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A series of games developed by ASCII Corporation and published by Agetec and Enterbrain. It consists of four games, ''2D Fighter Maker 95'' and ''2D Figher Maker 2nd'' (Both 2D games for Microsoft Windows) and ''Fighter Maker'' and ''Fighter Maker 2'' (3D games released for UsefulNotes/PlayStation in 1998 and UsefulNotes/PlayStation2 in 2002 respectively).

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A series of games developed by ASCII Corporation and published by Agetec and Enterbrain. It consists of four games, ''2D Fighter Maker 95'' and ''2D Figher Maker 2nd'' (Both 2D games for Microsoft Windows) and ''Fighter Maker'' and ''Fighter Maker 2'' (3D games released for UsefulNotes/PlayStation Platform/PlayStation in 1998 and UsefulNotes/PlayStation2 Platform/PlayStation2 in 2002 respectively).



* AssShove: In ''Fighter Maker'' for the UsefulNotes/PlayStation, It's possible to create a long and intricate ''fatality'' attack that ends with a deadly ''kancho''. [[https://youtu.be/7dwfMkCg36U?t=126 Observe]].

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* AssShove: In ''Fighter Maker'' for the UsefulNotes/PlayStation, Platform/PlayStation, It's possible to create a long and intricate ''fatality'' attack that ends with a deadly ''kancho''. [[https://youtu.be/7dwfMkCg36U?t=126 Observe]].
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Misuse


* ObviousBeta: If you half-ass your characters' moves, the game can actually end up looking like one.

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[[quoteright:983:https://static.tvtropes.org/pmwiki/pub/images/fighter_maker_cover_art.png]]



* GameMaker: Specifically devoted to the crafting of fighting games and also unique as a commercially software in contrast to freeware programs such as VideoGame/{{MUGEN}}. They didn't necessarily allow you to create a full game from scratch, the fighting engine you're given to work with is pretty basic, and creating fluid, realistic animations for moves was an extremely long and often tedious process, with the tradeoff being that if you could think it up, you could put it in the game.

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* GameMaker: Specifically devoted to the crafting of fighting games and also unique as a commercially available software in contrast to freeware programs such as VideoGame/{{MUGEN}}. They didn't necessarily allow you to create a full game from scratch, the fighting engine you're given to work with is pretty basic, and creating fluid, realistic animations for moves was an extremely long and often tedious process, with the tradeoff being that if you could think it up, you could put it in the game.
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Badass Beard and Badass Mustache are being merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed.


* BadassBeard: Sported by Faleh Al-Falch, Ginzou Kamada, and Tsung Lau.
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None


* VirtualPaperDoll: Something of a reverse in comparison to other fighting games. Instead of creating a character from the ground up and giving the character another pre-existing characters abilities and/or fighting style (e.g. VideoGame/SoulSeries), it has a cast of pre-made characters (For interest in those characters are available [[http://www.fightabase.com/gameChar.aspx?id=532 here]] and [[http://www.fightabase.com/gameChar.aspx?id=569 here]]) that serves as templates whose moves and animations are up to players to make and edit as they please.

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* VirtualPaperDoll: Something of a reverse in comparison to other fighting games. Instead of creating a character from the ground up and giving the character another pre-existing characters abilities and/or fighting style (e.g. VideoGame/SoulSeries), it has a cast of pre-made characters (For interest in those characters are available [[http://www.fightabase.com/gameChar.aspx?id=532 here]] and [[http://www.fightabase.com/gameChar.aspx?id=569 here]]) that serves as templates whose moves and animations are up to players to make and edit as they please. Played straight in the second game which lets you customize faces and clothing, although male and female characters each have a single height and body type that cannot be changed.
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* ObviousBeta: If you half-ass your characters, the game can actually end up looking like one.

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* ObviousBeta: If you half-ass your characters, characters' moves, the game can actually end up looking like one.

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Changed: 4

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* AssShove: In Fighter Maker for the UsefulNotes/PlayStation, It's possible to create a long and intricate ''fatality'' attack that ends with a deadly ''kancho''. [[https://youtu.be/7dwfMkCg36U?t=126 Observe]].

to:

* AssShove: In Fighter Maker ''Fighter Maker'' for the UsefulNotes/PlayStation, It's possible to create a long and intricate ''fatality'' attack that ends with a deadly ''kancho''. [[https://youtu.be/7dwfMkCg36U?t=126 Observe]].


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* DeathFromAbove: Again, ''Fighter Maker'' for the [=PlayStation=]. It's possible to create an attack where your character shoots up into the air, soars in place for a few seconds, then dive-bomb the opponent headfirst.
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* AssShove: In Fighter Maker for the UsefulNotes/PlayStation, It's possible to create a long and intricate ''fatality'' attack that ends with a fatal ''kancho''. [[https://youtu.be/7dwfMkCg36U?t=126 Observe]].

to:

* AssShove: In Fighter Maker for the UsefulNotes/PlayStation, It's possible to create a long and intricate ''fatality'' attack that ends with a fatal deadly ''kancho''. [[https://youtu.be/7dwfMkCg36U?t=126 Observe]].
Is there an issue? Send a MessageReason:
None


* AssShove: In Fighter Maker for the UsefulNotes/PlayStation, It's possible to create a long intricate ''fatality'' attack that ends with a fatal ''kancho''. [[https://youtu.be/7dwfMkCg36U?t=126 Observe]].

to:

* AssShove: In Fighter Maker for the UsefulNotes/PlayStation, It's possible to create a long and intricate ''fatality'' attack that ends with a fatal ''kancho''. [[https://youtu.be/7dwfMkCg36U?t=126 Observe]].
Is there an issue? Send a MessageReason:
None


* AssShove: Due to the bugginess of the 3D engine in Fighter Maker for the PlayStation, it's possible to create a long intricate ''fatality'' attack that ends with a fatal ''kancho''. [[https://youtu.be/7dwfMkCg36U?t=126 Observe]].

to:

* AssShove: Due to the bugginess of the 3D engine in In Fighter Maker for the PlayStation, it's UsefulNotes/PlayStation, It's possible to create a long intricate ''fatality'' attack that ends with a fatal ''kancho''. [[https://youtu.be/7dwfMkCg36U?t=126 Observe]].

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--> '''[=StolenFridge:=]''' ''Is this Fist of the North Star?''

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--> '''[=StolenFridge:=]''' ''Is this Fist of the North Star?''Manga/FistOfTheNorthStar?''


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* ObviousBeta: If you half-ass your characters, the game can actually end up looking like one.
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None


--> '''Sniperblast:''' ''[[CrowningMomentOfFunny More like Fist of the South Moon]]''

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--> '''Sniperblast:''' ''[[CrowningMomentOfFunny More ''More like Fist of the South Moon]]''Moon''
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None


* AssShove: Due to the bugginess of the engine, Fighter Maker for the PlayStation, it's possible to create a long intricate ''fatality'' attack that ends with a fatal ''kancho''. [[https://youtu.be/7dwfMkCg36U?t=126 Observe]].
--> '''StolenFridge:''' ''Is this Fist of the North Star?''
--> '''Sniperblast:''' ''More like Fist of the South Moon''

to:

* AssShove: Due to the bugginess of the engine, 3D engine in Fighter Maker for the PlayStation, it's possible to create a long intricate ''fatality'' attack that ends with a fatal ''kancho''. [[https://youtu.be/7dwfMkCg36U?t=126 Observe]].
--> '''StolenFridge:''' '''[=StolenFridge:=]''' ''Is this Fist of the North Star?''
--> '''Sniperblast:''' ''More ''[[CrowningMomentOfFunny More like Fist of the South Moon''Moon]]''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AssShove: Due to the bugginess of the engine, Fighter Maker for the PlayStation, it's possible to create a long intricate ''fatality'' attack that ends with a fatal ''kancho''. [[https://youtu.be/7dwfMkCg36U?t=126 Observe]].
--> '''StolenFridge:''' ''Is this Fist of the North Star?''
--> '''Sniperblast:''' ''More like Fist of the South Moon''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CharacterCustomization: While the appearance of the fighters can't be changed, the moves can be edited however a player pleases ranging versions of various common moves (e.g. punch, kick, throws), to the range of attacks, amount of damage they can inflict and etc. Some elaboration on this [[https://youtu.be/KeMrJ3PcnEo?t=917 here]] for those who are curious.

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* AfroAsskicker: Andreas Gotz sports this hairstyle.
* AnimeHair: While almost every character averts this, one notable character that plays this straight is Michael Sypher as can be seen [[http://www.fightabase.com/charMain.aspx?gId=532&id=3000 here]].
* BadassBeard: Sported by Faleh Al-Falch, Ginzou Kamada, and Tsung Lau.
* BadassInANiceSuit: Some characters who wear some snazzy (though not, ahem, suitable for fighting) suits include Andreas Gotz, Jennifer Lloyd, and Michael Sypher.
* CoolShades: Worn by Keith Storm and Sergei Gorchev.



* VirtualPaperDoll: Something of a reverse in comparison to other fighting games. Instead of creating a character from the ground up and giving the character another pre-existing characters abilities and/or fighting style (e.g. VideoGame/SoulSeries), it has a cast of pre-made characters (For interest in those characters are available [[http://www.fightabase.com/gameChar.aspx?id=532 here]] and [[http://www.fightabase.com/gameChar.aspx?id=569 here]]) whose moves and animations are up to players to make and edit as they please.

to:

* HelloInsertNameHere: While the characters featured have default names, those names (and just about all other biographical info such as their nationality, birth date, blood type, hobby, and etc.) can be changed to whatever the player wishes.
* VirtualPaperDoll: Something of a reverse in comparison to other fighting games. Instead of creating a character from the ground up and giving the character another pre-existing characters abilities and/or fighting style (e.g. VideoGame/SoulSeries), it has a cast of pre-made characters (For interest in those characters are available [[http://www.fightabase.com/gameChar.aspx?id=532 here]] and [[http://www.fightabase.com/gameChar.aspx?id=569 here]]) that serves as templates whose moves and animations are up to players to make and edit as they please.please.
* WalkingShirtlessScene: Several of the male characters of which include Archey, El Bushido, Faleh Al-Falch, Ginzou Kamada, Kazuki Togo, and Septiego.
Is there an issue? Send a MessageReason:
None


* VirtualPaperDoll: Something of a reverse in comparison to other fighting games. Instead of creating a character from the ground up and giving the character another pre-existing characters abilities and/or fighting style (e.g. VideoGame/SoulSeries), it has a cast of pre-made characters whose moves and animations are up to players to make and edit as they please.

to:

* VirtualPaperDoll: Something of a reverse in comparison to other fighting games. Instead of creating a character from the ground up and giving the character another pre-existing characters abilities and/or fighting style (e.g. VideoGame/SoulSeries), it has a cast of pre-made characters (For interest in those characters are available [[http://www.fightabase.com/gameChar.aspx?id=532 here]] and [[http://www.fightabase.com/gameChar.aspx?id=569 here]]) whose moves and animations are up to players to make and edit as they please.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A series of games developed by ASCII Corporation and published by Agetec and Enterbrain. It consists of four games, ''2D Fighter Maker 95'' and ''2D Figher Maker 2nd'' (Both 2D games for Microsoft Windows) and ''Fighter Maker'' and ''Fighter Maker 2'' (3D games released for UsefulNotes/PlayStation in 1998 and UsefulNotes/PlayStation2 in 2002 respectively).

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!!This game provides examples of:
* GameMaker: Specifically devoted to the crafting of fighting games and also unique as a commercially software in contrast to freeware programs such as VideoGame/{{MUGEN}}. They didn't necessarily allow you to create a full game from scratch, the fighting engine you're given to work with is pretty basic, and creating fluid, realistic animations for moves was an extremely long and often tedious process, with the tradeoff being that if you could think it up, you could put it in the game.
* GuestFighter: Skullomania from the ''VideoGame/StreetFighterEX'' games (and much later ''VideoGame/FightingEXLayer'') is included as a guest fighter in the first Fighter Maker game ([[RegionalBonus but only on the Japanese version]]).
* VirtualPaperDoll: Something of a reverse in comparison to other fighting games. Instead of creating a character from the ground up and giving the character another pre-existing characters abilities and/or fighting style (e.g. VideoGame/SoulSeries), it has a cast of pre-made characters whose moves and animations are up to players to make and edit as they please.

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