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''Finding Teddy'' is a PointAndClick AdventureGame developed by Storybird, and released on February 8th, 2013 for [[Platform/{{iOS}} and on December 3, 2013 for [[Platform/IBMPersonalComputer PC]] through Platform/{{Steam}}.

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''Finding Teddy'' is a PointAndClick AdventureGame developed by Storybird, and released on February 8th, 2013 for [[Platform/{{iOS}} Platform/{{iOS}} and on December 3, 2013 for [[Platform/IBMPersonalComputer PC]] through Platform/{{Steam}}.



* ActionisedSequel: The protagonist goes from being completely helpless in a fight and relying on her wits and companions to advance, to easily jumping and slashing her way through the levels.

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* ActionisedSequel: ActionizedSequel: The protagonist goes from being completely helpless in a fight and relying on her wits and companions to advance, to easily jumping and slashing her way through the levels.
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Wick cleaning


''Finding Teddy'' is a PointAndClick AdventureGame developed by Storybird, and released on February 8th, 2013 for [[UsefulNotes/IOSGames iOS]] and on December 3, 2013 for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}}.

to:

''Finding Teddy'' is a PointAndClick AdventureGame developed by Storybird, and released on February 8th, 2013 for [[UsefulNotes/IOSGames iOS]] [[Platform/{{iOS}} and on December 3, 2013 for [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}}.
Platform/{{Steam}}.



A sequel called ''Finding Teddy II'' was released for PC on April 1st, 2015, but it was renamed ''Chronicles of Teddy: Harmony of Exidus'' when ported to UsefulNotes/PS4 and UsefulNotes/WiiU in March 2016. It is notable for undergoing a significant GenreShift, turning from an adventure game with no way to attack to a {{Metroidvania}} where the slightly older protagonist now slays plenty of monsters and bosses with her sword and shield.

to:

A sequel called ''Finding Teddy II'' was released for PC on April 1st, 2015, but it was renamed ''Chronicles of Teddy: Harmony of Exidus'' when ported to UsefulNotes/PS4 Platform/PS4 and UsefulNotes/WiiU Platform/WiiU in March 2016. It is notable for undergoing a significant GenreShift, turning from an adventure game with no way to attack to a {{Metroidvania}} where the slightly older protagonist now slays plenty of monsters and bosses with her sword and shield.
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** The girl's WeaponOfChoice.

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** %%** The girl's WeaponOfChoice.weapons.
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Nice Hat is now a disambig.


* NiceHat: The little girl eventually finds a fly wearing a top hat as a companion on her journey.

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* NiceHat: The little girl eventually finds a fly wearing a top hat as a companion on her journey.
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* PowerFloats: EvilSorceror Anguis is constantly floating, complete with MidairBobbing.

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** [[spoiler:Super Anguis]] can only be killed through striking at the ruby in its forehead.
* BackgroundBoss: [[spoiler: Super Anguis]] is so enormous that he almost completely takes up the background. He only ever attacks with his two giant fists in this form, which also appear to be completely disconnected from any actual arms.
* BlobMonster: Slimes are one of the enemy types in this game, coming in a number of different varieties (plain, electric, flaming, ''poisonous'' electric etc).

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** [[spoiler:Super Anguis]] Super Anguis can only be killed through striking at the ruby in its forehead.
* BackgroundBoss: [[spoiler: [[FinalBoss Super Anguis]] is so enormous that he almost completely takes up the background. He only ever attacks with his two giant fists in this form, which also appear to be completely disconnected from any actual arms.
* BlobMonster: Slimes are one of the enemy types in this game, coming in a number of different varieties (plain, electric, flaming, ''poisonous'' ''poisonous'', electric etc).etc).
* ContinuingIsPainful: You can always retry from the last checkpoint, but dying will make you lose half your money.



* EnergyBall: Hazaura is a boss who casts large homing purple orbs from her staff.

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* EnergyBall: EnergyBall:
**
Hazaura is a boss who casts large homing purple orbs from her staff.



* EvilLaugh: The FinalBoss, Anguis, has one, though unlike most examples, it's barely intimidating and mostly just conveys his contempt for you.

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* EvilLaugh: The FinalBoss, Anguis, has one, though unlike most examples, it's barely intimidating and mostly just conveys his contempt for you. During his BossBattle, he'll deliver one every time you take damage.
* EvilSorceror: Anguis, the BigBad, wears a wizard's hood and fights with magic. He's also an evil tyrant who usurped the throne from your friend Tarant, with an EvilLaugh to boot.



* GetBackHereBoss: Anguis spends most of his time hovering at the top of the room, outside of your attack range. [[TacticalSuicideBoss You can only hurt him during the brief periods when he floats down]], which can lead to you chasing after him a lot. This gets easier in his later phases, where he has an attack that is guaranteed to bring him into sword range.



* KnightlySwordAndShield: The girl's WeaponOfChoice.

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* KnightlySwordAndShield: KnightlySwordAndShield:
**
The girl's WeaponOfChoice.WeaponOfChoice.
** Several enemies have the same equipment, allowing them to block and parry your attacks similarly to the Iron Knuckles from ''VideoGame/ZeldaIITheAdventureOfLink''.



* LargeAndInCharge: It's not apparent until you fight him in combat, but TheUsurper Anguis is ''enormous''. Even with the camera zoomed out enough to reduce the protagonist to the size of an ant, he looks huge and is several times her height.



* LizardFolk: One of the bosses is a large humanoid lizard with a sword and shield, named Raizara.

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* LizardFolk: In addition to Anguis, several regular enemies are lizard warriors, with stronger draconic variants. One of the bosses is a large humanoid lizard with a sword and shield, named Raizara.



* MoneySpider: The enemies burst into the game's multicoloured currency upon defeat.
* OneWingedAngel: As expected, [[spoiler: the FinalBoss, Anguis, turns into Super Anguis when you defeat his third phase. This form is an absolutely giant BackgroundBoss ]]

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* MoneySpider: The enemies burst into marbles, the game's multicoloured currency currency, upon defeat.
defeat. Interestingly, the protagonist appears to be one of these as well; her death animation shows her exploding into marbles just like enemies.
* OneWingedAngel: As expected, [[spoiler: the FinalBoss, Anguis, turns into Super Anguis when you defeat his third phase. This form is an absolutely giant BackgroundBoss BackgroundBoss.]]



* SequentialBoss: The FinalBoss, Anguis, has three phases. [[spoiler: And that is before it evolves into Super Anguis.]]

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* PuzzleBoss: All of them to some degree, as expected of a game inspired by ''Franchise/TheLegendOfZelda''. Tara and Harao are the biggest examples, as they require using not just your tools but also the spells you learned earlier in the dungeon.
* SequentialBoss: The FinalBoss, Anguis, has three phases. [[spoiler: And that is before it he evolves into Super Anguis.Anguis for one final phase.]]



* ShoutOut: The protagonist has a ''VideoGame/ZeldaIITheAdventureOfLink'' poster in her room, referencing one of the gameplay inspirations for the game.
** She also has action figures of [[Anime/DragonBallZ Super Saiyan Goku and Vegeta]] on a shelf near said poster.
* SpikeShooter: Tara is a plant boss which starts the battle through shooting out a series of spikes.
* TacticalSuicideBoss: Anguis is a flying, spell-casting boss, while the player never gets ranged attacks. He would have been invulnerable if he stayed hovering up high during his second phase and casting his multi-orb attack, but he just can't resist the temptation to generate an energy spear thing, and try to slam it into the protagonist, in a move that is easily dodged and just leaves him exposed on the ground. His third phase has even more magical attacks done from a height, yet still insists on hovering down into your melee range.
** This becomes even more egregious during the [[spoiler:Super Anguis]] fight. He has two large hands, and seemingly the only thing he needs to do is to slam them into the ground until he eventually wins through attrition, as its scales are completely impenetrable to the player's sword. Yet, he sometimes chooses to keep both his palms flat right beneath his face for absolutely no reason, which serves no purpose besides allowing the player to wall-jump between the palms and reach the ruby in its forehead that acts as its only weak spot.
* WakeUpCallBoss: Harao; Hazaura is a relatively easy opponent where all you have to do is dodge her projectile attacks and hit her until she dies, while Tara is a PuzzleBoss which is quite easy as long as you can work out how to [[spoiler:get the claws to retract from its eye]]. Harao, on the other hand, combines the puzzle mechanics of Tara (having to use the Musicom in battle) with more precise timing, a cramped and difficult-to-navigate boss arena, and some of the game's more frustrating mechanics- namely the absurdly short MercyInvincibility, which means if you screw up and Harao crawls over you, it'll ''continue'' hitting you every second the instant your invincibility wears off without giving you an opportunity to get out of its corridor-filling body, so almost every time you get hit, you're going to lose at least 1/4 to 1/3 of your HP. Its random movements and the timed bombs it leaves lying around as it moves make matters even worse.

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* ShoutOut: ShoutOut:
**
The protagonist has a ''VideoGame/ZeldaIITheAdventureOfLink'' poster in her room, referencing one of the gameplay inspirations for the game.
** She Also to ''VideoGame/ZeldaIITheAdventureOfLink'', Stone and Ruby Knights are similar in both appearance and behavior to that game's Iron Knuckles, copying their infamously tricky mechanic of adjusting their own shield to block your attacks. Referring to dungeons as "palaces" is another likely reference.
** The protagonist
also has action figures of [[Anime/DragonBallZ Super Saiyan Goku and Vegeta]] on a shelf near said poster.
* SpikeShooter: Tara is a plant boss which that starts the battle through shooting out a series of spikes.
spikes. A regular enemy also has this ability, shooting spikes at two different heights that must be blocked with carefully timed ducking.
* TacticalSuicideBoss: TacticalSuicideBoss:
** Raizara only exposes himself to attack when he tries to swing his sword, dropping his shield in the process. If he just stuck to his other attacks, the protagonist would never defeat him.
**
Anguis is a flying, spell-casting boss, while the player never gets ranged attacks. He would have been invulnerable if he stayed hovering up high during his second phase and casting his multi-orb attack, but he just can't resist the temptation to generate an energy spear thing, thing and try to slam it into the protagonist, in a move that is easily dodged and just leaves him exposed on the ground. His third phase has even more magical attacks done from a height, yet he still insists on hovering down into your melee range.
** *** This becomes even more egregious during the [[spoiler:Super [[OneWingedAngel Super Anguis]] fight. He has two large hands, and seemingly the only thing he needs to do is to slam them into the ground until he eventually wins through attrition, as its his scales are completely impenetrable to the player's sword. Yet, he sometimes chooses to keep both his palms flat right beneath his face for absolutely no reason, which serves no purpose besides allowing the player to wall-jump between the palms and reach the ruby in its his forehead that acts as its his only weak spot.
* TheUsurper: The plot is kicked off by EvilSorceror Anguis killing Tarant, the king from the previous game, and usurping his throne. Tarant's spirit implores you to defeat him and save the kingdom from his tyranny.
* WakeUpCallBoss: Harao; Hazaura is a relatively easy opponent where all you have to do is dodge her projectile attacks and hit her until she dies, while Tara is a PuzzleBoss which is quite easy as long as you can work out how to [[spoiler:get the claws to retract from its eye]]. Harao, on the other hand, combines the puzzle mechanics of Tara (having to use the Musicom in battle) with more precise timing, a cramped and difficult-to-navigate boss arena, and some of the game's more frustrating mechanics- mechanics -- namely the absurdly short MercyInvincibility, which means if you screw up and Harao crawls over you, it'll ''continue'' hitting you every second the instant your invincibility wears off without giving you an opportunity to get out of its corridor-filling body, so almost every time you get hit, you're going to lose at least 1/4 to 1/3 of your HP. Its random movements and the timed bombs it leaves lying around as it moves make matters even worse.

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* AttackItsWeakPoint: Tara, the plant boss, is defeated through hitting three weak points - a spike-generating crystal in the front, its crystal tail in the back, and then its eye, and then doing this cycle two more times.

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* AttackItsWeakPoint: AttackItsWeakPoint:
**
Tara, the plant boss, is defeated through hitting three weak points - a spike-generating crystal in the front, its crystal tail in the back, and then its eye, and then doing this cycle two more times.times.
** To finish off Harao, the snake boss, you have to damage it until it starts to come up through the centre of the cross-shaped room you fight it in and wait, then leap down and drive your sword [[EyeScream into its eye]].



* BlobMonster: Slimes are one of the enemy types in this game.

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* BlobMonster: Slimes are one of the enemy types in this game.game, coming in a number of different varieties (plain, electric, flaming, ''poisonous'' electric etc).
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None

Added DiffLines:

* WakeUpCallBoss: Harao; Hazaura is a relatively easy opponent where all you have to do is dodge her projectile attacks and hit her until she dies, while Tara is a PuzzleBoss which is quite easy as long as you can work out how to [[spoiler:get the claws to retract from its eye]]. Harao, on the other hand, combines the puzzle mechanics of Tara (having to use the Musicom in battle) with more precise timing, a cramped and difficult-to-navigate boss arena, and some of the game's more frustrating mechanics- namely the absurdly short MercyInvincibility, which means if you screw up and Harao crawls over you, it'll ''continue'' hitting you every second the instant your invincibility wears off without giving you an opportunity to get out of its corridor-filling body, so almost every time you get hit, you're going to lose at least 1/4 to 1/3 of your HP. Its random movements and the timed bombs it leaves lying around as it moves make matters even worse.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheManyDeathsOfYou: As with the classic adventure games of times past, [[EverythingTryingToKillYou it seems like everything in Exidus has it in for the little girl]] and each of the eights monsters has its own unique animation (and Steam achievement) for killing you.
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** She also has action figures of [[Anime/DragonBallZ Goku and Vegeta]] on a shelf near said poster.

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** She also has action figures of [[Anime/DragonBallZ Super Saiyan Goku and Vegeta]] on a shelf near said poster.
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None


* LittleMissBadAss: Her age doesn’t stop the protagonist from slaying mermaids, plant monstrosities, giant lizard warriors, usurper wizard kings and more in this game.

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* LittleMissBadAss: LittleMissBadass: Her age doesn’t stop the protagonist from slaying mermaids, plant monstrosities, giant lizard warriors, usurper wizard kings and more in this game.
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Added DiffLines:

* LittleMissBadAss: Her age doesn’t stop the protagonist from slaying mermaids, plant monstrosities, giant lizard warriors, usurper wizard kings and more in this game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShoutOut: The protagonist has a ''VideoGame/ZeldaIITheAdventureOfLink'' poster in her room, referencing one of the gameplay inspirations for the game.
** She also has action figures of [[Anime/DragonBallZ Goku and Vegeta]] on a shelf near said poster.
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None

Added DiffLines:

* GamerChick: The game opens with our protagonist playing a game on the TV in her room... then a power outage happens, prompting her to get up and investigate. Bonus points for having a ''VideoGame/ZeldaIITheAdventureOfLink'' poster on the wall.

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Added image, expansion.


'''Finding Teddy''' is a point & click adventure game developed by Storybird, released on December 3, 2013.

When a little girl's teddy bear is taken by a monster in her cupboard, she gives chase, only to find herself in a strange and magical world. She must explore the land in order to reclaim Teddy, but even if she finds him, will she then be able to return back home?

A sequel called "Finding Teddy II" which was later renamed "Chronicles of Teddy" was made.

NeedsWikiMagic

to:

'''Finding Teddy''' [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/finding_teddy.png]]
''Finding Teddy''
is a point & click adventure game PointAndClick AdventureGame developed by Storybird, and released on February 8th, 2013 for [[UsefulNotes/IOSGames iOS]] and on December 3, 2013.

2013 for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}}.

When a little girl's teddy bear is taken by a monster in her cupboard, wardrobe, she gives chase, only to find herself in a strange and magical world. She must explore the land in order to reclaim Teddy, but even if she finds him, will she then be able to return back home?

A sequel called "Finding ''Finding Teddy II" which II'' was later released for PC on April 1st, 2015, but it was renamed "Chronicles ''Chronicles of Teddy" was made.

NeedsWikiMagic
Teddy: Harmony of Exidus'' when ported to UsefulNotes/PS4 and UsefulNotes/WiiU in March 2016. It is notable for undergoing a significant GenreShift, turning from an adventure game with no way to attack to a {{Metroidvania}} where the slightly older protagonist now slays plenty of monsters and bosses with her sword and shield.

!! Tropes present in Finding Teddy:
* AnimalMecha: There is a huge robotic bee guarding a flower. Trying to pluck it off regardless will quickly see it impale the girl with its stinger.
* AntiFrustrationFeatures: Not doing anything for a while will result in the game automatically highlighting all of the objects of interest on the current screen, as well as the entry[[=/=]exit points.
* BloodlessCarnage: In spite of the seemingly cutesy name, these adventure games are closer to the 90s classics when it comes to the various ways in which the little protagonist can die.
* CerebusSyndrome: The game starts off bright and cheerful, but it gets progressively darker as the girl gets closer to the giant spider's lair.
* DeathIsASlapOnTheWrist: There are plenty of ways to get killed, but they barely set the player back.
* DeliberatelyMonochrome: The little girl is drawn in this manner with a white skin, dark hair and a grey dress, in sharp contrast to the colorful backgrounds all around her. The two companions she meets (a fly and a cat) are also fully black-and-white.
* GiantSpider: A truly huge one kickstarts the plot by kidnapping teddy: we only see its leg in the intro, which is large enough to reach from the wardrobe to her bed on the other side of the room, and pluck off the teddy bear. The goal of the game is thus to reach its lair to rescue teddy.
** On the beach level, there's a huge web in the corner. Touching it immediately alerts a ''somewhat'' smaller (and weirdly six-legged) spider: it is still larger than the girl and immediately grabs her, wrapping her in a cocoon in mere seconds.
* HeroicMime: The little girl you play as will never utter a word. Then again, neither will anyone or anything else in the game.
* ImpaledWithExtremePrejudice: Tearing off a flower you are not supposed to will first knock the girl over due to how heavy it was, and then see a huge, seemingly immobile robotic bee suddenly spring to life and completely skewer her on its metal stinger.
* MagicMusic: Many of the puzzles are about creating music from some unusual sources in the environment in order to generate some spell. One puzzle, for instance, has you click on the five multi-coloured frogs, with each having a note assigned to it. Once you do it in the correct order, they'll vacate the branch they were sitting on, and let you cross the river by walking on it.
* NiceHat: The little girl eventually finds a fly wearing a top hat as a companion on her journey.

!!Tropes present in Chronicles of Teddy:
* ActionGirl: The protagonist, in sharp contrast to the original game.
* ActionisedSequel: The protagonist goes from being completely helpless in a fight and relying on her wits and companions to advance, to easily jumping and slashing her way through the levels.
* AttackItsWeakPoint: Tara, the plant boss, is defeated through hitting three weak points - a spike-generating crystal in the front, its crystal tail in the back, and then its eye, and then doing this cycle two more times.
** [[spoiler:Super Anguis]] can only be killed through striking at the ruby in its forehead.
* BackgroundBoss: [[spoiler: Super Anguis]] is so enormous that he almost completely takes up the background. He only ever attacks with his two giant fists in this form, which also appear to be completely disconnected from any actual arms.
* BlobMonster: Slimes are one of the enemy types in this game.
* DefeatEqualsExplosion: Every boss blows up in a huge explosion of light once defeated, leaving only a ton of the game's multicoloured currency behind.
* DieChairDie: There are often vases to break, in order to find the game's currency inside them.
* EnergyBall: Hazaura is a boss who casts large homing purple orbs from her staff.
** The FinalBoss, Anguis, can casts similar orbs, which are smaller, but also faster to deploy. He only creates a few in his first phase, but will generate dozens of them in a line across the screen, during his second phase, which will reshuffle, then all come down at once and damage the girl, unless the player managed to position her in one of the gaps formed when the orbs reshuffle.
*** His third phase will have him generate a vortex between his raised hands while he's hovering high in the center of the room, and send out a bunch of orbs that will either immediately rain down diagonally, or gets suspended in mid-air, and then home down on the player one by one. Alternatively, he can generate that vortex, and then immediately toss it into the water beneath the stage, which will bubble up and then arise in tentacles trying to hit the player.
* EvilLaugh: The FinalBoss, Anguis, has one, though unlike most examples, it's barely intimidating and mostly just conveys his contempt for you.
* GoombaStomp: Jumping onto the enemies can also damage them. The worm boss, Harao, outright needs to get stomped at during some points of its battle.
* KnightlySwordAndShield: The girl's WeaponOfChoice.
** Lizard warrior Raizara also wields a sword and a shield, though its sword is absolutely massive even when taking its increased size into account.
* LizardFolk: One of the bosses is a large humanoid lizard with a sword and shield, named Raizara.
* LuckilyMyShieldWillProtectMe: The shield will successfully block physical attacks, provided they come from the front and at the right height. Sometimes, attacks will come from the low and crouching with the shield at the ready is necessary in order to block them.
* MoneySpider: The enemies burst into the game's multicoloured currency upon defeat.
* OneWingedAngel: As expected, [[spoiler: the FinalBoss, Anguis, turns into Super Anguis when you defeat his third phase. This form is an absolutely giant BackgroundBoss ]]
* PaletteSwap: Many of the enemies are reskins of each other.
* SequentialBoss: The FinalBoss, Anguis, has three phases. [[spoiler: And that is before it evolves into Super Anguis.]]
* ShieldBearingMook: Some enemies wield shields, and much like the player, they also know how to crouch to block attacks from the low.
* SpikeShooter: Tara is a plant boss which starts the battle through shooting out a series of spikes.
* TacticalSuicideBoss: Anguis is a flying, spell-casting boss, while the player never gets ranged attacks. He would have been invulnerable if he stayed hovering up high during his second phase and casting his multi-orb attack, but he just can't resist the temptation to generate an energy spear thing, and try to slam it into the protagonist, in a move that is easily dodged and just leaves him exposed on the ground. His third phase has even more magical attacks done from a height, yet still insists on hovering down into your melee range.
** This becomes even more egregious during the [[spoiler:Super Anguis]] fight. He has two large hands, and seemingly the only thing he needs to do is to slam them into the ground until he eventually wins through attrition, as its scales are completely impenetrable to the player's sword. Yet, he sometimes chooses to keep both his palms flat right beneath his face for absolutely no reason, which serves no purpose besides allowing the player to wall-jump between the palms and reach the ruby in its forehead that acts as its only weak spot.
----
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A sequel called "Finding Teddy II" which was later renamed "Chronicles of Teddy" was made.

to:

A sequel called "Finding Teddy II" which was later renamed "Chronicles of Teddy" was made.made.

NeedsWikiMagic
Is there an issue? Send a MessageReason:
The games are already out


A sequel is currently in development.

to:

A sequel is currently in development.called "Finding Teddy II" which was later renamed "Chronicles of Teddy" was made.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

'''Finding Teddy''' is a point & click adventure game developed by Storybird, released on December 3, 2013.

When a little girl's teddy bear is taken by a monster in her cupboard, she gives chase, only to find herself in a strange and magical world. She must explore the land in order to reclaim Teddy, but even if she finds him, will she then be able to return back home?

A sequel is currently in development.

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