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** Hunting (and, new to the series, fishing) is now the main way of obtaining VendorTrash, allowing the player to focus on getting money when they need it instead of having to loot every enemy religiously just to stay on top of equipment upgrades (looting enemies now only gives ammo and petty cash).

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** Hunting (and, new to the series, fishing) is now the main way of obtaining VendorTrash, ShopFodder, allowing the player to focus on getting money when they need it instead of having to loot every enemy religiously just to stay on top of equipment upgrades (looting enemies now only gives ammo and petty cash).



* SequelDifficultySpike: Zigzagged. A number of mechanics are more streamlined, such as inventory bags being obtained through the perks system rather than using animal skins, which have become simple VendorTrash, and beasts aren't as aggressive as they were on the Rook Islands or Kyrat. Guns for Hire are smarter too. On the other hand, the Peggies have far more firepower at their arsenal, and the perks system relies on performing challenges or gathering perk magazines instead of a simple exp system.

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* SequelDifficultySpike: Zigzagged. A number of mechanics are more streamlined, such as inventory bags being obtained through the perks system rather than using animal skins, which have become simple VendorTrash, ShopFodder, and beasts aren't as aggressive as they were on the Rook Islands or Kyrat. Guns for Hire are smarter too. On the other hand, the Peggies have far more firepower at their arsenal, and the perks system relies on performing challenges or gathering perk magazines instead of a simple exp system.

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Something Comepletely Different is now an index. Examples that don't fit the tropes listed on the index will be removed.


* AndNowForSomethingCompletelyDifferent: Instead of trying to stop an insane cult in the middle of the US, ''Lost on Mars'' sends you to, well, Mars, where you have to stop an aggressive alien species from invading Earth, supported by an ancient AI that [[spoiler:eventually turns out to be the actual villain of the story]].


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* FormulaBreakingEpisode: Instead of trying to stop an insane cult in the middle of the US, ''Lost on Mars'' sends you to, well, Mars, where you have to stop an aggressive alien species from invading Earth, supported by an ancient AI that [[spoiler:eventually turns out to be the actual villain of the story]].
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cut trope


* YouGottaHaveBlueHair:
** Female Project [=VIPs=] often have ruby hair and extensive facial tattoos. They're most often found guarding shrines, and rarely in active combat.
** The woman who starts the comic book FetchQuest has neon-blue hair.
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* VigilanteInjustice: ZigZagged, the residents of Hope County have only formed a public militia against Joseph Seed because he bribed the local police into turning a blind eye. [[spoiler: The main theme of the game is about escalation and why you shouldn't try to fix problems by yourself. In the intro to the game, a small police squad marches to Joseph Seed's compound to arrest him and he surrenders to them without question. If the player hesitates to arrest him, Joseph will repeat a private conversion between Sheriff Whitehorse and Nancy, the dispatcher of the Hope County Sheriff Office. This interaction clues Whitehorse in as to what will happen if they arrest Joseph in his territory, so the sheriff commands the squad to leave so they get better reinforcements from the national guard. After Joseph is arrested, the helicopter crashes and both endings of the game are rather bleak; the sheriff and the deputies are either killed by the brainwashed player character, or America is nuked and it results in the deaths of everyone but Joseph and the player character. All the player needed to do to get the good ending is to follow procedure and leave the compound to get better reinforcements, not take justice into their own hands and fix the situation on their own.]]
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New Dawn is a continuation of the Resist ending's alternate timeline


* CuttingOffTheBranches: ''VideoGame/FarCryNewDawn'' confirmed that [[spoiler:the [[ApocalypseHow Resist]]]] ending is the canonical one.
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* OutsideContextProblem: [[spoiler:What the "Resist" ending boils down to. Even with the knowledge from ''VideoGame/FarCry6'' that the nukes were launched by whomever controlled Kyrat, there was nothing anyone could have done to prevent them, nor any way anyone (with the possible exception of Joseph) could know that they would be launched at that presice moment.]]

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* OutsideContextProblem: [[spoiler:What the "Resist" ending boils down to. Even with the knowledge from ''VideoGame/FarCry6'' that the nukes were launched by whomever controlled Kyrat, there was nothing anyone could have done to prevent them, nor any way anyone (with the possible exception of Joseph) could know that they would be launched at that presice precise moment.]]
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* OutsideContextProblem: [[spoiler:What the "Resist" ending boils down to. Even with the knowledge from ''VideoGame/FarCry6'' that the nukes were launched by whomever controlled Kyrat, there was nothing anyone could have done to prevent them, nor any way anyone (with the possible exception of Joseph) could know that they would be launched at that presice moment.]]
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Misused trope. The plot can't actually be avoided, and someone has to discuss how they could've avoided the plot.


* CouldHaveAvoidedThisPlot: As one of the endings shows, [[spoiler:the whole ordeal can be avoided at the beginning of the game by not arresting Joseph Seed, as the Sheriff calls off the operation and simply orders the group to leave]].


* StandardStatusEffects: Late-game Arachnides gain poisonous attacks that quickly deplete your health for a few seconds. Queens always deal poison damage in melee and have special effects at range that either temporarily disable Nick's space belt or the weapon he's using at that moment. All these effects are ColorCodedForYourConvenience.

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* StandardStatusEffects: StatusEffects: Late-game Arachnides gain poisonous attacks that quickly deplete your health for a few seconds. Queens always deal poison damage in melee and have special effects at range that either temporarily disable Nick's space belt or the weapon he's using at that moment. All these effects are ColorCodedForYourConvenience.
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** In Arcade Mode, superlarge creatures such as Blood Dragons, Yetis, and Arachnids have special scripted fight animations for wrestling with each other, instead of fighting each other with their default combat A.I. which would probably look silly and drag on too long.
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* CuteMachines: ANNE's robots, and by extension the one Hurk is put into for much of the game, are basically flying metal eggs the size of a man's torso. With EnergyWeapons for arms. That can sometimes be seen "doing the robot". Their design on the whole [[ShoutOut bears suspicious similarities]] to the Tet drones from ''Film/{{Oblivion}}''.

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* CuteMachines: ANNE's robots, and by extension the one Hurk is put into for much of the game, are basically flying metal eggs the size of a man's torso. With EnergyWeapons for arms. That can sometimes be seen "doing the robot". Their design on the whole [[ShoutOut bears suspicious similarities]] to the Tet drones from ''Film/{{Oblivion}}''.''Film/Oblivion2013''.
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** The very beginning cinematic. We have a notoriously mercurial psychopatch with a messiah complex, who is ensconced in his compound with dozens of very heavily armed fanatics -- who fervently believe they will go to heaven if they die for him -- and we're going in with six officers with pistols and a shotgun? Yeah. What could go wrong?
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* AnAesop: The game has a heavy religious theme and regardless of your thoughts on faith, you can't deny that there is a definitive transformative power behind it. The enemies you fight are brainwashed but members like Faith Seed were abused people and addicts who had no personal view of redemption or hope. Eden's gate gave them hope and transformed them however the game made them insane and psychotic.
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->''Amazing Grace,''\\
''How sweet the sound,''\\
''That saved a wretch like me.''

->''I once was lost,''\\
''But now I'm found,''\\
''Was blind, but now I see.''
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* TheBeastmaster: The player can recruit three creatures as "Fangs For Hire": Boomer the dog, Peaches the Cougar and Cheeseburger the Bear. Of course, the player doesn't exactly "tame" them as they are already domesticated animals to some extent. Jacob can also command wolves he calls "Judges" that he can sic on the Junior Deputy.

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* TheBeastmaster: The player can recruit three creatures as "Fangs For Hire": Boomer the dog, Peaches the Cougar and Cheeseburger the Bear. Of course, the player doesn't exactly "tame" them as they are tame any of them, they're already domesticated animals to some extent.tame before you meet them. Jacob can also command wolves he calls "Judges" that he can sic on the Junior Deputy.
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just for pun


** Vehicle missions can turn into a chore if said vehicle is too fragile (which most of them are). The Auto-Repair perk gives all vehicles quickly RegeneratingHealth, making these missions a lot less annoying for a reasonable price in perk points. Some Guns For Hire will also have the Mechanic skill, which provides a similar benefit.

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** Vehicle missions can turn into a chore if said vehicle is too fragile (which most of them are). The Auto-Repair [[JustForPun Auto-Repair]] perk gives all vehicles quickly RegeneratingHealth, making these missions a lot less annoying for a reasonable price in perk points. Some Guns For Hire will also have the Mechanic skill, which provides a similar benefit.
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* RightHandedLeftHandedGuns: Zig-zagged a la ''Far Cry 3'' and ''Far Cry 4''; while most weapons are properly modelled as right handed, weapons such as the SPAS-12, [=MS16=], [=BZ19=] and SVD are left-handed.

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* RightHandedLeftHandedGuns: Zig-zagged a la ''Far Cry 3'' and ''Far Cry 4''; while most weapons are properly modelled as right handed, weapons such as the SPAS-12, [=MS16=], [=BZ19=] [=BZ19=], and SVD are left-handed.
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* RightHandedLeftHandedGuns: Zig-zagged a la ''Far Cry 3'' and ''Far Cry 4''; while most weapons are properly modelled as right handed, weapons such as the SPAS-12, MS16, BZ19 and SVD are left-handed.

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* RightHandedLeftHandedGuns: Zig-zagged a la ''Far Cry 3'' and ''Far Cry 4''; while most weapons are properly modelled as right handed, weapons such as the SPAS-12, MS16, BZ19 [=MS16=], [=BZ19=] and SVD are left-handed.
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* RightHandedLeftHandedGuns: Zig-zagged a la ''Far Cry 3'' and ''Far Cry 4''; while most weapons are properly modelled as right handed, weapons such as the SPAS-12, MS16, BZ19 and SVD are left-handed.

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* RealityEnsues: In one of the endings, [[spoiler:if the Deputy hesitates to arrest Joseph at the beginning of the game, Sheriff Whitehorse calls off the arrest and walks away. After all, it's just your group of four surrounded by many armed cultists. The Sheriff reasons that if they went through with the arrest, they would not be leaving the place alive]].


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* SurprisinglyRealisticOutcome: In one of the endings, [[spoiler:if the Deputy hesitates to arrest Joseph at the beginning of the game, Sheriff Whitehorse calls off the arrest and walks away. After all, it's just your group of four surrounded by many armed cultists. The Sheriff reasons that if they went through with the arrest, they would not be leaving the place alive]].
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* AmbiguousEnding: [[spoiler:With ''VideoGame/FarCryNewDawn'' effectively confirming what happens after the Resist Ending, the Walk Away Ending is the one ending that leaves the most open-ended questions. What will happen when the Sheriff and the Deputies return back to Missoula to get support? But more pressingly, when ''Only You'' began playing, [[ManchurianAgent did the Deputy kill the rest of the team?]] Or was he/she restrained before that point? Fittingly enough, the game [[SmashToBlack Smashes to Black]] before we get a proper answer.]]

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* AmbiguousEnding: [[spoiler:With ''VideoGame/FarCryNewDawn'' effectively confirming what happens after the Resist Ending, the Walk Away Ending is the one ending that leaves the most open-ended questions. What will happen when the Sheriff and the Deputies return back to Missoula to get support? But more pressingly, when ''Only You'' began playing, [[ManchurianAgent did the Deputy kill the rest of the team?]] Or was he/she were they restrained before that point? Fittingly enough, the game [[SmashToBlack Smashes to Black]] before we get a proper answer.]]

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* BoringButPractical: The AR-C assault rifle and the M1911 handgun are fairly average compared to other weapons of their respective class. However, they are quite common from both friendlies and enemies and ammo for them are plentiful. Plus since you can customize your weapsons with no attachment limitations, the AR-C/M1911

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* BoringButPractical: BoringButPractical:
**
The AR-C assault rifle and the M1911 handgun are fairly average in damage compared to other weapons of their respective class. However, they are quite common from both friendlies and enemies and ammo for them are plentiful. Plus since you can customize your weapsons weapons with no attachment limitations, limitations and adjust the rate of fire in the weapon wheel/grid, the AR-C/M1911 combo not only remain a viable option for majority of situations but can also save a bit of cash in early parts of the game considering you start off with those.
** For those who can use it well, [[DifficultButAwesome The Compound Bow]] is an excellent close to mid-range stealth weapon which kills unarmored enemies in one-shot and can also be used with Fire and Explosive arrows. Unlike AR-C/M1911 a prepper stash side mission must be completed in Dutch's Island in order to obtain it from the start.
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* BoringButPractical: The AR-C assault rifle and the M1911 handgun are fairly average compared to other weapons of their respective class. However, they are quite common from both friendlies and enemies and ammo for them are plentiful. Plus since you can customize your weapsons with no attachment limitations, the AR-C/M1911

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* GameMod: Resistance Mod, available on Nexus mods, is an assortment of fixes, new content, and gameplay changes. One of them changes the scripted ambush event to advance the main story to quest marker.



*** Even more jarring because, if you own ''VideoGame/RainbowSixSiege'', you can swap your police uniform for an even more distinctive police uniform.

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*** Even more jarring because, if you own ''VideoGame/RainbowSixSiege'', you can swap your police uniform for an even more distinctive police uniform.uniform, though it didn't have any markings.
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* ActorAllusion: Jacob Seed is a sadistic, intimidating villain with prominent facial blistering/scars voiced by Mark Pellegrino

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* ActorAllusion: Jacob Seed is a sadistic, intimidating villain with prominent facial blistering/scars voiced by [[Series/{{Supernatural}} Mark PellegrinoPellegrino]].
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** There is also the question of Joseph's apparent [[spoiler: ability to foresee the apocalypse.]] If Joseph had any access to media, it would have been easy for him to observe the media flow and make an educated guess. However, the Peggies [EvilLuddite forbid all use of electronic devices]], and while Joseph would [[{{Hypocrite}} neither be the first nor last cult leader to have different rules for themselves and their followers,]] there is no indication this is the case. So... is Joseph just really good at hiding his phone, or is he genuinely receiving visions from God?

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** There is also the question of Joseph's apparent [[spoiler: ability to foresee the apocalypse.]] If Joseph had any access to media, it would have been easy for him to observe the media flow and make an educated guess. However, the Peggies [EvilLuddite [[EvilLuddite forbid all use of electronic devices]], and while Joseph would [[{{Hypocrite}} neither be the first nor last cult leader to have different rules for themselves and their followers,]] there is no indication this is the case. So... is Joseph just really good at hiding his phone, or is he genuinely receiving visions from God?
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** There is also the question of Joseph's apparent [[spoiler: ability to foresee the apocalypse.]] If Joseph had any access to media, it would have been easy for him to observe the media flow and make an educated guess. However, the Peggies [EvilLuddite forbid all use of electronic devices]], and while Joseph would [[{{Hypocrite}} neither be the first nor last cult leader to have different rules for themselves and their followers,]] there is no indication this is the case. So... is Joseph just really good at hiding his phone, or is he genuinely receiving visions from God?
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* PantheraAwesome: The pumas frequenting Hope County's forests. Possibly the most awesome is Peaches, one of the three Fangs for Hire.

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** An even more egregious case with the crocodile you get to kill in a DLC mission: there are crocodiles in America, but you only find them in the south-eastern United States, like Florida. ''Not'' in Montana.



* NeverSmileAtACrocodile: There's at least one crocodile you can come across in the DLC missions. This time, however, the Deputy doesn't need a knife to stick in the croc's head to kill it: you can just [[JawBreaker snap its jaws bare-handed.]]


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* NeverSmileAtACrocodile: Wendell can come across a river filled with crocodiles. Luckily, in contrast to past games, where you needed a knife to defend yourself if a crocodile grabs you, here, Wendell can just subject the suckers to a {{Jawbreaker}}.
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** The [[RevolversAreJustBetter Cannon]] has appeared in three ''VideoGame/FarCry'' games now, being the only Signature weapon from ''VideoGame/FarCry3'' and ''VideoGame/FarCry4'' to make it into ''[=FC5=]'''s Prestige weapon roster.

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** The [[RevolversAreJustBetter Cannon]] has appeared in three ''VideoGame/FarCry'' ''Franchise/FarCry'' games now, being the only Signature weapon from ''VideoGame/FarCry3'' and ''VideoGame/FarCry4'' to make it into ''[=FC5=]'''s Prestige weapon roster.



* CutsceneIncompetence: A ''VideoGame/FarCry'' regular returns, though this time around it might more accurately be termed Cutscene Indolence. There are a ''huge'' number of cutscenes where your character passively observes what's happening despite having every reason to intervene or cut things short. While some of them are [[JustifiedTrope justified]], for instance the protagonist is in a drug-induced haze, many are not: the Deputy is apparently so polite that they won't interrupt even their enemy's psychotic, self-justifying monologues. To compound the player's frustration, many of the cutscenes are unskippable.

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* CutsceneIncompetence: A ''VideoGame/FarCry'' ''Franchise/FarCry'' regular returns, though this time around it might more accurately be termed Cutscene Indolence. There are a ''huge'' number of cutscenes where your character passively observes what's happening despite having every reason to intervene or cut things short. While some of them are [[JustifiedTrope justified]], for instance the protagonist is in a drug-induced haze, many are not: the Deputy is apparently so polite that they won't interrupt even their enemy's psychotic, self-justifying monologues. To compound the player's frustration, many of the cutscenes are unskippable.

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