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* FifteenPuzzle: A hidden minigame, accessible only after -- and while -- you GetOnTheBoat. In the original NES version, you only got 100 gil a pop for completing it, no matter how long it took you to complete. In remakes of the game, however, you can [[DiscOneNuke build up obscene amounts of Gil early in the game by playing repeatedly and stock up on valuable healing items]]. The Pixel Remaster version however removed the ability to earn Gil and you only receive a [[=PlayStation=] trophy / Steam Achievement.

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* FifteenPuzzle: A hidden minigame, accessible only after -- and while -- you GetOnTheBoat. In the original NES version, you only got 100 gil a pop for completing it, no matter how long it took you to complete. In remakes of the game, however, you can [[DiscOneNuke build up obscene amounts of Gil early in the game by playing repeatedly and stock up on valuable healing items]]. The Pixel Remaster version however removed the ability to earn Gil and you only receive a [[=PlayStation=] [=PlayStation=] trophy / Steam Achievement.
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Originally released in 1987 on the Famicom (1990 for the NES version), it was first ported to the UsefulNotes/MSX2 in Japan in '89. A remastered version for the UsefulNotes/WonderSwan Color was released in Japan in 2000; the [=WonderSwan=] version was the basis for the 2002 UsefulNotes/PlayStation port as a part of the CompilationRerelease ''Final Fantasy Origins'', and later the 2004 UsefulNotes/GameBoyAdvance port. Like ''Origins'', the GBA version (''Dawn of Souls'') was bundled with ''VideoGame/FinalFantasyII'', but it added four new {{Bonus Dungeon}}s. For the 20th anniversary of the ''Final Fantasy'' series, it was again remastered for the UsefulNotes/PlayStationPortable and the Japanese UsefulNotes/Nintendo3DS [=eShop=]. There are also versions of the game for mobile phones. In 2021, this game was remastered as a part of the ''Final Fantasy Pixel Remaster'' series, which was released on PC via Steam and mobile devices. 2023 will see the ''Pixel Remaster'' version brought to the UsefulNotes/NintendoSwitch and UsefulNotes/PlayStation4.

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Originally released in 1987 on the Famicom (1990 for the NES version), it was first ported to the UsefulNotes/MSX2 in Japan in '89. A remastered version for the UsefulNotes/WonderSwan Color was released in Japan in 2000; the [=WonderSwan=] version was the basis for the 2002 UsefulNotes/PlayStation port as a part of the CompilationRerelease ''Final Fantasy Origins'', and later the 2004 UsefulNotes/GameBoyAdvance port. Like ''Origins'', the GBA version (''Dawn of Souls'') was bundled with ''VideoGame/FinalFantasyII'', but it added four new {{Bonus Dungeon}}s. For the 20th anniversary of the ''Final Fantasy'' series, it was again remastered for the UsefulNotes/PlayStationPortable and the Japanese UsefulNotes/Nintendo3DS [=eShop=]. There are also versions of the game for mobile phones. In 2021, this game was remastered as a part of the ''Final Fantasy Pixel Remaster'' series, which was released on PC via Steam and mobile devices. In 2023 will see the ''Pixel Remaster'' version brought to the was also released for UsefulNotes/NintendoSwitch and UsefulNotes/PlayStation4.
UsefulNotes/PlayStation4 with a few changes that take into account feedback from the Steam and mobile versions.



* FifteenPuzzle: A hidden minigame, accessible only after -- and while -- you GetOnTheBoat. In the original NES version, you only got 100 gil a pop for completing it, no matter how long it took you to complete. In remakes of the game, however, you can [[DiscOneNuke build up obscene amounts of Gil early in the game by playing repeatedly and stock up on valuable healing items]].

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* FifteenPuzzle: A hidden minigame, accessible only after -- and while -- you GetOnTheBoat. In the original NES version, you only got 100 gil a pop for completing it, no matter how long it took you to complete. In remakes of the game, however, you can [[DiscOneNuke build up obscene amounts of Gil early in the game by playing repeatedly and stock up on valuable healing items]]. The Pixel Remaster version however removed the ability to earn Gil and you only receive a [[=PlayStation=] trophy / Steam Achievement.



* AIRoulette: Averted in the NES version. While the chance of using a physical attack, a spell (if the monster has them), or a special (if the monster has them) is random, the order they use their abilities are not. Each spellcasting enemy has a list of spells, and it always uses them in the same order, starting from the beginning if they cast all the spells on the list. The same goes for special abilities, which are on a separate list and kept track of separately from spells if the monster has both. %%I'm not sure whether any of the other versions do it this way, but FF1 for NES is very well-documented.

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* AIRoulette: Averted in the NES version. While the chance of using a physical attack, a spell (if the monster has them), or a special (if the monster has them) is random, the order they use their abilities are not. Each spellcasting enemy has a list of spells, and it always uses them in the same order, starting from the beginning if they cast all the spells on the list. The same goes for special abilities, which are on a separate list and kept track of separately from spells if the monster has both. Played straight by the Pixel Remaster version, since the enemy AI has been reworked to be less predictable and give returning players a new challenge. %%I'm not sure whether any of the other versions do it this way, but FF1 for NES is very well-documented.



* AntiFrustrationFeature: ''Dawn of Souls'' lets you save anywhere, which is very helpful in a portable game.

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* AntiFrustrationFeature: ''Dawn of Souls'' lets you save anywhere, which is very helpful in a portable game. The Pixel Remaster version also adds a Quick Save option that can be used anywhere.
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The game's out, so citations aren't needed anymore, plus it turns out there's an option for halving experience gain in addition to the ones for increasing and disabling it


* ChallengeRun: According to [[https://www.nintendo.com/store/products/final-fantasy-switch/ the Nintendo eShop]] and [[https://store.playstation.com/en-us/concept/10002339 the PlayStation Store]], the Switch and [=PS4=] versions of the ''Pixel Remaster'' provide the option to turn experience off alongside options for increasing experience, giving players a built-in option for making the game harder.

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* ChallengeRun: According to [[https://www.nintendo.com/store/products/final-fantasy-switch/ the Nintendo eShop]] and [[https://store.playstation.com/en-us/concept/10002339 the PlayStation Store]], the The Switch and [=PS4=] versions of the ''Pixel Remaster'' provide the option to turn cut experience gain in half or turn it off completely alongside options for increasing experience, giving players a built-in option for making the game harder.
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Citing this


* ChallengeRun: The Switch and [=PS4=] versions of the ''Pixel Remaster'' provide the option to turn experience off alongside options for increasing experience, giving players a built-in option for making the game harder.

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* ChallengeRun: The According to [[https://www.nintendo.com/store/products/final-fantasy-switch/ the Nintendo eShop]] and [[https://store.playstation.com/en-us/concept/10002339 the PlayStation Store]], the Switch and [=PS4=] versions of the ''Pixel Remaster'' provide the option to turn experience off alongside options for increasing experience, giving players a built-in option for making the game harder.
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* ChallengeRun: The Switch and [=PS4=] versions of the ''Pixel Remaster'' provide the option to turn experience off alongside options for increasing experience, giving players a built-in option for making the game harder.
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* ShoutOut: The NES version has one mermaid talk about how her friend Daryl grew legs and went amongst humans. This is reference to the movie ''Splash''.
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''Final Fantasy'' [[BreakthroughHit saved Square from bankruptcy]]. The legend goes that Sakaguchi chose the name knowing [[ItWillNeverCatchOn the project would likely fail]] and that he and [=SquareSoft=] would retire from the video game business; little did he know that his [[GallowsHumor gallow's joke]] would become the longest-running oxymoron in gaming nomenclature. However, according to Sakaguchi, the team wanted something which could be [[AddedAlliterativeAppeal abbreviated using the Roman alphabet]]. They were also set on something which could be condensed into four-syllables; ''Final Fantasy'' (pronounced “efu efu” in Japanese) fit both criteria. Though, “Final” wasn’t the team’s first choice: it was supposed to be ''Fighting Fantasy''. However, they had to nix that title when they discovered that there was already a board game called ''Fighting Fantasy'', which is based on [[Literature/FightingFantasy a series of British adventure books.]]

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''Final Fantasy'' [[BreakthroughHit saved Square from bankruptcy]]. The legend goes that Sakaguchi chose the name knowing [[ItWillNeverCatchOn the project would likely fail]] and that he and [=SquareSoft=] would retire from the video game business; [[LittleDidIKnow little did he know know]] that his [[GallowsHumor gallow's joke]] would become the longest-running oxymoron in gaming nomenclature. However, according to Sakaguchi, the team wanted something which could be [[AddedAlliterativeAppeal abbreviated using the Roman alphabet]]. They were also set on something which could be condensed into four-syllables; ''Final Fantasy'' (pronounced “efu efu” in Japanese) fit both criteria. Though, “Final” wasn’t the team’s first choice: it was supposed to be ''Fighting Fantasy''. However, they had to nix that title when they discovered that there was already a board game called ''Fighting Fantasy'', which is based on [[Literature/FightingFantasy a series of British adventure books.]]

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Moving Obvious Beta to YMMV page.


* FifteenPuzzle: A hidden minigame, accessible only after -- and while -- you GetOnTheBoat. In the original NES version, you only got 100 gil a pop for completing it, no matter how long it took you to complete. In remakes of the game, however, you can [[DiscOneNuke build up obscene amounts of Gil early in the game by playing repeatedly and stock up on valuable healing items]].



* FifteenPuzzle: A hidden minigame, accessible only after -- and while -- you GetOnTheBoat. In the original NES version, you only got 100 gil a pop for completing it, no matter how long it took you to complete. In remakes of the game, however, you can [[DiscOneNuke build up obscene amounts of Gil early in the game by playing repeatedly and stock up on valuable healing items]].



* ObviousBeta: The list of features that work as intended is much shorter than the list of features what are bugged in some way, and always to the player's disadvantage. You will be relying on raw damage from your swords (which are also bugged) and fists for most of the game, since Intelligence does not increase spell potency as intended.
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Levels for Haste and Temper got mixed up. Fixed.


* BoringButPractical: Low-level Black Magic spells Haste (FAST), Temper (TMPR/Steel), and Saber (SABR). Haste, a Level 2 spell doubles the number of physical hits you can perform in a turn, Temper (Level 4) increases your attack power, and Saber (Level 7) increases your attack power and accuracy. On their own, not that significant. But: 1. Hits function as an attack multiplier, making it a core component of physical damage. 2. Temper and Saber are both stackable, meaning repeat casts will increase attack power and accuracy (the latter of which determines the base number of hits you do). Combine this with a physical attacker, and you will be extremely powerful. It's not uncommon to see attackers deliver four digits in damage late game through a combination of these spells.

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* BoringButPractical: Low-level Black Magic spells Haste (FAST), Temper (TMPR/Steel), and Saber (SABR). Haste, a Level 2 4 spell doubles the number of physical hits you can perform in a turn, Temper (Level 4) 2) increases your attack power, and Saber (Level 7) increases your attack power and accuracy. On their own, not that significant. But: 1. Hits function as an attack multiplier, making it a core component of physical damage. 2. Temper and Saber are both stackable, meaning repeat casts will increase attack power and accuracy (the latter of which determines the base number of hits you do). Combine this with a physical attacker, and you will be extremely powerful. It's not uncommon to see attackers deliver four digits in damage late game through a combination of these spells.

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* SequelHook: [[spoiler: Downplayed, and "Prequel Hook" would be more accurate. The ending text for the Pixel Remaster briefly questions how the TimeLoop began in the first place, setting the stage for ''VideoGame/StrangerOfParadiseFinalFantasyOrigin'', which was set to come out later on.]]



** Ironically, despite all the bugged and unfinished coding, the game actually ''averts'' true sequence breaking. There are many checks made for key items at points you can never get to without having obtained them. For example, Sarda will not give you the earth rod if you don't have the ruby, even though getting to him requires feeding said ruby to the ogre. He even has a unique textbox for such an occasion which the player can never see without hacking. You also can't start the Castle of Ordeals without the crown, even though getting there requires the canoe, which can only be obtained after a series of item trades that ''begins'' with the crown.

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** Ironically, despite all the bugged and unfinished coding, the game actually ''averts'' true sequence breaking. There are many checks made for key items at points you can never get to without having obtained them. For example, Sarda will not give you the earth rod if you don't have the ruby, even though getting to him requires feeding said ruby to the ogre. He even has a unique textbox for such an occasion which the player can never see without hacking. You also can't start the Castle of Ordeals without the crown, even though getting there requires the canoe, canoe or the airship, which can only be obtained after a series of item trades that ''begins'' with the crown.
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Getting Red Seals in the Labyrinth of Time actually weakens Chronodia, but you need to deliberately do this at least 7 unique times to get the entires and item drops.


* BrutalBonusLevel: The Labyrinth of Time, added in the PSP version, is a giant maze filled with the strongest monsters in the game and puzzles that you have to solve under a time limit (and how much time you have depends on which commands you choose to sacrifice — dashing, fleeing battles, use of items, etc.). To make things worse, you can't save or use Exit, and running out of time increases the random encounter rate and gives Cronodia (the strongest bonus boss in the game, fought at the last floor) a power boost with each failure.

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* BrutalBonusLevel: The Labyrinth of Time, added in the PSP version, is a giant maze filled with the strongest monsters in the game and puzzles that you have to solve under a time limit (and how much time you have depends on which commands you choose to sacrifice — dashing, fleeing battles, use of items, etc.). To make things worse, you can't save or use Exit, and running out of time increases the random encounter rate and gives Cronodia (the strongest bonus rate. The game throws a bone by giving Chronodia ([[{{Superboss}} the hardest boss in the game, fought at the last floor) game]]) a power boost with debuff for each failure.red seal obtained for inexperienced players, but you will need to [[DoWellButNotPerfect deliberately do this at least 7 times for each full go through of the dungeon]] in order to complete the Bestiary and nab the boss drops.
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Bishonen is now a Fan Speak term, which doesn't allow examples except for invoked cases. As Long Haired Pretty Boy is still a wickable trope, it has been reworded and moved to the Characters/ Page.


* {{Bishonen}}: [[AmbiguousGender If male]], the White Wizard is the [[LongHairedPrettyBoy long haired type]]. While later releases have made the White Mage and White Wizard's designs progressively more feminine, that hardly disqualifies male White Wizard characters in those versions.
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PS 1 -> PSX, because why wouldn't that be broken


The NES version of the game was available on the UsefulNotes/{{Wii}} UsefulNotes/VirtualConsole and the PS1 version on UsefulNotes/PlayStation3 UsefulNotes/PlaystationNetwork (which can also be played on the PSP) worldwide. The NES Classic in North America and Europe also included it (Japan got ''VideoGame/FinalFantasyIII'', instead), as did the UsefulNotes/Nintendo3DS and UsefulNotes/WiiU Virtual Consoles in Japan.

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The NES version of the game was available on the UsefulNotes/{{Wii}} UsefulNotes/VirtualConsole and the PS1 PSX version on UsefulNotes/PlayStation3 UsefulNotes/PlaystationNetwork (which can also be played on the PSP) worldwide. The NES Classic in North America and Europe also included it (Japan got ''VideoGame/FinalFantasyIII'', instead), as did the UsefulNotes/Nintendo3DS and UsefulNotes/WiiU Virtual Consoles in Japan.



* AcronymAndAbbreviationOverload: The original NES version has this ''en masse'' due to [[CharacterNameLimits space restrictions]]. The PS1 version had way less space restrictions, but some things were still abbreviated. By the time of the GBA remake, there was enough space to display the full names for everything.

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* AcronymAndAbbreviationOverload: The original NES version has this ''en masse'' due to [[CharacterNameLimits space restrictions]]. The PS1 PSX version had way less space restrictions, but some things were still abbreviated. By the time of the GBA remake, there was enough space to display the full names for everything.



** Inverted in the NES/[=MSX2=]/WSC/PS1/Pixel Remaster versions of the game. For the price of learning the PURE/Esuna spell, you can buy 53 PURE potions/antidotes, which is more than you're likely to ever need. Given the mechanics of the NES/[=MSX2=] version of the game, however, the 53 PURE potions take about ten minutes to purchase and the PURE spell takes just a couple of seconds; besides, most level 4 White spells are otherwise useless, anyway. The SOFT/Stona spell and Soft potions/gold needles are the same way, with spell points being better spent on other spells.

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** Inverted in the NES/[=MSX2=]/WSC/PS1/Pixel NES/[=MSX2=]/WSC/PSX/Pixel Remaster versions of the game. For the price of learning the PURE/Esuna spell, you can buy 53 PURE potions/antidotes, which is more than you're likely to ever need. Given the mechanics of the NES/[=MSX2=] version of the game, however, the 53 PURE potions take about ten minutes to purchase and the PURE spell takes just a couple of seconds; besides, most level 4 White spells are otherwise useless, anyway. The SOFT/Stona spell and Soft potions/gold needles are the same way, with spell points being better spent on other spells.



* CoversAlwaysLie: The Warrior of Light depicted on the Famicom cover is based on Amano's old concept art for the Knight, and doesn't look much like any of the main characters or possible jobs (ironically except for Garland). He does tend to serve as an unofficial mascot for the game, though, and shows up in the opening cutscene of the PS1 version and as the main repenstive of the game in spin offs.

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* CoversAlwaysLie: The Warrior of Light depicted on the Famicom cover is based on Amano's old concept art for the Knight, and doesn't look much like any of the main characters or possible jobs (ironically except for Garland). He does tend to serve as an unofficial mascot for the game, though, and shows up in the opening cutscene of the PS1 PSX version and as the main repenstive of the game in spin offs.
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PSX -> PS 1, NES version was not available on PS 3/PSP


The NES version of the game is available on the UsefulNotes/{{Wii}} UsefulNotes/VirtualConsole and UsefulNotes/PlayStation3 UsefulNotes/PlaystationNetwork (which can also be played on the PSP) worldwide. The NES Classic in North America and Europe also included it (Japan got ''VideoGame/FinalFantasyIII'', instead), as did the UsefulNotes/Nintendo3DS and UsefulNotes/WiiU Virtual Consoles in Japan.

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The NES version of the game is was available on the UsefulNotes/{{Wii}} UsefulNotes/VirtualConsole and the PS1 version on UsefulNotes/PlayStation3 UsefulNotes/PlaystationNetwork (which can also be played on the PSP) worldwide. The NES Classic in North America and Europe also included it (Japan got ''VideoGame/FinalFantasyIII'', instead), as did the UsefulNotes/Nintendo3DS and UsefulNotes/WiiU Virtual Consoles in Japan.



* AcronymAndAbbreviationOverload: The original NES version has this ''en masse'' due to [[CharacterNameLimits space restrictions]]. The PSX version had way less space restrictions, but some things were still abbreviated. By the time of the GBA remake, there was enough space to display the full names for everything.

to:

* AcronymAndAbbreviationOverload: The original NES version has this ''en masse'' due to [[CharacterNameLimits space restrictions]]. The PSX PS1 version had way less space restrictions, but some things were still abbreviated. By the time of the GBA remake, there was enough space to display the full names for everything.



** Inverted in the NES/[=MSX2=]/WSC/PSX/Pixel Remaster versions of the game. For the price of learning the PURE/Esuna spell, you can buy 53 PURE potions/antidotes, which is more than you're likely to ever need. Given the mechanics of the NES/[=MSX2=] version of the game, however, the 53 PURE potions take about ten minutes to purchase and the PURE spell takes just a couple of seconds; besides, most level 4 White spells are otherwise useless, anyway. The SOFT/Stona spell and Soft potions/gold needles are the same way, with spell points being better spent on other spells.

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** Inverted in the NES/[=MSX2=]/WSC/PSX/Pixel NES/[=MSX2=]/WSC/PS1/Pixel Remaster versions of the game. For the price of learning the PURE/Esuna spell, you can buy 53 PURE potions/antidotes, which is more than you're likely to ever need. Given the mechanics of the NES/[=MSX2=] version of the game, however, the 53 PURE potions take about ten minutes to purchase and the PURE spell takes just a couple of seconds; besides, most level 4 White spells are otherwise useless, anyway. The SOFT/Stona spell and Soft potions/gold needles are the same way, with spell points being better spent on other spells.



* CoversAlwaysLie: The Warrior of Light depicted on the Famicom cover is based on Amano's old concept art for the Knight, and doesn't look much like any of the main characters or possible jobs (ironically except for Garland). He does tend to serve as an unofficial mascot for the game, though, and shows up in the opening cutscene of the PSX version and as the main repenstive of the game in spin offs.

to:

* CoversAlwaysLie: The Warrior of Light depicted on the Famicom cover is based on Amano's old concept art for the Knight, and doesn't look much like any of the main characters or possible jobs (ironically except for Garland). He does tend to serve as an unofficial mascot for the game, though, and shows up in the opening cutscene of the PSX PS1 version and as the main repenstive of the game in spin offs.
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** In the original NES/Famicom version, you can grind the money to purchase the Silver Sword in Elfland for 4000 GP. While this is a lot of money, the levels gained while getting it will make the Marsh Cave much easier, and the sword itself is the most powerful weapon for the Fighter until the Volcano/Ice Cave: stronger than anything you can find or buy, and with better accuracy (i.e. more hits) than most weapons in the first half of the game (and thanks to the glitch for critical hits, it will out critical most things for a long while). Every remake has removed it from that particular shop, putting it in the shop in Crescent Lake, where it's usefulness is debatable[[note]]While it is still a good weapon at that point, other weapons have better effects thanks to the bug fix for elemental weaponry; the Silver Sword is decent against everything, but you have specialized weapons for almost everything at that point, and even if you don't, the Volcano has the Flame Sword and the Ice Cave has the Frostbrand, both MUCH better than the Silver Sword[[/note]].
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** There is only one battle theme in the entire game. No matter whether you're fighting {{Random Encounter}}s, a MiniBoss, one of the Four Fiends, or even the FinalBoss, it's the same battle theme every time. However, many of the remakes of this game add proper boss themes to be more in line with later games.

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** There is only one battle theme in the entire game.game, unlike later games. No matter whether you're fighting {{Random Encounter}}s, a MiniBoss, one of the Four Fiends, or even the FinalBoss, it's the same battle theme every time. However, many of the remakes of this game add proper boss themes to be more in line with later games.
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** There is only one battle theme in the entire game. No matter whether you're fighting {{Random Encounter}}s, a MiniBoss, one of the Four Fiends, or even the FinalBoss, it's the same battle theme every time. However, many of the remakes of this game add proper boss themes to be more in line with later games.
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** For [[TheVeryDefinitelyFinalDungeon the Chaos Shrine in the past]], a lower-key variant of the Chaos Shrine theme is used.

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** For [[TheVeryDefinitelyFinalDungeon the Chaos Shrine in the past]], a lower-key variant rearrangement of the Chaos Shrine theme is used.

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* DarkReprise: In the NES version, the Cornelia Castle theme blares inside the Western Keep and the Citadel of Trials. ''Origins'' replaces it with a hauntingly sad rendition.

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* DarkReprise: DarkReprise:
**
In the NES version, the Cornelia Castle theme blares inside the Western Keep and the Citadel of Trials. ''Origins'' replaces it with a hauntingly sad rendition.rendition.
** For [[TheVeryDefinitelyFinalDungeon the Chaos Shrine in the past]], a lower-key variant of the Chaos Shrine theme is used.
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** The battle interface has a noticably more complex design, with 8 windows: One to show enemy sprites, one to show your party's sprites, one to show enemy names, one to show the list of commands, and one box for each of the four party members. Later games simplify this down to two windows at the bottom, with both player party's and enemy party's sprites all on one plane.
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** The sequel/prequel ''Dissidia'' has [[AllThereInTheManual reports]] that seem to reword the mention of the "four warriors of light" to mention a single warrior, implying a revised ''Final Fantasy I'' continuity. However, in some of those same reports in ''012'', it mentions three warriors who couldn't survive the purification process and perished in that world (similar to how [[spoiler: [[VideoGame/FinalFantasyIV Kain]], [[VideoGame/FinalFantasyXII Vaan]], [[VideoGame/FinalFantasyVII Tifa]], [[VideoGame/FinalFantasyX Yuna]], [[VideoGame/FinalFantasyVIII Laguna]], and [[VideoGame/FinalFantasyXIII Lightning]]]] did), which meant Shinryu would have teleported them out of the cycle. It's also known that the Warrior of Light came after all three of them, and that each warrior only entered as another perished.
** In the original version, the Floating Castle (AKA Flying Fortress) is an orbital space station, referred to as a castle in-game because the characters don't have any other vocabulary to describe it. This is why you can see the stars out the windows and it's full of robots and other high-tech trappings. The remakes changed it into a literal castle floating in the sky, instead, making the robots a case of TheArtifact.

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** The Averted, the sequel/prequel ''Dissidia'' has [[AllThereInTheManual reports]] that seem to reword the mention of the "four warriors of light" to mention a single warrior, implying a revised ''Final Fantasy I'' continuity. However, in some of those same reports in ''012'', it mentions three warriors who couldn't survive the purification process and perished in that world (similar to how [[spoiler: [[VideoGame/FinalFantasyIV Kain]], [[VideoGame/FinalFantasyXII Vaan]], [[VideoGame/FinalFantasyVII Tifa]], [[VideoGame/FinalFantasyX Yuna]], [[VideoGame/FinalFantasyVIII Laguna]], and [[VideoGame/FinalFantasyXIII Lightning]]]] did), which meant Shinryu would have teleported them out of the cycle. It's also known that the Warrior of Light came after all three of them, and that each warrior only entered as another perished.
perished. [[VideoGame/DissidiaFinalFantasy2015 NT]] would further clarify that the Warrior did indeed defeat Garland with three other warriors.
** In the original version, the Floating Castle (AKA Flying Fortress) is an orbital space station, referred to as a castle in-game because the characters don't have any other vocabulary to describe it. This is why you can see the stars out the windows and it's full of robots and other high-tech trappings. The remakes changed it into a literal castle floating in the sky, instead, making the robots a case of TheArtifact. While VideoGame/StrangerOfParadiseFinalFantasyOrigin reverted to having the Floating Castle as a space station.
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The information here was wrong, the Warrior of Light neither is a composite character nor is his missing memories due to the events of FF 1. FF 1 happens after Dissidia not before.


* CanonIdentifier: The four {{Featureless Protagonist}}s who make up your party are generally called the Light Warriors. The individual characters are simply known by their class. ''Dissidia'' represents them with a single CompositeCharacter known as "Warrior of Light", who can't remember his own name because of the events of the original game.

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* CanonIdentifier: The four {{Featureless Protagonist}}s who make up your party are generally called given the title of Warriors of Light, (also known as the Light Warriors. The Warriors) with the individual characters are simply known making up the group identified by their class. ''Dissidia'' represents them with With the advent of ''VideoGame/DissidiaFinalFantasy'' the group would be represented by a single CompositeCharacter redesigned Warrior/Fighter more accurate to Amano's artwork simply known as "Warrior the Warrior of Light", Light, who can't remember his own name because of would go on to lead the group after the events of the original game.13th cycle.



* CoversAlwaysLie: The Warrior of Light depicted on the Famicom cover is based on Amano's old concept art for the Knight, and doesn't look much like any of the main characters or possible jobs (ironically except for Garland). He does tend to serve as an unofficial mascot for the game, though, and shows up in the opening cutscene of the PSX version.

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* CoversAlwaysLie: The Warrior of Light depicted on the Famicom cover is based on Amano's old concept art for the Knight, and doesn't look much like any of the main characters or possible jobs (ironically except for Garland). He does tend to serve as an unofficial mascot for the game, though, and shows up in the opening cutscene of the PSX version.version and as the main repenstive of the game in spin offs.
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** AMUT (Vox) cures your characters of Silence. Four enemies (Eye, Phantom, Wizard Vampire, and Grey Naga) have the Mute spell. For Eyes and Phantoms, it's the sixth or seventh spell in the spell cycle, and the odds of your party surviving to see it are remote. For the other two, it's not their first spell, and at the point in the game where you run into them, the odds of any enemy surviving the 2-4 rounds necessary to reach the second spell in its spell cycle are slim. So this item cures a status effect you'll almost never get. In the remakes a few enemies now know Silence. However, they're few and far between, you have the Gauntlets (which cast [=Bolt2=]/Thundara for free and aren't blocked by Silence) by the time you encounter any of them, and Silence disappears after the battle, so the spell is still fairly useless.

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** AMUT (Vox) cures your characters of Silence. Four enemies (Eye, Phantom, Wizard Vampire, and Grey Naga) have the Mute spell. For Eyes and Phantoms, it's the sixth or seventh spell in the spell cycle, and the odds of your party surviving to see it are remote. For the other two, it's not their first spell, and at the point in the game where you run into them, the odds of any enemy surviving the 2-4 rounds necessary to reach the second spell in its spell cycle are slim. So this item cures a status effect you'll almost never get. In the remakes a few enemies now know Silence. However, they're few and far between, you have the Gauntlets (which cast [=Bolt2=]/Thundara for free and aren't blocked by Silence) by the time you encounter any of them, and Silence disappears after the battle, so the spell is still fairly useless. And, of course, even in the rare case where someone ''does'' cast Silence on your party, AMUT / Vox is useless if they silence the only person who knows it.

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* LawyerFriendlyCameo: The bestiary of ''Final Fantasy'' was essentially the same as that of ''D&D 1E''. Several monsters were renamed in the NES release to prevent any possible lawsuit with Creator/{{TSR}}, then-owners of ''D&D''. Most prominently, Fiend of Fire Marilith, based on a high-ranking demon in D&D, became Kary (though she went by her original name in re-releases). Similarly, the {{Oculothorax}}es (Beholders) were changed to the Eye and the Phantom (renamed Evil Evil and Death Eye in re-releases).

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* LavaPotVolcano: Mt. Gulg is the home of the Fire Crystal that governs the balance of fire in nature, leaving it perpetually filled with lava even in its innermost recesses, restricting movement to maze-like paths throughout the volcano's interior.
* LawyerFriendlyCameo: The bestiary of ''Final Fantasy'' was essentially the same as that of ''D&D 1E''. Several monsters were renamed in the NES release to prevent any possible lawsuit with Creator/{{TSR}}, then-owners of ''D&D''. Most prominently, Fiend of Fire Marilith, based on a high-ranking demon in D&D, ''D&D'', became Kary (though she went by her original name in re-releases). Similarly, the {{Oculothorax}}es (Beholders) were changed to the Eye and the Phantom (renamed Evil Evil and Death Eye in re-releases).
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Originally released in 1987 on the Famicom (1990 for the NES version), it was first ported to the UsefulNotes/MSX2 in Japan in '89. A remastered version for the UsefulNotes/WonderSwan Color was released in Japan in 2000; the [=WonderSwan=] version was the basis for the 2002 UsefulNotes/PlayStation port as a part of the CompilationRerelease ''Final Fantasy Origins'', and later the 2004 UsefulNotes/GameBoyAdvance port. Like ''Origins'', the GBA version (''Dawn of Souls'') was bundled with ''VideoGame/FinalFantasyII'', but it added four new {{Bonus Dungeon}}s. For the 20th anniversary of the ''Final Fantasy'' series, it was again remastered for the UsefulNotes/PlayStationPortable and the Japanese UsefulNotes/Nintendo3DS [=eShop=]. There are also versions of the game for mobile phones. In 2021, this game was remastered as a part of the ''Final Fantasy Pixel Remaster'' series, which was released on PC via Steam and mobile devices. 2023 will see the ''Pixel Remaster'' version brought to UsefulNotes/NintendoSwitch and UsefulNotes/PlayStation4.

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Originally released in 1987 on the Famicom (1990 for the NES version), it was first ported to the UsefulNotes/MSX2 in Japan in '89. A remastered version for the UsefulNotes/WonderSwan Color was released in Japan in 2000; the [=WonderSwan=] version was the basis for the 2002 UsefulNotes/PlayStation port as a part of the CompilationRerelease ''Final Fantasy Origins'', and later the 2004 UsefulNotes/GameBoyAdvance port. Like ''Origins'', the GBA version (''Dawn of Souls'') was bundled with ''VideoGame/FinalFantasyII'', but it added four new {{Bonus Dungeon}}s. For the 20th anniversary of the ''Final Fantasy'' series, it was again remastered for the UsefulNotes/PlayStationPortable and the Japanese UsefulNotes/Nintendo3DS [=eShop=]. There are also versions of the game for mobile phones. In 2021, this game was remastered as a part of the ''Final Fantasy Pixel Remaster'' series, which was released on PC via Steam and mobile devices. 2023 will see the ''Pixel Remaster'' version brought to the UsefulNotes/NintendoSwitch and UsefulNotes/PlayStation4.
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Originally released in 1987 on the Famicom (1990 for the NES version), it was first ported to the UsefulNotes/MSX2 in Japan in '89. A remastered version for the UsefulNotes/WonderSwan Color was released in Japan in 2000; the [=WonderSwan=] version was the basis for the 2002 UsefulNotes/PlayStation port as a part of the CompilationRerelease ''Final Fantasy Origins'', and later the 2004 UsefulNotes/GameBoyAdvance port. Like ''Origins'', the GBA version (''Dawn of Souls'') was bundled with ''VideoGame/FinalFantasyII'', but it added four new {{Bonus Dungeon}}s. For the 20th anniversary of the ''Final Fantasy'' series, it was again remastered for the UsefulNotes/PlayStationPortable and the Japanese UsefulNotes/Nintendo3DS [=eShop=]. There are also versions of the game for mobile phones. In 2021, this game was remastered as a part of the ''Final Fantasy Pixel Remaster'' series, which was released on PC via Steam and mobile devices.

to:

Originally released in 1987 on the Famicom (1990 for the NES version), it was first ported to the UsefulNotes/MSX2 in Japan in '89. A remastered version for the UsefulNotes/WonderSwan Color was released in Japan in 2000; the [=WonderSwan=] version was the basis for the 2002 UsefulNotes/PlayStation port as a part of the CompilationRerelease ''Final Fantasy Origins'', and later the 2004 UsefulNotes/GameBoyAdvance port. Like ''Origins'', the GBA version (''Dawn of Souls'') was bundled with ''VideoGame/FinalFantasyII'', but it added four new {{Bonus Dungeon}}s. For the 20th anniversary of the ''Final Fantasy'' series, it was again remastered for the UsefulNotes/PlayStationPortable and the Japanese UsefulNotes/Nintendo3DS [=eShop=]. There are also versions of the game for mobile phones. In 2021, this game was remastered as a part of the ''Final Fantasy Pixel Remaster'' series, which was released on PC via Steam and mobile devices.
devices. 2023 will see the ''Pixel Remaster'' version brought to UsefulNotes/NintendoSwitch and UsefulNotes/PlayStation4.
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The first entry into the now [[SleeperHit lip-smackingly popular]] ''Franchise/FinalFantasy'' series, released on the UsefulNotes/NintendoEntertainmentSystem in 1987 in Japan and 1990 in North America.

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The first entry into the now [[SleeperHit lip-smackingly popular]] ''Franchise/FinalFantasy'' series, released on the UsefulNotes/NintendoEntertainmentSystem Famicom[=/=]UsefulNotes/NintendoEntertainmentSystem in 1987 in Japan and 1990 in North America.
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The first entry into the now [[SleeperHit lip-smackingly popular]] ''Franchise/FinalFantasy'' series, released in 1987 in Japan and 1990 in North America.

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The first entry into the now [[SleeperHit lip-smackingly popular]] ''Franchise/FinalFantasy'' series, released on the UsefulNotes/NintendoEntertainmentSystem in 1987 in Japan and 1990 in North America.



The plot goes as follows: A series of elemental catastrophes have been threatening to plunge everything into darkness. Four mysterious Warriors of Light take it upon themselves to save the world by [[GottaCatchThemAll bringing the power back to four magical crystals]] (or "Orbs" in the [[UsefulNotes/NintendoEntertainmentSystem NES]] translation).

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The plot goes as follows: A series of elemental catastrophes have been threatening to plunge everything into darkness. Four mysterious Warriors of Light take it upon themselves to save the world by [[GottaCatchThemAll bringing the power back to four magical crystals]] (or "Orbs" in the [[UsefulNotes/NintendoEntertainmentSystem NES]] NES translation).
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An Axe To Grind is no longer a trope


* HeroesPreferSwords: Largely because there's not much choice, once you reach late-game. Black Mages can use [[DeviousDaggers daggers]], White Mages can [[DropTheHammer hammers]], both can use [[MagicStaff staves]], a Warrior can wield [[AnAxeToGrind axes]], and Black Belts can use [[ExoticWeaponSupremacy nunchaku]]. To top it off, the InfinityPlusOneSword is, well, a sword, and can be used by any class.

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* HeroesPreferSwords: Largely because there's not much choice, once you reach late-game. Black Mages can use [[DeviousDaggers daggers]], White Mages can [[DropTheHammer hammers]], both can use [[MagicStaff staves]], a Warrior can wield [[AnAxeToGrind axes]], axes, and Black Belts can use [[ExoticWeaponSupremacy nunchaku]]. To top it off, the InfinityPlusOneSword is, well, a sword, and can be used by any class.

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* GenderEqualEnsemble: The Four fiends are split into two males (Lich and Kraken) and two females (Marilith and Tiamat). The player can also invoke this given the AmbiguousGender nature of the Warriors of Light.



* HeroesPreferSwords: Largely because there's not much choice, once you reach late-game. Black Mages can use [[DeviousDaggers daggers]], White Mages can [[DropTheHammer hammers]], both can use staves, a Warrior can wield [[AnAxeToGrind axes]], and Black Belts can use [[ExoticWeaponSupremacy nunchaku]]. To top it off, the InfinityPlusOneSword is, well, a sword, and can be used by any class.

to:

* HeroesPreferSwords: Largely because there's not much choice, once you reach late-game. Black Mages can use [[DeviousDaggers daggers]], White Mages can [[DropTheHammer hammers]], both can use staves, [[MagicStaff staves]], a Warrior can wield [[AnAxeToGrind axes]], and Black Belts can use [[ExoticWeaponSupremacy nunchaku]]. To top it off, the InfinityPlusOneSword is, well, a sword, and can be used by any class.

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