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** Gameplay-wise, Ramza and Cloud have good stats for males ''and'' females. Cloud can also equip the otherwise female-exclusive Ribbon accessory, possibly as a ShoutOut to the cross-dressing subquest in ''VideoGame/FinalFantasyVII' (or that ribbons can be worn by all party members in that game).

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** Gameplay-wise, Ramza and Cloud have good stats for males ''and'' females. Cloud can also equip the otherwise female-exclusive Ribbon accessory, possibly as a ShoutOut to the cross-dressing subquest in ''VideoGame/FinalFantasyVII' ''VideoGame/FinalFantasyVII'' (or that ribbons can be worn by all party members in that game).
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Added to Boring But Practical

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** Probably one of the most mundane examples of any video game entry, but the Select button, which brings up information on whatever the curser is currently targeting, be it an empty tile, a unit's class, an ability, an item, anything at all. The reason this is so practical is that it means that an ENORMOUS amount of info is readily available at your fingertips, and the patient and strategic player can take full advantage of this in a game where knowledge IS power. Want to know what a skill does? Saw an enemy of a class you haven't acquired yet and want to know the job levels it will require? Curious about what Geomancy spells will work on the current terrain you're standing on? In a game where a LOT isn't readily in your face explained, this effectively equates to having a Player's Handbook at hand for a tabletop game, and it can make or break battles more often than you think.
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* WakeupCallBoss: Not so much a boss, but the Slums of Dorter has a notable DifficultySpike compared to the previous storyline battles in that it throws Black Mages, Knights, and Archers at you. You're going to need more than the Squires and Chemists you've likely been using up to this point.

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* WakeupCallBoss: Not so much a boss, but the Slums of Dorter has a notable DifficultySpike difficulty spike compared to the previous storyline battles in that it throws Black Mages, Knights, and Archers at you. You're going to need more than the Squires and Chemists you've likely been using up to this point.

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* EarlyInstallmentWeirdness: Being the first product involving Ivalice, you won't be seeing any of the setting's exotic beast people here, such as bangaa, viera or nu mou. Especially jarring because ''VideoGame/FinalFantasyXII'' takes place before it in the official timeline. To a lesser extent, Ivalice itself is referred to as just a "kingdom", rather than the entire world setting with its own continents. All of this was eventually explained as being a result of ''Tactics'' being significantly farther in the timeline than ''XII''.

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* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
Being the first product involving Ivalice, you won't be seeing any of the setting's exotic beast people here, such as bangaa, viera or nu mou. Especially jarring because ''VideoGame/FinalFantasyXII'' takes place before it in the official timeline. To a lesser extent, Ivalice itself is referred to as just a "kingdom", rather than the entire world setting with its own continents. All of this was eventually explained as being a result of ''Tactics'' being significantly farther in the timeline than ''XII''.''XII''.
** Beneficial spells like Raise and Protect can potentially ''miss'' if the target's Faith stat is too low. Future ''Tactics'' games would ditch it to keep everything more in line with the main games. Likewise, Faith and Bravery could determine the outcomes of a lot of abilities as well as the strength of them, but their appearance in later games were changed to be a status buff that boosted physical and magical strength instead.
** The maximum amount of units the player could have in the party was 16. The sequels would increase this to 24 characters and the PSP version of the first game would also use the 24 unit limit.
** It was possible to recruit monsters to your side and control them like any other unit. In the sequels, you can't recruit monsters as allies, but the Beastmaster job can let you control them for that unit's current turn.
** Every charcter and enemy had zodiac signs, which could affect how well some abilities could perform. Genders were also thrown into the mix to make things even more complicated. This mechanic would not be used in the sequels.
** Certain characters would have unique jobs with unique abilities that matched their character in the story and these can't be obtained by the player. Later games would heavily cut down on this and opted to have most enemies and/or special characters use the same classes the player can, but may also use abilitiy set combos that the player can't normally use.
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Nice Hat is now a disambig.


* NiceHat:
** The Black Mages get the classical RobeAndWizardHat, the Time Mages a pointy pope-esque hat, the Oracles' hat make them look like learned men of the far east (fitting since their job class involves eastern mysticism), and the Summoners' headbands are positively Freudian.
** On the non-caster side, Dragoons get pretty nice helmets, Male Ninjas have a funky tortoise-shell hat/face-cover thing, Male Squires look like they're wearing a yarmulke, Mediator hats look like a pillow (complete with tassels), and Male Samurai have helmets evocative of Sherlock Holmes' deerstalker.
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Up To Eleven is a defunct trope


While not the traditional ''Final Fantasy'' fare, it was embraced by TurnBasedStrategy fans for its challenging, satisfactory gameplay and the sheer depth of its JobSystem -- which took the similar mechanics from ''VideoGame/FinalFantasyIII'' and ''VideoGame/FinalFantasyV'', cranked it UpToEleven, resulting in a level of army customization reminiscent of tabletop wargames. It was also infamous for its BlindIdiotTranslation and resulting {{Engrish}}, often called "Daravonese" after the tutorial character who spouted most of it. The PSP remake was re-localized by long-time Square Enix collaborator Joseph Reeder, and featured many bugfixes as well as motion video cutscenes and additional dialogue.

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While not the traditional ''Final Fantasy'' fare, it was embraced by TurnBasedStrategy fans for its challenging, satisfactory gameplay and the sheer depth of its JobSystem -- which took the similar mechanics from ''VideoGame/FinalFantasyIII'' and ''VideoGame/FinalFantasyV'', cranked it UpToEleven, up, resulting in a level of army customization reminiscent of tabletop wargames. It was also infamous for its BlindIdiotTranslation and resulting {{Engrish}}, often called "Daravonese" after the tutorial character who spouted most of it. The PSP remake was re-localized by long-time Square Enix collaborator Joseph Reeder, and featured many bugfixes as well as motion video cutscenes and additional dialogue.
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* FesteringFungus: Zig-Zagged - Mossfungus inflicts the poison status (when used [[GameplayAndStoryIntegration in one map]]), but it ultimately can be recovered from. However, if one dies of Mossfungus poisoning, mushrooms grow either on the grave or even on the body.

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Loads And Loads Of Characters is no longer a trope


* AnyoneCanDie: Certainly notable for this game with LoadsAndLoadsOfCharacters.

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* AnyoneCanDie: Certainly notable for this game with LoadsAndLoadsOfCharacters.a large cast.



* LoadsAndLoadsOfCharacters: In the original, just collecting the playable characters alone will max out your overworld roster, and there's also a buttload of supporting characters and nameless {{Mook}}s.
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** To be fair, all the other Zodiac Stone wielders succumbed to Lucavi due to their lust for power. Marach was oblivious to their backstory and how Barrington raped Rapha, but didn't think twice before turning on him once the truth came up. Rapha only meant well to her brother, thus summoning the good power of the Zodiac Stone.
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** Gameplay-wise, Ramza and Cloud are this, with good stats for males ''and'' females. Cloud can also equip the otherwise female-exclusive Ribbon accessory, possibly as a ShoutOut to the cross-dressing subquest in ''VideoGame/FinalFantasyVII' (or that ribbons can be worn by all party members in that game).

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** Gameplay-wise, Ramza and Cloud are this, with have good stats for males ''and'' females. Cloud can also equip the otherwise female-exclusive Ribbon accessory, possibly as a ShoutOut to the cross-dressing subquest in ''VideoGame/FinalFantasyVII' (or that ribbons can be worn by all party members in that game).
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* DecoyProtagonist: The animated intro features a squad of soldiers riding across the land on Chocobo-back. They travel across a wide variety of terrain while dramatic music plays, which gives the impression that they're the heroes of the story embarking on a long journey. Then it turns out they're just the ''mooks'' you fight against in the game's opening battle, where you control the real protagonist, Ramza.
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** The Finger Guard reaction skill, which only protects you from Talk Skill. Besides the very narrow niche use, you really don't even fight Mediators/Orators, with them only rarely showing up in random encounters, and you don't see enemies using Talk Skill as a secondary skillset either. So 99% of the time this skill will be completely useless.

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** The Finger Guard reaction skill, which only protects you from Talk Skill. Besides the very narrow niche use, you really don't even fight Mediators/Orators, with them showing up in only two story battles, rarely showing up in random encounters, and you don't see enemies using Talk Skill as a secondary skillset either. So 99% of the time this skill will be completely useless.
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* CombatantCooldownSystem: The Charge Time Battle system leans toward turn-based combat instead of real time (as ATB of the main series does). Each unit has a Charge Time meter, which is reset to zero after it acts (unless it uses the Wait command, in which case it is reset to 20), and it may only act again after their it goes back to 100. CT points are gained at different rates, so a unit with a high Speed stat will act more often than one with low Speed, which effectively acts as the cooldown duration modifier.

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* CombatantCooldownSystem: The Charge Time Battle system leans toward turn-based combat instead of real time (as ATB of the main series does). Each unit has a Charge Time meter, which is reset to zero after it acts (unless it uses the Wait command, in which case it is reset to 20), and it may only act again after their it goes back to 100. CT points are gained at different rates, so a unit with a high Speed stat will act more often than one with low Speed, which effectively acts as the cooldown duration modifier.

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* AntiHero / AntiVillain: Which is Delita? Well, it depends on your point of view... Also, the Corpse Brigade pretty much fall under AntiVillain in Chapter One, although [[FromBadToWorse Wiegraf gets worse.]]

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* AntiHero / AntiVillain: AntiHero: Or AntiVillain. Which is Delita? Well, it depends Depends on your point of view... Also, the view.
* AntiVillain: The
Corpse Brigade pretty much fall under AntiVillain during Act One. All they want is to get the pay owed to them for their service during the war, but they're a terrorist group acting in Chapter One, although [[FromBadToWorse Wiegraf gets worse.]]an already taxed and vulernable country in the process.



** This applies equally to the story and to named characters who ''don't'' join your party. [[spoiler:Excluding everyone who joins Ramza's party, by the end of the stinger, you can count the remaining still living major characters on one hand.]]

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** This applies equally to the story and to named characters who ''don't'' join your party. [[spoiler:Excluding everyone who joins Ramza's party, by the end of the stinger, TheStinger, you can count the remaining still living major characters on one hand.]]
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* AntiHero / AntiVillain: Which is Delita? Well, it depends on your point of view... Also, the Corpse Brigade/Death Corps pretty much fall under AntiVillain in Chapter One, although [[FromBadToWorse Wiegraf gets worse.]]

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* AntiHero / AntiVillain: Which is Delita? Well, it depends on your point of view... Also, the Corpse Brigade/Death Corps Brigade pretty much fall under AntiVillain in Chapter One, although [[FromBadToWorse Wiegraf gets worse.]]



* TheDarkSideWillMakeYouForget: [[spoiler:Wiegraf]] started out as a [[spoiler:HeroAntagonist, who fought against the nobility to get recognition for the Death Corps/Corpse Brigade's services in the war (and their back pay), and later to avenge his dead little sister]]. By his third encounter, [[spoiler:he's undergone DemonicPossession, and when Ramza calls him out, he states that he doesn't give a damn about Miluda anymore, he just wants to hear the screams of humans.]]

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* TheDarkSideWillMakeYouForget: [[spoiler:Wiegraf]] started out as a [[spoiler:HeroAntagonist, who fought against the nobility to get recognition for the Death Corps/Corpse Corpse Brigade's services in the war (and their back pay), and later to avenge his dead little sister]]. By his third encounter, [[spoiler:he's undergone DemonicPossession, and when Ramza calls him out, he states that he doesn't give a damn about Miluda anymore, he just wants to hear the screams of humans.]]



** When Argath is about to get killed by the Death Corps, they tell him, "[[NothingPersonal Don't blame us, blame fate.]]" Delita, who was present when this happened, says something similar to Ovelia when he kidnaps her, but the ([=PlayStation=]) English version turns it into, "Blame yourself or God," making it sound like he's taunting her bodyguard Agrias instead.

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** When Argath is about to get killed by the Death Corps, Corpse Brigade, they tell him, "[[NothingPersonal Don't blame us, blame fate.]]" Delita, who was present when this happened, says something similar to Ovelia when he kidnaps her, but the ([=PlayStation=]) English version turns it into, "Blame yourself or God," making it sound like he's taunting her bodyguard Agrias instead.



* TheRevolutionWillNotBeVilified: Wiegraf Folles, the leader of the Death Corps (Corpse Brigade), is fighting against the aristocracy and nobility for corruption and abuses against the commoners such as denying pay to many peasant soldiers after the Fifty Years War. When word gets out that Marquis Elmdore of Limberry has been kidnapped by his Lieutenant Gustav Margriff, Wiegraf finds and executes him and releases the Marquis to the arriving rescue party, explicitly stating that the Corpse Brigade are not bandits but revolutionaries who are fighting for the common people of Ivalice against the oppression of the monarchies.

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* TheRevolutionWillNotBeVilified: Wiegraf Folles, the leader of the Death Corps (Corpse Brigade), Corpse Brigade, is fighting against the aristocracy and nobility for corruption and abuses against the commoners such as denying pay to many peasant soldiers after the Fifty Years War. When word gets out that Marquis Elmdore of Limberry has been kidnapped by his Lieutenant Gustav Margriff, Wiegraf finds and executes him and releases the Marquis to the arriving rescue party, explicitly stating that the Corpse Brigade are not bandits but revolutionaries who are fighting for the common people of Ivalice against the oppression of the monarchies.



* TranshumanTreachery: The Lucavi appear to merge with their hosts into an unholy [[VideoGame/WorldOfWarCraft Lich King-like]] amalgamation of man and demon. While the original personality of the host remains intact, they immediately cast off their humanity.

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* TranshumanTreachery: The Lucavi appear to merge with All people who become hosts for a Lucavi, no matter how much their hosts into an unholy [[VideoGame/WorldOfWarCraft Lich King-like]] amalgamation of man and demon. While the original personality of the host remains is intact, they immediately cast off throw their humanity.lot in with the rest and betray humanity.
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Does it matter which version?


** The Zodiac Stones, as ancient artifacts that allow humans to sell their souls to godlike demons for power in times of desperation, are effectively the Behelits from ''Anime/{{Berserk}}'' in all but name.

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** The Zodiac Stones, as ancient artifacts that allow humans to sell their souls to godlike demons for power in times of desperation, are effectively the Behelits from ''Anime/{{Berserk}}'' ''Manga/{{Berserk}}'' in all but name.
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* BigDamnVillains: Delita kicks off the plot by abducting Ovelia from the protagonists [[spoiler:who were unwittingly going to take her to her death.]]
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* OverflowError: There's an infinite Job Point glitch that can be invoked by selecting a skill to learn, pressing Page Down, then confirming. If the skill under the cursor after the Page Down cost more Job Points than were available, the number was subtracted from the current number of Job Points, rolling it over negative and giving the player thousands of free job points instead.
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** Despite an InUniverseGameClock that advances one day for each location you pass through, and has an effect on your characters depending on what Zodiac sign they are (in the remake only), your characters can literally spend ''years'' before finishing the game. (Additionally, regardless of how long it takes to finish a battle, the game always considers you to have spent a full day in that location.)

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** Despite Thanks to an InUniverseGameClock that advances one day for each location you pass through, and has an effect on your characters depending on what Zodiac sign they are (in the remake only), your characters can literally spend ''years'' before finishing the game. (Additionally, regardless of how long many turns it takes to finish a battle, the game always considers you to have spent a full day in that location.)
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Correcting Red Link


** One particularly noteworthy mod is ''The Lion War'', which adds most of the PSP port's new content to the Playstation version for those that prefer the original localization and/or the original job and skill JP requirements but want to experience the new content. It even includes the video cutscenes if one is willing to go through a more complicated patching process to add them to the Playstation ISO. The only things missing are the multiplayer, the expanded party limit (though the developers are trying to figure out a way to add party slots without causing glitches), and the Onion Knight job.

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** One particularly noteworthy mod is ''The Lion War'', which adds most of the PSP port's new content to the Playstation [=PlayStation=] version for those that prefer the original localization and/or the original job and skill JP requirements but want to experience the new content. It even includes the video cutscenes if one is willing to go through a more complicated patching process to add them to the Playstation [=PlayStation=] ISO. The only things missing are the multiplayer, the expanded party limit (though the developers are trying to figure out a way to add party slots without causing glitches), and the Onion Knight job.



** When Argath is about to get killed by the Death Corps, they tell him, "[[NothingPersonal Don't blame us, blame fate.]]" Delita, who was present when this happened, says something similar to Ovelia when he kidnaps her, but the (Playstation) English version turns it into, "Blame yourself or God," making it sound like he's taunting her bodyguard Agrias instead.

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** When Argath is about to get killed by the Death Corps, they tell him, "[[NothingPersonal Don't blame us, blame fate.]]" Delita, who was present when this happened, says something similar to Ovelia when he kidnaps her, but the (Playstation) ([=PlayStation=]) English version turns it into, "Blame yourself or God," making it sound like he's taunting her bodyguard Agrias instead.



** Fly has an amusing animation, and on its own is a neat movement skill that lets you completely bypass height and any obstacles in the way, the latter of which the aformentioned Ignore Height can't do. However it is obsoleted by Teleport, which functionally does the same thing, but gives you the chance to try moving outside your movement range whenever you want or need more movement, and in the international PlayStation version, Teleport only costs half the JP to learn while being in the Time Mage job, which is much easier to access than the Bard/Dancer jobs, which have Fly (and it's so much worse in the Japanese and PSP versions, where Fly inexplicably costs '''''5000 JP''''', compared to Teleport's comparatively meager 650 JP in those versions).

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** Fly has an amusing animation, and on its own is a neat movement skill that lets you completely bypass height and any obstacles in the way, the latter of which the aformentioned Ignore Height can't do. However it is obsoleted by Teleport, which functionally does the same thing, but gives you the chance to try moving outside your movement range whenever you want or need more movement, and in the international PlayStation [=PlayStation=] version, Teleport only costs half the JP to learn while being in the Time Mage job, which is much easier to access than the Bard/Dancer jobs, which have Fly (and it's so much worse in the Japanese and PSP versions, where Fly inexplicably costs '''''5000 JP''''', compared to Teleport's comparatively meager 650 JP in those versions).
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* DavidVersusGoliath: It's impossible for Ramza to obtain any of the powerful special Knight classes, yet he must face them several times in battle, including a one on one duel. In fact, Razma doesn't have access to anything special, save a few exclusive skills for his Squire class.
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* UnderdogsNeverLose: At the beginning of the game, both Ramza and Delita start off as squires, the most basic class. Delita, a peasant commoner, rises up to win the Ivalice political chess game. Ramza goes on to save the world from a supernatural demonic threat. This goes even double for Ramza; Delita manages to become one of the most powerful classes in the game, with kick butt sword skills. Meanwhile, Ramza stays a squire with just a few special skills and traits, and still manages to beat a Demon-God.
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not a port, and not only for psp


It has been re-released four times. The first was on the UsefulNotes/{{PlayStation}}'s "Greatest Hits" line, though it still remains hard to find for that console. The next two were for the UsefulNotes/PlaystationPortable: a straight port came second, but first was the VideoGameRemake ''Final Fantasy Tactics: War of the Lions'', which added FMV cutscenes, a few new secret characters, and (in the new translation) more elevated language to capitalize on the game's tonal resemblance to the book series by George R.R. Martin ''Literature/ASongOfIceAndFire'' (the two share not only an emphasis on politics and motivation, but an inspiration in the real-life UsefulNotes/WarsOfTheRoses). Finally, ''[=WotL=]'' was (re-)re-released for [[UsefulNotes/IOSGames iOS]] and {{UsefulNotes/Android|Games}}.

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It has been re-released four three times. The first was on the UsefulNotes/{{PlayStation}}'s "Greatest Hits" line, though it still remains hard to find for that console. The next two were was for the UsefulNotes/PlaystationPortable: a straight port came second, but first was the VideoGameRemake ''Final Fantasy Tactics: War of the Lions'', which added FMV cutscenes, a few new secret characters, and (in the new translation) more elevated language to capitalize on the game's tonal resemblance to the book series by George R.R. Martin ''Literature/ASongOfIceAndFire'' (the two share not only an emphasis on politics and motivation, but an inspiration in the real-life UsefulNotes/WarsOfTheRoses). Finally, ''[=WotL=]'' was (re-)re-released re-released for [[UsefulNotes/IOSGames iOS]] and {{UsefulNotes/Android|Games}}.
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* RocketTagGameplay: The power of physical attacks grow at a quadratic rate, and there are very powerful spells that will deal out a lot of damage, especially when backed by high Faith. However there is no defense stats in this game to counteract the ramping in offense; units can just increase their HP through levelling up and wearing armor, and increase their evasion with shields and other equipment. The rate at which the damage increases easily outpaces the rate at which HP increases, as a result by midgame even the tankiest units will usually not be able to survive more than a few hits in relatively equal engagements, aside from units running the game-breaking combination of low Faith and Blade Grasp with high Brave. Even the Lucavi that have HP exceeding the 999 HP cap can be easily killed before they get to make more than a couple turns, if any at all.
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** When you confront Draclau/Delacroix at the end of Chapter 2 after his betrayal of you, he immediately transforms into Queklin/Cúchulainn, giving you no chance to fight him.
** There is a battle where Volmav/Folmarv participates, appearing alongside Rofel/Loffrey and Kietian/Cletienne in a battle against you near the end of the game, but the battle immeditely ends once any of three are put in critical condition, with it being able to potentially end before either of you two even make a single attack on each other. Then when Volmav is confronted again on the Airship Graveyard, he immediately transforms to Hashmalum/Hashmal, preventing you from ever getting a proper duel with him.

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* UnintentionallyUnwinnable: The infamous Wiegraf 1-on-1 duel at Riovanes Castle can be impossible to win if your Ramza is at a low enough level and/or lacks proper equipment and abilities, because it occurs immediately after a prior battle where you're given the opportunity to save in-between. If you only kept one save and go into the battle unable to win, you won't be able to back out to go grind up and get better equipment/skills, leaving your file stuck in a state where you're completely unable to progress any further. This can even lead to a meta HopeSpot, because it's entirely possible to be capable of winning the duel with Wiegraf and then be incapable of winning the fight against Velius/Belias, a [[ThatOneBoss boss that could be even more difficult than Wiegraf]], that happens immediately after. Getting stuck like this could theoretically happen at any other point where you fight consecutive battles if you've neglected to keep any backup saves, but none of these other fights feature such a huge spike in difficulty over the prior battles, so it would be incredibly unlikely, if not outright infeasible, that you could get to them and be completely unable to win.

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* UnintentionallyUnwinnable: UnintentionallyUnwinnable:
**
The infamous Wiegraf 1-on-1 duel at Riovanes Castle can be impossible to win if your Ramza is at a low enough level and/or lacks proper equipment and abilities, because it occurs immediately after a prior battle where you're given the opportunity to save in-between. If you only kept one save and go into the battle unable to win, you won't be able to back out to go grind up and get better equipment/skills, leaving your file stuck in a state where you're completely unable to progress any further. This can even lead to a meta HopeSpot, because it's entirely possible to be capable of winning the duel with Wiegraf and then be incapable of winning the fight against Velius/Belias, a [[ThatOneBoss boss that could be even more difficult than Wiegraf]], that happens immediately after. Getting stuck like this could theoretically happen at any other point where you fight consecutive battles if you've neglected to keep any backup saves, but none of these other fights feature such a huge spike in difficulty over the prior battles, so it would be incredibly unlikely, if not outright infeasible, that you could get to them and be completely unable to win.win.
** Through an extreme amount of luck and self-sabotage, it's possible to get the very first battle stuck in a never ending state. First you need the enemy knight Lezales to spawn with the Pisces sign (so he has worst compatibility with Gafgarion), Item for his secondary skillset, and the ability to use Potions unlocked, and then you need to be able to kill everyone else but Gafgarion and Lezales (which itself requires a ton of luck to do before Lezales dies, especially with killing Agrias). Once everyone but those two are dead and you then get Ramza killed, Gafgaron and Lezales will end up in an infinite loop where Gafgarion keeps spamming Night Sword and recovers any health he lost in the process, while Lezales repeatedly recovers his health with Potions, which will recover more than the Night Sword inflicts as the worst compatibility cuts Gafgarion's damage output in half. Additionally enemies in this game are programmed with infinite items so Lezales will never run out of Potions, Night Sword has no cost and so Gafgarion can keep using it forever, and Ramza is flagged as a Guest in this battle so he will never crystalize when he is down. Once this state is achieved these two AI-controlled characters will go at it forever, with neither one being able to die even as they level up to level 99 in the process, and the player will be completely unable to intervene with Ramza down, leaving resetting the game and starting over to be the only recourse.
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Merged per TRS


* UnwinnableByMistake: The infamous Wiegraf 1-on-1 duel at Riovanes Castle can be impossible to win if your Ramza is at a low enough level and/or lacks proper equipment and abilities, because it occurs immediately after a prior battle where you're given the opportunity to save in-between. If you only kept one save and go into the battle unable to win, you won't be able to back out to go grind up and get better equipment/skills, leaving your file stuck in a state where you're completely unable to progress any further. This can even lead to a meta HopeSpot, because it's entirely possible to be capable of winning the duel with Wiegraf and then be incapable of winning the fight against Velius/Belias, a [[ThatOneBoss boss that could be even more difficult than Wiegraf]], that happens immediately after. Getting stuck like this could theoretically happen at any other point where you fight consecutive battles if you've neglected to keep any backup saves, but none of these other fights feature such a huge spike in difficulty over the prior battles, so it would be incredibly unlikely, if not outright infeasible, that you could get to them and be completely unable to win.

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* UnwinnableByMistake: UnintentionallyUnwinnable: The infamous Wiegraf 1-on-1 duel at Riovanes Castle can be impossible to win if your Ramza is at a low enough level and/or lacks proper equipment and abilities, because it occurs immediately after a prior battle where you're given the opportunity to save in-between. If you only kept one save and go into the battle unable to win, you won't be able to back out to go grind up and get better equipment/skills, leaving your file stuck in a state where you're completely unable to progress any further. This can even lead to a meta HopeSpot, because it's entirely possible to be capable of winning the duel with Wiegraf and then be incapable of winning the fight against Velius/Belias, a [[ThatOneBoss boss that could be even more difficult than Wiegraf]], that happens immediately after. Getting stuck like this could theoretically happen at any other point where you fight consecutive battles if you've neglected to keep any backup saves, but none of these other fights feature such a huge spike in difficulty over the prior battles, so it would be incredibly unlikely, if not outright infeasible, that you could get to them and be completely unable to win.
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* BittersweetEnding: [[spoiler:Delita ushers in a new golden age, but everybody he cared about is either dead or has abandoned him. Ramza, meanwhile, gets to get out of the mess that is Ivalice alive, but goes down in history as a heretic. Ovelia, having never had any freedom or happiness in life, dies after stabbing Delita. And finally, Oran is burned at the stake for being stupid enough to present records of the true events to the CorruptChurch. 400 years later, his recordings are recovered by a descendant, and the truth is finally revealed to the public, albeit somewhat late.]]

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* BittersweetEnding: [[spoiler:Delita ushers in a new golden age, but everybody he cared about is either dead or has abandoned him. Ramza, meanwhile, gets to succeeds in saving Alma and both get out of the mess that is Ivalice alive, but goes down in history he's branded as a heretic.heretic in his homeland and is unable to return. Ovelia, having never had any freedom or happiness in life, dies after stabbing Delita. And finally, Oran is burned at the stake for being stupid enough to present records of the true events to the CorruptChurch. 400 years later, his recordings are recovered by a descendant, and the truth is finally revealed to the public, albeit somewhat late.]]
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* AscendedExtra: Minor example, but Beowulf and Reis' Chronicle entries in the original version mention that a man named "Buremonda" was responsible for Reis' transformation into a dragon. In the PSP remake, he appears in person (retranslated as "Bremondt") as a BonusBoss.

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