Follow TV Tropes

Following

History VideoGame / Fate

Go To

OR

Added: 1739

Changed: 206

Is there an issue? Send a MessageReason:
None


* The fourth game of the series, ''[=FATE=]: The Cursed King'', was released on March 30, 2011, and takes place in a separate realm. As a citizen of the city of Ektaban, the PlayerCharacter grew up hearing great tales of good and evil, particularly [[ContinuityNod the heroic deeds of the Champion of Grove]], and resolves to eventually do great deeds worthy of the Champion's attention. One day, while adventuring just outside the city, the player enters a small cave and finds a chest. Unable to make out the writings on it, the player opens the chest, only to realise that it was the tomb of an evil necromancer, T'Kala, and that by opening the chest, T'Kala's evil spirit was unleashed upon Ektaban. The player is unable to warn the King of Ektaban fast enough, and the city is destroyed. Miraculously alive, Kurosh, the Beggar King of Ektaban, now bestows upon the player the task of ridding the city of T'Kala's influence.

to:

* The fourth and final game of the series, ''[=FATE=]: The Cursed King'', was released on March 30, 2011, and takes place in a separate realm. realm with a Middle-East theme. As a citizen of the city of Ektaban, Ekbatan, the PlayerCharacter grew up hearing great tales of good and evil, particularly [[ContinuityNod the heroic deeds of the Champion of Grove]], and resolves to eventually do great deeds worthy of the Champion's attention. One day, while adventuring just outside the city, the player enters a small cave and finds a chest. Unable to make out the writings on it, the player opens the chest, only to realise that it was the tomb of an evil necromancer, T'Kala, and that by opening the chest, T'Kala's evil spirit was unleashed upon Ektaban. The player is unable to warn the King of Ektaban fast enough, and the city is destroyed. Miraculously alive, Kurosh, the Beggar King of Ektaban, now bestows upon the player the task of ridding the city of T'Kala's influence.



* BearsAreBadNews: ''Undiscovered Realms'' and ''The Traitor Soul'' introduce a race of humanoid bears known as the Urzaklan as enemies. They are absent from ''The Cursed King'', albeit their models and sound effects are still available in the game's folders, meaning someone with a basic modding knowledge can bring them back.
* BeeAfraid: ''Undiscovered Realms'' and its sequels introduce a race of large, humanoid bees as enemies, both being the Bee Legionnaire and the Queen Bee. If their stinger wasn't bad enough, they can also wield swords to attack you sometimes.



* BigCreepyCrawlies: Large insects and insectoid enemies are often encountered as enemies. Druantia's dungeon is mostly populated by these enemies, with humanoid bees, ants and scarabs of various types as enemies.

to:

* BigCreepyCrawlies: Large insects arthropods and insectoid enemies beings are often encountered as enemies. Druantia's dungeon is mostly populated by these enemies, with From giant beetles, humanoid bees, ants bees and scarabs ants, voltaic snails, humanoid cockroaches, mantoids, there's plenty of various types as enemies.variety.



* CaptainErsatz: Because of copyright issues, a good deal of the monsters and beings in the games are obvious stand-ins for ''TabletopGame/DungeonsAndDragons'' creatures. Some examples include:
** The Nautiloids are basically Illithids (Mindflayers).
** The Scorpfeline, [[ExactlyWhatItSaysOnTheTin a monstrous cat with a scorpion's stinger]] and two tentacles growing from its back, is modelled after the Displacer Beast.
** The shadow elf race from ''The Traitor Soul'' and ''The Cursed King'' are dead ringers for the drow, minus being AlwaysChaoticEvil.
** The very first game had a free DLC which a added a handful of DnD creatures to it, such as the Owlbears, Beholders (called Watchers), Ettins (two-headed giants), and Gnolls. However, the DLC eventually received an update that changed all of these beings by giving them new names and minor differences to their model. Owlbears became Shrikes, Beholders became Abominations, and while Ettins and Gnolls remained unchanged, they were renamed as Hill Ogres and Jackal Fiends respectively.
** Interestingly, one of the basic mushroom-man enemies used to be called Myconid before being renamed "Death Cap" in an update.



** Nautiloid Apprentices (a Mindflayer-like monsters) do this literally: if they aggro you, they'll start spamming high-damaging waves of fire, each blast diminishing their HP until they drop dead.

to:

** Nautiloid Apprentices (a Mindflayer-like monsters) monster) do this literally: if they aggro you, they'll start spamming high-damaging waves of fire, each blast diminishing their HP until they drop dead.



* {{Cthulhumanoid}}: Nautiloids from the second game are blue/green humanoids with squid-like faces and webbed hands who can attack by spells or weapons.

to:

* {{Cthulhumanoid}}: Nautiloids from the second game are blue/green humanoids with squid-like faces and webbed hands who can attack by with spells or weapons.

Added: 1625

Changed: 500

Is there an issue? Send a MessageReason:
None


* AttackOfTheKillerWhatever: ''Dire Walrus Pups'' [[note]] and later adults [[/note]] are encountered as enemies under Typhon, and yes, they're large, pink walruses with fanged tentacles on their shoulders.



* BigCreepyCrawlies: Large insects and insectoid enemies are often encountered as enemies. Druantia's dungeon is mostly populated by these enemies, with humanoid bees, ants and scarabs of various types as enemies.



** Nautiloids (a Mindflayer-like monsters) do this literally: if they aggro you, they'll start spamming high-damaging waves of fire, each blast diminishing their HP until they drop dead.

to:

** Nautiloids Nautiloid Apprentices (a Mindflayer-like monsters) do this literally: if they aggro you, they'll start spamming high-damaging waves of fire, each blast diminishing their HP until they drop dead.



* DualWielding: An option avaible to everyone with every weapon that you can wield one-handed, which means everything but bows/crossbows, staves and polearms. In ''The Traitor Soul'', Shadow Elves start with 5 point in this skill, along with skill in both Swords and Spears.

to:

* {{Cthulhumanoid}}: Nautiloids from the second game are blue/green humanoids with squid-like faces and webbed hands who can attack by spells or weapons.
* DontFearTheReaper: Fate seems to be the local equivalent of the Grim Reaper, as he appears to you when you die, but he's willing to revive you in exchange for a small personal sacrifice, and, sometimes, tempting Fate and touching the statues will result in the statue dropping rare gemstones.
* DualWielding: An option avaible to everyone with every weapon that you can wield one-handed, which means everything but bows/crossbows, staves and polearms. In ''The Traitor Soul'', Shadow Elves start with 5 point in this skill, along with skill in both Swords and Spears. Many monsters also employ this fighting style with the most disparaging combinations.



* FacialMarkings: An aesthetical choice for some characters' faces.



* GiantSpider: One of the most common monsters in the dungeons, it comes in both hairless and hairy variations. Both tend to be poisonous.

to:

* GiantSpider: One of the most common monsters in the dungeons, it comes in both hairless and hairy variations. Both tend to be poisonous. You can turn your pet into one with one of the cheapest fish.



* OurDemonsAreDifferent: Demons in the first games are lean, pink-skinned HornedHumanoid creatures with wings and vaguely Egyptian-looking garments and immune to Fire damage. ''The Cursed King'' has the Imps as a new playable race of small, red-skinned humanoids with horns.



* SerratedBladeOfPain: At low leves, you can finde the Goblin Scimitar (whose cutting edge is barbed like a saw) and the Orcish Scythe (same thing, on a stick). At high levels, Harpoons, Battle Lances and Greatswords sport irregular, jagged edges.
* ShapeShifting: Depending on what fish you feed your pet, it can transform into more powerful creatures for a certain length of time. Flawless fish turns your pet into another creature permanently until you feed it another fish.
* SinisterScythe: Most polearms are different types of scythes. Despite the large blades they all deal "piercing" damage.

to:

* SerratedBladeOfPain: At low leves, you can finde find the Goblin Scimitar (whose cutting edge is barbed like a saw) and the Orcish Scythe (same thing, on a stick). At high levels, Harpoons, Battle Lances and Greatswords sport irregular, jagged edges.
* ShapeShifting: Depending on what fish you feed your pet, it can transform into more powerful creatures for a certain length of time. Flawless fish turns your pet into another creature permanently until you feed it another fish.
fish or you die.
* SinisterScythe: Most polearms are different types of scythes. Despite the large blades they all deal "piercing" damage.damage (And most of them do have a spearpoint on them).
* SliceAndDiceSwordsmanship: Applies to swords, maces, hammers and axes, which have the same motions. The same is true for the two handed Polearms and Staves but averted with spears (only stabbing is performed).

Added: 186

Changed: 119

Is there an issue? Send a MessageReason:
None


** Nautiloids (a Mindflayer-like monsters) do this literally: if they aggro you, they'll start spamming high-damaging waves of fire, each blast diminishing their HP until they drop dead.



* OurOrcsAreDifferent: Shockingly enough, Fate's Orcs are not low-level Mooks (that would be Goblins) but are massive, blueish brutes who hit quite hard and encountered midway through the Dungeon, resembling fatter counterparts of Ogres. Half-Orcs are humanoid in size and form and can be used as playable characters from the third game onward, working well as melee-oriented fighters.

to:

* OurOrcsAreDifferent: Shockingly enough, Fate's Orcs are not low-level Mooks (that would be Goblins) but are massive, blueish brutes who hit quite hard and encountered midway through the Dungeon, resembling fatter counterparts of Ogres. Half-Orcs are humanoid in size and form and can be used as playable characters from the third game onward, working well as melee-oriented fighters. From the second game onward, Orcs of smaller sizes are encountered in Typhon's dungeon as low-middle level encounters.
Is there an issue? Send a MessageReason:
None


* In ''[=FATE=]: The Traitor Soul'', released in 2009, the adventurer, now called the Champion of Grove, retrieves the Book of Fate and returns it to where it originally belongs. Not too long after this, the Champion meets a Traveller who claims that within the Temple of Fate lies a Chamber of Trials to prove one's worth. The Champion decides to follow the Traveller back to the Temple of Fate and venture into the Chamber of Trials. ''Traitor Soul'' contains all of the content from the original game and ''Undiscovered Realms'', additionally adding the Chamber of Trials and new equipment.

to:

* In ''[=FATE=]: The Traitor Soul'', released in 2009, the adventurer, now called the Champion of Grove, retrieves the Book of Fate and returns it to where it originally belongs. Not too long after this, the Champion meets a Traveller who claims that within the Temple of Fate lies a Chamber of Trials to prove one's worth. The Champion decides to follow the Traveller back to the Temple of Fate and venture into the Chamber of Trials. ''Traitor Soul'' contains all effectively serves as an UpdatedRerelease of the content from the original game and ''Undiscovered Realms'', additionally first two games, adding the Chamber of Trials and new equipment.equipment on top of the content of the first two games.
Is there an issue? Send a MessageReason:
None


* In ''[=FATE=]: The Traitor Soul'', released in 2009, the adventurer, now called the Champion of Grove, retrieves the Book of Fate and returns it to where it originally belongs. Not too long after this, the Champion meets a Traveller who claims that within the Temple of Fate lies a Chamber of Trials to prove one's worth. The Champion decides to follow the Traveller back to the Temple of Fate and venture into the Chamber of Trials.

to:

* In ''[=FATE=]: The Traitor Soul'', released in 2009, the adventurer, now called the Champion of Grove, retrieves the Book of Fate and returns it to where it originally belongs. Not too long after this, the Champion meets a Traveller who claims that within the Temple of Fate lies a Chamber of Trials to prove one's worth. The Champion decides to follow the Traveller back to the Temple of Fate and venture into the Chamber of Trials. ''Traitor Soul'' contains all of the content from the original game and ''Undiscovered Realms'', additionally adding the Chamber of Trials and new equipment.
Is there an issue? Send a MessageReason:
None


* GridInventory: about 10x4 per backpack. Made {{egregious}} by the amount of 2x3 equipment in the game, as well as the infrequency of 1x1 potions and 2x1 belts; it is not unusual for your "full" inventory to have an entire horizontal row empty.

to:

* GridInventory: about 10x4 per backpack. Made {{egregious}} JustForFun/{{egregious}} by the amount of 2x3 equipment in the game, as well as the infrequency of 1x1 potions and 2x1 belts; it is not unusual for your "full" inventory to have an entire horizontal row empty.

Added: 1497

Changed: 145

Is there an issue? Send a MessageReason:
None


* DualWielding: An option avaible to everyone with every weapon that you can wield one-handed, which means everything but bows/crossbows, staves and polearms. In ''The Traitor Soul'', Shadow Elves start with 5 point in this skill, along with skill in both Swords and Spears.



* EliteMook: Just as you can find better armor and equipment, you can also find "Elite" enemies, stronger variations of previously encountered foes with better stats.



* FireIceLightning: Sorted by the least amount of Magic required to use the spell, the Fireball, Frost and Lightning Strike spells go in this order.

to:

* FireIceLightning: Sorted by the least amount of Magic required to use the spell, the Fireball, Frost and Lightning Strike spells go in this order. You can also fight Fire, Ice and Lightning elementals in that order.



* FullBoarAction: From the third game, Half-Orcs' pet of choice seems to be a wild piglet. The first game also had boarmen and Wereboars as enemies.



* GiantSpider: One of the most common monsters in the dungeons

to:

* GiantSpider: One of the most common monsters in the dungeonsdungeons, it comes in both hairless and hairy variations. Both tend to be poisonous.


Added DiffLines:

* MonsterTown: Typhon and Druantia from games 2 and 3 are mostly inhabitated by monsters, friendly monsters this time. Most of them are from the first game.


Added DiffLines:

* OurOrcsAreDifferent: Shockingly enough, Fate's Orcs are not low-level Mooks (that would be Goblins) but are massive, blueish brutes who hit quite hard and encountered midway through the Dungeon, resembling fatter counterparts of Ogres. Half-Orcs are humanoid in size and form and can be used as playable characters from the third game onward, working well as melee-oriented fighters.


Added DiffLines:

* SerratedBladeOfPain: At low leves, you can finde the Goblin Scimitar (whose cutting edge is barbed like a saw) and the Orcish Scythe (same thing, on a stick). At high levels, Harpoons, Battle Lances and Greatswords sport irregular, jagged edges.


Added DiffLines:

* SinisterScythe: Most polearms are different types of scythes. Despite the large blades they all deal "piercing" damage.
Is there an issue? Send a MessageReason:
Fixed the Boring But Impractical example; try enchanting endgame equipment using only the funds you get from one Peronto's Cheesehead of the Emerald Bay - your money won't last 10 seconds.


* BoringButPractical: Perhaps the single best item to get at the beginning of the game is the humble fishing pole. Why? Because with a little patience and some luck, a fisher can pull relatively low-power artifacts out of the water as early as the second floor, and occasionally even in Grove or the other towns in the sequels. Even these items sell for six-digit figures, which provides a ''very'' significant return on investment. Even failing that, some of the fish that can be pulled out in the early game can transform your pet into creatures that are just plain overpowered.

to:

* BoringButPractical: Perhaps the single best item to get at the beginning of the game is the humble fishing pole. Why? Because pole, because with a little patience and some luck, a fisher can pull relatively low-power hook fish containing artifacts out of the ''any'' body of water as early as with a group of fireflies hovering above it, including the second floor, and occasionally even ones in Grove all the towns; most of the artifacts that the player usually fishes up in town or the other towns in first few levels of the sequels. Even these items dungeons will sell for six-digit figures, five-digit figures once they are identified, which provides a ''very'' significant return on investment. investment in the early game. Even failing that, without taking into consideration the chance of fishing out artifacts, some of the fish fishes that can be pulled out in the early game can will (temporarily) transform your pet into creatures that are just plain overpowered.
Is there an issue? Send a MessageReason:
Added Dummied Out, but commented the back chunk of the example given for those who don't want to be aerodynamic.

Added DiffLines:

* DummiedOut: Examination of the races.dat file in ''The Cursed King'' shows that a sixth playable race, the Undead, was commented out. This race is fully coded, however, and can be made selectable during normal character creation by de-commenting the correct lines in races.dat using a text editor such as Notepad. [[spoiler:Among other things, the Undead share the same passive 5% Magic bonus as Humans, have points in the Spear and Charm Magic skills, and are also resistant to piercing, slashing and ice damage while being vulnerable to crushing damage. Undead also start off with a spear as their equipped weapon and a Summon Spiders Spell in their inventory.]]
Is there an issue? Send a MessageReason:
None


No relation whatsoever to the ''[[VisualNovel/FateStayNight Fate]]'' series, a character from ''MagicalGirlLyricalNanoha'', the TabletopGame based on TabletopGame/{{FUDGE}}, TabletopGame/{{FATAL}}, or ''VideoGame/ExitFate''.

to:

No relation whatsoever to the ''[[VisualNovel/FateStayNight Fate]]'' series, a character from ''MagicalGirlLyricalNanoha'', ''Anime/MagicalGirlLyricalNanoha'', the TabletopGame based on TabletopGame/{{FUDGE}}, TabletopGame/{{FATAL}}, or ''VideoGame/ExitFate''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheComputerIsACheatingBastard: Shrines exemplify this trope pretty well. A shrine that is ostensibly the same level as the player character works as a MightyGlacier, with absurdly high health and ridiculous magic ability (but fortunately, are completely sedentary). This is bad enough, but they're also capable of summoning creatures MUCH more powerful than the player (up to and including ''dragons''), and unlike the player's summons, these creatures are ''permanent'' and cannot be dispelled. About the only mitigating factors here are that shrines are rare and that the summoned creatures still qualify for experience.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AwesomeButImpractical: High-powered magic items that your character isn't spec'd for would qualify for this, especially if the enchantments aren't too helpful to your current build (a +30 bow skill doesn't mean much to someone with a pure melee build, for example). At least they still sell for a lot.


Added DiffLines:

* BoringButPractical: Perhaps the single best item to get at the beginning of the game is the humble fishing pole. Why? Because with a little patience and some luck, a fisher can pull relatively low-power artifacts out of the water as early as the second floor, and occasionally even in Grove or the other towns in the sequels. Even these items sell for six-digit figures, which provides a ''very'' significant return on investment. Even failing that, some of the fish that can be pulled out in the early game can transform your pet into creatures that are just plain overpowered.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


With each new game in the series comes new features and equipment. ''Undiscovered Realms'' raised the player's level {{Cap}} to 199, gave the player the ability to import their characters from the first game and introduced two new towns, each with their own dungeons, with the defeat of Kaos and retrieval of the Book of Fate only possible once these two dungeons are purged of their evil influences. ''The Traitor Soul'' introduced a CharacterClassSystem by giving the player the option to start off new games as an individual from another species, added an additional dungeon, brought back the town of Grove and its dungeon, removed the player's level cap and brought in RealTimeWeaponChange. ''The Cursed King'' features a FreeRotatingCamera and introduces an {{NPC}} party system and online features, allowing players to trade items and connect to each other through {{Facebook}}.

to:

With each new game in the series comes new features and equipment. ''Undiscovered Realms'' raised the player's level {{Cap}} to 199, gave the player the ability to import their characters from the first game and introduced two new towns, each with their own dungeons, with the defeat of Kaos and retrieval of the Book of Fate only possible once these two dungeons are purged of their evil influences. ''The Traitor Soul'' introduced a CharacterClassSystem by giving the player the option to start off new games as an individual from another species, added an additional dungeon, brought back the town of Grove and its dungeon, removed the player's level cap and brought in RealTimeWeaponChange. ''The Cursed King'' features a FreeRotatingCamera and introduces an {{NPC}} party system and online features, allowing players to trade items and connect to each other through {{Facebook}}.
Website/{{Facebook}}.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DungeonBasedEconomy: The games concern a series of towns that developed around vast dungeons (at least one of them hypothetically infinite) in order to serve the adventurers.
Is there an issue? Send a MessageReason:
None


No relation whatsoever to the ''[[VisualNovel/FateStayNight Fate]]'' series, a character from ''MagicalGirlLyricalNanoha'', the TabletopGame based on {{FUDGE}}, TabletopGame/{{FATAL}}, or ''VideoGame/ExitFate''.

to:

No relation whatsoever to the ''[[VisualNovel/FateStayNight Fate]]'' series, a character from ''MagicalGirlLyricalNanoha'', the TabletopGame based on {{FUDGE}}, TabletopGame/{{FUDGE}}, TabletopGame/{{FATAL}}, or ''VideoGame/ExitFate''.
Is there an issue? Send a MessageReason:
None


* PurelyAestheticGender: They even share the same DeathCryEcho.

to:

* PurelyAestheticGender: They even share Aside from the same DeathCryEcho.different hairstyle and starting outfit, there are absolutely no gameplay difference between the male and female. In fact, the equpiments, which covers the character's hair and clothes, would make their appearance virtually indistinguishable from each other.
Is there an issue? Send a MessageReason:
None


->''Will you tempt Fate?''

to:

->''Will ->''"Will you tempt Fate?''
Fate?"''



Finally, the game has an interesting handle on the ending. While you're given a specific goal of getting down to a certain dungeon level and defeating a specific boss monster, you still have a choice after you accomplish this. You can retire your adventurer and then [[NewGamePlus start a new quest using his or her descendent]] and picking one piece of equipment to [[AncestralWeapon pass on to them]], or [[WideOpenSandbox continue journeying down the dungeon]]. The games are capable of randomly generating up to 2,147,483,647 levels per dungeon.

to:

Finally, the game has an interesting handle on the ending. While you're given a specific goal of getting down to a certain dungeon level and defeating a specific boss monster, you still have a choice after you accomplish this. You can retire your adventurer and then [[NewGamePlus start a new quest using his or her descendent]] and picking one piece of equipment to [[AncestralWeapon pass on to them]], or [[WideOpenSandbox continue journeying down the dungeon]]. The games are capable of randomly generating up to 2,147,483,647 [[UsefulNotes/PowersOfTwoMinusOne 2,147,483,647]] levels per dungeon.
Is there an issue? Send a MessageReason:
None


First off, your character gets a pet. Its main function is to multiply the size of your GridInventory, but it also serves as a convenient MeatShield ([[GameplayAllyImmortality it cannot die]], though it will flee battle for a while if it bottoms out on HitPoints) and can be sent back to town with its load of VendorTrash, which it will ([[FridgeLogic somehow]]) sell to local merchants before reporting back with the spoils. This pet could also be fed various types of fish to transmogrify it into [[PetMonstrosity various types of enemy monsters]] for varying amounts of time. Fishes are obtained by fishing in water bodies positioned below clouds of fireflies, though the activity itself mostly consists of staring at the screen until an exclamation mark pops up, and then clicking a button with the mouse button on time. Yields include [[CaptainObvious fish]], new gear, or sometimes nothing at all. All equipment is randomly generated, except for a few, rarely-appearing "Artifact" weapons with pre-determined stats. These can become outclassed by the weapons given enhancements through the RandomNumberGod, but they still sell for a ton. That's important in a game where vendors buy stuff for one-eighth of their selling price.

to:

First off, your character gets a pet. Its main function is to multiply the size of your GridInventory, but it also serves as a convenient MeatShield StoneWall ([[GameplayAllyImmortality it cannot die]], though it will flee battle for a while if it bottoms out on HitPoints) and can be sent back to town with its load of VendorTrash, which it will ([[FridgeLogic somehow]]) sell to local merchants before reporting back with the spoils. This pet could also be fed various types of fish to transmogrify it into [[PetMonstrosity various types of enemy monsters]] for varying amounts of time. Fishes are obtained by fishing in water bodies positioned below clouds of fireflies, though the activity itself mostly consists of staring at the screen until an exclamation mark pops up, and then clicking a button with the mouse button on time. Yields include [[CaptainObvious fish]], new gear, or sometimes nothing at all. All equipment is randomly generated, except for a few, rarely-appearing "Artifact" weapons with pre-determined stats. These can become outclassed by the weapons given enhancements through the RandomNumberGod, but they still sell for a ton. That's important in a game where vendors buy stuff for one-eighth of their selling price.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnidentifiedItems: The game has scrolls and books for identification; books can be used more times than scrolls.
Is there an issue? Send a MessageReason:
remembered that the camera wasn\'t completely free and fixed a grammar error I introduced


With each new game in the series comes new features and equipment. ''Undiscovered Realms'' raised the player's level {{Cap}} to 199, gave the player the ability to import their characters from the first game and introduced two new towns, each with their own dungeons, with the defeat of Kaos and retrieval of the Book of Fate only possible once these two dungeons are purged of their evil influences. ''The Traitor Soul'' introduced a CharacterClassSystem by giving the player the option to start off new games as an individual from another species, added an additional dungeon, brought back the town of Grove and its dungeon, removed the player's level cap and brought in RealTimeWeaponChange. ''The Cursed King'' an {{NPC}} party system and online features, allowing players to trade items and connect to each other through {{Facebook}}.

to:

With each new game in the series comes new features and equipment. ''Undiscovered Realms'' raised the player's level {{Cap}} to 199, gave the player the ability to import their characters from the first game and introduced two new towns, each with their own dungeons, with the defeat of Kaos and retrieval of the Book of Fate only possible once these two dungeons are purged of their evil influences. ''The Traitor Soul'' introduced a CharacterClassSystem by giving the player the option to start off new games as an individual from another species, added an additional dungeon, brought back the town of Grove and its dungeon, removed the player's level cap and brought in RealTimeWeaponChange. ''The Cursed King'' features a FreeRotatingCamera and introduces an {{NPC}} party system and online features, allowing players to trade items and connect to each other through {{Facebook}}.
Is there an issue? Send a MessageReason:
the first game had a free camera; that feature wasn\'t new


With each new game in the series comes new features and equipment. ''Undiscovered Realms'' raised the player's level {{Cap}} to 199, gave the player the ability to import their characters from the first game and introduced two new towns, each with their own dungeons, with the defeat of Kaos and retrieval of the Book of Fate only possible once these two dungeons are purged of their evil influences. ''The Traitor Soul'' introduced a CharacterClassSystem by giving the player the option to start off new games as an individual from another species, added an additional dungeon, brought back the town of Grove and its dungeon, removed the player's level cap and brought in RealTimeWeaponChange. ''The Cursed King'' features a FreeRotatingCamera and introduces an {{NPC}} party system and online features, allowing players to trade items and connect to each other through {{Facebook}}.

to:

With each new game in the series comes new features and equipment. ''Undiscovered Realms'' raised the player's level {{Cap}} to 199, gave the player the ability to import their characters from the first game and introduced two new towns, each with their own dungeons, with the defeat of Kaos and retrieval of the Book of Fate only possible once these two dungeons are purged of their evil influences. ''The Traitor Soul'' introduced a CharacterClassSystem by giving the player the option to start off new games as an individual from another species, added an additional dungeon, brought back the town of Grove and its dungeon, removed the player's level cap and brought in RealTimeWeaponChange. ''The Cursed King'' features a FreeRotatingCamera and introduces an {{NPC}} party system and online features, allowing players to trade items and connect to each other through {{Facebook}}.
Is there an issue? Send a MessageReason:


* FinalDeath: Hardcore mode/difficulty. This is harder than Legend difficulty and cheats are disabled. Your character's demise is permanent, and your progress gets sent to the online leaderboards.

to:

* FinalDeath: FinalDeathMode: Hardcore mode/difficulty. This is harder than Legend difficulty and cheats are disabled. Your character's demise is permanent, and your progress gets sent to the online leaderboards.



* IdiosyncraticDifficultyLevels: "Page", "Adventurer", "Hero", "Legend" and "Hardcore". In this order, they represent the games' difficulty levels from Easy to Hard, with "Hardcore" being "HarderThanHard with no cheats allowed and FinalDeath enabled".

to:

* IdiosyncraticDifficultyLevels: "Page", "Adventurer", "Hero", "Legend" and "Hardcore". In this order, they represent the games' difficulty levels from Easy to Hard, with "Hardcore" being "HarderThanHard with no cheats allowed and FinalDeath FinalDeathMode enabled".
Is there an issue? Send a MessageReason:
hottip cleanup / removal.


** The player can also manually edit the [[hottip:files:(Namely, prefix.dat, prefix2.dat, suffix.dat, suffix2.dat, and title.dat, in the NAMES directory)]] containing name-parts, leading to names such as "Arseface the Beautiful" and "Galvatron the Anachronistic", among other things.

to:

** The player can also manually edit the [[hottip:files:(Namely, files [[note]](Namely, prefix.dat, prefix2.dat, suffix.dat, suffix2.dat, and title.dat, in the NAMES directory)]] directory)[[/note]] containing name-parts, leading to names such as "Arseface the Beautiful" and "Galvatron the Anachronistic", among other things.
Willbyr MOD

Changed: 25

Is there an issue? Send a MessageReason:
None


No relation whatsoever to the ''[[FateStayNight Fate]]'' series, a character from ''MagicalGirlLyricalNanoha'', the TabletopGame based on {{FUDGE}}, {{FATAL}}, or ''VideoGame/ExitFate''.

to:

No relation whatsoever to the ''[[FateStayNight ''[[VisualNovel/FateStayNight Fate]]'' series, a character from ''MagicalGirlLyricalNanoha'', the TabletopGame based on {{FUDGE}}, {{FATAL}}, TabletopGame/{{FATAL}}, or ''VideoGame/ExitFate''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RegeneratingHealth: Some items will regenerate your health, as will the Amethyst gem when added to a socketed item.
Is there an issue? Send a MessageReason:

Added DiffLines:

* LimitBreak: From ''The Traitor Soul'' onward, the player can press the spacebar to perform a rage attack, sacrificing some stamina to do massive damage to all enemies within contact range.
Is there an issue? Send a MessageReason:
Went to read up a little...


With each new game in the series comes new features and equipment. ''Undiscovered Realms'' gave the player the ability to import their characters from the first game and introduced two new towns, each with their own dungeons, with the defeat of Kaos and retrieval of the Book of Fate only possible once these two dungeons are purged of their evil influences. ''The Traitor Soul'' introduced a CharacterClassSystem by giving the player the option to start off new games as an individual from another species, added an additional dungeon, brought back the town of Grove and its dungeon, removed the player's level cap and brought in RealTimeWeaponChange. ''The Cursed King'' features a FreeRotatingCamera and introduces an {{NPC}} party system and online features, allowing players to trade items and connect to each other through {{Facebook}}.

to:

With each new game in the series comes new features and equipment. ''Undiscovered Realms'' raised the player's level {{Cap}} to 199, gave the player the ability to import their characters from the first game and introduced two new towns, each with their own dungeons, with the defeat of Kaos and retrieval of the Book of Fate only possible once these two dungeons are purged of their evil influences. ''The Traitor Soul'' introduced a CharacterClassSystem by giving the player the option to start off new games as an individual from another species, added an additional dungeon, brought back the town of Grove and its dungeon, removed the player's level cap and brought in RealTimeWeaponChange. ''The Cursed King'' features a FreeRotatingCamera and introduces an {{NPC}} party system and online features, allowing players to trade items and connect to each other through {{Facebook}}.



* {{Cap}}: In the first two games, your character and pet can only gain experience up to Level 99. From the third game onwards, the level cap has been removed.

to:

* {{Cap}}: In the first two games, your Your character and pet can only gain experience up to Level 99.99 in the first game and up to Level 199 in the second. From the third game onwards, the level cap has been removed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ExcusePlot: With every instalment, this trope's presence diminishes a little. The first game's plot could be summed up as "go down to Level x, kill this monster and be a hero". From the second game onwards, a PlotDevice is added, be it the Book of Fate, the Chamber of Trials or a hermit called Awadji.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/wildtangent-fate_2742.jpg]]
->''Will you tempt Fate?''

''[[http://games.wildtangent.com/fate/ [=FATE=]]]'' is a ''VideoGame/{{Diablo}}'' clone developed and published by [=WildTangent=]. From its humble beginnings as a single game, ''[=FATE=]'' has since expanded into a series encompassing two different storylines across four games, including the original.

* The first game of the series, simply titled ''[=FATE=]'', was released in 2005, and follows an adventurer and his pet who had arrived at the town of Grove, a resting spot for travellers heading beyond, into the Dungeon Gate. The adventurer's arrival coincides with the rise of a monster residing deep within the dungeon who threatens to envelop the town with its evil influence. The adventurer is thus given a task to travel down the dungeon and slay this monster.
* ''[=FATE=]: Undiscovered Realms'', released in 2007, continued the story of this adventurer who, after slaying the evil within the dungeon on the outskirts of the town of Grove, is hailed as a hero by the town's inhabitants. During the celebrations, an old man arrives, speaking of undiscovered realms and a temple located below the dungeon, containing the Book of Fate that he claims will save the town of Grove from a new evil. The adventurer escorts the old man to the temple, where it is revealed that the Book of Fate ''kept'' these realms safe from evil. The old man promptly reveals that ''he'' was this new evil and steals the book after knocking the adventurer unconscious. The old man's attack creates portals to two other realms, and both are now in danger of being overwhelmed by the influence of this new evil, Kaos. The adventurer is then tasked with recovering this book by defeating two of Kaos' minions before confronting Kaos itself and retrieving the Book of Fate.
* In ''[=FATE=]: The Traitor Soul'', released in 2009, the adventurer, now called the Champion of Grove, retrieves the Book of Fate and returns it to where it originally belongs. Not too long after this, the Champion meets a Traveller who claims that within the Temple of Fate lies a Chamber of Trials to prove one's worth. The Champion decides to follow the Traveller back to the Temple of Fate and venture into the Chamber of Trials.
* The fourth game of the series, ''[=FATE=]: The Cursed King'', was released on March 30, 2011, and takes place in a separate realm. As a citizen of the city of Ektaban, the PlayerCharacter grew up hearing great tales of good and evil, particularly [[ContinuityNod the heroic deeds of the Champion of Grove]], and resolves to eventually do great deeds worthy of the Champion's attention. One day, while adventuring just outside the city, the player enters a small cave and finds a chest. Unable to make out the writings on it, the player opens the chest, only to realise that it was the tomb of an evil necromancer, T'Kala, and that by opening the chest, T'Kala's evil spirit was unleashed upon Ektaban. The player is unable to warn the King of Ektaban fast enough, and the city is destroyed. Miraculously alive, Kurosh, the Beggar King of Ektaban, now bestows upon the player the task of ridding the city of T'Kala's influence.

Story aside, the basic mechanics of the game has remained the same throughout the series. The PlayerCharacter arrives in town to undertake a quest to defeat a [[BigBad dangerous monster]] down at the bottom of the nearby dungeon ... aaaaand [[ExcusePlot that's it]], [[RetiredBadass retire]] and [[AncestralWeapon pass down a heirloom]] to a [[NewGamePlus descendant]] or [[WideOpenSandbox go dungeon-plunging]]. Point-and-click hack-and-slash gameplay, SocketedEquipment created by the RandomNumberGod, so on and so forth. It wasn't really anything new, but it ''did'' refine the formula by adding some new features.

First off, your character gets a pet. Its main function is to multiply the size of your GridInventory, but it also serves as a convenient MeatShield ([[GameplayAllyImmortality it cannot die]], though it will flee battle for a while if it bottoms out on HitPoints) and can be sent back to town with its load of VendorTrash, which it will ([[FridgeLogic somehow]]) sell to local merchants before reporting back with the spoils. This pet could also be fed various types of fish to transmogrify it into [[PetMonstrosity various types of enemy monsters]] for varying amounts of time. Fishes are obtained by fishing in water bodies positioned below clouds of fireflies, though the activity itself mostly consists of staring at the screen until an exclamation mark pops up, and then clicking a button with the mouse button on time. Yields include [[CaptainObvious fish]], new gear, or sometimes nothing at all. All equipment is randomly generated, except for a few, rarely-appearing "Artifact" weapons with pre-determined stats. These can become outclassed by the weapons given enhancements through the RandomNumberGod, but they still sell for a ton. That's important in a game where vendors buy stuff for one-eighth of their selling price.

The game runs on a PointBuildSystem, rather than expecting you to choose a {{Splat}} at the beginning of the game. By putting stat points into Strength, Dexterity, Magic and Vitality, you can customize and hybridize your character into anything you desire. The game also takes TechPoints to its obvious extreme by giving you an entire second layer of levels, Renown, to gain experience points, called "Fame", in. Having higher Renown levels not only unlocks the use of some gear (e.g. "Requires Renown of Distinguished"), but gives you extra points to put into various skills & aptitudes, such as [[CriticalHit Critical Strike]], [[DualWielding Dual-Wielding]] or the three flavors of magic (Attack, Defense, and Charm, with the latter encompassing SummonMagic). Fame points are primarily gained by defeating boss characters and by handling {{Side Quest}}s for {{Non Player Character}}s, but there are also minstrels you can pay to praise your name, instantly raising you to the next Renown level. This takes a ''ton'' of money, but—as the game itself points out—you are essentially [[ScrewTheRulesIHaveMoney purchasing skill points]].

Finally, the game has an interesting handle on the ending. While you're given a specific goal of getting down to a certain dungeon level and defeating a specific boss monster, you still have a choice after you accomplish this. You can retire your adventurer and then [[NewGamePlus start a new quest using his or her descendent]] and picking one piece of equipment to [[AncestralWeapon pass on to them]], or [[WideOpenSandbox continue journeying down the dungeon]]. The games are capable of randomly generating up to 2,147,483,647 levels per dungeon.

With each new game in the series comes new features and equipment. ''Undiscovered Realms'' gave the player the ability to import their characters from the first game and introduced two new towns, each with their own dungeons, with the defeat of Kaos and retrieval of the Book of Fate only possible once these two dungeons are purged of their evil influences. ''The Traitor Soul'' introduced a CharacterClassSystem by giving the player the option to start off new games as an individual from another species, added an additional dungeon, brought back the town of Grove and its dungeon, removed the player's level cap and brought in RealTimeWeaponChange. ''The Cursed King'' features a FreeRotatingCamera and introduces an {{NPC}} party system and online features, allowing players to trade items and connect to each other through {{Facebook}}.

No relation whatsoever to the ''[[FateStayNight Fate]]'' series, a character from ''MagicalGirlLyricalNanoha'', the TabletopGame based on {{FUDGE}}, {{FATAL}}, or ''VideoGame/ExitFate''.

----
!!The ''[=FATE=]'' series provides examples of:

* ABoyAndHisX: Better summarised as "a [gender][species] and their [creature]", especially with later games allowing you to pick the species of your character and pet.
* AwesomeMomentOfCrowning: Once you rid Ektaban of T'Kala's influence, Kurosh the Beggar King regains his throne ... and crowns you as a way of thanks.
* BigBad: A monster between dungeon level 41 to 50 in the original. ''Undiscovered Realms'' and ''The Traitor Soul'' gives us Kaos, and in ''The Cursed King'', T'Kala is this.
* BreathWeapon: The Basilisk and its fire counterpart, the Salamander, release sound or fire waves from their mouths as one of their two attacks.
* {{Cap}}: In the first two games, your character and pet can only gain experience up to Level 99. From the third game onwards, the level cap has been removed.
* CastFromHitPoints: The enchanter will sometimes curse an equipment to either drain your health slowly over time or drain your health each time you hit an enemy.
* CharacterClassSystem: From ''The Traitor Soul'' onwards, the player can choose from a selection of species to play as upon character creation. Each species has its own list of advantages and, on rare occasions, trade-offs. Playing as a human character, for instance, will give an automatic 5% Magic bonus and five skill points each in Staff and Spell Casting skills, whereas playing as a Shadow Elf will grant a 5% Dexterity bonus, 5% movement speed bonus and five skill points each in Sword, Bow & Crossbow and Dual-Wielding skills. The choice of character also determines your character's starting weapon and spell. As examples, Shadow Elf characters are given a bow and Haste spell at the beginning, whereas Cogger characters begin the game with a sword and Spectral Armor spell.
* ChestMonster: The Mimic masquerades as a Large Chest until you walk right up to it, and Cursed Swords may occasionally emerge from any chest that the player opens. Players who can spot the difference in size between a Mimic and a real Large Chest can blow its disguise from afar [[spoiler:by using a ranged attack]]. Befitting this trope, a Mimic can cause ''serious'' trouble on its own for the inexperienced player in earlier parts of the game because it is immune to all forms of elemental magic and attacks with a devastating bite. Cursed Swords can be found more often in treasure chests of any size and are also immune to magic attacks, but they are also much weaker than Mimics.
* ContinuingIsPainful: When the player character dies, they have four options: give up some experience and fame to continue, lose some gold and get teleported, drop all gold and get teleported, or quit and try from the last save point.
* ContinuityNod: The backstory of ''The Cursed King'' makes mention of the Champion of Grove. This is, of course, referring to the PlayerCharacter in the first three games of the series.
* EmergencyWeapon: If your character has no weapons, punching the enemy is the only other option. In addition, assuming that you went into the dungeons with no weapons or armor, your character will automatically pick up and use the first weapon and the first of each armor type one finds if the criteria for using them are met.
* FinalDeath: Hardcore mode/difficulty. This is harder than Legend difficulty and cheats are disabled. Your character's demise is permanent, and your progress gets sent to the online leaderboards.
* FireIceLightning: Sorted by the least amount of Magic required to use the spell, the Fireball, Frost and Lightning Strike spells go in this order.
* FreeRotatingCamera: In the first three games, the camera could only zoom in and out and rotate a little to the left and right with the appropriate arrow keys held down. ''The Cursed King'' upgrades the camera to this.
* GameMod: The first game was "moddable" through a long convoluted process, while the sequel makes this a lot easier for players, with its [[ExactlyWhatItSaysOnTheTin appropriately-named]] MODS folder.
* GameplayAllyImmortality: Your pet can ''never'' die, but it will stop fighting for you once its HitPoints is down to 1. In ''The Cursed King'', {{NPC}}s you recruit will faint, not die, if their health drops to 0 and can be revived with the right potions or spell; otherwise, they will automatically revive themselves over time.
* GiantSpider: One of the most common monsters in the dungeons
* GridInventory: about 10x4 per backpack. Made {{egregious}} by the amount of 2x3 equipment in the game, as well as the infrequency of 1x1 potions and 2x1 belts; it is not unusual for your "full" inventory to have an entire horizontal row empty.
* HardModePerks: Unless you play on Legend difficulty, the easier difficulty levels restrict your chances of encountering graded items. On Page difficulty, equipment that RandomlyDrops is never graded.
* HealingFactor: The most obvious example of this trope is any equipment socketed with either an Amethyst or Peridot. Amethysts increase the speed of you automatically recovering HitPoints over time, while the Peridot recovers a certain percentage point of your maximum health each time you hit an enemy. Fainted {{NPC}}s in ''The Cursed King'' will eventually revive themselves, recovering a small chunk of their health in the process, over a period of time.
** Your pet also has a ''very'' slow version of this, which can be sped up via the above methods.
* HitPoints
* IdiosyncraticDifficultyLevels: "Page", "Adventurer", "Hero", "Legend" and "Hardcore". In this order, they represent the games' difficulty levels from Easy to Hard, with "Hardcore" being "HarderThanHard with no cheats allowed and FinalDeath enabled".
* InexplicableTreasureChests: They definitely look very shiny, and the locked ones in ''The Cursed King'' look brand-new. Of course, there is also the occasional [[ChestMonster Mimic]]...
* KarlMarxHatesYourGuts: {{Subverted|Trope}} with the gambling merchants. While a player is unlikely to make a huge profit from purchasing items with unknown magical properties, it is still possible.
* LavaIsBoilingKoolAid: You ''do not'' want to know how fish, rings and even ''clothes'' can be fished out from lava pools in dungeons, or how an everyday fishing rod can be used to fish in lava pools in the first place.
* LevelUpFillUp: Your character and pet recover full health upon level up.
* MoneySpider: Even the weakest {{mook}}s have about 10 gold with them almost every time. The amount increases based on the level of the monster.
* MustMakeAmends: The only justification for the player's quest in ''Undiscovered Realms'' and ''The Cursed King''.
* NiceJobBreakingItHero: The backstory of ''Undiscovered Realms'' and ''The Cursed King'' reveals that the player was the one who accidentally unleashed the BigBad upon realms that once sealed them away. In the former, the player leads the BigBad to a book that granted it tremendous power—enough to terrorise two realms—and in the latter, the player opens a treasure chest engraved with StarfishLanguage that was actually a tomb containing the BigBad.
* NounVerber TheButcher: Randomly-generated bosses often get names assigned to them in this fashion. Alternately they pull one from a list of PunctuationShaker words.
** The player can also manually edit the [[hottip:files:(Namely, prefix.dat, prefix2.dat, suffix.dat, suffix2.dat, and title.dat, in the NAMES directory)]] containing name-parts, leading to names such as "Arseface the Beautiful" and "Galvatron the Anachronistic", among other things.
* NewGamePlus: That, plus a full level of experience, some Fame and an AncestralWeapon with all its stats boosted by 25%.
* OneGameForThePriceOfTwo: Inverted with ''The Traitor Soul'', since it contains almost everything from the first two games.
* PetMonstrosity: See ShapeShifting.
* PointBuildSystem: For every level gained, your character/ally gets five stat points and two skill points. For every Renown level gained, four skill points are granted. Collecting tarot cards and exchanging three of them in ''The Cursed King'' will reward your character with at least one stat point.
* PowerEqualsRarity: Played with somewhat. Artifact equipment, indicated by a gold background fill in inventory screens, is fun to collect and much more powerful than entry-level equipment, but because ''any'' equipment can be upgraded by various enchanters, they can also be outclassed by more generic equipment, especially near the end of the overarching quest.
* PunctuationShaker: T'Kala. The game's random name generator also drops an apostrophe into some names on occasion.
* PurelyAestheticGender: They even share the same DeathCryEcho.
* RandomDrop: The only way to legitimately restore the two statues in The Temple of Fate in ''Undiscovered Realms'' and ''The Traitor Soul'' is to pick up their missing equipment from random enemies in the game. To a lesser extent, every other item in the game falls into this as well.
* RareCandy: The Shrine of Learning, which often only appears once every few levels. Attempting to read the book on the shrine will occasionally increase the proficiency level of one of your character's skills, but it may do the reverse instead and ''decrease'' a skill. At other times, it does nothing.
* RealTimeWeaponChange: From ''The Traitor Soul'' onwards, the player is able to switch between two different weapon setups by pressing the Backspace key.
* SaveScumming: Averted as the game saves automatically every time you quit or enter a different dungeon level or town and by the lack of an option to save without quitting. Your only option then was Alt-F4.
* ScrewTheRulesIHaveMoney: For a price, you can get a minstrel to increase your Renown by one level, which translates into 4 skill points.
* SealedEvilInACan: T'Kala, the BigBad of ''The Cursed King'', was once a necromancer who was executed by the King of Ektaban. His soul was sealed in a treasure chest buried in a small cave outside the city ... [[NiceJobBreakingItHero until the player opened it]]. Cursed Swords also qualify, since they lie inert in some treasure chests until the player opens them.
* ShapeShifting: Depending on what fish you feed your pet, it can transform into more powerful creatures for a certain length of time. Flawless fish turns your pet into another creature permanently until you feed it another fish.
* SocketedEquipment: Naturally, as this game was inspired by VideoGame/{{Diablo}}.
* StalkedByTheBell: In ''The Cursed King'', The Ghost of T'Kala's Curse, a Level 100 monster, will appear and continuously deliver ScratchDamage to you if you spend too much time idling in a dungeon level. [[spoiler:It is not an InvincibleMinorMinion, though, so it can still be killed.]]
* TechPoints: Gaining Fame from defeating boss monsters, completing quests and [[ScrewTheRulesIHaveMoney paying]] a minstrel will increase your level of Renown, which allows you to use the more powerful Elite and Legendary items.
* UndergroundMonkey: Be prepared to meet some bats, {{Giant Spider}}s, goblins, rats and walking mushrooms in almost every dungeon level.
* UnwittingPawn: The player is this in ''Undiscovered Realms'', convinced by the BigBad itself, under the disguise of an old man, to escort it to The Book of Fate, enabling it to regain its lost power.
* WatchingTroyBurn: This is the fate of the City of Ektaban as a direct result of the player unsealing T'Kala. Would have been AllYourBaseAreBelongToUs if the player reached the city before T'Kala did.
* WeBuyAnything: ''All'' town merchants. It does not matter if they specialise in selling magician's equipment or weapons; they will buy anything and ''everything'' from you at the same price.
* WeSellEverything: The travellers. They are seen in towns and may occasionally be encountered in dungeons selling a variety of goods ranging from potions to weapons or even gemstones.
* ZergRush: Some boss monsters have a group of underlings under their command and will usually throw all of them against you first. The games also frequently place groups of different monsters nearby in a small, open area so that, more often than not, ''all'' of them will rush you the moment you walk in.

Top