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''Fairune Blast'' takes the shmup-based final boss concept from Fairune 1 and 2 and stretches it into a 20 second score attack minigame, where Hope Girl, Yamato and Uzume take to the skies to gun down monsters and bosses from both Fairune and ''VideoGame/{{Kamiko}}''.

Both games take a top-down perspective with puzzles to solve and enemies to defeat in a clear homage to old adventure games such as ''VideoGame/TheLegendOfZelda'', ''VideoGame/{{Hydlide}}'', or the ''VideoGame/WorldOfMana'' series.

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''Fairune Blast'' takes the shmup-based final boss concept from Fairune 1 ''Fairune 1'' and 2 ''2'' and stretches it into a 20 second score attack minigame, where Hope Girl, Yamato and Uzume take to the skies to gun down monsters and bosses from both Fairune ''Fairune'' and ''VideoGame/{{Kamiko}}''.

Both games take a top-down perspective with puzzles to solve and enemies to defeat in a clear homage to old adventure games such as ''VideoGame/TheLegendOfZelda'', ''Franchise/TheLegendOfZelda'', ''VideoGame/{{Hydlide}}'', or the ''VideoGame/WorldOfMana'' series.



* AGodAmI: Fairune 1 has [[spoiler: Mega Dark.]]
-->[[spoiler: '''Mega Dark''':"I am Mega Dark, the Ruler. I am Life itself..."]]



* AllThereInTheManual: The names for the monsters and some characters are only found in the Monster Collection screen. Hope Girl's name in [[spoiler: Fairune Blast is Girl from Another World, and is named Hinome]] in the achievements list.
* AmazingTechnicolorBattlefield: The Final bosses in both Fairune 1 and 2 take place in these. In 1, [[spoiler: the form change between Giga Dark and Tera Dark shifts the battlefield from underground ruins to outer space flanked by DNA helixes,]] in 2 [[spoiler: Gate seems to take place in some sort of virtual approximation of space and further evolves from there into ruins floating in space for Giga Dark Omega and on into a twilit sky for Sunset Cage.]]

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* AllThereInTheManual: The names for the monsters and some characters are only found in the Monster Collection screen. Hope Girl's name in [[spoiler: Fairune Blast ''Fairune Blast'' is Girl from Another World, and is named Hinome]] in the achievements list.
* AmazingTechnicolorBattlefield: The Final bosses in both Fairune 1 ''Fairune 1'' and 2 ''2'' take place in these. In 1, ''1'', [[spoiler: the form change between Giga Dark and Tera Dark shifts the battlefield from underground ruins to outer space flanked by DNA helixes,]] in 2 ''2'' [[spoiler: Gate seems to take place in some sort of virtual approximation of space and further evolves from there into ruins floating in space for Giga Dark Omega and on into a twilit sky for Sunset Cage.]]



* AntiPoopSocking: The 3DS version of Fairune autosaves every time you step on a mana plant.
* AntiFrustrationFeature: Fairune 1 in Fairune Collection offers an easy mode if you die often enough.

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* AntiPoopSocking: The 3DS version of Fairune ''Fairune'' autosaves every time you step on a mana plant.
* AntiFrustrationFeature: Fairune 1 ''Fairune 1'' in Fairune Collection ''Fairune Collection'' offers an easy mode if you die often enough.



* BackTracking: Present across the series, but not quite as noticeable in Fairune Origins and 1 due to the small scale of the map - but in Fairune 2, some items required for progression through Blue Temple and [[spoiler: access to the Ashen World]] are locked behind obstacles in Green Fields, which themselves can only be bypassed using an item from Blue Temple.
* BigfootSasquatchAndYeti: Yeti show up in the White Lands of Fairune 2.
* BittersweetEnding: In Fairune 2. [[spoiler:Layla learns her name and is allowed to pass through the Gate, leaving Hope Girl and Ancient Codex to miss her and bemoan that they didn't even get to say their farewells. Then it gets [[SurprisinglyHappyEnding averted]] in that Layla met up with and sent the Layla native to Fairune back to give her farewells and gratitude to the protagonists. The ending continues as Hope Girl, Layla and Ancient Codex [[WhereAreTheyNowEpilogue travel the worlds with the Fairies as guides.]]]]

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* BackTracking: Present across the series, but not quite as noticeable in Fairune Origins ''Fairune Origins'' and 1 ''1'' due to the small scale of the map - but in Fairune 2, ''Fairune 2'', some items required for progression through Blue Temple and [[spoiler: access to the Ashen World]] are locked behind obstacles in Green Fields, which themselves can only be bypassed using an item from Blue Temple.
* BigfootSasquatchAndYeti: Yeti show up in the White Lands of Fairune 2.
''Fairune 2''.
* BittersweetEnding: In Fairune 2.''Fairune 2''. [[spoiler:Layla learns her name and is allowed to pass through the Gate, leaving Hope Girl and Ancient Codex to miss her and bemoan that they didn't even get to say their farewells. Then it gets [[SurprisinglyHappyEnding averted]] in that Layla met up with and sent the Layla native to Fairune back to give her farewells and gratitude to the protagonists. The ending continues as Hope Girl, Layla and Ancient Codex [[WhereAreTheyNowEpilogue travel the worlds with the Fairies as guides.]]]]



* BleakLevel: The Grave in 1 and the Graveyard in 2, being a zone with a staticky overlay and somber music floating in a black void literally in a grave in 1 and in a hole next to the Overseer's Tower in 2. [[spoiler: The Ashen World in 2 counts as well, what with being a monochrome land riddled with ruins of an old castle and dominated by an ominous monolith, with black miasma blowing around in the wind]].

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* BleakLevel: The Grave in 1 ''1'' and the Graveyard in 2, ''2'', being a zone with a staticky overlay and somber music floating in a black void literally in a grave in 1 ''1'' and in a hole next to the Overseer's Tower in 2. ''2''. [[spoiler: The Ashen World in 2 ''2'' counts as well, what with being a monochrome land riddled with ruins of an old castle and dominated by an ominous monolith, with black miasma blowing around in the wind]].



* BookEnds: In Fairune 2.
-->'''Ancient Codex''':''Fairune... A world where imagination is reality. Currently... No demon is being resurrected to threaten the world. Nor is the world going to come to an end.''
* BreakingTheFourthWall: The Ancient Codex in Fairune 1 and 2 addresses the player in the intro. [[spoiler:The Fairies also address the player directly in the ending of Fairune 1, giving thanks for guiding Hope Girl through the adventure. In addition, the player is expected to invoke this with a side order of TheFourthWallWillNotProtectYou inverted when dealing the final blow to Tera Dark, and FromBeyondTheFourthWall in Fairune 2 in that you have to input Layla's name after the boss using your real-world controller.]]
* ButThouMust: Subverted in Fairune 2. When upgrading your ID card, you're ordered to plce it on an altar/device with a card icon near it. Pestering the fairy in the same room will eventually have her upgrade the card manually. The Blue Fairy actually [[WhatTheHellPlayer calls you out]] on doing this on purpose if you pester her. [[spoiler: This is part of getting the Fairy Maniac achievement.]]
* CallBack: Some of the rare monsters in Fairune 2 are recycled from Fairune 1. [[spoiler:One of the rare monsters is the final form of the final boss from Fairune 1. In addition, there's a design on the ground in the Ashen World which is the same design used in Fairune 1 to travel between the Underworld and the Overworld, tilted 45 degrees so that it points north instead of northwest. Also, getting the Monster Slayer in 2 plays the fanfare played when the sword was used in 1.]]
* CanonImmigrant: Looking at the achievements for [[spoiler:Fairune Blast, the achievement for clearing the minigame with the Girl from Another Dimension, implied to be Hope Girl, reveals her to be Hinome, the sword-and-board character from ''VideoGame/{{Kamiko}}''! Fairune Blast also cribs some bosses from the same game, and the other two characters are Yamato and Uzume, the other two protagonists of Kamiko.]]
* {{Cap}}: Hard cap on levels is 25 in Fairune 1 and 30 in Fairune 2.
* CartographySidequest: In Fairune 2, mapping out each layer of the world 100% nets you the Map Master achievement.
* CaveBehindTheFalls: [[spoiler:The Dramos Cave of Fairune 2 is behind the large waterfall with a rainbow over it in Green Fields.]]

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* BookEnds: In Fairune 2.
''Fairune 2''.
-->'''Ancient Codex''':''Fairune...Codex''': ''Fairune... A world where imagination is reality. Currently... No demon is being resurrected to threaten the world. Nor is the world going to come to an end.''
* BreakingTheFourthWall: The Ancient Codex in Fairune 1 ''Fairune 1'' and 2 ''2'' addresses the player in the intro. [[spoiler:The Fairies also address the player directly in the ending of Fairune 1, ''Fairune 1'', giving thanks for guiding Hope Girl through the adventure. In addition, the player is expected to invoke this with a side order of TheFourthWallWillNotProtectYou inverted when dealing the final blow to Tera Dark, and FromBeyondTheFourthWall in Fairune 2 ''Fairune 2'' in that you have to input Layla's name after the boss using your real-world controller.]]
* ButThouMust: Subverted in Fairune 2.''Fairune 2''. When upgrading your ID card, you're ordered to plce it on an altar/device with a card icon near it. Pestering the fairy in the same room will eventually have her upgrade the card manually. The Blue Fairy actually [[WhatTheHellPlayer calls you out]] on doing this on purpose if you pester her. [[spoiler: This is part of getting the Fairy Maniac achievement.]]
* CallBack: Some of the rare monsters in Fairune 2 ''Fairune 2'' are recycled from Fairune 1. ''Fairune 1''. [[spoiler:One of the rare monsters is the final form of the final boss from Fairune 1. ''Fairune 1''. In addition, there's a design on the ground in the Ashen World which is the same design used in Fairune 1 ''Fairune 1'' to travel between the Underworld and the Overworld, tilted 45 degrees so that it points north instead of northwest. Also, getting the Monster Slayer in 2 ''2'' plays the fanfare played when the sword was used in 1.''1''.]]
* CanonImmigrant: Looking at the achievements for [[spoiler:Fairune Blast, [[spoiler:''Fairune Blast'', the achievement for clearing the minigame with the Girl from Another Dimension, implied to be Hope Girl, reveals her to be Hinome, the sword-and-board character from ''VideoGame/{{Kamiko}}''! Fairune Blast ''Fairune Blast'' also cribs some bosses from the same game, and the other two characters are Yamato and Uzume, the other two protagonists of Kamiko.''Kamiko''.]]
* {{Cap}}: Hard cap on levels is 25 in Fairune 1 ''Fairune 1'' and 30 in Fairune 2.
''Fairune 2''.
* CartographySidequest: In Fairune 2, ''Fairune 2'', mapping out each layer of the world 100% nets you the Map Master achievement.
* CaveBehindTheFalls: [[spoiler:The Dramos Cave of Fairune 2 ''Fairune 2'' is behind the large waterfall with a rainbow over it in Green Fields.]]



** The [[WaterIsBlue blue]] fairy is in the the middle of a river, the [[GreenMeansNatural green]] fairy is on top of some trees, the [[FireIsRed red]] fairy is surrounded by lava, and the

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** The [[WaterIsBlue blue]] fairy is in the the middle of a river, the [[GreenMeansNatural green]] fairy is on top of some trees, the [[FireIsRed red]] fairy is surrounded by lava, and the lava.



* ConvectionSchmonvection: Hope Girl can stand right next to lava, and in Fairune 1, Ancient Codex can float over lava with no ill effects. Averted with the Red Fairy in Fairune 2 - after being freed, she can't stand the heat of her surroundings and warps out of the lava caves.

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* ConvectionSchmonvection: Hope Girl can stand right next to lava, and in Fairune 1, ''Fairune 1'', Ancient Codex can float over lava with no ill effects. Averted with the Red Fairy in Fairune 2 ''Fairune 2'' - after being freed, she can't stand the heat of her surroundings and warps out of the lava caves.



* DamselInDistress: Downplayed in Fairune Origins - only the Purple Fairy is trapped in a block of ice, the other three just sort of...float around. Played straight in Fairune 2 - the fairies are captured on accident when investigating the Storage Devices.
* DeathIsASlapOnTheWrist: Dying in either game just autosaves and dumps you into the Grave in 1 or the Graveyard in 2. The only downside is that you'll have to travel back to where you died in order to continue.

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* DamselInDistress: Downplayed in Fairune Origins ''Fairune Origins'' - only the Purple Fairy is trapped in a block of ice, the other three just sort of...float around. Played straight in Fairune 2 ''Fairune 2'' - the fairies are captured on accident when investigating the Storage Devices.
* DeathIsASlapOnTheWrist: Dying in either game just autosaves and dumps you into the Grave in 1 ''1'' or the Graveyard in 2.''2''. The only downside is that you'll have to travel back to where you died in order to continue.



* DeliberatelyMonochrome: In Fairune 2, [[spoiler: the Ashen World is a SplashOfColor variant, where the afforementioned splashes are light blue for powered things and bright red and softer whites for the native monsters.]]
* DemBones: Skeletons, Wraiths and the rare enemy Skull Lord in Fairune 1, of which Skeleton and Skull Lord return in Fairune 2.

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* DeliberatelyMonochrome: In Fairune 2, ''Fairune 2'', [[spoiler: the Ashen World is a SplashOfColor variant, where the afforementioned splashes are light blue for powered things and bright red and softer whites for the native monsters.]]
* DemBones: Skeletons, Wraiths and the rare enemy Skull Lord in Fairune 1, ''Fairune 1'', of which Skeleton and Skull Lord return in Fairune 2.''Fairune 2''.



* DivineBirds: To a degree, as Hope Girl's armor and weapons [[spoiler: disintegrate into doves at the end of Fairune 1 and Origin, leaving her in her familiar white dress with red trim]], and considering what her given name in ''Fairune Blast'' implies...
* DoorToBefore: Pushblocks that usually form a bridge across a river when in position. Fairune 2 also has a one-way teleporter from the battle arena to the Administrator's Tower entrance.

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* DivineBirds: To a degree, as Hope Girl's armor and weapons [[spoiler: disintegrate into doves at the end of Fairune 1 ''Fairune 1'' and Origin, ''Origin'', leaving her in her familiar white dress with red trim]], and considering what her given name in ''Fairune Blast'' implies...
* DoorToBefore: Pushblocks that usually form a bridge across a river when in position. Fairune 2 ''Fairune 2'' also has a one-way teleporter from the battle arena to the Administrator's Tower entrance.



* DramaticShattering: The [[spoiler: Prototype boss]] breaks out of it's containment capsule.

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* DramaticShattering: The [[spoiler: Prototype boss]] breaks out of it's its containment capsule.



* EldritchLocation: In both games, the Secret File, a room based around either a desktop file system, an old RPG or a roguelike populated by unkillable Space Invader-styled bit monsters. [[spoiler: In 1, these seem to bleed into the final dungeon, and in 2, this could count for both Ashen World and it's underground, Sky Land.]]
* EleventhHourSuperpower: In both games, [[spoiler:the Mamono/Monster Slayer sword is used to give Hope Girl wings, a tail and a SwordBeam to fight the boss with.]] Exaggerated in 2, with [[spoiler: the new Fairune Sword and Photon Blade giving more elaborate forms, until the combined power of all three swords gives her something like an open top fighter jet.]]

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* EldritchLocation: In both games, the Secret File, a room based around either a desktop file system, an old RPG or a roguelike populated by unkillable Space Invader-styled bit monsters. [[spoiler: In 1, ''1'', these seem to bleed into the final dungeon, and in 2, ''2'', this could count for both Ashen World and it's its underground, Sky Land.]]
* EleventhHourSuperpower: In both games, [[spoiler:the Mamono/Monster Slayer sword is used to give Hope Girl wings, a tail and a SwordBeam to fight the boss with.]] Exaggerated in 2, ''2'', with [[spoiler: the new Fairune Sword and Photon Blade giving more elaborate forms, until the combined power of all three swords gives her something like an open top fighter jet.]]



* EvilKnockoff: [[spoiler: The Prototype fought near the top of the Administrator's Tower in Fairune 2. Doubles as a PuzzleBoss due to not staying dead.]]

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* EvilKnockoff: [[spoiler: The Prototype fought near the top of the Administrator's Tower in Fairune 2.''Fairune 2''. Doubles as a PuzzleBoss due to not staying dead.]]



* FailedASpotCheck: Both games feature hidden pathways difficult to see for the player due to the top-down view, which should be readily visible for Hope Girl. Especially egregious and silly when you realize these paths in the Grasslands of Fairune 1 and the Green Fields and White Lands [[spoiler:and the Ashen World]] of 2 take the form of floating trunkless tree foliage.

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* FailedASpotCheck: Both games feature hidden pathways difficult to see for the player due to the top-down view, which should be readily visible for Hope Girl. Especially egregious and silly when you realize these paths in the Grasslands of Fairune 1 ''Fairune 1'' and the Green Fields and White Lands [[spoiler:and the Ashen World]] of 2 ''2'' take the form of floating trunkless tree foliage.



* FantasticallyIndifferent: In the intro to Fairune 1, the Ancient Codex reports that monsters have overrun the world, and then drops voice to remark that it's a kind of a custom, repeating every few hundred years.
* {{Foreshadowing}}: The intro cinematic for 2 shows an odd spike object on an altar in the background. [[spoiler: It's one of the stakes needed to open the way to the four giants in the Ashen World.]]
** In Fairune 2, the panels used to expand the Faraway Memory have images of a goddess on them, and activate only partially, revealing the image of a winged woman. [[spoiler: Said goddess is in fact Morphoglia, the game's final boss.]] The statues in the last Faraway Memory room also look rather familiar...
* FlunkyBoss: In Fairune 2, [[spoiler: Sunset Cage sends out a series of drones with different attack patterns on top of it's own bullets.]]
* FlyingFace: Water Sphere, found in the Blue Temple of Fairune 2, is described as "a head floating in a sphere of water."
* FrickinLaserBeams: Used by [[spoiler: Giga Dark and Tera Dark in Fairune 1, and Giga Dark Omega and Sunset Cage in Fairune 2.]]
* FrictionlessIce: In Fairune 2, in the White Lands. Walking on any square of ice causes Hope Girl to slide to the other end of where she stepped on the ice, unless you have the Ice Ring.

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* FantasticallyIndifferent: In the intro to Fairune 1, ''Fairune 1'', the Ancient Codex reports that monsters have overrun the world, and then drops voice to remark that it's a kind of a custom, repeating every few hundred years.
* {{Foreshadowing}}: The intro cinematic for 2 ''2'' shows an odd spike object on an altar in the background. [[spoiler: It's one of the stakes needed to open the way to the four giants in the Ashen World.]]
** In Fairune 2, ''Fairune 2'', the panels used to expand the Faraway Memory have images of a goddess on them, and activate only partially, revealing the image of a winged woman. [[spoiler: Said goddess is in fact Morphoglia, the game's final boss.]] The statues in the last Faraway Memory room also look rather familiar...
* FlunkyBoss: In Fairune 2, ''Fairune 2'', [[spoiler: Sunset Cage sends out a series of drones with different attack patterns on top of it's own bullets.]]
* FlyingFace: Water Sphere, found in the Blue Temple of Fairune 2, ''Fairune 2'', is described as "a head floating in a sphere of water."
* FrickinLaserBeams: Used by [[spoiler: Giga Dark and Tera Dark in Fairune 1, ''Fairune 1'', and Giga Dark Omega and Sunset Cage in Fairune 2.''Fairune 2''.]]
* FrictionlessIce: In Fairune 2, ''Fairune 2'', in the White Lands. Walking on any square of ice causes Hope Girl to slide to the other end of where she stepped on the ice, unless you have the Ice Ring.



* GoldColoredSuperiority: Gold Dramos and Gold Knight in Fairune 1
* {{Golem}}: One in Fairune 1 with a cylindrical head and blades in place of arms, and a few variants in Fairune 2 - the Golem in Green Fields Underground, Ice Golem as a rare encounter in White Lands, and the Metal Golem found in the [[spoiler:Sky Lands.]]The Knight enemies inhabiting the Tower areas of both Fairune 1 and 2 may also count, if they're not [[OurHomunculiAreDifferent homunculi]] or [[RidiculouslyHumanRobots robots]].
* GuideDangIt: [[spoiler:The final puzzle in Fairune 1 requires you to tap the power button on the touch screen.]]
* HailfirePeaks: The regions connected to the Administrator's Tower in Fairune 2 are like this. [[GreenHillZone Green Fields]] has [[ShiftingSandLand desert]] [[RuinsForRuinsSake ruins]] under it, [[SlippySlideyIceWorld Snowy Field/White Lands]] has a large-ish [[LethalLavaLand lava cavern]] under it, Blue Temple outright is an [[TechnoWreckage ancient high-tek]] [[{{Atlantis}} temple ruins]], and [[spoiler: [[BleakLevel the Ashen World]] connects to [[FloatingContinent Sky Land]] through both staircases and a magic gate.]]
* HardLight: In Fairune 2, in Blue Temple, placing prisms into the triangular slots on the southern island activates hardlight bridges to the south, west and east.

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* GoldColoredSuperiority: Gold Dramos and Gold Knight in Fairune 1
* {{Golem}}: One in
AGodAmI: Fairune 1 with a cylindrical head and blades in place of arms, and a few variants in Fairune 2 - the Golem in Green Fields Underground, Ice Golem as a rare encounter in White Lands, and the Metal Golem found in the [[spoiler:Sky Lands.]]The Knight enemies inhabiting the Tower areas of both Fairune 1 and 2 may also count, if they're not [[OurHomunculiAreDifferent homunculi]] or [[RidiculouslyHumanRobots robots]].
* GuideDangIt: [[spoiler:The final puzzle in Fairune 1 requires you to tap the power button on the touch screen.
has [[spoiler: Mega Dark.]]
-->[[spoiler: '''Mega Dark''': I am Mega Dark, the Ruler. I am Life itself...]]
* GoldColoredSuperiority: Gold Dramos and Gold Knight in ''Fairune 1''
* {{Golem}}: One in ''Fairune 1'' with a cylindrical head and blades in place of arms, and a few variants in ''Fairune 2'' - the Golem in Green Fields Underground, Ice Golem as a rare encounter in White Lands, and the Metal Golem found in the [[spoiler:Sky Lands.]] The Knight enemies inhabiting the Tower areas of both ''Fairune 1'' and ''2'' may also count, if they're not [[OurHomunculiAreDifferent homunculi]] or [[RidiculouslyHumanRobots robots]].
* GuideDangIt: [[spoiler:The final puzzle in ''Fairune 1'' requires you to tap the power button on the touch screen.]]
* HailfirePeaks: The regions connected to the Administrator's Tower in Fairune 2 ''Fairune 2'' are like this. [[GreenHillZone Green Fields]] has [[ShiftingSandLand desert]] [[RuinsForRuinsSake ruins]] under it, [[SlippySlideyIceWorld Snowy Field/White Lands]] has a large-ish [[LethalLavaLand lava cavern]] under it, Blue Temple outright is an [[TechnoWreckage ancient high-tek]] [[{{Atlantis}} temple ruins]], and [[spoiler: [[BleakLevel the Ashen World]] connects to [[FloatingContinent Sky Land]] through both staircases and a magic gate.]]
* HardLight: In Fairune 2, ''Fairune 2'', in Blue Temple, placing prisms into the triangular slots on the southern island activates hardlight bridges to the south, west and east.



* {{Hologram}}: In Fairune 2, a puzzle in Blue Temple uses holographic Dramos to show the solution. [[spoiler: This Layla may also have been a [[ProjectedMan hologram]] before being recreated by AW Layla]]
* HolographicTerminal: Used in the Administrator's Tower of Fairune 2.

to:

* {{Hologram}}: In Fairune 2, ''Fairune 2'', a puzzle in Blue Temple uses holographic Dramos to show the solution. [[spoiler: This Layla may also have been a [[ProjectedMan hologram]] before being recreated by AW Layla]]
* HolographicTerminal: Used in the Administrator's Tower of Fairune 2.''Fairune 2''.



* InformedAttribute: The Ancient Codex in Fairune 2's intro asks the player to carry him around as he's just a book and cannot move...only to blatantly float out of Hope Girl's pocket whenever talking with someone.
* InstakillMook: The Bit creatures in Fairune 1 and 2 will instantly kill Hope Girl unless she has Bit Killer/Mamono Slayer.
* InstantArmor: On picking up the Sword of Hope, Hope Girl ditches the white-with-red-highlights dress for a set of red-ish leather armor and a buckler. [[spoiler:May be justified, as the armor may be magical, judging by how it disintegrates into doves at the end of Fairune 1.]]
* InsurmountableWaistHighFence: You can't push a specific rock before Hope Girl gets the Sword of Hope and ditches her dress in Fairune 2 because the Ancient Codex is afraid she'll get it dirty. But you can push other rocks, cut down trees and do pretty much everything else in the area with the dress on!

to:

* InformedAttribute: The Ancient Codex in Fairune 2's ''Fairune 2'''s intro asks the player to carry him around as he's just a book and cannot move...only to blatantly float out of Hope Girl's pocket whenever talking with someone.
* InstakillMook: The Bit creatures in Fairune 1 ''Fairune 1'' and 2 ''2'' will instantly kill Hope Girl unless she has Bit Killer/Mamono Slayer.
* InstantArmor: On picking up the Sword of Hope, Hope Girl ditches the white-with-red-highlights dress for a set of red-ish leather armor and a buckler. [[spoiler:May be justified, as the armor may be magical, judging by how it disintegrates into doves at the end of Fairune 1.''Fairune 1''.]]
* InsurmountableWaistHighFence: You can't push a specific rock before Hope Girl gets the Sword of Hope and ditches her dress in Fairune 2 ''Fairune 2'' because the Ancient Codex is afraid she'll get it dirty. But you can push other rocks, cut down trees and do pretty much everything else in the area with the dress on!



* ItemGet: In Fairune 1 and 2, whenever an item is picked up. Played with in 2 - the Sunset Cage girl does the pose-and-jingle when receiving the first Storage Device.
* KillEnemiesToOpen: Two rooms especially in Fairune 1 block off an item required for progress until you've cleared the room of monsters (making them fairly decent for [[PeninsulaOfPowerLeveling level grinding]] with their moderately higher monster count.) Certain items in Fairune 2 are similarly blocked.

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* ItemGet: In Fairune 1 ''Fairune 1'' and 2, ''2'', whenever an item is picked up. Played with in 2 ''2'' - the Sunset Cage girl does the pose-and-jingle when receiving the first Storage Device.
* KillEnemiesToOpen: Two rooms especially in Fairune 1 ''Fairune 1'' block off an item required for progress until you've cleared the room of monsters (making them fairly decent for [[PeninsulaOfPowerLeveling level grinding]] with their moderately higher monster count.) Certain items in Fairune 2 ''Fairune 2'' are similarly blocked.



-->'''Red Fairy''':''I must have made a terrible impression there. PLEASE, FORGET ALL ABOUT IT.''

to:

-->'''Red Fairy''':''I Fairy''': ''I must have made a terrible impression there. PLEASE, FORGET ALL ABOUT IT.''



* LivingShadow: Shadow enemies in Fairune 1.
* MacGuffin: Spirit Icons in 1, Storage Devices in 2 and three medals [[spoiler: and a flower]] in Origins.

to:

* LivingShadow: Shadow enemies in Fairune 1.
''Fairune 1''.
* MacGuffin: Spirit Icons in 1, ''1'', Storage Devices in 2 ''2'' and three medals [[spoiler: and a flower]] in Origins.''Origins''.



* ManEatingPlant: In both Fairune 1 and 2. It's even called Maneater!

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* ManEatingPlant: In both Fairune 1 ''Fairune 1'' and 2.''2''. It's even called Maneater!



* TheMaze: Two. [[spoiler: In the Clouds in Fairune 1, the way forward is marked by the fairy statues at the entrance, and in Snowy Field/White Land of Fairune 2, you need a Compass to determine where to go.]]
* MeaningfulName: Hope Girl, wielding the Sword of Hope is the last hope for the world of Fairune. [[spoiler: Was Hope Girl counts too, as she was the previous Hope Girl, now trapped as a statue in Sky Land in 2.]]
* MechaMooks: Lategame enemies in both Fairune 1 and 2. While most are unique, one and two variants in particular are machine duplicates of the Slime and the Dramos, respectively.

to:

* TheMaze: Two. [[spoiler: In the Clouds in Fairune 1, ''Fairune 1'', the way forward is marked by the fairy statues at the entrance, and in Snowy Field/White Land of Fairune 2, ''Fairune 2'', you need a Compass to determine where to go.]]
* MeaningfulName: Hope Girl, wielding the Sword of Hope is the last hope for the world of Fairune. [[spoiler: Was Hope Girl counts too, as she was the previous Hope Girl, now trapped as a statue in Sky Land in 2.''2''.]]
* MechaMooks: Lategame enemies in both Fairune 1 ''Fairune 1'' and 2.''2''. While most are unique, one and two variants in particular are machine duplicates of the Slime and the Dramos, respectively.



* MoneyForNothing: Downplayed. In 2, the only use for money is to upgrade the (optional) Boost Skill Files, and it's given out at such a pace that three of the worlds has a grave which gives out large amounts of money when dug up.

to:

* MoneyForNothing: Downplayed. In 2, ''2'', the only use for money is to upgrade the (optional) Boost Skill Files, and it's given out at such a pace that three of the worlds has a grave which gives out large amounts of money when dug up.



* OminousVisualGlitch: The Grave/Graveyard staticky filter. [[spoiler:Also happens with the final boss after beating it. In 2, the first Layla you meet glitches out a bit before disappearing like a hologram once you've found and inserted all the Storage Devices.]]
* OneWingedAngel: Played straight in 1: [[spoiler:Mega Dark grows into the monstrous Giga Dark before crossing the BishonenLine and turning into the Terra Dark.]] Taken a step further in 2: [[spoiler: Morphoglia has a total of five forms, only four of which are fought. One, for some reason, is a revived and upgraded Giga Dark!]]
* OurGhostsAreDifferent: Phantoms in Fairune 1 and 2, though strangely solid for a ghost. In Fairune 2, tha Ghost is a rare monster found in the Graveyard, appearing as a shadow with a softly glowing light in the head.
* OurHomunculiAreDifferent: Homunculus from the Blue Temple of Fairune 2. The Knights populating the Overseer's Tower in Fairune 1 and the Administrator's Tower in Fairune 2 may also count.

to:

* OminousVisualGlitch: The Grave/Graveyard staticky filter. [[spoiler:Also happens with the final boss after beating it. In 2, ''2'', the first Layla you meet glitches out a bit before disappearing like a hologram once you've found and inserted all the Storage Devices.]]
* OneWingedAngel: Played straight in 1: ''1'': [[spoiler:Mega Dark grows into the monstrous Giga Dark before crossing the BishonenLine and turning into the Terra Dark.]] Taken a step further in 2: ''2'': [[spoiler: Morphoglia has a total of five forms, only four of which are fought. One, for some reason, is a revived and upgraded Giga Dark!]]
* OurGhostsAreDifferent: Phantoms in Fairune 1 ''Fairune 1'' and 2, ''2'', though strangely solid for a ghost. In Fairune 2, tha ''Fairune 2'', the Ghost is a rare monster found in the Graveyard, appearing as a shadow with a softly glowing light in the head.
* OurHomunculiAreDifferent: Homunculus from the Blue Temple of Fairune 2. ''Fairune 2''. The Knights populating the Overseer's Tower in Fairune 1 ''Fairune 1'' and the Administrator's Tower in Fairune 2 ''Fairune 2'' may also count.



-->'''Red Fairy''':''Uh...At times like this...PLAY DEAD!''

to:

-->'''Red Fairy''':''Uh...Fairy''': ''Uh...At times like this...PLAY DEAD!''



* QuicksandSucks: The most common entrance to the Green Fields Underground in Fairune 2 is to step on sand and get sucked under. The sand whirlpools in Green Fields Underground are, in turn, instant death.

to:

* QuicksandSucks: The most common entrance to the Green Fields Underground in Fairune 2 ''Fairune 2'' is to step on sand and get sucked under. The sand whirlpools in Green Fields Underground are, in turn, instant death.



* RuleOfThree: In both games. Three Red Gems to enter the Lava Zone, three Green Gems to return from the Lava Zone, three Logs to build a raft in the water ruins of the Underworld and Hope Girl needs to bring three Sacred Icons to the monolith on the Grasslands in Fairune 1. In Fairune 2, every door leading to the fairy requires three orbs of a color, three prisms are used to open up three bridges in the Blue Temple, and three logs are again cut down and used, this time to complete a bridge across a river. [[spoiler:You'll also need three Dimensional Stones to access another part of Sky Land, and three different swords to open the last door before the final boss.]]
* RuleOfSeven: [[spoiler:Seven Sage's Tablets are required to get the Dragon Scale in Fairune 1.]]
* ScaryScorpions: Sand Scorpion from Fairune 2.

to:

* RuleOfThree: In both games. Three Red Gems to enter the Lava Zone, three Green Gems to return from the Lava Zone, three Logs to build a raft in the water ruins of the Underworld and Hope Girl needs to bring three Sacred Icons to the monolith on the Grasslands in Fairune 1. ''Fairune 1''. In Fairune 2, ''Fairune 2'', every door leading to the fairy requires three orbs of a color, three prisms are used to open up three bridges in the Blue Temple, and three logs are again cut down and used, this time to complete a bridge across a river. [[spoiler:You'll also need three Dimensional Stones to access another part of Sky Land, and three different swords to open the last door before the final boss.]]
* RuleOfSeven: [[spoiler:Seven Sage's Tablets are required to get the Dragon Scale in Fairune 1.''Fairune 1''.]]
* ScaryScorpions: Sand Scorpion from Fairune 2.''Fairune 2''.



* SealedEvilInACan: The Demon King from ''Fairune Origin'' and Mega Dark from Fairune 1.

to:

* SealedEvilInACan: The Demon King from ''Fairune Origin'' and Mega Dark from Fairune 1.''Fairune 1''.



* ShowsDamage: [[spoiler: Both Gigadark Omega and Sunset Cage of Fairune 2 have bits broken off or shattered as they take damage.]]

to:

* ShowsDamage: [[spoiler: Both Gigadark Omega and Sunset Cage of Fairune 2 ''Fairune 2'' have bits broken off or shattered as they take damage.]]



* StockNessMonster: Nessie, found in the Blue Temple waters in Fairune 2.
* StuddedShell: Spike Turtles in the Blue Temple of Fairune 2.

to:

* StockNessMonster: Nessie, found in the Blue Temple waters in Fairune 2.
''Fairune 2''.
* StuddedShell: Spike Turtles in the Blue Temple of Fairune 2.''Fairune 2''.



* SwordOfPlotAdvancement: Mamono Slayer in ''Fairune 1''. Overlaps with InfinityPlusOneSword in Fairune 2 - the Monster Slayer can destroy the otherwise invincible Bit monsters.

to:

* SwordOfPlotAdvancement: Mamono Slayer in ''Fairune 1''. Overlaps with InfinityPlusOneSword in Fairune 2 ''Fairune 2'' - the Monster Slayer can destroy the otherwise invincible Bit monsters.



* TrapDoor: Floor 7F of the Overseer's Tower in Fairune 1 has these. [[spoiler: They line up with the [[SpikesOfDoom spikes]] on Floor 6F.]][[spoiler: In addition, stepping on the holes in the clouds drops Hope Girl all the way down to the base of the Overseer's Tower...except one.]]

to:

* TrapDoor: Floor 7F of the Overseer's Tower in Fairune 1 ''Fairune 1'' has these. [[spoiler: They line up with the [[SpikesOfDoom spikes]] on Floor 6F.]][[spoiler: In addition, stepping on the holes in the clouds drops Hope Girl all the way down to the base of the Overseer's Tower...except one.]]



* UnflatteringIDPhoto: Sort of. Hope Girl gets her picture printed on the Unregistered ID in Fairune 2, but examining the ID Card in the inventory reveals that it's a "photo of someone".

to:

* UnflatteringIDPhoto: Sort of. Hope Girl gets her picture printed on the Unregistered ID in Fairune 2, ''Fairune 2'', but examining the ID Card in the inventory reveals that it's a "photo of someone".



* VoluntaryShapeshifting: [[TransformationTrinket The Heart of Dramos]] lets Hope Girl transform into [[spoiler: a Dramos. With a flower on it's head! [[VideoGameCrueltyPotential That you can use to terrorize the fairies!]]]]

to:

* VoluntaryShapeshifting: [[TransformationTrinket The Heart of Dramos]] lets Hope Girl transform into [[spoiler: a Dramos. With a flower on it's its head! [[VideoGameCrueltyPotential That you can use to terrorize the fairies!]]]]



* WaterIsBlue: In ''Fairune 1'', the lake and the underground aquifer are both blue. In Fairune 2, the river water in the Green Fields is blue. In Fairune Origin, the lake is also blue.

to:

* WaterIsBlue: In ''Fairune 1'', the lake and the underground aquifer are both blue. In Fairune 2, ''Fairune 2'', the river water in the Green Fields is blue. In Fairune Origin, ''Fairune Origin'', the lake is also blue.



* WickedWasps: Wasp enemies in Fairune 1 and 2.
* WorldInTheSky: The Sky on top of the Administrator's Tower in 1, [[spoiler:and Sky Land in 2.]]

to:

* WickedWasps: Wasp enemies in Fairune 1 ''Fairune 1'' and 2.
''2''.
* WorldInTheSky: The Sky on top of the Administrator's Tower in 1, ''1'', [[spoiler:and Sky Land in 2.''2''.]]
Is there an issue? Send a MessageReason:
Completing Plant Mook entry.


* PlantMooks: {{Treants}}, Fungus, Maneaters, [[UndergroundMonkey Poison Fungus]] in ''Fairune 1'' and Trent, Fungus, Madtree and Wood Folk

to:

* PlantMooks: {{Treants}}, Fungus, Maneaters, [[UndergroundMonkey Poison Fungus]] in ''Fairune 1'' and Trent, Fungus, Madtree and Wood FolkFolk in ''Fairune 2'' - some of which appear in ''Fairune Origins'', albeit unnamed.
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--->'''Red Fairy''':''I must have made a terrible impression there. PLEASE, FORGET ALL ABOUT IT.''
* LevelUpFillUp: Hope Girl's health is restored every time she levels up.

to:

--->'''Red -->'''Red Fairy''':''I must have made a terrible impression there. PLEASE, FORGET ALL ABOUT IT.''
* LevelUpFillUp: In ''Fairune 1'', Hope Girl's health is restored every time she levels up.



* MechanicalLifeforms: Reading the Monster Collection for Fairune 2 post-game reveals that [[spoiler: the seagulls from Blue Temple were a type of SurveillanceDrone.]]

to:

* MechanicalLifeforms: Reading the Monster Collection for Fairune 2 ''Fairune 2'' post-game reveals that [[spoiler: the seagulls from Blue Temple were a type of SurveillanceDrone.]]

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* BlobMonster: The Level 1 monster of ''Fairune 1'' is the Slime.



* PlantMooks: Treants, Fungus, Maneaters, [[UndergroundMonkey Poison Fungus]] in Fairune 1 and Trent, Fungus, Madtree and Wood Folk

to:

* PlantMooks: Treants, {{Treants}}, Fungus, Maneaters, [[UndergroundMonkey Poison Fungus]] in Fairune 1 ''Fairune 1'' and Trent, Fungus, Madtree and Wood Folk



* SolidClouds: Using the Wind Medal in ''Fairune Origins'' unlocks the cloud areas above the starting map.



* SwordOfPlotAdvancement: Mamono Slayer in Fairune 1. Overlaps with InfinityPlusOneSword in Fairune 2 - the Monster Slayer can destroy the otherwise invincible Bit monsters.

to:

* SwordOfPlotAdvancement: Mamono Slayer in Fairune 1.''Fairune 1''. Overlaps with InfinityPlusOneSword in Fairune 2 - the Monster Slayer can destroy the otherwise invincible Bit monsters.



* {{Treants}}: The Level 2 monster of ''Fairune 1'' is Treant.



* WaterIsBlue: In Fairune 1, the lake and the underground aquifer are both blue. In Fairune 2, the river water in the Green Fields is blue. In Fairune Origin, the lake is also blue.

to:

* WaterIsBlue: In Fairune 1, ''Fairune 1'', the lake and the underground aquifer are both blue. In Fairune 2, the river water in the Green Fields is blue. In Fairune Origin, the lake is also blue.



* WhenTreesAttack: Treants in Fairune 1, Trents, Wood Folk and Madtrees in Fairune 2.

to:

* WhenTreesAttack: Treants in Fairune 1, ''Fairune 1'', Trents, Wood Folk and Madtrees in Fairune 2.''Fairune 2''.
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None


* BittersweetEnding: In Fairune 2. [[spoiler: Layla learns her name and is allowed to pass through the Gate, leaving Hope Girl and Ancient Codex to miss her and bemoan that they didn't even get to say their farewells. Then it gets [[SurprisinglyHappyEnding averted]] in that Layla met up with and sent the Layla native to Fairune back to give her farewells and gratitude to the protagonists. The ending continues as Hope Girl, Layla and Ancient Codex [[WhereAreTheyNowEpilogue travel the worlds with the Fairies as guides.]]]]
* BlackoutBasement: Most of the underground areas in Fairune 1 and 2 that aren't specific regions are dark - players can navigate by a middling-sized circle of light around Hope Girl.

to:

* BittersweetEnding: In Fairune 2. [[spoiler: Layla [[spoiler:Layla learns her name and is allowed to pass through the Gate, leaving Hope Girl and Ancient Codex to miss her and bemoan that they didn't even get to say their farewells. Then it gets [[SurprisinglyHappyEnding averted]] in that Layla met up with and sent the Layla native to Fairune back to give her farewells and gratitude to the protagonists. The ending continues as Hope Girl, Layla and Ancient Codex [[WhereAreTheyNowEpilogue travel the worlds with the Fairies as guides.]]]]
* BlackoutBasement: Most of the underground areas in Fairune 1 ''Fairune 1'' and 2 ''2'' that aren't specific regions are dark - players can navigate by a middling-sized circle of light around Hope Girl.



* CanonImmigrant: Looking at the achievements for [[spoiler: Fairune Blast, the achievement for clearing the minigame with the Girl from Another Dimension, implied to be Hope Girl, reveals her to be Hinome, the sword-and-board character from ''VideoGame/{{Kamiko}}''! Fairune Blast also cribs some bosses from the same game, and the other two characters are Yamato and Uzume, the other two protagonists of Kamiko.]]

to:

* CanonImmigrant: Looking at the achievements for [[spoiler: Fairune [[spoiler:Fairune Blast, the achievement for clearing the minigame with the Girl from Another Dimension, implied to be Hope Girl, reveals her to be Hinome, the sword-and-board character from ''VideoGame/{{Kamiko}}''! Fairune Blast also cribs some bosses from the same game, and the other two characters are Yamato and Uzume, the other two protagonists of Kamiko.]]



* DivineBirds: To a degree, as Hope Girl's armor and weapons [[spoiler: disintegrate into doves at the end of Fairune 1 and Origin, leaving her in her familiar white dress with red trim]], and considering what her given name in Fairune Blast implies...

to:

* DivineBirds: To a degree, as Hope Girl's armor and weapons [[spoiler: disintegrate into doves at the end of Fairune 1 and Origin, leaving her in her familiar white dress with red trim]], and considering what her given name in Fairune Blast ''Fairune Blast'' implies...

Added: 203

Changed: 5

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* PlayerNudge: In ''Fairune 1'', Hope Girl is told by a big red arrow pointing to the tile where the "Piece of mana" is to be used by the Ancient Codex, after walking onto the map tile where the spot is.



--->'''Red Fairy''':''Uh...At times like this...PLAY DEAD!''
* PowerCrystal: In Fairune 2, the [[spoiler: Giant's Hearts]] appear to be this.

to:

--->'''Red -->'''Red Fairy''':''Uh...At times like this...PLAY DEAD!''
* PowerCrystal: In Fairune 2, ''Fairune 2'', the [[spoiler: Giant's Hearts]] appear to be this.

Added: 74

Changed: 18

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* AdaptationNameChange: Between Fairune 2 on 3DS and on Switch, Snowy Fields was renamed to White Lands.

to:

* AdaptationNameChange: Between Fairune 2 ''Fairune 2'' on 3DS and on Switch, Snowy Fields was renamed to White Lands.



* AnimateInanimateObject: The Ancient Codex which is a book that can talk.



* ApocalypticLog: Of sorts - the texts displayed whenever unlocking the next set of floors in the Administrators Tower is written from the perspective of the world's creator as his work is complete and Fairune begins rejecting his presence.
* AutoRevive: In Fairune 2, [[spoiler: Dying in the final boss has [[DeusExMachina Mana, personification of mana and possibly the source of your Mana Fragment,]] pop up once and refill your health.]]

to:

* ApocalypticLog: Of sorts - the texts displayed whenever unlocking the next set of floors in the Administrators Administrator's Tower is written from the perspective of the world's creator as his work is complete and Fairune begins rejecting his presence.
* AutoRevive: In Fairune 2, [[spoiler: Dying in ''Fairune 2'', [[spoiler:dying to the final boss has [[DeusExMachina Mana, personification of mana and possibly the source of your Mana Fragment,]] Fragment]], pop up once and refill your health.]]

Added: 712

Changed: 294

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* CheckPoint: Of sorts. While saving can be done anywhere, the games do have some spots where you can restore health. These have to be activated with a Piece of Mana. [[spoiler: This is used as a part of a puzzle in the Overseer's Tower of 2.]]
* ChekhovsGun: The Faraway Memory found early on in Fairune 2 [[spoiler: is needed to reveal Layla's name after the final boss.]]
* CherryBlossoms: In Fairune Origin, [[spoiler: saving the Purple Fairy turns the frozen tundra into a grove of cherry trees.]]
* ChuckCunninghamSyndrome: The Purple Fairy in ''Fairune Origins''. [[spoiler:Rescued from a block of ice, knocked out by the Demon King, turned into a wisp to help seal the Demon King, resurrected as a fairy for the ending gathering]]...and completely gone by Fairune 1.
* ColorCodedElements: In ''Fairune Origins'', the Fire Medal is [[FireIsRed red]], and the Wind Medal is [[WindIsGreen green]].

to:

* CheckPoint: Of sorts. While saving can be done anywhere, the games do have some spots where you can restore health. These have to be activated with a Piece of Mana. [[spoiler: This [[spoiler:This is used as a part of a puzzle in the Overseer's Tower of 2.''2''.]]
* ChekhovsGun: The Faraway Memory found early on in Fairune 2 ''Fairune 2'' [[spoiler: is needed to reveal Layla's name after the final boss.]]
* CherryBlossoms: In Fairune Origin, ''Fairune Origin'', [[spoiler: saving the Purple Fairy turns the frozen tundra into a grove of cherry trees.]]
* ChuckCunninghamSyndrome: The Purple Fairy in ''Fairune Origins''. [[spoiler:Rescued from a block of ice, knocked out by the Demon King, turned into a wisp to help seal the Demon King, resurrected as a fairy for the ending gathering]]...and completely gone by Fairune 1.
''Fairune 1''.
* ColorCodedElements: In ''Fairune Origins'', the Origins'':
** The
Fire Medal is [[FireIsRed red]], and the Wind Medal is [[WindIsGreen green]].green]].
** The [[WaterIsBlue blue]] fairy is in the the middle of a river, the [[GreenMeansNatural green]] fairy is on top of some trees, the [[FireIsRed red]] fairy is surrounded by lava, and the



* CrueltyIsTheOnlyOption: After growing the seed into a flower, the axe must be used to cut the flower off, since that's the item needed for the tundra puzzle. Unfortunately, that cut results in a crying plant.



* DisproportionateRetribution: Fairune 2. Attempting to cross [[spoiler: the Gate without knowing your name? You need to be '''''deleted from existence'''''.]]

to:

* DisproportionateRetribution: Fairune 2. ''Fairune 2''. Attempting to cross [[spoiler: the [[spoiler:the Gate without knowing your name? You need to be '''''deleted from existence'''''.]]



** Fairune Origins, a remake of the original flash game, was even more different, with the map being divided into 3x4 single screen squares, battle simplified to first striker wins, no pickup animations and no fanfare aside from [[spoiler: saving the Purple Fairy and killing the Demon King]].

to:

** Fairune Origins, ''Fairune Origins'', a remake of the original flash game, was even more different, with the map being divided into 3x4 single screen squares, battle simplified to first striker wins, no pickup animations and no fanfare aside from [[spoiler: saving [[spoiler:saving the Purple Fairy and killing the Demon King]].



* FakeLongevity: Fairune 1 has the medals found in the Records menu. [[spoiler:To wit, you need to clear the game 8 times over and kill 10,000 monsters in order to get the last two. The first two are received on first completion of the game and the completing of the 1H Speedster achievement.]]

to:

* FakeLongevity: Fairune 1 ''Fairune 1'' has the medals found in the Records menu. [[spoiler:To wit, you need to clear the game 8 times over and kill 10,000 monsters in order to get the last two. The first two are received on first completion of the game and the completing of the 1H Speedster achievement.]]



* HellIsThatNoise: In Fairune 1, the background "music" in the Grave is a mishmash of TV static, radio static and electronic, modulated screeching.

to:

* HellIsThatNoise: In Fairune 1, ''Fairune 1'', the background "music" in the Grave is a mishmash of TV static, radio static and electronic, modulated screeching.



* InstantArmor: On picking up the Sword of Hope, Hope Girl ditches the white-with-red-highlights dress for a set of red-ish leather armor and a buckler. [[spoiler: May be justified, as the armor may be magical, judging by how it disintegrates into doves at the end of Fairune 1.]]

to:

* InstantArmor: On picking up the Sword of Hope, Hope Girl ditches the white-with-red-highlights dress for a set of red-ish leather armor and a buckler. [[spoiler: May [[spoiler:May be justified, as the armor may be magical, judging by how it disintegrates into doves at the end of Fairune 1.]]



* InvisibleBlock: In Fairune 2, hidden passages are these by way of SceneryAsYouGo, when they're not [[FailedASpotCheck obscured by the environment.]]

to:

* InvisibleBlock: In Fairune 2, ''Fairune 2'', hidden passages are these by way of SceneryAsYouGo, when they're not [[FailedASpotCheck obscured by the environment.]]



* LethalLavaLand: The aptly named Lava Zone in ''1''. ''2'' has the lava cave in the White Lands Underground.
* LetUsNeverSpeakOfThisAgain: Red Fairy in Fairune 2.

to:

* LethalLavaLand: LethalLavaLand:
**
The aptly named Lava Zone in ''1''. ''1''.
**
''2'' has the lava cave in the White Lands Underground.
* LetUsNeverSpeakOfThisAgain: Red Fairy in Fairune 2.''Fairune 2''.



* {{MacGuffin}}: Spirit Icons in 1, Storage Devices in 2 and three medals [[spoiler: and a flower]] in Origins.

to:

* {{MacGuffin}}: MacGuffin: Spirit Icons in 1, Storage Devices in 2 and three medals [[spoiler: and a flower]] in Origins.



* PatchworkMap: Fairune Origin takes place on a 3x4 map, with a lake, a set of ruins, a desert, a volcanic caldera and a frozen tundra/cherry grove splattered amidst the forest.

to:

* PatchworkMap: Fairune Origin ''Fairune Origin'' takes place on a 3x4 map, with a lake, a set of ruins, a desert, a volcanic caldera and a frozen tundra/cherry grove splattered amidst the forest.



* {{Precursors}}: The Fairies had a master, who created the Administrator's Tower in Fairune 2, and who's nowhere to be seen. [[spoiler: It's later revealed that he also created all of Fairune, and was likely forced out by much of the same.]]

to:

* {{Precursors}}: The Fairies had a master, who created the Administrator's Tower in Fairune 2, ''Fairune 2'', and who's nowhere to be seen. [[spoiler: It's later revealed that he also created all of Fairune, and was likely forced out by much of the same.]]



* SealedEvilInACan: The Demon King from Fairune Origin and Mega Dark from Fairune 1.

to:

* SealedEvilInACan: The Demon King from Fairune Origin ''Fairune Origin'' and Mega Dark from Fairune 1.



* SuspiciouslySimilarSubstitute: Before the final layer of the game, [[spoiler: the girl in the Sunset Cage disappears and is shortly replaced with a near-identical girl save for her hair color (gray to cyan).]] Knowing this, the Mimics [[spoiler:in Sky Land]] may be a more straight example.

to:

* SuspiciouslySimilarSubstitute: Before the final layer of the game, [[spoiler: the [[spoiler:the girl in the Sunset Cage disappears and is shortly replaced with a near-identical girl save for her hair color (gray to cyan).]] Knowing this, the Mimics [[spoiler:in Sky Land]] may be a more straight example.


Added DiffLines:

* {{Transflormation}}: In ''Fairune Origins'', the [[spoiler:Demon King is defeated by being]] turned into a plant.
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Added DiffLines:

* KnightlySwordAndShield: The armored-looking enemies in the clouds of ''Fairune Origins'' wield a sword and shield, so presumably they're knights.

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* RoboSpeak: In Fairune 2, [[spoiler: the White Knight in the Administrator's Tower 16th floor talks like this.]]

to:

* RegeneratingHealth: In ''Fairune Origins'', standing still is needed to restore Life.
* RoboSpeak: In Fairune 2, ''Fairune 2'', [[spoiler: the White Knight in the Administrator's Tower 16th floor talks like this.]]



* RuleOfSeven: [[spoiler: Seven Sage's Tablets are required to get the Dragon Scale in Fairune 1.]]

to:

* RuleOfSeven: [[spoiler: Seven [[spoiler:Seven Sage's Tablets are required to get the Dragon Scale in Fairune 1.]]

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