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* YourMagicsNoGoodHere: The party can use magic inside the tower, but not outside of it. [[spoiler:Once they destroy the tower's power source, magic becomes available to use in the outside world.]]

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* YourMagicsNoGoodHere: The party can use magic inside the tower, but not outside of it. [[spoiler:Once they destroy the tower's power source, magic becomes available to use in the outside world.]]]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fhe_header.jpg]]
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* YourMagicsNoGoodHere: The party can use magic inside the tower, but not outside of it. [[spoiler:Once they destroy the tower's power source, magic becomes available to the rest of the world.]]

to:

* YourMagicsNoGoodHere: The party can use magic inside the tower, but not outside of it. [[spoiler:Once they destroy the tower's power source, magic becomes available to use in the rest of the outside world.]]
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* SitcomArchnemesis: When Mishka realizes that Karin intentionally didn't mention that the tower is infested with monsters, she pushes a tamed monster towards Karin and the protagonist while they're trapped in goo. Likewise, Karin pushes Mishka into a telepotation tile to scare her. Afterwards, the two try to get one-up on each other for the rest of the game.

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* SitcomArchnemesis: When Mishka realizes that Karin intentionally didn't mention that the tower is infested with monsters, she pushes a tamed monster towards Karin and the protagonist while they're trapped in goo. Likewise, Karin pushes Mishka into a telepotation teleportation tile to scare her. Afterwards, the two try to get one-up on each other for the rest of the game.
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* ReasonableAuthorityFigure: The sapient monster community used to kill human explorers [[spoiler:and recruit them if they kept their sanity after being reborn as monsters.]] Fortunately, a samurai monster took command of the community and ended this practice.

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* ReasonableAuthorityFigure: The sapient monster community used to kill human explorers [[spoiler:and recruit them if they kept their sanity after being reborn as monsters.]] Fortunately, a samurai monster took command of the community and ended this practice. When the samurai meets the party, he welcomes them as guests and has a path cleared for them to climb further up the tower.
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* HopelessWithTech: Downplayed with the protagonist. While they can use a computer, they are unfamiliar with concepts such as using browsers other than the default Internet Roamer, touch-typing, maximizing a window, and social media netiquette. Aeri has to walk them through these concepts when they visits her net cafe.

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* HopelessWithTech: Downplayed with the protagonist. While they the protagonist can use a computer, they are unfamiliar with concepts such as using browsers other than the default Internet Roamer, touch-typing, maximizing a window, and social media netiquette. Aeri has to walk them through these concepts when they visits her net cafe.

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* ElementalPowers: Everyone except the protagonist learns elemental spells naturally, though the protagonist gets an extra Soul slot to give them access to two elements anyways.
** Karin naturally learns [[LightEmUp light spells]].
** Mishika naturally learns [[PlayingWithFire fire spells]].
** Aeri naturally learns [[BlowYouAway wind spells]].

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* ElementalPowers: Everyone except the protagonist learns elemental spells naturally, through leveling up, though the protagonist gets an extra Soul slot to give them access to two elements anyways.
** Karin naturally learns [[LightEmUp light spells]].
Light]] spells specialize in [[LifeDrain HP draining]] and status recovery. Karin can learn spells of this element naturally.
** Mishika naturally learns [[CastingAShadow Dark]] spells specialize in dealing AP damage and reviving allies.
**
[[PlayingWithFire fire spells]].
Fire]] spells specialize in manipulating the attack value of both allies and enemies. Mishika can learn spells of this element naturally.
** Aeri naturally learns [[MakingASplash Water]] spells specialize in granting AP decay or AP regen.
** [[DishingOutDirt Nature]] spells specialize in manipulating HP decay or HP regen.
** [[ShockAndAwe Bolt]] spells specialize in manipulating speed.
**
[[BlowYouAway wind spells]].Air]] spells specialize in acting at the start of a turn and immediately healing AP. Aeri can learn spells of this element naturally.
** [[AnIcePerson Ice]] spells specialize in manipulating defense.
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* CharacterCustomization: The player can [[HelloInsertNameHere name the protagonist]] and is given a template image so they can use a different image for the protagonist's combat portrait.

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* CharacterCustomization: The player can [[HelloInsertNameHere name the protagonist]] and is given a template image in the game folder so they can use a different image for the protagonist's combat portrait.

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* CameBackWrong: Those who die inside the tower [[spoiler:are reborn as monsters. Unfortunately, most monsters weren't able to maintain their sanity, save for a small community that the party can befriend. The majority of them also don't keep any memories of their human life, though those that remember more tend to be saner.]]


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* {{Reincarnation}}: Those who die inside the tower [[spoiler:are reborn as monsters. Unfortunately, most monsters weren't able to maintain their sanity, save for a small community that the party can befriend. The majority of them also don't keep any memories of their human life, though those that remember more tend to be saner.]]
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* CameBackWrong: Those who die inside the tower [[spoiler:are reborn as monsters. Unfortunately, most monsters weren't able to maintain their sanity, save for a small community that the party can befriend.]]

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* CameBackWrong: Those who die inside the tower [[spoiler:are reborn as monsters. Unfortunately, most monsters weren't able to maintain their sanity, save for a small community that the party can befriend. The majority of them also don't keep any memories of their human life, though those that remember more tend to be saner.]]

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* BecomingTheMask: Karin tricked the party members into helping her explore the tower [[spoiler:so that she can find a way to escape, even though doing so means they will eventually be unable to interact with people outside the tower. She eventually comes to see them as friends and regrets lying to them.]]


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* RegretfulTraitor: Karin tricked the party members into helping her explore the tower [[spoiler:so that she can find a way to escape, even though doing so means they will eventually be unable to interact with people outside the tower. She eventually comes to see them as friends and regrets lying to them.]]
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* AndTheAdventureContinues: In the non-destroy endings, the party [[spoiler:seeks out other towers in the hopes of reversing their demon transformation.]]

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* AndTheAdventureContinues: In the non-destroy endings, the party [[spoiler:seeks [[spoiler:rejects the idea of destroying the tower's power source because doing so will expose magic and demons to the world, which would destabilize human society. They seek out other towers in the hopes of reversing their demon transformation.transformation while trying to survive as invisible beings.]]
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''Fake Happy End'' is a 2017 UsefulNotes/RPGMaker VX Ace game developed by Neo Kuriyo.

The protagonist finds a tower that almost no one else can see, but when they enter and explore the first floor, they fall into the basement and are almost eaten by a monster. Fortunately, another explorer, Karin, helps them flee from the monster and recruits them to help her climb the tower. Two other girls, Mishika and Aeri, join the party as well, but they'll soon discover that the tower contains worse things than horrific monsters.

The game utilizes a similar dungeon mapping system as ''VideoGame/EtrianOdyssey'', but all encounters are visible on the map, meaning the player can avoid almost all battles if they know the enemies' movement patterns. The combat also utilizes a simplified version of battle system of the developer's previous game, ''VideoGame/AlterAila'', since it has the AP bar and similar debuffs, but no EX gauge.

This game can be downloaded from [[https://store.steampowered.com/app/572640/Fake_Happy_End/ Steam]].
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!This game contains examples of:
* AndTheAdventureContinues: In the non-destroy endings, the party [[spoiler:seeks out other towers in the hopes of reversing their demon transformation.]]
* AndNowYouMustMarryMe: The Swamp King is angered when the party insults his smell and appearance, and demands that Mishika marries him as penance. However, he gives up once she starts beating him with a stick.
* BecomingTheMask: Karin tricked the party members into helping her explore the tower [[spoiler:so that she can find a way to escape, even though doing so means they will eventually be unable to interact with people outside the tower. She eventually comes to see them as friends and regrets lying to them.]]
* CameBackWrong: Those who die inside the tower [[spoiler:are reborn as monsters. Unfortunately, most monsters weren't able to maintain their sanity, save for a small community that the party can befriend.]]
* CharacterCustomization: The player can [[HelloInsertNameHere name the protagonist]] and is given a template image so they can use a different image for the protagonist's combat portrait.
* ClosetGeek: During Aeri's date event, she runs away from the protagonist so that they don't discover her day job. She's actually a cosplaying employee at a net cafe.
* ElementalPowers: Everyone except the protagonist learns elemental spells naturally, though the protagonist gets an extra Soul slot to give them access to two elements anyways.
** Karin naturally learns [[LightEmUp light spells]].
** Mishika naturally learns [[PlayingWithFire fire spells]].
** Aeri naturally learns [[BlowYouAway wind spells]].
* EvilFormerFriend: Red, an intelligent boss monster in the tower, [[spoiler:was Karin's previous companion in the tower, but Karin was too scared to continue through the tower and left Red to die. After reviving as a sapient monster, Red is bitter towards Karin and reveals the truth about the tower to the other party members out of spite towards Karin.]]
* FinalBoss: The Guardian of the Tower is the boss of the top floor. However, they aren't the BigBad, [[spoiler:since they're merely a robotic being programmed to protect the tower and they're in the dark about the tower's true purpose.]]
* {{Foreshadowing}}: If the player is on Karin's route, Karin will bring up hypotheticals about a time limit to climb the tower, about the tower disrupting one's normal life, and how climbing the tower might fix this problem. [[spoiler:This is a hint that anyone who explores the tower will slowly become unnoticeable to regular humans, and that Karin wants the party to climb the tower as quickly as possible because it will become invisible to them too for a long period of time if they don't climb it quickly enough.]]
* FormerlyFat: Mishika was chubby before the events of the game, but dieted and exercised until she reached her current figure. She sympathizes with the Swamp King because she believes he also has a complex about his size.
* FreudianExcuseIsNoExcuse: Red, one of the monsters in the tower, [[spoiler:was once a human who ventured up the tower with Karin, but eventually found that both of them became invisible to normal people. Karin wanted to stop climbing the tower, but Red forced her to keep going. At some point, Karin abandoned her and Red barely reached the top of the tower, only to die and transform into a monster. Red tries to use Karin's guilt to manipulate her into going to the top of the tower alone, despite the danger. Aeri points out that Red's circumstances are tragic, but that's no excuse for using emotional blackmail on Karin, especially when she forced Karin to accompany her in the first place.]]
* FriendlyShopkeeper: The Moai statue monster on the first floor is polite, albeit eccentric, to the party, though they also have a one-track mind and won't answer any questions about the tower.
* GracefulLoser:
** Despite her antagonism towards Karin, Red takes her defeat well, since she believes this means the party will be able to go to the top floor and defeat the boss [[spoiler:that killed her in her human life]].
** The Guardian of the Tower tells the party everything they know about the tower after their defeat. [[spoiler:Unfortunately, they don't know everything about the tower.]]
* HopelessWithTech: Downplayed with the protagonist. While they can use a computer, they are unfamiliar with concepts such as using browsers other than the default Internet Roamer, touch-typing, maximizing a window, and social media netiquette. Aeri has to walk them through these concepts when they visits her net cafe.
* InsecureLoveInterest: Mishika lost weight in the past, but found that people who snubbed her for her figure in the past are now hitting on her, showing that these relationships would turn out shallow. This causes her to worry that she can't maintain a relationship with the protagonist, so she relies on an unhelpful dating tips book for her date event.
* InvisibleJerkass: In Karin's backstory, [[spoiler:when she realized that staying out of the tower didn't reverse the the fact that it made her invisible to normal people, she started using her invisibility to hurt people in the vain hope of getting attention, though she [[JerkassRealization currently regrets it]].]]
* InvisibleToNormals: Only a select number of people can see and enter the tower. However, normal people will avoid the tower by instinct, and attempting to bring them inside the tower will cause them to lash out and go insane. [[spoiler:Unfortunately, those who go into the tower also eventually become unnoticeable to normal people. The effects are gradual, starting with something as simple as a waiter forgetting the victim's order, but eventually, the victim will become completely impossible to perceive. The whole point of the tower is to seal all human knowledge and perception of demons, but humans who enter the tower slowly transform into demons, even before dying.]]
* LockedOutOfTheLoop: After their defeat, the FinalBoss, the Guardian of the Tower, [[spoiler:admits they don't know why someone built the towers to hide the existence of demons. They also don't know why humans transform into demons inside the tower.]]
* MultipleEndings:
** In every ending except the Destroy ending, the party chooses [[spoiler:to look for other towers without destroying any of their power sources, in the hopes of finding a way to turn back to full humans without causing demons and magic to be unleashed upon the world.]] There will also be different dialogue depending on which girl has the highest affection rating.
** Destroy Ending: If the player chooses to [[spoiler:destroy the tower's power source, this causes the world to be able to perceive the existence of demons and partially transformed humans like themselves. Unfortunately, the sudden introduction of magic and demons could destabilize society. However, this allows the party to reunite with their loved ones, even if life will no longer be normal.]]
* NeverGetsFat: Aeri is a BigEater who can consume several stacks of pancakes without getting fat. This upsets Mishika, who struggled in the past to lose weight.
* NewGamePlus: A tile on the first floor gives the player access to NewGamePlus, which allows them to start a new run with stats, map data, and items carried over. This also gives the player the option to skip the boss battle with Red.
* NotAlwaysEvil: A community of sane monsters formed on floor 41 [[spoiler:who kept their human minds]]. Unfortunately, the feral ones still go after them and most human explorers attack them on sight out of fear.
* NonStandardGameOver: When the protagonist falls to the basement, they're chased by the Creeping Horror boss. If the player makes contact with the boss monster before gaining access to the combat system, the boss instantly kills them in a cutscene. Once the player recruits Karin, the Creeping Horror serves as a BeefGate to keep the player from exploring the basement further until they become strong enough through the main story.
* PreexistingEncounters: Unlike many other dungeon crawlers, all encounters, including regular ones, are shown as enemy symbols on the map. Regular enemies appear as small floating orbs while bosses and minibosses appear as monstrous faces.
* ReasonableAuthorityFigure: The sapient monster community used to kill human explorers [[spoiler:and recruit them if they kept their sanity after being reborn as monsters.]] Fortunately, a samurai monster took command of the community and ended this practice.
* RelationshipValues: Dialogue choices can increase one of the girls' hidden value, which determines whose ending the player gets.
* RespawningEnemies: Regular enemies respawn when a healing save point is used, but minibosses and bosses don't.
* SaveGameLimits: The player can only save from the menu 3 times, but stepping on a healing point allows the player to save for free and restore all their save uses.
* SitcomArchnemesis: When Mishka realizes that Karin intentionally didn't mention that the tower is infested with monsters, she pushes a tamed monster towards Karin and the protagonist while they're trapped in goo. Likewise, Karin pushes Mishka into a telepotation tile to scare her. Afterwards, the two try to get one-up on each other for the rest of the game.
* SkippableBoss: On later NewGamePlus runs, the player can choose [[spoiler:to get Karin to come clean about the truth behind the tower early so the party can reconcile early. This means Red can't use this information to turn the party against Karin, so she gives up on antagonizing the party and doesn't bother challenging them to a boss fight]].
* {{Superboss}}: After clearing the Gallery, the player unlocks four secret bosses: Sin and Pun-ishment on F7, Natural Redhead on F17, Primevil on F24, and Swamp Cutiepie on F29. All of them are much tougher than the bosses in the main story, and beating them unlocks the Dead God boss in the deepest part of the basement floors.
* TinyTyrannicalGirl: Karin is the shortest party member and pressures the others into climbing the tower faster with little explanation [[spoiler:The reason she's so impatient is because the tower will temporarily disappear if they take too long and because taking too long causes them to become invisible to the outside world.]]
* WasOnceAMan: The monsters in the tower [[spoiler:were once humans who died in the tower. Although some of them kept their human memories and maintained their sanity, they cannot leave the tower.]]
* YourMagicsNoGoodHere: The party can use magic inside the tower, but not outside of it. [[spoiler:Once they destroy the tower's power source, magic becomes available to the rest of the world.]]

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