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* SaveScumming: Possible, if you can find the save file and don't mind the tedium of quitting/restarting the game until you get a set of outcomes that favour you.

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* SaveScumming: Possible, if you can find the save file and don't mind the tedium of quitting/restarting the game until you get a set of outcomes that favour you. Even then, the game's UnstableEquilibrium often means that you'll have to start over anyway because you [[ResourceManagementGameplay spent most of your scrap on repairs instead of better weapons]] or lost most of your crew in a fire and don't have the manpower to take down the FinalBoss.
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* AwesomeButImpractical: The Mk.II Defense Drone fires faster and will also shoot down incoming cannon fire rather than only missiles (and boarding drones) like the Mk. I. However, since you can't set it to prioritize the more dangerous missiles, it'll usually waste its shots on 1-damage laser bolts that your shields would have handled easily and let the shield-piercing 3-damage missile through...


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*** On the other hand, your starting crew consists of Rockmen, who treat fire as a very minor inconvenience.
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** The type B Rock Cruiser lacks airlocks; this makes asphyxiating boarders or fires in any of your vulnerable areas impossible ([[TooDumbToLive unless you start launching breach bombs at your own ship]]). The crew has to drop whatever they're doing and deal with such threats in person.

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** The type B Rock Cruiser lacks airlocks; this makes asphyxiating boarders or fires in any of your vulnerable areas impossible ([[TooDumbToLive ([[DisproportionateRetribution unless you start launching breach bombs at your own ship]]). The crew has to drop whatever they're doing and deal with such threats in person.
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* EnemyScan: Fully upgrading sensors lets you see the exact state of enemies' subsystems, along with their power distribution.

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* EnemyScan: Fully upgrading sensors lets you see the exact state of enemies' subsystems, systems, along with their power distribution.



* RegeneratingShieldStaticHealth: Subsystems can be repaired, but hull damage can only be restored by events, going to a store, or using one of the rare and moderately expensive Hull Repair drones - which can only be used if you have a Drone System and consumes one Drone Part to restore between 3 and 5 hull.

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* RegeneratingShieldStaticHealth: Subsystems Systems can be repaired, but hull damage can only be restored by events, going to a store, or using one of the rare and moderately expensive Hull Repair drones - which can only be used if you have a Drone System and consumes one Drone Part to restore between 3 and 5 hull.



* SubsystemDamage: All systems and subsystems can be individually damaged. Major systems have reduced effectiveness when damaged and can be disabled entirely if hit hard enough; subsystems are either working or not. This applies to enemies as well as players; deciding which system to target is one of the biggest tactical parts of the game.

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* SubsystemDamage: All systems and subsystems can be individually damaged. Major systems Systems with more than one reactor capacity have reduced effectiveness when damaged and can be disabled entirely if hit hard enough; subsystems systems with only one bar of reactor capacity are either working or not. This applies to enemies as well as players; deciding which system to target is one of the biggest tactical parts of the game.
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* ShoutOut: The picture for "Trustworty Auto-Pilot" achievement is a [[Film/TwoThousandOneASpaceOdyssey red lenses with the "PAL 1000" inscribed above]].
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** Also as ''[[StarTrekVoyager Year Of Hell]]: The Game.''

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* BoringButPractical: Though it seems insignificant, when your door control system goes out, things can go south VERY quickly when you can't just let the oxygen go out of the ship to put out fires or asphyxiate enemies, and when enemies can just waltz through your base, killing all your dudes. On the other hand, the life support can go offline for a minute or two before oxygen levels fall enough to cause problems, giving you more than enough time to finish off the enemy before repairing them.

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* BoringButPractical: Though it seems insignificant, when your door control system goes out, things can go south VERY quickly when you can't just let the oxygen go out of the ship to put out fires or asphyxiate enemies, and when enemies can just waltz through your base, killing all your dudes. On the other hand, the dudes.
** The
life support can go offline for a minute or two before oxygen levels fall enough to cause problems, giving you more than enough time to finish off the enemy before repairing them. them.
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* RammingAlwaysWorks: One hostile encounter involves a Mantis pirate ship decorated with Rock body parts. If you're flying the Rock Cruiser, you get the option to "ram the bastards" before the fight, disabling their engines.
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* WaveMotionGun: The Artillery beam. Full Stop. It takes up it's own module instead of being incorporated into your weapons, and bypasses all shields except Zoltan shields. It also cuts across multiple rooms like all beam weapons in the game, dealing 4-5 damage to most ships, and sometimes more.

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* WaveMotionGun: The Artillery beam. Full Stop. It takes up it's its own module instead of being incorporated into your weapons, and bypasses all shields except Zoltan shields. It also cuts across multiple rooms like all beam weapons in the game, dealing 4-5 damage to most ships, and sometimes more.
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The Engi A has two airlocks. However...


** The type A Engi Cruiser only has a single airlock, set away from any manned systems. This makes asphyxiating boarders or fires in any of your vulnerable areas a lot more difficult.

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** The type A Engi B Rock Cruiser only has a single airlock, set away from any manned systems. This lacks airlocks; this makes asphyxiating boarders or fires in any of your vulnerable areas a lot more difficult.impossible ([[TooDumbToLive unless you start launching breach bombs at your own ship]]). The crew has to drop whatever they're doing and deal with such threats in person.
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* WaveMotionGun: The Artillery beam. Full Stop. It takes up it's own module instead of being incorporated into your weapons, and bypasses all shields except Zoltan shields. It also cuts across multiple rooms like all beam weapons in the game, dealing 4-5 damage to most ships, and sometimes more.
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* BeamSpam: Phase three of the [[FinalBoss Flagship]] fight. At that point the enemy abandons all subtlety and just tries to overwhelm your defenses with a ridiculous amount of firepower.

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* AndYourRewardIsClothes: Sure, each Type B layout comes with enough differences it's practically a completely different starting ship, but one of those differences is a spiffy new paint job.
* AnyoneCanDie: And they do. Those crew members that you've been with since the start of the game, trained up from skill-less {{Mooks}} with no abilities whatsoever into vital parts of your ship, can be killed off at a moment's notice. Even your starting crew isn't exempt. And the game carries on, expecting you to man up and find a way to deal.

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* AndYourRewardIsClothes: Sure, each Type B layout comes with enough differences it's practically a completely different starting ship, but one of those differences is a spiffy new paint job.
* AnyoneCanDie: And they do. Those crew members that you've been with since the start of the game, trained up from skill-less {{Mooks}} with no abilities whatsoever into vital parts of your ship, can be killed off at a moment's notice. Even your starting crew isn't exempt. And the game carries on, expecting you to man up and find a way to deal.



** This damage also applies to the enemy vessel, making any fight very easy if you can take out their shields, or do horrible things to your ship if your shields are knocked off line.

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** This damage also applies to the enemy vessel, making any fight very easy if you can take out their shields, or do horrible things to your ship if your shields are knocked off line.offline. Early game, it's possible to destroy certain ships without firing a shot!



** There's also the ''Artillery Beam'' system on the Federation Cruiser. Whilst you can never install a cloaking device without modifying the files, said beam can pierce shields and dish out serious damage.

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** There's also the ''Artillery Beam'' system on the Federation Cruiser. Whilst you can never install a cloaking device without modifying the files, said beam can pierce all shields save the special Zoltan variety, and dish out serious damage.damage as a result.



* FinalDeath: For [[AnyoneCanDie crew members]] and for [[GameOver the ship itself]]. No saving either, as per the RogueLike standard. On the plus side, destroyed systems can always be repaired.

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* FinalDeath: For [[AnyoneCanDie crew members]] and for [[GameOver the ship itself]]. No saving either, as per You can only save if you exit the RogueLike standard.game. On the plus side, destroyed systems can always be repaired.



* GameMod: Although the game doesn't support modding yet, the files are very open, simple, and easy to work with. Images are .png files, and most data is held in .xml or .txt files. Modders have already successfully modified ship layouts and added new weapons.



* RegeneratingShieldStaticHealth

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* RegeneratingShieldStaticHealthRegeneratingShieldStaticHealth: Subsystems can be repaired, but hull damage can only be restored by events, going to a store, or using one of the rare and moderately expensive Hull Repair drones - which can only be used if you have a Drone System and consumes one Drone Part to restore between 3 and 5 hull.



* SingleGenderRace: The Engi and the Slugs.

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* SingleGenderRace: The Engi and the Slugs. All races beside human lack an alternate gender graphic, for that matter.



* TakeAThirdOption: In some {{RandomEvent}}s, having specific systems or crew members can present you with new, usually beneficial, solutions. For example, a Rock's fire immunity comes in handy when assisting a burning station.

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* TakeAThirdOption: In some {{RandomEvent}}s, {{Random Event}}s, having specific systems or crew members can present you with new, usually beneficial, solutions. For example, a Rock's fire immunity comes in handy when assisting a burning station.
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* TheMario: Human crewmembers have no particular perks or penalties (see HumansAreAverage above). Also the Kestral, the default ship, has average stats across the board, is crewed by three humans, and can make good use of almost any gear you find (and you can remove the 'almost' once you get Drone Control).
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Can\'t get the Reddit link right now, but it\'s pretty uncanny how the plots match up.

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** One Redditor uses [[{{Literature/Uplift}} Tom, Gillian, and Toshio]], which has the added bonus of fitting the game's plot pretty well.
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* AndYourRewardIsClothes: Sure, each Type B layout comes with enough differences it's practically a completely different starting ship, but one of those differences is a spiffy new paint job.


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** The type A Engi Cruiser only has a single airlock, set away from any manned systems. This makes asphyxiating boarders or fires in any of your vulnerable areas a lot more difficult.

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* ArmorPiercingAttack: Missiles, bombs and certain energy weapons can pass straight through a target's shields.


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* UnblockableAttack: Missiles, bombs and certain energy weapons can pass straight through a target's shields.
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* DestructibleProjectiles: Projectiles can occasionally collide with one another in midair, destroying both.
* EnemyScan: Fully upgrading sensors lets you see the exact state of enemies' subsystems, along with their power distribution.


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* ShootTheBullet: Mk.II defense drones can shoot down incoming beam and ion shots.
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Adding a Save Scumming feature

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* SaveScumming: Possible, if you can find the save file and don't mind the tedium of quitting/restarting the game until you get a set of outcomes that favour you.
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** [[WhatDoYouMeanItsNotCosmetic What Do You Mean It's Not Cosmetic?]]: The alternate layouts often feature new weapon loadouts, crew rosters, and different systems. Some layouts are also inherently better for gameplay (such as a medbay next to the teleporter to quickly heal returning boarding parties).
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* BreakOutTheMuseumPiece: The default Kestrel was decommissioned already prior to the game start and had to be pulled out of mothballs.


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* UnstableEquilibrium: Pick up lots of scrap, take a minimum of damage and have good encounters, and you have good chances to go far. On the other hand, taking lots of damage and being forced by the RandomNumberGod into poor encounters where you can't get much scrap will force you to use that scrap in repairing and hobbling on with poor equipment, which will further lower your chances of survival.
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* CosmeticAward: {{Subverted}}: While most achievements do nothing, each ship has a set of unique achievements that allow you to unlock a new layout.

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* CosmeticAward: {{Subverted}}: While most achievements do nothing, each ship has a set of unique achievements that allow you to unlock a new layout.

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** Also, [[spoiler: killing every crew member results in an AI taking over, which has the ability to repair every system at same time. So if you killed all the crew during its first form, you're pretty much screwed.]]

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** Also, [[spoiler: killing every crew member results in an AI taking over, which has the ability to repair every system at same time. So if you killed all the crew during its first form, you're pretty much screwed.]] ]]
* CosmeticAward: {{Subverted}}: While most achievements do nothing, each ship has a set of unique achievements that allow you to unlock a new layout.


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* UnlockableContent: Only one ship, the Kestrel, is available for play at first. Eight other ships can be unlocked, either by playing through the game[[note]]Reaching sector five, and killing the final boss, unlocks the Engi and Federation cruisers respectively[[/note]] or by completing certain events. Each ship also has a 'Type B' variant which can be unlocked by earning ship-specific achievements.
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** PlayedStraight with alien NPCs, however; the Mantis in particular stand out, with names like KazaaakplethKilik.

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** PlayedStraight with alien NPCs, {{NPC}}s, however; the Mantis in particular stand out, with names like KazaaakplethKilik.Kazaaakplethkilik.

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* BoringButPractical: Though it seems insignificant, when you're door control system goes out, things can go south VERY quickly when you can't just let the oxygen go out of the ship to put out fires or asphyxiate enemies, and when enemies can just waltz through you're base, killing all your dudes. On the other hand, the life support can go offline for a minute or two before oxygen levels fall enough to cause problems, giving you more than enough time to finish off the enemy before repairing them.

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* BoringButPractical: Though it seems insignificant, when you're your door control system goes out, things can go south VERY quickly when you can't just let the oxygen go out of the ship to put out fires or asphyxiate enemies, and when enemies can just waltz through you're your base, killing all your dudes. On the other hand, the life support can go offline for a minute or two before oxygen levels fall enough to cause problems, giving you more than enough time to finish off the enemy before repairing them.



** Also, [[spoiler: killing every crew member results in AI taking over and AI has ability to repair every system at same time. So if you killed all crew in first form, you are pretty much screwed.]]

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** Also, [[spoiler: killing every crew member results in an AI taking over and AI over, which has the ability to repair every system at same time. So if you killed all the crew in during its first form, you are you're pretty much screwed.]]



* CriticalExistenceFailure: Applies to crew. Since [[HitPoints hull integrity]] is measured seperately from SubsystemDamage, it's quite possible for a stray shot to destroy a fully-functional ship as well.

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* CriticalExistenceFailure: Applies to crew. Since Also, since [[HitPoints hull integrity]] is measured seperately from SubsystemDamage, it's quite possible for a stray shot to destroy a fully-functional ship as well.to explode thanks to a stray shot.


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** PlayedStraight with alien NPCs, however; the Mantis in particular stand out, with names like KazaaakplethKilik.


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* TakeAThirdOption: In some {{RandomEvent}}s, having specific systems or crew members can present you with new, usually beneficial, solutions. For example, a Rock's fire immunity comes in handy when assisting a burning station.

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* TheComputerIsACheatingBastard: While all other ships play by the same rules, [[spoiler: the Mothership's weapon control is divided into four different rooms (making it incredibly hard to disable) and can operate tons of drones at the same time (while everyone else is limited to a maximum of three)]].

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* TheComputerIsACheatingBastard: While all other ships play by the same rules, [[spoiler: the Mothership's weapon control is divided into four different rooms (making it incredibly hard to disable) and can operate tons of drones at the same time (while everyone else is limited to a maximum of three)]]. three)]].
** Also, [[spoiler: killing every crew member results in AI taking over and AI has ability to repair every system at same time. So if you killed all crew in first form, you are pretty much screwed.]]


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*** However [[spoiler: You can't kill all crew members or AI with ability to repair all systems at same time takes over.]]
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* TheComputerIsACheatingBastard: While all other ships play by the same rules, [[spoiler: the Mothership's weapon control is divided into four different rooms (making it incredibly hard to disable) and can operate tons of drones at the same time (while everyone else is limited to a maximum of three)]].
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* CriticalExistenceFailure: Applies to crew. Since [[HitPoints hull integrity]] is measured seperately from SubsystemDamage, it's quite possible for a stray shot to destroy a fully-functional ship as well.


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* PurelyAestheticGender: Human crew can be male or female.


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* RegeneratingShieldStaticHealth


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* TopDownView
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** Mantis ships in general are designed around this, since they get bonuses in combat.
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** This damage also applies to the enemy vessel, making any fight very easy if you can take out their shields, or do horrible things to your ship if your shields are knocked off line.

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