gar them up to exorbitant results.
* MagikarpPower: Carrion is acquired right after Manster Prison Break, and comes underleveled. However, he has solid base stats and the best growth out of the potential Cavaliers who are even more underleveled than he is. It helps that he gets the fairly powerful Elite Sword which helps him survive, doubles his exp gains, and has plenty of uses.
** Pretty much every character with reasonable Staff Rank and/or High Magic Stats can be this. Thracia takes LinearWarriorsQuadraticWizards to an absurd length, so much that late game chapters can be utterly trivialized by using the right Staves at the right time. Anyone who promotes into a Sage counts as one, thanks to the ridiculous promotion gains the class offers.
* MasterOfAll: Ced has mastered all levels of magic up to A rank (minus thunder, which is "only" B).
* MutuallyExclusivePartyMembers: It is either Olwen (two almighty unique magic weapons) or Eyrios (a stone wall that through smart Skill Manual usage becomes the best fighter in the game against late game non-boss units); it is either Miranda and Conomore (a mage princess and his guardian) or Amalda and Sleuf (a quite venturesome yet affected by the child hunt woman general and a dedicated priest to the right cause).
* NintendoHard: The series is normally hard, but in a game where Heal Staves can miss, ''Thracia 776'' turns it UpToEleven.
** However, it should be noted that Thracia's difficulty are not because of the lack of good characters, terrible Lord, or powerful enemies. Thracia 776 is notable for its extremely underpowered enemies, alongside an extremely powerful cast of player characters, so the game relies on surprise factor and some clever map design for most of its difficulty.
* NoFairCheating: Gungnir exists, but is DummiedOut. [[EasterEgg It has a description telling you not to hack.]]
* NonLethalKO: Capturing can generally only be done at low HP, and when you release a unit, they leave the battlefield and don't return. The benefit from this is that you can take the enemy's equipment, in a game in which equipment doesn't have much durability and is very expensive to purchase.
* ObviousBeta: It is obvious that the game was somewhat rushed, as despite the huge amount of hidden items, the plot is quite bare-bone and many interesting characters (Olwen, Mareeta, Eyvel, Galzus, the antagonists etc...) are not explored enough.
* OfficialCouple: In ''Genealogy of the Holy War'', all pairings except Sigurd/Deirdre, Quan/Ethlyn [[spoiler: and Arvis/Deirdre]] were optional and customizable. However, Lewyn/Levin x Ferry was canonized in '''Thracia 776''' through the presence of Ced ''and'' Forseti in the game. [[spoiler: [[ShipSinking The marriage didn't end very happily though]], due to either personal difficulties or Lewyn/Levin having his memories and/or personality messed with upon being revived/possessed by Forseti]].
** Also, this game strongly hints at Raquesis/Beowulf and Raquesis/Finn - yes, both of them, as Beowulf is Delmud's daddy and Finn is Nanna's. Also, Beowulf seems to have ''another'' son with an unnamed noblewoman of Conote, Fergus, who's a playable character here. This makes Delmud, who already has Nanna as a maternal half-sister, have ''another'' half-sibling on his dad's side. Yes, the families in this game are really fucked up.
** [=Nanna/Leif=], assuming Nanna doesn't die during the course of the game.
*** Likewise, Fred and Olwen marry if neither kicks it. Same goes to Machua and Brighton, and Tanya and Orsin. [[spoiler: While not ''as'' openly stated, Princess Miranda is hinted to have married Conomore, which doubles as MayDecemberRomance since he was her ''father's'' retainer.]]
** Selphina and Glade are ''already'' HappilyMarried, too.
* OneManArmy: Eyrios with the Wrath skill imbued into him is nearly unkillable when sent against elite mooks without the "Awareness" (skill-neglecting) skill as their asset.
* OneStatToRuleThemAll: In this game, the one stat that rules all is Movement, because it can grow, despite the very slim change for it to happen (5% being the naturally highest percentage growth in the game, reaching a whopping 10% if the correct Crusader Scroll is given to the character with such growth).
* PlayerExclusiveMechanic: Only the player can use characters that bond among themselves, allowing for hidden bonuses to their stats.
* PowerUpLetdown: Leif's Promotion to Prince in Thracia 776 is one of the worst in the entire series, with only a +1 to all his stats except Build and Movement. Considering that Leif's stats are already pretty dang anemic...
** Played with in that he also gets an invisible Elite skill (double exp) and this combined with the timing of his promotion (late in the game, when you already have a ton of growth-boosting crusader scrolls) basically means he's quickly getting ''way'' better than those pathetic stat boosts.
* RagtagBunchOfMisfits: See White and Gray vs Gray and Black Morality. ''Thracia'', as the fifth installment of over a dozen games, hits between Decontruction and UnbuiltTrope. The army consists of anyone who has a loose reason to fight against the Empire, some who are persuaded by someone in the army, or ''people Leif's army kidnapped''. An early indicator is [[TokenEvilTeammate Lifis]], the first thief to join the game. Thieves in ''VideoGame/FireEmblem'' games before and after ''Thracia'' lean towards LovableRogue. Lifis is a pirate who pillaged villages, tried to maniplate Safy into sleeping with him and joined because he would have been executed otherwise.
* ScrappyMechanic: Big Shield blocking all damage (Level % based) and Capturing an enemy is somewhat a scrappy mechanic itself (all stats minus luck, Hp and build are halved during the process of capturing an enemy)
* ShadesOfConflict:
** Main Characters - On the white end of the scale you have the heroic and sheltered Prince Leif and the remnants of the Leonster Knights. Around the grey area you have you have Lifis who wreaked havoc on Thracian civilians, Pahn who's a thief, albeit a good natured one. Not to mention there's a couple of [[PunchClockHero Punch Clock Heroes]] that join just because they're there at the right moment (Fergus, Shiva, Trewd, and Ralph). Also, there's the Bishop August who seems to have a morally ambiguous past and holds a cynical view towards the Manster nobles.
** Enemy Characters - Around the Grey end, there's a good amount of enemy bosses who fit here such as Largo (Dorias even commends Leif if he captures Largo instead of killing him), Rumay, Gomes (a bandit no less), and Reinhardt. Around or near the black area is Kempf (a man who even his fellow commanders view with disgust), Raydrik, and Veld.
* StrongFamilyResemblance: Leaf looks extremely similar to Quan. Hannibal mentioned this during their conversation.
* SupportPower: Authority stars are these, as each one of the authority star attributed to one of the various factions on gamemap will allow each unit of such faction to receive an additional 3% bonus on hit and avoid
* TakenForGranite: The BigBad's modus operandi. [[spoiler: Eyvel]] gets hit with it early on. You can get [[spoiler: her]] back in a sidequest chapter later on, if you meet certain requirements.
* TropeCodifier: Sort of, in a series internal sense - for all its unique features, ''Thracia 776'' still plays much closer to and feels more like every ''Fire Emblem'' game since, Archanea remakes aside, than its predecessors do; as such, it could be said to be the game which set the mold for the franchise's modern incarnations.
* UnblockableAttack: "Luna Skill" allows any unit that possess it to have a top 20% (25% if wielding a skill boosting weapon) chance to not miss the attack and deplete the enemy of all defense (either magical or physical) for that one attack; same concept applied for "Solar Skill", but instead of neglecting the enemy it's defense, the amount of damage inflicted will be absorbed by the attacker.
* VideoGameStealing: This game is notable for being the only ''Fire Emblem'' game where thieves can steal ''anything,'' even the weapon your opponent has equipped (if they have enough strength and speed). This makes them some of the most valuable units in the game, behind staff users.

to:

%% Under no circumstances put the name of a trope in spoiler tags. If the name A link to "Fire Emblem Jugdral" sent you here. The context of the trope on its own constitutes a spoiler, either don't add it to begin with or embed it as a pothole from another example. Read Administrivia/HandlingSpoilers for more details.

%%Do not add tropes until everything has been sorted into
link should help you figure out which page you want.

* ''VideoGame/FireEmblemGenealogyOfTheHolyWar'',
the Sandbox pages.

[[quoteright:195:http://static.tvtropes.org/pmwiki/pub/images/fireemblemjugdralcases_4970.png]]

->''As ages passed and the 12 Crusaders became the talk of legends, a great rebellion arose and spread throughout the Land of Jugdral.''
-->--Opening demo of ''Thracia 776'' ([[SurprisinglyGoodEnglish completely untranslated]])

The
fourth and fifth ''VideoGame/FireEmblem'' games, which constitute the second timeline and canon of the franchise. It was the only other canon with ties to another before ''[[VideoGame/FireEmblemAwakening Awakening]]'', being set on a different continent roughly 900 years before [[VideoGame/FireEmblemAkaneia Archanea]] according to WordOfGod. A timeline relating the events and histories of Jugdral, Archanea, and Valentia can be found [[http://fireemblemwiki.org/Timeline_of_Archanea,_Valentia_and_Jugdral here]].

* '''''Fire Emblem: Genealogy of the Holy War''''' (1996, SuperFamicom) is a
game that spans decades and generations — after several chapters with one party, the game continues with the children of the original characters. The game is quite unusual elements for the series - its chapters are enormous, requiring the capture of multiple castles, and {{shipping}} is a ''gameplay mechanic'' upon which the ability to use several [[InfinityPlusOneSword Infinity +1 Swords]] hinge.
* '''''Fire Emblem: Thracia 776''''' (1999, SuperFamicom[[note]]this was actually one of the last games released for the Super Famicom, as it became clear that a UsefulNotes/Nintendo64 ''Fire Emblem'' wasn't going to happen[[/note]]) is a {{midquel}} taking place toward the end of ''Genealogy'''s decade-long TimeSkip. It's both more like a normal ''VideoGame/FireEmblem'' game than its predecessor and quite different to most others - it returns to normal-sized chapters and maps, but it implements a few new gameplay mechanisms including the now-standard FogOfWar, and the completely-forgotten fatigue meter. It's also notoriously NintendoHard, even by the standards of the franchise as a whole.

There are also two prominent manga adaptations of ''Genealogy'', one by Mitsuki Oosawa and one by Nuts Fujimori. Both offer rather different interpretations on the events of the game, and both contribute to filling out the back stories and characterizations of numerous characters.

-----
!!''Genealogy of the Holy War'' Provides Examples Of:

* AbsurdlyYouthfulMother: Most of the first-gen females, if you pair them up. Even if we assume that there are years between chapters, it seems unlikely that all of them were even 18 by the time they gave birth.
* AdaptationExpansion: The Oosawa manga gives a lot of characterization for the side characters, and goes into more detail on what happens within the countries where the battles happen. For instance, it creates a rather big subplot on the...[[BrotherSisterIncest unique]] [[StarCrossedLovers situation]] between Eldigan and Raquesis... though at the cost of making Eldigan's wife a [[RonTheDeathEater jealous bitch]].
* AdaptedOut: Although said manga also 'decreases' a possible expansion as it wrote out Holyn and Beowolf from the story. And Hilda as well, so the readers won't even see her get tweaked for better (possibly because it's IMPOSSIBLE)
* AdultFear:
** The [[spoiler: "child hunts".]] A horrifying project in which boys and girls from all over the Jugdral continent are [[spoiler: kidnapped, brought to different cities, and then are forced to fight until they die. The few who survive will end up as nobles of the empire. This "privilege" means they are little more than puppets for the Loptyr Sect.]] The parents are more often than not killed when they try to oppose this. The heroes, several of them being very young teenagers not much older than these kids, have to fight themselves to save these poor kids (and in ''Thracia'', more than one character who joins the troupe actually does so ''specifically'' either to thank them for saving the children, or to make up for having been in the side of the Empire). Meanwhile, more than one villain in the game is [[EvenEvilHasStandards troubled by the existence of such deals]], and those who aren't are very cruel.
** Even worse for [[spoiler: Emperor Arvis, whose teenaged son Julius ''is the leader of the child hunts''. In fact, the boy is actually the vessel for the Loptyr God, and has stripped Arvis of his authority so he almost can't do anything about it.]]
** [[spoiler: Mareeta]]'s backstory involves a lot of these. [[spoiler: She was an innocent girl living in hiding with her {{fallen prince|ss}} father, who did what he could to keep her safe and next to him. They were doing fine as travellers, but once Galzus was distracted for a mere second - BAM! Young Mareeta was kidnapped by slave traders and taken into a slave market. Thank God [[MamaBear Eyvel]] was there for her, but if she didn't...]] This is invoked again at the beginning, when [[spoiler: Mareeta and Eyvel's ''other'' daughter Nanna get caught by the enemy, and you have to ''fight a BrainwashedAndCrazy Mareeta'' who's under the influence of an EvilWeapon...]]
** King Travant ''exploits'' adult fears twice. In the first part, the whole [[spoiler: Yied Massacre]] happens when Travant attacks [[spoiler: Ethlyn, Quan and their troops]] and, after killing [[spoiler: Ethlyn]], he stages a cruel SadisticChoice to [[spoiler: Quan]]: either he [[spoiler: drops his powerful Gaebolg lance]] or [[spoiler: his three year old daughter and heiress Altena dies]]; as a result, [[spoiler: Cuan drops the Gaebolg... only for Travant to kill him anyway and take both little girl and sacred weapon to his kingdom]]. In the second part he forces a powerful general named Hannibal to fight Seliph's group via taking his adoptive son [[spoiler: (Sylvia's son Corple, or his {{expy}} Sharlow if she died childless)]] as a hostage; either Hannibal wipes out the rebels, or his child dies. [[spoiler: So you first have to find and release the kid, then send him out to talk to Hannibal so he can join Seliph's troops too. Otherwise, you lose two recruitable characters. (And if Corple's dad is either Lewyn or Claud, you will ''also'' lose a Sacred Weapon: either the [[BlowYouAway Holsety tome]] or [[BackFromTheDead the Valkyrie Staff]])]]
** Ares is also brutally slapped to the face with one of these, when [[spoiler: his prospective love interest and companion Leen (or her {{expy}} Laylea) is incarcerated by their boss Bramsel, who is a known DirtyOldMan.]] As Ares finds out, he [[NotSoStoic LOSES it]] and rushes back to the castle, despite his leader Jabarro's warnings. [[spoiler: It's strongly implied that, while he finds Leen/Laylea mostly unharmed, she has already been molested or downright raped by Bramsel.]]
* AliensMadeThemDoIt: Manfroy's plot involves quite a bit of this.
* AlternateShowInterpretation: Depending on which version of the manga you may read. Mitsuki Oogawa's is more [[DarkerAndEdgier dark, tragic and character-driven]] (and [[HotterAndSexier somewhat sexually-explicit]]); Nuts Fujimori's is [[LighterAndSofter more gag-based, wacky, and lighthearted.]]
* AnyoneCanDie: It's a war story. What do you expect? [[spoiler: The game even kills off the main character, rather suddenly.]]
* ArbitraryHeadcountLimit: The only games in the series to [[AvertedTrope avert this.]] You will have up to 24 characters at a time and can use every one of them. This, of course, means that
the ''VideoGame/FireEmblem'' fanbase’s obsession with CharacterTiers is shifted to long, tortuous debates about {{Shipping}} instead.
* BagOfSharing: As averted as possible. Each character even has his or her own money. The only way to trade items between units is to sell an item to
series released on the pawn shop and then buy it back with [UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] in 1996. Follows the other unit. Thieves can give their money to any unit, but otherwise, only lovers can trade money with each other.
* BeautyEqualsGoodness: But
stories of course! And you even have a subversion with [[AntiVillain anti-villains]] like Arvis, and the sole {{Gonk}} in your party, [[ButtMonkey Arden]], gets teased ''a lot'' if you pair him up.
* {{BFG}}: You will encounter Castles that are defended by enemy-exclusive Ballista Turrets. All of them require only one man to operate and have unlimited ammo and extreme range.
* BittersweetEnding: Sure, you [[spoiler:killed the vessel of a deadly dragon, ended the oppression of an empire and have had your leader crowned as a benevolent Emperor]]. But [[spoiler: no fewer than 2 holy weapons will be unable to be used for at least one generation in process, one of them probably longer.[[labelnote:*]]Assuming Saias will inherit Valflame, neither Tordo nor Neir will have a living character with Major Holy Blood, but if Johan/Johalva [[KissingCousins was paired up with Lex's daughter]], Helswath could easily be back in action just one generation down the line.[[/labelnote]]]]
* BookEnds: [[spoiler:Both the Prologue and Epilogue begin with you in Chalphy.]] This is also reflected musically: [[spoiler:The stage music for the Epilogue is a remix of the stage music for the Prologue (the start of Generation 1) and Chapter 6 (the start of Generation 2) respectively.]]
* BossBonanza: Many chapters have multiple bosses per section, but the final chapter of ''Genealogy'' takes the cake. The four sections have, in order, 3 bosses, 4 bosses, 2 bosses, and ''20 bosses'' (though one of them doesn't have to be defeated [[spoiler:and one of them is a BrainwashedAndCrazy member of your ''own'' army who can be rerecruited after beating a certain other boss in that section.]])
* BreakTheCutie: Happens to several characters in the game, but most prominently [[spoiler: the (seemingly) unbreakably cheerful Tailto. After watching almost all of her comrades (and likely her love interest, depending on who she's paired with) get slaughtered during Arvis's betrayal. Tailto is forcibly separated from her son, and spends the late years of her life enduring brutal mental/physical abuse by the hand of her own family, partially to protect her young daughter. It's hinted that in her final days, she [[DeathByDespair simply lost the will to live.]] Ouch.]]
* BrotherSisterIncest: While other games have it relegated to subtle subtext at best, this game actually has it happen as a major plot point, occurring no matter what you do.
** The ''main'' brother-sister couple didn't actually know they were half-siblings until years after the fact [[spoiler:and even then, Deirdre died before learning. At that point, having married his sister was one of the ''smaller'' issues Arvis had. She never found out either, and when he did, he was already past the DespairEventHorizon and didn't give a damn anymore.]]
** This is the only game that makes two of the potential couples cases of BrotherSisterIncest and KissingCousins at the same time, if you pair up a kid of Adean with one of her twin sister Briggid: they're identical, so their children are genetic half-siblings.
** A glitch in the RelationshipValues system allows the player to potentially pair up the main character of the second generation with [[spoiler:his MysteriousWaif half-sister. Said sister is the result of Deirdre and Arvis' incest.]] This is actually a pretty popular pairing among the fans but it’s not otherwise possible, plot-wise.
** Earlier drafts had Raquesis as the mother of Eldigan's child. The final version turned this into subtext and made clear that Ares was ''not'' her kid, but the Oosawa manga ran with it.
** An NPC in Silesse points out that Holy Blood becomes magnified when two carriers have children, which is usually possible only through this.[[note]]Ira and Holyn are an exception, being distant cousins.[[/note]] Coincidentally, this is also the chapter in which Claude (major Blagi) tells Sylvia (minor Blagi) how much she reminds him of his long-lost sister, though the official word on this pairing is KissingCousins.
* CavalryBetrayal: [[spoiler: Arvis's [[ThePlan plan]] in Chapter 5. After saving them from Reptor's forces, Velthomer turns on
Sigurd and his group once they've let their guard down.]]
Seliph.
* CainAndAbel: If a party member is stated to have a sibling and that sibling doesn't eventually join your team, they will show up as an enemy.
* CutsceneIncompetence: [[spoiler: You simply cannot prevent Deirdre from being mind-wiped and abducted by Manfroy. Even if you leave a few units at
''VideoGame/FireEmblemThracia776'', the exact area where the incident occurs, it won't do anything except make for a rather amusing sight.]]
* DarkerAndEdgier: The hero's home country is actually TheEmpire, which he doesn't realize. Even nobles descended from legendary heroes are capable of being very petty, evil, and corrupt and [[spoiler:for all his efforts, Sigurd is branded a traitor and executed along with most of his friends]]. In the second half, the evil cult [[spoiler:abducts children to sacrifice them to their god]]. Oh yeah, and there's probably more incest in this
fifth game than in the rest of the series combined.
** Taken UpToEleven in the Oosawa manga, which has lots of {{Melodrama}} and plot twists.
* {{Deconstruction}}: The game takes apart a lot of tropes from the ''[[VideoGame/FireEmblemAkaneia Archanea]]'' games. The BigBad is ''very'' bad and the heroes are good people, but a lot of the in-between bosses are just trying to defend their sovereignty after Grannvale, Sigurd's home country, invades Isaach and makes the other countries edgy. Sigurd's personal mission to rescue Adean snowballs into fighting every ''other'' country on the continent, while the not-so-noble nobles back home take full advantage of the chaos he leaves to lay groundwork for TheEmpire. Viewed in an independent light their actions aren't any different from those of their enemies. No matter how peaceful or well-intentioned Seliph might be, [[spoiler:he (once victorious) parcels up sections of the now-conquered empire amongst his supporters, which is ''exactly the same thing'' Arvis did when he took the throne.]]
** Made even worse in the [[spoiler: endings where the heirs to the thrones of other countries have died in battle. Without an heir, Grannvale will annex that country (example: if Shanan, Larcei, and Ulster die, Seliph will also rule over Issach). The countries in question allow this, since Seliph is Deirdre's son (Verdane)/ Ethlyn's nephew (New Thracia)/ Sigurd's son (Augustria)/ a good person (Silesse and Issach). It's possible to kill every country's heir, making Seliph king of essentially the entire continent, ''just like the Empire''.]]
** It also takes a look at what would happen to the followers and descendants--or people who are even suspected of being such--of the Dark Dragon. Namely, persecution, execution, and forced seclusion in the Spirit Forest or the harsh conditions of the Yied Desert.
*** Going further from that, the game also examines just what the resident dark priest needs to do in order bring back said dark dragon and what kind background such a priest might have. Which if the dialogue of another character is anything to go, is one that wasn't necessarily all that pleasant.
** ''Thracia 776'' also deconstructs LaResistance. A prince hiding in a small village starts a rebellion? He has no money, hardly any weapons or soldiers, and everybody has to kidnap and steal to fund their cause.
** ''Thracia 776'' plays with the specific 'Damsel in Distress kidnapped by thieves is saved by a member of the thieves who defected, and the two fall in love' plot from previous games (Lena and Julian being one pair from VideoGame/FireEmblemAkaneia, and Adean and Jamke or Dew from ''Genealogy'' being another). The cleric Safy is kidnapped by pirates early in the game, but while Shiva defends her, he never releases her. Lifis says he would accompany her to Tahra, but he actually wants to take advantage of her.
* DeadAllAlong: [[spoiler: Lewyn]] in the second half is heavily implied to be this, with the [[spoiler: Wind Spirit, Forseti]], inhabiting his body.
* DeaderThanDead: Par for the course for
the ''VideoGame/FireEmblem'' series: when anyone is defeated in battle, they die forever, AllDeathsFinal. However, there's exactly ONE way to bring back a dead unit: The Valkyrie Staff. It has one use before it breaks and can only be used by someone with Major Blagi blood; i.e. Claud, and either Ced or Corple if Claud is their father. Still, ContinuingIsPainful, since the Valkyrie Rod is outrageously expensive to repair (30,000 gold per use).
* DeathEqualsRedemption: The more sympathetic villains are generally shown to regret some of their worse acts, and usually predict their own demise before the engagement that confirms it.
* DecapitatedArmy: It's unclear exactly how many members of [[spoiler: your army die in the Battle of Belhalla]]; in fact, it’s quite possible that the vast majority of them somehow survived. Yet, with [[spoiler: Sigurd]] dead, they scatter to the four winds rather than try to renew the fight, claim their inheritances, or clear their names.
* DefeatMeansFriendship: Averted, as with most ''Fire Emblem'' games. Defeat usually means no-frills death when it doesn't mean "now I'm running away and you'll have to fight me again."
* DemotedToExtra: Meta-example. This is the only canon to have almost no representation whatsoever in ''VideoGame/SuperSmashBrosBrawl''. All other sets of games (Archanea-Valentia, Elibe, Magvel, Tellius) have trophies, stickers, songs and either a playable character or an AssistCharacter. The Judgral games? A PaletteSwap of Ike vaguely resembles Sigurd and one of Marth vaguely resembles Leif. '''''That's it.''''' And to add things up, Sigurd, Seliph and Leif didn't even appear in the trailers of ''VideoGame/ShinMegamiTenseiXFireEmblem'' while all other main characters from other
series (excepting ''Gaiden'') appear.
** In the Oosawa manga, this applies to the three knights Sigurd starts the game with, as well as Holyn and Beowulf (who don't appear at all), probably due to mainly being fighter characters without too big of an impact
released on the storyline or particularly notable connections to other characters.
** To add further insult to injury, Sigurd is not even given a spot as a DLC character (though Seliph is)
[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] in Awakening, with his slot going to Eldigan, his best friend and an optional boss in Chapter 3 of Genealogy.
* DevelopingDoomedCharacters: ''Genealogy'''s 1st generation. [[spoiler:By the end of Chapter 5, only ''three'' of Sigurd's army are known to have survived. And one of them is probably back from the dead.]]
* DiscOneNuke:
** Sigurd's Silver Sword is obtained halfway through the prologue and serves as his best weapon until he gets Tyrfing [[spoiler: a quarter of the way through the last chapter before he dies]].
** Lex's Brave Axe is by far his best weapon, weighing far less than other axes and letting him attack twice in a row. It's obtained halfway through Chapter 1.
** If you went with the Tailto / Levin pairing and passed Holsety down, Arthur will join with it ''halfway through the first chapter of second generation''. While he'll never quite be as powerful as Ced with Holsety, he can and will thoroughly annihilate any enemy for the first half of Gen 2, and continue nuking the opposition clean through the end of the game.
**
1999. It should be noted that Arthur has one major advantage over Ced - having a horse, in [[FanNickname Mounted Emblem]].
* DownerEnding: [[spoiler:The ending of the First Generation Genealogy. TheBadGuyWins and mainly all of the First Generation heroes are [[DecapitatedArmy dead or scattered]]. Thankfully averted in the Second Generation.]]
* DragonsAreDivine: The beings that gave the Crusaders their power were dragons who gave their blood to counter the Lopt Empire, in particular dragons of the Divine Dragon tribe, including Naga and Forseti, the latter being known as the Wind God of Silesse. On the opposite side, Loptyr himself was revered as a deity by the Lopt Empire.
* DroppedABridgeOnHim: "Welcome to the party we're throwing for you, [[spoiler: Sigurd! Meet my wife, who ''was'' your wife before she was kidnapped and brainwashed!]] Now we're going to drop huge flaming rocks on you."
* EightiesHair: The artstyle of this game's character portraits was angled rather strangely and in particular fluffed up the front parts of everyone's hair to absurd degrees, giving almost everyone this look. ''Thracia 776'' stopped doing this and any characters who returned from ''Genealogy'' were all redrawn with normal-looking hair. And sprites notwithstanding, there are a few characters who have actual mullets.
* EleventhHourSuperpower: [[spoiler: Julia with the Book of Naga.]]
** [[spoiler: Also Sigurd and Seliph with Tyrfing- if not quite as awesome, it does have a good deal more availability. The Book of Naga is closer to Eleventh Hour and Fifty Minutes GodMode since you get it solely for the last castle of the last chapter.]]
* EndGameResultsScreen: The first game in the series to do this.
* EvenEvilHasStandards: [[spoiler:Langobalt]] is disgusted by Andrey killing his father without remorse.
** Likewise, Blume is pretty okay with [[spoiler:letting Hilda torture Tailto (or Ethnia) to death]], but he doesn't support [[spoiler: the child-hunting]] whole-heartedly, and is somewhat kinder to [[spoiler:Tailto/Ethnia's daughter, Tinny/Linda.]]
** [[spoiler: '''Arvis''' himself hates the child hunts. So much that he deploys a small BatmanGambit to stop them, with some help from Julius's girlfriend Ishtar.]]
* EveryoneIsRelated: Many members of the first-generation party are either nobility or royalty, and these nobles and royals end up breeding with one another to create a second-generation rebel army whose members are related not only everyone else on their own side but are also related to everyone on the other side, too. It's like one huge [[FamilyFeud Family]] [[IncrediblyLamePun Feud]].
** [[http://serenesforest.net/genealogy-of-the-holy-war/miscellaneous/family-tree/ We have a family tree!]]
* EvolvingWeapon: Kill 50 units with the same weapon, even if it's a holy weapon, and the weapon will gain the Critical skill, with the critical chance increasing by 1% with each additional kill up to a maximum kill count of 100 ([[GameBreaker a +50% critical bonus]]).
* FaceDeathWithDignity: [[spoiler: In chapter 5, it is obvious from the conversations that most of your characters can sense their impending doom. Claude outright states that he knows they are going to lose the war. Yet, they all go to Valhalla anyway.]]
* FaceHeelTurn: [[spoiler: Arvis. Pretty much all the information given about him states that he's an intimidating but upstanding and well-intentioned servant of the crown. He even appears as a guest character in the first chapter and gives Sigurd a Silver Sword from the king.]]
** Hell, this never ''stops'' being true. [[spoiler: While Arvis might veer into WellIntentionedExtremist territory, he's only doing what he does because he's sure it's for the best.]]
*** [[spoiler: Less controversial of an example: Eldigan's first seen being the very best of friends with Sigurd, and even prevents another Augustrian lord from attacking Sigurd from the rear; see LawfulStupid for the turn.]]
* GameFavoredGender: The general rule of inheritance is that sons inherit their father's traits, while daughters inherit their mother's traits. The only two female units with Major Holy Blood in the first generation are Dierdre and Briggid, and their children have set traits that cannot be changed. For Dierdre, she is Sigurd's canon lover and will always have Seliph [[spoiler:and Julia]], with the former having Major Baldur/Minor Naga [[spoiler:and the latter having Major Naga/Minor Fala]]). Meanwhile, Brigid's son Faval will always inherit her Major Ulir blood. Generally, the sons will be the ones who inherit any major Holy Blood from a father who has it (Lewyn and Claude being your two allies that have it; once again, Brigid giving her son Holy Blood
is an exception), even if the inheritor has a class that conflicts with it. For example, while Lana, a Priest, seems {{interquel}} to be a phenomenal option for either Lewyn's Forseti blood or Claude's Blaggi, she'll never inherit it, with the major blood going to her older brother Lester (an Arch Knight) instead. On the other hand, only one of the potential mothers from the first generation has no Holy Blood (Ferry), yet she's superior in growths compared to many of the holy blood-free men, and she's the mother of a male sage who is considered to be one of the game's [[GameBreaker most overpowered units,]] especially if [[DiscOneNuke Lewyn is his father]].
** There are two instances where ''both'' children for a pairing can inherit major blood: Ira's children can inherit major Odo blood if their father is her distant cousin Holyn, and Sylvia's children can inherit major Blaggi blood if their father is Claude, also a cousin of hers according to WordOfGod. Ulster and Larcei cannot use the Balmung, however; despite the Balmung being available during the second half of the game (Major Odo holder Shanan now being a part of your army instead of an NPC), it is locked to him, as the Holy Weapons cannot be sold and pawned off. The only way either Ulster or Larcei can use it is via a glitch. Meanwhile, Sylvia's daughter Leen is a Dancer like her, hence she gains no real benefit from Major Blaggi Blood, and while her son Corple, a Priest, is an ideal choice for using the Valkyrie Staff, he doesn't join your army until Chapter 9 and is extremely underleveled at that point.
** There are two mothers in the army (the aforementioned Briggid and Ethlyn) that have gender-swapped inheritance, but their resulting children still play this trope straight. Ethlyn is married to Quan and their children are always Altenna and Leif (Altenna inherits Quan's Major Noba blood in this case), and while Briggid's daughter Patty can inherit traits from her father, Patty's a ''thief'', meaning that she's completely incapable of putting potential Major Forseti or Major Blaggi blood to use.
* GenkiGirl: Tailto starts out as a super cheery girl.
** Sylvia is also one.
** Fee and Patty and their replacements Femina and Daisy. They also go through quite the crap, but manage to keep their cheeriness.
** There's also a Genki First Cousin Adjutant Who Looks Like A Girl in first-gen Oifey. He's pretty relentlessly upbeat, and he naturally believes that [[HeroWorshipper Sigurd can do anything]].
* GenerationalSaga
* GenerationXerox: Like his father, Seliph met a white haired shaman in his first chapter and had a crush on her. [[spoiler: Like her father, Julia had a crush on her half-sibling.]] This doesn't last.
** Cigyun's affair with [[spoiler:Prince Kurth]] initially only began with him feeling sympathetic toward her for being the wife of a known philanderer and rapist. [[spoiler:Arvis initially feels sympathy toward the amnesiac Deirdre, but it soon turns into love.]]
* GuideDangIt: Even though the word "genealogy" is in the title, it isn't obvious (or, Hell, even implied) what you're supposed to do in terms of pairing people up. Without prior knowledge one is more than likely to only have half of their possible moms produce kids, the other half dying childless, and the entire process can look remarkably scripted unless you're lucky enough to have been placing your units so an unusual pairing brews. This can result in most of the best stuff from the first generation being {{Permanently Missable|Content}}.
** Some of the villagers do give hints about how the mechanics work, but they make absolutely no sense unless you are aware of the mechanics in the first place. “Sons tend to inherit characteristics from their fathers, and daughters tend to inherit traits from their mothers” sounds like meaningless gibberish unless you know what’s coming.
* HeelFaceTurn: Many characters (including one or two of the best) start off as enemy units who can be somehow convinced to join your cause.
* HeelRealization: [[spoiler:Arvis and Travant each have one.]]
* TheHeroDies: [[spoiler: Sigurd, the main character of the first generation, is betrayed and murdered halfway through the game.]]
* HeroicLineage: As the title implies, ''Genealogy'' does more with this trope than even most ''Fire Emblem'' games, applying it to much of the cast and even [[GameplayAndStoryIntegration making it a game mechanic]].
* HilariousInHindsight: In-Universe example in the Oosawa manga. Lewyn pretends to be a shaman interpreting the voice of the gods in order to convince some Silesian citizens. [[spoiler: Guess who becomes Forseti's vessel in the second half of the game?]]
* HolyHandGrenade: The first ''Fire Emblem'' game to feature Light magic as a distinct skill from other offensive magics.
* HotterAndSexier: The Oosawa manga gets away with cranking up the sexiness in the storyline quite a bit, with several scenes in which those appearing are shown either having sex (nothing ''that'' graphic, though, more like R-rated), in the middle of sexual afterglow, or having rather saucy fantasies about their romantic prospects.
** Some examples: the scene in which Deirdre and Sigurd confess their mutual love has Deirdre naked since she was bathing in a river before he came in, and they go through TheirFirstTime right after their marriage ceremony.[[spoiler: Lex and Ira are naked in bed and clearly in the afterglow when Lex both explains his issues with Langobalt ''and'' proposes to Ira]]; [[spoiler: Raquesis and Eldigan are ''this'' close to have sex after recognizing their feelings for each other, but he decides not to "taint" her and they settle for a LastKiss]]; and [[spoiler: Raquesis and Finn have sex right after their love confession, though this one is more understandable [[MustNotDieAVirgin since it happens right before Finn leaves for Lester not knowing if he'll ever be back to her]], and both of them were ''very'' emotionally exhausted after Eldigan's death.]]
* ImDyingPleaseTakeMyMacGuffin: [[spoiler:How Sigurd gets the Tyrfing from his father.]]
* IncestIsRelative: At least two examples that are canon. Arvis and Deirdre are half-siblings. Raquesis and Eldigan are half-siblings (and were very close to doing it in the Oosawa manga). Holyn can be matched with Ira, but they may be more distant than third cousins. Julia and Seliph (half-siblings) is possible using glitches in the jealously system. Lana can be matched with Faval as can Lester with Patty and since their mothers are identical twins that makes them genetically half-siblings. Sylvia and Claude are implied to be full siblings who were separated when they were young (though WordOfGod says that they are cousins) and can be paired. Shannan can be matched with his cousin Larcei. Ares can be paired with Nanna and in their lover conversation in the final chapter, they even lampshade the fact that they are cousins as well as confirming that Raquesis was in love with Eldigan though Eldigan's feelings are not revealed. If Lex is chosen to be a father in the first generation, his daughter can be matched with one of her cousins, either Johan or Johalva.
** Unconfirmed details from the prototype of the game only increase the amount of incest. Deirdre was originally planned to be the daughter of Vylon. If Sigurd too was still the son of Vylon in this prototype, that would make the main couple of this game sibling incest. Raquesis may have originally been the mother of Ares, her brother's son. And in Chapter 8, Seliph and Julia would automatically become lovers.
* InconsistentDub: Parts of the fan translation - for example, Ira is called "Ira" in gameplay, but a conversation with Quan refers to her as "Ayra".
* InfantImmortality: Averted. In a certain "Protect the Civilians for free levels" event, the civilians are little children of the "child" class (which is Civilian, except, justifiably, weaker). The enemy also explicitly kills children in the plot.
* InferredSurvival: How did the second generation children get their hands on extremely powerful, unique artifacts, [[spoiler:if the previous bearers of said artifacts all perished in an ambush?]]
** [[spoiler: Gameplay Mechanic only, really. Not to say there weren't survivors of the Battle of Belhalla, but where the kids got their gear has no meaning on that outcome.]]
* InfinityMinusOneSword: Sigurd gets one of the best generic swords in the prologue chapter, a Silver Sword (it's the only rank-A weapon you will have until at least chapter 2). If used even sparingly over the next few chapters, this Silver Sword will probably rack up the necessary fifty-plus kills to give it Critical. Once it’s passed on to Seliph (or any sword-user) in the second generation, it's overwhelmingly powerful. If it’s given to Larcei or Ulster, either of them can usually wipe out armies from the very beginning of chapter 6.
** Any character with Major Holy Blood can count, really. [=PCs=] in general have much better stats than {{Mooks}}, and Holy Blood gives stat-rate boosts as well as increasing the inherent bonus of that bloodline's weapon type, as much as doubling said bonus for Major Blood. Said characters will have higher stats ''as well as'' a hefty invisible bonus. This is not, however, enough ''in itself'' to make any Major-Blood character unstoppable.
* InfinityPlusOneSword: The Holy Weapons; each provides magnificent onscreen bonuses to the Major-Blood characters wielding them ''and'' are always the best (or, since Swords and Spears have multiple Holy Bloodlines, second-or-third best) weapons of their class. This is ignoring the usual free Skill or Skills that these weapons provide.
** [[CoolSword The]] [[KatanasAreJustBetter Balmung]] Sword and especially [[SpellBook The]] [[BlowYouAway Forseti]] [[RazorWind Tome]] cross into DiscOneNuke territory due to how early it is possible to get them and their whopping +20 speed bonuses. Shanan can pick up the Balmung on the first turn of [[ShiftingSandLand Chapter 7]], right after you recruit him. Lewyn has to wait until the penultimate chapter of the first half to pick up Forseti, but if you pair him with Tailto, then you'll get the tome again about the halfway point of Chapter 6. However, the extremely high prices for repairing these weapons can make them TooAwesomeToUse.
*** Lewyn ''himself'' can qualify as an Infinity Plus One Sword. He joins as a fairly low-level best Mage first class (the Bard) with Major Sety blood and better-than-average stats which go up at an alarming rate. Sety blood, in addition to providing a boost to Speed growth rates (Lewyn will probably max out Speed ''very'' early) means extra bonuses for using Wind tomes (in this case, extra Speed), and Wind tomes are among the lightest weapons in the game, providing very little in terms of a Speed or Technique penalty for their use. This translates to (''without taking his very good Skill-set into account'') Lewyn almost always very accurately attacking twice with magic against enemies whose magic defenses are lacking when they aren't nonexistent, and routinely (if not automatically) dodging the attacks that would hurt him the most ''when you get him.'' He only gets more powerful from there.
* InterfaceSpoiler: On the Holy Blood Screen, Arvis and Deirdre have a small, purple spot in the middle of the circle which isn't present with normal units, indicating their [[spoiler: Loptyr Blood]] without spelling it out by name.
** Any character on the map that you can recruit will have a Luck score higher than 1.
** Units occupy set spaces in the castle screen, usually in order of when they're acquired; if you have a visible empty space surrounded by units, you're either going to recruit someone very soon or you missed someone.
** It's also possible to figure out [[spoiler: Seliph and Julia]] are related by the same method as figuring out [[spoiler: Deirdre's Loptyr Blood.]]
* InventoryManagementPuzzle: You literally have to sell your items then buy them back at double the price if you want to trade them around your units.
* InvulnerableCivilians: Averted, civilians that are on the map can easily be killed by enemy troops if they are not protected. The villages that all the bandits and pirates go after will only last about ten turns worth of damage, too.
* KatanasAreJustBetter: The Balmung, wind sword, and hero sword are all this.
* KillEmAll: [[spoiler: The ending of Generation 1, or Chapter 5. It's even worse when you consider that they're dying to Meteor, so nearly your entire First Gen party is killed by rocks- though Sigurd is killed by Arvis himself.]]
* KickingAssInAllHerFinery: Not quite the same as the usual trope, but if the character portraits are anything to go by, the majority of the noble/royalty units are wearing finely tailored uniforms. Sigurd and Quan in particular are wearing ''cravats'', and certain manga adaptations kick this UpToEleven. [[http://images.wikia.com/fireemblem/images/b/be/Siglud_%28Super_Tactics_Book%29.png Here's]] what Sigurd wears for most of the game, for one.
* KissingCousins: It happens quite a few times with the preset stuff alone, but it has crazy potential depending on how you set up your pairings in the first generation.
** [[TheLongList (takes deep breath)]] Patty and Lester & Faval and Rana (Their mothers Briggid and Adean were not only sisters, but ''identical twins''); Holyn and Ira (both part of the royal house of Isaach, and so are distantly related), and by extension their children if they're not paired up; Shanan and Larcei; Ares and Nanna; Johan/Johalva and Lex's daughter; Azel's son and Julia; Claud and Sylvia (who are also canonically distantly related [[BrotherSisterIncest but the game implies that they could be long-lost siblings]]), and by extension THEIR children if you don't pair them up.
* LawfulStupid: Poor Eldigan. His King is obviously a thick-headed idiot and tyrant, and always treating him lowly, yet he insists on serving him like a faithful knight or just resorting to persuasion rather than flat out renouncing him for great justice. [[spoiler: [[WhatAnIdiot It bit Eldigan in the ass HORRIBLY, as said king executed him.]]]]
* LethalJokeCharacter: Arden, the sword-wielding Armor Knight requires intense care and planning to use as he moves too slowly to consistently reach combat as his movement range is smaller than literally everyone else's, in some cases by a huge margin. He loses to lance-wielders thanks to being sword-locked. Not only that, but his starting defenses aren't rock-solid enough for the hits he's going to take to be manageable. This leads him to typically being ordered to guard the home castle of each map and otherwise ignored. However, at class-up his weapon choices expand to include all physical weapons other than the unique holy weapons, he gets the skill Big Shield which flatly negates a percentage of incoming attacks, and his defenses against all types of attacks have solidified remarkably. The developers seemed aware of this dynamic, since there's a secret event where if he has a wife by chapter 5 and stands in a particular spot, he gains a large stat boost.
** Dew, from the first generation. Starts at level one, with almost no offensive capabilities whatsoever, and he has without a doubt some of the best (base) growth rates in the first generation. Once promoted he will contribute substantially to battles in the first generation, but his greater usefulness lies in the fact that he is one of the best fathers in the game because of those growth rates' being passed down, in addition to the Bargain and Sol skills. His biggest flaw, his low HP growth, is mitigated by the HP growth bonuses granted by all degrees of Holy Blood; he is one of the best to pair with Briggid, and he is a strong contender for other mothers of physically-oriented children such as Ira or Raquesis, all three of whom pass some degree of Holy Blood onto their kids.
** Though it's true that Dew passes on some very good growths, Bargain (everything's half price), and Sun Hit (absorb damage dealt as HP), he's still usually considered inferior to other partners such as Lex or Holyn for Ira (both give Ira a Hero Sword to pass down, Lex gives Ira's kids Minor Neir blood, Elite (double experience gain) and Ambush (always attack first when HP is lower than 50%), though Lex doesn't pass any weapons onto Ulster since Ulster can't use axes, and Holyn gives Ira's kids Major Odo blood, giving them twice the stat bonuses of their usual Minor Odo blood as well as twice the benefit for using swords, which are the only weapons Ira's kids can use, and gives Ulster his inventory; he also passes down Moonlight Hit, which is a mixed blessing since it competes with Ira's Comet Hit (which, 98% of the time, is much better) for activation and Beowulf and Finn for Raquesis (both remedy Raquesis' lack of skills to pass onto her kids, providing them with Pursuit and, in Beowulf's case, Charge, both skills considered vitally necessary as they give units more attacks per battle; Delmud is also able to inherit Beowulf's equipment)

* LordBritishPostulate: Of the "If it has health, he can be killed" variety. [[spoiler:Julius]] appears in chapter 10 and can actually fight you. If you're lucky enough to score some criticals (or get a couple good shots with Forseti) or just [[CherryTapping Cherry Tap]] [[spoiler: Julius,]] you ''can'' beat him. [[NonLethalKO He doesn't die]], though, instead opting to [[ScrewThisImOuttaHere go home in a huff.]]
** Data also suggests that [[spoiler:Julius]] was intended to be fightable in Thracia 776, meaning that we could have had a true example of this.
* LoveAtFirstSight: Famously, Sigurd and Deirdre, and they even get married after Chapter 1 (Deirdre can't be found until near the end of it). Most of the manga adaptations feature this in various ways.
* LoveRuinsTheRealm: [[spoiler: The birth of Julius (one of Arvis and Deirdre's two children together) solidifies Manfroy's plans to allow Loptyr's resurrection, as Julius is born with Major Loptyr blood. Subverted in that Deirdre was brainwashed by Manfroy, and Arvis was not knowingly helping his schemes - and when he ''does'' figure it out (along with the fact that [[BrotherSisterIncest Deirdre is his half-sister]]), he becomes remorseful.]]
** [[spoiler:A more cynical take on Sigurd marrying Deirdre is the fact that Loptyr's descendants live in the Spirit Forest in order to stay hidden from the outside world. Since Deirdre was specifically needed for Manfroy's plans, Sigurd taking her away from the forest could count as this. On the other hand, it's clear that Manfroy already knew where Deirdre was and that it was only a matter of time before he found her. By taking her from the forest and having Seliph with her, Sigurd may not have been able to prevent Manfroy's plans from coming to fruition, but it ''did'' [[SpannerInTheWorks set in motion the events that ultimately brought it down.]]]]
* MacGuffinSuperPerson: A somewhat older version is the teenaged Deirdre, since [[spoiler: if she ever gave birth, there would be a high chance for said kid to be a vessel for a Dark God.]]
* MadScientistsBeautifulDaughter: Lex and Tailto, the kids of Langobalt and Reptor, respectively, in the first generation. Second Generation has one of Danan's kids, Johan/Johalva (depends on which one you recruit, though the other isn't that bad either compared to others), and [[spoiler:Travant's son Areone can end up joining Seliph army because of his love for Altena]].
* MagikarpPower: A surprisingly large number of party members in the first generation start off quite fragile for the point they're aquired; they require some leveling to be anything other than nerve-wracking to use in open battle. Therefore, without some tender, loving care, they'll have to remain behind the more solid characters. Once they rack up some levels, though, they pass almost immediately from terrifyingly fragile to remarkably solid. For example:
** Dew the Thief. Starts heavily under-leveled, with almost no offensive capabilities whatsoever, and he has without a doubt some of the best base growth rates in the first generation. Once promoted he will contribute substantially to battles in the first generation, but his greater usefulness lies in the fact that he is one of the best fathers in the game because of those growth rates' being passed down, in addition to the Bargain and Sol skills. His biggest flaw, his low HP growth, is mitigated by the HP growth bonuses granted by all degrees of Holy Blood; he is one of the best to pair with Briggid, Ira or Raquesis, the main mothers of physically-oriented children, all three of whom pass some degree of Holy Blood onto their kids.
** Princess Raquesis. The Prince/Princess/Lord class had, for the most part, usually been a rather bad one in ''Fire Emblem''; they were extremely plot important and were required to do certain things such as take castles or convert enemy units, but were otherwise [[TheLoad The Load]] in battle, and Raquesis is no exception. She's able to use C-ranked staves and up to A-ranked swords (thanks to her Hezul blood), but her piddling native stats and stat growth, low HP, and lack of combat-related Skills makes using her to fight a losing proposition; this is not helped by the fact that, when you get her, swords are the worst weapon to be using (since most enemies are using either lances or swords, making a weapon advantage impossible) and Raquesis can't use anything else. When she classes up, she changes to the Master Knight, which is ''by far'' the best obtainable Player class and is possibly the best class in the game, its only competition being the enemy classes Queen and Emperor. Master Knights can use A-ranked ''everything'' (except for the unusual and typically plot-related Light and Dark magics), gets a massive boost to ''all'' of her stats (including movement range, which goes from the "on foot" range, the second-shortest, to "riding a thoroughbred warhorse," the longest save "riding a ''flying'' thoroughbred warhorse" and "riding a ''dragon'',") and gains as class Skills all of the Skills necessary to equal or surpass any of the normal front-liners in combat.
* MotherhoodIsSuperior: Gen 2 characters except Seliph and Leif are naturally bonded to their mothers, as their fathers could be anyone in Sigurd's army. While most conversations express the kids' loves and desires to find their lost mothers, they tend to avoid discussing the same about the fathers altogether, [[spoiler: except Lewyn and Finn, if they are married.]]
* NintendoHard: It's part of Nintendo's long-running ''Fire Emblem'' series, noted for not being terrifically forgiving.
** Thracia 776 sits at the top spot of [=GameFAQ=]s' difficulty charts for turn-based strategy on all platforms, with an difficulty rating of around 4.4.
** Genealogy of the Holy War holds an average [=GameFAQs=] difficulty rating of around 3.7 which implies a low-end Nintendo Hard.
* NonCombatEXP: Because of the unique mechanics of the game ''Genealogy of the Holy War'', each unit has a separate amount of currency, and characters will not give money to others. However, thief units (Dew and Patty or her replacement) can, and they gain EXP for giving their money to another unit.
** Rescuing a civilian also grants an instant level up to whoever did it.
* NonLethalKO: Mostly averted; when characters are defeated on the battlefield, they almost always die. Deirdre is... well, interesting in this regard. Every time she "dies", she'll come back at the end of the chapter, unscathed because the enemy merely captured her. This is justified: The bad guys NEED her alive and well in order to [[spoiler:marry her to her half-brother and thus create an evil god.]]
** Sorta happens with Julia too, since [[spoiler:Julius initially wants her dead, but eventually comes to want her alive so she can be brainwashed into becoming his follower and use the Naga tome against Seliph.]]
*** Although, [[spoiler: [[ThatOneBoss Prince Arione]] CAN in fact kill Julia, unlike most enemies. This can cause some weird glitches, because she's not supposed to die, unless killed as an enemy or after getting her back on the final chapter...]]
** When Quan, Ethlyn, and Finn join Sigurd's army, they're protected by a special script that causes them to go back to Lenster in the event that they are defeated. [[spoiler: The special script stops working when they leave for good at Chapter 4.]]
* NoWomansLand: Women in Jugdral do not have a happy lot. Bandits frequently RapePillageAndBurn villages, and even being a noblewoman with a castle doesn't help when an enemy lord invades to [[AndNowYouMustMarryMe abduct and forcibly marry]] her. In fact, such an abduction is the touch point for Grannvale's invasion of Verdane, setting off the conflict. It gets worse in the second half, with one young woman saying that it's "scary just being a girl" and another potential recruit becoming unsettled when male units stand near her for too many turns.
* OverlordJr: Adean, Briggid, Lex and Tailto have not so nice older or younger brothers that took after their dads and then have villainous kids of their own. [[spoiler:And the TrueFinalBoss is Arvis's [[DemonicPossession power]]-[[BrainwashedAndCrazy mad]] son Julius]].
** Or {{antivillain}}ous in the case of Johalva, Johan, Burian, Areone, Ishtar and Ishtore. The first two can be recruited (though only one at the time), and [[spoiler: Areone can be made into an allied unit (not under your specific control, but fights for your side anyway) by Altena.]]
* PermanentlyMissableContent:
** Several characters if you don't recruit them, accidentally kill them, or don't manage to rescue them from the far-more-powerful-than-they mooks who spawn near them. ''Thracia 776'' even makes some characters become Deadlords if you miss them.
** Sometimes requires a great deal of effort to avoid losing recruits, such as in [[FragileSpeedster Ira's]] case: you must avoid damaging her since you might inadvertently kill her (she has the fewest HP you have yet seen on any enemy unit as well as the lowest defense), she's unbelievably dangerous as she has the opportunity to one-shot literally everyone in your party, ''and'' you can't recruit her until you take the castle she's guarding, being physically in your way. It's necessary to lure her away from the castle so you can kill the guards and take it, then run up to her and talk to her, all while being very careful never to engage her lest she pull off one of her relatively common ten-hit combos or lest you end up killing her by accident.
* ProperlyParanoid: Some villagers in the first half speak of periodic hunts declared by nobility to kill those accused of being of Loptyr descent. [[spoiler: You witness a major justification in the second half.]]
* PseudoCrisis: Turn-based game variation: in Chapter 1, after subduing Genoa Castle, Elliot arrives from Agustria to the north leading a large squad of knights with the intent to take on Sigurd's army for daring to invade Verdane, and his knights start moving toward Evans Castle, Sigurd's home base for the chapter. At this point, the bulk of the player's forces are probably way to the south, dealing with the enemy castles down there, so even with Ethlyn's new Return staff it looks like you're doomed and you're probably panicking while trying to do something about it in your turn... [[spoiler:until after the next turn's enemy phase, where Eldigan leads the Cross Knights from Nordion and curb stomps Elliot's forces.]]
* RandomNumberGod: You can ALWAYS count on her to either screw you or your enemies over ''whenever she feels like it''. [[http://www.youtube.com/watch?v=Yg5Qj4yUdpM Just look at this video.]]
** Can actually reach GameBreakingBug status if it allows what was supposed to be a [[MookHorrorShow NPC Horror Show]] to go in favor of the [=NPCs=]. You're not allowed into the final section of Chapter 4 until [[spoiler:Mahnya's squadron gets massacred by the Beige Ritter and Pamela's squadron]], so if the allied [=NPCs=] actually survive, the game won't progress. Likewise, if by some chance [[spoiler:Quan and the Leonster knights]] defeat [[spoiler:Travant and the Thracian Dragon Knights]] in the second portion of Chapter 5, again overcoming a huge disadvantage, [[spoiler:Quan]] can actually prevent you from progressing by taking Phinora Castle, since you can only recapture an enemy castle and [[spoiler:Quan]] is considered an allied NPC. (It should be noted that this is harder to have happen by accident because the allied unit in question has very severe movement penalties in the desert where this takes place and starts out further from Phinora than your army is. And no, you can't help him even though you're not actually locked out of the area where it occurs like you were in Chapter 4, because his enemies are also coded as [=NPCs=] until they've finished defeating him.)
** Presumably there's a third potential glitch involving [=NPCs=], though unlike these other two there's no video evidence. [[spoiler:The victory condition for Chapter 5 is to talk to Aida at Belhalla Castle after defeating Leptor; Aida and her mages start out as enemy units but turn to allows [=NPCs=] when you get close to Belhalla as part of their plan to [[ChronicBackstabbingSyndrome backstab everyone]]. Given that the Freegians seem to prioritize the Velthomer mages over your units, it stands to reason that given enough room to do so, they could take out Aida. Presumably this would also break the game--or maybe not, since that would make it an enemy castle and therefore capturable.]]
* RecurringBoss: You'll see the Mjölnir used against you more times than you'll care for, spanning ''three'' generations of users.
* RedShirtArmy: [[spoiler:The Leonster knights that get killed along with Quan and Ethlyn. Mahnya's pegasus knight squadron that gets killed by the Beige Ritter.]]
** Quite likely also the remnants of Johan's or Johalva's armies after you recruit one of them to your side.
* RelationshipValues: The first game in the series to have such.
* SelfMadeOrphan: Chagall and Andrey killed their fathers for power. [[spoiler:Julius killed his mother in a fit of madness (and almost kills his sister Julia, but Mom manages to save her before dying) and later leaves his father to die.]] [[VideoGameCrueltyPotential The player can make]] Lex, Tailto, Johan, and Johalva do in their fathers.
* ShadesOfConflict: While the player characters are the clear good guys here, the villains are either [[AntiVillain Anti Villains]] (Burian, Ishtar, Ishtore, Areone, [[spoiler: pre-recruitment Altena]] and several minor bosses) or [[WellIntentionedExtremist Well Intentioned Extremists]] ([[spoiler:Arvis]], Travant) who are mixed in with horrible people (Hilda, Manfroy, Loptyr-possessed!Julius).
* ShootTheShaggyDog: The [[spoiler:ending of the first half of the game]] definitely ''seems'' to be this, and it's even {{lampshaded}}:
--> [[spoiler: These youths fought valiantly for their ideals, yet their unfulfilled dreams now lie scattered on the battlefield... [[WhatASenselessWasteOfHumanLife Was there any meaning in their efforts?]]]]
* SpellMyNameWithAnS: Both averted and played straight. To say that the game borrows a lot of names from Myth/{{Norse mythology}} is like saying ''Thracia 776'' is mildly difficult and [[ShownTheirWork more than a few named-after items are spot-on]]. On the other hand, the official spellings for them are abominable even by {{Engrish}} standards. A weapon that is very obviously meant to be the [[Literature/TheSagaOfHervorAndHeidrek Tyrfing]], to provide the most egregious example, has been spelled as "Tailfang" and "Tyrhung". The [[FlipFlopOfGod Flip Flops Of God]] do not help.
** ''VideoGame/FireEmblemAwakening'', where many of these characters and items appear in English for the first time, blows the lid off of this. Some long-preferred romanizations are made canon (like the Tyrfing problem above finally being put to bed), but it also uses some decidedly left-field names for some characters and renames a few of them outright - Ira's kids most prominently (who have become ''Larcei'' and ''Ulster'' for the girl and boy, respectively).
* SpotlightStealingSquad: Leif and the Thracia storyline in Part 2. Theres a good reason why the next game in the series is all about Thracia.
* StarCrossedLovers: The most notable and soonest example is [[spoiler: Sigurd and Deirdre, who married and did have a young child, but Deirdre was kidnapped, brainwashed into marrying her half-brother only to bear children that would have major Loptyr blood. Finally Arvis shows his beautiful wife to Sigurd only a moment before killing him.]]
** There's also almost [[spoiler:any couple coming from the first generation as well. Ethlyn and Quan perish in the desert during the DragonRider ambush, all the males over 15 years old except for Finn die in Barhera alongside Sigurd (and Lewyn, but then he's BackFromTheDead via Forseti), and the girls either are missing (Ira, Briggid, Raquesis, Sylvia), retired (Adean), or dead (Tailto, Ferry) as well.]]
* StaticRoleExchangeableCharacter:
''Genealogy of the Holy War'' originated the marriage system that appears in ''[[VideoGame/FireEmblemAwakening Awakening]]''. The mother characters are fixed and their children look and act the same regardless of who the father is; only the gameplay skills are different. If the mother remains unmarried, a pair of substitutes appear instead--they have the same dialogue as the 'canonical' children, but different stats. However, the substitutes also have conversations and events unique to them.
* StormingTheCastle: While many ''Fire Emblem'' games do this, every chapter in Genealogy literally involves storming multiple castles.
* StrongFamilyResemblance: Over many generations, apparently. Take a look at the [[http://images.wikia.com/fireemblem/images/9/9e/Crusaders.jpg Holy Crusaders]] and try telling me that Shanan doesn't resemble Odo, that Lewyn doesn't look like Sety or that Fala doesn't remind you a little of Arvis. It's less obvious with the rest, but there are still a few traits that the main characters obviously got from their Crusader ancestors.
** Ares is a spitting image of his father Eldigan.
* SuspiciouslySmallArmy: Due to hardware limits, a group of +10 units constitutes an 'army'. Or in the case of the Thracian Military, a 'Battalion'.
** Thracia had, at most, 87 dragon riders which were divided into 8 'battalions'. In real-life, 87 riders is barely enough to qualify as a whole Company.
* TakeCareOfTheKids: [[spoiler: Sigurd says this to Oifey and Shanan after capturing Luveck, and they take baby!Seliph to Isaach to keep him safe. It's debated how many of the other kids join them at that point, or if it's just Seliph and the other children are dropped off later.]]
** Also, more than one of the love talks in Chapter 5 involve this.
* TeleportationRescue: [[DragonInChief Julius]] did this twice for Ishtar and Arione when the two were defeated at one point in the game.
* ThirteenIsUnlucky: The Loptyr Bloodline is the 13th Major Bloodline in the story.
* TimeSkip: After chapter 5.
* TooAwesomeToUse: The Holy Weapons are very powerful, and anyone using one is granted numerous bonuses to their stats in addition to the high numbers attached to the weapon itself. It also does not take much work to wear them down, as it is not unusual for a player character to attack twice or three times per exchange, and Holy Weapons are painfully expensive to repair. Using one to fight in the arena will usually involve a repair bill swallowing up at least half the prize money, and using one to fight {{Mooks}} is overkill to the point of waste, especially in the case of the faster Holy Weapon users who trade harder hitting for more attacks. As such, Holy Weapons tend not to see much use outside of boss battles.
** The one big exception to this is Altena, since she's very physically strong and the Gáe Bolg is very powerful in its own right, she'll wear it down less quickly while doing a similar amount of damage and Faval, if fathered by Dew, as he gets Bargain which halves the cost of repairing Yewfelle so he could reliable use Yewfelle and not be starving on money.
* TraumaCongaLine: Chapter 5, hoo boy.
** [[spoiler: The first castle is guarded by Lex's father, who will disown and attempt to kill him if you move him into engagement range. After his father is dead and his castle taken, Quan and Ethlyn enter the desert in the South-East with their knights and infant daughter, pursued by Thracian wyvern knights wielding horseslayers. It is completely impossible to reach them in time, and they are killed with all their men, their daughter being kidnapped by the enemy commander. (Though the Thracians aren't even marked as enemies until this point, so even if you could reach them in time--and your lone flying unit might actually be able to--you can't help them.) Sigurd will learn of his sister and brother-in-law's murders as soon as he takes the next castle - which is guarded by Tiltyu's father, who will again disown and attempt to kill her, either dying at her hand or in front of her eyes. After defeating the third enemy army (not counting the wyverns), Sigurd rides up to the friendly Grannvale castle to end the mission, and he and his forces are welcomed to the capital, where they are betrayed and seized by Arvis and his army. Arvis then displays to Sigurd the fact that he has stolen Sigurd's wife and brainwashed her into loving him, right before he slaughters Sigurd and all the troops you've kept alive for the last six chapters.]]
* UpdatedRerelease: Fan-made example, unfortunately. [[http://fe4remake.webs.com/ Some Fans have decided to hack Fire Emblem 7 for the GBA to make it akin to FE4, with updates, features, et cetera.]] It has, sadly, been dead for quite some time now, [[TrollingCreator as revealed by the creator of it in the April 2nd "release"]].
* VengeanceFeelsEmpty: [[spoiler:Seliph feels this way after killing Emperor Arvis, who murdered the former's father]].
** [[spoiler:The secret event between Seliph and the ghosts of his parents has the latter lecturing the former about this trope.]]
* WhamEpisode: [[spoiler:Chapter 5. After Sigurd fights his way to his home, Arvis welcomes him with open arms... and then his entire army - and he - is massacred. The '''[[ShootTheShaggyDog end]]''' of the First Generation storyline.]]
* WhatCouldHaveBeen: Loptyr / Loputosu was originally going to be called "Loki".
** See also [[http://serenesforest.net/fe4/beta.html here]] for more.
* WhatHappenedToTheMouse: The Miletos District is never mentioned again after Chapter 10 and doesn't even get mentioned in the epilogue. At least Verdane gets a text whether or not an heir to the throne is alive/existed.

!!''Thracia 776'' provides examples of:

* AntiAir: Ballistas are infamous in this game, because they are very powerful and precise and WILL one-shot kill any flying units of yours.
** Of course, they are enemy only and they are UNITS, not "background siege weapons" any archer could freely use if set upon.
* ArbitraryHeadcountLimit: The second most insidious beginner trap in the game: blocking the access to key characters (thieves) because they are fatigued.
* AdvancingBossOfDoom: Galzus in chapter 5 (only if Eyvel and and Nanna kill enough enemies rummaging for them) and chapter 6 (only if more than 15 turns pass). He will also pester you in chapter 24, but he can be redeemed by his daughter.
** EarlyBirdBoss
** InstantDeathRadius
* AntiClimaxBoss: Raydrik and Veld, the big bads of this game, are pretty much this, as once you reach them, you can easily dispatch them (it is the path to them that is dangerous, as in front of them there are a very powerful mercenary soldier (Galzus to Raydrik in Chapter 24 and a posse of Berserkers to Veld in Chapter Final).
* BonusBoss: In Chapter 4, 5 and 24, you can decide to either let Galzus live (very wise in Chapter 4; in Chapter 5 he can capture one of your units, halving his power but still being a potentially lethal enemy due to his offensive special skills; in Chapter 24 he can be billed in the hero's army if his daughter gammons his lemur, being actually a suggested option, due to the fact that if Chapter 24x is unlocked, Galzus will be a very solid asset to the hero them and, pretty much, the best fighter on the team, as he will receive a total of +50 hit\avoid if Mareeta (20%), Nanna (10%), Delmud (10%) and any character wielding the King Sword (10%) will be nearby him up to three square further).
* BossInMookClothing: The most famous is the "Penta-Axe" general in Chapter 23.
* ClassChangeLevelReset: Compared to the previous game, placed in the same setting such as this, this one follows the more traditional Promotion\Class Change system the series is akin to, as in the previous one, any character could Promote only if level 20 was reached, only inside the "main castle" among the ones available on the map, and their level wasn't reset but stayed the same (this has been reverted mostly to balance out a particular skill, which is called "Great Shield", negating all upcoming damage, which happens to be Reached-Level % activated, and as FE4 allowed a maximum Level of 30...)
* CharacterCustomization: Somewhat possible thanks to the very spars "Skill" manuals layered around the game, often increasing one character's profitability muchwhat (Wrath manual on Linoan or Nanna leads to an extremely hard-hitting and durable character, as long as the hit is scored as the first counterattack to the enemy's)
* CherryTapping / MercyRewarded: Capture. Your stats are heavily lowered, but you can capture the defeated enemy and seize their items.
* ColourCodedArmies: First and only game in the longlasting series where there are neutral units that WILL act as an army against you themselves
* CriticalHit: It works differently than the other games in the series (minus FE4 which shares the same mechanic as here): critical hits here deals straightly double the damage shown into the fighting window (which means that 20 attack vs 20 defense = 20 damage because 20x2= 40, instead of 0x3= 0 because 20-20=0)
* CrutchCharacter: Eyvel is probably the best example of this in the series. Yeah, Jagen and Marcus in VideoGame/FireEmblemElibe are probably considered the archetypical examples; but Eyvel is [[spoiler:removed from the player's party relatively early on, and doesn't return until very late game, and even then only if you visit a certain side chapter.]] Furthermore, the game will literally [[PlotArmor rig the RNG so that she can't die]] early in the game, in order to ensure that [[spoiler:she gets turned to stone by Veld in chapter 5.]]
** For the characters that can be considered one, there's Finn, Dagdar, and Bryton. Finn actually has a good stats growth, and is a solid unit throughout the whole game, but he is put on a disadvantage for the late game indoor chapters thanks to dismounting, which means he can't use Lances, including his signature Brave Lance. Dagdar is a prepromote with bad growth, but good enough base stats to be used for almost the entire game. Both of them are essential to build up your resource through capturing, since they are basically tailor made for capturing. Bryton is a bit of a special case. His base stats and growth rate are not particularly good. To make up for it, he has a mount outdoors, has awesome durability, and has the skill ''Wrath'' which allows him to consistently score a critical hit during counterattacks. Bryton is pretty much the closest replacement to Finn, Dagdar, and Eyvel during the Manster Prison Break.
* DamnYouMuscleMemory: In this game, the priority of the "wait" button on the action menu is cranked way up, above pretty much everything but attacking, meaning that for people who have played the other games, where wait is always the last option on the menu, chances are you're going to waste your staff users' turns ''a lot''. Worse still, the absolute highest priority command in the game is "escape", meaning that if you're on a map with a castle to guard that is also the escape square, every single turn you have a chance of making the sole unit standing between the enemies and your defeat vanish from the map for the rest of the battle.
* DarkIsNotEvil: ''Thracia'' is notable for having Salem, the first playable "dark mage" in the series' history, and he puts quite a punch while denting the enemies' defences, as the basic Dark-Magic tome, Yotsmungard, possess a power level of 14, which is the highest might for a basic magic tome and, alongside the 10% extra chance to critically hit, it makes him a very good killer and excellent candidate for the Ambush Skill Manual (it allows him to always attack first, weather it is player or enemy phase, so that he will potentially one-shot or severely harm anyone foolish to charge him; always best used if Sara and Pahn with the King Swords are both nearby him, to provide him a very necessary +30 Hit for his 70% hit tome)
* DeconstructorFleet: Leif's story is a Decontruction of Marth's story from start to finish. Both lords were driven from their homeland and retook it, but Leif runs into a more CrapsackWorld. Leif had to run from place to place since he was two, and with only one knight to protect him consistently. Priestess captured by pirates? The thief who looks like he's letting her out just wants to take advantage of her. Leif's first time in a castle is breaking out of the dungeon. Lots of those who join him have unsavoury motives. Most of Leif's journey seems less like a liberation army and more like a refugee group, given how much of their movements are based on being chased. [[spoiler: Worst of all, while Leif succeeds in liberating Leonster, he and his army are besieged by the very empire he retook it from until Seliph bails him out.]] Ultimately reconstructed once Leif and his army succeed in their goals in the very end.
* DefogOfWar: First instance of use of the "Torch" item and the most realistical too, as a single torch can only be used once (even if the rag wrapping its head could also be replaced, but maybe in the Thracian peninsula the technology still is not advanced enough to provide for reusable Torch wrapping valnce (the slim texture around the head of the torch)
* DiscOneNuke: Fin's Brave Lance allows him to be this for the first arc of the game, then from chapter 8 until it breaks or Repair Staff uses end
* DummiedOut: Many items, weapons and characters have been jotted from the game before it was released (there would have been more variegated Fire and Light magic, for example)
* DungeonBypass: Warp, Rewarp and Rescue Staffs, enough said
** SequenceBreaking
* EmptyLevels: Present here just as the rest of the series, but they are not as undermining, as the stat cap of 20 implies that sporting good bases AND\OR good skills would automatically infer that such one character would have a better use short\long term than another one (for example, even a very screwed character such as Sara would be extremely useful thanks to good bases, skills and weapon levels).
* FiveManBand: The Magi Squad.
** TheHero: Ced
** TheLancer: Asvel
** TheBigGuy: Either Brighton or Machyua
** TheSmartGuy: Again, either Brighton or Machyua
** TheChick: Lara
* FogOfWar: Introduced here at its worst, because all Fog Of War maps are pretty much hidden in the darkness and the layout has to be figured out as one plays.
* ForegoneConclusion: Well, obviously; as this game only ends about half-way through ''Seisen no Keifu''.
* GameBreaker: Rewarp, Rescue and Warp staff allows for otherwise impossible skips through most of the maps (the infamous Chapter 22 and Chapter 24x too). If by any chance you reinsert a Master Seal in the game (dummied out item that would have promoted a character in an alternate class than the one originally intended) and put the cursor on it, the game will outright freeze.
* GoodBadBugs: If you start another game while another is in progress, you start with the same amount of money you had on the other save.
* HeroOfAnotherStory: Leif was just another character in the last game, but is now the main Lord.
* HeroicBastard: Perhaps, the most notable in the series in form of Felgus and Saias, the bastard son of [[spoiler:Beowulf and Arvis.]]
* HijackedByGanon: The last chapter reveals [[spoiler: the Loptyr Sect manipulated Travant into killing Quan and Ethlyn.]]
* InfinityMinusOneSword: Pretty much every character exclusive weapons count as one. Theres also the Brave Weapons which also counts as DiscOneNuke thanks to how early they are acquired in the game.
* InfinityPlusOneSword: There are three of them:
** The [[CoolSword Blaggi Sword]] (also a SwordOfPlotAdvancement of sorts) is a 15 MT weapon with Armor slaying capabilities and plenty of usage. It also gives the Prayer ability, and negates the damage halving ability of the Loptyr Sword. [[GameplayAndStorySegregation While it supposedly can be used by anyone with a Holy Blood]], only Leif, Nanna, Felgus, and Delmud can use the sword.
** The Holy Sword is a 17 MT weapon with 20% Critical rate, increases Magic by 10, grants the Prayer ability, is effective against Horseback units, and can attack consecutively. To acquire it, you need to use Olwen (a GlassCannon) to speak with Reinhardt in Chapter 22, and it can only be used by Olwen. Easily a ThatOneSidequest thanks to how ridiculous the chapter is.
** Last but not least, is the [[BlowYouAway Forseti]], which is equipped by the EleventhHourRanger Ced. It gives the wielder an extra 20 in skill, and 20 in speed (a total of 14 thanks to its weight), alongside 20 MT with 30% critical rate and can be used 50 times. Ced equipped with the Forseti/Holsety can one round pretty much every single enemy in the remaining chapters with or without an M Up/Barrier or Holy Water boost, and can only be killed if you are REALLY unlucky against Physical Attacks.
* {{Interquel}}: Takes place in between chapters 6 and 7 of ''Genealogy''.
* InvulnerableCivilians: Averted even more so than in ''Genealogy''. They can also be captured by enemy soldiers and taken away.
* JackOfAllStats: Fred, Ralf, Eyrios in a more advanced way, Leif himself.
* KleptomaniacHero: Everyone fighting for under Leif's beacon can potentially freeload everything off any enemy they capture.
* LastDiscMagic: Holsety by Ced's courtesy in Chapter 23 is this.
* LinearWarriorsQuadraticWizards: Played really straight, in a much bigger extent than the rest of the game in the series. Late game warriors can kill an enemy, and be a target for status staves. Late game Sages/High Priest kill an enemy, laugh at the status staves, and played a practical joke with the game as a whole. Its not an exaggeration to say that most of the late game chapters are pretty much Staves vs. Staves combat.
* LowLevelAdvantage: A character such as Miranda, Sara, Eda and Linoan always will find themselves in an advantaged position in comparison to someone that comes prepromoted such as Fred, Olwen or Dagdar, as they are lower leveled and so would attain a crap-ton of experience that, added to the potentiality of abusing the hidden growth increase of the Crusader Scrolls, would gar them up to exorbitant results.
* MagikarpPower: Carrion is acquired right after Manster Prison Break, and comes underleveled. However, he has solid base stats and the best growth out of the potential Cavaliers who are even more underleveled than he is. It helps that he gets the fairly powerful Elite Sword which helps him survive, doubles his exp gains, and has plenty of uses.
** Pretty much every character with reasonable Staff Rank and/or High Magic Stats can be this. Thracia takes LinearWarriorsQuadraticWizards to an absurd length, so much that late game chapters can be utterly trivialized by using the right Staves at the right time. Anyone who promotes into a Sage counts as one, thanks to the ridiculous promotion gains the class offers.
* MasterOfAll: Ced has mastered all levels of magic up to A rank (minus thunder, which is "only" B).
* MutuallyExclusivePartyMembers: It is either Olwen (two almighty unique magic weapons) or Eyrios (a stone wall that through smart Skill Manual usage becomes the best fighter in the game against late game non-boss units); it is either Miranda and Conomore (a mage princess and his guardian) or Amalda and Sleuf (a quite venturesome yet affected by the child hunt woman general and a dedicated priest to the right cause).
* NintendoHard: The series is normally hard, but in a game where Heal Staves can miss, ''Thracia 776'' turns it UpToEleven.
** However, it should be noted that Thracia's difficulty are not because of the lack of good characters, terrible Lord, or powerful enemies. Thracia 776 is notable for its extremely underpowered enemies, alongside an extremely powerful cast of player characters, so the game relies on surprise factor and some clever map design for most of its difficulty.
* NoFairCheating: Gungnir exists, but is DummiedOut. [[EasterEgg It has a description telling you not to hack.]]
* NonLethalKO: Capturing can generally only be done at low HP, and when you release a unit, they leave the battlefield and don't return. The benefit from this is that you can take the enemy's equipment, in a game in which equipment doesn't have much durability and is very expensive to purchase.
* ObviousBeta: It is obvious that the game was somewhat rushed, as despite the huge amount of hidden items, the plot is quite bare-bone and many interesting characters (Olwen, Mareeta, Eyvel, Galzus, the antagonists etc...) are not explored enough.
* OfficialCouple: In ''Genealogy of the Holy War'', all pairings except Sigurd/Deirdre, Quan/Ethlyn [[spoiler: and Arvis/Deirdre]] were optional and customizable. However, Lewyn/Levin x Ferry was canonized in '''Thracia 776''' through the presence of Ced ''and'' Forseti in the game. [[spoiler: [[ShipSinking The marriage didn't end very happily though]], due to either personal difficulties or Lewyn/Levin having his memories and/or personality messed with upon being revived/possessed by Forseti]].
** Also, this game strongly hints at Raquesis/Beowulf and Raquesis/Finn - yes, both of them, as Beowulf is Delmud's daddy and Finn is Nanna's. Also, Beowulf seems to have ''another'' son with an unnamed noblewoman of Conote, Fergus, who's a playable character here. This makes Delmud, who already has Nanna as a maternal half-sister, have ''another'' half-sibling on his dad's side. Yes, the families in this game are really fucked up.
** [=Nanna/Leif=], assuming Nanna doesn't die during the course of the game.
*** Likewise, Fred and Olwen marry if neither kicks it. Same goes to Machua and Brighton, and Tanya and Orsin. [[spoiler: While not ''as'' openly stated, Princess Miranda is hinted to have married Conomore, which doubles as MayDecemberRomance since he was her ''father's'' retainer.]]
** Selphina and Glade are ''already'' HappilyMarried, too.
* OneManArmy: Eyrios with the Wrath skill imbued into him is nearly unkillable when sent against elite mooks without the "Awareness" (skill-neglecting) skill as their asset.
* OneStatToRuleThemAll: In this game, the one stat that rules all is Movement, because it can grow, despite the very slim change for it to happen (5% being the naturally highest percentage growth in the game, reaching a whopping 10% if the correct Crusader Scroll is given to the character with such growth).
* PlayerExclusiveMechanic: Only the player can use characters that bond among themselves, allowing for hidden bonuses to their stats.
* PowerUpLetdown: Leif's Promotion to Prince in Thracia 776 is one of the worst in the entire series, with only a +1 to all his stats except Build and Movement. Considering that Leif's stats are already pretty dang anemic...
** Played with in that he also gets an invisible Elite skill (double exp) and this combined with the timing of his promotion (late in the game, when you already have a ton of growth-boosting crusader scrolls) basically means he's quickly getting ''way'' better than those pathetic stat boosts.
* RagtagBunchOfMisfits: See White and Gray vs Gray and Black Morality. ''Thracia'', as the fifth installment of over a dozen games, hits between Decontruction and UnbuiltTrope. The army consists of anyone who has a loose reason to fight against the Empire, some who are persuaded by someone in the army, or ''people Leif's army kidnapped''. An early indicator is [[TokenEvilTeammate Lifis]], the first thief to join the game. Thieves in ''VideoGame/FireEmblem'' games before and after ''Thracia'' lean towards LovableRogue. Lifis is a pirate who pillaged villages, tried to maniplate Safy into sleeping with him and joined because he would have been executed otherwise.
* ScrappyMechanic: Big Shield blocking all damage (Level % based) and Capturing an enemy is somewhat a scrappy mechanic itself (all stats minus luck, Hp and build are halved during the process of capturing an enemy)
* ShadesOfConflict:
** Main Characters - On the white end of the scale you have the heroic and sheltered Prince Leif and the remnants of the Leonster Knights. Around the grey area you have you have Lifis who wreaked havoc on Thracian civilians, Pahn who's a thief, albeit a good natured one. Not to mention there's a couple of [[PunchClockHero Punch Clock Heroes]] that join just because they're there at the right moment (Fergus, Shiva, Trewd, and Ralph). Also, there's the Bishop August who seems to have a morally ambiguous past and holds a cynical view towards the Manster nobles.
** Enemy Characters - Around the Grey end, there's a good amount of enemy bosses who fit here such as Largo (Dorias even commends Leif if he captures Largo instead of killing him), Rumay, Gomes (a bandit no less), and Reinhardt. Around or near the black area is Kempf (a man who even his fellow commanders view with disgust), Raydrik, and Veld.
* StrongFamilyResemblance: Leaf looks extremely similar to Quan. Hannibal mentioned this during their conversation.
* SupportPower: Authority stars are these, as each one of the authority star attributed to one of the various factions on gamemap will allow each unit of such faction to receive an additional 3% bonus on hit and avoid
* TakenForGranite: The BigBad's modus operandi. [[spoiler: Eyvel]] gets hit with it early on. You can get [[spoiler: her]] back in a sidequest chapter later on, if you meet certain requirements.
* TropeCodifier: Sort of, in a series internal sense - for all its unique features, ''Thracia 776'' still plays much closer to and feels more like every ''Fire Emblem'' game since, Archanea remakes aside, than its predecessors do; as such, it could be said to be the game which set the mold for the franchise's modern incarnations.
* UnblockableAttack: "Luna Skill" allows any unit that possess it to have a top 20% (25% if wielding a skill boosting weapon) chance to not miss the attack and deplete the enemy of all defense (either magical or physical) for that one attack; same concept applied for "Solar Skill", but instead of neglecting the enemy it's defense, the amount of damage inflicted will be absorbed by the attacker.
* VideoGameStealing: This game is notable for being the only ''Fire Emblem'' game where thieves can steal ''anything,'' even the weapon your opponent has equipped (if they have enough strength and speed). This makes them some of the most valuable units in the game, behind staff users.
starring Leif.
----
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Added DiffLines:

%%Do not add tropes until everything has been sorted into the Sandbox pages.
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* DragonsAreDivine: The beings that gave the Crusaders their power were dragons who gave their blood to counter the Lopt Empire, in particular dragons of the Divine Dragon tribe, including Naga. On the opposite side, Loptyr himself was revered as a deity by the Lopt Empire.

to:

* DragonsAreDivine: The beings that gave the Crusaders their power were dragons who gave their blood to counter the Lopt Empire, in particular dragons of the Divine Dragon tribe, including Naga.Naga and Forseti, the latter being known as the Wind God of Silesse. On the opposite side, Loptyr himself was revered as a deity by the Lopt Empire.
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* SequenceBreaking
* EmptyLevels: Present here just as the rest of the series, but they are not as undermining, as the stat cap of 20 implies that sporting good bases AND\OR good skills would automatically infer that such one character would have a better use short\long term than another one (for example, even a very screwed character such as Sara would be extremely useful thanks to good bases, skills and weapon levels)

to:

* ** SequenceBreaking
* EmptyLevels: Present here just as the rest of the series, but they are not as undermining, as the stat cap of 20 implies that sporting good bases AND\OR good skills would automatically infer that such one character would have a better use short\long term than another one (for example, even a very screwed character such as Sara would be extremely useful thanks to good bases, skills and weapon levels) levels).



* FogOfWar: Introduced here at his worst, because all Fog Of War maps are pretty much hidden in the darkness and the layout has to be figured out as one plays

to:

* FogOfWar: Introduced here at his its worst, because all Fog Of War maps are pretty much hidden in the darkness and the layout has to be figured out as one playsplays.



* GameBreaker: Rewarp, Rescue and Warp staff allows for otherwise impossible skips through most of the maps (the infamous Chapter 22 and Chapter 24x too). If by any chance you reinsert a Master Seal in the game (dummied out item that would have promoted a character in an alternate class than the one originally intended) and put the cursor on it, the game will outrightly freeze.
* GoodBadBugs: If you start another game while another is in progress, you start with the same amount of money you had on the other save

to:

* GameBreaker: Rewarp, Rescue and Warp staff allows for otherwise impossible skips through most of the maps (the infamous Chapter 22 and Chapter 24x too). If by any chance you reinsert a Master Seal in the game (dummied out item that would have promoted a character in an alternate class than the one originally intended) and put the cursor on it, the game will outrightly outright freeze.
* GoodBadBugs: If you start another game while another is in progress, you start with the same amount of money you had on the other savesave.



* JackOfAllStats: Fred, Ralf, Eyrios in a more advanced way, Leaf himself
* KleptomaniacHero: Everyone fighting for under Leif's beacon can potentially freeload everything off any enemy they capture
* LastDiscMagic: Holsety by Ced's courtesy in Chapter 23 is this

to:

* JackOfAllStats: Fred, Ralf, Eyrios in a more advanced way, Leaf himself
Leif himself.
* KleptomaniacHero: Everyone fighting for under Leif's beacon can potentially freeload everything off any enemy they capture
capture.
* LastDiscMagic: Holsety by Ced's courtesy in Chapter 23 is this this.



* LowLevelAdvantage: A character such as Miranda, Sara, Eda and Linoan always will find herself in an advantaged position in comparison to someone that come prepromoted such as Fred, Olwen or Dagdar, as they are lower leveled and so would attain an ingent of experience that, added to the potentiality of abusing the hidden growth increase of the Crusader Scrolls, would gar them up to exorbitant results (such having an extremely light-heeled and resilient

to:

* LowLevelAdvantage: A character such as Miranda, Sara, Eda and Linoan always will find herself themselves in an advantaged position in comparison to someone that come comes prepromoted such as Fred, Olwen or Dagdar, as they are lower leveled and so would attain an ingent a crap-ton of experience that, added to the potentiality of abusing the hidden growth increase of the Crusader Scrolls, would gar them up to exorbitant results (such having an extremely light-heeled and resilientresults.



* MasterOfAll: Ced has mastered all levels of magic up to A rank (minus thunder, which is "only" B)
* MutuallyExclusivePartyMembers: It is either Olwen (two almighty unique magic weapons) or Eyrios (a stone wall that through smart Skill Manual usage becomes the best fighter in the game against late game non-boss units); it is either Miranda and Conomore (a mage princess and his killbuck guardian) or Amalda and Sleuf (a quite venturesome yet affesed by the child hunt woman general and a dedicated priest to the right cause).

to:

* MasterOfAll: Ced has mastered all levels of magic up to A rank (minus thunder, which is "only" B)
B).
* MutuallyExclusivePartyMembers: It is either Olwen (two almighty unique magic weapons) or Eyrios (a stone wall that through smart Skill Manual usage becomes the best fighter in the game against late game non-boss units); it is either Miranda and Conomore (a mage princess and his killbuck guardian) or Amalda and Sleuf (a quite venturesome yet affesed affected by the child hunt woman general and a dedicated priest to the right cause).



* ObviousBeta: It is obvious that the game was somewhat rushed, as despite the huge amount of hidden items, the plot is quite bare-bone and many interesting characters (Olwen, Mareeta, Eyvel, Galzus, the antagonists etc...) are not explored enough

to:

* ObviousBeta: It is obvious that the game was somewhat rushed, as despite the huge amount of hidden items, the plot is quite bare-bone and many interesting characters (Olwen, Mareeta, Eyvel, Galzus, the antagonists etc...) are not explored enoughenough.



* OneManArmy: Eyrios with the Wrath skill imbued into him is nearly unkillable when sent against elite mooks without the "Awareness" (skill-neglecting) skill as their asset
* OneStatToRuleThemAll: In this game, the one stat that rule all is Movement, because it can grow, despite the very slim change for it to happen (5% being the naturally highest percentage growth in the game, reaching a whopping 10% if the correct Crusader Scroll is given to the character with such growth)
* PlayerExclusiveMechanic: Only the player can use characters that bond among themselves, allowing for hidde

to:

* OneManArmy: Eyrios with the Wrath skill imbued into him is nearly unkillable when sent against elite mooks without the "Awareness" (skill-neglecting) skill as their asset
asset.
* OneStatToRuleThemAll: In this game, the one stat that rule rules all is Movement, because it can grow, despite the very slim change for it to happen (5% being the naturally highest percentage growth in the game, reaching a whopping 10% if the correct Crusader Scroll is given to the character with such growth)
growth).
* PlayerExclusiveMechanic: Only the player can use characters that bond among themselves, allowing for hiddehidden bonuses to their stats.



** Played with in that he also gets an invisible Elite skill (double exp) and this combined with the timing of his promotion (late in the game, when you already have a ton of growth-boosting cursader scrolls) basically means he's quickly getting ''way'' better than those pathetic stat boosts.

to:

** Played with in that he also gets an invisible Elite skill (double exp) and this combined with the timing of his promotion (late in the game, when you already have a ton of growth-boosting cursader crusader scrolls) basically means he's quickly getting ''way'' better than those pathetic stat boosts.



* UnblockableAttack: "Luna Skill" allow any unit that possess it to have a top 20% (25% if wielding a skill boosting weapon) chance to not miss the attack and deplet the enemy of all defense (either magical or physical) for that one attack; same concept applied for "Solar Skill", but instead of neglecting the enemy it's defense, the amount of damage inflicted will be absorbed by the attacker.

to:

* UnblockableAttack: "Luna Skill" allow allows any unit that possess it to have a top 20% (25% if wielding a skill boosting weapon) chance to not miss the attack and deplet deplete the enemy of all defense (either magical or physical) for that one attack; same concept applied for "Solar Skill", but instead of neglecting the enemy it's defense, the amount of damage inflicted will be absorbed by the attacker.
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* ArbitraryHeadcountLimit: The second most insidious beginner trap in the game: blocking the access to key characters (thieves) because they are fatigued
* AdvancingBossofDoom: Galzus in chapter 5 (only if Eyvel and and Nanna kill enough enemies rummaging for them) and chapter 6 (only if more than 15 turns pass). He will also pester you in chapter 24, but he can be redeemed by her daughter.

to:

* ArbitraryHeadcountLimit: The second most insidious beginner trap in the game: blocking the access to key characters (thieves) because they are fatigued
fatigued.
* AdvancingBossofDoom: AdvancingBossOfDoom: Galzus in chapter 5 (only if Eyvel and and Nanna kill enough enemies rummaging for them) and chapter 6 (only if more than 15 turns pass). He will also pester you in chapter 24, but he can be redeemed by her his daughter.



* InstantDeathRadius
* AntiClimaxBoss: Raydrik and Veld, the big bads of this game, are pretty much this, as once you reach them, you can easily dispatch them (it is the path to them that is dangerous, as in front of them there are a very powerful mercenary soldier (Galzus to Raydrik in Chapter 24 and a posse of Berserkers to Veld in Chapter Final)

to:

* ** InstantDeathRadius
* AntiClimaxBoss: Raydrik and Veld, the big bads of this game, are pretty much this, as once you reach them, you can easily dispatch them (it is the path to them that is dangerous, as in front of them there are a very powerful mercenary soldier (Galzus to Raydrik in Chapter 24 and a posse of Berserkers to Veld in Chapter Final) Final).



* BossinMookClothing: The most famous is the "Penta-Axe" general in Chapter 23.

to:

* BossinMookClothing: BossInMookClothing: The most famous is the "Penta-Axe" general in Chapter 23.
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* LethalJokeCharacter: Arden, the sword-wielding Armor Knight requires intense care and planning to use as he moves too slowly to consistently reach combat as his movement range is smaller than literally everyone else's, in some cases by a huge margin. He loses to lance-wielders thanks to being sword-locked,Not only that, but his starting defenses aren't rock-solid enough for the hits he's going to take to be manageable. This leads him to typically being ordered to guard the home castle of each map and otherwise ignored. However, at class-up his weapon choices expand to include all physical weapons other than the unique holy weapons, he gets the skill Big Shield which flatly negates a percentage of incoming attacks, and his defenses against all types of attacks have solidified remarkably. The developers seemed aware of this dynamic, since there's a secret event where if he has a wife by chapter 5 and stands in particular spot, he gains a large stat boost.

to:

* LethalJokeCharacter: Arden, the sword-wielding Armor Knight requires intense care and planning to use as he moves too slowly to consistently reach combat as his movement range is smaller than literally everyone else's, in some cases by a huge margin. He loses to lance-wielders thanks to being sword-locked,Not sword-locked. Not only that, but his starting defenses aren't rock-solid enough for the hits he's going to take to be manageable. This leads him to typically being ordered to guard the home castle of each map and otherwise ignored. However, at class-up his weapon choices expand to include all physical weapons other than the unique holy weapons, he gets the skill Big Shield which flatly negates a percentage of incoming attacks, and his defenses against all types of attacks have solidified remarkably. The developers seemed aware of this dynamic, since there's a secret event where if he has a wife by chapter 5 and stands in a particular spot, he gains a large stat boost.

Changed: 788

Removed: 785

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Dew, from the first generation. Starts at level one, with almost no offensive capabilities whatsoever, and he has without a doubt some of the best (base) growth rates in the first generation. Once promoted he will contribute substantially to battles in the first generation, but his greater usefulness lies in the fact that he is one of the best fathers in the game because of those growth rates' being passed down, in addition to the Bargain and Sol skills. His biggest flaw, his low HP growth, is mitigated by the HP growth bonuses granted by all degrees of Holy Blood; he is one of the best to pair with Briggid, and he is a strong contender for other mothers of physically-oriented children such as Ira or Raquesis, all three of whom pass some degree of Holy Blood onto their kids.

to:

\n** Dew, from the first generation. Starts at level one, with almost no offensive capabilities whatsoever, and he has without a doubt some of the best (base) growth rates in the first generation. Once promoted he will contribute substantially to battles in the first generation, but his greater usefulness lies in the fact that he is one of the best fathers in the game because of those growth rates' being passed down, in addition to the Bargain and Sol skills. His biggest flaw, his low HP growth, is mitigated by the HP growth bonuses granted by all degrees of Holy Blood; he is one of the best to pair with Briggid, and he is a strong contender for other mothers of physically-oriented children such as Ira or Raquesis, all three of whom pass some degree of Holy Blood onto their kids.

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Changed: 4436

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lethal joke character and magikarp power had devolved into character tier discussion; cleaned them up


** Any character you can recruit will have a Luck score higher than 1.
*** Except Holyn in Chapter 2, who starts with 1. However, he doesn't show up on the map for you to be able to tell this before you recruit him, since you just have to beat the arena and you're not allowed to see the stats of the fighters.

to:

** Any character on the map that you can recruit will have a Luck score higher than 1.
*** Except Holyn in Chapter 2, who starts with 1. However, he doesn't show up on the map for you to be able to tell this before you recruit him, since you just have to beat the arena and you're not allowed to see the stats of the fighters.
1.



* LethalJokeCharacter: Dew, from the first generation. Starts at level one, with almost no offensive capabilities whatsoever, and he has without a doubt some of the best (base) growth rates in the first generation (sans HP). He's not [[CantCatchUp likely to contribute meaningfully to battles in the first generation]]; instead, his usefulness lies in the fact that he is one of the best [[KidAnova fathers]] in the game because of those growth rates' being passed down, in addition to the Bargain skill. His biggest flaw, his low HP growth, is mitigated by the HP growth bonuses granted by all degrees of Holy Blood; he is one of the best to pair with Briggid, and he is a strong contender for other mothers of physically-oriented children such as Ira or Raquesis, all three of whom pass some degree of Holy Blood onto their kids.

to:

* LethalJokeCharacter: Arden, the sword-wielding Armor Knight requires intense care and planning to use as he moves too slowly to consistently reach combat as his movement range is smaller than literally everyone else's, in some cases by a huge margin. He loses to lance-wielders thanks to being sword-locked,Not only that, but his starting defenses aren't rock-solid enough for the hits he's going to take to be manageable. This leads him to typically being ordered to guard the home castle of each map and otherwise ignored. However, at class-up his weapon choices expand to include all physical weapons other than the unique holy weapons, he gets the skill Big Shield which flatly negates a percentage of incoming attacks, and his defenses against all types of attacks have solidified remarkably. The developers seemed aware of this dynamic, since there's a secret event where if he has a wife by chapter 5 and stands in particular spot, he gains a large stat boost.

Dew, from the first generation. Starts at level one, with almost no offensive capabilities whatsoever, and he has without a doubt some of the best (base) growth rates in the first generation (sans HP). He's not [[CantCatchUp likely to generation. Once promoted he will contribute meaningfully substantially to battles in the first generation]]; instead, generation, but his greater usefulness lies in the fact that he is one of the best [[KidAnova fathers]] fathers in the game because of those growth rates' being passed down, in addition to the Bargain skill.and Sol skills. His biggest flaw, his low HP growth, is mitigated by the HP growth bonuses granted by all degrees of Holy Blood; he is one of the best to pair with Briggid, and he is a strong contender for other mothers of physically-oriented children such as Ira or Raquesis, all three of whom pass some degree of Holy Blood onto their kids.






* MagikarpPower: A surprisingly large number of party members (especially [[ActionGirl Ira]] and [[VideoGameStealing Dew]]) in the first generation start off slightly too weak to qualify as [[GlassCannon Glass Cannons]]; they require some leveling to be anything other than nerve-wracking to use in open battle, as they have few HP and relying on their defenses turns their use into a [[LuckBasedMission Luck-Based Mission]] ''at the best of times''. Therefore, without some tender, loving care, they'll have to remain behind the more solid characters. Once they rack up some levels, though, they pass almost immediately from terrifyingly fragile to remarkably solid (usually, at least in the case of the Magikarp-struck Mages, when they promote to their second class, though all Ira and Dew really need are a few levels, Ira to cement her speed advantage, and Dew to enjoy his remarkable stat growth, though admittedly Dew's prowess as a fighter truly comes to the fore when he promotes since he then gains other useful battle Skills) and, rarely stopping there, then travel directly into the lands of wickedly powerful. This is usually averted in the second generation, as even though most characters start off weak, enemies are ''also'' generally weaker to begin with, making it a much more level playing field.
** The other Magikarp Power, Arden, requires intense care and planning to use as he moves too slowly to consistently hit his enemies (even when not screwed by the [[ElementalRockPaperScissors Weapon Triangle]], as he can only use swords to begin with) and his movement range is smaller than literally everyone else's, in some cases by a huge margin. Not only that, but his defenses aren't rock-solid enough for the hits he's going to take to be manageable. At class-up, his weapon choices expand dramatically, vastly increasing his ability to adapt to different kinds of enemies, he gets the skill Big Shield which flatly negates a percentage of incoming attacks, and his defenses against all types of attacks have solidified remarkably.
*** This forgets [[BadassPrincess Princess]] [[CombatMedic Raquesis]]. The Prince/Princess/Lord class had, for the most part, usually been a rather bad one in ''Fire Emblem''; they were extremely plot important and were required to do certain things such as take castles or convert enemy units, but were otherwise [[TheLoad The Load]] in battle, and Raquesis is no exception. She's able to use C-ranked staves and up to A-ranked swords (thanks to her Hezul blood), but her piddling native stats and stat growth, low HP, and lack of combat-related Skills makes using her to fight a losing proposition; this is not helped by the fact that, when you get her, swords are the worst weapon to be using (since most enemies are using either lances or swords, making a weapon advantage impossible) and Raquesis can't use anything else. When she classes up, she changes to the Master Knight, which is ''by far'' the best obtainable Player class and is possibly the best class in the game, its only competition being the enemy classes Queen and Emperor. Master Knights can use A-ranked ''everything'' (well, except for Light Magic, which is C-ranked, and Dark Magic, which is unobtainable anyway), gets a massive boost to ''all'' of her stats (including movement range, which goes from the "on foot" range, the second-shortest (with "heavily armored" being the shortest), to "riding a thoroughbred warhorse," the longest save "riding a ''flying'' thoroughbred warhorse" and "riding a ''dragon'',") and gains as class Skills all of the Skills necessary to equal or surpass any of the normal front-liners in hand-to-hand combat whose lack prevented Raquesis from kicking much ass as a Princess. Because of her '''fantastic''' second class, Raquesis is one of the few (if not the only) first generation characters who is not surpassed by her offspring; neither her daughter Nanna, whose statistical growth is by default better than her mother's, nor her son Delmud, who gets one-half of Raquesis' stat growth on top of whatever growth rates his father had, are pushovers, and neither child them have particularly bad classes (well, Delmud's is pretty bad, though not atrocious), yet the two of them ''combined'' aren't as useful an addition as Master Knight Raquesis. While [[WarriorPrince Prince]] [[GenerationXerox Leif]] also gets to be a Master Knight, he's still useful as a Prince due to his awesome parentage bequeathing him a decent Skill set and good stat growth.

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* MagikarpPower: A surprisingly large number of party members (especially [[ActionGirl Ira]] and [[VideoGameStealing Dew]]) in the first generation start off slightly too weak to qualify as [[GlassCannon Glass Cannons]]; quite fragile for the point they're aquired; they require some leveling to be anything other than nerve-wracking to use in open battle, as they have few HP and relying on their defenses turns their use into a [[LuckBasedMission Luck-Based Mission]] ''at the best of times''.battle. Therefore, without some tender, loving care, they'll have to remain behind the more solid characters. Once they rack up some levels, though, they pass almost immediately from terrifyingly fragile to remarkably solid (usually, at least solid. For example:
** Dew the Thief. Starts heavily under-leveled, with almost no offensive capabilities whatsoever, and he has without a doubt some of the best base growth rates
in the case of the Magikarp-struck Mages, when they promote first generation. Once promoted he will contribute substantially to their second class, though all Ira and Dew really need are a few levels, Ira to cement her speed advantage, and Dew to enjoy his remarkable stat growth, though admittedly Dew's prowess as a fighter truly comes to the fore when he promotes since he then gains other useful battle Skills) and, rarely stopping there, then travel directly into the lands of wickedly powerful. This is usually averted battles in the second first generation, as even though most characters start off weak, enemies are ''also'' generally weaker to begin with, making it a much more level playing field.
** The other Magikarp Power, Arden, requires intense care and planning to use as he moves too slowly to consistently hit his enemies (even when not screwed by the [[ElementalRockPaperScissors Weapon Triangle]], as he can only use swords to begin with) and his movement range is smaller than literally everyone else's, in some cases by a huge margin. Not only that,
but his defenses aren't rock-solid enough for greater usefulness lies in the hits he's going fact that he is one of the best fathers in the game because of those growth rates' being passed down, in addition to take to be manageable. At class-up, the Bargain and Sol skills. His biggest flaw, his weapon choices expand dramatically, vastly increasing his ability to adapt to different kinds of enemies, he gets low HP growth, is mitigated by the skill Big Shield which flatly negates a percentage of incoming attacks, and his defenses against HP growth bonuses granted by all types degrees of attacks have solidified remarkably.
*** This forgets [[BadassPrincess Princess]] [[CombatMedic Raquesis]].
Holy Blood; he is one of the best to pair with Briggid, Ira or Raquesis, the main mothers of physically-oriented children, all three of whom pass some degree of Holy Blood onto their kids.
** Princess Raquesis.
The Prince/Princess/Lord class had, for the most part, usually been a rather bad one in ''Fire Emblem''; they were extremely plot important and were required to do certain things such as take castles or convert enemy units, but were otherwise [[TheLoad The Load]] in battle, and Raquesis is no exception. She's able to use C-ranked staves and up to A-ranked swords (thanks to her Hezul blood), but her piddling native stats and stat growth, low HP, and lack of combat-related Skills makes using her to fight a losing proposition; this is not helped by the fact that, when you get her, swords are the worst weapon to be using (since most enemies are using either lances or swords, making a weapon advantage impossible) and Raquesis can't use anything else. When she classes up, she changes to the Master Knight, which is ''by far'' the best obtainable Player class and is possibly the best class in the game, its only competition being the enemy classes Queen and Emperor. Master Knights can use A-ranked ''everything'' (well, except (except for the unusual and typically plot-related Light Magic, which is C-ranked, and Dark Magic, which is unobtainable anyway), magics), gets a massive boost to ''all'' of her stats (including movement range, which goes from the "on foot" range, the second-shortest (with "heavily armored" being the shortest), second-shortest, to "riding a thoroughbred warhorse," the longest save "riding a ''flying'' thoroughbred warhorse" and "riding a ''dragon'',") and gains as class Skills all of the Skills necessary to equal or surpass any of the normal front-liners in hand-to-hand combat whose lack prevented Raquesis from kicking much ass as a Princess. Because of her '''fantastic''' second class, Raquesis is one of the few (if not the only) first generation characters who is not surpassed by her offspring; neither her daughter Nanna, whose statistical growth is by default better than her mother's, nor her son Delmud, who gets one-half of Raquesis' stat growth on top of whatever growth rates his father had, are pushovers, and neither child them have particularly bad classes (well, Delmud's is pretty bad, though not atrocious), yet the two of them ''combined'' aren't as useful an addition as Master Knight Raquesis. While [[WarriorPrince Prince]] [[GenerationXerox Leif]] also gets to be a Master Knight, he's still useful as a Prince due to his awesome parentage bequeathing him a decent Skill set and good stat growth.in combat.

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* GuideDangIt: Even though the word "genealogy" is in the title, it isn't obvious (or, Hell, even implied) what you're supposed to do in terms of pairing people up. Without prior knowledge one is more than likely to only have half of their possible moms produce kids, the other half dying childless, and the entire process can look remarkably scripted unless you're lucky enough to have been placing your units so an unusual pairing brews. This can result in most of the best stuff from the first generation being [[LostForever lost forever]].

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* GuideDangIt: Even though the word "genealogy" is in the title, it isn't obvious (or, Hell, even implied) what you're supposed to do in terms of pairing people up. Without prior knowledge one is more than likely to only have half of their possible moms produce kids, the other half dying childless, and the entire process can look remarkably scripted unless you're lucky enough to have been placing your units so an unusual pairing brews. This can result in most of the best stuff from the first generation being [[LostForever lost forever]].{{Permanently Missable|Content}}.



* LostForever: Several characters if you don't recruit them, accidentally kill them, or don't manage to rescue them from the far-more-powerful-than-they mooks who spawn near them. ''Thracia 776'' even makes some characters become Deadlords if you miss them.
** Sometimes requires a great deal of effort to avoid losing recruits, such as in [[FragileSpeedster Ira's]] case: you must avoid damaging her since you might inadvertently kill her (she has the fewest HP you have yet seen on any enemy unit as well as the lowest defense), she's unbelievably dangerous as she has the opportunity to one-shot literally everyone in your party, ''and'' you can't recruit her until you take the castle she's guarding, being physically in your way. It's necessary to lure her away from the castle so you can kill the guards and take it, then run up to her and talk to her, all while being very careful never to engage her lest she pull off one of her relatively common ten-hit combos or lest you end up killing her by accident.


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* PermanentlyMissableContent:
** Several characters if you don't recruit them, accidentally kill them, or don't manage to rescue them from the far-more-powerful-than-they mooks who spawn near them. ''Thracia 776'' even makes some characters become Deadlords if you miss them.
** Sometimes requires a great deal of effort to avoid losing recruits, such as in [[FragileSpeedster Ira's]] case: you must avoid damaging her since you might inadvertently kill her (she has the fewest HP you have yet seen on any enemy unit as well as the lowest defense), she's unbelievably dangerous as she has the opportunity to one-shot literally everyone in your party, ''and'' you can't recruit her until you take the castle she's guarding, being physically in your way. It's necessary to lure her away from the castle so you can kill the guards and take it, then run up to her and talk to her, all while being very careful never to engage her lest she pull off one of her relatively common ten-hit combos or lest you end up killing her by accident.
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** Can actually reach GameBreakingBug status if it allows what was supposed to be a [[MookHorrorShow NPC Horror Show]] to go in favor of the NPCs. You're not allowed into the final section of Chapter 4 until [[spoiler:Mahnya's squadron gets massacred by the Beige Ritter and Pamela's squadron]], so if the allied NPCs actually survive, the game won't progress. Likewise, if by some chance [[spoiler:Quan and the Leonster knights]] defeat [[spoiler:Travant and the Thracian Dragon Knights]] in the second portion of Chapter 5, again overcoming a huge disadvantage, [[spoiler:Quan]] can actually prevent you from progressing by taking Phinora Castle, since you can only recapture an enemy castle and [[spoiler:Quan]] is considered an allied NPC. (It should be noted that this is harder to have happen by accident because the allied unit in question has very severe movement penalties in the desert where this takes place and starts out further from Phinora than your army is. And no, you can't help him even though you're not actually locked out of the area where it occurs like you were in Chapter 4, because his enemies are also coded as NPCs until they've finished defeating him.)
** Presumably there's a third potential glitch involving NPCs, though unlike these other two there's no video evidence. [[spoiler:The victory condition for Chapter 5 is to talk to Aida at Belhalla Castle after defeating Leptor; Aida and her mages start out as enemy units but turn to allows NPCs when you get close to Belhalla as part of their plan to [[ChronicBackstabbingSyndrome backstab everyone]]. Given that the Freegians seem to prioritize the Velthomer mages over your units, it stands to reason that given enough room to do so, they could take out Aida. Presumably this would also break the game--or maybe not, since that would make it an enemy castle and therefore capturable.]]

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** Can actually reach GameBreakingBug status if it allows what was supposed to be a [[MookHorrorShow NPC Horror Show]] to go in favor of the NPCs. [=NPCs=]. You're not allowed into the final section of Chapter 4 until [[spoiler:Mahnya's squadron gets massacred by the Beige Ritter and Pamela's squadron]], so if the allied NPCs [=NPCs=] actually survive, the game won't progress. Likewise, if by some chance [[spoiler:Quan and the Leonster knights]] defeat [[spoiler:Travant and the Thracian Dragon Knights]] in the second portion of Chapter 5, again overcoming a huge disadvantage, [[spoiler:Quan]] can actually prevent you from progressing by taking Phinora Castle, since you can only recapture an enemy castle and [[spoiler:Quan]] is considered an allied NPC. (It should be noted that this is harder to have happen by accident because the allied unit in question has very severe movement penalties in the desert where this takes place and starts out further from Phinora than your army is. And no, you can't help him even though you're not actually locked out of the area where it occurs like you were in Chapter 4, because his enemies are also coded as NPCs [=NPCs=] until they've finished defeating him.)
** Presumably there's a third potential glitch involving NPCs, [=NPCs=], though unlike these other two there's no video evidence. [[spoiler:The victory condition for Chapter 5 is to talk to Aida at Belhalla Castle after defeating Leptor; Aida and her mages start out as enemy units but turn to allows NPCs [=NPCs=] when you get close to Belhalla as part of their plan to [[ChronicBackstabbingSyndrome backstab everyone]]. Given that the Freegians seem to prioritize the Velthomer mages over your units, it stands to reason that given enough room to do so, they could take out Aida. Presumably this would also break the game--or maybe not, since that would make it an enemy castle and therefore capturable.]]
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Changed Diadora to Deirdre when she is previously called Deirdre in the same example.


* LoveRuinsTheRealm: [[spoiler: The birth of Julius (one of Arvis and Deirdre's two children together) solidifies Manfroy's plans to allow Loptyr's resurrection, as Julius is born with Major Loptyr blood. Subverted in that Deirdre was brainwashed by Manfroy, and Arvis was not knowingly helping his schemes - and when he ''does'' figure it out (along with the fact that [[BrotherSisterIncest Diadora's his half-sister]]), he becomes remorseful.]]

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* LoveRuinsTheRealm: [[spoiler: The birth of Julius (one of Arvis and Deirdre's two children together) solidifies Manfroy's plans to allow Loptyr's resurrection, as Julius is born with Major Loptyr blood. Subverted in that Deirdre was brainwashed by Manfroy, and Arvis was not knowingly helping his schemes - and when he ''does'' figure it out (along with the fact that [[BrotherSisterIncest Diadora's Deirdre is his half-sister]]), he becomes remorseful.]]
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The connection between Jugdral and Archanea are greater than described originally. I provided a link to the timeline that compares the histories of Jugdral and Archanea.


The fourth and fifth ''VideoGame/FireEmblem'' games, which constitute the second timeline and canon of the franchise. It was the only other canon with ties to another before ''[[VideoGame/FireEmblemAwakening Awakening]]'', being set in the distant past of [[VideoGame/FireEmblemAkaneia Archanea]] according to WordOfGod; in practice the only real tie between the two is the Divine Dragon God Naga.

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The fourth and fifth ''VideoGame/FireEmblem'' games, which constitute the second timeline and canon of the franchise. It was the only other canon with ties to another before ''[[VideoGame/FireEmblemAwakening Awakening]]'', being set in the distant past of on a different continent roughly 900 years before [[VideoGame/FireEmblemAkaneia Archanea]] according to WordOfGod; in practice WordOfGod. A timeline relating the only real tie between the two is the Divine Dragon God Naga.
events and histories of Jugdral, Archanea, and Valentia can be found [[http://fireemblemwiki.org/Timeline_of_Archanea,_Valentia_and_Jugdral here]].
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* MasterofAll: Ced has mastered all levels of magic up to A rank (minus thunder, which is "only" B)

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* MasterofAll: MasterOfAll: Ced has mastered all levels of magic up to A rank (minus thunder, which is "only" B)



* OneStattoRuleThemAll: In this game, the one stat that rule all is Movement, because it can grow, despite the very slim change for it to happen (5% being the naturally highest percentage growth in the game, reaching a whopping 10% if the correct Crusader Scroll is given to the character with such growth)

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* OneStattoRuleThemAll: OneStatToRuleThemAll: In this game, the one stat that rule all is Movement, because it can grow, despite the very slim change for it to happen (5% being the naturally highest percentage growth in the game, reaching a whopping 10% if the correct Crusader Scroll is given to the character with such growth)
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* Anti-Air: Ballistas are infamous in this game, because they are very powerful and precise and WILL one-shot kill any flying units of yours.
Of course, they are enemy only and they are UNITS, not "background siege weapons" any archer could freely use if set upon.

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* Anti-Air: AntiAir: Ballistas are infamous in this game, because they are very powerful and precise and WILL one-shot kill any flying units of yours.
** Of course, they are enemy only and they are UNITS, not "background siege weapons" any archer could freely use if set upon.



* Anti-ClimaxBoss: Raydrick and Baldo, the big bads of this game, are pretty much this, as once you reach them, you can easily dispatch them (it is the path to them that is dangerous, as in front of them there are a very powerful mercenary soldier (Galzus to Raydrick in Chapter 24 and a posse of Berserkers to Baldo in Chapter Final)

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* Anti-ClimaxBoss: Raydrick AntiClimaxBoss: Raydrik and Baldo, Veld, the big bads of this game, are pretty much this, as once you reach them, you can easily dispatch them (it is the path to them that is dangerous, as in front of them there are a very powerful mercenary soldier (Galzus to Raydrick Raydrik in Chapter 24 and a posse of Berserkers to Baldo Veld in Chapter Final)



* DefogofWar: First instance of use of the "Torch" item and the most realistical too, as a single torch can only be used once (even if the rag wrapping its head could also be replaced, but maybe in the Thracian peninsula the technology still is not advanced enough to provide for reusable Torch wrapping valnce (the slim texture around the head of the torch)

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* DefogofWar: DefogOfWar: First instance of use of the "Torch" item and the most realistical too, as a single torch can only be used once (even if the rag wrapping its head could also be replaced, but maybe in the Thracian peninsula the technology still is not advanced enough to provide for reusable Torch wrapping valnce (the slim texture around the head of the torch)



* Jack-of-All-Stats: Fred, Ralf, Eyrios in a more advanced way, Leaf himself

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* Jack-of-All-Stats: JackOfAllStats: Fred, Ralf, Eyrios in a more advanced way, Leaf himself



* Low-LevelAdvantage: A character such as Miranda, Sara, Eda and Linoan always will find herself in an advantaged position in comparison to someone that come prepromoted such as Fred, Olwen or Dagdar, as they are lower leveled and so would attain an ingent of experience that, added to the potentiality of abusing the hidden growth increase of the Crusader Scrolls, would gar them up to exorbitant results (such having an extremely light-heeled and resilient

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* Low-LevelAdvantage: LowLevelAdvantage: A character such as Miranda, Sara, Eda and Linoan always will find herself in an advantaged position in comparison to someone that come prepromoted such as Fred, Olwen or Dagdar, as they are lower leveled and so would attain an ingent of experience that, added to the potentiality of abusing the hidden growth increase of the Crusader Scrolls, would gar them up to exorbitant results (such having an extremely light-heeled and resilient



* ObviousBeta: It is obvious that the game was somewhat rushed, as despite the huge amount of hidden items, the plot is quite bare-bone and many interesting characters (Olwen, Mareeta, Eyvel, Galzus, the antagonists etc...) are not explored enough)

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* ObviousBeta: It is obvious that the game was somewhat rushed, as despite the huge amount of hidden items, the plot is quite bare-bone and many interesting characters (Olwen, Mareeta, Eyvel, Galzus, the antagonists etc...) are not explored enough) enough



* * One-ManParty: Eyrios with the Wrath skill imbued into him is nearly unkillable when sent against elite mooks without the "Awareness" (skill-neglecting) skill as their asset

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* * One-ManParty: OneManArmy: Eyrios with the Wrath skill imbued into him is nearly unkillable when sent against elite mooks without the "Awareness" (skill-neglecting) skill as their asset



** Enemy Characters - Around the Grey end, there's a good amount of enemy bosses who fit here such as Largo (Dorias even commends Leif if he captures Largo instead of killing him), Rumay, Gomes (a bandit no less), and Reinhardt. Around or near the black area is Kempf (a man who even his fellow commanders view with disgust), Raydrick, and Veld.

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** Enemy Characters - Around the Grey end, there's a good amount of enemy bosses who fit here such as Largo (Dorias even commends Leif if he captures Largo instead of killing him), Rumay, Gomes (a bandit no less), and Reinhardt. Around or near the black area is Kempf (a man who even his fellow commanders view with disgust), Raydrick, Raydrik, and Veld.

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* KleptomaniacHero: Everyone fighting for under Leif's beacon can potentially freeload everything off any enemy they capture
* LastDiscMagic: Holsety by Ced's courtesy in Chapter 23 is this



* MutuallyExclusivePartyMembers: It is either Olwen (two almighty unique magic weapons) or Eyrios (a stone wall that through smart Skill Manual usage becomes the best fighter in the game against late game non-boss units); it is either Miranda and Conomore (a mage princess and his killbuck guardian) or Amalda and Sleuf (a quite venturesome yet affesed by the child hunt woman general and a dedicated priest to the right cause).



* OneStattoRuleThemAll: In this game, the one stat that rule all is Movement, because it can grow, despite the very slim change for it to happen (5% being the naturally highest percentage growth in the game)

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* * One-ManParty: Eyrios with the Wrath skill imbued into him is nearly unkillable when sent against elite mooks without the "Awareness" (skill-neglecting) skill as their asset
* OneStattoRuleThemAll: In this game, the one stat that rule all is Movement, because it can grow, despite the very slim change for it to happen (5% being the naturally highest percentage growth in the game)game, reaching a whopping 10% if the correct Crusader Scroll is given to the character with such growth)
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* CriticalHit: It works differently than the other games in the series (minus FE4 which shares the same mechanic as here): critical hits here deals straightly double the damage shown into the fighting window (which means that 20 attack vs 20 defense = 20 damage because 20x2= 40, instead of 0x3= 0 because 20-20=0)

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