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* AlternateContinuity: ''F-Zero X'' was not advertised as a ContinuityReboot, but it can't be in the same continuity with the SNES game because of the mismatch in the returning pilots' age. Dr. Stewart aged up from 31 to 41, whereas Pico's age became much higher, from 34 to 123.



* FranchiseCodifier: The SNES game might be more recognizable to those outside the playerbase (due to the series' 16-bit graphics and music constantly represented in games like ''VideoGame/WarioWare''), but it is ''F-Zero X'' where almost everything important in the series got their start. This includes the series' huge and diverse cast, CompetitiveMultiplayer mode, the CastFromHitPoints Boost Power system, SpinAttack, AnnouncerChatter, anti-gravity circuits, and heavy metal soundtrack.

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* FranchiseCodifier: The SNES game might be more recognizable to those outside the playerbase (due to the series' 16-bit graphics and music constantly represented in games like ''VideoGame/WarioWare''), but it is ''F-Zero X'' where almost everything important in the series got their start. This includes the series' huge and diverse cast, CompetitiveMultiplayer mode, the CastFromHitPoints Boost Power system, SpinAttack, VehicularCombat, AnnouncerChatter, anti-gravity circuits, and heavy metal soundtrack.


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* MoreDiverseSequel: The SNES game only had one alien pilot with the other pilots and the manual comics mostly consist of human cast. ''F-Zero X'' goes crazy with SciFiKitchenSink, featuring octopus (Octoman), dinosaurs (Bio Rex), and undead people (The Skull).


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* {{Retcon}}: ''F-Zero X'' gives AgeLift to two returning pilots, as Dr. Stewart aged up from 31 to 41 and Pico's age became much higher, from 34 to 123. Because of this mismatch in their age and the game not really acknowledging the events of the SNES game, it's not clear whether it's just a retcon or this game is meant to be a ContinuityReboot.
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* HaveANiceDeath: Retiring out of a race by blowing up from lack of Energy or going off-course into the great abyss below results in the announcer shouting "TOO BAD! YOU LOST YOUR MACHINE."
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* TechDemoGame: This game has a 60 FPS framerate to show that the Nintendo 64 can indeed have action-focused games that move at such a smooth framerate, something that ''Magazine/NintendoPower'' emphasized in its preview articles for the game.
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* VideoGame3DLeap: This game makes a complete upgrade to 3D visuals and gameplay, allowing for twisting, looping track designs not possible under the pseudo-3D format of the original.
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''YEAHHHH!! That's right! \\
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Way to go, it's a new record!''
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Whereas the [[Platform/SuperNintendoEntertainmentSystem SNES]] game was a racing game inspired by UsefulNotes/FormulaOne with a futuristic twist, ''F-Zero X'' goes much further with that twist. Racing machines are armed with Boost Power that is CastFromHitPoints, giving the players a chance to make a turnaround at the expense of risking early retirement. VehicularCombat elements are in the game, further escalating the war between competitors. Mix that with 30 unique racing machines always present in all modes (while maintaining stable 60FPS), much requested CompetitiveMultiplayer support, and heavy metal soundtrack, and you have a game that prevailed as a SpiritualAntithesis to ''VideoGame/MarioKart64'' and made the ''F-Zero'' series people now know as.

to:

Whereas the [[Platform/SuperNintendoEntertainmentSystem SNES]] game was a racing game inspired by UsefulNotes/FormulaOne with a futuristic twist, ''F-Zero X'' goes much further with that twist. Racing machines are armed with Boost Power that is CastFromHitPoints, giving the players a chance to make a turnaround at the expense of risking early retirement. VehicularCombat elements are in the game, further escalating the war between competitors. Mix that with 30 unique racing machines always present in all modes (while maintaining stable 60FPS), much requested CompetitiveMultiplayer support, and heavy metal soundtrack, and you have a game that prevailed as a SpiritualAntithesis to ''VideoGame/MarioKart64'' and [[AudienceColoringAdaptation made the ''F-Zero'' the]] ''[[AudienceColoringAdaptation F-Zero]]'' [[AudienceColoringAdaptation series people now know as.
as]].
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''F-Zero X'' is a 1998 {{racing game}} developed and published by Creator/{{Nintendo}}. The second game in the ''VideoGame/FZero'' series, it was released for Platform/Nintendo64, 8 years after ''VideoGame/FZero1990''.

Whereas the SNES game was a racing game inspired by UsefulNotes/FormulaOne with a futuristic twist, ''F-Zero X'' goes much further with that twist. Racing machines are armed with Boost Power that is CastFromHitPoints, giving the players a chance to make a turnaround at the expense of risking early retirement. VehicularCombat elements are in the game, further escalating the war between competitors. Mix that with 30 unique racing machines always present in all modes (while maintaining stable 60FPS), much requested CompetitiveMultiplayer support, and heavy metal soundtrack, and you have a game that prevailed as a SpiritualAntithesis to ''VideoGame/MarioKart64'' and made the ''F-Zero'' series people now know as.

to:

''F-Zero X'' is a 1998 {{racing game}} developed and published by Creator/{{Nintendo}}. The second game in the ''VideoGame/FZero'' series, it was released for the Platform/Nintendo64, 8 eight years after ''VideoGame/FZero1990''.

Whereas the SNES [[Platform/SuperNintendoEntertainmentSystem SNES]] game was a racing game inspired by UsefulNotes/FormulaOne with a futuristic twist, ''F-Zero X'' goes much further with that twist. Racing machines are armed with Boost Power that is CastFromHitPoints, giving the players a chance to make a turnaround at the expense of risking early retirement. VehicularCombat elements are in the game, further escalating the war between competitors. Mix that with 30 unique racing machines always present in all modes (while maintaining stable 60FPS), much requested CompetitiveMultiplayer support, and heavy metal soundtrack, and you have a game that prevailed as a SpiritualAntithesis to ''VideoGame/MarioKart64'' and made the ''F-Zero'' series people now know as.

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It received an ExpansionPack on the 64DD called the ''F-Zero X Expansion Kit''. It requires the original cartridge to be used in tandem with the disk and adds two new cups (DD-1 and DD-2) and other customization options. Because the 64DD was not released outside Japan, so was ''Expansion Kit'', and Nintendo has only re-released the base game minus the 64DD enhancements for digital service. An unofficial cartridge conversion of ''Expansion Kit'' exists that combines the base game with the Expansion Kit, making it possible to run the game on Nintendo 64 without the console peripheral.

!!''F-Zero X'' contains examples of:

to:

It received an ExpansionPack on the 64DD called the ''F-Zero X Expansion Kit''. It requires the original cartridge to be used in tandem with the disk and adds two new cups (DD-1 and DD-2) and other customization options. Because [[NoExportForYou the 64DD was not released outside Japan, Japan]], so was ''Expansion Kit'', and Nintendo has only re-released the base game minus the 64DD enhancements for digital service. An unofficial cartridge conversion of ''Expansion Kit'' exists that combines the base game with the Expansion Kit, making it possible to run the game on Nintendo 64 without the console peripheral.

!!''F-Zero !!Tropes featured in ''F-Zero X'' contains examples of:include:



* XMakesAnythingCool: Instead of something like ''F-Zero 64'', like so many games on Nintendo 64, this game is named ''F-Zero X'' without real justification, which continued with ''F-Zero GX''.

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* XMakesAnythingCool: Instead of something like ''F-Zero 64'', [[SuperTitle64Advance 64]]'', like so many games on Nintendo 64, this game is named ''F-Zero X'' without real justification, which continued with ''F-Zero GX''.GX''.
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Whereas the SNES game was a racing game inspired by Formula One with a futuristic twist, ''F-Zero X'' goes much further with that twist. Racing machines are armed with Boost Power that is CastFromHitPoints, giving the players a chance to make a turnaround at the expense of risking early retirement. VehicularCombat elements are in the game, further escalating the war between competitors. Mix that with 30 unique racing machines always present in all modes (while maintaining stable 60FPS), much requested CompetitiveMultiplayer support, and heavy metal soundtrack, and you have a game that prevailed as a SpiritualAntithesis to ''VideoGame/MarioKart64'' and made the ''F-Zero'' series people now know as.

to:

Whereas the SNES game was a racing game inspired by Formula One UsefulNotes/FormulaOne with a futuristic twist, ''F-Zero X'' goes much further with that twist. Racing machines are armed with Boost Power that is CastFromHitPoints, giving the players a chance to make a turnaround at the expense of risking early retirement. VehicularCombat elements are in the game, further escalating the war between competitors. Mix that with 30 unique racing machines always present in all modes (while maintaining stable 60FPS), much requested CompetitiveMultiplayer support, and heavy metal soundtrack, and you have a game that prevailed as a SpiritualAntithesis to ''VideoGame/MarioKart64'' and made the ''F-Zero'' series people now know as.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


''F-Zero X'' is a 1998 {{racing game}} developed and published by Creator/{{Nintendo}}. The second game in the ''VideoGame/FZero'' series, it was released for UsefulNotes/Nintendo64, 8 years after ''VideoGame/FZero1990''.

to:

''F-Zero X'' is a 1998 {{racing game}} developed and published by Creator/{{Nintendo}}. The second game in the ''VideoGame/FZero'' series, it was released for UsefulNotes/Nintendo64, Platform/Nintendo64, 8 years after ''VideoGame/FZero1990''.

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Removed: 147

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* ExpansionPack: The 64DD add-on disk, ''F-Zero X Expansion Kit'', adds two new cups, a LevelEditor, a DesignItYourselfEquipment mode, and CD music.



* UpdatedRerelease: The 64DD version, ''F-Zero X Expansion Kit'', adds two new cups, a LevelEditor, a DesignItYourselfEquipment mode, and CD music.
Is there an issue? Send a MessageReason:
None


It was received an ExpansionPack on the 64DD as ''F-Zero X Expansion Kit''. It requires the original cartridge to be used in tandem with the disk and adds two new cups (DD-1 and DD-2) and other customization options. Because the 64DD was not released outside Japan, so was ''Expansion Kit'', and Nintendo has only re-released the base game minus the 64DD enhancements for digital service. An unofficial cartridge conversion of ''Expansion Kit'' exists that combines the base game with the Expansion Kit, making it possible to run the game on Nintendo 64 without the console peripheral.

to:

It was received an ExpansionPack on the 64DD as called the ''F-Zero X Expansion Kit''. It requires the original cartridge to be used in tandem with the disk and adds two new cups (DD-1 and DD-2) and other customization options. Because the 64DD was not released outside Japan, so was ''Expansion Kit'', and Nintendo has only re-released the base game minus the 64DD enhancements for digital service. An unofficial cartridge conversion of ''Expansion Kit'' exists that combines the base game with the Expansion Kit, making it possible to run the game on Nintendo 64 without the console peripheral.
Is there an issue? Send a MessageReason:
The Expansion Kit wasn't a re-release, it was an add-on that required the original cartridge.


It was re-released on the 64DD as ''F-Zero X Expansion Kit'', which adds two new cups (DD-1 and DD-2) and other customization options. Because the 64DD was not released outside Japan, so was ''Expansion Kit'', and Nintendo has only re-released the original Nintendo 64 cartridge version for digital service. An unofficial cartridge conversion of ''Expansion Kit'' exists, making it possible to run the game on Nintendo 64 without the console peripheral.

to:

It was re-released received an ExpansionPack on the 64DD as ''F-Zero X Expansion Kit'', which Kit''. It requires the original cartridge to be used in tandem with the disk and adds two new cups (DD-1 and DD-2) and other customization options. Because the 64DD was not released outside Japan, so was ''Expansion Kit'', and Nintendo has only re-released the original Nintendo 64 cartridge version base game minus the 64DD enhancements for digital service. An unofficial cartridge conversion of ''Expansion Kit'' exists, exists that combines the base game with the Expansion Kit, making it possible to run the game on Nintendo 64 without the console peripheral.
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* CompanyCrossReferences: One of the courses in this game is a recreation of ''VideoGame/MarioKart64''[='=]s Rainbow Road. The ''Expansion Kit'' also uses an arrangement of the Rainbow Road theme.
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* AggresivePlayIncentive: In GP Mode, you get an extra life for every five opponents you destroy in a single race.

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* AggresivePlayIncentive: AggressivePlayIncentive: In GP Mode, you get an extra life for every five opponents you destroy in a single race.
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* AggresivePlayIncentive: In GP Mode, you get an extra life for every five opponents you destroy in a single race.
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[[quoteright:368:https://static.tvtropes.org/pmwiki/pub/images/img_1285.jpeg]]
[[caption-width-right:368:[[https://youtu.be/-lt3jFj3E60?feature=shared IF YOU CAN READ THIS SIGN, YOU’RE NOT PLAYING F-ZERO X]]]]

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[[caption-width-right:368:[[https://youtu.[[caption-width-right:380:[[https://youtu.be/-lt3jFj3E60?feature=shared IF YOU CAN READ THIS SIGN, YOU’RE NOT PLAYING F-ZERO X]]]]
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[[quoteright:378:https://static.tvtropes.org/pmwiki/pub/images/img_1285.jpeg]]
[[caption-width-right:378:[[https://youtu.be/-lt3jFj3E60?feature=shared IF YOU CAN READ THIS SIGN, YOU’RE NOT PLAYING F-ZERO X]]]]

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[[quoteright:378:https://static.[[quoteright:368:https://static.tvtropes.org/pmwiki/pub/images/img_1285.jpeg]]
[[caption-width-right:378:[[https://youtu.[[caption-width-right:368:[[https://youtu.be/-lt3jFj3E60?feature=shared IF YOU CAN READ THIS SIGN, YOU’RE NOT PLAYING F-ZERO X]]]]
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[[quoteright:378:https://static.tvtropes.org/pmwiki/pub/images/img_1285.jpeg]]
[[caption-width-right:378:[[https://youtu.be/-lt3jFj3E60?feature=shared IF YOU CAN READ THIS SIGN, YOU’RE NOT PLAYING F-ZERO X]]]]
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''F-Zero X'' is a 1998 {{racing game}} developed and published by Creator/{{Nintendo}}. The second game in the ''VideoGame/FZero'' series, it was released for UsefulNotes/Nintendo64, 8 years after ''VideoGame/FZero1990''.

Whereas the SNES game was a racing game inspired by Formula One with a futuristic twist, ''F-Zero X'' goes much further with that twist. Racing machines are armed with Boost Power that is CastFromHitPoints, giving the players a chance to make a turnaround at the expense of risking early retirement. VehicularCombat elements are in the game, further escalating the war between competitors. Mix that with 30 unique racing machines always present in all modes (while maintaining stable 60FPS), much requested CompetitiveMultiplayer support, and heavy metal soundtrack, and you have a game that prevailed as a SpiritualAntithesis to ''VideoGame/MarioKart64'' and made the ''F-Zero'' series people now know as.

It was re-released on the 64DD as ''F-Zero X Expansion Kit'', which adds two new cups (DD-1 and DD-2) and other customization options. Because the 64DD was not released outside Japan, so was ''Expansion Kit'', and Nintendo has only re-released the original Nintendo 64 cartridge version for digital service. An unofficial cartridge conversion of ''Expansion Kit'' exists, making it possible to run the game on Nintendo 64 without the console peripheral.

!!''F-Zero X'' contains examples of:
* AlternateContinuity: ''F-Zero X'' was not advertised as a ContinuityReboot, but it can't be in the same continuity with the SNES game because of the mismatch in the returning pilots' age. Dr. Stewart aged up from 31 to 41, whereas Pico's age became much higher, from 34 to 123.
* AnnouncerChatter: This is the first installment to introduce an unseen announcer that responds to and updates with your current position. The most famous is when you unlock Boost Power system in the second lap: "You got Boost Power!"
* ArtificialStupidity: CPU machines poorly react to random geometries generated in X Cup and are prone to veer off the course to their death. The game tones down their aggressive behavior on higher difficulties to solve this, but they still have trouble making sharp turns if present on the tracks.
* AutobotsRockOut: The game's course music is rife with heavy metal, in contrast to ''VideoGame/FZero1990'' that had some serene tracks. ''Expansion Kit'' upgrades it to stereo CD music. The metal soundtrack in ''F-Zero X'' has since become the iconic part of the series, with crossovers like ''VideoGame/SuperSmashBros'' and ''VideoGame/MarioKart8'' featuring rock music inspired by this game.
* CastFromHitPoints: ''F-Zero X'' replaces the NitroBoost power-ups with Boost Power, which can be activated unlimited times but drains your ship's Energy directly. It plays a big role in creating a high-risk/high-reward gameplay the ''F-Zero'' series is known for. Spending too much Energy leaves you very vulnerable to retire, possibly exploding just from a scratch, but a carefully planned use of Boost Power can secure your victory as long as you make it to the finish line. Using Boost Power is a must even on easier difficulties, as CPU machines also take advantage of it to catch up with you.
* DarkerAndEdgier: While not quite darker than the SNES game, the game is edgier in its looks, evident in pilot portraits drawn in style of American comics and heavy metal music, both unusual for family-friendly Nintendo.
* DesignItYourselfEquipment: Create Machine in ''Expansion Kit'' is a mode allowing players to make a custom machine, having the players choose from a number of body parts and set the stats to the completed machine.
* EasyModeMockery: Playing on Novice difficulty denies the character ending in Grand Prix.
* FranchiseCodifier: The SNES game might be more recognizable to those outside the playerbase (due to the series' 16-bit graphics and music constantly represented in games like ''VideoGame/WarioWare''), but it is ''F-Zero X'' where almost everything important in the series got their start. This includes the series' huge and diverse cast, CompetitiveMultiplayer mode, the CastFromHitPoints Boost Power system, SpinAttack, AnnouncerChatter, anti-gravity circuits, and heavy metal soundtrack.
* LevelEditor: Course Edit in ''Expansion Kit'' can create custom courses, saved up to 100. It can generate almost everything in the official cups, supporting complex geometries like tunnel and halfpipe.
* RandomlyGeneratedLevels: X Cup is a Grand Prix Cup without unique tracks of its own, creating random courses every time you play. These circuits can range from straight lines with no real danger to perilous sharp turns with strange shifts in elevation. CPU racers have trouble completing the latter, often falling off the course.
* SequelEscalation: The first game's normal machine velocity is capped below 500km/h. This game lets you push it easily over 1000km/h.
* SpinAttack: Holding the Z and R button and double-tapping one of them lets your ship perform spin attack that damages machines nearby.
* SpitefulAI: ''F-Zero X'' introduces the Rival system that picks rival cars from a pool depending on your pilot of choice, who will always try to get close to and attack you.
* UpdatedRerelease: The 64DD version, ''F-Zero X Expansion Kit'', adds two new cups, a LevelEditor, a DesignItYourselfEquipment mode, and CD music.
* VehicularCombat: ''F-Zero X'' is the first installment to have a method to engage in direct combat with the other racers. By pressing Z and/or R button repeatedly, you can perform side attack and spin attack that damages adjacent machines. Retiring a rival machine bars them from earning rank points and is a valid strategy. In addition, an ArrangeMode named Death Race is entirely designed around this, putting racers on one big loop track.
* AWinnerIsYou: Completing a Grand Prix with 1st place in ranking on Standard difficulty or higher gets you an ending screen unique to each character. It only consists of an illustration and a few lines. Captain Falcon has the second ending available when completed on Master difficulty, but that's all the game has.
* XMakesAnythingCool: Instead of something like ''F-Zero 64'', like so many games on Nintendo 64, this game is named ''F-Zero X'' without real justification, which continued with ''F-Zero GX''.

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