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** [[spoiler: If you pick the "Walk Away" ending, the game won’t advance the story and just restart the mission. You have to choose the "Resist" ending and doom the world to annihilation by factors beyond your control.]]

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** [[spoiler: If [[spoiler:If you pick the "Walk Away" ending, the game won’t won't advance the story and just restart the mission. You have to choose the "Resist" ending and doom the world to annihilation by factors beyond your control.]]
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** [[spoiler:Some players have reported that if you pick the "Walk Away" ending, the game won’t advance the story and just restart the mission. You have to choose the "Resist" ending and doom the world to annihilation by factors beyond your control.]]

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** [[spoiler:Some players have reported that if [[spoiler: If you pick the "Walk Away" ending, the game won’t advance the story and just restart the mission. You have to choose the "Resist" ending and doom the world to annihilation by factors beyond your control.]]
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** Completing a quest in a region that has been fully liberated, however, will add a bonus $400 reward. Given that some of the collectibles are scattered across the entire map the chances are high that these quests will be completed well after most other quests are done, making the total net reward (if you bought the maps) a measly $100 per quest.
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* LyricalDissonance: The various "Hope County Choir" songs frequently [[LoudOfWar blasted at maximum volume by the peggies]] consist of cheerful gospel music singing about the end of the world and/or ignoring the screams of the burning sinners.

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* BittersweetEnding: [[spoiler:[[ZigZaggedTrope Played with]] in regards to the Walk Away Ending. You manage to utterly cripple Joseph Seed's plans, but you wisely choose to walk away from Hope County to bring the government cracking down on the cult. However, an arguable HappyEndingOverride takes place with the car's radio plays Jacob's trigger song, seemingly kicking in the Deputy's brainwashing as Whitehorse asks if you're okay. Everything [[SmashToBlack Smashes to Black]] before we see what happens next, leaving the Sheriff and Deputies' fate up in the air.]]

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* BittersweetEnding: [[spoiler:[[ZigZaggedTrope Played with]] in regards to the Walk Away Ending. You manage to utterly cripple Joseph Seed's plans, but you wisely choose to walk away from Hope County to bring the government cracking down on the cult. However, an arguable HappyEndingOverride takes place with the car's radio plays Jacob's trigger song, seemingly kicking in the Deputy's brainwashing as Whitehorse asks if you're okay. Everything [[SmashToBlack Smashes to Black]] before we see what happens next, leaving the Sheriff and Deputies' fate up in the air. On top of that, it’s possible that nuclear war broke out anyway.]]
* BlatantLies: [[spoiler:The post game menus congratulate you for defeating Joseph and saving the people of Hope County- even though that's demonstrably false as it never happens successfully in any ending.
]]
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** [[spoiler:Some players have reported that if you pick the "Walk Away" ending, the game won’t advance the story and just restart the mission. You have to choose the "Resist" ending and doom the world to annihilation by factors beyond your control.]]
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* DarkerAndEdgier: Compared to how both ''VideoGame/FarCry3'' and ''VideoGame/FarCry4'' [[spoiler:ultimately shows that the protagonists are redeemable and the villain got its deserved comeuppance, or possible ways of redemption in one of the endings of the fourth game]], and how in pretty much any prior game of the series, the world seems to be an okay place outside where you're in, the world in ''Far Cry 5'' is CrapsackWorld incarnate. You're here in a supposedly isolated county within the United States itself under the rule of a drug-making one influential mean crazy cult which not only well-armed with military grade weaponry, but also rule over both the land and skies of the place, [[spoiler:in passing radios mention what is implied to be nuclear war, what with Moscow being nuked, and none of the endings allow you to succeed in your objectives, with one even showing that TheExtremistWasRight]].

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* DarkerAndEdgier: Compared to how both ''VideoGame/FarCry3'' and ''VideoGame/FarCry4'' [[spoiler:ultimately shows that the protagonists are redeemable and the villain got its deserved comeuppance, or possible ways of redemption in one of the endings of the fourth game]], and how in pretty much any prior game of the series, the world seems to be an okay place outside where you're in, the world in ''Far Cry 5'' is CrapsackWorld incarnate. You're here in a supposedly isolated county within the United States itself under the rule of a drug-making one influential mean crazy cult which not only well-armed with military grade weaponry, but also rule over both the land and skies of the place, [[spoiler:in passing radios mention what is implied to be nuclear war, what with Moscow being nuked, and the instigating factor being as petty as terrorist attacks, and none of the endings allow you to succeed in your objectives, with one even showing that TheExtremistWasRight]].
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* AlwaysChaoticEvil: Your only interactions with the Arachnids boil down to "kill or be killed". They attack on sight and won't stop until you're dead, they're dead, or the resident queen is dead. Either way, someone's gonna take a dirt nap before this is over. That being said.

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* AlwaysChaoticEvil: Your only interactions with the Arachnids boil down to "kill or be killed". They attack on sight and won't stop until you're dead, they're dead, or the resident queen is dead. Either way, someone's gonna take a dirt nap before this is over. That being said.
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* AlwaysChaoticEvil: Your only interactions with the Arachnids boil down to "kill or be killed". They attack on sight and won't stop until you're dead, they're dead, or the resident queen is dead. Either way, someone's gonna take a dirt nap before this is over.

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* AlwaysChaoticEvil: Your only interactions with the Arachnids boil down to "kill or be killed". They attack on sight and won't stop until you're dead, they're dead, or the resident queen is dead. Either way, someone's gonna take a dirt nap before this is over. That being said.
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Not an outcome


* SurprisinglyRealisticOutcome: In one of the endings, [[spoiler:if the Deputy hesitates to arrest Joseph at the beginning of the game, Sheriff Whitehorse calls off the arrest and walks away. After all, it's just your group of four surrounded by many armed cultists. The Sheriff reasons that if they went through with the arrest, they would not be leaving the place alive]].

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=* BatterUp: Baseball bats are an available melee weapon, in wooden, aluminum and spiked varieties.

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=* * BatterUp: Baseball bats are an available melee weapon, in wooden, aluminum and spiked varieties.



* DamnYouMuscleMemory: Exploited by Jacob Seed and the game [[spoiler: in order to make you assassinate Eli. His 'capture' missions involve waking up in a weird house, and fighting one's way through a bunch of {{Mooks}} by picking up new guns as you go. The object is to shoot the final target, which in the first two instances is just a blank mannequin. By the third time you run the gauntlet, you're so used to the concept, most players won't even have realised the final target had changed to ''Eli'' until it was too late]]

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* DamnYouMuscleMemory: Exploited by Jacob Seed and the game [[spoiler: in order to make you assassinate Eli. His 'capture' missions involve waking up in a weird house, and fighting one's way through a bunch of {{Mooks}} by picking up new guns as you go. The object is to shoot the final target, which in the first two instances is just a blank mannequin. By the third time you run the gauntlet, you're so used to the concept, most players won't even have realised the final target had changed to ''Eli'' Eli until it was too late]]late.]]



* DarkerAndEdgier: Compared to how both ''VideoGame/FarCry3'' and ''VideoGame/FarCry4'' [[spoiler:ultimately shows that the protagonists are redeemable and the villain got its deserved comeuppance, or possible ways of redemption in one of the endings of the fourth game]], and how on pretty much any games of the series prior to 5, the world seems to be an okay place outside where you're in, the world in Far Cry 5 is CrapsackWorld incarnate. You're here in a supposedly isolated county within the United States itself under the rule of a drug-making one influential mean crazy cult which not only well-armed with military grade weaponry, but also rule over both the land and skies of the place, [[spoiler:in passing radios mention what is implied to be nuclear war, what with Moscow being nuked, and none of the endings allow you to succeed in your objectives, with one even showing that TheExtremistWasRight]].

to:

* DarkerAndEdgier: Compared to how both ''VideoGame/FarCry3'' and ''VideoGame/FarCry4'' [[spoiler:ultimately shows that the protagonists are redeemable and the villain got its deserved comeuppance, or possible ways of redemption in one of the endings of the fourth game]], and how on in pretty much any games prior game of the series prior to 5, series, the world seems to be an okay place outside where you're in, the world in Far ''Far Cry 5 5'' is CrapsackWorld incarnate. You're here in a supposedly isolated county within the United States itself under the rule of a drug-making one influential mean crazy cult which not only well-armed with military grade weaponry, but also rule over both the land and skies of the place, [[spoiler:in passing radios mention what is implied to be nuclear war, what with Moscow being nuked, and none of the endings allow you to succeed in your objectives, with one even showing that TheExtremistWasRight]].



* DevelopersForesight: [[spoiler:Attempting to shoot Joseph Seed in the head in the car during the "Resist Ending" will result in a nuke exploding right behind you and instantly killing you.]]

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* DevelopersForesight: DevelopersForesight:
**
[[spoiler:Attempting to shoot Joseph Seed in the head in the car during the "Resist Ending" will result in a nuke exploding right behind you and instantly killing you.]]

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Dewicked trope


* BareYourMidriff: Some of the female shirts do this. Your female Deputy can wear them too, if you're so inclined.
* BatterUp: Baseball bats are an available melee weapon, in wooden, aluminum and spiked varieties.

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* BareYourMidriff: Some of the female shirts do this. Your female Deputy can wear them too, if you're so inclined.
*
=* BatterUp: Baseball bats are an available melee weapon, in wooden, aluminum and spiked varieties.
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** The game sort of justifies the unusual arrest procedure by mentioning that the roads to Hope County have been cut off by the cult, meaning the feds can't just roll up to Joseph's compound and lay siege to it. They have go in via helicopter despite it being significantly riskier because that's the only option for transportation at the moment. It still doesn't make sense that they're only sending ''five'' agents into the middle of a ''de facto'' lawless warzone where they're expecting to face dozens (if not hundreds) of Joseph's armed followers,[[labelnote:*]]The aforementioned Waco Siege had an inter-agency task force of ''hundreds'' of personnel, with dozens of agents and officers from local, state, and federal agencies working on conjunction and had mechanized backup up to and including military demolition vehicles which were essentially ''tanks'' for all intents and purposes.[[/labelnote]] who the government is aware have already committed numerous acts of violence and murder (some of which is documented on video, no less). It's shocking that the feds didn't assemble a larger task force, as they presumably knew the situation in Hope County was so volatile that it could easily result in the most deadly confrontation between the state and a religious movement since the [[https://en.wikipedia.org/wiki/Utah_War Mormon rebellion]].

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** The game sort of justifies the unusual arrest procedure by mentioning that the roads to Hope County have been cut off by the cult, meaning the feds can't just roll up to Joseph's compound and lay siege to it. They have go in via helicopter despite it being significantly riskier because that's the only option for transportation at the moment. It still doesn't make sense that they're only sending ''five'' agents into the middle of a ''de facto'' lawless warzone where they're expecting to face dozens (if not hundreds) of Joseph's armed followers,[[labelnote:*]]The aforementioned Waco Siege had an inter-agency a multi-agency task force consisting of ''hundreds'' of personnel, with dozens of agents and officers personnel from local, state, and federal agencies agencies, working on conjunction and had with mechanized backup up to and including military demolition vehicles which were essentially ''tanks'' for all intents and purposes.[[/labelnote]] who the government is aware have already committed numerous acts of violence and murder (some of which is documented on video, no less). It's shocking that the feds didn't assemble a larger task force, as they presumably knew the situation in Hope County was so volatile that it could easily result in the most deadly confrontation between the state and a religious movement since the [[https://en.wikipedia.org/wiki/Utah_War Mormon rebellion]].
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** The game sort of justifies the unusual arrest procedure by mentioning that the roads to Hope County have been cut off by the cult, meaning the feds can't just roll up to Joseph's compound and lay siege to it. They have go in via helicopter despite it being significantly riskier because that's the only option for transportation at the moment. It still doesn't make sense that they're only sending ''five'' agents into the middle of a ''de facto'' lawless warzone where they're expecting to face dozens (if not hundreds) of Joseph's armed followers, who the government is aware have already committed numerous acts of violence and murder (some of which is documented on video, no less). It's shocking that the feds didn't assemble a larger task force, as they presumably knew the situation in Hope County was so volatile that it could easily result in the most deadly confrontation between the state and a religious movement since the [[https://en.wikipedia.org/wiki/Utah_War Mormon rebellion]].

to:

** The game sort of justifies the unusual arrest procedure by mentioning that the roads to Hope County have been cut off by the cult, meaning the feds can't just roll up to Joseph's compound and lay siege to it. They have go in via helicopter despite it being significantly riskier because that's the only option for transportation at the moment. It still doesn't make sense that they're only sending ''five'' agents into the middle of a ''de facto'' lawless warzone where they're expecting to face dozens (if not hundreds) of Joseph's armed followers, followers,[[labelnote:*]]The aforementioned Waco Siege had an inter-agency task force of ''hundreds'' of personnel, with dozens of agents and officers from local, state, and federal agencies working on conjunction and had mechanized backup up to and including military demolition vehicles which were essentially ''tanks'' for all intents and purposes.[[/labelnote]] who the government is aware have already committed numerous acts of violence and murder (some of which is documented on video, no less). It's shocking that the feds didn't assemble a larger task force, as they presumably knew the situation in Hope County was so volatile that it could easily result in the most deadly confrontation between the state and a religious movement since the [[https://en.wikipedia.org/wiki/Utah_War Mormon rebellion]].
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** The slingshot. It's the first weapon of its kind to appear in the series, and the first weapon to enable using rocks as ammo. Yet for some reason it's not one of the weapons made available from the start of the game, and by the time you've unlocked it you more than likely already have a silenced assault rifle and/or sniper rifle, making it mostly useless. Even the bows have the advantage of being much easier to aim.

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** The slingshot. It's the first weapon of its kind to appear in the series, and the first weapon to enable using rocks as ammo. Yet for some reason it's not one of the weapons made available from the start of the game, game and by the that time you've unlocked it you more than likely should already have enough experience to forego its three gimmicks. Shooting rocks at a silenced assault rifle and/or sniper rifle, making it mostly useless. Even distance is nice but you can already throw them and unless you're playing multiplayer the range won't do much that just killing the target would, bows have and silencers should be well within your reach so the advantage arrows are kind of being much easier to aim.pointless, and if you try killing something with the rocks you're just giving yourself a handicap for fun.
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* GameplayAndStoryIntegration: When Faith first captures you by dosing you with Bliss, unlike most cutscenes, where the player can move their head by mouse/right stick, they cannot do so in this cutscen, to show how enraptured they are with Faith.

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* GameplayAndStoryIntegration: When Faith first captures you by dosing you with Bliss, unlike most cutscenes, where the player can move their head by mouse/right stick, they cannot do so in this cutscen, cutscene, to show how enraptured they are with Faith.

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* BossBattle: Similar to ''VideoGame/FarCryPrimal'', the game has several boss battles, one against each of the major villains. Like the fight with Vaas in ''Videogame/FarCry3'', one and a half of them take place while you're in a hallucinatory state to explain why the bosses have "boss-like" abilities and can eat a large number of bullets.[[spoiler:(Faith’s is the one, Jacob is the half until you’ve taken down the music beacons. John is just that good at flying his plane.))]]

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* BossBattle: Similar to ''VideoGame/FarCryPrimal'', the game has several boss battles, one against each of the major villains. Like the fight with Vaas in ''Videogame/FarCry3'', one two and a half of them take place while you're in a hallucinatory state to explain why the bosses have "boss-like" abilities and can eat a large number of bullets.[[spoiler:(Faith’s is bullets. [[spoiler:Faith and Joseph are the one, hallucinatory ones courtesy of Bliss, Jacob is the half until you’ve taken down the music beacons. beacons, and John is just that good at flying his plane.))]]]]



** When climbinb a radio tower on Dutch's island, Dutch tells you that you won't be going around climbing radio towers on a regular basis, something Far Cry 3 and 4 did for the sake of map exploration.

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** When climbinb climbing a radio tower on Dutch's island, Dutch tells you that you won't be going around climbing radio towers on a regular basis, something Far Cry 3 and 4 did for the sake of map exploration.



* TooDumbToLive: A surprising number of Hope County residents seem to think that going backpacking in the wilderness with no weapons while there's a bloodthirsty cult killing and kidnapping people on the loose, on top of the county's psychotically aggressive wildlife, is a perfectly fine idea. This means that the Rook will often walk up on someone just as a wolf, moose, bear, or wolverine is in the process of mauling them to death.

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* TooDumbToLive: TooDumbToLive:
**
A surprising number of Hope County residents seem to think that going backpacking in the wilderness with no weapons while there's a bloodthirsty cult killing and kidnapping people on the loose, on top of the county's psychotically aggressive wildlife, is a perfectly fine idea. This means that the Rook will often walk up on someone just as a wolf, moose, bear, or wolverine is in the process of mauling them to death.



* UncertainDoom: [[spoiler:There is no indication whether nuclear destruction happens in the "Walk Away" and the secret endings]].
** [[spoiler:Even the seemingly certain doom of the nuclear bombs in the "Resist Ending" is potentially not real, as the lead-up to it had the Deputy [[MushroomSamba get loaded with two full barrels of Bliss during Joseph Seed's boss fight]], [[AllJustADream meaning they could have hallucinated everything INCLUDING the nukes dropping in the end]]]]
*** [[spoiler:If you look closely, the screen changes color suddenly right before the air raid sirens start, which could imply that you're either entering a hallucination or leaving one, depending on your viewpoint.]]

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* UncertainDoom: [[spoiler:There is no indication whether nuclear destruction happens in the "Walk Away" and the secret endings]].
** [[spoiler:Even
ending. Even the seemingly certain doom of the nuclear bombs in the "Resist Ending" is potentially not real, as the lead-up to it had the Deputy [[MushroomSamba get loaded with two full barrels of Bliss during Joseph Seed's boss fight]], [[AllJustADream meaning they could have hallucinated everything INCLUDING the nukes dropping in the end]]]]
*** [[spoiler:If
end]]. Though if you look closely, the screen changes color suddenly right before the air raid sirens start, which could imply that you're either entering a hallucination or leaving one, depending on your viewpoint.]]

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* ArbitraryMaximumRange: All your guns have one, and they tend to be ''much'' shorter than your sight range. Go on, try and snipe those Arachnides crawling around at the edge of your vision. Chances are your shots will never reach them. Fortunately, the Arachnides aren't excempt from this, either - if you're beyond their acid bombardment's maximum range, they'll still shoot at you, but the projectiles will harmlessly disperse at an invisible wall somewhere in front of you. It seems that most clades can shoot about as far as Nick's assault rifles can, with only the queens being able to outrange everything in his arsenal.


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* ArbitraryWeaponRange: All your guns have one, and they tend to be ''much'' shorter than your sight range. Go on, try and snipe those Arachnides crawling around at the edge of your vision. Chances are your shots will never reach them. Fortunately, the Arachnides aren't excempt from this, either - if you're beyond their acid bombardment's maximum range, they'll still shoot at you, but the projectiles will harmlessly disperse at an invisible wall somewhere in front of you. It seems that most clades can shoot about as far as Nick's assault rifles can, with only the queens being able to outrange everything in his arsenal.
Tabs MOD

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* EverybodyDiesEnding: [[spoiler:Both of the endings and possibly implied in the secret ending]]:
** [[spoiler:In the "Good" ending where you attempt to arrest Joseph, a nuke goes off out of nowhere and Hope County goes up in flames. You escape with your sheriff friends, but they die in a car accident on the way there. Joseph Seed drags you from the wreck, kills the kind nuke shelter owner who saved you at the beginning of the game, ties you to a bed, and declares that you are his family now, he was right about God's prophesy, and you'll step out into the new world when its ready to be reborn. Presumably everyone in Hope County dies.]]
** [[spoiler:In the "Bad" ending where the player agrees to walk away, the Sheriffs get in the car and drive away. The Sheriff decides that they're going to the next county to get the national guard and return to save everyone. The Sheriff turns on the radio which triggers the player to fall under Joseph Seeds suggestion. The game cuts to black with the implication that the player killed everyone in the car.]]
** [[spoiler:In the Secret Ending where the player refuses to arrest Joseph Seed at the beginning, the Sheriff and everyone walks away from Eden's Gate. It ends there, but this just means that the cult's psychopathic actions continue without resistance and quite possibly are never stopped. There is also no indication that the nuke will detonate sooner or later. The bunker ending, as revealed in the trailer for ''Far Cry: New Dawn'' is revealed to be the canon ending.]]



* KillEmAll: [[spoiler:Both of the endings and possibly implied in the secret ending]]:
** [[spoiler:In the "Good" ending where you attempt to arrest Joseph, a nuke goes off out of nowhere and Hope County goes up in flames. You escape with your sheriff friends, but they die in a car accident on the way there. Joseph Seed drags you from the wreck, kills the kind nuke shelter owner who saved you at the beginning of the game, ties you to a bed, and declares that you are his family now, he was right about God's prophesy, and you'll step out into the new world when its ready to be reborn. Presumably everyone in Hope County dies.]]
** [[spoiler:In the "Bad" ending where the player agrees to walk away, the Sheriffs get in the car and drive away. The Sheriff decides that they're going to the next county to get the national guard and return to save everyone. The Sheriff turns on the radio which triggers the player to fall under Joseph Seeds suggestion. The game cuts to black with the implication that the player killed everyone in the car.]]
** [[spoiler:In the Secret Ending where the player refuses to arrest Joseph Seed at the beginning, the Sheriff and everyone walks away from Eden's Gate. It ends there, but this just means that the cult's psychopathic actions continue without resistance and quite possibly are never stopped. There is also no indication that the nuke will detonate sooner or later.]]
** [[spoiler:It gets worse. The bunker ending, as revealed in the trailer for ''Far Cry: New Dawn'' is revealed to be the canon ending.]]



* ShootTheShaggyDogStory: [[spoiler:'''The entire game is one'''. As detailed under DownerEnding and KillEmAll above, there is absolutely no way to bring the story to a satisfying conclusion with the BigBad brought to justice and the heroes living happily ever after. What's worse, you can't even get the satisfaction of choosing the least of three evils since they're all almost equally awful, and no matter how you finish the game, everything you've fought for will have been for nothing.]]

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* ShootTheShaggyDogStory: [[spoiler:'''The entire game is one'''. As detailed under DownerEnding and KillEmAll above, there There is absolutely no way to bring the story to a satisfying conclusion with the BigBad brought to justice and the heroes living happily ever after. What's worse, you can't even get the satisfaction of choosing the least of three evils since they're all almost equally awful, and no matter how you finish the game, everything you've fought for will have been for nothing.]]

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* GameplayAndStoryIntegration:
** When Faith first captures you by dosing you with Bliss, unlike most cutscenes, where the player can move their head by mouse/right stick, they cannot do so in this cutscen, to show how enraptured they are with Faith.

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* GameplayAndStoryIntegration:
**
GameplayAndStoryIntegration: When Faith first captures you by dosing you with Bliss, unlike most cutscenes, where the player can move their head by mouse/right stick, they cannot do so in this cutscen, to show how enraptured they are with Faith.
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*GameplayAndStoryIntegration:
**When Faith first captures you by dosing you with Bliss, unlike most cutscenes, where the player can move their head by mouse/right stick, they cannot do so in this cutscen, to show how enraptured they are with Faith.
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* RiddleForTheAges: [[spoiler:With the knowledge that the nuclear attack on Hope County was caused by whomever controlled Kyrat, two major questions are left unanswered by the radio broadcast: Was it actually true, and if so, who nuked Moscow?]]

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* EverythingsBetterWithSpinning: Just about every weapon in your arsenal has some spinning parts for no obvious reason other than it looks cool.


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* SpectacularSpinning: Just about every weapon in your arsenal has some spinning parts for no obvious reason other than it looks cool.
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TRS wick cleaningRare Guns has been cut


* RareGuns: Aside from bringing back the discontinued but ever-popular [[https://en.wikipedia.org/wiki/Franchi_SPAS-12 SPAS-12]] semiautomatic shotgun, ''FC 5'' follows in its predecessor's footsteps and introduces another WW II weapon, the German [[https://en.wikipedia.org/wiki/MP_40 MP 40]] submachine gun.
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Per TRS, this is YMMV. Removing because YMMV can't be played with.


* SequelDifficultySpike: Zigzagged. A number of mechanics are more streamlined, such as inventory bags being obtained through the perks system rather than using animal skins, which have become simple ShopFodder, and beasts aren't as aggressive as they were on the Rook Islands or Kyrat. Guns for Hire are smarter too. On the other hand, the Peggies have far more firepower at their arsenal, and the perks system relies on performing challenges or gathering perk magazines instead of a simple exp system.

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* AluminumChristmasTrees: Think the Fall's End Testicle Festival is made up by the developers for the [[RuleOfFunny funny name]] "Testy Festy"? [[https://en.wikipedia.org/wiki/Testicle_festival Think again.]]



* BossBattle: Similar to ''VideoGame/FarCryPrimal'', the game has several boss battles, one against each of the major villains. Like the fight with Vaas in ''Videogame/FarCry3'', one and a half of them take place while you're in a hallucinatory state to explain why the bosses have "boss-like" abilities and can eat a large number of bullets.[[spoiler:(Faith’s is the one, Jacob is the half until you’ve taken down the music beacons. John is just that good at flying his plane]]

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* BossBattle: Similar to ''VideoGame/FarCryPrimal'', the game has several boss battles, one against each of the major villains. Like the fight with Vaas in ''Videogame/FarCry3'', one and a half of them take place while you're in a hallucinatory state to explain why the bosses have "boss-like" abilities and can eat a large number of bullets.[[spoiler:(Faith’s is the one, Jacob is the half until you’ve taken down the music beacons. John is just that good at flying his plane]]plane.))]]
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IUEO now


* LudicrousGibs: Hitting an Arachnid with enough force will make it explode. Some weapons like the [[AwesomeMcCoolName Tazer Spazer Annihilazer]] always do this by virtue of their ludicrously high damage rating.

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* LudicrousGibs: Hitting an Arachnid with enough force will make it explode. Some weapons like the [[AwesomeMcCoolName Tazer Spazer Annihilazer]] Annihilazer always do this by virtue of their ludicrously high damage rating.

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* MainliningTheMonster: Remember Hemoleoum? That green stuff you collect to turn into weapons and other equipment? [[spoiler:It's produced by the Arachnides in a way that's compared to honey as it's made by bees. ANNE has been harvesting Hemoleum from them for who knows how long, which might explain why the crabs are so pissed at her.]]


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* MonsterOrganTrafficking: Remember Hemoleoum? That green stuff you collect to turn into weapons and other equipment? [[spoiler:It's produced by the Arachnides in a way that's compared to honey as it's made by bees. ANNE has been harvesting Hemoleum from them for who knows how long, which might explain why the crabs are so pissed at her.]]

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* GameplayAndStorySegregation: [[spoiler:Even after Jacob Seed's brainwashing, simply hearing "Only You" on the radio during free-roam won't trigger the psychotic hallucinations.]]

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* GameplayAndStorySegregation: GameplayAndStorySegregation:
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[[spoiler:Even after Jacob Seed's brainwashing, simply hearing "Only You" on the radio during free-roam won't trigger the psychotic hallucinations.]]


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** Certain story missions seem to make assumptions about the order you'll do things in. For instance: at one point John Seed goes back to his ranch and successfully gets in a plane. This happens even if you've already taken over the ranch and he should logically be met with a hail of bullets from the resistance.

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* KarmaHoudiniWarranty: On the other hand, if you've had enough of Agent Willis Huntley, [[spoiler:especially after he betrayed Ajay back in ''Far Cry 4'']], there's [[VideoGameCrueltyPotential nothing to stop you from shooting him and leaving him for dead at the end of his mission]].

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* KarmaHoudiniWarranty: On the other hand, if you've had enough of Agent Willis Huntley, [[spoiler:especially after he betrayed Ajay back in ''Far Cry 4'']], there's [[VideoGameCrueltyPotential nothing to stop you from shooting him and leaving him for dead at the end of his mission]]. Sadly, this isn’t canon, and he is mentioned to be alive in the next game.


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* WhereItAllBegan: The final mission is outright called "Where It All Began", as Joseph is waiting to offer his final deal at the church where you first tried to arrest him. [[spoiler:Unfortunately, neither option really goes your way...]]

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