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The first game in the ''VideoGame/FinalFantasyCrystalChronicles'' series, this was also the first installment of the [[RunningGag boil-lancingly popular]] ''Franchise/FinalFantasy'' franchise made for a Nintendo system since the {{UsefulNotes/SNES}}. It was released on the UsefulNotes/NintendoGameCube as an action RPG, but also famously required UsefulNotes/{{GameBoy Advance}}s for multiplayer. The game sold well, but the requirement is considered a big reason it didn't sell better.

to:

The first game in the ''VideoGame/FinalFantasyCrystalChronicles'' series, this was also the first installment of the [[RunningGag boil-lancingly popular]] ''Franchise/FinalFantasy'' franchise made for a Nintendo system since the {{UsefulNotes/SNES}}. {{Platform/SNES}}. It was released on the UsefulNotes/NintendoGameCube Platform/NintendoGameCube as an action RPG, but also famously required UsefulNotes/{{GameBoy Platform/{{GameBoy Advance}}s for multiplayer. The game sold well, but the requirement is considered a big reason it didn't sell better.



A remaster was released for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and the UsefulNotes/{{Android|games}} and UsefulNotes/{{iOS|games}} mobile platforms, featuring global online multiplayer with cross-play and cross-progression, additional voice acting, and new content including outfits, dungeons and bosses.

to:

A remaster was released for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, Platform/PlayStation4, Platform/NintendoSwitch, and the UsefulNotes/{{Android|games}} and UsefulNotes/{{iOS|games}} mobile platforms, featuring global online multiplayer with cross-play and cross-progression, additional voice acting, and new content including outfits, dungeons and bosses.



* EleventhHourSuperpower: [[spoiler:The FinalBattle will have the player's memories manifest into a physical form and casting Cure on them turns the memories into special magicite. When the special magicite is used, the player will either cast Blizzaga, Thundaga, Firaga, Curaga, or Invincibility with zero casting time, allowing them to attack Raem hard and fast.]]



* EleventhHourSuperpower: [[spoiler:The FinalBattle will have the player's memories manifest into a physical form and casting Cure on them turns the memories into special magicite. When the special magicite is used, the player will either cast Blizzaga, Thundaga, Firaga, Curaga, or Invincibility with zero casting time, allowing them to attack Raem hard and fast.]]

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* DyingAsYourself: [[spoiler:The Black Knight]]

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%% * DyingAsYourself: [[spoiler:The Black Knight]]Knight]]
* ElementalMotifs: The four races are thematically based on the four classical elements. The clavats' down-to-earth nature, earth-toned hair and eye colors, and their reputation for farming represent Earth. Lilties, with their reputation as hotheads, propensity for blacksmithing, and their hairstyles that variously resemble flames, represent Fire. Yukes, with their wings and their reputation for being spacy, represent Air. Selkies, with their hair and eyes coming in various shades of blue and teal, having their only independent settlement being on an island, [[SelkiesAndWereseals and being named after a type of mythological water being]], represent Water.



* FourElementEnsemble: The four races are thematically based on the four classical elements. The clavats' down-to-earth nature, earth-toned hair and eye colors, and their reputation for farming represent Earth. Lilties, with their reputation as hotheads, propensity for blacksmithing, and their hairstyles that variously resemble flames, represent Fire. Yukes, with their wings and their reputation for being spacy, represent Air. Selkies, with their hair and eyes coming in various shades of blue and teal, having their only independent settlement being on an island, [[SelkiesAndWereseals and being named after a type of mythological water being]], represent Water.

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Bare Your Midriff is now a disambig


* BareYourMidriff: Some of the Selkie designs (male ''and'' female) do this. Also the female Submarine Yuke in the ''Remastered Edition'', which reveals there's nothing to see.



*** The female Yuke design, Submarine, confirms that they are empty armor suits by way of BareYourMidriff.

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*** The female Yuke design, Submarine, confirms that they are empty armor suits by way of BareYourMidriff.exposing their midsections.
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TRS has turned Gainaxing into a definition only page. Removing examples.


* {{Gainaxing}}: Every single non-child female Selkie. Most noticeable in the end of year festival where the camera will pan by a dancing Selkie, [[MaleGaze at just the right angle to show off how bouncy she is.]] Clavats can get in on this in a roundabout fashion in the ''Remastered Edition'' with the [[VideoGame/FinalFantasyCrystalChroniclesMyLifeAsADarkLord Mira]] DLC character skin, which lets female Clavats mimic the half-Selkie, half-Clavat princess, who has her own gainaxing.
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* NonStandardGameOver: [[spoiler:In the Nest of Memories, getting an answer in Mio's quiz wrong causes you to lose a memory as well as fight monsters. Losing too many results in a Game Over]].
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cut trope


* '''Selkie''': Appearing as humans with [[YouGottaHaveBlueHair oddly colored hair]], they are thieves from the isle of Leuda. They use [[ImprobableWeaponUser racquets]] as weapons, and are the [[FragileSpeedster fastest]] of the four.

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* '''Selkie''': Appearing as humans with [[YouGottaHaveBlueHair oddly colored hair]], hair, they are thieves from the isle of Leuda. They use [[ImprobableWeaponUser racquets]] as weapons, and are the [[FragileSpeedster fastest]] of the four.
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The first game in the ''VideoGame/FinalFantasyCrystalChronicles'' series, this was also the first installment of the [[RunningGag boil-lancingly popular]] ''Franchise/FinalFantasy'' franchise made for a Nintendo system since the {{UsefulNotes/SNES}}. It was release on the UsefulNotes/NintendoGameCube as an action RPG, but also famously required UsefulNotes/{{GameBoy Advance}}s for multiplayer. The game sold well, but the requirement is considered a big reason it didn't sell better.

to:

The first game in the ''VideoGame/FinalFantasyCrystalChronicles'' series, this was also the first installment of the [[RunningGag boil-lancingly popular]] ''Franchise/FinalFantasy'' franchise made for a Nintendo system since the {{UsefulNotes/SNES}}. It was release released on the UsefulNotes/NintendoGameCube as an action RPG, but also famously required UsefulNotes/{{GameBoy Advance}}s for multiplayer. The game sold well, but the requirement is considered a big reason it didn't sell better.
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* FighterMageThief: The four races by default. Lilties are the fighters, having the highest physical stats by default and eventually the game's most powerful weapon. Yukes are the mages, being an entire race of {{Squishy Wizard}}s. Selkies are are the thieves, with the highest movement speed and a focus on special attacks, not to mention the [=NPCs=] in their capital pickpocketing non-Selkie visitors. Clavats [[JackOfAllStats do a little bit of everything, though they can't reach the same level of power as the other three]].
* FourElementEnsemble: The four races are thematically based on the four classical elements. The clavats' down-to-earth nature, earth-toned hair and eye colors, and their reputation for farming represent Earth. Lilties, with their reputation as hotheads, propensity for blacksmithing, and their hairstyles that variously resemble flames, represent Fire. Yukes, with their wings and their reputation for being spacy, represent Air. Selkies, with their hair and eyes coming in various shades of blue and teal, having their only independent settlement being on an island, [[SelkiesAndWereseals and being named after a type of mythological water being]], represent Water.
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* ArtificialStupidity: Presumably to make the journey less lonely for single players, the game assigns the Moogle, Mog, to you as a companion for dungeons. Though his help in this regard is questionable. As the chalice carrier, Mog is designed to periodically get tired and slacken his pace, more frequently in regions that are hot (such as deserts). You can either resign to his nagging for a break and carry the chalice yourself for a couple minutes (which slows you down as well as prevents you from performing actions), or ignore him and be forced to stop every few paces to avoid walking outside of the chalices bounds and taking damage from miasma. Perhaps more frustrating are his attempts at participation in battle, should both of you be hands free. While you're doing any charged action, Mog may attempt to create spell fusions with you, however, his spells and when he choses to caste them are entirely randomly chosen and may often hamstring you if you're casting basic spells which have a wide pool of fusions. For example, if you try and cast the basic fire spell on an enemy, he may cast a random and opposing element on top of your own, often turning it into the very situational debuff spell, gravity. To be fair, this may occasionally invoke rare instances of illusory Artificial Brilliance. IF you've put together a middle tier offensive spell and IF Mog decides to caste when you are and IF that spell is of a like element, their combination may allow you the rare chance at casting top tier, room clearing spells that wouldn't normally be accessible to you then or ever for that low a charge time.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* ThePowerOfLove: [[spoiler:During the final boss fight, memory bubbles of your characters' families show up, which you can collect... and use to cast magic which either makes you invincible or shoot FrickinLaserBeams.]]

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* ThePowerOfLove: [[spoiler:During the final boss fight, memory bubbles of your characters' families show up, which you can collect... and use to cast magic which either makes you invincible or shoot FrickinLaserBeams.[[EnergyWeapon Frickin' Laser Beams]].]]

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[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/ffcc_original.jpg]]



[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/ffcc_original.jpg]]
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* BackThatLightUp: Playing the original title with original [=GBAs=] means it's not always easy to see what is going on in your info screen.

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* BackThatLightUp: Playing the original title with the original [=GBAs=] means it's not always easy to see what is going on in your info screen.

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* ArbitraryHeadcountLimit: You can have 8 people in your caravan, but only 4 people can go into the dungeon areas at a time. This is justified by the gameplay mechanics, of all things; can you imagine trying to fit 8 people into the crystal chalice's tiny purification radius? Also hand-waved in universe, the caravan wagons are said to contain a small crystal to protect anyone staying behind.

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* ArbitraryHeadcountLimit: You can have 8 people in your caravan, but only 4 people can go into the dungeon areas at a time. This is justified by the gameplay mechanics, of all things; can you imagine trying to fit 8 people into the crystal chalice's tiny purification radius? Also hand-waved in universe, the caravan wagons are said to contain a small crystal to protect anyone staying behind. This is also subverted in the remaster: while you can still create 8 characters who are implied to be riding in the caravan, thanks to the changes in the multiplayer aspect of the re-release, only your active character will be acknowledged by the game.



* BackThatLightUp: Playing with original [=GBAs=] means it's not always easy to see what is going on in your info screen.

to:

* BackThatLightUp: Playing the original title with original [=GBAs=] means it's not always easy to see what is going on in your info screen.



* EnemyScan: Only shows up for the multiplayer where one player can use the ability to see an enemy's HP on their GBA screen as well as any weaknesses and resistances.

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* EnemyScan: Only shows up for One of the multiplayer "radar" options in the Gamecube version's multiplayer, where one player can use will have the ability to see an enemy's HP on their GBA screen as well as any weaknesses and resistances.



* FourTemperamentEnsemble: The four races.
** Selkies are Sanguine, Lilties are Choleric, Yukes are Melancholic, and Clavats are Phlegmatic.

to:

* FourTemperamentEnsemble: The four races.
**
races. Selkies are Sanguine, Lilties are Choleric, Yukes are Melancholic, and Clavats are Phlegmatic.



* GhostTown: Tida, Rebena Te Ra.

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* GhostTown: Tida, Rebena Te Ra. The former is the dilapidated ruins of a town whose crystal caravan had failed in their mission, while the latter is made up of ruins of an attempt at a prosperous city where all the races were meant to live in harmony. Both areas feature plenty of undead and ghostly enemies to deal with.



* MarathonLevel: At least three of the game's dungeons fall into this for different reasons, but almost all of them can take up to an hour to complete when first ran (though subsequent runs will knock that time down to around 40 or even 30 minutes as players learn where to go).
** Conall Curach is a very long trek across narrow bridges, rafts, and bits of land, forming a maze of sorts where it can be difficult to tell where you've been and where to go next. And the further you progress, the tougher the enemies become, including nuisances like Stone Sahagin and Dark Flans that require casting combination spells (Gravity and Holy respectively) in order to put down faster. Though once you can figure out where to go, it's becomes easier to traverse, making only the hardy enemies your main obstacles.
** Rebena Te Ra is a massive, ruined temple city. While the entire map isn't as large as Conall, most of your time is taken up by needing to stop and cast lots and lots of spells, both to deal with the numerous ghosts that inhabit the place, but also to solve the many puzzles that game throws at you here, at least one of which may require TrialAndErrorGameplay if you're trying to get all the artifacts and other treasures before finishing the dungeon. In particular, playing the stage in multiplayer makes it slightly longer, as the bats in the western section of the first map are replaced with ghosts versions, requiring a double dose of Gravity followed by Holy to deal with quickly.
** Lynari Desert is, well, a vast desert, and it takes a while to get through both as a normal dungeon as well as when you're attempting to solve the desert's puzzle, which is needed to get to the final areas of the game. The first map is a giant desert field, and if you aren't hugging the edges of the area, traversing through it (which is required at some point to make your way to the rest of the dungeon) will see you walking across largely nondescript sand. Worse still, you'll have to jump into quicksand whirlpools in order to properly progress the dungeon, and there are many of them that just spit you out at various places around the first map, which can cause further confusion.



* OneGameForThePriceOfTwo: Sort of. If you want to play multiplayer, you have to have a Game Boy Advance (and link cable) for each player. To have four [=GBAs=], four link cables, and the game itself, one person would have to spend about ''$400''. Nintendo and Square Enix were banking on the fact that the GBA was outselling the [=GameCube=] four-to-one at the time, but didn't account for the fact that many owners of one did not own the other and may not have had friends who did. This is averted with the UpdatedRe
release, which opts for an online-only multiplayer experience where players on different platforms can band together to tackle the game's dungeons.[[note]]However, this change means that the game's version of local co-op, which originally still required linking the [=GameCube=] and GBA consoles, was excised completely.[[/note]]

to:

* OneGameForThePriceOfTwo: Sort of. If you want to play multiplayer, you have to have a Game Boy Advance (and link cable) for each player. To have four [=GBAs=], four link cables, and the game itself, one person would have to spend about ''$400''. Nintendo and Square Enix were banking on the fact that the GBA was outselling the [=GameCube=] four-to-one at the time, but didn't account for the fact that many owners of one did not own the other and may not have had friends who did. This is averted with the UpdatedRe
release,
UpdatedRerelease, which opts for an online-only multiplayer experience where players on different platforms can band together to tackle the game's dungeons.[[note]]However, this change means that the game's version of local co-op, which originally still required linking the [=GameCube=] and GBA consoles, was excised completely.[[/note]]

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* BareYourMidriff: Some of the Selkie designs (male ''and'' female) do this. Also the female Submarine Yuke in the Remastered Edition, which reveals there's nothing to see.

to:

* BareYourMidriff: Some of the Selkie designs (male ''and'' female) do this. Also the female Submarine Yuke in the Remastered Edition, ''Remastered Edition'', which reveals there's nothing to see.



* {{Gainaxing}}: Every single non-child female Selkie. Most noticeable in the end of year festival where the camera will pan by a dancing Selkie, [[MaleGaze at just the right angle to show off how bouncy she is.]] Clavats can get in on this in a roundabout fashion in the Remastered Edition with the [[VideoGame/FinalFantasyCrystalChroniclesMyLifeAsADarkLord Mira]] DLC character skin, which lets female Clavats mimic the half-Selkie, half-Clavat princess, who has her own gainaxing.

to:

* {{Gainaxing}}: Every single non-child female Selkie. Most noticeable in the end of year festival where the camera will pan by a dancing Selkie, [[MaleGaze at just the right angle to show off how bouncy she is.]] Clavats can get in on this in a roundabout fashion in the Remastered Edition ''Remastered Edition'' with the [[VideoGame/FinalFantasyCrystalChroniclesMyLifeAsADarkLord Mira]] DLC character skin, which lets female Clavats mimic the half-Selkie, half-Clavat princess, who has her own gainaxing.



* OneGameForThePriceOfTwo: Sort of. If you want to play multiplayer, you have to have a Game Boy Advance (and link cable) for each player. To have four [=GBAs=], four link cables, and the game itself, one person would have to spend about ''$400''. Nintendo and Square Enix were banking on the fact that the GBA was outselling the [=GameCube=] four-to-one at the time, but didn't account for the fact that many owners of one did not own the other and may not have had friends who did. This is averted with the Remastered re-release, which opts for an online-only multiplayer experience where players on different platforms can band together to tackle the game's dungeons.[[note]]However, this change means that the game's version of local co-op, which originally still required linking the Gamecube and GBA consoles, was excised completely.[[/note]]

to:

* OneGameForThePriceOfTwo: Sort of. If you want to play multiplayer, you have to have a Game Boy Advance (and link cable) for each player. To have four [=GBAs=], four link cables, and the game itself, one person would have to spend about ''$400''. Nintendo and Square Enix were banking on the fact that the GBA was outselling the [=GameCube=] four-to-one at the time, but didn't account for the fact that many owners of one did not own the other and may not have had friends who did. This is averted with the Remastered re-release, UpdatedRe
release,
which opts for an online-only multiplayer experience where players on different platforms can band together to tackle the game's dungeons.[[note]]However, this change means that the game's version of local co-op, which originally still required linking the Gamecube [=GameCube=] and GBA consoles, was excised completely.[[/note]]



** The DLC weapons in the Remastered Edition are all 5 (for Lilties) to 10 (for the other races) points stronger than the best weapons in the original game. This is meant to help speed the gameplay process up somewhat, as the Remaster added several new post-game dungeons to the game that are designed to be challenging even to players who decked themselves out in endgame equipment before beating the final boss.

to:

** The DLC weapons in the Remastered Edition ''Remastered Edition'' are all 5 (for Lilties) to 10 (for the other races) points stronger than the best weapons in the original game. This is meant to help speed the gameplay process up somewhat, as the Remaster added several new post-game dungeons to the game that are designed to be challenging even to players who decked themselves out in endgame equipment before beating the final boss.



* SceneryPorn: It's known for having some of the best graphics on the Gamecube.

to:

* SceneryPorn: It's known for having some of the best graphics on the Gamecube.[=GameCube=].



* SocializationBonus: Hope you've got friends with [=GBAs=] and link cables handy for the original game, because you'll need them. Certain spells like Gravira, Graviga, and Holyra are only accessible when playing with friends since they're impossible to cast by yourself. This is significantly diminished in the Remaster: you'll only band together to tackle the game's dungeons and nothing else, so every other aspect of the original Gamecube title that was affected by playing in multiplayer (such as everyone getting letters from their families/[=NPCs=], the random map events picking different players to respond to the [=NPCs=] in each event, etc.) is effectively inaccessible in this version.

to:

* SocializationBonus: Hope you've got friends with [=GBAs=] and link cables handy for the original game, because you'll need them. Certain spells like Gravira, Graviga, and Holyra are only accessible when playing with friends since they're impossible to cast by yourself. This is significantly diminished in the Remaster: you'll only band together to tackle the game's dungeons and nothing else, so every other aspect of the original Gamecube [=GameCube=] title that was affected by playing in multiplayer (such as everyone getting letters from their families/[=NPCs=], the random map events picking different players to respond to the [=NPCs=] in each event, etc.) is effectively inaccessible in this version.
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* AutoRevive: Having a Phoenix Down in your command slot will revive you upon dying, which is the only way to save your self in single player mode. Averted in multiplayer, where you can revive on your own with a Down from your inventory assuming all other players haven't died at the same time.

to:

* AutoRevive: Having a Phoenix Down in your command slot will revive you upon dying, which is the only way to save your self yourself, especially in single player mode. Averted in multiplayer, mode where you can revive on your own with a Down from your inventory assuming all there aren't any other players haven't died at the same time.around to revive you.
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* PreviousPlayerCharacterCameo: The DLC character skins in the Remaster Edition allow for this, as all the skins are of characters who were either player characters or major [=NPCs=] that had appeared in the ''Crystal Chronicles'' games released after the original ''Crystal Chronicles''.

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* AutoRevive: Having a Phoenix Down in your command slot will revive you upon dying, which is the only way to save your self in single player mode.

to:

* AutoRevive: Having a Phoenix Down in your command slot will revive you upon dying, which is the only way to save your self in single player mode. Averted in multiplayer, where you can revive on your own with a Down from your inventory assuming all other players haven't died at the same time.



* BareYourMidriff: Some of the Selkie designs (male ''and'' female) do this. Also the female Submarine Yuke, which reveals there's nothing to see.

to:

* BareYourMidriff: Some of the Selkie designs (male ''and'' female) do this. Also the female Submarine Yuke, Yuke in the Remastered Edition, which reveals there's nothing to see.



* FurBikini: The lady Selkies.

to:

* FurBikini: The lady Selkies. [[spoiler:Also Fiona when in disguise.]]



* {{Gainaxing}}: Every single female Selkie. Most noticeable in the end of year festival where the camera will pan by a dancing Selkie, [[MaleGaze at just the right angle to show off how bouncy she is.]]

to:

* {{Gainaxing}}: Every single non-child female Selkie. Most noticeable in the end of year festival where the camera will pan by a dancing Selkie, [[MaleGaze at just the right angle to show off how bouncy she is.]]]] Clavats can get in on this in a roundabout fashion in the Remastered Edition with the [[VideoGame/FinalFantasyCrystalChroniclesMyLifeAsADarkLord Mira]] DLC character skin, which lets female Clavats mimic the half-Selkie, half-Clavat princess, who has her own gainaxing.



* InstitutionalApparel: The Stiped Brigands wear purple and lilac striped clothes that make them look similar to escaped convicts from old-timey cartoons. Artemicion doesn't wear anything since he's a Moogle, but the stripes on his fur resemble prison stripes.

to:

* InstitutionalApparel: The Stiped Striped Brigands wear purple and lilac striped clothes that make them look similar to escaped convicts from old-timey cartoons. Artemicion doesn't wear anything since he's a Moogle, but the stripes on his fur resemble prison stripes.



* OneGameForThePriceOfTwo: Sort of. If you want to play multiplayer, you have to have a Game Boy Advance (and link cable) for each player. To have four [=GBAs=], four link cables, and the game itself, one person would have to speand about ''$400''. Nintendo and Square Enix were banking on the fact that the GBA was outselling the [=GameCube=] four-to-one at the time, but didn't account for the fact that many owners of one did not own the other and may not have had friends who did.

to:

* OneGameForThePriceOfTwo: Sort of. If you want to play multiplayer, you have to have a Game Boy Advance (and link cable) for each player. To have four [=GBAs=], four link cables, and the game itself, one person would have to speand spend about ''$400''. Nintendo and Square Enix were banking on the fact that the GBA was outselling the [=GameCube=] four-to-one at the time, but didn't account for the fact that many owners of one did not own the other and may not have had friends who did. This is averted with the Remastered re-release, which opts for an online-only multiplayer experience where players on different platforms can band together to tackle the game's dungeons.[[note]]However, this change means that the game's version of local co-op, which originally still required linking the Gamecube and GBA consoles, was excised completely.[[/note]]



* PurposelyOverpowered: [[spoiler:The special magicite in the FinalBattle are designed to be used without any cast time and are always powerful spells since Raem has a ton of HP.]]

to:

* PurposelyOverpowered: PurposelyOverpowered:
**
[[spoiler:The special magicite in the FinalBattle are designed to be used without any cast time and are always powerful spells since Raem has a ton of HP.]]]]
** The DLC weapons in the Remastered Edition are all 5 (for Lilties) to 10 (for the other races) points stronger than the best weapons in the original game. This is meant to help speed the gameplay process up somewhat, as the Remaster added several new post-game dungeons to the game that are designed to be challenging even to players who decked themselves out in endgame equipment before beating the final boss.



* SocializationBonus: Hope you've got friends with [=GBAs=] and link cables handy for the original game, because you'll need them. Certain spells like Gravira, Graviga, and Holyra are only accessible when playing with friends since they're impossible to cast by yourself.

to:

* SocializationBonus: Hope you've got friends with [=GBAs=] and link cables handy for the original game, because you'll need them. Certain spells like Gravira, Graviga, and Holyra are only accessible when playing with friends since they're impossible to cast by yourself. This is significantly diminished in the Remaster: you'll only band together to tackle the game's dungeons and nothing else, so every other aspect of the original Gamecube title that was affected by playing in multiplayer (such as everyone getting letters from their families/[=NPCs=], the random map events picking different players to respond to the [=NPCs=] in each event, etc.) is effectively inaccessible in this version.
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don't remember when it actually got released but i've got it on my switch rn :p


A remaster has been announced for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and the UsefulNotes/{{Android|games}} and UsefulNotes/{{iOS|games}} mobile platforms, featuring global online multiplayer with cross-play and cross-progression, additional voice acting, and new content including outfits, dungeons and bosses. It is set to come out on August 27, 2020.

to:

A remaster has been announced was released for UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, and the UsefulNotes/{{Android|games}} and UsefulNotes/{{iOS|games}} mobile platforms, featuring global online multiplayer with cross-play and cross-progression, additional voice acting, and new content including outfits, dungeons and bosses. It is set to come out on August 27, 2020.
bosses.

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