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It's 2197, and the Midwestern Wasteland isn't really an okay place to live. Chicago is in ruins, there are monsters everywhere that can tear your head off easier than you could swat a fly, almost all the water is irradiated, and large groups of Super Mutants have escaped the destruction of [[VideoGame/{{Fallout1}} The Master's army]] and roam the land wanting to KillAllHumans. But it's not like you have a choice.

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It's 2197, and [[RunningGagStumbles the Midwestern Wasteland isn't really an okay place to live.live]]. Chicago is in ruins, there are monsters everywhere that can tear your head off easier than you could swat a fly, almost all the water is irradiated, and large groups of Super Mutants have escaped the destruction of [[VideoGame/{{Fallout1}} The Master's army]] and roam the land wanting to KillAllHumans. But it's not like you have a choice.
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* RetCanon: While it was originally declared [[CanonDiscontinuity non-canonical]] by Todd Howard in 2007, Bethesda's lead writer Emil Pagliarulo later confirmed it to be part of the official Fallout timeline in 2024, following the release of ''{{Series/Fallout|2024}}'' (''VideoGame/FalloutBrotherhoodOfSteel'' was not included, however). While there are some minor inconsistencies with previous games here and there, it's safe to assume [[BroadStrokes at least the main events]] are canon. Rule of Thumb: If the events don't clash with canon of the main games, it's canon.

to:

* RetCanon: While it was originally declared [[CanonDiscontinuity non-canonical]] by Todd Howard in 2007, Bethesda's lead writer Emil Pagliarulo later confirmed it to be part of the official Fallout timeline in 2024, following the release of the ''{{Series/Fallout|2024}}'' TV series (''VideoGame/FalloutBrotherhoodOfSteel'' was not included, however). While there are some minor inconsistencies with previous games here and there, it's safe to assume [[BroadStrokes at least the main events]] are canon. Rule of Thumb: If the events don't clash with canon of the main games, it's canon.
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None


* RetCanon: While it was originally declared [[CanonDiscontinuity non-canonical]] by Todd Howard in 2007, Bethesda's lead writer Emil Pagliarulo later confirmed it to be part of the official Fallout timeline in 2024, following the release of ''Series/{{Fallout (2024)}}'' (''VideoGame/FalloutBrotherhoodOfSteel'' was not included, however). While there are some minor inconsistencies with previous games here and there, it's safe to assume [[BroadStrokes at least the main events]] are canon. Rule of Thumb: If the events don't clash with canon of the main games, it's canon.

to:

* RetCanon: While it was originally declared [[CanonDiscontinuity non-canonical]] by Todd Howard in 2007, Bethesda's lead writer Emil Pagliarulo later confirmed it to be part of the official Fallout timeline in 2024, following the release of ''Series/{{Fallout (2024)}}'' ''{{Series/Fallout|2024}}'' (''VideoGame/FalloutBrotherhoodOfSteel'' was not included, however). While there are some minor inconsistencies with previous games here and there, it's safe to assume [[BroadStrokes at least the main events]] are canon. Rule of Thumb: If the events don't clash with canon of the main games, it's canon.
Is there an issue? Send a MessageReason:
None


''Fallout Tactics: Brotherhood of Steel'' is the third installment in the ''Franchise/{{Fallout}}'' series, and the series' first spinoff. Released in 2001, it was developed by Micro Forte and published by Creator/InterplayEntertainment. The game took a departure from the first two games. While, at its core, still an [=RPG=] and uses the same SPECIAL system as the previous games, the focus is now on tactical combat. The current IP owners {{Creator/Bethesda}} originally [[CanonDiscontinuity declared it non-canon]] in 2007, although their stance as of 2024 is that it is [[RetCanon part of the official series' timeline]].

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''Fallout Tactics: Brotherhood of Steel'' is the third installment in the ''Franchise/{{Fallout}}'' series, and the series' first spinoff. Released in 2001, it was developed by Micro Forte and published by Creator/InterplayEntertainment. The game took a departure from the first two games. While, at its core, still an [=RPG=] and uses the same SPECIAL system as the previous games, the focus is now on tactical combat. The current IP owners {{Creator/Bethesda}} originally [[CanonDiscontinuity declared it non-canon]] in 2007, although their stance as of 2024 is that it is [[RetCanon part of the official series' series timeline]].

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Updated info on canon status, including relevant tropes


''Fallout Tactics: Brotherhood of Steel'' is the third installment in the ''Franchise/{{Fallout}}'' series, and the series' first spinoff. Released in 2001, it was developed by Micro Forte and published by Creator/InterplayEntertainment. The game took a departure from the first two games. While, at its core, still an [=RPG=] and uses the same SPECIAL system as the previous games, the focus is now on tactical combat. The official stance on the game from the current IP owners {{Creator/Bethesda}} is that it's BroadStrokes canon.

to:

''Fallout Tactics: Brotherhood of Steel'' is the third installment in the ''Franchise/{{Fallout}}'' series, and the series' first spinoff. Released in 2001, it was developed by Micro Forte and published by Creator/InterplayEntertainment. The game took a departure from the first two games. While, at its core, still an [=RPG=] and uses the same SPECIAL system as the previous games, the focus is now on tactical combat. The official stance on the game from the current IP owners {{Creator/Bethesda}} originally [[CanonDiscontinuity declared it non-canon]] in 2007, although their stance as of 2024 is that it's BroadStrokes canon.
it is [[RetCanon part of the official series' timeline]].



* BroadStrokes: There are some minor inconsistencies with previous games here and there, but the main events are still canon. Rule of Thumb: If the events don't clash with canon of the main games, it's canon.


Added DiffLines:

* RetCanon: While it was originally declared [[CanonDiscontinuity non-canonical]] by Todd Howard in 2007, Bethesda's lead writer Emil Pagliarulo later confirmed it to be part of the official Fallout timeline in 2024, following the release of ''Series/{{Fallout (2024)}}'' (''VideoGame/FalloutBrotherhoodOfSteel'' was not included, however). While there are some minor inconsistencies with previous games here and there, it's safe to assume [[BroadStrokes at least the main events]] are canon. Rule of Thumb: If the events don't clash with canon of the main games, it's canon.
Is there an issue? Send a MessageReason:
None


It's 2197, and the Midwestern Wasteland is not quite an okay place to live. Chicago is in ruins, there are monsters everywhere that can tear your head off easier than you could swat a fly, almost all the water is irradiated, and large groups of Super Mutants have escaped the destruction of [[VideoGame/{{Fallout1}} The Master's army]] and roam the land wanting to KillAllHumans. But it's not like you have a choice.

to:

It's 2197, and the Midwestern Wasteland is not quite isn't really an okay place to live. Chicago is in ruins, there are monsters everywhere that can tear your head off easier than you could swat a fly, almost all the water is irradiated, and large groups of Super Mutants have escaped the destruction of [[VideoGame/{{Fallout1}} The Master's army]] and roam the land wanting to KillAllHumans. But it's not like you have a choice.

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