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Three Amigos is a disambiguation; commented out ZCE
Changed line(s) 148 (click to see context) from:
* TechnicolorDeath: The final boss goes down this way.
to:
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* TerribleTrio: Quenlin, Coral and Reef, who also double as the ThreeAmigos, but evil. [[spoiler: Later on it's Quenlin, Fesha and Paradorn.]]
* TimeBomb: The storage facility.
* UrbanFantasy: With plenty of SchizoTech as well.
* ViceCity: Stars Bliss is made out to be this, Kortira even more so.
* TimeBomb: The storage facility.
* UrbanFantasy: With plenty of SchizoTech as well.
* ViceCity: Stars Bliss is made out to be this, Kortira even more so.
to:
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removing defunct Five Man Band tree
Deleted line(s) 69,75 (click to see context) :
* FiveManBand
** TheHero: Deren
** TheLancer: Motor
** TheSmartGuy: Lisbeth/Ibis
** TheBigGuy: Fuban
** TheChick: Ellana
** TheSixthRanger / TeamPet: [=KioSen=]
** TheHero: Deren
** TheLancer: Motor
** TheSmartGuy: Lisbeth/Ibis
** TheBigGuy: Fuban
** TheChick: Ellana
** TheSixthRanger / TeamPet: [=KioSen=]
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Weapon Of Choice is no longer a trope + ZCE
Deleted line(s) 161,167 (click to see context) :
%%* WeaponOfChoice:
%%** Deren: CoolSword
%%** Motor: TheGunslinger / PowerFist
%%** Lisbeth: [[BrownNote Bells]]
%%** Ibis: Knife Nut
%%** Fuban: WolverineClaws / GoodOldFisticuffs
%%** [=KioSen=]: [[GrievousBottleyHarm Conical flasks]]
%%** Deren: CoolSword
%%** Motor: TheGunslinger / PowerFist
%%** Lisbeth: [[BrownNote Bells]]
%%** Ibis: Knife Nut
%%** Fuban: WolverineClaws / GoodOldFisticuffs
%%** [=KioSen=]: [[GrievousBottleyHarm Conical flasks]]
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The one formatting mistake I missed in the preview :P
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* WelcomeToCorneria: Many NPCs have exactly one line of repeatable dialogue for the entire game.
to:
* WelcomeToCorneria: Many NPCs [=NPCs=] have exactly one line of repeatable dialogue for the entire game.
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Update on the game's availability (through fan uploads only) and existence of a fan patch
Changed line(s) 2,3 (click to see context) from:
''Final Fantasy: Endless Nova'' is a fangame based on the [[RunningGag knuckle-reddeningly]] popular ''Franchise/FinalFantasy'' franchise, made in UsefulNotes/RPGMaker 2000. Taking the same futuristic approach as the seventh and eighth entries in the official series, the game follows the exploits of Deren Star, an odd jobs person who, along with his android companion Motor, is unexpectedly pulled into an adventure to save Hell's Dome, a solar system surrounded by an impenetrable asteroid belt from an artificial supernova. [[RememberWhenYouBlewUpASun Not quite as artificial as that, though.]]
to:
''Final Fantasy: Endless Nova'' is a fangame FanGame based on the [[RunningGag knuckle-reddeningly]] popular ''Franchise/FinalFantasy'' franchise, made in UsefulNotes/RPGMaker 2000. Taking the same futuristic approach as the seventh and eighth entries in the official series, the game follows the exploits of Deren Star, an odd jobs person who, along with his android companion Motor, is unexpectedly pulled into an adventure to save Hell's Dome, a solar system surrounded by an impenetrable asteroid belt from an artificial supernova. [[RememberWhenYouBlewUpASun Not quite as artificial as that, though.]]
Changed line(s) 6,7 (click to see context) from:
The game was [[http://www.velv.net/FFEN.html released]] on [[http://www.velv.net velv.net]] sometime around 2002 and is still available to play as long as you have RPG Maker installed on your machine. It was notable for being one of the Final Fantasy fangames out there that, despite some odd little shortcomings, was actually fairly warmly received. It incorporated way to learn spells that worked like a cross between VideoGame/FinalFantasyVIII's draw system and [[VideoGame/FinalFantasyII II]]'s spell tomes, and each character had a unique set of abilities to make them all worth trying out, adding more replay value than was expected of [=RPG=] Maker titles at the time.
to:
The game was [[http://www.velv.net/FFEN.html released]] originally released on [[http://www.velv.[[https://web.archive.org/web/20220515000000*/velv.net velv.net]] sometime around 2002 on August 27th 2002. Even though the original site silently went offline in the early 2020s, it has been uploaded to [[KeepCirculatingTheTapes a number of abandonware and RPG Maker sites]], and is still available to play as long as you have RPG the fan translation of [=RPG=] Maker 2000 installed on your machine.machine, as well as the fan-updated Singularity Edition on [=RPGMaker.net=] that can be installed as a standalone version on current systems. It was notable for being one of the Final Fantasy fangames out there that, despite some odd little shortcomings, was actually fairly warmly received. It incorporated a way to learn spells that worked like a cross between VideoGame/FinalFantasyVIII's draw system and [[VideoGame/FinalFantasyII II]]'s VideoGame/FinalFantasyII's spell tomes, and each character had a unique set of abilities to make them all worth trying out, adding more replay value than was expected of [=RPG=] Maker titles at the time.
* AdaptationExpansion: The Singularity Edition adds a few lines of dialogue to attempt to fill in a few gaps in the plot.
* AntiFrustrationFeatures: The Singularity Edition features a few [=QoL=] changes, such as being able to skip throwing 10 Gil into the wishing well the last 350 times while you're controlling Ibis by having him throw all 3500 at once, and being able to buy prize tickets for the arcade at the very end of the game.
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%%* BoisterousBruiser: Fuban.
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* ADayInTheLimelight: Returning to each area after a certain point in the game triggers scenes with each character, either reflecting on their experiences, interacting with another character or telling the party more of their past.
* DeadCharacterWalking: Averted at times, unfortunately due to the way RPG Maker takes HP levels very literally. Finish a boss fight with the wrong characters' HP at 0, and once the upcoming cutscene splits the party it's GameOver.
* DeathByOriginStory: [[spoiler: Fuban and his parents.]]
* DeadCharacterWalking: Averted at times, unfortunately due to the way RPG Maker takes HP levels very literally. Finish a boss fight with the wrong characters' HP at 0, and once the upcoming cutscene splits the party it's GameOver.
* DeathByOriginStory: [[spoiler: Fuban and his parents.]]
to:
* ADayInTheLimelight: Returning Motor and Ibis take lead character roles for fairly lengthy portions of the game. To a lesser extent, returning to each area after a certain point in the game triggers scenes with each character, either reflecting on their experiences, interacting with another character or telling the party more of their past.
* DeadCharacterWalking: Averted at times, unfortunately due to the way RPG Maker takes HP levels veryliterally. Finish literally; if you finish a boss fight with the wrong characters' HP at 0, and once the upcoming cutscene splits the party it's GameOver.
* DeathByOriginStory: [[spoiler: Fubanand his parents.was resurrected by an unreliable wand called the "Dura Strobe," which causes him to lack humanity, something he's been having to slowly regain.]]
* DeadCharacterWalking: Averted at times, unfortunately due to the way RPG Maker takes HP levels very
* DeathByOriginStory: [[spoiler: Fuban
Changed line(s) 53,54 (click to see context) from:
* DisproportionateRetribution: When Deren humiliates Sho at the beginning of the game by stealing an item of which he doesn't even know the function from him and running away laughing. Considering Sho originally left Deren to die in a scrapyard for choosing not to work for him any more...
* DoomedHometown: [[spoiler:Arleah would be this for Deren, until he gets his memory back, at which point his real hometown is mostly safe for the rest of the game.]]
* DoomedHometown: [[spoiler:Arleah would be this for Deren, until he gets his memory back, at which point his real hometown is mostly safe for the rest of the game.]]
to:
* DisproportionateRetribution: When Deren humiliates Sho at the beginning of the game by stealing an item of which he doesn't even know the function from him and running runs away laughing. Considering Sho originally left Deren to die in a scrapyard for choosing not to work for him any more...
* DoomedHometown: [[spoiler:Arleah would be this for Deren, until he gets his memoryback, at which point his real hometown is mostly safe for the rest of the game.back. Necelia gets attacked but ultimately survives.]]
* DoomedHometown: [[spoiler:Arleah would be this for Deren, until he gets his memory
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* TheEndOfTheWorldAsWeKnowIt: And how!
to:
* TheEndOfTheWorldAsWeKnowIt: And how!how! Somehow the supernova of the nearby sun is meant to be able to jumpstart the Big Crunch.
Changed line(s) 67 (click to see context) from:
* FetchQuest: A little girl in Darum can't find her favourite marbles. They've all conveniently rolled to conspicuous places.
to:
* FetchQuest: A little girl in Darum can't find her favourite marbles. They've all conveniently rolled to conspicuous places.places or underneath objects that weren't there before you spoke to her.
Changed line(s) 76 (click to see context) from:
* FriendshipMoment: After Paradorn has made her final threat to end all life in the universe, the heroes give up. Deren, aided by Motor of all people, berates the team for sitting around waiting to die and storm out. A few moments later, everyone sees the error of their ways and comes at them apologies flailing.
to:
* FriendshipMoment: After Paradorn has made her final threat to end all life in the universe, the heroes give up. Deren, aided by Motor of all people, berates the team for sitting around waiting to die and storm storms out. A few moments later, everyone sees the error of their ways and comes at them apologies flailing.
Changed line(s) 79 (click to see context) from:
* GenreShift: All pretty much optional. There's a peculiar turn-based fighting game, a Chocobo-themed Tamagotchi, a space courier simulator and a mining game. If you want all the summons, though, you'd best be ready to put in the time.
to:
* GenreShift: All pretty much optional. There's a peculiar turn-based fighting game, a Chocobo-themed Tamagotchi, Tamagotchi clone, a space courier simulator simulator, and a mining game. If you want all the summons, though, summons though you'd best be ready to put in the time.
* IntentionalEngrishForFunny: The Meteor Shower minigame in the Singularity Edition steals some quotes from the Homestar Runner games menu.
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%%* LadyOfWar: Ellana
* LargeHam: Quenlin. Deren even [[LampshadeHanging berates him for it behind his back]] when briefing the team on an upcoming encounter with him.
* LargeHam: Quenlin. Deren even [[LampshadeHanging berates him for it behind his back]] when briefing the team on an upcoming encounter with him.
to:
* LargeHam: Quenlin. Deren even [[LampshadeHanging
Changed line(s) 110,111 (click to see context) from:
* LimitBreak: VideoGame/FinalFantasyVIII style, but much rarer and consequently less [[GameBreaker game-breaking]].
* LosingTheTeamSpirit: When Paradorn essentially reveals that her plan is unstoppable and nobody can think of a viable solution.
* LosingTheTeamSpirit: When Paradorn essentially reveals that her plan is unstoppable and nobody can think of a viable solution.
to:
* LimitBreak: VideoGame/FinalFantasyVIII style, A cross between VideoGame/FinalFantasy VI and VideoGame/FinalFantasyVIII; they're very rarely activated at low HP, but much rarer and consequently less [[GameBreaker game-breaking]].
the game at least offers the command up to the player.
* LosingTheTeamSpirit: When Paradornessentially reveals gloats that her plan is now unstoppable and nobody can think of a viable solution.
* LosingTheTeamSpirit: When Paradorn
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%%* MadScientist: Dr. Fesha.
to:
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%%* OmnicidalManiac: Paradorn.
* OneTimeDungeon: The storage facility at the beginning.
* OneTimeDungeon: The storage facility at the beginning.
to:
* OneTimeDungeon: The storage facility at the
Deleted line(s) 139 (click to see context) :
* PlotCouponThatDoesSomething: [[spoiler: Since it failed to stop the nova, Deren instead uses the wish to stop the [[MadeOfExplodium final boss' death]] from wiping out the party as well.]]
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* RougeAnglesOfSatin: One of the game's most contentious aspects. Probably the most common one was the amount of times Gs were replaced with Qs, and nobody seemed to know why.
to:
* RougeAnglesOfSatin: One of the game's most contentious aspects. Probably the most common one was the amount of times Gs were replaced with Qs, and nobody seemed to know why. The Singularity Edition was originally started as a fix for this.
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%%* WeaponOfC hoice:
to:
%%* WeaponOfC hoice:WeaponOfChoice:
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%%* WelcomeToCorneria
* WhamEpisode: Earlier on in the game, the party splits up. As soon as all seven are reunited, we learn what's really going on. [[spoiler: The Obeskan religion is a comparatively peaceful front for the far more malevolent Paradorn, who wants to use the sun within Hell's Dome to literally blow up the entire universe. Lisbeth is a member of the Specran race from planet Frena, and was supposed to travel to the other surrounding planets to obtain a power called the Wish to re-establish the barrier around the sun that would've protected it from exploding and also stopped the likes of Paradorn from amplifying it and destroying everything. However, Lisbeth expended all the energy she'd already absorbed from the temples trying to stop Paradorn's cultists from murdering her, so it all rests with Deren, who just happened to be trained on using the same Wish energy four hundred years ago, back when he was Kiro Gashmith, a member of Necelian royalty.]] Yeah, it's all a bit much to take in on a first playthrough.
* WhatHappenedToTheMouse: Sho is never heard from again after Deren steals his MacGuffin. We also never find out what happened at Finel Capital after [[spoiler: their usurper essentially ran off to join the circus and eventually got killed.]]
* WhamEpisode: Earlier on in the game, the party splits up. As soon as all seven are reunited, we learn what's really going on. [[spoiler: The Obeskan religion is a comparatively peaceful front for the far more malevolent Paradorn, who wants to use the sun within Hell's Dome to literally blow up the entire universe. Lisbeth is a member of the Specran race from planet Frena, and was supposed to travel to the other surrounding planets to obtain a power called the Wish to re-establish the barrier around the sun that would've protected it from exploding and also stopped the likes of Paradorn from amplifying it and destroying everything. However, Lisbeth expended all the energy she'd already absorbed from the temples trying to stop Paradorn's cultists from murdering her, so it all rests with Deren, who just happened to be trained on using the same Wish energy four hundred years ago, back when he was Kiro Gashmith, a member of Necelian royalty.]] Yeah, it's all a bit much to take in on a first playthrough.
* WhatHappenedToTheMouse: Sho is never heard from again after Deren steals his MacGuffin. We also never find out what happened at Finel Capital after [[spoiler: their usurper essentially ran off to join the circus and eventually got killed.]]
to:
* WhamEpisode: Earlier on in the game, the party splits up. As soon as all seven are reunited, we learn what's really going on. [[spoiler: The Obeskan religion is a comparatively peaceful front for the far more malevolent Paradorn, who wants to use the sun within Hell's Dome to
* WhatHappenedToTheMouse: Sho is never heard from again after Deren steals his MacGuffin. We also never find out what happened at Finel Capital after [[spoiler: their usurper essentially ran off to join the circus and eventually got
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Simple Staff has been disambiguated
Deleted line(s) 165 (click to see context) :
%%** Ellana: SimpleStaff
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Up To Eleven is a defunct trope
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* InexplicableTreasureChests: Turned UpToEleven in the ending sequence when Ibis finds one on a supposedly uncharted planet.
to:
* InexplicableTreasureChests: Turned UpToEleven in In the ending sequence when sequence, Ibis finds one on a supposedly uncharted planet.
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Dewicked trope
Changed line(s) 160,167 (click to see context) from:
* WeaponOfChoice:
** Deren: CoolSword
** Motor: TheGunslinger / PowerFist
** Lisbeth: [[BrownNote Bells]]
** Ibis: KnifeNut
** Ellana: SimpleStaff
** Fuban: WolverineClaws / GoodOldFisticuffs
** [=KioSen=]: [[GrievousBottleyHarm Conical flasks]]
** Deren: CoolSword
** Motor: TheGunslinger / PowerFist
** Lisbeth: [[BrownNote Bells]]
** Ibis: KnifeNut
** Ellana: SimpleStaff
** Fuban: WolverineClaws / GoodOldFisticuffs
** [=KioSen=]: [[GrievousBottleyHarm Conical flasks]]
to:
**
%%** Deren: CoolSword
**
%%** Ellana: SimpleStaff
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cut trope
Deleted line(s) 173 (click to see context) :
* YouGottaHaveBlueHair: Motor, Dr. Fesha, and Coral. Ellana's is purple, Ibis' is scarlet red, Paradorn's is pink, and Reef's is green. Hell, the entire game's cast, with a few exceptions, has improbably coloured hair.
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None
Deleted line(s) 57,58 (click to see context) :
* DummiedOut: A piece of armour and an enemy that specialises in Confuse spells. Version 2.5 of the game re-implemented them. However, the Comet Dice minigame that can be found within the map editor never saw the light of day.
** Version 1.0 of the game showed an incomplete mugshot of Deren if one perused the game's files. This was deleted entirely from version 2.0 and onwards.
** Version 1.0 of the game showed an incomplete mugshot of Deren if one perused the game's files. This was deleted entirely from version 2.0 and onwards.
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Added image, updated links, marked ZC Es.
Changed line(s) 1,2 (click to see context) from:
[[http://www.velv.net/FFEN.html Final Fantasy: Endless Nova]] is a fangame base on the [[RunningGag knuckle-reddeningly]] popular ''Franchise/FinalFantasy'' franchise made in ''VideoGame/RPGMaker 2000''. Taking the same futuristic approach as the seventh and eighth entries in the official series, the game follows the exploits of Deren Star, an odd jobs person who, along with his android companion Motor, is unexpectedly pulled into an adventure to save Hell's Dome, a solar system surrounded by an impenetrable asteroid belt from an artificial supernova. [[RememberWhenYouBlewUpASun Not quite as artificial as that, though.]]
to:
''Final Fantasy: Endless
Changed line(s) 5,8 (click to see context) from:
The game was released on [[http://www.velv.net velv.net]] some time around 2002 and is still available to play as long as you have RPG Maker installed on your machine. It was notable for being one of the Final Fantasy fangames out there that, despite some odd little shortcomings, was actually fairly warmly received. It incorporated way to learn spells that worked like a cross between VideoGame/FinalFantasyVIII's draw system and [[VideoGame/FinalFantasyII II]]'s spell tomes, and each character had a unique set of abilities to make them all worth trying out, adding more replay value than was expected of [=RPG=] Maker titles at the time.
----
----
to:
The game was released [[http://www.velv.net/FFEN.html released]] on [[http://www.velv.net velv.net]] some time sometime around 2002 and is still available to play as long as you have RPG Maker installed on your machine. It was notable for being one of the Final Fantasy fangames out there that, despite some odd little shortcomings, was actually fairly warmly received. It incorporated way to learn spells that worked like a cross between VideoGame/FinalFantasyVIII's draw system and [[VideoGame/FinalFantasyII II]]'s spell tomes, and each character had a unique set of abilities to make them all worth trying out, adding more replay value than was expected of [=RPG=] Maker titles at the time.
----time.
----
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* BoisterousBruiser: Fuban.
to:
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* GuideDangIt: Thankfully this is an VideoGame/RPGMaker game so you can just open the game in the editor and find out what you're missing.
to:
* GuideDangIt: Thankfully this is an VideoGame/RPGMaker UsefulNotes/RPGMaker game so you can just open the game in the editor and find out what you're missing.
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* LadyOfWar: Ellana
to:
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* MadScientist: Dr. Fesha.
to:
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* OmnicidalManiac: Paradorn.
to:
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* WelcomeToCorneria
to:
Changed line(s) 177 (click to see context) from:
* YouGottaHaveBlueHair: Motor, Dr. Fesha, and Coral. Ellana's is purple, Ibis' is scarlet red, Paradorn's is pink, and Reef's is green. Hell, the entire game's cast, with a few exceptions, has improbably coloured hair.
to:
* YouGottaHaveBlueHair: Motor, Dr. Fesha, and Coral. Ellana's is purple, Ibis' is scarlet red, Paradorn's is pink, and Reef's is green. Hell, the entire game's cast, with a few exceptions, has improbably coloured hair.hair.
----
----
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Mainly to take some subjective adjectives out of the opening paragraphs
Changed line(s) 1,2 (click to see context) from:
[[http://www.velv.net/FFEN.html Final Fantasy: Endless Nova]] is a fangame base on the [[RunningGag knuckle-reddeningly]] popular ''Franchise/FinalFantasy'' franchise made in ''VideoGame/RPGMaker 2000''. Taking the same futuristic approach as the seventh and eighth entries in the official series, the game follows the exploits of Deren Star, an odd jobs person who, along with his android companion Motor, is unexpectedly pulled into an adventure to save Hell's Dome, a solar system surrounded by an impenetrable asteroid belt (hence the name) from an artificial supernova. [[RememberWhenYouBlewUpASun Not quite as artificial as that, though.]]
to:
[[http://www.velv.net/FFEN.html Final Fantasy: Endless Nova]] is a fangame base on the [[RunningGag knuckle-reddeningly]] popular ''Franchise/FinalFantasy'' franchise made in ''VideoGame/RPGMaker 2000''. Taking the same futuristic approach as the seventh and eighth entries in the official series, the game follows the exploits of Deren Star, an odd jobs person who, along with his android companion Motor, is unexpectedly pulled into an adventure to save Hell's Dome, a solar system surrounded by an impenetrable asteroid belt (hence the name) from an artificial supernova. [[RememberWhenYouBlewUpASun Not quite as artificial as that, though.]]
Changed line(s) 5,7 (click to see context) from:
The game was released on [[http://www.velv.net velv.net]] some time around 2002/2003 and is still available to play as long as you have RPG Maker installed on your machine. It was notable for being one of the Final Fantasy fangames out there that, despite some odd little shortcomings, was actually fairly warmly received. It incorporated a fairly inventive way to learn spells that worked like a cross between VideoGame/FinalFantasyVIII's draw system and [[VideoGame/FinalFantasyII II]]'s spell tomes, and each character had a unique set of abilities to make them all worth trying out, adding more replay value than was expected of [=RPG=] Maker titles at the time.
to:
The game was released on [[http://www.velv.net velv.net]] some time around 2002/2003 2002 and is still available to play as long as you have RPG Maker installed on your machine. It was notable for being one of the Final Fantasy fangames out there that, despite some odd little shortcomings, was actually fairly warmly received. It incorporated a fairly inventive way to learn spells that worked like a cross between VideoGame/FinalFantasyVIII's draw system and [[VideoGame/FinalFantasyII II]]'s spell tomes, and each character had a unique set of abilities to make them all worth trying out, adding more replay value than was expected of [=RPG=] Maker titles at the time.
* AliensSpeakingEnglish: Kind of justifiable; any alien civilization not currently living on the game's main planet still has enough connection with it one way or another. [[spoiler:Well, except Avanta, which has been trapped in an alternate dimension for an ungodly amount of time, yet is full of books you can read. The ghost on Banaru might qualify too.]]
Changed line(s) 23,24 (click to see context) from:
* BagOfHolding: Being an RPG Maker game, there's no inventory limit.
* BagOfSharing: The party briefly splits and shares the inventory when they do.
* BagOfSharing: The party briefly splits and shares the inventory when they do.
to:
* BagOfHolding: Being an RPG Maker game, there's no inventory limit.
limit beyond the usual 99 per item.
* BagOfSharing: The party brieflysplits splits, and shares the inventory when they do.
* BagOfSharing: The party briefly
Changed line(s) 39 (click to see context) from:
* CentralTheme: Making the most of your lifetime and accepting that you only live once [[spoiler:unless you're kept in stasis by ancient magic or sheer willpower of course]].
to:
* CentralTheme: Making the most of your lifetime and accepting that you only live once [[spoiler:unless you're kept in stasis by ancient magic or sheer willpower of course]].course.]]
Changed line(s) 87 (click to see context) from:
* HeroicSacrifice: [[spoiler: Deren [[CastFromHP expends his life force]] [[DeusExMachina to teleport the rest of the party to safety]] after defeating the final boss.]]
to:
* HeroicSacrifice: [[spoiler: Deren [[CastFromHP expends taps into his life force]] [[DeusExMachina to teleport the rest of the party to safety]] after defeating the final boss.]]
Changed line(s) 98,99 (click to see context) from:
* InsistentTerminology: Much like many other English language Franchise/FinalFantasy translations, the summoned monsters are referred to by a word unique to the game. In this case it's Dainsev.
* InterfaceSpoiler: Occasionally, at the start of a cutscene, a stat bonus announcement for a character who has yet to join the party will appear on the screen.
* InterfaceSpoiler: Occasionally, at the start of a cutscene, a stat bonus announcement for a character who has yet to join the party will appear on the screen.
to:
* InsistentTerminology: Much like many other English language Franchise/FinalFantasy translations, games, the summoned monsters are referred to by a word unique to the game. In this case it's Dainsev.
* InterfaceSpoiler: Occasionally, at the start of a cutscene, a stat bonus announcement for a character who has yet to join the party or have their name revealed will appear on the screen.
* InterfaceSpoiler: Occasionally, at the start of a cutscene, a stat bonus announcement for a character who has yet to join the party or have their name revealed will appear on the screen.
Changed line(s) 105 (click to see context) from:
* KillSat: Regal Sura qualifies [[spoiler: when it wipes out Arleah.]]
to:
* KillSat: Regal Sura qualifies [[spoiler: qualifies[[spoiler:, especially when it wipes out Arleah.]]
Changed line(s) 108 (click to see context) from:
* LaserGuidedAmnesia: Lisbeth and [[spoiler:Deren]] can't remember who they are or where they come from, but thankfully can still speak English fluently. [[spoiler:In Deren's case, said English hasn't evolved in four-hundred years. Lucky him.]]
to:
* LaserGuidedAmnesia: Lisbeth and [[spoiler:Deren]] can't remember who they are or where they come from, but thankfully can still speak English fluently. [[spoiler:In Deren's case, said English hasn't evolved in four-hundred years.years, nor has it when he [[AliensSpeakingEnglish migrates to space looking for work]]. Lucky him.]]
Changed line(s) 110 (click to see context) from:
* LazyBackup: Considering all seven of them travel together.
to:
* LazyBackup: Considering all seven of them travel together.are shown traveling together throughout the game.
Changed line(s) 130,132 (click to see context) from:
* OlderThanTheyLook: Astonishingly, this happens multiple times.
** [[spoiler: Lisbeth is mistaken for and disguised as a young human girl. All Specran are that short.]]
** [[spoiler: Deren and Quenlin]] were both put into stasis by the Wish, making them both over a hundred years old.
** [[spoiler: Lisbeth is mistaken for and disguised as a young human girl. All Specran are that short.]]
** [[spoiler: Deren and Quenlin]] were both put into stasis by the Wish, making them both over a hundred years old.
to:
* OlderThanTheyLook: Astonishingly, this happens Happens multiple times.
** [[spoiler:Lisbeth is mistaken for Deren and disguised as a young human girl. All Specran are that short.Quenlin were both put into stasis by the Wish, making them both over four-hundred years old.]]
** [[spoiler: Deren and Quenlin]] were both put into stasis by **[[spoiler:We never do learn exactly how old Fuban is, but it's implied that he's older than most of the Wish, making them both over party by a hundred years old.couple of generations due to necromancy.]]
** [[spoiler:
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* PrecisionFStrike: It's not what you think. Deren gets so angry during the team-wide HeroicBSOD when they think they've lost that he let's slip a "friggin'" before storming off.
* PreMeeting: Some read-haired kid that tries to mug Deren. Ibis ironically turns out to be one of the most helpful friends they make.
* PreMeeting: Some read-haired kid that tries to mug Deren. Ibis ironically turns out to be one of the most helpful friends they make.
to:
* PrecisionFStrike: It's not what you think. With the game's dialogue mostly being as [=PG=] as it is, Deren gets so angry during the team-wide HeroicBSOD when they think they've lost that he let's slip a "friggin'" before storming off.
off. A defeated boss at one point drops an S-bomb too.
* PreMeeting: Someread-haired red-haired kid that tries to mug Deren. Ibis ironically later forces himself into the party and turns out to be one of the most helpful friends they make.
* PreMeeting: Some
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* SceneryGorn: Most of the asteroid colonies you visit are strewn with litter, pollution and graffiti. Impressive to say they're just a modification of RPG Maker 2000's default cavern graphics.
* SchizoTech: A major thing in the game, allowing for some very diverse locations. Finel is the only nation in the game's world that uses technology, but due to losing their sovereignty years before the events of the game, they had to use their technology to migrate to space. A few places on the southern hemisphere of planet Coyas, the main planet of the game, have begun to adopt technology, but for the most part they live in low tech and rely on magic.
* SchizoTech: A major thing in the game, allowing for some very diverse locations. Finel is the only nation in the game's world that uses technology, but due to losing their sovereignty years before the events of the game, they had to use their technology to migrate to space. A few places on the southern hemisphere of planet Coyas, the main planet of the game, have begun to adopt technology, but for the most part they live in low tech and rely on magic.
to:
* RougeAnglesOfSatin: One of the game's most contentious aspects. Probably the most common one was the amount of times Gs were replaced with Qs, and nobody seemed to know why.
* SceneryGorn: Most of the asteroid colonies you visit are strewn with litter,pollution pollution, and graffiti. Impressive to say they're just a modification of RPG Maker 2000's default cavern graphics.
* SchizoTech: A major thing in the game, allowing for some very diverse locations. Finel is the only nation in the game's world that uses technology, but due to losing their sovereignty years before the events of the game, they had to use their technology to migrate to space. A few places on the southern hemisphere of planet Coyas, the main planet of the game, have begun to adopt technology, but for the most part they livein low tech with low-tech and rely on magic.
* SceneryGorn: Most of the asteroid colonies you visit are strewn with litter,
* SchizoTech: A major thing in the game, allowing for some very diverse locations. Finel is the only nation in the game's world that uses technology, but due to losing their sovereignty years before the events of the game, they had to use their technology to migrate to space. A few places on the southern hemisphere of planet Coyas, the main planet of the game, have begun to adopt technology, but for the most part they live
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The game was released on [[http://www.velv.net velv.net]] some time around 2002/2003 and is still available to play as long as you have RPG Maker installed on your machine. It was notable for being one of the Final Fantasy fangames out there that, despite some odd little shortcomings, was actually quite good. It incorporated a fairly inventive way to learn spells that worked like a cross between VideoGame/FinalFantasyVIII's draw system and [[VideoGame/FinalFantasyII II]]'s spell tomes, and each character had a unique set of abilities to make them all worth trying out, adding more replay value than was expected of [=RPG=] Maker titles at the time.
to:
The game was released on [[http://www.velv.net velv.net]] some time around 2002/2003 and is still available to play as long as you have RPG Maker installed on your machine. It was notable for being one of the Final Fantasy fangames out there that, despite some odd little shortcomings, was actually quite good.fairly warmly received. It incorporated a fairly inventive way to learn spells that worked like a cross between VideoGame/FinalFantasyVIII's draw system and [[VideoGame/FinalFantasyII II]]'s spell tomes, and each character had a unique set of abilities to make them all worth trying out, adding more replay value than was expected of [=RPG=] Maker titles at the time.
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* NintendoHard: Thanks in part to the stat-raising system that is based on VideoGame/FinalFantasyII, thought thankfully it's much easier to gain powerful spells in this one, and beating bosses automatically boosts each character's base stats.
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* NintendoHard: Thanks in part to the stat-raising system that is based on VideoGame/FinalFantasyII, thought VideoGame/FinalFantasyII's, though thankfully it's much easier to gain powerful spells in this one, and beating bosses automatically boosts each character's base stats.
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The game was released on [[http://www.velv.net velv.net]] some time around 2002/2003 and is still available to play as long as you have RPG Maker installed on your machine. It was notable for being one of the Final Fantasy fangames out there that, despite some odd little shortcomings, was actually quite good. It incorporated a fairly inventive way to learn spells that worked like a cross between VideoGame/FinalFantasyVIII's draw system and [[VideoGame/FinalFantasyII II]]'s spell tomes, and each character had a unique set of abilities to make them all worth trying out and, somewhat unusual by RPG Maker standards at the time, adding some replay value.
to:
The game was released on [[http://www.velv.net velv.net]] some time around 2002/2003 and is still available to play as long as you have RPG Maker installed on your machine. It was notable for being one of the Final Fantasy fangames out there that, despite some odd little shortcomings, was actually quite good. It incorporated a fairly inventive way to learn spells that worked like a cross between VideoGame/FinalFantasyVIII's draw system and [[VideoGame/FinalFantasyII II]]'s spell tomes, and each character had a unique set of abilities to make them all worth trying out and, somewhat unusual by RPG out, adding more replay value than was expected of [=RPG=] Maker standards titles at the time, adding some replay value.
time.
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The game was released on [[http://www.velv.net velv.net]] some time around 2002/2003 and is still available to play as long as you have RPG Maker installed on your machine. It was notable for being one of the Final Fantasy fangames out there that, despite some odd little shortcomings, was actually quite good. It incorporated a fairly inventive way to learn spells that worked like a cross between [[VideoGame/FinalFantasyVIII Final Fantasy VIII's]]'s draw system and [[VideoGame/FinalFantasyII II]]'s spell tomes, and each character had a unique set of abilities to make them all worth trying out and, somewhat unusual by RPG Maker standards at the time, adding some replay value.
to:
The game was released on [[http://www.velv.net velv.net]] some time around 2002/2003 and is still available to play as long as you have RPG Maker installed on your machine. It was notable for being one of the Final Fantasy fangames out there that, despite some odd little shortcomings, was actually quite good. It incorporated a fairly inventive way to learn spells that worked like a cross between [[VideoGame/FinalFantasyVIII Final Fantasy VIII's]]'s VideoGame/FinalFantasyVIII's draw system and [[VideoGame/FinalFantasyII II]]'s spell tomes, and each character had a unique set of abilities to make them all worth trying out and, somewhat unusual by RPG Maker standards at the time, adding some replay value.
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None
Changed line(s) 5,7 (click to see context) from:
The game was released on [[http://www.velv.net velv.net]] some time around 2002/2003 and is still available to play as long as you have RPG Maker installed on your machine. It was notable for being one of the Final Fantasy fangames out there that, despite some odd little shortcomings, was actually quite good. It incorporated a fairly inventive way to learn spells that worked like a cross between ''[[VideoGame/FinalFantasyVIII Final Fantasy VIII's]]'' draw system and ''[[VideoGame/FinalFantasyII II's]]'' spell tomes, and each character had a unique set of abilities to make them all worth trying out and, somewhat unusual by RPG Maker standards at the time, adding some replay value.
to:
The game was released on [[http://www.velv.net velv.net]] some time around 2002/2003 and is still available to play as long as you have RPG Maker installed on your machine. It was notable for being one of the Final Fantasy fangames out there that, despite some odd little shortcomings, was actually quite good. It incorporated a fairly inventive way to learn spells that worked like a cross between ''[[VideoGame/FinalFantasyVIII [[VideoGame/FinalFantasyVIII Final Fantasy VIII's]]'' VIII's]]'s draw system and ''[[VideoGame/FinalFantasyII II's]]'' [[VideoGame/FinalFantasyII II]]'s spell tomes, and each character had a unique set of abilities to make them all worth trying out and, somewhat unusual by RPG Maker standards at the time, adding some replay value.
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** Ellana does a wonderful job of carrying a staff and not [[WhiteMagicianGirl playing the way one would expect one carrying such a weapon to play,]] in that she can do decent attack damage and most of her Blue Magic does damage. Most of her staffs are also excellent demon-slaying weapons.
to:
** Ellana does a wonderful job of carrying a staff and not playing [[WhiteMagicianGirl playing the way one would expect one carrying such a weapon to play,]] in that she can do decent attack damage and most of her Blue Magic does damage. Most of her staffs staves are also excellent demon-slaying weapons.
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* AlwaysNight: The areas in space always appear to be set at night, with the street-lamps always on. Apparently the asteroids always have their bases turned away from the sun.
to:
* AlwaysNight: The areas in space always appear to be set at night, with the street-lamps street lamps always on. Apparently Apparently, the asteroids always have their bases turned away from the sun.
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Changed line(s) 5,7 (click to see context) from:
The game was released on [[http://www.velv.net velv.net]] some time around 2002/2003 and is still available to play as long as you have RPG Maker installed on your machine. It was notable for being one of the Final Fantasy fangames out there that, despite some odd little shortcomings, was actually quite good. It incorporated a fairly inventive way to learn spells that worked like a cross between ''VideoGame/FinalFantasyVIII'''s draw system and ''VideoGame/FinalFantasyII'''s spell tomes, and each character had a unique set of abilities to make them all worth trying out and, somewhat unusual by RPG Maker standards at the time, adding some replay value.
to:
The game was released on [[http://www.velv.net velv.net]] some time around 2002/2003 and is still available to play as long as you have RPG Maker installed on your machine. It was notable for being one of the Final Fantasy fangames out there that, despite some odd little shortcomings, was actually quite good. It incorporated a fairly inventive way to learn spells that worked like a cross between ''VideoGame/FinalFantasyVIII'''s ''[[VideoGame/FinalFantasyVIII Final Fantasy VIII's]]'' draw system and ''VideoGame/FinalFantasyII'''s ''[[VideoGame/FinalFantasyII II's]]'' spell tomes, and each character had a unique set of abilities to make them all worth trying out and, somewhat unusual by RPG Maker standards at the time, adding some replay value.
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None
Changed line(s) 5,7 (click to see context) from:
The game was released on [[http://www.velv.net velv.net]] some time around 2002/2003 and is still available to play as long as you have RPG Maker installed on your machine. It was notable for being one of the Final Fantasy fangames out there that, despite some odd little shortcomings, was actually quite good. It incorporated a fairly inventive way to learn spells that worked like a cross between [=Final Fantasy VIII's=] draw system and II's spell tomes, and each character had a unique set of abilities to make them all worth trying out and, somewhat unusual by RPG Maker standards at the time, adding some replay value.
to:
The game was released on [[http://www.velv.net velv.net]] some time around 2002/2003 and is still available to play as long as you have RPG Maker installed on your machine. It was notable for being one of the Final Fantasy fangames out there that, despite some odd little shortcomings, was actually quite good. It incorporated a fairly inventive way to learn spells that worked like a cross between [=Final Fantasy VIII's=] ''VideoGame/FinalFantasyVIII'''s draw system and II's ''VideoGame/FinalFantasyII'''s spell tomes, and each character had a unique set of abilities to make them all worth trying out and, somewhat unusual by RPG Maker standards at the time, adding some replay value.
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Cut trope
Deleted line(s) 71,76 (click to see context) :
* FiveBadBand
** BigBad: Paradorn
** TheDragon: Quenlin
** TheEvilGenius: Dr. Fesha
** TheBrute: Reef
** TheDarkChick: Coral
** BigBad: Paradorn
** TheDragon: Quenlin
** TheEvilGenius: Dr. Fesha
** TheBrute: Reef
** TheDarkChick: Coral
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* GuideDangIt: Thankfully this is an RPGMaker game so you can just open the game in the editor and find out what you're missing.
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* GuideDangIt: Thankfully this is an RPGMaker VideoGame/RPGMaker game so you can just open the game in the editor and find out what you're missing.
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* LostForever: Averted! There's not a single item or spell that you can't go back for or find elsewhere, even if "elsewhere" means "grinding for hours for items to trade."
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* PermanentlyMissableContent: Averted! There's not a single item or spell that you can't go back for or find elsewhere, even if "elsewhere" means "grinding for hours for items to trade."
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* EscapePod: Vessels closely resembling these are a primary method of space travel. They look a lot like the ones from DragonBallZ.
to:
* EscapePod: Vessels closely resembling these are a primary method of space travel. They look a lot like the ones from DragonBallZ.''Anime/DragonBallZ''.
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Removed per TRS.
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* {{Badass}}: Fuban.
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Game Page Link
Changed line(s) 1,2 (click to see context) from:
Final Fantasy: Endless Nova is a fangame base on the [[RunningGag knuckle-reddeningly]] popular ''Franchise/FinalFantasy'' franchise made in ''VideoGame/RPGMaker 2000''. Taking the same futuristic approach as the seventh and eighth entries in the official series, the game follows the exploits of Deren Star, an odd jobs person who, along with his android companion Motor, is unexpectedly pulled into an adventure to save Hell's Dome, a solar system surrounded by an impenetrable asteroid belt (hence the name) from an artificial supernova. [[RememberWhenYouBlewUpASun Not quite as artificial as that, though.]]
to:
[[http://www.velv.net/FFEN.html Final Fantasy: Endless Nova Nova]] is a fangame base on the [[RunningGag knuckle-reddeningly]] popular ''Franchise/FinalFantasy'' franchise made in ''VideoGame/RPGMaker 2000''. Taking the same futuristic approach as the seventh and eighth entries in the official series, the game follows the exploits of Deren Star, an odd jobs person who, along with his android companion Motor, is unexpectedly pulled into an adventure to save Hell's Dome, a solar system surrounded by an impenetrable asteroid belt (hence the name) from an artificial supernova. [[RememberWhenYouBlewUpASun Not quite as artificial as that, though.]]
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Changed line(s) 1,2 (click to see context) from:
Final Fantasy: Endless Nova is a fangame base on the [[RunningGag knuckle-reddeningly]] popular ''Franchise/FinalFantasy'' franchise made in ''[[RPGMaker RPG Maker 2000]]''. Taking the same futuristic approach as the seventh and eighth entries in the official series, the game follows the exploits of Deren Star, an odd jobs person who, along with his android companion Motor, is unexpectedly pulled into an adventure to save Hell's Dome, a solar system surrounded by an impenetrable asteroid belt (hence the name) from an artificial supernova. [[RememberWhenYouBlewUpASun Not quite as artificial as that, though.]]
to:
Final Fantasy: Endless Nova is a fangame base on the [[RunningGag knuckle-reddeningly]] popular ''Franchise/FinalFantasy'' franchise made in ''[[RPGMaker RPG Maker 2000]]''.''VideoGame/RPGMaker 2000''. Taking the same futuristic approach as the seventh and eighth entries in the official series, the game follows the exploits of Deren Star, an odd jobs person who, along with his android companion Motor, is unexpectedly pulled into an adventure to save Hell's Dome, a solar system surrounded by an impenetrable asteroid belt (hence the name) from an artificial supernova. [[RememberWhenYouBlewUpASun Not quite as artificial as that, though.]]