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Despite this innovative system, ''Fighters Destiny'' received mainly mixed to positive reviews upon release, and the fighting game community at large tends to overlook it, possibly due to a combination of factors: the lack of creativity on character designs (Ryuji is pretty much a shirtless, redhead [[Characters/StreetFighterRyu Ryu]], for starters), the fact that it was exclusive for N64 (a system notorious for not being big on quality fighting games) and the fighting system itself (due to not being what is considered a 'traditional fighting game' and thus putting off some players).
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Despite this innovative system, ''Fighters Destiny'' received mainly mixed to positive reviews upon release, and the fighting game community at large tends to overlook it, possibly due to a combination of factors: the lack of creativity on character designs (Ryuji is pretty much a shirtless, redhead [[Characters/StreetFighterRyu [[Characters/StreetFighterI Ryu]], for starters), the fact that it was exclusive for N64 (a system notorious for not being big on quality fighting games) and the fighting system itself (due to not being what is considered a 'traditional fighting game' and thus putting off some players).
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* {{Expy}}: Ryuji/Saeki is a blatant one to [[Characters/StreetFighterRyu Ryu]]. Maybe they changed his name back in the sequel so it wouldn't get too obvious?[[note]]Ryuji was already called Saeki in the first game's beta version[[/note]]
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* {{Expy}}: Ryuji/Saeki is a blatant one to [[Characters/StreetFighterRyu [[Characters/StreetFighterI Ryu]]. Maybe they changed his name back in the sequel so it wouldn't get too obvious?[[note]]Ryuji was already called Saeki in the first game's beta version[[/note]]
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''Fighters Destiny'' (''Fighting Cup'' in Japan) is a 3D fighting game developed by {{Creator/Genki}} for the UsefulNotes/{{Nintendo 64}}, distributed in Japan by Imagineer and overseas by Ocean Software, released in 1998. It is an unconventional fighting game: rather than the tried and true format of best two-out-of-three rounds (won by the first fighter to fully deplete the opponent's health), ''Fighters Destiny'' utilizes a scoring system much like real-life martial arts tournaments: fighters score points depending on certain actions performed, such as knocking down the opponent, performing a ring out, or landing a special attack. By standard, both fighters have a stamina gauge and each round lasts 30 seconds. If one's stamina is depleted, they will enter a state known as "Piyori" (stunned) and become open for a knockdown blow. If the 30 seconds pass and neither fighters have gained points, the round goes to judge's decision, and the point is awarded to whoever fought better in that half-minute. First one to seven points wins the fight.
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''Fighters Destiny'' (''Fighting Cup'' in Japan) is a 3D fighting game developed by {{Creator/Genki}} for the UsefulNotes/{{Nintendo Platform/{{Nintendo 64}}, distributed in Japan by Imagineer and overseas by Ocean Software, released in 1998. It is an unconventional fighting game: rather than the tried and true format of best two-out-of-three rounds (won by the first fighter to fully deplete the opponent's health), ''Fighters Destiny'' utilizes a scoring system much like real-life martial arts tournaments: fighters score points depending on certain actions performed, such as knocking down the opponent, performing a ring out, or landing a special attack. By standard, both fighters have a stamina gauge and each round lasts 30 seconds. If one's stamina is depleted, they will enter a state known as "Piyori" (stunned) and become open for a knockdown blow. If the 30 seconds pass and neither fighters have gained points, the round goes to judge's decision, and the point is awarded to whoever fought better in that half-minute. First one to seven points wins the fight.
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** And to bring the comparisons full-circle, Genki even handled the [[UsefulNotes/SegaDreamcast Dreamcast]] port of ''Virtua Fighter 3''.
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** And to bring the comparisons full-circle, Genki even handled the [[UsefulNotes/SegaDreamcast [[Platform/SegaDreamcast Dreamcast]] port of ''Virtua Fighter 3''.
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Likely misuse
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* ObviousBeta: The First Game, technically speaking, is bare-bone and has balance issues, whereas the second is either a complete overhaul either a way production value better game, with simple yet memorable music.
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Bonus Boss is a disambiguation
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* BonusBoss: Cherry is this during the Arena Mode, but she[=/=]he will become a RecurringBoss if you will hit her face on the Wheel Of Movement, those times when it appears after the first time you face her[=/=]him
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redirect to Ryu's character page
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Despite this innovative system, ''Fighters Destiny'' received mainly mixed to positive reviews upon release, and the fighting game community at large tends to overlook it, possibly due to a combination of factors: the lack of creativity on character designs (Ryuji is pretty much a shirtless, redhead [[VideoGame/StreetFighter Ryu]], for starters), the fact that it was exclusive for N64 (a system notorious for not being big on quality fighting games) and the fighting system itself (due to not being what is considered a 'traditional fighting game' and thus putting off some players).
to:
Despite this innovative system, ''Fighters Destiny'' received mainly mixed to positive reviews upon release, and the fighting game community at large tends to overlook it, possibly due to a combination of factors: the lack of creativity on character designs (Ryuji is pretty much a shirtless, redhead [[VideoGame/StreetFighter [[Characters/StreetFighterRyu Ryu]], for starters), the fact that it was exclusive for N64 (a system notorious for not being big on quality fighting games) and the fighting system itself (due to not being what is considered a 'traditional fighting game' and thus putting off some players).
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* {{Expy}}: Ryuji/Saeki is a blatant one to [[VideoGame/StreetFighter Ryu]]. Maybe they changed his name back in the sequel so it wouldn't get too obvious?[[note]]Ryuji was already called Saeki in the first game's beta version[[/note]]
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* {{Expy}}: Ryuji/Saeki is a blatant one to [[VideoGame/StreetFighter [[Characters/StreetFighterRyu Ryu]]. Maybe they changed his name back in the sequel so it wouldn't get too obvious?[[note]]Ryuji was already called Saeki in the first game's beta version[[/note]]
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* GameBreaker: Joker in the first game qualifies, as his moves are technically all above other characters' in power, speed and usefulness.
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Moving to Trivia under Creator Driven Successor.
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* SpiritualSequel: Developer Anchor Inc. did two more fighting games, ''Toy Fighter'' and the unreleased ''Force Five'':
** ''Toy Fighter'' was only released for Arcades and was rather similar to ''Fighters Destiny'', but with new gimmicks like a [[YouWillNotEvadeMe movable]] [[WallJump ring]], more types of [[UnblockableAttack unlockable attacks]], anti-juggling counters, and Attack points which can be used for [[LimitBreak Super Moves]] or [[CombatPragmatist pre-round start attacks]]. The cast itself is rather fantastical, in comparison to the other two games.
** ''Force Five'' drops many features from ''Fighters Destiny'' and ''Toy Fighter'', like the [[NonchalantDodge dodge blocking]], throw reversals, or the match point system, while keeping everything else intact. Instead, the game simplifies the old mechanics into a three-tier UnblockableAttack (Green < Yellow < Red) / Block (Parry < Normal Block < Heavy Blockstun) system, and a reliance on [[CriticalHit highly damaging counter]] combos. The stages are now infinite like in ''Franchise/{{Tekken}}'', the cast is reminiscent of ''Franchise/StreetFighter''-style characters (although Meiling from ''Fighters Destiny'' returns), and every character has [[BulletHell projectiles with all kinds of wacky properties]]... Sadly, the game was never released.
*** The leftovers of ''Force Five'' were eventually released as ''Jingi Storm'', with a "new" cast (the same models [[PaletteSwap with new skins]]) and a DummiedOut [[HGame undressing]] feature.
** ''Toy Fighter'' was only released for Arcades and was rather similar to ''Fighters Destiny'', but with new gimmicks like a [[YouWillNotEvadeMe movable]] [[WallJump ring]], more types of [[UnblockableAttack unlockable attacks]], anti-juggling counters, and Attack points which can be used for [[LimitBreak Super Moves]] or [[CombatPragmatist pre-round start attacks]]. The cast itself is rather fantastical, in comparison to the other two games.
** ''Force Five'' drops many features from ''Fighters Destiny'' and ''Toy Fighter'', like the [[NonchalantDodge dodge blocking]], throw reversals, or the match point system, while keeping everything else intact. Instead, the game simplifies the old mechanics into a three-tier UnblockableAttack (Green < Yellow < Red) / Block (Parry < Normal Block < Heavy Blockstun) system, and a reliance on [[CriticalHit highly damaging counter]] combos. The stages are now infinite like in ''Franchise/{{Tekken}}'', the cast is reminiscent of ''Franchise/StreetFighter''-style characters (although Meiling from ''Fighters Destiny'' returns), and every character has [[BulletHell projectiles with all kinds of wacky properties]]... Sadly, the game was never released.
*** The leftovers of ''Force Five'' were eventually released as ''Jingi Storm'', with a "new" cast (the same models [[PaletteSwap with new skins]]) and a DummiedOut [[HGame undressing]] feature.
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'''''Fighters Destiny''''' (''Fighting Cup'' in Japan) is a 3D fighting game developed by {{Creator/Genki}} for the UsefulNotes/{{Nintendo 64}}, distributed in Japan by Imagineer and overseas by Ocean Software, released in 1998. It is an unconventional fighting game: rather than the tried and true format of best two-out-of-three rounds (won by the first fighter to fully deplete the opponent's health), ''Fighters Destiny'' utilizes a scoring system much like real-life martial arts tournaments: fighters score points depending on certain actions performed, such as knocking down the opponent, performing a ring out, or landing a special attack. By standard, both fighters have a stamina gauge and each round lasts 30 seconds. If one's stamina is depleted, they will enter a state known as "Piyori" (stunned) and become open for a knockdown blow. If the 30 seconds pass and neither fighters have gained points, the round goes to judge's decision, and the point is awarded to whoever fought better in that half-minute. First one to seven points wins the fight.
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* YouGottaHaveBlueHair: Leon. Valerie has silver hair and, if he's as much of a ripoff of Ryu as indicated, Ryuji/Saeki's Ferrari-red hair is also improbable enough to fit.
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disambig page, not a trope
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* AnimalAthleteLoophole: You get to [[EverythingsBetterWithCows fight a cow in both games' Rodeo Mode]]. And, if you survive them for 60 seconds, you take control of them.
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* AnimalAthleteLoophole: You get to [[EverythingsBetterWithCows fight a cow in both games' Rodeo Mode]].Mode. And, if you survive them for 60 seconds, you take control of them.
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* EverythingsBetterWithCows: [[ADogNamedDog Ushi]] and [[PokemonSpeak Moh]].
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Despite this innovative system, ''Fighters Destiny'' received mainly mixed to positive reviews upon release, and the fighting game community at large tends to overlook it, possibly due to a combination of factors: the lack of creativity on character designs (Ryuji is pretty much a shirtless, redhead [[VideoGame/StreetFighter Ryu]], for starters), the fact that it was exclusive for N64 (a system notorious for not being big on quality fighting games) and the fighting system itself (due to not being what is considered a 'traditional fighting game' and the system being a little wonky).
to:
Despite this innovative system, ''Fighters Destiny'' received mainly mixed to positive reviews upon release, and the fighting game community at large tends to overlook it, possibly due to a combination of factors: the lack of creativity on character designs (Ryuji is pretty much a shirtless, redhead [[VideoGame/StreetFighter Ryu]], for starters), the fact that it was exclusive for N64 (a system notorious for not being big on quality fighting games) and the fighting system itself (due to not being what is considered a 'traditional fighting game' and the system being a little wonky).
thus putting off some players).
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* AlternateCompanyEquivalent: It's kinda-sorta the closest the Nintendo 64 could get to a ''VideoGame/VirtuaFighter'' clone. It also plays a lot like ''VF'', in terms of simplified controls and prioritizing strategic fighting over mindless button-mashing.
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* AlternateCompanyEquivalent: It's kinda-sorta the closest the Nintendo 64 could get to a ''VideoGame/VirtuaFighter'' clone. It also plays a lot like ''VF'', in terms of simplified controls and prioritizing strategic fighting over mindless button-mashing.
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Despite this innovative system, ''Fighters Destiny'' received mainly mixed to positive reviews upon release, and the fighting game community at large tends to overlook it, possibly due to a combination of factors: the lack of creativity on character designs (Ryuji is pretty much a shirtless, redhead [[VideoGame/StreetFighter Ryu]], for starters), the fact that it was exclusive for N64 (a system notorious for not being big on quality fighting games) and the fighting system itself ('cause some people think it's more fun to beat the crap out of someone until they die of it than the possibility of winning with one well-placed punch, never mind the fact that this is what usually happens in real fighting tournaments).
to:
Despite this innovative system, ''Fighters Destiny'' received mainly mixed to positive reviews upon release, and the fighting game community at large tends to overlook it, possibly due to a combination of factors: the lack of creativity on character designs (Ryuji is pretty much a shirtless, redhead [[VideoGame/StreetFighter Ryu]], for starters), the fact that it was exclusive for N64 (a system notorious for not being big on quality fighting games) and the fighting system itself ('cause some people think it's more fun (due to beat the crap out of someone until they die of it than the possibility of winning with one well-placed punch, never mind the fact that this is not being what usually happens in real is considered a 'traditional fighting tournaments).
game' and the system being a little wonky).
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** ''Force Five'' drops many features from ''Fighters Destiny'' and ''Toy Fighter'', like the [[NonchalantDodge dodge blocking]], throw reversals, or the match point system, while keeping everything else intact. Instead, the game simplifies the old mechanics into a three-tier UnblockableAttack (Green < Yellow < Red) / Block (Parry < Normal Block < Heavy Blockstun) system, and a reliance on [[CriticalHit highly damaging counter]] combos. The stages are now infinite like in ''Franchise/{{Tekken}}'', the cast is reminiscent of ''Franchise/StreetFighter''-style characters, and every character has [[BulletHell projectiles with all kinds of wacky properties]]... Sadly, the game was neve released.
to:
** ''Force Five'' drops many features from ''Fighters Destiny'' and ''Toy Fighter'', like the [[NonchalantDodge dodge blocking]], throw reversals, or the match point system, while keeping everything else intact. Instead, the game simplifies the old mechanics into a three-tier UnblockableAttack (Green < Yellow < Red) / Block (Parry < Normal Block < Heavy Blockstun) system, and a reliance on [[CriticalHit highly damaging counter]] combos. The stages are now infinite like in ''Franchise/{{Tekken}}'', the cast is reminiscent of ''Franchise/StreetFighter''-style characters, characters (although Meiling from ''Fighters Destiny'' returns), and every character has [[BulletHell projectiles with all kinds of wacky properties]]... Sadly, the game was neve never released.
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* SpiritualSequel: Developer Anchor Inc. did two more fighting games, ''Toy Fighter'' and the unreleased ''Force Five'':
** ''Toy Fighter'' was only released for Arcades and was rather similar to ''Fighters Destiny'', but with new gimmicks like a [[YouWillNotEvadeMe movable]] [[WallJump ring]], more types of [[UnblockableAttack unlockable attacks]], anti-juggling counters, and Attack points which can be used for [[LimitBreak Super Moves]] or [[CombatPragmatist pre-round start attacks]]. The cast itself is rather fantastical, in comparison to the other two games.
** ''Force Five'' drops many features from ''Fighters Destiny'' and ''Toy Fighter'', like the [[NonchalantDodge dodge blocking]], throw reversals, or the match point system, while keeping everything else intact. Instead, the game simplifies the old mechanics into a three-tier UnblockableAttack (Green < Yellow < Red) / Block (Parry < Normal Block < Heavy Blockstun) system, and a reliance on [[CriticalHit highly damaging counter]] combos. The stages are now infinite like in ''Franchise/{{Tekken}}'', the cast is reminiscent of ''Franchise/StreetFighter''-style characters, and every character has [[BulletHell projectiles with all kinds of wacky properties]]... Sadly, the game was neve released.
*** The leftovers of ''Force Five'' were eventually released as ''Jingi Storm'', with a "new" cast (the same models [[PaletteSwap with new skins]]) and a DummiedOut [[HGame undressing]] feature.
** ''Toy Fighter'' was only released for Arcades and was rather similar to ''Fighters Destiny'', but with new gimmicks like a [[YouWillNotEvadeMe movable]] [[WallJump ring]], more types of [[UnblockableAttack unlockable attacks]], anti-juggling counters, and Attack points which can be used for [[LimitBreak Super Moves]] or [[CombatPragmatist pre-round start attacks]]. The cast itself is rather fantastical, in comparison to the other two games.
** ''Force Five'' drops many features from ''Fighters Destiny'' and ''Toy Fighter'', like the [[NonchalantDodge dodge blocking]], throw reversals, or the match point system, while keeping everything else intact. Instead, the game simplifies the old mechanics into a three-tier UnblockableAttack (Green < Yellow < Red) / Block (Parry < Normal Block < Heavy Blockstun) system, and a reliance on [[CriticalHit highly damaging counter]] combos. The stages are now infinite like in ''Franchise/{{Tekken}}'', the cast is reminiscent of ''Franchise/StreetFighter''-style characters, and every character has [[BulletHell projectiles with all kinds of wacky properties]]... Sadly, the game was neve released.
*** The leftovers of ''Force Five'' were eventually released as ''Jingi Storm'', with a "new" cast (the same models [[PaletteSwap with new skins]]) and a DummiedOut [[HGame undressing]] feature.
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%%* CompetitiveBalance: Each fighter is graded accordingly to their abilities.
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* AmbiguousGender: Boro, the first game's boss.
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* {{Leitmotif}}: Saeki's Theme for ''FD2'' is rearranged to be other characters theme too.
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* {{Leitmotif}}: Saeki's Theme for ''FD2'' ''Fighters Destiny 2'' is rearranged to be other characters characters' theme too.
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* TaughtbyExperience: The more times you defeat "Master" in the "Fighting Arena Mode", the more new movesets and specific character combos you will unlock, until reaching the full potential of a character.
* TimetoUnlockMoreTruePotential: The starting characters have limited movesets compared to when they have been used enough time to complete.
* TookaLevelinBadass: The returning characters have had their look fleshed out and their alternate costume look morish compared to the past ones.
* TimetoUnlockMoreTruePotential: The starting characters have limited movesets compared to when they have been used enough time to complete.
* TookaLevelinBadass: The returning characters have had their look fleshed out and their alternate costume look morish compared to the past ones.
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* TaughtbyExperience: TaughtByExperience: The more times you defeat "Master" in the "Fighting Arena Mode", the more new movesets and specific character combos you will unlock, until reaching the full potential of a character.
*TimetoUnlockMoreTruePotential: TimeToUnlockMoreTruePotential: The starting characters have limited movesets compared to when they have been used enough time to complete.
*TookaLevelinBadass: TookALevelInBadass: The returning characters have had their look fleshed out and their alternate costume look morish compared to the past ones.
*
*
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* RingOut: This is possible. It only earns one point, though, so ringing an opponent is a subpar method of taking them down.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fighters_destiny_box.jpg]]
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* AwesomeButImpractical: Getting a RingOut is worth only 1 point; to compare, a KO is worth 3.
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* Backstory: Very backbone.
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* Backstory: {{Backstory}}: Very backbone.barebones.
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* Fanfare: This game has a very catchy one that plays whenever a character has won a match.
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* Fanfare: {{Fanfare}}: This game has a very catchy one that plays whenever a character has won a match.
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** Exeption: Tomahawk and Ziege can use a "720°" style grapple move that is very difficult to connect with but has a very short escape time and will always grant 4 round points (default settings) when it works, just like any Finishing Moves, and it is a move that can be used on a healthy character (there is the simpler version of it, both in execution and usage, when the character is stunned, just like all other Finishing Moves)
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** Exeption: Exception: Tomahawk and Ziege can use a "720°" style grapple move that is very difficult to connect with but has a very short escape time and will always grant 4 round points (default settings) when it works, just like any Finishing Moves, and it is a move that can be used on a healthy character (there is the simpler version of it, both in execution and usage, when the character is stunned, just like all other Finishing Moves)
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* Leitmotif: Saeki's Theme for ''FD2'' is rearranged to be other characters theme too.
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* Leitmotif: {{Leitmotif}}: Saeki's Theme for ''FD2'' is rearranged to be other characters theme too.
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* TheWhammy: Losing to the Joker in the first game's Master Mode doesn't just end the game, [[FromBadToWorse it ends up forfeiting all earned moves]].
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* TheWhammy: {{Whammy}}: Losing to the Joker in the first game's Master Mode doesn't just end the game, [[FromBadToWorse it ends up forfeiting all earned moves]].