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Ellipsis formatting consistency


Story aside, the basic mechanics of the game has remained the same throughout the series. The PlayerCharacter arrives in town to undertake a quest to defeat a [[BigBad dangerous monster]] down at the bottom of the nearby dungeon ... aaaaand [[ExcusePlot that's it]], [[RetiredBadass retire]] and [[AncestralWeapon pass down a heirloom]] to a [[NewGamePlus descendant]] or [[WideOpenSandbox go dungeon-plunging]]. Point-and-click hack-and-slash gameplay, SocketedEquipment created by the RandomNumberGod, so on and so forth. It wasn't really anything new, but it ''did'' refine the formula by adding some new features.

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Story aside, the basic mechanics of the game has remained the same throughout the series. The PlayerCharacter arrives in town to undertake a quest to defeat a [[BigBad dangerous monster]] down at the bottom of the nearby dungeon ... dungeon...aaaaand [[ExcusePlot that's it]], [[RetiredBadass retire]] and [[AncestralWeapon pass down a heirloom]] to a [[NewGamePlus descendant]] or [[WideOpenSandbox go dungeon-plunging]]. Point-and-click hack-and-slash gameplay, SocketedEquipment created by the RandomNumberGod, so on and so forth. It wasn't really anything new, but it ''did'' refine the formula by adding some new features.



* AwesomeMomentOfCrowning: Once you rid Ektaban of T'Kala's influence, Kurosh the Beggar King regains his throne ... and crowns you as a way of thanks.

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* AwesomeMomentOfCrowning: Once you rid Ektaban of T'Kala's influence, Kurosh the Beggar King regains his throne ... throne...and crowns you as a way of thanks.



* InexplicableTreasureChests: They definitely look very shiny, and the locked ones in ''The Cursed King'' look brand-new. Of course, there is also the occasional [[ChestMonster Mimic]]…

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* InexplicableTreasureChests: They definitely look very shiny, and the locked ones in ''The Cursed King'' look brand-new. Of course, there is also the occasional [[ChestMonster Mimic]]…Mimic]]...



* SealedEvilInACan: T'Kala, the BigBad of ''The Cursed King'', was once a necromancer who was executed by the King of Ektaban. His soul was sealed in a treasure chest buried in a small cave outside the city ... [[NiceJobBreakingItHero until the player opened it]]. Cursed Swords also qualify, since they lie inert in some treasure chests until the player opens them.

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* SealedEvilInACan: T'Kala, the BigBad of ''The Cursed King'', was once a necromancer who was executed by the King of Ektaban. His soul was sealed in a treasure chest buried in a small cave outside the city ... city...[[NiceJobBreakingItHero until the player opened it]]. Cursed Swords also qualify, since they lie inert in some treasure chests until the player opens them.

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Added Old Save Bonus, added an example to Dummied Out, and corrected a misspelling.


* DualWielding: An option avaible to everyone with every weapon that you can wield one-handed, which means everything but bows/crossbows, staves and polearms. In ''The Traitor Soul'', Shadow Elves start with 5 point in this skill, along with skill in both Swords and Spears. Many monsters also employ this fighting style with the most disparaging combinations.
* DummiedOut: Examination of the races.dat file in ''The Cursed King'' shows that a sixth playable race, the Undead, was commented out. This race is fully coded, however, and can be made selectable during normal character creation by de-commenting the correct lines in races.dat using a text editor such as Notepad. [[spoiler:Among other things, the Undead share the same passive 5% Magic bonus as Humans, have points in the Spear and Charm Magic skills, and are also resistant to piercing, slashing and ice damage while being vulnerable to crushing damage. Undead also start off with a spear as their equipped weapon and a Summon Spiders Spell in their inventory.]]

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* DualWielding: An option avaible available to everyone with every weapon that you can wield one-handed, which means everything but bows/crossbows, staves and polearms. In ''The Traitor Soul'', Shadow Elves start with 5 point in this skill, along with skill in both Swords and Spears. Many monsters also employ this fighting style with the most disparaging combinations.
* DummiedOut: DummiedOut:
** In the original release of ''The Traitor Soul'', the Town of Grove was an inaccessible realm...unless a single integer in its realms.dat file was changed from 0 to 1. The Steam and GOG.com re-releases avert this, with the Town of Grove accessible without having to modify any of the game's files.
**
Examination of the races.dat file in ''The Cursed King'' shows that a sixth playable race, the Undead, was commented out. This race is fully coded, however, and can be made selectable during normal character creation by de-commenting the correct lines in races.dat using a text editor such as Notepad. [[spoiler:Among other things, the Undead share the same passive 5% Magic bonus as Humans, have points in the Spear and Charm Magic skills, and are also resistant to piercing, slashing and ice damage while being vulnerable to crushing damage. Undead also start off with a spear as their equipped weapon and a Summon Spiders Spell in their inventory.]]


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* OldSaveBonus: If you had any of the older instalments installed on the same machine as a newer instalment, the latter will give you the option to import existing characters from the former, complete with all their existing levels and equipment.
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...Oh, it's under the website namespace; fixing.


With each new game in the series comes new features and equipment. ''Undiscovered Realms'' raised the player's level {{Cap}} to 199, gave the player the ability to import their characters from the first game and introduced two new towns, each with their own dungeons, with the defeat of Kaos and retrieval of the Book of Fate only possible once these two dungeons are purged of their evil influences. ''The Traitor Soul'' introduced a CharacterClassSystem by giving the player the option to start off new games as an individual from another species, added an additional dungeon, brought back the town of Grove and its dungeon, removed the player's level cap and brought in RealTimeWeaponChange. ''The Cursed King'' features a FreeRotatingCamera and introduces an {{NPC}} party system and online features, allowing players to trade items and connect to each other through Website/{{Facebook}}. All four games are available on UsefulNotes/{{Steam}} and UsefulNotes/GOGDotCom, with a bundle purchase available on the latter.

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With each new game in the series comes new features and equipment. ''Undiscovered Realms'' raised the player's level {{Cap}} to 199, gave the player the ability to import their characters from the first game and introduced two new towns, each with their own dungeons, with the defeat of Kaos and retrieval of the Book of Fate only possible once these two dungeons are purged of their evil influences. ''The Traitor Soul'' introduced a CharacterClassSystem by giving the player the option to start off new games as an individual from another species, added an additional dungeon, brought back the town of Grove and its dungeon, removed the player's level cap and brought in RealTimeWeaponChange. ''The Cursed King'' features a FreeRotatingCamera and introduces an {{NPC}} party system and online features, allowing players to trade items and connect to each other through Website/{{Facebook}}. All four games are available on UsefulNotes/{{Steam}} and UsefulNotes/GOGDotCom, Website/GOGDotCom, with a bundle purchase available on the latter.
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Now available on GOG WITH a bundle purchase!


With each new game in the series comes new features and equipment. ''Undiscovered Realms'' raised the player's level {{Cap}} to 199, gave the player the ability to import their characters from the first game and introduced two new towns, each with their own dungeons, with the defeat of Kaos and retrieval of the Book of Fate only possible once these two dungeons are purged of their evil influences. ''The Traitor Soul'' introduced a CharacterClassSystem by giving the player the option to start off new games as an individual from another species, added an additional dungeon, brought back the town of Grove and its dungeon, removed the player's level cap and brought in RealTimeWeaponChange. ''The Cursed King'' features a FreeRotatingCamera and introduces an {{NPC}} party system and online features, allowing players to trade items and connect to each other through Website/{{Facebook}}. All four games are available on UsefulNotes/{{Steam}} though surprisingly there is no bundle option to purchase all four at a cheaper price.

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With each new game in the series comes new features and equipment. ''Undiscovered Realms'' raised the player's level {{Cap}} to 199, gave the player the ability to import their characters from the first game and introduced two new towns, each with their own dungeons, with the defeat of Kaos and retrieval of the Book of Fate only possible once these two dungeons are purged of their evil influences. ''The Traitor Soul'' introduced a CharacterClassSystem by giving the player the option to start off new games as an individual from another species, added an additional dungeon, brought back the town of Grove and its dungeon, removed the player's level cap and brought in RealTimeWeaponChange. ''The Cursed King'' features a FreeRotatingCamera and introduces an {{NPC}} party system and online features, allowing players to trade items and connect to each other through Website/{{Facebook}}. All four games are available on UsefulNotes/{{Steam}} though surprisingly there is no and UsefulNotes/GOGDotCom, with a bundle option to purchase all four at a cheaper price.
available on the latter.
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* ZergRush: Some boss monsters have a group of underlings under their command and will usually throw all of them against you first. The games also frequently place groups of different monsters nearby in a small, open area so that, more often than not, ''all'' of them will rush you the moment you walk in.

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* ZergRush: Some boss monsters have a group of underlings under their command and will usually throw all of them against you first. The games also frequently place groups of different monsters nearby in a small, open area so that, more often than not, ''all'' of them will rush you the moment you walk in.in.
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* ArabianNightsDays: The setting of the fourth game.



* ArabianNightsDays: The setting of the fourth game.

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* In ''[=FATE=]: The Traitor Soul'', released in 2009, the adventurer, now called the Champion of Grove, retrieves the Book of Fate and returns it to where it originally belongs. Not too long after this, the Champion meets a Traveller who claims that within the Temple of Fate lies a Chamber of Trials to prove one's worth. The Champion decides to follow the Traveller back to the Temple of Fate and venture into the Chamber of Trials. ''Traitor Soul'' effectively serves as an UpdatedRerelease of the first two games, adding the Chamber of Trials and new equipment on top of the content of the first two games.

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* In ''[=FATE=]: The Traitor Soul'', released in 2009, the adventurer, now called the Champion of Grove, retrieves the Book of Fate and returns it to where it originally belongs. Not too long after this, the Champion meets a Traveller who claims that within the Temple of Fate lies a Chamber of Trials to prove one's worth. The Champion decides to follow the Traveller back to the Temple of Fate and venture into the Chamber of Trials. ''Traitor Soul'' effectively serves as an UpdatedRerelease of the first two games, adding the Chamber of Trials and new equipment on top of the content of the first two games.games (no main quest for the Town of Grove though).


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** Aside from the summon and Charm Monster spells, the rest of the Charm Magic spells are this, including Identify, Town Portal (which both provide the same function as the scrolls) and Mental Map (which reveals the entire dungeon layout).
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* MegaDungeon: Each game takes place within a single, endless, procedurally-generated dungeon.

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* ColorCodedItemTiers: Rarer items emits different coloured glows in this game. Green is Uncommon, Purple is Elite, Yellow is Legendary. A Legendary item has higher stats than an Elite item of an exact same type, which itself is better than its Uncommon counterpart, and so on.



* PowerEqualsRarity: Played with somewhat. Artifact equipment, indicated by a gold background fill in inventory screens, is fun to collect and much more powerful than entry-level equipment, but because ''any'' equipment can be upgraded by various enchanters, they can also be outclassed by more generic equipment, especially near the end of the overarching quest.

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* PowerEqualsRarity: Played with somewhat. Artifact equipment, indicated by a gold background fill in the inventory screens, is fun to collect and much more powerful than entry-level equipment, but because ''any'' equipment can be upgraded by various enchanters, they can also be outclassed by more generic equipment, especially near the end of the overarching quest.
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* CallARabbitASmeerp: The Gharial Basilisk in ''The Cursed King'' is basically an Indian gharial with bigger eyes.
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With each new game in the series comes new features and equipment. ''Undiscovered Realms'' raised the player's level {{Cap}} to 199, gave the player the ability to import their characters from the first game and introduced two new towns, each with their own dungeons, with the defeat of Kaos and retrieval of the Book of Fate only possible once these two dungeons are purged of their evil influences. ''The Traitor Soul'' introduced a CharacterClassSystem by giving the player the option to start off new games as an individual from another species, added an additional dungeon, brought back the town of Grove and its dungeon, removed the player's level cap and brought in RealTimeWeaponChange. ''The Cursed King'' features a FreeRotatingCamera and introduces an {{NPC}} party system and online features, allowing players to trade items and connect to each other through Website/{{Facebook}}. All four games are available on Website/{{Steam}} though surprisingly there is no bundle option to purchase all four.

to:

With each new game in the series comes new features and equipment. ''Undiscovered Realms'' raised the player's level {{Cap}} to 199, gave the player the ability to import their characters from the first game and introduced two new towns, each with their own dungeons, with the defeat of Kaos and retrieval of the Book of Fate only possible once these two dungeons are purged of their evil influences. ''The Traitor Soul'' introduced a CharacterClassSystem by giving the player the option to start off new games as an individual from another species, added an additional dungeon, brought back the town of Grove and its dungeon, removed the player's level cap and brought in RealTimeWeaponChange. ''The Cursed King'' features a FreeRotatingCamera and introduces an {{NPC}} party system and online features, allowing players to trade items and connect to each other through Website/{{Facebook}}. All four games are available on Website/{{Steam}} UsefulNotes/{{Steam}} though surprisingly there is no bundle option to purchase all four.
four at a cheaper price.
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With each new game in the series comes new features and equipment. ''Undiscovered Realms'' raised the player's level {{Cap}} to 199, gave the player the ability to import their characters from the first game and introduced two new towns, each with their own dungeons, with the defeat of Kaos and retrieval of the Book of Fate only possible once these two dungeons are purged of their evil influences. ''The Traitor Soul'' introduced a CharacterClassSystem by giving the player the option to start off new games as an individual from another species, added an additional dungeon, brought back the town of Grove and its dungeon, removed the player's level cap and brought in RealTimeWeaponChange. ''The Cursed King'' features a FreeRotatingCamera and introduces an {{NPC}} party system and online features, allowing players to trade items and connect to each other through Website/{{Facebook}}.

to:

With each new game in the series comes new features and equipment. ''Undiscovered Realms'' raised the player's level {{Cap}} to 199, gave the player the ability to import their characters from the first game and introduced two new towns, each with their own dungeons, with the defeat of Kaos and retrieval of the Book of Fate only possible once these two dungeons are purged of their evil influences. ''The Traitor Soul'' introduced a CharacterClassSystem by giving the player the option to start off new games as an individual from another species, added an additional dungeon, brought back the town of Grove and its dungeon, removed the player's level cap and brought in RealTimeWeaponChange. ''The Cursed King'' features a FreeRotatingCamera and introduces an {{NPC}} party system and online features, allowing players to trade items and connect to each other through Website/{{Facebook}}.
Website/{{Facebook}}. All four games are available on Website/{{Steam}} though surprisingly there is no bundle option to purchase all four.
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* AbsurdlyHighLevelCap: Played with. The game's so-called "final boss" usually resides in the 50th floor or so, but according to the game's source code, the dungeon could go on to ''two billion' levels, although trying to go that deep (using cheats) would likely crash your game, even then it's not a good idea to go past the hundreds since your actual character is capped at level 99, and the monsters would be far stronger than you beyond that point.

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* AbsurdlyHighLevelCap: Played with. The game's so-called "final boss" usually resides in the 50th floor or so, but according to the game's source code, the dungeon could go on to ''two billion' billion'' levels, although trying to go that deep (using cheats) would likely crash your game, even then it's not a good idea to go past the hundreds since your actual character is capped at level 99, and the monsters would be far stronger than you beyond that point.
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* AbsurdlyHighLevelCap: Played with. The game's so-called "final boss" usually resides in the 50th floor or so, but according to the game's source code, the dungeon could go on to ''two billion' levels, although trying to go that deep (using cheats) would likely crash your game, even then it's not a good idea to go past the hundreds since your actual character is capped at level 99, and the monsters would be far stronger than you beyond that point.
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No relation whatsoever to the ''[[VisualNovel/FateStayNight Fate]]'' series, a character from ''Anime/MagicalGirlLyricalNanoha'', the TabletopGame based on TabletopGame/{{FUDGE}}, TabletopGame/{{FATAL}}, or ''VideoGame/ExitFate''.

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No relation whatsoever to the ''[[VisualNovel/FateStayNight Fate]]'' series, a character from ''Anime/MagicalGirlLyricalNanoha'', ''Franchise/LyricalNanoha'', the TabletopGame based on TabletopGame/{{FUDGE}}, TabletopGame/{{FATAL}}, or ''VideoGame/ExitFate''.
Tabs MOD

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First off, your character gets a pet. Its main function is to multiply the size of your GridInventory, but it also serves as a convenient StoneWall ([[GameplayAllyImmortality it cannot die]], though it will flee battle for a while if it bottoms out on HitPoints) and can be sent back to town with its load of VendorTrash, which it will ([[FridgeLogic somehow]]) sell to local merchants before reporting back with the spoils. This pet could also be fed various types of fish to transmogrify it into [[PetMonstrosity various types of enemy monsters]] for varying amounts of time. Fishes are obtained by fishing in water bodies positioned below clouds of fireflies, though the activity itself mostly consists of staring at the screen until an exclamation mark pops up, and then clicking a button with the mouse button on time. Yields include [[CaptainObvious fish]], new gear, or sometimes nothing at all. All equipment is randomly generated, except for a few, rarely-appearing "Artifact" weapons with pre-determined stats. These can become outclassed by the weapons given enhancements through the RandomNumberGod, but they still sell for a ton. That's important in a game where vendors buy stuff for one-eighth of their selling price.

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First off, your character gets a pet. Its main function is to multiply the size of your GridInventory, but it also serves as a convenient StoneWall ([[GameplayAllyImmortality it cannot die]], though it will flee battle for a while if it bottoms out on HitPoints) and can be sent back to town with its load of VendorTrash, which it will ([[FridgeLogic somehow]]) sell to local merchants before reporting back with the spoils. This pet could also be fed various types of fish to transmogrify it into [[PetMonstrosity various types of enemy monsters]] for varying amounts of time. Fishes are obtained by fishing in water bodies positioned below clouds of fireflies, though the activity itself mostly consists of staring at the screen until an exclamation mark pops up, and then clicking a button with the mouse button on time. Yields include [[CaptainObvious fish]], fish, new gear, or sometimes nothing at all. All equipment is randomly generated, except for a few, rarely-appearing "Artifact" weapons with pre-determined stats. These can become outclassed by the weapons given enhancements through the RandomNumberGod, but they still sell for a ton. That's important in a game where vendors buy stuff for one-eighth of their selling price.
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* PurelyAestheticGender: Aside from the different hairstyle and starting outfit, there are absolutely no gameplay difference between the male and female. In fact, the equpiments, which covers the character's hair and clothes, would make their appearance virtually indistinguishable from each other.

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* PurelyAestheticGender: Aside from the different hairstyle and starting outfit, there are absolutely no gameplay difference between the male and female. In fact, the equpiments, equipments, which covers the character's hair and clothes, would make their appearance virtually indistinguishable from each other.



* SerratedBladeOfPain: At low leves, you can find the Goblin Scimitar (whose cutting edge is barbed like a saw) and the Orcish Scythe (same thing, on a stick). At high levels, Harpoons, Battle Lances and Greatswords sport irregular, jagged edges.

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* SerratedBladeOfPain: At low leves, levels, you can find the Goblin Scimitar (whose cutting edge is barbed like a saw) and the Orcish Scythe (same thing, on a stick). At high levels, Harpoons, Battle Lances and Greatswords sport irregular, jagged edges.
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* MonsterTown: Typhon and Druantia from games 2 and 3 are mostly inhabitated by monsters, friendly monsters this time. Most of them are from the first game.

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* MonsterTown: Typhon and Druantia from games 2 and 3 are mostly inhabitated inhabited by monsters, friendly monsters this time. Most of them are from the first game.



* OddlyShapedSword: ''The Cursed King'' has the Talwar Sword, wich is a massive, serrated cutlass in a S shape with an odd gap right on the tip, as well as the far too spiky Kopesh and the Thorn Mace (A twice-curved morningstar weapon).

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* OddlyShapedSword: ''The Cursed King'' has the Talwar Sword, wich which is a massive, serrated cutlass in a S shape with an odd gap right on the tip, as well as the far too spiky Kopesh and the Thorn Mace (A twice-curved morningstar weapon).
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** The very first game had a free DLC which a added a handful of TabletopGame/DungeonsAndDragons creatures to it, such as the Owlbears, Beholders (called Watchers), Ettins (two-headed giants), and Gnolls. However, the DLC eventually received an update that changed all of these beings by giving them new names and minor differences to their model. Owlbears became Shrikes, Beholders became Abominations, and while Ettins and Gnolls remained unchanged, they were renamed as Hill Ogres and Jackal Fiends respectively.

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** The very first game had a free DLC which a added a handful of TabletopGame/DungeonsAndDragons creatures to it, such as the Owlbears, Beholders (called Watchers), Ettins (two-headed giants), and Gnolls. However, the DLC eventually received an update that changed all of these beings by giving them new names and minor differences to their model. Owlbears became Shrikes, Beholders became Abominations, and while Ettins and Gnolls remained unchanged, they were renamed as Hill Ogres and Jackal Fiends respectively.
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Finally, the game has an interesting handle on the ending. While you're given a specific goal of getting down to a certain dungeon level and defeating a specific boss monster, you still have a choice after you accomplish this. You can retire your adventurer and then [[NewGamePlus start a new quest using his or her descendent]] and picking one piece of equipment to [[AncestralWeapon pass on to them]], or [[WideOpenSandbox continue journeying down the dungeon]]. The games are capable of randomly generating up to [[UsefulNotes/PowersOfTwoMinusOne 2,147,483,647]] levels per dungeon.

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Finally, the game has an interesting handle on the ending. While you're given a specific goal of getting down to a certain dungeon level and defeating a specific boss monster, you still have a choice after you accomplish this. You can retire your adventurer and then [[NewGamePlus start a new quest using his or her descendent]] descendant]] and picking one piece of equipment to [[AncestralWeapon pass on to them]], or [[WideOpenSandbox continue journeying down the dungeon]]. The games are capable of randomly generating up to [[UsefulNotes/PowersOfTwoMinusOne 2,147,483,647]] levels per dungeon.
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Plural for days too.


* ArabianNightsDay: The setting of the fourth game.

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* ArabianNightsDay: ArabianNightsDays: The setting of the fourth game.

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* ArabianNightsDay: The setting of the fourth game.



* DemBones: Skeletons appear often in the early dungeon levels; deeper dungeon levels feature Skeletal Knights.

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* DemBones: Skeletons appear often in the early dungeon levels; deeper dungeon levels feature Skeletal Knights. In ''The Cursed King'', crafty players may unlock the Undead as a playable race (though they gain normal-looking bodies upon equipping armor.


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* OddlyShapedSword: ''The Cursed King'' has the Talwar Sword, wich is a massive, serrated cutlass in a S shape with an odd gap right on the tip, as well as the far too spiky Kopesh and the Thorn Mace (A twice-curved morningstar weapon).
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A Boy And His X involves forming a bond with the "X" that "changes them forever, usually starting them down the path to adulthood."


* ABoyAndHisX: Better summarised as "a [gender][species] and their [creature]", especially with later games allowing you to pick the species of your character and pet.

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* {{Cthulhumanoid}}: Nautiloids from the second game are blue/green humanoids with squid-like faces and webbed hands who can attack with spells or weapons.

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* {{Cthulhumanoid}}: Nautiloids from the second game onwards are blue/green humanoids with squid-like faces and webbed hands who can attack with spells or weapons.weapons. Yes, they are pretty much [[CaptainErsatz obvious expies]] of the [[TabletopGame/DungeonsAndDragons Illithids]].



* FullBoarAction: From the third game, Half-Orcs' pet of choice seems to be a wild piglet. The first game also had boarmen and Wereboars as enemies.

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* FullBoarAction: From the third game, the Half-Orcs' pet of choice seems to be a wild piglet. The first game All of the games also had boarmen and Wereboars have wereboars as enemies.



* OurDemonsAreDifferent: Demons in the first games are lean, pink-skinned HornedHumanoid creatures with wings and vaguely Egyptian-looking garments and immune to Fire damage. ''The Cursed King'' has the Imps as a new playable race of small, red-skinned humanoids with horns.
* OurOrcsAreDifferent: Shockingly enough, Fate's Orcs are not low-level Mooks (that would be Goblins) but are massive, blueish brutes who hit quite hard and encountered midway through the Dungeon, resembling fatter counterparts of Ogres. Half-Orcs are humanoid in size and form and can be used as playable characters from the third game onward, working well as melee-oriented fighters. From the second game onward, Orcs of smaller sizes are encountered in Typhon's dungeon as low-middle level encounters.

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* OurDemonsAreDifferent: Demons in the first games are lean, pink-skinned HornedHumanoid creatures with wings and vaguely Egyptian-looking garments and immune to Fire damage. ''The Cursed King'' has the Imps as a new playable race of small, red-skinned humanoids with horns.
horns. Demonlings and their palette swaps are smaller, weaker and attack with weapons.
* OurDragonsAreDifferent: Wouldn't be a fantasy game without dragons right? Wyverns are small, only have four limbs, which are their legs and wings of course, and show some avian characteristics such as feathers, beaked mouths and talons. There are standard wyverns and venomous wyverns. The bigger dragons are of the usual Western type, albeit bipedal, and come in four different flavors: Fire-breathing, ice-breathing, venom-breathing and thunder-breathing. Of these, firedrakes, icedrakes, venomdrakes and thunderdrakes are medium-sized but still pretty formidable enemies. Green dragons, Frost Dragons, Venom Dragons and Thunder Dragons (basically enormous counterparts of the previous ones) are gargantuan-sized and easily among the strongest monsters in the games.
* OurOrcsAreDifferent: Shockingly enough, Fate's Orcs are not low-level Mooks (that would be Goblins) but are massive, blueish brutes who hit quite hard and encountered midway through the Dungeon, resembling fatter counterparts of Ogres. Half-Orcs are humanoid in size and form and can be used as playable characters from the third game onward, working well as melee-oriented fighters. From the second game onward, Orcs of smaller sizes known as Frost Orcs are encountered in Typhon's dungeon as low-middle level encounters.

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* BeeAfraid: ''Undiscovered Realms'' and its sequels introduce a race of large, humanoid bees as enemies, both being the Bee Legionnaire and the Queen Bee. If their stinger wasn't bad enough, they can also wield swords to attack you sometimes.

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* BeeAfraid: BeePeople: ''Undiscovered Realms'' and its sequels introduce a race of large, humanoid bees as enemies, both being the Bee Legionnaire and the Queen Bee. If their stinger wasn't bad enough, they can also wield swords to attack you sometimes.


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* SnakePeople: Nagas [[CallAPegasusAHippogriff that look suspiciously like gorgons minus the petrifying gaze]] appear as enemies in the first game and all the sequels. ''Undiscovered Realms'' and ''The Traitor Soul'' introduce the Na'grah, a race of cobra-like nagas, and ''The Cursed King'' gives us the Naga Queen.
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** Fame is capped at level 20 across all four games, but the final Renown (Unattainable) is purely a BraggingRightsReward as no Elite or Legendary item requires more than the 19th Renown level Demigod.
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** The very first game had a free DLC which a added a handful of DnD creatures to it, such as the Owlbears, Beholders (called Watchers), Ettins (two-headed giants), and Gnolls. However, the DLC eventually received an update that changed all of these beings by giving them new names and minor differences to their model. Owlbears became Shrikes, Beholders became Abominations, and while Ettins and Gnolls remained unchanged, they were renamed as Hill Ogres and Jackal Fiends respectively.

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** The very first game had a free DLC which a added a handful of DnD TabletopGame/DungeonsAndDragons creatures to it, such as the Owlbears, Beholders (called Watchers), Ettins (two-headed giants), and Gnolls. However, the DLC eventually received an update that changed all of these beings by giving them new names and minor differences to their model. Owlbears became Shrikes, Beholders became Abominations, and while Ettins and Gnolls remained unchanged, they were renamed as Hill Ogres and Jackal Fiends respectively.
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* DemBones: Skeletons appear often in the early dungeon levels; deeper dungeon levels feature Skeletal Knights.
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* UnidentifiedItems: The game has scrolls and books for identification; books can be used more times than scrolls.

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* UnidentifiedItems: The game has scrolls and books for identification; books can be used more times than scrolls. Charm Magic users can also purchase a spell to identify items.

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* InexplicableTreasureChests: They definitely look very shiny, and the locked ones in ''The Cursed King'' look brand-new. Of course, there is also the occasional [[ChestMonster Mimic]]...

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* InexplicableTreasureChests: They definitely look very shiny, and the locked ones in ''The Cursed King'' look brand-new. Of course, there is also the occasional [[ChestMonster Mimic]]...Mimic]]…
* JokeItem: Peronto's Cheesehead of the Emerald Bay, a rare and unique helmet obtainable only through fishing, which has a whopping one defense and a 75 percent Vitality penalty.
** The Gem of False Hopes, a gem with a whopping zero enchantments.

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