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* GreenBoyColor: One area is rendered entirely in the classic Game Boy green. There's also a sister area to this location which is rendered in UsefulNotes/VirtualBoy red.

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* GreenBoyColor: One area is rendered entirely in the classic Game Boy green. There's also a sister area to this location which is rendered in UsefulNotes/VirtualBoy Platform/VirtualBoy red.



** A well in one area looks suspiciously like a [[Franchise/SuperMarioBros warp pipe]], which leads to a sewer area with a Platform/GameBoy color palette and style--and a nearby foundry rendered in UsefulNotes/VirtualBoy red palette.

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** A well in one area looks suspiciously like a [[Franchise/SuperMarioBros warp pipe]], which leads to a sewer area with a Platform/GameBoy color palette and style--and a nearby foundry rendered in UsefulNotes/VirtualBoy Platform/VirtualBoy red palette.
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After initially releasing the game on UsefulNotes/XboxLiveArcade, ''Fez'' went multiplatform on May 1, 2013, with the release of a [[UsefulNotes/MicrosoftWindows Windows]] version of the game. Fish [[http://en.reddit.com/r/IAmA/comments/1aj74m/i_am_phil_fish_cocreator_of_fez_ask_me_anything/ said]] that [[UsefulNotes/AppleMacintosh Mac]] [[UsefulNotes/MacOS OS X]] and [[UsefulNotes/{{UNIX}} Linux]] versions would eventually follow, but the release date was still to be decided. The game later came out on [[UsefulNotes/PlayStation3 PS3]], [[UsefulNotes/PlayStation4 PS4]], and UsefulNotes/{{PlayStation Vita}} on March 25, 2014, and ''much'' later on the UsefulNotes/NintendoSwitch on April 14, 2021.

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After initially releasing the game on UsefulNotes/XboxLiveArcade, Platform/XboxLiveArcade, ''Fez'' went multiplatform on May 1, 2013, with the release of a [[UsefulNotes/MicrosoftWindows [[Platform/MicrosoftWindows Windows]] version of the game. Fish [[http://en.reddit.com/r/IAmA/comments/1aj74m/i_am_phil_fish_cocreator_of_fez_ask_me_anything/ said]] that [[UsefulNotes/AppleMacintosh [[Platform/AppleMacintosh Mac]] [[UsefulNotes/MacOS [[Platform/MacOS OS X]] and [[UsefulNotes/{{UNIX}} [[Platform/{{UNIX}} Linux]] versions would eventually follow, but the release date was still to be decided. The game later came out on [[UsefulNotes/PlayStation3 PS3]], [[UsefulNotes/PlayStation4 PS4]], Platform/PS3, Platform/PS4, and UsefulNotes/{{PlayStation Platform/{{PlayStation Vita}} on March 25, 2014, and ''much'' later on the UsefulNotes/NintendoSwitch Platform/NintendoSwitch on April 14, 2021.



** A well in one area looks suspiciously like a [[Franchise/SuperMarioBros warp pipe]], which leads to a sewer area with a UsefulNotes/GameBoy color palette and style--and a nearby foundry rendered in UsefulNotes/VirtualBoy red palette.

to:

** A well in one area looks suspiciously like a [[Franchise/SuperMarioBros warp pipe]], which leads to a sewer area with a UsefulNotes/GameBoy Platform/GameBoy color palette and style--and a nearby foundry rendered in UsefulNotes/VirtualBoy red palette.
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Up To Eleven is a defunct trope


* WaitingPuzzle: You thought ''VideoGame/{{Braid}}'''s was bad? This game has the infamous clock puzzle. [[spoiler:At the top of a certain room there's a cubic clock with four hands, and when they reach the top, an anti-cube (one for each hand) appears; the fastest hand cycles once every minute, the others cycle respectively: every hour, [[SerialEscalation every day]] and... [[UpToEleven every week!]]]] If you're playing on Xbox 360, that means either waiting, or restarting the game after changing the time and date while offline. Sounds tedious yet? At least in the PC version, if you alt-tab and change the system clock, the in-game clock hands will react immediately when you resume the game...

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* WaitingPuzzle: You thought ''VideoGame/{{Braid}}'''s was bad? This game has the infamous clock puzzle. [[spoiler:At the top of a certain room there's a cubic clock with four hands, and when they reach the top, an anti-cube (one for each hand) appears; the fastest hand cycles once every minute, the others cycle respectively: every hour, [[SerialEscalation every day]] and... [[UpToEleven every week!]]]] week!]] If you're playing on Xbox 360, that means either waiting, or restarting the game after changing the time and date while offline. Sounds tedious yet? At least in the PC version, if you alt-tab and change the system clock, the in-game clock hands will react immediately when you resume the game...

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