Follow TV Tropes

Following

History VideoGame / FellSealArbitersMark

Go To

OR

Is there an issue? Send a MessageReason:
None


It was released on [[UsefulNotes/IBMPersonalComputer PC]] on August 16h, 2018, on UsefulNotes/Playstation4 and UsefulNotes/XboxOne on April 30th, 2019, and on UsefulNotes/NintendoSwitch on August 14th, 2019. A DLC expansion, ''Missions and Monsters'', had a 2020 release, adding new classes, monsters, and a base-building system.

to:

It was released on [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] on August 16h, 2018, on UsefulNotes/Playstation4 Platform/PlayStation4 and UsefulNotes/XboxOne Platform/XboxOne on April 30th, 2019, and on UsefulNotes/NintendoSwitch Platform/NintendoSwitch on August 14th, 2019. A DLC expansion, ''Missions and Monsters'', had a 2020 release, adding new classes, monsters, and a base-building system.
Is there an issue? Send a MessageReason:
None


* GameplayAndStorySegregration: In game you can usually easily go back to areas you have been to before in mere seconds, however in the story it's not treated like this, later in the game you need to go back to a previous location but have to go via a "quicker" route that encompasses 3 battles, if you go back to the intended location via the path you went by the story won't progress even though in gameplay terms it'd be much quicker.

to:

* GameplayAndStorySegregration: GameplayAndStorySegregation: In game you can usually easily go back to areas you have been to before in mere seconds, however in the story it's not treated like this, later in the game you need to go back to a previous location but have to go via a "quicker" route that encompasses 3 battles, if you go back to the intended location via the path you went by the story won't progress even though in gameplay terms it'd be much quicker.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameplayAndStorySegregration: In game you can usually easily go back to areas you have been to before in mere seconds, however in the story it's not treated like this, later in the game you need to go back to a previous location but have to go via a "quicker" route that encompasses 3 battles, if you go back to the intended location via the path you went by the story won't progress even though in gameplay terms it'd be much quicker.
Is there an issue? Send a MessageReason:
None


** The classes also have a number of doppelgangers from the ''tactics'', mostly the later two games. Merc is Soldier, Templar shares its Bangaa namesake, Fellblade is Paviar, Peddler is Seeq ranger, Assassin is both Tactics A2 Ninja and Assasin class in one.

to:

** The classes also have a number of doppelgangers from the ''tactics'', mostly the later two games. Merc Mercenary is Soldier, Templar shares its Bangaa namesake, Fellblade is Paviar, Parivir, Peddler is Seeq ranger, Ranger, Assassin is both Tactics A2 [=A2=] Ninja and Assasin class in one.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* DropTheHammer: Mauls have high attack power and give the wielder a bonus to their maximum HP.
Is there an issue? Send a MessageReason:
None


* SchizophrenicDifficulty: Random patrols can be all over the place, especially with humans. While the levels are locked to whatever the area is their movesets are ''not'' restrained. While main subclasses seem to have some restriction tied to the area subclasses can range from stupid to complimentary, with something like a plague doctor or mender giving you more grief if its on an mp light class like scout meaning a unit doesn't have empty turns and can cleanse enemies, but passives and reactions can come from anything. Meaning a level 18 battle, fairly early on, can have a dual weilder on a physically focused class creating a monster. Or a team might 3 Alchemystic movesets meaning they're buffed to their ears by the time the two groups clash.

to:

* SchizophrenicDifficulty: Random patrols can be all over the place, especially with humans. While the levels are locked to whatever the area is their movesets are ''not'' restrained. While main subclasses classes seem to have some restriction restriction/themeing tied to the area the patrol is subclasses can range from stupid to complimentary, with something like a plague doctor or mender giving you more grief if its on an mp light class like scout meaning a unit doesn't have empty turns and can cleanse enemies, but passives and reactions can come from anything. Meaning a level 18 battle, fairly early on, can have a dual weilder on a physically focused class creating a monster. Or a team might 3 Alchemystic movesets meaning they're buffed to their ears by the time the two groups clash.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SchizophrenicDifficulty: Random patrols can be all over the place, especially with humans. While the levels are locked to whatever the area is their movesets are ''not'' restrained. While main subclasses seem to have some restriction tied to the area subclasses can range from stupid to complimentary, with something like a plague doctor or mender giving you more grief if its on an mp light class like scout meaning a unit doesn't have empty turns and can cleanse enemies, but passives and reactions can come from anything. Meaning a level 18 battle, fairly early on, can have a dual weilder on a physically focused class creating a monster. Or a team might 3 Alchemystic movesets meaning they're buffed to their ears by the time the two groups clash.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OneHitKill: Compared to its influences there are very few. The player only has access to drowning an enemy, and even then if they can swim even that doesn't work. Unlike the ''tactics'' games none of the status effects one sees commonly or can use can straight up drop an enemy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The classes also have a number of doppelgangers from the ''tactics'', mostly the later two games. Merc is Soldier, Templar shares its Bangaa namesake, Fellblade is Paviar, Peddler is Seeq ranger, Assassin is both Tactics A2 Ninja and Assasin class in one.

Top