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** The console spinoffs are the more immediate example: on top of ''being'' [[ReformulatedGame spinoffs designed specifically for consoles]] (from ''2'' onward the main games came in the same form on both consoles and PC, and spinoffs have A) mainly been in the realm of standalone DLC, and B) massively different from their parent games, e.g. the '80s fever dream of ''[[VideoGame/FarCry3BloodDragon Blood Dragon]]'' and the prehistoric adventures of ''[[VideoGame/FarCryPrimal Primal]]''), they actually follow on from or are retellings of the original game's story. Later games in the greater ''Far Cry'' series have not had any concrete story links, at best sharing a few secondary characters (particularly in ''VideoGame/FarCry4'', which features a gun runner heavily implied to be one of the feuding warlords from ''[[VideoGame/FarCry2 2]]'', CIA agent Willis Huntley from ''[[VideoGame/FarCry3 3]]''... [[MyFriendsAndZoidberg and Hurk]]). The ending of ''Far Cry 5'' seems to pretty conclusively rule out any more sequels set in the same universe, unless they're set in the past or far future.
** The original PC game is the more lasting example, as later games in the series have been [[ThematicSeries sequels in theme]], with one of those themes being man's descent into savagery. Even the console versions of the first game did this, though they took it [[HalfHumanHybrid much more literally]]. It also had several gameplay differences, such as your movement speed being determined by your currently-equipped weapon (later games would focus more on the SprintMeter for your maximum movement speed, with games after ''2'' even removing the limit and letting you sprint forever), and while it had the [[LimitedLoadout four-slot inventory system]] all the later games kept up, it didn't give any [[WeaponOfChoice special consideration]] for the series' now-iconic {{machete|Mayhem}} - whereas ''2'' dedicated the first slot solely to it, and ''3'' onwards shifted to always having it on hand for QuickMelee, this game allowed you to drop the machete whenever you wanted - and, in fact, it's not even the first weapon you get: that honor goes to the Desert Eagle, itself another perennial fixture of the ''Far Cry'' arsenal, but not famously so because it's a perennial fixture of video game arsenals in general.

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** The console spinoffs are the more immediate example: on top of ''being'' [[ReformulatedGame spinoffs designed specifically for consoles]] (from ''2'' onward the main games came in the same form on both consoles and PC, and spinoffs have A) mainly been in the realm of standalone DLC, and B) massively different from their parent games, e.g. the '80s fever dream of ''[[VideoGame/FarCry3BloodDragon Blood Dragon]]'' and the prehistoric adventures of ''[[VideoGame/FarCryPrimal Primal]]''), they actually follow on from or are retellings of the original game's story. Later games in the greater ''Far Cry'' series have not had any concrete story links, at best sharing a few secondary characters (particularly in ''VideoGame/FarCry4'', which features a gun runner heavily implied to be one of the feuding warlords from ''[[VideoGame/FarCry2 2]]'', CIA agent Willis Huntley from ''[[VideoGame/FarCry3 3]]''... [[MyFriendsAndZoidberg and Hurk]]). The ending of ''Far Cry 5'' ''VideoGame/FarCry5'' seems to pretty conclusively rule out any more sequels set in the same universe, unless they're set in the past or far future.
future (or they go off a different ending than ''[[VideoGame/FarCryNewDawn New Dawn]]'' did).
** The original PC game is the more lasting example, as later games in the series have been [[ThematicSeries sequels in theme]], with one of those themes being man's descent into savagery. Even the console versions of the first game did this, though they took it [[HalfHumanHybrid much more literally]]. It also had several gameplay differences, such as your movement speed being determined by your currently-equipped weapon (later games would focus more on the SprintMeter for your maximum movement speed, with games after ''2'' even removing the limit and letting you sprint forever), forever) and aiming for non-scoped weapons taking the form of a generic zoom mode with a tightened crosshair rather than actually aiming down your weapon's sights, and while it had the [[LimitedLoadout four-slot inventory system]] all the later games kept up, it didn't give any [[WeaponOfChoice special consideration]] for the series' now-iconic {{machete|Mayhem}} - whereas ''2'' dedicated the first slot solely to it, and ''3'' onwards and ''4'' shifted to always having it on hand for QuickMelee, this game allowed you to drop the machete whenever you wanted - and, in fact, it's not even the first weapon you get: that honor goes to the Desert Eagle, itself another perennial fixture of the ''Far Cry'' arsenal, but not famously so because it's a perennial fixture of video game arsenals in general.general. Most of these would be changed to be in-line with the later games with ''Far Cry Classic''.
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Linking as it's likely to get approved, and de-Take That-ing as we don't want these


There was also TheMovie ''Film/FarCry'' made by... Uwe Boll. Most notable in that Stuttering Craig and Handsome Tom of ''Website/ScrewAttack'' are in it (though not in the main, cut feature).

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There was also TheMovie ''Film/FarCry'' made by... Uwe Boll.by Creator/UweBoll. Most notable in that Stuttering Craig and Handsome Tom of ''Website/ScrewAttack'' are in it (though not in the main, cut feature).
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* HawaiianShirtedTourist: Jack wasn't exactly dressed for jungle combat when the mercenaries blew up his boat, so he's stuck trekking across the islands in a red Hawaiian shirt that makes him extremely easy to identify. He's able to partly cover it with a black bulletproof vest before the fighting starts, but some enemies still recognize him as "You! In the shirt!" This is only in the original game, as Jack wears a plain red shirt in ''Instincts'' and ''Evolution''.

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* HawaiianShirtedTourist: Jack wasn't exactly dressed for jungle combat when the mercenaries blew up his boat, so he's stuck trekking across the islands in a red Hawaiian shirt that makes him extremely easy to identify. He's able to partly cover it with a black bulletproof vest before the fighting starts, but some enemies still recognize him as "You! In the shirt!" shirt!". This is only in the original game, as Jack wears a plain red shirt in ''Instincts'' and ''Evolution''.
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* HarderThanHard: Realistic difficulty. Made easier if you know how to take cover and dodge shots efficiently, and know the enemy locations, but good luck if you can't find any armor... the last levels are straight up NintendoHard.]

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* HarderThanHard: Realistic difficulty. Made easier if you know how to take cover and dodge shots efficiently, and know the enemy locations, but good luck if you can't find any armor... the last levels are straight up NintendoHard.]

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* DarkerAndEdgier: The ''Instincts'' storyline is noticeably darker than the original ''Far Cry'', with all the characters generally being much bigger jerks.

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* DarkerAndEdgier: The ''Instincts'' storyline is noticeably darker than the original ''Far Cry'', with all the characters generally being much bigger jerks.jerks, and less hammy voice acting.



* HarderThanHard: Realistic difficulty. Made easier if you know how to take cover and dodge shots efficiently, and know the enemy locations, but good luck if you can't find any armor... the last levels are straight up NintendoHard.

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* HarderThanHard: Realistic difficulty. Made easier if you know how to take cover and dodge shots efficiently, and know the enemy locations, but good luck if you can't find any armor... the last levels are straight up NintendoHard.]
* HawaiianShirtedTourist: Jack wasn't exactly dressed for jungle combat when the mercenaries blew up his boat, so he's stuck trekking across the islands in a red Hawaiian shirt that makes him extremely easy to identify. He's able to partly cover it with a black bulletproof vest before the fighting starts, but some enemies still recognize him as "You! In the shirt!" This is only in the original game, as Jack wears a plain red shirt in ''Instincts'' and ''Evolution''.
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[[caption-width-right:350:[[{{Tagline}} Paradise Gone Wrong.]]]]
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* UnwittingPawn: Carver becomes this twice; first he's tricked by Val into going to the islands, [[spoiler: later, he's tricked by Doyle into killing Krieger so that he can have the mutagen to himself.]]


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* YouHaveOutlivedYourUsefulness: [[spoiler: Doyle does this to Jack and Val after Krieger is killed.]]

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* AdaptationalBadass:
** In ''Instincts'' Carver gets mutant superpowers while in the PC version he's just a regular BadassNormal.
** Also in ''Instincts'', Crowe's a lot more credible as a threat and even mutates himself into the FinalBoss, unlike the PC version where he comes across as an ill-tempered redneck and is only slightly tougher than an [[EliteMooks Elite Mook]] when you finally fight him in person.



* BadBoss: In ''Instincts'', Crowe releases the mutants all over the islands, causing his own men to be overrun. Not to be outdone, Krieger sends in his personal [[EliteMooks elite troops]] to kill ''everybody'' to clean up Crowe's mess.

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* BadBoss: BadBoss:
**
In ''Instincts'', Crowe releases the mutants all over the islands, causing his own men to be overrun. Not to be outdone, Krieger sends in his personal [[EliteMooks elite troops]] to kill ''everybody'' to clean up Crowe's mess.mess.
** In the PC version at the very beginning of the game you see Crowe angrily berating his own men with no provocation, much to their annoyance. He continues this trend throughout the game.



** The console spinoffs are the more immediate example: on top of ''being'' [[ReformulatedGame spinoffs designed specifically for consoles]] (from ''2'' onward the main games came in the same form on both consoles and PC, and spinoffs have A) mainly been in the realm of standalone DLC, and B) massively different from their parent games, e.g. the '80s fever dream of ''[[VideoGame/FarCry3BloodDragon Blood Dragon]]'' and the prehistoric adventures of ''[[VideoGame/FarCryPrimal Primal]]''), they actually follow on from or are retellings of the original game's story. Later games in the greater ''Far Cry'' series have not had any concrete story links, at best sharing a few secondary characters (particularly in ''VideoGame/FarCry4'', which features a gun runner heavily implied to be one of the feuding warlords from ''[[VideoGame/FarCry2 2]]'', CIA agent Willis Huntley from ''[[VideoGame/FarCry3 3]]''... [[MyFriendsAndZoidberg and Hurk]]).

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** The console spinoffs are the more immediate example: on top of ''being'' [[ReformulatedGame spinoffs designed specifically for consoles]] (from ''2'' onward the main games came in the same form on both consoles and PC, and spinoffs have A) mainly been in the realm of standalone DLC, and B) massively different from their parent games, e.g. the '80s fever dream of ''[[VideoGame/FarCry3BloodDragon Blood Dragon]]'' and the prehistoric adventures of ''[[VideoGame/FarCryPrimal Primal]]''), they actually follow on from or are retellings of the original game's story. Later games in the greater ''Far Cry'' series have not had any concrete story links, at best sharing a few secondary characters (particularly in ''VideoGame/FarCry4'', which features a gun runner heavily implied to be one of the feuding warlords from ''[[VideoGame/FarCry2 2]]'', CIA agent Willis Huntley from ''[[VideoGame/FarCry3 3]]''... [[MyFriendsAndZoidberg and Hurk]]). The ending of ''Far Cry 5'' seems to pretty conclusively rule out any more sequels set in the same universe, unless they're set in the past or far future.


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* KingMook: In the PC version, in your second encounter with Crowe he behaves just like a regular Merc, only with a slightly stronger weapon and somewhat more health.


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* PostFinalBoss: The final level ''begins'' with you battling the BigBad, who's gone OneWingedAngel into a typical FinalBoss super mutant. The ''rest'' of the level is spent chasing down TheStarscream, who once you get past all his bodyguards is an unarmored scientist who goes down in one shot.
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** Enemy soldiers in ''Vengeance'' are to put it bluntly, dumb as rocks. They'll ignore you unless you're literally in their faces, and you can stand around and do nothing while they shoot you and it'll still take them several minutes to hit you enough times to kill you.
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* BorderPatrol: If Jack tries to leave the islands at anytime, he gets blown out of the water by Kriger's helicopters.

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* BorderPatrol: If Jack tries to leave the islands at anytime, he gets blown out of the water by Kriger's Krieger's helicopters.



* ClosedCircle: For the first half of the game its just you, a voice on the radio and a massive island chain filled with about a thousand different things that want you dead. Having your boat blown up and ending up stranded in a [[MadScientist Mad Scientist's]] personal playground will do that to you.
* CollapsingLair: See above.

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* ClosedCircle: For the first half of the game its just you, a voice on the radio and a massive island chain filled with about a thousand different things that want you dead. Having your boat blown up and ending up stranded in a [[MadScientist Mad Scientist's]] MadScientist's personal playground will do that to you.
* %%* CollapsingLair: See above.



** ''Instincts'' has a ''four''-way fight between Jack, Crowe's Mercs, the Mutants, and Kriger's personal [[EliteMooks elite troopers]] who he sends in to kill all of the above.

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** ''Instincts'' has a ''four''-way fight between Jack, Crowe's Mercs, the Mutants, and Kriger's Krieger's personal [[EliteMooks elite troopers]] who he sends in to kill all of the above.
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The original ''VideoGame/FarCry'' is a PC game that was perhaps the first of the "next-gen" first-person shooter games from around 2004, exemplified by the likes of ''VideoGame/HalfLife2, Videogame/{{Doom}} 3'', and ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R]]''. It was released a few months before ''Doom 3'' and ''Half-Life 2'' by the then-unknown developers Crytek, for whom it was their debut title. The game was critically acclaimed for what was at the time truly mind-blowing graphics, wide-open open-ended levels set in lush tropical jungle islands, and advanced enemy A.I.

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The original ''VideoGame/FarCry'' is a PC game that was perhaps the first of the "next-gen" first-person shooter games from around 2004, exemplified by the likes of ''VideoGame/HalfLife2, Videogame/{{Doom}} 3'', Videogame/Doom3'', and ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R]]''. It was released a few months before ''Doom 3'' and ''Half-Life 2'' by the then-unknown developers Crytek, for whom it was their debut title. The game was critically acclaimed for what was at the time truly mind-blowing graphics, wide-open open-ended levels set in lush tropical jungle islands, and advanced enemy A.I.
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* OutsideGenreFoe: For the most part, you're fighting human mercenaries... until you meet the Trigens.
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* NightVisionGoggles: They become available very early in the game and can highlight enemies when used but quickly run out of battery power.
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* AbandonedLaboratory: About a quarter of the levels are abandoned (and not so abandoned) laboratories filled with dead scientists. These places are usually filled with Trigen and mercenaries (and the occasional living scientist) duking it out for survival.


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* AirVentPassageway: Jack uses these a few times to get around obstacles or make an escape.


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* ClosedCircle: For the first half of the game its just you, a voice on the radio and a massive island chain filled with about a thousand different things that want you dead. Having your boat blown up and ending up stranded in a [[MadScientist Mad Scientist's]] personal playground will do that to you.


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* EnemyCivilWar: Trigens and mercenaries are always hostile to each other as well as the player, which makes for several grand battlefield scenes in the second half of the game once all hell breaks loose.
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The original ''VideoGame/FarCry'' is a PC game that was perhaps the first of the "next-gen" first-person shooter games exemplified by the likes of ''VideoGame/HalfLife2, Videogame/{{Doom}} 3'', and ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R]]''. It was released a few months before ''Doom 3'' and ''Half-Life 2'' by the then-unknown developers Crytek, for whom it was their debut title. The game was critically acclaimed for what was at the time truly mind-blowing graphics, wide-open open-ended levels set in lush tropical jungle islands, and advanced enemy A.I.

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The original ''VideoGame/FarCry'' is a PC game that was perhaps the first of the "next-gen" first-person shooter games from around 2004, exemplified by the likes of ''VideoGame/HalfLife2, Videogame/{{Doom}} 3'', and ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R]]''. It was released a few months before ''Doom 3'' and ''Half-Life 2'' by the then-unknown developers Crytek, for whom it was their debut title. The game was critically acclaimed for what was at the time truly mind-blowing graphics, wide-open open-ended levels set in lush tropical jungle islands, and advanced enemy A.I.



A console port of the PC version, entitled ''Far Cry Classic'', was released in February 2014, 10 years after the release of the original game. It features updated weapon models (though somewhat inferior texturing and the removal of almost all in-game physics) as well as a number of gameplay updates to bring the game in line with modern shooters, such as the inclusion of a dedicated melee attack and the replacement of the zoom-in mode with iron sight aim. The gameplay balance is also more arcade-like compared to the infamously unforgiving PC version.

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A console port of the PC version, entitled ''Far Cry Classic'', was released in February 2014, 10 years after the release of the original game. It features updated weapon models (though somewhat inferior texturing texturing, some maps being cut in half with loading zones, and the removal of almost all in-game physics) as well as a number of gameplay updates to bring the game in line with modern shooters, such as the inclusion of a dedicated melee attack and the replacement of the zoom-in mode with iron sight aim. The gameplay balance is also more arcade-like compared to the infamously unforgiving PC version.



** Played straight in the console version ''Far Cry Instincts'', where guns are referred to generically such as "Handgun" (alternately a Desert Eagle or a Beretta 92), "Carbine" (a tricked-out M4), etc. The "Assault Rifle" in particular is actually [[http://www.imfdb.org/images/a/a8/46322213.jpg a bizarre mashup of several different weapons]] designed to somewhat resemble an M4 of some variety.
* TheAllSeeingAI: The ability to avoid detection by hiding behind thick foliage was a much-touted feature. Nevertheless, a bug in the last official patch in the game broke this, so generally anything that you can shoot through is something that the AI can see you through (mods have been made to fix the AI so they can't see you through things they shouldn't). This is not present in ''Far Cry Classic'', which uses the detection system from ''Far Cry 3''.

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** Played straight in the console version ''Far Cry Instincts'', where guns are referred to generically such as "Handgun" (alternately (both a Desert Eagle or and a Beretta 92), 92, a version of the latter with a suppressor named the "Silenced Handgun"), "Carbine" (a tricked-out M4), "Shotgun" (a Benelli M3), etc. The "Assault Rifle" in particular is actually [[http://www.imfdb.org/images/a/a8/46322213.jpg a bizarre mashup of several different weapons]] designed to somewhat resemble an M4 M16 of some variety.
* TheAllSeeingAI: The ability to avoid detection by hiding behind thick foliage was a much-touted feature. Nevertheless, a bug in the last official patch in the game broke this, so generally anything that you can shoot through is something that the AI can see you through (mods have been made to fix the AI so they can't see you through things they shouldn't). this). This is not present in ''Far Cry Classic'', which uses the detection system from ''Far Cry 3''.3'' that properly accounts for foliage.



** The original PC game is the more lasting example, as later games in the series have been [[ThematicSeries sequels in theme]], with one of those themes being man's descent into savagery. Even the console versions of the first game did this, though they took it [[HalfHumanHybrid much more literally]]. It also had several gameplay differences, such as your movement speed being determined by your currently-equipped weapon, and while it had the four-slot inventory system all the later games kept up, it didn't give any special consideration for the series' now-iconic {{machete|Mayhem}} - whereas ''2'' dedicated the first slot solely to it, and ''3'' onwards shifted to always having it on hand for QuickMelee, this game allowed you to drop the machete whenever you wanted - and, in fact, it's not even the first weapon you get (that honor going to the Desert Eagle, itself another perennial fixture of the ''Far Cry'' arsenal, but not famously so because it's a perennial fixture of video game arsenals in general).

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** The original PC game is the more lasting example, as later games in the series have been [[ThematicSeries sequels in theme]], with one of those themes being man's descent into savagery. Even the console versions of the first game did this, though they took it [[HalfHumanHybrid much more literally]]. It also had several gameplay differences, such as your movement speed being determined by your currently-equipped weapon, weapon (later games would focus more on the SprintMeter for your maximum movement speed, with games after ''2'' even removing the limit and letting you sprint forever), and while it had the [[LimitedLoadout four-slot inventory system system]] all the later games kept up, it didn't give any [[WeaponOfChoice special consideration consideration]] for the series' now-iconic {{machete|Mayhem}} - whereas ''2'' dedicated the first slot solely to it, and ''3'' onwards shifted to always having it on hand for QuickMelee, this game allowed you to drop the machete whenever you wanted - and, in fact, it's not even the first weapon you get (that get: that honor going goes to the Desert Eagle, itself another perennial fixture of the ''Far Cry'' arsenal, but not famously so because it's a perennial fixture of video game arsenals in general).general.
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* JustOneMan: Enemy mooks say this about Jack, speculating about how one person could not possibly pull off the stunts he does.

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** The original PC version zig-zags this. About half of the weapons avert this, with things like the [=MP5=], P90, OICW and Jackhammer going by their real names. Some of the rest go for generic names, like the "Sniper Rifle" (a hybrid of various Arctic Warfare models), the "Machine Gun" (an M249 SAW), and the "Rocket Launcher" (a vaguely-fictional design based on the M202; the ''Classic'' HD rerelease renames it to the "RLX-9157", after text that was visible on the original game's model). Most of the last few go for ''almost'' correct names - the "[=AG36=]" is named after the grenade launcher, rather than the G36 rifle it's attached to, the "M4" in the original version is actually the older but similar Colt Model 727, and ''Classic''[='=]s "[=MP5SD=]" is actually a regular [=MP5=] with an attached suppressor. The only real weapon with a straight-up fake name is the Mark XIX Desert Eagle, which is the "Falcon .357" in the original game and the "Jungle Falcon" in ''Classic''.

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** The original PC version zig-zags this. About half of the weapons avert this, with things like the [=MP5=], P90, OICW and Jackhammer going by their real names. Some of the rest go for generic names, like the "Sniper Rifle" (a hybrid of various Arctic Warfare models), the "Machine Gun" (an M249 SAW), and the "Rocket Launcher" (a vaguely-fictional design based on the M202; the ''Classic'' HD rerelease renames it to the "RLX-9157", after text that was visible on the original game's model). Most of the last few go for ''almost'' correct names - the "[=AG36=]" is named after the grenade launcher, rather than the G36 rifle it's attached to, the "M4" in the original version is actually the older but similar Colt Model 727, 727 (''Classic'' switches the first-person model out for a proper M4), and ''Classic''[='=]s the "[=MP5SD=]" in ''Classic'' is actually a regular [=MP5=] with an attached suppressor.suppressor rather than an integrally-suppressed [=MP5SD=] like in the original game (where, ironically, it's simply the "[=MP5=]"). The only real weapon with a straight-up fake name is the Mark XIX Desert Eagle, which is the "Falcon .357" in the original game and the "Jungle Falcon" in ''Classic''.



* TheAllSeeingAI: The ability to avoid detection by hiding behind thick foliage was a much-touted feature, but other than that (and even including it, depending on just how thick it is), generally anything that you can shoot through is something that the AI can see you through. This is not present in ''Far Cry Classic'', which uses the detection system from ''Far Cry 3''.
** This was due to a bug introduced in the latest patch of Far Cry 1 that was never fixed for whatever reason. Mods have been made to fix the AI so they won't see through anything that can merely be shot through.

to:

* TheAllSeeingAI: The ability to avoid detection by hiding behind thick foliage was a much-touted feature, but other than that (and even including it, depending on just how thick it is), feature. Nevertheless, a bug in the last official patch in the game broke this, so generally anything that you can shoot through is something that the AI can see you through. through (mods have been made to fix the AI so they can't see you through things they shouldn't). This is not present in ''Far Cry Classic'', which uses the detection system from ''Far Cry 3''.
** This was due to a bug introduced in the latest patch of Far Cry 1 that was never fixed for whatever reason. Mods have been made to fix the AI so they won't see through anything that can merely be shot through.
3''.



* ArmorIsUseless: Massively averted, especially on the PC version. There it's pretty much the key to survival, especially on the harder difficulty settings where armor can take several hits, but one or two bullets will outright kill you if you don't have any armor left. Also, the hard armor breastplates worn by enemy soldiers actually ''completely deflect bullet hits'', but only protects their upper torso (leaving everything from the stomach down vulnerable). The P90 even remains a viable weapon despite being introduced ''after'' something with better range and firepower because, true to reality, it penetrates armor better.

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* ArmorIsUseless: Massively averted, especially on the PC version. There it's pretty much the key to survival, especially on the harder difficulty settings where armor can take several hits, but one or two bullets will outright kill you if you don't have any armor left. Also, the hard armor breastplates worn by enemy soldiers actually ''completely deflect bullet hits'', bullets'', but only protects their upper torso (leaving everything from the stomach down vulnerable). The P90 even remains a viable weapon despite being introduced ''after'' something with better range and firepower because, true to reality, it penetrates armor better.



** The console spinoffs are the more immediate example: on top of ''being'' [[ReformulatedGame spinoffs designed specifically for consoles]] (from ''2'' onward the main games came in the same form on both consoles and PC, and spinoffs like ''[[VideoGame/FarCry3BloodDragon Blood Dragon]]'' have mainly been in the realm of standalone DLC), they actually follow on from or are retellings of the original game's story. Later games in the greater ''Far Cry'' series have not had any concrete story links, at best sharing a few secondary characters (particularly in ''VideoGame/FarCry4'', which features a gun runner heavily implied to be one of the feuding warlords from ''[[VideoGame/FarCry2 2]]'', CIA agent Willis Huntley from ''[[VideoGame/FarCry3 3]]''... [[MyFriendsAndZoidberg and Hurk]]).
** The original PC game is the more lasting example, as later games in the series have been [[ThematicSeries sequels in theme]], with one of those themes being man's descent into savagery. Even the console versions of the first game did this, though they took it [[HalfHumanHybrid much more literally]]. It also had several gameplay differences, such as your movement speed being determined by your currently-equipped weapon, and while it had the four-slot inventory system all the later games kept up, it didn't give any special consideration for the series' now-iconic {{machete|Mayhem}} - whereas ''2'' dedicated the first slot solely to it, and ''3'' onwards shifted to always having it on hand for QuickMelee, this game allowed you to drop the machete whenever you wanted, and in fact you don't even ''get'' one until the third level.

to:

** The console spinoffs are the more immediate example: on top of ''being'' [[ReformulatedGame spinoffs designed specifically for consoles]] (from ''2'' onward the main games came in the same form on both consoles and PC, and spinoffs like have A) mainly been in the realm of standalone DLC, and B) massively different from their parent games, e.g. the '80s fever dream of ''[[VideoGame/FarCry3BloodDragon Blood Dragon]]'' have mainly been in and the realm prehistoric adventures of standalone DLC), ''[[VideoGame/FarCryPrimal Primal]]''), they actually follow on from or are retellings of the original game's story. Later games in the greater ''Far Cry'' series have not had any concrete story links, at best sharing a few secondary characters (particularly in ''VideoGame/FarCry4'', which features a gun runner heavily implied to be one of the feuding warlords from ''[[VideoGame/FarCry2 2]]'', CIA agent Willis Huntley from ''[[VideoGame/FarCry3 3]]''... [[MyFriendsAndZoidberg and Hurk]]).
** The original PC game is the more lasting example, as later games in the series have been [[ThematicSeries sequels in theme]], with one of those themes being man's descent into savagery. Even the console versions of the first game did this, though they took it [[HalfHumanHybrid much more literally]]. It also had several gameplay differences, such as your movement speed being determined by your currently-equipped weapon, and while it had the four-slot inventory system all the later games kept up, it didn't give any special consideration for the series' now-iconic {{machete|Mayhem}} - whereas ''2'' dedicated the first slot solely to it, and ''3'' onwards shifted to always having it on hand for QuickMelee, this game allowed you to drop the machete whenever you wanted, and wanted - and, in fact you don't fact, it's not even ''get'' one until the third level.first weapon you get (that honor going to the Desert Eagle, itself another perennial fixture of the ''Far Cry'' arsenal, but not famously so because it's a perennial fixture of video game arsenals in general).
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** This was due to a bug introduced in the latest patch of Far Cry 1 that was never fixed for whatever reason. Mods have been made to fix the AI so they won't see through anything that can merely be shot through.
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* HandsFreeHandlamp: The beam of the angle-head light you can find is always on the center of the screen like it's being worn as a headlamp. It's never shown in Jack's character model when it can be seen in cutscenes either.

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** The original PC version zig-zags this. About half of the weapons avert this, with things like the [=MP5=], P90, OICW and Jackhammer going by their real names. Some of the rest go for generic names, like the "Sniper Rifle" (a hybrid of various Arctic Warfare models), the "Machine Gun" (an M249 SAW), and the "Rocket Launcher" (a vaguely-fictional design based on the M202; the ''Classic'' HD rerelease renames it to the "RLX-9157", after text that was visible on the original game's model). Most of the last few go for ''almost'' correct names - the "[=AG36=]" is named after the grenade launcher, rather than the G36 rifle it's attached to, the "M4" in the original version is actually the older but similar Colt Model 727, and ''Classic''[='=]s "[=MP5SD=]" isn't actually an integrally-suppressed version of the [=MP5=]. The only real weapon with a straight-up fake name is the Mark XIX Desert Eagle, which is the "Falcon .357" in the original game and the "Jungle Falcon" in ''Classic''.

to:

** The original PC version zig-zags this. About half of the weapons avert this, with things like the [=MP5=], P90, OICW and Jackhammer going by their real names. Some of the rest go for generic names, like the "Sniper Rifle" (a hybrid of various Arctic Warfare models), the "Machine Gun" (an M249 SAW), and the "Rocket Launcher" (a vaguely-fictional design based on the M202; the ''Classic'' HD rerelease renames it to the "RLX-9157", after text that was visible on the original game's model). Most of the last few go for ''almost'' correct names - the "[=AG36=]" is named after the grenade launcher, rather than the G36 rifle it's attached to, the "M4" in the original version is actually the older but similar Colt Model 727, and ''Classic''[='=]s "[=MP5SD=]" isn't is actually a regular [=MP5=] with an integrally-suppressed version of the [=MP5=].attached suppressor. The only real weapon with a straight-up fake name is the Mark XIX Desert Eagle, which is the "Falcon .357" in the original game and the "Jungle Falcon" in ''Classic''.



* TheAllSeeingAI: Enemies in the original game cannot "see" any two-dimensional object in the game world, including most ground-level foliage. They can also see straight through tents. This is not present in ''Far Cry Classic'', which uses the detection system from ''Far Cry 3''.

to:

* TheAllSeeingAI: Enemies in the original game cannot "see" any two-dimensional object in the game world, The ability to avoid detection by hiding behind thick foliage was a much-touted feature, but other than that (and even including most ground-level foliage. They it, depending on just how thick it is), generally anything that you can also see straight shoot through tents.is something that the AI can see you through. This is not present in ''Far Cry Classic'', which uses the detection system from ''Far Cry 3''.



** The original PC game is the more lasting example, as later games in the series have been [[ThematicSeries sequels in theme]], with one of those themes being man's descent into savagery. Even the console versions of the first game did this, though they took it [[HalfHumanHybrid much more literally]].

to:

** The original PC game is the more lasting example, as later games in the series have been [[ThematicSeries sequels in theme]], with one of those themes being man's descent into savagery. Even the console versions of the first game did this, though they took it [[HalfHumanHybrid much more literally]]. It also had several gameplay differences, such as your movement speed being determined by your currently-equipped weapon, and while it had the four-slot inventory system all the later games kept up, it didn't give any special consideration for the series' now-iconic {{machete|Mayhem}} - whereas ''2'' dedicated the first slot solely to it, and ''3'' onwards shifted to always having it on hand for QuickMelee, this game allowed you to drop the machete whenever you wanted, and in fact you don't even ''get'' one until the third level.



* EnemyChatter: Any two mercs that get close to one another when they're not aware of you will chat each other up. Your binoculars even have a built-in directional microphone to pick up their chatter from long range. Alas, while they have a variety of topics to discuss depending on level, any two mercs that get into a conversation will generally just pick one and then [[BrokenRecord keep repeating it]].



* MookChatter: The mike in the binoculars lets you listen in on all sorts of talks between the mooks, some of which are actually pretty clever.
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** The console spinoffs are the more immediate example: they actually follow on from or are retellings of the original game's story. Later games in the greater ''Far Cry'' series have not had any concrete story links, at best sharing a few secondary characters (particularly in ''VideoGame/FarCry4'', which features secondary characters such as a gun runner heavily implied to be one of the feuding warlords from ''[[VideoGame/FarCry2 2]]'' and CIA agent Willis Huntley from ''[[VideoGame/FarCry3 3]]'').
** The original PC game is the more lasting example, as later games in the series have been [[ThematicSeries sequels in theme]], with one of thosee themes being man's descent into savagery. Even the console versions of the first game did this, though they took it [[HalfHumanHybrid much more literally]].

to:

** The console spinoffs are the more immediate example: on top of ''being'' [[ReformulatedGame spinoffs designed specifically for consoles]] (from ''2'' onward the main games came in the same form on both consoles and PC, and spinoffs like ''[[VideoGame/FarCry3BloodDragon Blood Dragon]]'' have mainly been in the realm of standalone DLC), they actually follow on from or are retellings of the original game's story. Later games in the greater ''Far Cry'' series have not had any concrete story links, at best sharing a few secondary characters (particularly in ''VideoGame/FarCry4'', which features secondary characters such as a gun runner heavily implied to be one of the feuding warlords from ''[[VideoGame/FarCry2 2]]'' and 2]]'', CIA agent Willis Huntley from ''[[VideoGame/FarCry3 3]]'').
3]]''... [[MyFriendsAndZoidberg and Hurk]]).
** The original PC game is the more lasting example, as later games in the series have been [[ThematicSeries sequels in theme]], with one of thosee those themes being man's descent into savagery. Even the console versions of the first game did this, though they took it [[HalfHumanHybrid much more literally]].



* RareGuns: The Pancor Jackhammer and OICW appear as quite common standard weapons, the Jackhammer as the game's default shotgun, and the OICW as the weapon of choice for the game's EliteMooks.

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* RareGuns: The Pancor Jackhammer and OICW appear as quite common standard weapons, the Jackhammer as the game's default shotgun, and the OICW as the weapon of choice for the game's EliteMooks. The Desert Eagle is also the standard handgun.



* UpdatedReRelease: ''Far Cry Classic'' is the original PC version of ''Far Cry'' finally ported to consoles after 10 years, with significant tweaks to the gameplay and presentation to make it more console-friendly as well as in line with modern FPS games. This includes the addition of a dedicated melee attack, the ability to aim down sights, a more modernized sprint function, and more forgiving difficulty by significantly decreasing enemy health, damage output, aim, and awareness. Unfortunately it is also weaker graphically, removes almost all in-game physics, and the added iron sights do not duplicate the zoom of the original weapons, making long-range combat with the M4 much harder.

to:

* UpdatedReRelease: ''Far Cry Classic'' is the original PC version of ''Far Cry'' finally ported to consoles after 10 years, with significant tweaks to the gameplay and presentation to make it more console-friendly as well as in line with modern FPS games. This includes the addition of a dedicated melee attack, the ability to aim down sights, a more modernized sprint function, and more forgiving difficulty by significantly decreasing enemy health, damage output, aim, and awareness. Unfortunately Unfortunately, owing to the aging hardware of the consoles, it is also graphically weaker graphically, (approximating playing the original game on medium-to-high settings), removes almost all in-game physics, cuts some of the larger levels in half for loading screens (with several of the ones that need such frequently crashing around the cutoff points), and the added iron sights do not duplicate the zoom of the original weapons, making long-range combat with the M4 much harder.
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There was also TheMovie ''Film/FarCry'' made by... Uwe Boll. Most notable in that Stuttering Craig and Handsome Tom of ''Website/ScrewAttack'' are in it (Though not in the main, cut feature).

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There was also TheMovie ''Film/FarCry'' made by... Uwe Boll. Most notable in that Stuttering Craig and Handsome Tom of ''Website/ScrewAttack'' are in it (Though (though not in the main, cut feature).



** The original PC version zig-zags this. About half of the weapons avert this, with things like the [=MP5=], P90, OICW and Jackhammer going by their real names. Some of the rest go for generic names, like the "Sniper Rifle" (a hybrid of various Arctic Warfare models), the "Machine Gun" (an M249 SAW), and the "Rocket Launcher" (a vaguely-fictional design based on the M202; the ''Classic'' HD rerelease renames it to the "RLX-9157", after text that was visible on the original game's model). Most of the last few go for ''almost'' correct names - the "[=AG36=]" is named after the grenade launcher, rather than the G36 rifle it's attached to, and the "M4" is actually the older but similar Colt Model 727. The only straight-up fake name is the "Falcon 357", a Mark XIX Desert Eagle.

to:

** The original PC version zig-zags this. About half of the weapons avert this, with things like the [=MP5=], P90, OICW and Jackhammer going by their real names. Some of the rest go for generic names, like the "Sniper Rifle" (a hybrid of various Arctic Warfare models), the "Machine Gun" (an M249 SAW), and the "Rocket Launcher" (a vaguely-fictional design based on the M202; the ''Classic'' HD rerelease renames it to the "RLX-9157", after text that was visible on the original game's model). Most of the last few go for ''almost'' correct names - the "[=AG36=]" is named after the grenade launcher, rather than the G36 rifle it's attached to, and the "M4" in the original version is actually the older but similar Colt Model 727. 727, and ''Classic''[='=]s "[=MP5SD=]" isn't actually an integrally-suppressed version of the [=MP5=]. The only real weapon with a straight-up fake name is the "Falcon 357", a Mark XIX Desert Eagle.Eagle, which is the "Falcon .357" in the original game and the "Jungle Falcon" in ''Classic''.



* ArmorIsUseless: Massively averted, especially on the PC version. There it's pretty much the key to survival, especially on the harder difficulty settings where armor can take several hits, but one or two bullets will outright kill you if you don't have any armor left. Also, the hard armor breastplates worn by enemy soldiers actually ''completely deflect bullet hits'', but only protects their upper torso (leaving everything from the stomach down vulnerable).
* ArtificialStupidity: The Feral Warriors in ''Evolution'' will occasionally overshoot their super-jumps and end up flying off cliffs Wile.E Coyote-style.

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* ArmorIsUseless: Massively averted, especially on the PC version. There it's pretty much the key to survival, especially on the harder difficulty settings where armor can take several hits, but one or two bullets will outright kill you if you don't have any armor left. Also, the hard armor breastplates worn by enemy soldiers actually ''completely deflect bullet hits'', but only protects their upper torso (leaving everything from the stomach down vulnerable).
vulnerable). The P90 even remains a viable weapon despite being introduced ''after'' something with better range and firepower because, true to reality, it penetrates armor better.
* ArtificialStupidity: The Feral Warriors in ''Evolution'' will occasionally overshoot their super-jumps and end up flying off cliffs Wile.E Wile E. Coyote-style.
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* EarlyGameHell: The first few levels of ''Instincts'' are noticeably more difficult than most of the rest of the game, as your character hasn't been mutated yet and therefore doesn't have RegeneratingHealth.
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* AttackItsWeakPoint:
** Averted with the "[[GiantMook Fat Boy]]" Trigens. That big glowing green orb in the middle of their chest? Yeah, it's actually ''more'' heavily armored than the rest of them (it actually counts as part of their metal body harness) and shooting it is just a waste of bullets.
** Played straight with the final boss, [[spoiler: Mutated Krieger]]. Normally, he's even tougher than a Fat Boy, and shooting him in the head doesn't actually do much good. However, if you shoot him [[spoiler: in the crotch]], he dies in just a few bullets, in what is actually a fairly hilarious manner.
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* EnemyScan: One function of the binoculars is the ability to tag enemies so they appear on your radar.

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* EnemyScan: One function of the binoculars is the ability to tag enemies so they appear on your radar. In ''Classic'' this is modified into the ''Far Cry 3'' tagging system, where enemies are also identified by icons over their head in gameplay, since the radar is given a much shorter range than in the original.
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and hurk, but apparently nobody likes campaign co-op anymore unless youtube is paying them to screw around with it so nobody noticed

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* EarlyInstallmentWeirdness: Two overall, one each for the original PC game and one for its console spinoffs.
** The console spinoffs are the more immediate example: they actually follow on from or are retellings of the original game's story. Later games in the greater ''Far Cry'' series have not had any concrete story links, at best sharing a few secondary characters (particularly in ''VideoGame/FarCry4'', which features secondary characters such as a gun runner heavily implied to be one of the feuding warlords from ''[[VideoGame/FarCry2 2]]'' and CIA agent Willis Huntley from ''[[VideoGame/FarCry3 3]]'').
** The original PC game is the more lasting example, as later games in the series have been [[ThematicSeries sequels in theme]], with one of thosee themes being man's descent into savagery. Even the console versions of the first game did this, though they took it [[HalfHumanHybrid much more literally]].

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** The original PC version zig-zags this. About half of the weapons avert this, with things like the [=MP5=], P90, OICW and Jackhammer going by their real names. Some of the rest go for generic names, like the "Sniper Rifle" (a hybrid of various Arctic Warfare models), the "Machine Gun" (an M249 SAW), and the "Rocket Launcher" (a vaguely-fictional design based on the M202; interestingly, the ''Classic'' HD rerelease renames it to the "RLX-9157", after text that was visible on the original game's model). Most of the last few go for ''almost'' correct names - the G36 combined with an AG36 grenade launcher is named after the launcher rather than the rifle, and the Colt Model 727 is referred to as the newer M4. The only straight-up fake name in the original release is the "Falcon 357", a Markk XIX Desert Eagle.
** Played straight in the console version ''Far Cry Instincts'', where guns are referred to generically as "Handgun", "Assault Rifle", "Carbine", etc. The assault rifle in particular is actually [[http://www.imfdb.org/images/a/a8/46322213.jpg a bizarre mashup of several different weapons]].

to:

** The original PC version zig-zags this. About half of the weapons avert this, with things like the [=MP5=], P90, OICW and Jackhammer going by their real names. Some of the rest go for generic names, like the "Sniper Rifle" (a hybrid of various Arctic Warfare models), the "Machine Gun" (an M249 SAW), and the "Rocket Launcher" (a vaguely-fictional design based on the M202; interestingly, the ''Classic'' HD rerelease renames it to the "RLX-9157", after text that was visible on the original game's model). Most of the last few go for ''almost'' correct names - the G36 combined with an AG36 grenade launcher "[=AG36=]" is named after the launcher grenade launcher, rather than the rifle, G36 rifle it's attached to, and the "M4" is actually the older but similar Colt Model 727 is referred to as the newer M4. 727. The only straight-up fake name in the original release is the "Falcon 357", a Markk Mark XIX Desert Eagle.
** Played straight in the console version ''Far Cry Instincts'', where guns are referred to generically such as "Handgun", "Handgun" (alternately a Desert Eagle or a Beretta 92), "Carbine" (a tricked-out M4), etc. The "Assault Rifle", "Carbine", etc. The assault rifle Rifle" in particular is actually [[http://www.imfdb.org/images/a/a8/46322213.jpg a bizarre mashup of several different weapons]].weapons]] designed to somewhat resemble an M4 of some variety.



* MadScientist: Krieger. {{Lampshaded}} by copies of ''Evil Science'' magazine found here and there throughout the game.

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* MadScientist: Krieger. {{Lampshaded}} {{Lampshade|Hanging}}d by copies of ''Evil Science'' magazine found here and there throughout the game.



** Jack vs. Mercs vs. Trigens. Mercs vs. Soldier Trigen fights are pretty static, though, since AI [=NPCs=] do dramatically reduced damage to other AI [=NPCs=], so if you just hide and wait for them to kill each other you'll be waiting a LONG time.

to:

** Jack vs. Mercs vs. Trigens. Mercs vs. Soldier Trigen fights are pretty static, though, since AI [=NPCs=] do dramatically reduced damage to other AI [=NPCs=], so if you just hide and wait for them to kill each other you'll be waiting a LONG ''long'' time.



* NoGearLevel: One of the final levels has Dr. Krieger taking away all your guns and dropping you into a jungle full of battling Trigens and mercenaries.
** He does give you ONE weapon. An assault rifle with ten rounds in it, just enough to kill the first trigen you see. After that, it is a NoGearLevel.

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* NoGearLevel: One of the final levels has Dr. Krieger taking away all your guns guns, save for an assault rifle with just enough ammo to kill the first Trigen you see, and dropping you into a jungle full of battling Trigens and mercenaries.
** He does give you ONE weapon. An assault rifle with ten rounds in it, just enough to kill the first trigen you see. After that, it is a NoGearLevel.
mercenaries.

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* AKA47: Mostly averted, although the desert eagle is referred to as the "jungle falcon". Played straight in the console version, where guns are referred to generically as "pistol", "assault rifle", "carbine", etc. Also, on the console versions the primary assault rifle is not a real-world gun, but rather a mash-up of several different weapons.

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* AKA47: Mostly averted, although AKA47:
** The original PC version zig-zags this. About half of
the desert eagle weapons avert this, with things like the [=MP5=], P90, OICW and Jackhammer going by their real names. Some of the rest go for generic names, like the "Sniper Rifle" (a hybrid of various Arctic Warfare models), the "Machine Gun" (an M249 SAW), and the "Rocket Launcher" (a vaguely-fictional design based on the M202; interestingly, the ''Classic'' HD rerelease renames it to the "RLX-9157", after text that was visible on the original game's model). Most of the last few go for ''almost'' correct names - the G36 combined with an AG36 grenade launcher is named after the launcher rather than the rifle, and the Colt Model 727 is referred to as the "jungle falcon". newer M4. The only straight-up fake name in the original release is the "Falcon 357", a Markk XIX Desert Eagle.
**
Played straight in the console version, version ''Far Cry Instincts'', where guns are referred to generically as "pistol", "assault rifle", "carbine", "Handgun", "Assault Rifle", "Carbine", etc. Also, on the console versions the primary The assault rifle in particular is not actually [[http://www.imfdb.org/images/a/a8/46322213.jpg a real-world gun, but rather a mash-up bizarre mashup of several different weapons.weapons]].



* ArmorIsUseless: Massively averted, especially on the PC version. There it's pretty much the key to survival, especially on the harder difficulty settings where armor can take several hits, but one or two bullets will outright kill you if you don't have any armor left. Also, the hard armor breastplates worn by enemy soldiers actually ''completely deflects bullet hits'', but only protects their upper torso (leaving everything from the stomach down vulnerable).

to:

* ArmorIsUseless: Massively averted, especially on the PC version. There it's pretty much the key to survival, especially on the harder difficulty settings where armor can take several hits, but one or two bullets will outright kill you if you don't have any armor left. Also, the hard armor breastplates worn by enemy soldiers actually ''completely deflects deflect bullet hits'', but only protects their upper torso (leaving everything from the stomach down vulnerable).
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The game's popularity spawned a console version, ''Far Cry: Instincts'', which was made by Ubisoft instead of Crytek and had the same characters and basic plot premise, but markedly different gameplay, levels, and story. Besides simplified A.I. and graphics and more console-style gameplay, ''Far Cry: Instincts'' also gave the player character access to special mutant "feral powers" which included regenerating health, super-speed, super-jumps, and super-melee attacks. ''Far Cry Instincts: Evolution'' was the sequel to the console version, and switched from fighting mercenaries and mutants in a fictional series of tropical islands to fighting pirates and feral warriors in Indonesia. The story for ''Evolution'' has Jack being lured into a gunrunning scheme by half-native FemmeFatale Kade, which ultimately leads to him battling pirates and government soldiers while being hunted by Westerner-hating native warrior Semeru and his tribe of feral warriors, who all possess the same feral powers as Jack.

to:

The game's popularity spawned a console version, ''Far Cry: Cry Instincts'', which was made by Ubisoft instead of Crytek and had the same characters and basic plot premise, but markedly different gameplay, levels, and story. Besides simplified A.I. and graphics and more console-style gameplay, ''Far Cry: Cry Instincts'' also gave the player character access to special mutant "feral powers" which included regenerating health, super-speed, super-jumps, and super-melee attacks. ''Far Cry Instincts: Evolution'' was the sequel to the console version, and switched from fighting mercenaries and mutants in a fictional series of tropical islands to fighting pirates and feral warriors in Indonesia. The story for ''Evolution'' has Jack being lured into a gunrunning scheme by half-native FemmeFatale Kade, which ultimately leads to him battling pirates and government soldiers while being hunted by Westerner-hating native warrior Semeru and his tribe of feral warriors, who all possess the same feral powers as Jack.



* AuthorityEqualsAsskicking: In ''Far Cry'', Crowe the mercenary leader is a bit tougher than his men (partially because he has a bit more health, but mostly because he has an [[{{BFG}} M249]]), and Krieger himself [[spoiler: mutates into a ClimaxBoss supermutant]]. In ''Far Cry: Instincts'', Crowe [[spoiler: outright mutates himself to a similar degree as your own character, becoming the final boss]]. Likewise, in ''Far Cry Instincts: Vengeance'', both the Commando Leader and BigBad Semeru put up a much bigger fight than their standard {{Mooks}}.

to:

* AuthorityEqualsAsskicking: In ''Far Cry'', Crowe the mercenary leader is a bit tougher than his men (partially because he has a bit more health, but mostly because he has an [[{{BFG}} M249]]), and Krieger himself [[spoiler: mutates into a ClimaxBoss supermutant]]. In ''Far Cry: Cry Instincts'', Crowe [[spoiler: outright mutates himself to a similar degree as your own character, becoming the final boss]]. Likewise, in ''Far Cry Instincts: Vengeance'', both the Commando Leader and BigBad Semeru put up a much bigger fight than their standard {{Mooks}}.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/46_9702.jpg]]

The original ''VideoGame/FarCry'' is a PC game that was perhaps the first of the "next-gen" first-person shooter games exemplified by the likes of ''VideoGame/HalfLife2, Videogame/{{Doom}} 3'', and ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R]]''. It was released a few months before ''Doom 3'' and ''Half-Life 2'' by the then-unknown developers Crytek, for whom it was their debut title. The game was critically acclaimed for what was at the time truly mind-blowing graphics, wide-open open-ended levels set in lush tropical jungle islands, and advanced enemy A.I.

The basic premise of the game has boat captain Jack Carver, a sarcastic, ill-tempered man in a gaudy Hawaiian T-shirt, having his boat blown up and forced into battling a small army of mercenaries on a series of tropical islands owned by reclusive geneticist Dr. Krieger. After several levels, killer mutants known as Trigens start attacking both Jack and the mercenaries, and it is revealed that Krieger has been working on creating mutants ForScience

The game's popularity spawned a console version, ''Far Cry: Instincts'', which was made by Ubisoft instead of Crytek and had the same characters and basic plot premise, but markedly different gameplay, levels, and story. Besides simplified A.I. and graphics and more console-style gameplay, ''Far Cry: Instincts'' also gave the player character access to special mutant "feral powers" which included regenerating health, super-speed, super-jumps, and super-melee attacks. ''Far Cry Instincts: Evolution'' was the sequel to the console version, and switched from fighting mercenaries and mutants in a fictional series of tropical islands to fighting pirates and feral warriors in Indonesia. The story for ''Evolution'' has Jack being lured into a gunrunning scheme by half-native FemmeFatale Kade, which ultimately leads to him battling pirates and government soldiers while being hunted by Westerner-hating native warrior Semeru and his tribe of feral warriors, who all possess the same feral powers as Jack.

A console port of the PC version, entitled ''Far Cry Classic'', was released in February 2014, 10 years after the release of the original game. It features updated weapon models (though somewhat inferior texturing and the removal of almost all in-game physics) as well as a number of gameplay updates to bring the game in line with modern shooters, such as the inclusion of a dedicated melee attack and the replacement of the zoom-in mode with iron sight aim. The gameplay balance is also more arcade-like compared to the infamously unforgiving PC version.

There was also TheMovie ''Film/FarCry'' made by... Uwe Boll. Most notable in that Stuttering Craig and Handsome Tom of ''Website/ScrewAttack'' are in it (Though not in the main, cut feature).

For the sequels, see ''VideoGame/FarCry2'', ''VideoGame/FarCry3'', ''VideoGame/FarCry3BloodDragon'', ''VideoGame/FarCry4'', ''VideoGame/FarCryPrimal'', and ''VideoGame/FarCry5''. For the spiritual successor, see ''VideoGame/{{Crysis}}''.
----
!!''Far Cry'' shows examples of the following tropes:

* ActionGirl: Valerie Cortez really likes to kill people in ''Instincts''. In ''Far Cry''... [[FauxActionGirl not so much]].
* AKA47: Mostly averted, although the desert eagle is referred to as the "jungle falcon". Played straight in the console version, where guns are referred to generically as "pistol", "assault rifle", "carbine", etc. Also, on the console versions the primary assault rifle is not a real-world gun, but rather a mash-up of several different weapons.
* TheAllSeeingAI: Enemies in the original game cannot "see" any two-dimensional object in the game world, including most ground-level foliage. They can also see straight through tents. This is not present in ''Far Cry Classic'', which uses the detection system from ''Far Cry 3''.
* AllYourPowersCombined: [[spoiler: Mutated Krieger]] has the abilities of all 3 humanoid Trigen types (superjumps, super durability, and cloaking). Interestingly, this makes him quite similar to the nanosuit-wearing protagonist of ''VideoGame/{{Crysis}}''.
* ArmorIsUseless: Massively averted, especially on the PC version. There it's pretty much the key to survival, especially on the harder difficulty settings where armor can take several hits, but one or two bullets will outright kill you if you don't have any armor left. Also, the hard armor breastplates worn by enemy soldiers actually ''completely deflects bullet hits'', but only protects their upper torso (leaving everything from the stomach down vulnerable).
* ArtificialStupidity: The Feral Warriors in ''Evolution'' will occasionally overshoot their super-jumps and end up flying off cliffs Wile.E Coyote-style.
* AuthorityEqualsAsskicking: In ''Far Cry'', Crowe the mercenary leader is a bit tougher than his men (partially because he has a bit more health, but mostly because he has an [[{{BFG}} M249]]), and Krieger himself [[spoiler: mutates into a ClimaxBoss supermutant]]. In ''Far Cry: Instincts'', Crowe [[spoiler: outright mutates himself to a similar degree as your own character, becoming the final boss]]. Likewise, in ''Far Cry Instincts: Vengeance'', both the Commando Leader and BigBad Semeru put up a much bigger fight than their standard {{Mooks}}.
* BadBoss: In ''Instincts'', Crowe releases the mutants all over the islands, causing his own men to be overrun. Not to be outdone, Krieger sends in his personal [[EliteMooks elite troops]] to kill ''everybody'' to clean up Crowe's mess.
* BareYourMidriff:
** Val. Sheesh, girl, put on a flak jacket!
** In ''Instincts'', Val starts out wearing nothing but short shorts and the briefest of tube tops, the better to show off her perfect abs. After the shooting starts, though, the next time you meet her she's wearing a reasonably sensible, non-midriff baring khaki safari shirt, long pants, and hiking boots.
* BerserkButton: In ''Evolution'', in any situation where pirates/rebels are directly threatening Kade, Jack goes into a full-on berserk mode where he moves at maximum speed, has all his Feral Senses activated, and can only use melee attacks.
* {{BFG}}: The belt-fed M249-E2 SAW, which can be acquired from the defeated Crowe or the mooks from the following level.
* BlackHelicopter: The helicopters that are deployed after Jack if he is spotted in the outside levels. After their gunners are dealt with, they deploy two FastRoping mooks.
* BondVillainStupidity:
** TheMole reveals his identity at the end for no reason other than to gloat, motivating you to spend the last level hunting him down to kill him.
** In ''Vengeance'', the Wii version of ''Evolution'', Kade stabs Jack after he kills Semeru for her, then gives him a YouHaveOutlivedYourUsefulness speech. Unfortunately for her, Jack, a superpowered killing machine, is barely phased by the stab and very much pissed at learning about her betrayal.
* BorderPatrol: If Jack tries to leave the islands at anytime, he gets blown out of the water by Kriger's helicopters.
* ChekhovsVolcano: At the end of the first game.
* CollapsingLair: See above.
* ConvectionSchmonvection: The final battle takes place in the crater of an active volcano.
* CopyProtection: In an early example of Ubisoft's rather draconian attitudes toward possible software piracy, the game would refuse to start if it detected certain CD copying or emulation programs on the system. It went further than just not letting you simultaneously run the game and the tools in question, however -- the game would actually demand that you ''uninstall'' any tools it thought could be used for piracy. [[FromBadToWorse Made worse]] if the tools in question did a less-than-perfect uninstallation, which would require you to trawl through the registry and Program Files directory in order to satisfy the game's demands. All of which is for nothing, since you can just [[CuttingTheKnot use a hacked executable]].
* DarkerAndEdgier: The ''Instincts'' storyline is noticeably darker than the original ''Far Cry'', with all the characters generally being much bigger jerks.
* DeadpanSnarker: Jack Carver, compared to the much more serious Val and Doyle.
* TheDragon: Crowe takes his orders directly from Krieger and [[MookLieutenant is in charge of his mercenary forces]].
* DungeonBypass: In the PC version, you can shoot the chains holding the lifeboat from the lower deck of the carrier in the second level. Doing so lets you skip the shootout on top of the carrier.
* EnemyScan: One function of the binoculars is the ability to tag enemies so they appear on your radar.
* EliteMooks:
** The gasmask-wearing Elite Mercenaries in ''Far Cry'', armed with the best weapons and armor and possessing superior tactics and thermal-vision goggles. These guys can take about half a mag of assault rifle fire to kill, compared to just a few shots for the standard enemy {{Mooks}}.
** The Elites appear in the last 2 levels of ''Far Cry Instincts'', too. There's also the Alpha Trigen Soldiers; you fight a few dozen of them just before the final boss fight. Both of these enemy types also have a 50% damage bonus to their bullets, which means they can kill you much faster than you can kill them.
** ''Evolution'' has Semeru's elite feral warriors, who are similar to the Alpha Trigens, except that they jump around a lot and sometimes carry blowpipes that are loaded with adrenaline-draining darts.
* EscortMission: In ''Far Cry'', Valerie tags along for about 10 minutes at the beginning of the Swamp level, but she's tolerable as long as you don't try to shove her into an actual firefight. In ''Instincts'' you have to protect Doyle through a gauntlet of a few dozen EliteMooks, and again in ''Evolution'' you have to defend him from waves of attacking rebels.
* EverythingsBetterWithMonkeys: Subverted by the monkey Trigens, who were generally hated by many players due to their ability to quickly kill you.
* ForScience: Krieger's apparent motive for creating the Trigens in the first place.
* GiantMook: The 9-foot tall "Fat Boy" Trigens, who have a rocket launcher for an arm and can soak almost a hundred bullets worth of assault rifle fire. In a game with otherwise "realistic" combat where enemies can be brought down with about 3 assault rifle hits each, this can be quite jarring at first.
* HarderThanHard: Realistic difficulty. Made easier if you know how to take cover and dodge shots efficiently, and know the enemy locations, but good luck if you can't find any armor... the last levels are straight up NintendoHard.
* HopelessBossFight: Your first encounter with BigBad Semeru in ''Instincts: Evolution''. You can't kill him, and the fight ends as soon as he lands a hit on you.
* InfiniteFlashlight: It doesn't even have a power gauge, just an icon to indicate that it's on.
* InvisibilityFlicker: Averted. The Stealth Trigen are ''truly'' invisible, with almost no distortion giving them away (fortunately, you're armed with special goggles that reveal them). However, when the player first encounters them there's a pool of shallow water nearby that makes plainly visible ripples when they step in it.
* LighterAndSofter: ''Vengeance'', the Wii version of ''Evolution'', is a bit lighter and softer; notably Jack is a ''slightly'' nicer guy (even suffering something of the DulcineaEffect in regards to Kade). He also never manages to sleep with her in ''Vengeance''.
* MadScientist: Krieger. {{Lampshaded}} by copies of ''Evil Science'' magazine found here and there throughout the game.
* MeleeATrois:
** Jack vs. Mercs vs. Trigens. Mercs vs. Soldier Trigen fights are pretty static, though, since AI [=NPCs=] do dramatically reduced damage to other AI [=NPCs=], so if you just hide and wait for them to kill each other you'll be waiting a LONG time.
** ''Instincts'' has a ''four''-way fight between Jack, Crowe's Mercs, the Mutants, and Kriger's personal [[EliteMooks elite troopers]] who he sends in to kill all of the above.
* MsFanservice: Val. And Kade in ''Far Cry Instincts: Evolution''.
* TheMole: [[spoiler: Doyle]].
* MookChatter: The mike in the binoculars lets you listen in on all sorts of talks between the mooks, some of which are actually pretty clever.
* NeverFoundTheBody: Lampshaded by Val in ''Instincts'' after Doyle disappears following a huge helicopter crash. Sure enough, he turns up again at the end just fine. Averted in ''Evolution'', where [[spoiler: you find his corpse at the end.]]
* NintendoHard:
** Like most games from that era, there is no RegeneratingHealth (on the PC version at least). Unlike most games from that era, health and armor pickups are actually somewhat rare, and even at full health and armor you can't survive very much damage at all (dying after only several bullet hits). The game is geared towards being played stealthily, and trying to Rambo your way through will often get you killed badly.
** The later release of ''Instincts: Predator'' also amps up the difficulty, with Crowe and Krieger's mercenaries becoming extremely deadly and crack shots who will often cut down Jack with deadly automatic fire if he charges them. And charging shotgun troops is ''right out''.
* NoGearLevel: One of the final levels has Dr. Krieger taking away all your guns and dropping you into a jungle full of battling Trigens and mercenaries.
** He does give you ONE weapon. An assault rifle with ten rounds in it, just enough to kill the first trigen you see. After that, it is a NoGearLevel.
* OneManArmy:
** Jack Carver. Enemy mooks speculate about how one person could not possibly pull off the stunts he does. However, his allies Val and Doyle both expect and demand that he be a OneManArmy on a regular basis.
** Even lampshaded at one point in ''Evolution''. Carver asks Doyle why he has to do 3 mission objectives while Doyle only gets one, Doyle replies simply that he doesn't have Jack's "skills".
* OutrunTheFireball: Done with a miniature nuke that detonates inside an underground facility.
* PowerFist: Jack's arms a quarter of the way through ''Instincts.''
* PsychoSerum: Krieger's mutagen causes massively increased muscle development, but also induces complete mindless psychotic rage. In ''Instincts'' it's not even ''that'' good, turning most of his subjects into rabid gun-wielding zombies.
* RaceLift: Mainly as a result of the ''Instincts'' characters being extremely different from their ''Far Cry'' counterparts. Most notably, in ''Far Cry'' Harland Doyle is a black scientist who [[spoiler: ultimately betrays you and becomes the final enemy]], while in ''Instincts'' David Doyle is a white guy who kinda looks like Bruce Campbell and sort of becomes your {{Vitriolic Best Bud|s}}. Also, Valerie Constantine is changed to Valerie Cortez in ''Instincts''.
* RareGuns: The Pancor Jackhammer and OICW appear as quite common standard weapons, the Jackhammer as the game's default shotgun, and the OICW as the weapon of choice for the game's EliteMooks.
* RuleOfPerception: The weapon in your hand, and only that weapon, governs how long you can sprint for.
* SceneryPorn: One of the game's defining attributes.
* SecondHourSuperpower: In ''Instincts'', Carver doesn't get his special mutant powers until the 3rd level of the game. This actually makes the first couple of levels potentially the most difficult in the game, as you don't have RegeneratingHealth and can't survive very many hits.
* ShootTheShaggyDog: In ''Evolution'', after going through one of the game's most annoying difficult fights in order to protect a badly injured Doyle from attacking rebels, you go off to look for an escape vehicle, and when you get back Doyle has apparently crawled off, leaving a trail of blood for you to follow. After following his trail for 2 entire levels, [[spoiler: you come across his corpse, and realize that an indeterminate amount of the trail was just the BigBad leaving a trail of clues by dragging his corpse along, all just to dick with you]].
* ShoutOut: The plot of the first game is reminiscent of ''Literature/TheIslandOfDoctorMoreau'', in which a mad scientist creates genetically altered monsters and animal-men on a mysterious island.
* TheStarscream: [[spoiler: Doyle again]]. In the ''Instincts'' storyline, Crowe turns against Krieger about 3/4ths of the way through the game and tries to take over the operation himself.
* {{Stripperiffic}}:
** Val again. Notable mostly because while Jack takes the time to put on a bulletproof vest over his attention-attracting shirt, she goes everywhere wearing short shorts and a tank top. Or less.
** In ''Instincts'', Val starts out like this (wearing nothing but shorts and a tube top to show off her perfect abs), but puts on a reasonably sensible khaki safari shirt, long pants, and hiking boots after the shooting starts. No flak vest, though.
* SuperDrowningSkills: The Trigens' one weakness. It's still unclear whether this was intentional or not. Given that the Korean soldiers in ''VideoGame/{{Crysis}}'' suffer a similar problem, perhaps not.
* SuperpoweredMooks: The Feral Warriors from ''Instincts: Evolution''. They have enhanced speed, enhanced jumping ability, enhanced durability, and a really mean melee attack. In fact in some ways they're more impressive than the enemy Nanosuit Soldiers in ''VideoGame/{{Crysis}}''.
** Although you can still mow through them quite quickly with Feral Attacks.
* TechnologyMarchesOn: The original game was highly praised for its fully-reflective water, but unfortunately due to changes in shader technology in Windows Vista, the landscape reflections no longer work.
* UnexpectedGameplayChange: The switch from fighting mercenaries using intelligent infantry tactics in the jungle to fighting packs of two-hit-kill melee mutants in dank corridors. And not the good kind of dank.
* UpdatedReRelease: ''Far Cry Classic'' is the original PC version of ''Far Cry'' finally ported to consoles after 10 years, with significant tweaks to the gameplay and presentation to make it more console-friendly as well as in line with modern FPS games. This includes the addition of a dedicated melee attack, the ability to aim down sights, a more modernized sprint function, and more forgiving difficulty by significantly decreasing enemy health, damage output, aim, and awareness. Unfortunately it is also weaker graphically, removes almost all in-game physics, and the added iron sights do not duplicate the zoom of the original weapons, making long-range combat with the M4 much harder.
* VoiceWithAnInternetConnection: Doyle, who talks you through the entire game.
* WaterfallShower: After dealing with Crowe, a cutscene shows Valerie taking a shower under a waterfall as she tells Jack about the CIA's involvement on Krieger's work.
* WhamLine: After defeating Krieger, Jack demands to know the whereabouts of the antidote for his and Valerie's ongoing Trigen mutation. Krieger then tells him [[spoiler:that "the mutagen can only be administered through subdermal injection" before dying. This reveals that Doyle is a traitor, as he had previously instructed Jack to take said injection as a ''vaccine'' to the mutation]].
* WoundedGazelleGambit: In ''Vengeance'', the Wii version of ''Evolution'', it's revealed Kade was partners with Semeru in creating the rebel army, and manipulated Jack into killing Semeru so she could take it all for herself. This makes more sense than the original ''Evolution'' plotline, where Jack and Kade just run into Semeru repeatedly by sheer bad luck.
* YouKillItYouBoughtIt: At the end of ''Instincts'', Jack becomes the new pack Alpha of the mutants after he kills Crowe. That lasts for about 1 minute, as the mutants help Jack kill Krieger then opt to stay behind while the island blows up. In ''Vengeance'', the Wii version of ''Evolution'', the Rebels take Jack as their new leader after he kills Semeru.

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