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* CripplingOverspecialization: Each role is only good at one, ''maybe'' two thing(s) depending on a combination of role function/damage/chain effects, meaning you have to develop multiple paradigms to deal with different situations.

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* CripplingOverspecialization: Each role is only good at one, ''maybe'' two thing(s) depending on a combination of role function/damage/chain effects, meaning you have to develop multiple paradigms to deal with different situations.situations:
** Commandos are great for dealing raw damage but, most importantly, stabilizing the stagger meter to prevent it from resetting. Once the enemy is staggered, that's when their damage capabilities really kick in. However, they're terrible at raising the stagger meter, requiring Ravagers to do any real staggering.
** Ravagers are fantastic spellcasters and are there to bring the stagger meter up. However, without help from other roles to stabilize the meter, it will drop as quickly as it rises, meaning a Ravager is complimented by a Commando, Saboteur, or a Sentinel using Provoke.
** Sentinels reduce damage to the party by soaking up hits. However, barring counter abilities, they can't attack, meaning they exist to serve as a distraction while others dish out the hurt.
** Synergists are great at buffing the party very quickly. But, that's all they can do, meaning that they're going to need others to support them in a fight.
** Saboteurs focus on debuffing the enemies, and can work as makeshift Commandos by stabilizing the stagger meter. But the damage they put out during this is minimal, and they barely raise the meter.
** Medics are there for fast and terrific healing, but they can't attack and function best with a Sentinel to keep them safe.
** In terms of individual characters, Sazh, Snow, and Vanille often are seen as being overshadowed overall by Lightning, Fang, and Hope in terms of stats and versatility. However, Snow is the best Sentinel by a mile with his sky high HP and the widest skills, Sazh overshadows Hope's Synergist abilities and is much more durable, and Vanille is a substantially better Saboteur than Fang in her skill kit and she comes with the Death spell as a bonus. In specific situations, those three really shine in their specialties - Vanille, in particular, is considered the best killer of the game's collection of [[{{Superboss}} superbosses.]]
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* MultiPlatform: The news of this being the first game in the series to do this (and the first for the Xbox 360) was a big announcement. Although the advent of a UsefulNotes/PlayStation3 price drop has cooled off some of the initial fire from earlier on.

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* MultiPlatform: The news of this being the first game in the series to do this (and the first for the Xbox 360) Platform/Xbox360) was a big announcement. Although the advent of a UsefulNotes/PlayStation3 Platform/PlayStation3 price drop has cooled off some of the initial fire from earlier on.



* OneCastMemberPerCover: The UsefulNotes/Xbox360 version is split between three discs, all of which have a different character on them. The first has Lightning, the second is Snow and the third disc is Serah.

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* OneCastMemberPerCover: The UsefulNotes/Xbox360 Platform/Xbox360 version is split between three discs, all of which have a different character on them. The first has Lightning, the second is Snow and the third disc is Serah.

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** The Beta Behemoth, a mini-boss in the first chapter, is shown charging out of a portal on two legs to swing its sword around during the opening cinematic. It never does this during its boss fight despite most other Behemoth variants being able to do so.



* FreeRotatingCamera: As with every ''Final Fantasy'' game since ''Videogame/FinalFantasyX'', the player can freely control the camera.

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* FourLegsGoodTwoLegsBetter: Starting in Palumpolum, Behemoths start going up on their hind legs and wielding swords [[TurnsRed when their health gets low]]. Their sword attacks are much stronger than anything they could do on all fours. In theory, even the weakest variants from before this point can do this as the Beta Behemoth is shown swinging its sword around [[CutscenePowerToTheMax in the opening cutscene]], though it stays on all fours during its boss fight.
* FreeRotatingCamera: As with every ''Final Fantasy'' game since after ''Videogame/FinalFantasyX'', the player can freely control the camera.
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** Each character starts the game with two ATB slots, gaining a third when they are turned into l'Cie. [[spoiler:Vanille, on the other hand, already has three long before the party is transformed.]]

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** Each character starts the game with two ATB slots, gaining a third when they are turned into l'Cie. Their HP, Strength, and Magic also gain a boost to signify their newfound powers. [[spoiler:Vanille, on the other hand, already has three ATB slots, her HP is almost as high as Snow, and her Strength and Magic are notably higher than everyone else long before the party is transformed.]]

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* AuthorityEqualsAsskicking: Chapter 10 spoiler: [[spoiler:Cid Raines and Galenth Dysley/Barthandelus]]. You'd think this would apply to PSICOM, but Lightning explicitly notes (after easily dispatching a whole squadron in the first chapter) that PSICOM's only real advantage is their superior equipment, and that the majority of PSICOM is made up of inexperienced recruits. As the game progresses, though, you fight more experienced troops until you're eventually fighting the Home Guard: the last line of defense who -- because they're hardly ever needed -- spend all their time doing combat drills and training. That said, the Homeguard isn't there long, since PSICOM replaces them again. Even though the Homeguard has been [[InformedAbility supposedly prepared for]] [[spoiler:a Pulsian invasion of Eden]] for centuries.



* KickTheSonOfABitch: Barthandelus takes a long time to lose the goodwill he earns by killing [[spoiler:Jihl Nabaat]].


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* PayEvilUntoEvil: Barthandelus takes a long time to lose the goodwill he earns by killing [[spoiler:Jihl Nabaat]].


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* RankScalesWithAsskicking: Chapter 10 spoiler: [[spoiler:Cid Raines and Galenth Dysley/Barthandelus]]. You'd think this would apply to PSICOM, but Lightning explicitly notes (after easily dispatching a whole squadron in the first chapter) that PSICOM's only real advantage is their superior equipment, and that the majority of PSICOM is made up of inexperienced recruits. As the game progresses, though, you fight more experienced troops until you're eventually fighting the Home Guard: the last line of defense who -- because they're hardly ever needed -- spend all their time doing combat drills and training. That said, the Homeguard isn't there long, since PSICOM replaces them again. Even though the Homeguard has been [[InformedAbility supposedly prepared for]] [[spoiler:a Pulsian invasion of Eden]] for centuries.

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