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''Fears'' is a 1995 FirstPersonShooter developed by a French {{Demoscene}} group Bomb Software for the UsefulNotes/{{Amiga}} 1200 (and later the Platform/AmigaCD32), with the engine being derived from their earlier 3D demo, published by Attic in Germany and Manyk Software in the UK, and like many 90s FPS at the time, a blatant ''Franchise/{{Doom}}'' clone.

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''Fears'' is a 1995 FirstPersonShooter developed by a French {{Demoscene}} group Bomb Software for the UsefulNotes/{{Amiga}} Platform/{{Amiga}} 1200 (and later the Platform/AmigaCD32), with the engine being derived from their earlier 3D demo, published by Attic in Germany and Manyk Software in the UK, and like many 90s FPS at the time, a blatant ''Franchise/{{Doom}}'' clone.
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''Fears'' is a 1995 FirstPersonShooter developed by a French {{Demoscene}} group Bomb Software for the UsefulNotes/{{Amiga}} 1200 (and later the UsefulNotes/AmigaCD32), with the engine being derived from their earlier 3D demo, published by Attic in Germany and Manyk Software in the UK, and like many 90s FPS at the time, a blatant ''Franchise/{{Doom}}'' clone.

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''Fears'' is a 1995 FirstPersonShooter developed by a French {{Demoscene}} group Bomb Software for the UsefulNotes/{{Amiga}} 1200 (and later the UsefulNotes/AmigaCD32), Platform/AmigaCD32), with the engine being derived from their earlier 3D demo, published by Attic in Germany and Manyk Software in the UK, and like many 90s FPS at the time, a blatant ''Franchise/{{Doom}}'' clone.
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* TechDemoGame: For all of its faults, the developers certainly tried to code a ''Doom''-like game with multi-level architecture.

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* TechDemoGame: For all of its faults, the developers certainly tried to code a ''Doom''-like game with multi-level architecture.architecture for the machine not known for its 3D capability.

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''Fears'' is a 1995 FirstPersonShooter developed by Manyk Software for the UsefulNotes/{{Amiga}}, and like many 90s FPS at the time, a blatant ''Franchise/{{Doom}}'' clone.

to:

''Fears'' is a 1995 FirstPersonShooter developed by Manyk a French {{Demoscene}} group Bomb Software for the UsefulNotes/{{Amiga}}, UsefulNotes/{{Amiga}} 1200 (and later the UsefulNotes/AmigaCD32), with the engine being derived from their earlier 3D demo, published by Attic in Germany and Manyk Software in the UK, and like many 90s FPS at the time, a blatant ''Franchise/{{Doom}}'' clone.




Not to be confused with ''VideoGame/FirstEncounterAssaultRecon'', also known as ''F.E.A.R.'' in singular.



* BottomlessPits: The levels tend to be packed with pits of harmful liquids, and a lot of them tend to be inescapable. This makes navigating through narrow beams or even ''descending from stairs'' feel daunting, not helped with the narrow field of view and an inability to look down.



** Most of the game's promotional materials (including the cover above) depicts the player(s) battling scary-looking, reptilian giant monsters, when in actual gameplay the monsters look... less than impressive. You fight some detached heads, LittleGreenMen-type midgets, a few tentacled creatures or otherwise humanoid-looking enemies, none of them being even ''near'' as scary or threatening-looking as the one pictured above.
** Additionally, the same poster sees you in a space-suit and fighting on what appears to be another ''planet'', implying this to be a sci-fi themed game. In actuality you spend the whole game indoors within a maze-like dungeon.

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** Most of the game's promotional materials (including the German release cover above) depicts the player(s) battling scary-looking, reptilian giant monsters, when in actual gameplay the monsters look... less than impressive. You fight some detached heads, LittleGreenMen-type midgets, a few tentacled creatures or otherwise humanoid-looking enemies, none of them being even ''near'' as scary or threatening-looking as the one pictured above.
** Additionally, the same poster sees you in a space-suit and fighting on what appears to be another ''planet'', implying this to be a sci-fi themed game. In actuality you spend the whole game indoors within a maze-like dungeon. (The overworld map in between levels states the dungeon looks like sort of a CreepyCathedral)



* GameOverMan: Run out of lives and you'll be treated to a surprisingly chilling shot of a group of mutants - basically all the game's recurring enemies - descending upon you, as dark, dreary, ominous music plays in the background.
* LavaPit: Shows up in a few areas, where you'll need to avoid falling into or lose a life.
* LittleGreenMen: If your enemies are not gigantic heads on spindly legs, they're green-skinned midgets in blue jumpsuits.
* NamesToRunAwayFromReallyFast: The main villain, Dr. '''''Blood'''''heart.
* ExcusePlot: Even for a ''Doom'' clone, the plot doesn't go very deep. The opening InfoDump fills in the entire story and leave you to kick ass.

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* GameOverMan: Run out DroneOfDread: A lot of lives and you'll be treated to a surprisingly chilling shot of a group of mutants - basically all the game's recurring enemies - descending upon you, as dark, dreary, ominous music plays levels tend to feature this in the background.
* LavaPit: Shows up
their ambient soundtrack, in a few areas, where you'll need way that can be considered a borderline poor man's precursor to avoid falling into or lose a life.
* LittleGreenMen: If your enemies are not gigantic heads on spindly legs, they're green-skinned midgets in blue jumpsuits.
* NamesToRunAwayFromReallyFast: The main villain, Dr. '''''Blood'''''heart.
* ExcusePlot: Even for a ''Doom'' clone, the plot doesn't go very deep. The opening InfoDump fills in the entire story and leave you to kick ass.
''VideoGame/Doom64''.


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* ExcusePlot: Even for a ''Doom'' clone, the plot doesn't go very deep. The opening InfoDump fills in the entire story and leave you to kick ass.
* FaceOnTheCover: The cover for [[https://www.mobygames.com/game/12533/fears/cover/group-86811/cover-236295/ the english release]] is almost nothing but a close-up of some pissed of guy's face with Hellish Pupils, with the title and flames at the bottom. It's a bit less misleading compared to the German cover.


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* GatlingGood: The Machinegun weapon is modeled after a chaingun.
* GameOverMan: Run out of lives and you'll be treated to a surprisingly chilling shot of a group of mutants - basically all the game's recurring enemies - descending upon you, as dark, dreary, ominous music plays in the background.
* LavaPit: Shows up in a few areas, where you'll need to avoid falling into or lose a life.
* LittleGreenMen: If your enemies are not gigantic heads on spindly legs, they're green-skinned midgets in blue jumpsuits.
* LivingStructureMonster: The FinalBoss is a wall texture monster in a similar vein to the Icon of Sin from ''VideoGame/DoomII'', although it repeatedly shoots out projectiles rather than [[FlunkyBoss spawn other aliens]] (the other aliens instead guard the rooms with the resources, and [[DamageSpongeBoss you'd certainly need those resources]].)
* NamesToRunAwayFromReallyFast: The main villain, Dr. '''''Blood'''''heart.


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* MisidentifiedWeapons: The game manages to invert this with your starting rifle, as it's modeled after a double barreled shotgun (because after ''VideoGame/DoomII'' your 90s FPS had to had one) but works more like a rifle, as not only it is accurate but not as powerful as you would expect from a double barreled shotgun, it shares ammunition with the Machine Gun.


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* RuleOfThree: One of the ways the developers designed their engine to fit the confines of the stock Amiga 1200s is limiting the amount of enemy types loaded per level up to three, with the encountered roster varying per level. Most of them still behave rather similarly to each other.
* TechDemoGame: For all of its faults, the developers certainly tried to code a ''Doom''-like game with multi-level architecture.
* UniversalAmmunition: The machinegun shares the same ammunition with the rifle.
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* NamesToRunAwayFromReallyFast: THe main villain, Dr. '''''Blood'''''heart.

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* NamesToRunAwayFromReallyFast: THe The main villain, Dr. '''''Blood'''''heart.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/5173032_fears_amiga_cd32_front_cover.jpg]]
[[caption-width-right:350:Another mediocre game, another [[CoversAlwaysLie awesomely misleading]] poster.]]

--> Similarly to Frankenstein of older times, Professor Bloodheart believes that by the use of genetic engineering, he can manipulate creatures to become his allies in his quest for world domination.\\
He has installed himself within a dark and complex tower of secret rooms and passages guarded by the unfortunate mutations of his experiments.\\
Captured by Professor Bloodheart, you have escaped from his clutches. \\
Your mission is to fight your way through hordes of his mutants even onwards towards your final confrontation with the Mad Professor himself...

''Fears'' is a 1995 FirstPersonShooter developed by Manyk Software for the UsefulNotes/{{Amiga}}, and like many 90s FPS at the time, a blatant ''Franchise/{{Doom}}'' clone.

Professor '''Blood'''heart, a MadScientist, has abducted you and kept you in his dungeons. Intending to transform you into part of his monster army, you managed to escape, obtain weapons, and proceed to battle your way out.
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!! Prepare to meet thy '''doom'''.
* OneUp: You collect extra lives, in the form of a blue "1up". They're usually located out of reach and needs some extra effort to pick up, like the first one on an islet around a lava pool.
* AlienBlood: The oversized, head-like mutants bleeds green or purple. Although the humanoid ones which resembles midgets does bleed red.
* ChainsawGood: Your best melee weapon for slicing up mutants at close range is a chainsaw, of the circular variety.
* CoversAlwaysLie:
** Most of the game's promotional materials (including the cover above) depicts the player(s) battling scary-looking, reptilian giant monsters, when in actual gameplay the monsters look... less than impressive. You fight some detached heads, LittleGreenMen-type midgets, a few tentacled creatures or otherwise humanoid-looking enemies, none of them being even ''near'' as scary or threatening-looking as the one pictured above.
** Additionally, the same poster sees you in a space-suit and fighting on what appears to be another ''planet'', implying this to be a sci-fi themed game. In actuality you spend the whole game indoors within a maze-like dungeon.
* CutAndPasteEnvironments: The stages' layouts, environments, corridors, floors and whatever interiors can be counted on one hand, and you'll quickly - ''very'' quickly - be tired of seeing the same room or tunnel, again and again.
* GameOverMan: Run out of lives and you'll be treated to a surprisingly chilling shot of a group of mutants - basically all the game's recurring enemies - descending upon you, as dark, dreary, ominous music plays in the background.
* LavaPit: Shows up in a few areas, where you'll need to avoid falling into or lose a life.
* LittleGreenMen: If your enemies are not gigantic heads on spindly legs, they're green-skinned midgets in blue jumpsuits.
* NamesToRunAwayFromReallyFast: THe main villain, Dr. '''''Blood'''''heart.
* ExcusePlot: Even for a ''Doom'' clone, the plot doesn't go very deep. The opening InfoDump fills in the entire story and leave you to kick ass.
* EvilutionaryBiologist: Professor Bloodheart, the MadScientist responsible for creating all the genetic mutants and sending them to abduct people, from that we see in the intro.
* FakeDifficulty: Put it this way; the game's stiff POV makes it a migraine to avoid getting hit by onscreen projectiles, and enemies can - and will - constantly decimate your health before you can even see them. Walking on narrow ledges and stairs will lead to you getting stuck in a corner half of the time, and combine that with having enemies swarming all over you lead to some pretty quick deaths.
* FallingDamage: Dropping into a deep enough pit will cause damage to your health.
* TheMaze: The whole game's layout of Bloodheart's lair is shaped like one of these. The opening credits even has an "Edit Maze" option.
* PlasmaCannon: You can collect one called a Plasma Gun, who serves as one of the game's better non-automatic weapon with burning plasma making short work of mutants.
* WaddlingHead: Most of the mutant monsters are gigantic heads on spindly legs that waddles towards you, with the red ones being the first and most common [[TheGoomba goomba]].
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