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** Also possibly the only depiction in fiction that has ever applied to this to fighting fires, since the Rockmen jump on fire to put them out.
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* EscortMission: Some ships you encounter along the way will give you some payment if you agree to lead them to a certain area in space and usually fight someone for them when you get there. Luckily you don't have to actually take care of said spaceships and they don't mind if you agree to help and don't bother jumping to their destination.
* EverythingTryingToKillYou: Everything in the universe seems to have a grudge against our poor ship - from Slavers and Pirates to asteroids and Suns.


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* LuckBasedMission: regardless of actual skill, your ability to survive the trip to the eighth sector highly depends on the randomally-generated star maps, events and enemies you encounter. Some situations, like a Mantis boarding party on a Zoltan spaceship, are almost completely unwinnable.
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* TheVeryDefinitelyFinalDungeon: The Last Stand
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* BoringButPractical: Though it seems insignificant, when you're door control system goes out, things can go south VERY quickly when you can't just let the oxygen go out of the ship to put out fires or asphyxiate enemies, and when enemies can just waltz through you're base, killing all your dudes. On the other hand, the life support can go offline for a minute or two before oxygen levels fall enough to cause problems, giving you more than enough time to finish off the enemy before repairing them.

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* FinalDeath: For crew members and for the ship itself. On the plus side, destroyed systems can always be repaired.

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* FinalDeath: For [[AnyoneCanDie crew members members]] and for [[GameOver the ship itself.itself]]. No saving either, as per the RogueLike standard. On the plus side, destroyed systems can always be repaired.



* PermaDeath: Another standard for {{Roguelikes}}. Applies to both individual crew members and your ship as a whole. If a crewman dies, you must continue on without them -- if your ship is destroyed, GameOver.
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* EnergyBeings: The Zoltan. They can even power your subsystems, but are more fragile than the other races.

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* EnergyBeings: The Zoltan. They can even power your subsystems, systems, but are more fragile than the other races.
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* FinalDeath: For crew members and for the ship itself. On the plus side, destroyed systems can always be repaired.
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**Of course, that makes it far more vulnerable to boarding or crew killing techniques, since each weapon control station is set off from the rest of the ship.
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* ExactlyWhatItSaysontheTin: The Slug, Mantis and Rockmen alien races are literally races of giant slugs, mantises and men made out of rock.

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* ExactlyWhatItSaysontheTin: ExactlyWhatItSaysOnTheTin: The Slug, Mantis and Rockmen alien races are literally races of giant slugs, mantises and men made out of rock.
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* ExactlyWhatItSaysontheTin: The Slug, Mantis and Rockmen alien races are literally races of giant slugs, mantises and men made out of rock.
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* PercussiveMaintenance: The Rockmen style of repair.

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* ExplosiveDecompression: Averted. Hull breaches and open airlock doors will cause air to leak out complete with hissing sound effect, but won't affect your crew until asphyxia starts draining their health.

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* ExplosiveDecompression: Averted.{{Averted}}. Hull breaches and open airlock doors will cause air to leak out complete with hissing sound effect, but won't affect your crew until asphyxia starts draining their health.


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* InsectoidAliens: The Mantis.


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* SssssnakeTalk: Slugs tend to [[SelfDemonstratingArticle sssspeak like thissss]].

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* AerithAndBob: Crew names range from normal names like Alex or Elizabeth to stuff like Luaan Ti and GMFaux.

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* AerithAndBob: Crew names range from normal names like Alex or Elizabeth to stuff like Luaan Ti and GMFaux.[=GM Faux=].



* ExplosiveDecompression: Averted. Hull breeches and open airlock doors will cause air to leak out complete with hissing sound effect, but won't affect your crew until asphyxia starts draining their health.

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* ExplosiveDecompression: Averted. Hull breeches breaches and open airlock doors will cause air to leak out complete with hissing sound effect, but won't affect your crew until asphyxia starts draining their health.



* GuideDangIt: Several of the ships have quite specific requirements to unlock, and the game gives sparse -- if any -- hints as to what those requirements are. The [[spoiler: Crystal Cruiser]] is a particularly notorious example.



** One random event lets you board a station to fight back an invasion of giant alien spiders.



* KillItWithFire: There are several weapons designed to light an enemy ship on fire. Fire destroys equipment, consumes oxygen, hurt crew members and worst of all, spreads. That small fire in the security room can quickly turn into a blaze consuming half the ship.

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* KillItWithFire: There are several weapons designed to light an enemy ship on fire. Fire destroys equipment, consumes oxygen, hurt hurts crew members and worst of all, spreads. That small fire in the security room can quickly turn into a blaze consuming half the ship.



* LawofAlienNames: Played with since the default name pool seems to apply to all characters regardless of species. This sometimes creates weird situations like having a female human called Pipaluk and a male Engi called Elizabeth on the same ship.

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* LawofAlienNames: Played with LawOfAlienNames: PlayedWith since the default name pool seems to apply to all characters regardless of species. This sometimes creates weird situations like having a female human called Pipaluk and a male Engi called Elizabeth on the same ship.



* PunchClockVillain: Numerous encounters qualify. Of particular note are Rebel ships whose captain will say that he'd ''rather'' fight for the Federation given the chance, but since they lost and [[OldSoldier fighting is all he knows how to do]], he'll continue to fight [[IFightForTheStrongestSide on the Rebel's side]].

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* PunchClockVillain: Numerous encounters qualify. Of particular note are Rebel ships whose captain will say that he'd ''rather'' fight for the Federation given the chance, but since they lost and [[OldSoldier fighting is all he knows how to do]], he'll continue to fight [[IFightForTheStrongestSide on the Rebel's Rebels' side]].



* ScratchDamage: Every shot that hit a ship will do at least one hull damage, providing it penetrates any shields. The exception is bomb-type weapons, which eschew damage in favor of making the enemy crew's live absolutely miserable in various ways.

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* ScratchDamage: Every shot that hit hits a ship will do at least one hull damage, providing it penetrates any shields. The exception is bomb-type weapons, which eschew damage in favor of making the enemy crew's live lives absolutely miserable in various ways.



* TotalPartyKill: Damage to your ship's life support, especially when combined with fire or hull breaches, can easily result in this if not addressed quickly.



* WeaksauceWeakness: Averted with the FinalBoss. The Rebel Flagship has four weapon control stations, so you can;t just take its entire arsenal offline with one ion beam and proceed to administer DeathOfAThousandCuts.

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* WeaksauceWeakness: Averted with the FinalBoss. The Rebel Flagship has four weapon control stations, so you can;t can't just take its entire arsenal offline with one ion beam and proceed to administer DeathOfAThousandCuts.
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* ThemeNaming: Standard beam weapons are named after polearms, while standard missile launchers are named after things in Greek mythology.
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* AerithAndBob: Crew names range from normal names like Alex or Elizabeth to stuff like Luaan Ti and GMFaux.


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* LawofAlienNames: Played with since the default name pool seems to apply to all characters regardless of species. This sometimes creates weird situations like having a female human called Pipaluk and a male Engi called Elizabeth on the same ship.

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Clarifying Variable Mix.


* VariableMix: Each music track that plays has two (or more?) versions: calm and spacey most of the time, and incorporating more rhythm and percussion when you're squaring off against a hostile vessel.

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* VariableMix: Each With the exception of Sector 8's special music, each music track that plays has two (or more?) versions: calm and spacey most of the time, and but incorporating more rhythm and percussion when you're squaring off against a hostile vessel.vessel. One version automatically fades into the other as the situation changes.
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* GodzillaThreshold: When your ship is suddenly by more attackers than you even have crew, suddenly setting off a firebomb inside your own ship seems like a good alternative.

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* GodzillaThreshold: When your ship is suddenly invaded by more attackers than you even have crew, suddenly setting off a firebomb inside your own ship seems like a good alternative.
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* ExplosiveDecompression: Averted. Hull breeches and open airlock doors will cause air to leak out complete with hissing sound effect, but won't affect your crew until asphyxia starts draining their health.


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* GodzillaThreshold: When your ship is suddenly by more attackers than you even have crew, suddenly setting off a firebomb inside your own ship seems like a good alternative.


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* ScratchDamage: Every shot that hit a ship will do at least one hull damage, providing it penetrates any shields. The exception is bomb-type weapons, which eschew damage in favor of making the enemy crew's live absolutely miserable in various ways.


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* WeaksauceWeakness: Averted with the FinalBoss. The Rebel Flagship has four weapon control stations, so you can;t just take its entire arsenal offline with one ion beam and proceed to administer DeathOfAThousandCuts.
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* HordeOfAlienLocusts: The Mantis, giant alien...well, mantises that are stated to be the most aggressive and antagonistic race in the game.


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* ProudWarriorRace: The Rock.
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* KilledOffForReal: Any of your crew who die? Yeah, they're gone forever. You will never see them again.
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* AnyoneCanDie: And they do. Those crew members that you've been with since the start of the game, trained up from skill-less {{Mooks}} with no abilities whatsoever into vital parts of your ship, can be killed off at a moment's notice. Even your starting crew isn't exempt. And the game carries on, expecting you to man up and find a way to deal.


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* KilledOffForReal: Any of your crew who die? Yeah, they're gone forever. You will never see them again.
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** There's also the ''Artillery Beam'' system on the Federation Cruiser. Whilst you can never install a cloaking device without modifying the files, said beam can pierce shields and dish out serious damage.


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* LastStand: Sector 8. It's even ''called'' "The Last Stand" in-game.

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* AlienBlood: When Slugs and Mantises die, a pool of green blood can briefly be seen.



* {{BFG}}: Some weapons, like the Glaive Beam, are several times the size of their more basic counterparts, with damage output to match. The final boss [has no less than ''four'' {{BFG}}s; triple-barreled missile, ion and laser weapons, along with a powerful beam.

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* {{BFG}}: Some weapons, like the Glaive Beam, are several times the size of their more basic counterparts, with damage output to match. The final boss [has has no less than ''four'' {{BFG}}s; {{BFG}}s: triple-barreled missile, ion and laser weapons, along with a powerful beam.beam.
* BizarreAlienBiology: A RandomEvent mentions that Rocks have no internal organs, but they're just as vulnerable to asphyxiation as any other race.



* EnergyBeings: The Zoltan. They can even power your subsystems.

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* EnergyBeings: The Zoltan. They can even power your subsystems.subsystems, but are more fragile than the other races.



* GlassCannon: The Stealth Cruiser starts out with a cloaking device, strong sensors and powerful weapons, but no shields. Its type B variant takes this UpToEleven, trading engine strength and an augmentation for the devastating Glaive Beam.



* HyperspeedAmbush: Everyone in space apparently uses the same hyperspace beacon coordinates so it's not uncommon to find yourself in an ambush after a jump. Pirates and Slavers would also occasionally set up fake distress beacons to lure in victims.
* HyperspeedEscape: If a battle gets two tough and the player waits long enough for the engines to get ready again he can jump to hyperspace mid-battle.

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* HyperspeedAmbush: Everyone in space apparently uses the same hyperspace beacon coordinates so it's not uncommon to find yourself in an ambush after a jump. Pirates and Slavers would also occasionally set up fake distress beacons to lure in victims.
* HyperspeedEscape: If a battle gets two too tough and the player waits long enough for the engines to get ready again he can jump to hyperspace mid-battle.mid-battle. Enemy ships will sometimes attempt the same, unless you disable their piloting or engines.



* SoleSurvivor: Players can come across distress beacons set up by other (often slightly deranged) spacemen who survived crashing into an alien world. These survivors can be brought aboard the ship and [[spoiler: either become new crewmates or hurl themselves out of the airlock]].

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* SoleSurvivor: Players can come across distress beacons set up by other (often slightly deranged) spacemen who survived crashing into an alien world. These survivors can be brought aboard the ship and [[spoiler: either become new crewmates or crewmates, hurl themselves out of the airlock]].airlock, or kill one of your crew at random.
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Nah, mantis are confirmed to have females.


* SingleGenderRace: The Engi and the Slugs; possibly the Mantis as well.

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* SingleGenderRace: The Engi and the Slugs; possibly the Mantis as well.Slugs.
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* HyperspeedAmbush: Everyone in space apparently uses the same hyperspace beacon coordinates so it's not uncommon to find yourself in an ambush after a jump. Pirates and Slavers would also occasionally set up fake distress beacons to lure in victims.
* HyperspeedEscape: If a battle gets two tough and the player waits long enough for the engines to get ready again he can jump to hyperspace mid-battle.


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* SoleSurvivor: Players can come across distress beacons set up by other (often slightly deranged) spacemen who survived crashing into an alien world. These survivors can be brought aboard the ship and [[spoiler: either become new crewmates or hurl themselves out of the airlock]].
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* KillItWithFire: There are several weapons designed to light an enemy ship on fire. Fire destroys equipment, consumes oxygen, hurt crew members and worst of all, spreads. That small fire in the security room can quickly turn into a blaze consuming half the ship.

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The player controls the crew of a small spaceship affiliated with TheFederation, which is currently on the losing end of a massive rebellion. The objective is to deliver an important message to the remains of the Federation fleet in a distant sector. Unfortunately, as those familiar with Roguelikes will suspect, this is [[NintendoHard far, FAR from easy]]: the galaxy is an extremely dangerous place for a lone vessel, filled with dangers such as pirates, deadly environmental hazards, rebel scouts, hostile alien races, and others. Not to mention that the vast rebel fleet is in hot pursuit...

''FTL'''s gameplay involves the player's ship "jumping" between waypoints in a randomly generated galaxy, each of them containing a RandomEvent (usually involving combat). You then switch to a cross-section view of your ship, showing the crew along with its various rooms and contained subsystems, such as shields, oxygen, weapons, etc. During combat, you can then order your weapons to target certain enemy ship rooms or systems (the most useful ones being shields and weapons, in order to cripple them). Despite your ship being mostly automated, you can also order your crew to man certain stations to increase effectiveness, as well as repair sections of ship, fight fires or engage in combat with boarders. It's also necessary to manage power: you can divert power from one system to another, prompting choices such as to whether pursue evasive actions and divert all power to the engines or go aggressive and focus on weaponry. Along the way you'll collect scrap, the game's currency and use it to upgrade your ship's systems, get repairs, fuel and -- if you're lucky -- some fancier things like new weaponry or whole new systems such as cloaking devices, teleporters and more.

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The player controls the crew of a small spaceship affiliated with TheFederation, which is currently on the losing end of a massive rebellion. The objective is to deliver an important message information to the remains of the Federation fleet in a distant sector. Unfortunately, as those familiar with Roguelikes will suspect, this is [[NintendoHard far, FAR from easy]]: the galaxy is an extremely dangerous place for a lone vessel, filled with dangers such as pirates, deadly environmental hazards, rebel scouts, hostile alien races, and others. Not to mention that the vast rebel fleet is in hot pursuit...

''FTL'''s gameplay involves the player's ship "jumping" between waypoints in a randomly generated galaxy, each of them containing a RandomEvent (usually involving combat). You then switch to RandomEvent. The main game interface is a cross-section view of your ship, showing the crew along layout of rooms filled with its crewmen and various rooms and contained subsystems, such as ship systems (helm, engines, shields, oxygen, weapons, etc. etc). During combat, you can then order your the player must juggle various aspects of the ship -- from crew assignments to power allocation and weapons to target certain enemy ship rooms or targeting. Certain systems (the most useful ones gain bonuses from being shields and weapons, in order to cripple them). Despite your ship being mostly automated, manned, but you can also order your may need those crew members to man certain stations to increase effectiveness, as well as repair sections of ship, fight fires damaged systems, repel boarders, or engage in combat with boarders. It's also necessary to manage power: you can divert power from one system to another, prompting choices such as to whether pursue evasive actions and divert simply evacuate dangerous areas. Meanwhile, all ship systems need power to function, but your ship's reactor may not be able to supply them all at once, leaving the engines or go aggressive and focus on weaponry. player to decide which are most important at any given time. Along the way you'll collect scrap, the game's currency currency, and use it to upgrade your ship's systems, get repairs, fuel and -- if you're lucky -- some fancier things like new weaponry or whole new systems such as cloaking devices, teleporters and more.




!!This game contains examples of

* AdvancingWallOfDoom: The Rebel fleet, which gradually replaces waypoints with encounters with powerful rebel ships that give no rewards for destroying.

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!!This game contains examples of

of:
* AdvancingWallOfDoom: The Rebel fleet, which moves across each sector from left to right, gradually replaces waypoints replacing each jump beacon's RandomEncounter with encounters with a fight against powerful rebel ships that give no rewards for destroying.when defeated.



* AttackDrone: Comes in several flavours (anti-ship, anti-personnel, dedicated drone BoardingParty), but needs the appropriate subsystem to even start using.
* AuthorityEqualsAsskicking: [[FinalBoss The Rebel Flagship]]. Justified, in that it's a ''ship'' built to protect the most senior staff of the fleet.

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* AsteroidThicket: Some jump beacons lead to them. They pelt your ship with rocks, causing steady damage if you have to fight, but sometimes you can get resources by escorting damaged vessels out of them or salvaging supplies left by AsteroidMiners.
* AttackDrone: Comes in several flavours (anti-ship, anti-personnel, dedicated drone BoardingParty), Can be used once you have the Drone Control ship system. Various types of drones not only attack enemy ships, but needs the appropriate subsystem to even start using.
defend against incoming fire, repair damaged systems, or repel boarders,.
* AuthorityEqualsAsskicking: The [[FinalBoss The Rebel Flagship]]. Justified, in that it's a ''ship'' ship built to protect the most senior staff of the fleet.



* {{BFG}}: Some weapons, like the Glaive Beam, are several times the size of their more basic counterparts, with damage output to match. The final boss [[spoiler: has no less than ''four'' {{BFG}}s; triple-barreled missile, ion and laser weapons, along with a powerful beam]].
* BoardingParty: Be it through the airlock, teleportation, or in the middle of your ship via drill-based drop pods, boarding parties will screw new players over...until certain strategies are adopted (See VideoGameCrueltyPotential).
* CowardlyBoss: [[spoiler:Justified. The Rebel Flagship is attempting to complete a mission that doesn't involve your destruction.]]
* DeflectorShields

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* {{BFG}}: Some weapons, like the Glaive Beam, are several times the size of their more basic counterparts, with damage output to match. The final boss [[spoiler: has [has no less than ''four'' {{BFG}}s; triple-barreled missile, ion and laser weapons, along with a powerful beam]].
beam.
* BoardingParty: Be it through the airlock, teleportation, or Some events will result in the middle of your player's ship via drill-based drop pods, being boarded. Both players and enemies can send in boarding parties will screw new players over...until certain strategies are adopted (See VideoGameCrueltyPotential).
if they have the Crew Teleporter ship system.
* CowardlyBoss: [[spoiler:Justified. {{Justified}}. The Rebel Flagship is attempting to complete a mission that doesn't involve your destruction.]]
the player's destruction.
* DeflectorShieldsDeflectorShields: Absorb enemy fire, and unlike [[HitPoints hull integrity]], they regenerate on their own after being knocked down.



* ExcusePlot: There are Rebels. They hate you. And that's the extent of the main story.

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* ExcusePlot: There are Rebels. They hate you. And that's With the extent of victorious Rebel fleet in hot pursuit, you must BringNewsBack to the main story.last of TheFederation forces. Or, much more likely, [[NintendoHard die trying]]. Have fun!



* HumansAreAverage: Humans are the only crew race to have [[TheMario no inherent advantages or disadvantages]]. The game describes them as 'common and uninteresting'.

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* HitPoints: Your ship's hull integrity. Individual crew have their own hit point totals as well.
* HumansAreAverage: Humans are the only crew race to have [[TheMario no inherent advantages or disadvantages]]. The game describes them as 'common "common and uninteresting'.uninteresting".



* MechanicalLifeforms: The Engi race.

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* MechanicalLifeforms: The Engi race.race, who get bonuses to repairing.



* PermaDeath: Another standard for {{Roguelikes}}, but even if your ship survives, important crew will die permanently.
* PsychicPowers: The slugs, allowing you to view the enemy's ship in greater detail even when your sensors are down.
* RandomEvent: For better or for worse, at least from the player's perspective.

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* PermaDeath: Another standard for {{Roguelikes}}, but even {{Roguelikes}}. Applies to both individual crew members and your ship as a whole. If a crewman dies, you must continue on without them -- if your ship survives, important crew will die permanently.
is destroyed, GameOver.
* PsychicPowers: The slugs, allowing you to view the enemy's ship in greater detail Slug crewmen use these, revealing crew positions (both enemy and ally) even when if your ship's sensors are down.
damaged.
* PunchClockVillain: Numerous encounters qualify. Of particular note are Rebel ships whose captain will say that he'd ''rather'' fight for the Federation given the chance, but since they lost and [[OldSoldier fighting is all he knows how to do]], he'll continue to fight [[IFightForTheStrongestSide on the Rebel's side]].
* RandomEvent: For better or for worse, You get one at least ''every'' jump beacon, which can result in everything from the player's perspective.combat, to nothing at all, to situations that present you with an option to intervene or ignore it and keep moving.



* TheRevolutionWillNotBeCivilized
* SingleGenderRace: Seemingly every race apart from the humans.
** Although a quest involves delivering a female Rock to her husband; Zoltan are sometimes referred to as "wise men". In most other cases, aliens are referred to as "it".
* StealthInSpace: A cloaking device is one of the subsystems you can pick up. Normally you have to break cloak to fire, but another subsystem allows you to fire through cloak.
* SubsystemDamage: All subsystems can be individually disabled. If the door controls go down, you won't be able to open or close the doors (Which can be a bit of a problem if the airlocks have been opened, see VideoGameCrueltyPotential). If sensors go down, you won't be able to see unoccupied rooms on your ship, or, if you have the right upgrades, the enemy's crew. [[OhCrap If the oxygen generator goes down...]]

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* TheRevolutionWillNotBeCivilized
TheRevolutionWillNotBeCivilized: The Rebels are the bad guys. At the beginning of the game, they've already defeated TheFederation.
* SingleGenderRace: Seemingly every race apart from The Engi and the humans.
** Although a quest involves delivering a female Rock to her husband; Zoltan are sometimes referred to
Slugs; possibly the Mantis as "wise men". In most other cases, aliens are referred to as "it".
well.
* StealthInSpace: A cloaking device is one of the subsystems ship systems you can pick up. Normally you have to break cloak to fire, Normally, firing [[InvisibilityFlicker breaks the cloaking effect]], but another subsystem allows you to fire through cloak.
an augment removes that limitation.
* SubsystemDamage: All systems and subsystems can be individually disabled. If the door controls go down, you won't be able to open or close the doors (Which damaged. Major systems have reduced effectiveness when damaged and can be a bit disabled entirely if hit hard enough; subsystems are either working or not. This applies to enemies as well as players; deciding which system to target is one of a problem if the airlocks have been opened, see VideoGameCrueltyPotential). If sensors go down, you won't be able to see unoccupied rooms on your ship, or, if you have biggest tactical parts of the right upgrades, the enemy's crew. [[OhCrap If the oxygen generator goes down...]]game.



* UngratefulBastard: It is possible to ride to the rescue of some harassed ship only to have it jump away without offering anything as thanks.

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* UngratefulBastard: It is possible to ride to the rescue of some harassed ship only to have it jump away without offering anything as thanks. The game doesn't seem to mind, though -- it points out that they wisely fled while you were keeping their attackers busy.



* VideoGameCaringPotential: Heavily damaged enemies will often attempt to surrender, and in some cases will offer more in compensation than you would have earned by simply destroying them. Many of the game's [[RandomEvent random events]] also allow you to attend to distress beacons and assist people in trouble.
* VideoGameCrueltyPotential: Faced with the issue of a boarding party on your ship? No problem - open the airlock and suffocate them all! [[spoiler: You might as well - most of the boarding parties can take so much damage that you'll want to soften them up by way of asphyxiation.]]
** Of course, [[NiceJobBreakingItHero things can go awry if a boarding party knocks out your door controls while you attempt this strategy]].
** Many of the in-game achievements actively encourage cruelty. One requires you to entirely drain an enemy ship of oxygen; another requires [[ThereIsNoKillLikeOverkill every single square of an enemy ship's interior]] [[KillItWithFire to be on fire at once]].

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* VideoGameCaringPotential: Heavily You can easily get attached to individual crew members. Rescuing hapless space travelers from rebels, pirates, asteroids, giant alien spiders, and anything else that pops up can give you the warm fuzzies as well. Especially when you encounter another Federation vessel, usually heavily damaged enemies will often attempt to surrender, and in some cases will offer more in compensation than you would have earned by simply destroying them. Many of the game's [[RandomEvent random events]] also allow you to attend to distress beacons and assist people always in trouble.
* VideoGameCrueltyPotential: Faced You can accept bribes from pirates to leave them alone when you find them attacking another ship, agree to hand over one of your crew to slavers in order for the rest to go free, and cruise right on by desperate pleas for help without stopping. For more hands-on cruelty potential, you can deal with the issue of a boarding party on your ship? No problem - open the airlock and suffocate them all! [[spoiler: You might as well - most of the enemy boarding parties can take so much damage that you'll want to soften by opening up their airlocks and letting them up by way of asphyxiation.]]
** Of course, [[NiceJobBreakingItHero things can go awry if a boarding party knocks out your door controls while you attempt this strategy]].
** Many
suffocate. Some of the in-game game's achievements actively encourage cruelty. One actually ''encourage'' cruelty to your enemies -- such as one that requires you to entirely drain an enemy ship of oxygen; oxygen, or another that requires you to KillItWithFire by having [[ThereIsNoKillLikeOverkill every single square of an enemy ship's interior]] [[KillItWithFire to be on fire ship]] ablaze at once]].the same time.



* XMeetsY: Described as "''{{Firefly}}'' by way of ''{{Spelunky}}''"

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* XMeetsY: Described as "''{{Firefly}}'' by way of ''{{Spelunky}}''"''{{Spelunky}}''"
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** Although a quest involves delivering a female Rock to her husband; Zoltan are sometimes referred to as "wise men". In most other cases, aliens are referred to as "it".
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* AuthorityEqualsAsskicking: [[FinalBoss The Rebel Flagship]]. Justified, in that it's a ''ship'' built to protect the most senior staff of the fleet.


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* CowardlyBoss: [[spoiler:Justified. The Rebel Flagship is attempting to complete a mission that doesn't involve your destruction.]]


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* ExcusePlot: There are Rebels. They hate you. And that's the extent of the main story.


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* KeystoneArmy: Destroying the Flagship of the Rebels cripples the fleet trying to destroy the last Federation base, winning the game.
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