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** Dusk = White

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** Dusk = WhiteWhite[[note]]Light Blue is used when White would be redundant.[[/note]]

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Alphabetizing example(s), Trope was cut/disambiguated due to cleanup


* EmpathicWeapon: [[spoiler:Graham, the dark knight, is actually a spirit inhabiting the sword and manipulating an empty suit of armor. The events of the chapter break his ability to control the armor, but the sword is still capable of speaking, and remains with the party, both as an ally and as a weapon to be equipped by the Dark Knight class]].



* EmpathicWeapon: [[spoiler:Graham, the dark knight, is actually a spirit inhabiting the sword and manipulating an empty suit of armor. The events of the chapter break his ability to control the armor, but the sword is still capable of speaking, and remains with the party, both as an ally and as a weapon to be equipped by the Dark Knight class]].



** The bard in the game is called Eduardo, named after the well-known SpoonyBard Edward from ''VideoGame/FinalFantasyIV''.

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** The bard in the game is called Eduardo, named after the well-known SpoonyBard QuirkyBard Edward from ''VideoGame/FinalFantasyIV''.



** Gramps tries to introduce himself as "[[VideoGame/FinalFantasyVII Clou-]]", to which Alba replies that if that's his name, her name is "Aeri-". This may double as a nod to the SpellMyNameWithAnS translations of Aeris/th.

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** Gramps tries to introduce himself as "[[VideoGame/FinalFantasyVII Clou-]]", to which Alba replies that if that's his name, her name is "Aeri-". This may double as a nod to the SpellMyNameWithAnS InconsistentSpelling translations of Aeris/th.

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Trope was cut/disambiguated due to cleanup


* BonusBoss:
** Most Eidolons are obtained after a battle to test the party's worthiness, save Sylph, Chocobo, Phoenix, and Unicorn, although to obtain Phoenix you have to fight a ''different'' bonus boss. Moogles around the world will clue the party in as to where to find whatever Eidolon is nearby.
** The Antlion, who has to be fought to get a Sand Pearl for a sidequest.
** After you finish the game, you can fight the three superbosses, Omega Weapon, Adamantoise, and Gigantuar. Defeating former two gives you [[InfinityPlusOneSword the strongest weapons and armors]], while Gigantuar gives you more Moogle Coins. All three can be fought as many times as you like, but they grow in strength everytime you beat them.



* InfinityMinusOneSword: TheVeryDefinitelyFinalDungeon contains treasure chests holding the second strongest equipments in the game. The strongest ones require beating the [[BonusBoss superbosses]] in the postgame.

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* InfinityMinusOneSword: TheVeryDefinitelyFinalDungeon contains treasure chests holding the second strongest equipments in the game. The strongest ones require beating the [[BonusBoss superbosses]] {{superboss}}es in the postgame.



** God Hand, Ultima Weapon, Ragnarok, Mutsunokami, Apocalypse, Longinus, Heroic Shield, Loki Harp, and Artemis Bow. You get to obtain one of them after beating the BonusBoss Omega Weapon each time.
** The BonusBoss Adamantoise drops the Adamantite ore, which then can be forged into Adamant equipments. They are the strongest non-weapon equipments in the game.

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** God Hand, Ultima Weapon, Ragnarok, Mutsunokami, Apocalypse, Longinus, Heroic Shield, Loki Harp, and Artemis Bow. You get to obtain one of them after beating the BonusBoss OptionalBoss Omega Weapon each time.
** The BonusBoss OptionalBoss Adamantoise drops the Adamantite ore, which then can be forged into Adamant equipments. They are the strongest non-weapon equipments in the game.


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* OptionalBoss:
** Most Eidolons are obtained after a battle to test the party's worthiness, save Sylph, Chocobo, Phoenix, and Unicorn, although to obtain Phoenix you have to fight a ''different'' bonus boss. Moogles around the world will clue the party in as to where to find whatever Eidolon is nearby.
** The Antlion has to be fought to get a Sand Pearl for a sidequest.
** After you finish the game, you can fight the three superbosses, Omega Weapon, Adamantoise, and Gigantuar. Defeating former two gives you [[InfinityPlusOneSword the strongest weapons and armors]], while Gigantuar gives you more Moogle Coins. All three can be fought as many times as you like, but they grow in strength everytime you beat them.
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* LuckySeven: the Magic Urn enemy yields 77.777 exp, 777 Gil and 77 AP. To receive it, you will have to feed it Hi-Potions, Ethers and Elixirs and hope that it will not flee, in other words, you would have to gamble and be lucky.

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* LuckySeven: the Magic Urn enemy yields 77.7.777 exp, 777 Gil and 77 AP. To receive it, you will have to feed it Hi-Potions, Ethers and Elixirs and hope that it will not flee, in other words, you would have to gamble and be lucky.
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* LuckySeven: the Magic Urn enemy yields 77.777 exp, 777 Gil and 77 AP. To receive it, you will have to feed it Hi-Potions, Ethers and Elixirs and hope that it will not flee, in other words, you would have to gamble and be lucky.

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** The Undead Dragon in the Dancer chapter, encountered just before the imperial base, gives 6666 EXP in total. At this point, it is likely your party consists of four members (you will get [[spoiler:Matoya]] later on) and they will typically all be alive at the end of battle. Fractions in divided EXP are rounded down, so all 4 members receive 1666. And of course it drops 666 gil. With the 'two sixes' (12) AP, combined it gives 6 AP + 6 AP + 666 Gil + 6666 EXP. For the hidden number fanatic, that's 9 sixes in total, or 666 - 666 - 666.

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** The Undead Dragon in the Dancer chapter, encountered just before the imperial base, takes both plain and hidden presence of sixes to another level.
*** Total EXP: 6666, Gil: 666.
*** With the 'two sixes' (12) AP combined, beating the dragon
gives 6 AP + 6 AP + 666 Gil + 6666 EXP EXP. For the hidden number fanatic, that's 9 sixes in total. total, or 666 - 666 - 666.
***
At this point, it is likely your party consists of four members (you will get [[spoiler:Matoya]] later on) and they will typically all be alive at the end of battle. Fractions in divided EXP are rounded down, so all 4 members receive 1666. And of course it drops 666 gil. With It makes you wonder [[DevelopersForesight if this playing with sixes is the 'two sixes' (12) AP, combined it gives 6 AP + 6 AP + 666 Gil + 6666 EXP. For reason behind rounding down fractions in the hidden number fanatic, first place]].
*** It's HP is 4444. At this point,
that's 9 sixes in total, or 666 - 666 - a fair amount, so 6666 would be a bit excessive. However, it turns out that 4444 = 666.666666 * 6.66666666, rounded down.
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** The Undead Dragon in the Dancer chapter, encountered just before the imperial base, gives 6666 EXP in total. At this point, it is likely your party consists of four members (you will get [[spoiler:Matoya]] later on) and they will typically all be alive at the end of battle. Fractions in divided EXP are rounded down, so all 4 members receive 1666. And of course it drops 666 gil. With the 'two sixes' (12) AP, combined it gives 6 AP + 6 AP + 666 Gil + 6666 EXP. That's 6 sixes in total for the number fanatic, although it's a bit obscure.

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** The Undead Dragon in the Dancer chapter, encountered just before the imperial base, gives 6666 EXP in total. At this point, it is likely your party consists of four members (you will get [[spoiler:Matoya]] later on) and they will typically all be alive at the end of battle. Fractions in divided EXP are rounded down, so all 4 members receive 1666. And of course it drops 666 gil. With the 'two sixes' (12) AP, combined it gives 6 AP + 6 AP + 666 Gil + 6666 EXP. That's 6 sixes in total for For the hidden number fanatic, although it's a bit obscure.that's 9 sixes in total, or 666 - 666 - 666.
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** The Avenger enemy (in the Deist village cave) yields 666 exp. Normally, exp. is divided by 4 if all 4 members are still alive (i.e. 167 exp/member) but since a common tactic to beat it as soon as they appear is to use one member as a [[{{HumanShield}} meat shield]] defending against it's final attack while other members [[{{SquishyWizard}} revive each other and kill it with the strongest magic available]], it is very likely to crop up. Alongside the 666 gil the Avenger drops, chances are you're going to see 666 atop 666 in the after-battle screen.
** The Undead Dragon in the Dancer chapter, encountered just before the imperial base. At this point, it is likely your party consists of four members (you will get [[spoiler:Matoya]] later on) and they will typically all be alive at the end of battle, meaning the exp. amounts to 1666 per member. The fun part? This enemy's total XP is 4 * 1666 = 6664. Disrgarding the 1 and 4, there's 666 in both outcomes. Like the Avenger it drops 666 gil.

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** The Avenger enemy (in the Deist village cave) yields 666 exp. Normally, exp. is divided by 4 if all 4 members are still alive (i.e. 167 166 exp/member) but since a common tactic to beat it as soon as they appear is to use one member as a [[{{HumanShield}} meat shield]] defending against it's final attack while other members [[{{SquishyWizard}} revive each other and kill it with the strongest magic available]], it is very likely to crop up. Alongside the 666 gil the Avenger drops, chances are you're going to see 666 atop 666 in the after-battle screen.
** The Undead Dragon in the Dancer chapter, encountered just before the imperial base. base, gives 6666 EXP in total. At this point, it is likely your party consists of four members (you will get [[spoiler:Matoya]] later on) and they will typically all be alive at the end of battle, meaning the exp. amounts to 1666 per member. The fun part? This enemy's total XP is 4 * 1666 = 6664. Disrgarding the 1 and 4, there's 666 battle. Fractions in both outcomes. Like the Avenger divided EXP are rounded down, so all 4 members receive 1666. And of course it drops 666 gil.gil. With the 'two sixes' (12) AP, combined it gives 6 AP + 6 AP + 666 Gil + 6666 EXP. That's 6 sixes in total for the number fanatic, although it's a bit obscure.
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** The Undead Dragon in the Dancer chapter, encountered just before the imperial base. At this point, it is likely your party consists of four members (you will get [[spoiler:Matoya]] later on) and they will typically all be alive at the end of battle, meaning the exp. amounts to 1666 per member. The fun part? This enemy's total XP is 4 * 1666 = 6664. Disrgarding the 1 and 4, there's 666 in both outcomes.

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** The Undead Dragon in the Dancer chapter, encountered just before the imperial base. At this point, it is likely your party consists of four members (you will get [[spoiler:Matoya]] later on) and they will typically all be alive at the end of battle, meaning the exp. amounts to 1666 per member. The fun part? This enemy's total XP is 4 * 1666 = 6664. Disrgarding the 1 and 4, there's 666 in both outcomes. Like the Avenger it drops 666 gil.
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* PlotArmor: In their flashbacks, neither [[spoiler:Gawain]] nor [[spoiler:Jinnai]] can die. Justified as it's a recount of events in both cases, but the character alive and kicking on 0 HP [[GameplayAndStorySegregation comes over as a little far-fetched]].

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* PlotArmor: In their flashbacks, neither [[spoiler:Gawain]] nor [[spoiler:Jinnai]] can die. Justified as it's a recount of events in both cases, but the character alive and kicking on 0 HP [[GameplayAndStorySegregation comes over off as a little far-fetched]].
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* PlotArmor: In their flashbacks, neither [[spoiler:Gawain]] nor [[spoiler:Jinnai]] can die. Justified as it's a recount of events in both cases, but the character alive and kicking on 0 HP [[GameplayAndStorySegregation comes over as a little far-fetched]].

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* NumberOfTheBeast:
** Played straight or subverted depending on gameplay with the Avenger enemy (in the Deist village cave). The Avenger yields 666 exp. Normally, exp. is divided by 4 if all 4 members are still alive (i.e. 167 exp/member) but since a common tactic to beat it as soon as they appear is to use one member as a [[{{HumanShield}} meat shield]] defending against it's final attack while other members [[{{SquishyWizard}} revive each other and kill it with the strongest magic available]], it is very likely to crop up. Alongside the 666 gil the Avenger drops, chances are you're going to see 666 atop 666 in the after-battle screen.
** There's also the Undead Dragon in the Dancer chapter, encountered just before the imperial base. At this point, it is likely your party consists of four members (you will get [[spoiler:Matoya]] later on) and they will typically all be alive at the end of battle, meaning the exp. amounts to 1666 per member. The fun part? This enemy's total XP is 4 * 1666 = 6664. Disrgarding the 1 and 4, there's 666 in both outcomes.

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* NumberOfTheBeast:
** Played straight or subverted depending on gameplay
NumberOfTheBeast: the number crops up once in a while, with no implications on the plot, coded into battle info like gil drops, experience points or enemy HP.
** The
Avenger enemy (in the Deist village cave). The Avenger cave) yields 666 exp. Normally, exp. is divided by 4 if all 4 members are still alive (i.e. 167 exp/member) but since a common tactic to beat it as soon as they appear is to use one member as a [[{{HumanShield}} meat shield]] defending against it's final attack while other members [[{{SquishyWizard}} revive each other and kill it with the strongest magic available]], it is very likely to crop up. Alongside the 666 gil the Avenger drops, chances are you're going to see 666 atop 666 in the after-battle screen.
** There's also the The Undead Dragon in the Dancer chapter, encountered just before the imperial base. At this point, it is likely your party consists of four members (you will get [[spoiler:Matoya]] later on) and they will typically all be alive at the end of battle, meaning the exp. amounts to 1666 per member. The fun part? This enemy's total XP is 4 * 1666 = 6664. Disrgarding the 1 and 4, there's 666 in both outcomes.outcomes.
** The Zombie Dragon in the Mysidia Cavern has a total of 10,666 HP.
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* NumberOfTheBeast:
** Played straight or subverted depending on gameplay with the Avenger enemy (in the Deist village cave). The Avenger yields 666 exp. Normally, exp. is divided by 4 if all 4 members are still alive (i.e. 167 exp/member) but since a common tactic to beat it as soon as they appear is to use one member as a [[{{HumanShield}} meat shield]] defending against it's final attack while other members [[{{SquishyWizard}} revive each other and kill it with the strongest magic available]], it is very likely to crop up. Alongside the 666 gil the Avenger drops, chances are you're going to see 666 atop 666 in the after-battle screen.
** There's also the Undead Dragon in the Dancer chapter, encountered just before the imperial base. At this point, it is likely your party consists of four members (you will get [[spoiler:Matoya]] later on) and they will typically all be alive at the end of battle, meaning the exp. amounts to 1666 per member. The fun part? This enemy's total XP is 4 * 1666 = 6664. Disrgarding the 1 and 4, there's 666 in both outcomes.
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* ApocalypseHow: The initial splitting of the world doesn't actually disrupt society that much, with Avalon and various opponents still more concerned with fighting each other than the big holes all over the landscape. When the world is imperfectly merged into the World of Dusk, however, towns and people go all over the place, resulting in societal disruption.

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* ApocalypseHow: The initial splitting of the world doesn't actually disrupt society that much, cause as much chaos as you'd think, with Avalon and various opponents still more concerned with fighting each other than the big holes all over the landscape. When the world is imperfectly merged into the World of Dusk, however, towns and people go all over the place, resulting in societal disruption.



** The Eidolons, save Sylph, Chocobo, Phoenix, and Unicorn, although to obtain Phoenix you have to fight a ''different'' bonus boss.

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** The Eidolons, Most Eidolons are obtained after a battle to test the party's worthiness, save Sylph, Chocobo, Phoenix, and Unicorn, although to obtain Phoenix you have to fight a ''different'' bonus boss.boss. Moogles around the world will clue the party in as to where to find whatever Eidolon is nearby.

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renamed trope


* ClassicalElementsEnsemble: The Generals are based on the classic fire-water-wind-earth four. They include [[PlayingWithFire Baugauven of Fire]], [[BlowYouAway Vata of Wind]], [[DishingOutDirt Asmodai of Earth]], and [[MakingASplash Styx of Water]]. The Divine Generals are based on the remaining four elements in the game. They are [[ShockAndAwe Shango of Lightning]], [[AnIcePerson Cocytus of Ice]], [[LightEmUp Imperio of Light]], and [[CastingAShadow Gehenna of Darkness]].



* FourElementEnsemble:
** The Generals are based on the classic fire-water-wind-earth four. They include [[PlayingWithFire Baugauven of Fire]], [[BlowYouAway Vata of Wind]], [[DishingOutDirt Asmodai of Earth]], and [[MakingASplash Styx of Water]].
** The Divine Generals are based on the remaining four elements. They are [[ShockAndAwe Shango of Lightning]], [[AnIcePerson Cocytus of Ice]], [[LightEmUp Imperio of Light]], and [[CastingAShadow Gehenna of Darkness]].

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%%* BewitchedAmphibians

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%%* BewitchedAmphibians* BewitchedAmphibians: The Bard of the Bard's Tale, Eduardo, has been transformed into a frog and the normal Toad spell can't undo it. The party also has to become frogs briefly in order to navigate an underground waterway (and they can chat to the legitimate amphibians living there).



* LetsSplitUpGang:
** Aigis has the Light Warriors split in pairs to search the woods for a fallen Imperial weapon, but it's a pretext to get Dusk alone and question him.
** Glaive breaks away from Nacht and Alba to find Diana when she goes missing in an Imperial base, where he's joined by the Mask.
** In the Paladin chapter, Sarah sneaks off in the night to see the ruins of Burtgang, hoping that Gawain will follow her.



* PoorCommunicationKills: It's unfortunate that this version of the crystals can't talk and explain why the world is in trouble, unlike elsewhere in the series. Though not for lack of trying by the Lux Party, which was explicitly sent to try communicating with them.[[spoiler: If it had explained that Elgo - who the Lux party was already suspicious of - was evil, they might have been able to derail his plans from the start. Instead it tries to commit suicide by guardian and sunders the world itself in panic, incidentally distracting the Light Warriors from their initial suspicions.]]

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* PoorCommunicationKills: It's unfortunate that this version of the crystals can't talk and explain why the world is in trouble, unlike elsewhere in the series. Though not for lack of trying by the Lux Party, which was explicitly sent to try communicating with them. [[spoiler: If it had explained that Elgo - who the Lux party was already suspicious of - was evil, they might have been able to derail his plans from the start. Instead it tries to commit suicide by guardian and sunders the world itself in panic, incidentally distracting the Light Warriors from their initial suspicions.]]
* PowersAsPrograms: Jobs are acquired from the shards of crystal that have scattered worldwide. There's an initial bunch you gather in Lux, and one appears near each GuestStarPartyMember at the end of their chapter, granting that character's abilities to the main party.
* PowerOfTheVoid: The party eventually discovers that the Emperor has been seeking the power of Nil, a force of nothingness. [[spoiler:Unlike other representations of the Void in ''Final Fantasy'', the Nil is sentient and malignant.
]]



* ShootTheDog: In order to defeat the Dark Flow, which cannot be hurt by attacks, [[spoiler: Vata]] allows it to possess him. You're forced to kill him in order to defeat it.

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* SchizoTech: The world is largely medieval except for Avalon, which has developed advanced technology such as airships and robots.
* ShootTheDog: In order to defeat the Dark Flow, which cannot be hurt by attacks, [[spoiler: Vata]] allows it to possess him.him so that it can be physically harmed. You're forced to kill him in order to defeat it.

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* AndNowForSomeoneCompletelyDifferent: The playable characters are respectively Warriors of Light and Warriors of Darkness. Chapters alternate between who you're playing as.

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* AndNowForSomeoneCompletelyDifferent: The playable characters are respectively Warriors of Light and Warriors of Darkness. Chapters alternate between who you're playing as.Darkness, and the playable group switches chapter to chapter. This can result in some adjustment issues when switching to a group that is only as strong as they were at the ''start'' of the chapter you just finished with stronger, tougher characters.



* ApocalypseHow: The initial splitting of the world doesn't actually disrupt society that much, with Avalon and various opponents still more concerned with fighting each other than the big holes all over the landscape. When the world is imperfectly merged into the World of Dusk, however, towns and people go all over the place, resulting in societal disruption.



* ChokepointGeography: The rifts in the world greatly restrict travel for most of the game, creating narrow corridors of land and sea. Until the World of Dusk, the map for each chapter contains only the relevant locations, laid out so that no part of it can be gone around (with an occasional detour to a summon's lair).



* VictoryPose: After battle, the characters will jump up and down with swaying their arms. Complete with the FF fanfare.

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* VictoryPose: After battle, the characters will jump up and down with swaying while throwing their arms. arms in the air. Complete with the FF fanfare.fanfare.
* VillainTeleportation: The Four Generals can move about at will, usually arriving with a flash and a preemptory spin before they confront the party. Vata especially has a habit of following the party to interrupt them at key moments.
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Asskicking Equals Authority has been renamed.


* AsskickingEqualsAuthority: The leader of the pirates is whomever can beat the current leader in a fight. Bikke, as the toughest pirate, is the Pirate King. Beat him, however, and he'll happily call you Cap'n and follow your orders.

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* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: The leader of the pirates is whomever can beat the current leader in a fight. Bikke, as the toughest pirate, is the Pirate King. Beat him, however, and he'll happily call you Cap'n and follow your orders.
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* BatmanGambit: After the Light Warriors defeat him, Bikke reveals that he and his pirates were blocking the port because they'd been paid off by Styx, who hoped that the fishermen's plight would draw out the Light Warriors into a confrontation.

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* EliteFour: The Avalon Empire has ''two'' sets of them. Early on, you encounter the Four Generals. Then, later you find out there are the Four Divine Generals, who are even stronger. Each of them are based on an element.

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* EliteFour: The Avalon Empire has ''two'' sets of them.them and they have their own battle theme. Early on, you encounter the Four Generals. Then, later you find out there are the Four Divine Generals, who are even stronger. Each of them are based on an element.



* GameplayAndStoryIntegration: The Dragoon job has the Jump ability. [[spoiler: Later in the game, the Warriors of Light, who have this job, use this ability to jump between airships.]]

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* GameplayAndStoryIntegration: The Dragoon job has the Jump ability. [[spoiler: Later in the game, the Warriors of Light, who have this job, use this ability to jump between airships.]]



* HiddenElfVillage: Hagakure, home of the ninja--or rather, to ''perfectly'' ordinary villagers who aren't suspicious in any way.

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* HiddenElfVillage: HiddenElfVillage:
** Alfeim and Yggdrasil, home of the Elves, is hidden beyond the Mazewood. Only travelers who know the secret directions can make it through without becoming hopelessly lost.
**
Hagakure, home of the ninja--or rather, to ''perfectly'' ordinary villagers who aren't suspicious in any way.


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* YouAllMeetInACell: The second player party, consisting of Nacht, Sarah, Alba, and Dusk, are all Imperial [=POWs=] doing forced labor in the occupied town of Harmonia at the start of the game. Cid picks them out to go steal Lux's crystal because they're expendable as far as the Empire is concerned.

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* AlwaysNight: It's always night in the World of Darkness. The World of Dusk later on is appropriately semi-dark, with the sky a faded orange.



* EndlessDaytime: Night no longer occurs in the World of Light, which may be less ominous than the World of Darkness but still isn't good. [=NPCs=] will occasionally complain about the constant state of sunrise.



* IronicName: Dusk becomes a Warrior of Light, while Alba (whose name means "dawn") becomes a Warrior of Darkness.



* TheNightThatNeverEnds: It's always night in the World of Darkness. Interestingly, the inverse is true of the World of Light, with some villagers complaining about the constant state of sunrise. The World of Dusk is in-between, with the sky a constant faded orange.



* OurDwarvesAreAllTheSame: With the sole exception of liking elves, these dwarves are standard issue fantasy dwarves. They're bearded, speak in YeOldeButcheredeEnglishe, and mining is their professions.

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* OurDwarvesAreAllTheSame: With the sole exception of liking elves, these dwarves are standard issue fantasy dwarves. They're bearded, speak in YeOldeButcheredeEnglishe, and mining is their professions.profession.



* PartyInMyPocket: The party collapses into the lead character and emerges during dialogue. This is fine during most of the game when there are only four or five party members, but becomes impossible to ignore once both parties reunite and ''seven'' come out of the leader.

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* PartyInMyPocket: The party collapses into the lead character and emerges during dialogue. This is fine during most of the game when there are only four or five party members, but becomes impossible to ignore once both parties reunite and ''seven'' people come out of the leader.



* PreexistingEncounters: Anywhere the Empire is stationed the guards will be visible encounters. Everywhere else the game uses random encounters.

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* PreexistingEncounters: Anywhere the Empire is stationed the guards will be visible encounters. These can result in timing challenges where the party can dash past while the guard's back is turned, or the guards can actively chase down the party to initiate a fight. Everywhere else the game uses random encounters.



* VillainWithGoodPublicity: Lux is "allied" with the Avalon Empire at the beginning of the game and are preparing to send off their favorite son into its army. It comes as a shock when Imperial troops assault the town and its temple to gain the Crystal.

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* VillainWithGoodPublicity: Lux is "allied" with the Avalon Empire at the beginning of the game and are preparing to send off their favorite son into its army. It comes as a shock when Imperial troops assault the town and its temple to gain the Crystal. Sol, Aigis, Glaive, and Diana remain convinced for a good chunk of their first post-prologue chapters that Nacht, Dusk, Alba, and Sarah are lying when they say that Avalon isn't to be trusted.

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disambig from The Red Baron and re-alphabetizing


* TheRedBaron: Baugauven of the Flame. Vata of the Wind. Asmodai of the Earth. Styx of the Water.


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* RedBaron: Baugauven of the Flame. Vata of the Wind. Asmodai of the Earth. Styx of the Water.

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fixed indentation


** The Dwarven town is named Aulë, the name of the Dwarves' creator in ''Literature/TolkiensLegendarium''.



** The Dwarven town is named Aulë, the name of the Dwarves' creator in ''Literature/TolkiensLegendarium''.
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Dewicking Nice Hat


* NiceHat: The Ranger and Red Mage jobs come with them standard. Gramps, being a Ranger, has one at all times.

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