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* AbilityRequiredToProceed: Just like Eternity Challenge 5 in ''VideoGame/AntimatterDimensions'', this game's Eternity Challenge 4 requires you to perform ''zero'' Infinities in order to pass the final completion, requiring the ability to passively generate infinity points (which is obtained from getting 24 Eternity Challenge completions here).
to:
* AbilityRequiredToProceed: Just like Eternity Challenge 5 4 in ''VideoGame/AntimatterDimensions'', this game's Eternity Challenge 4 requires you to perform ''zero'' Infinities in order to pass the final completion, requiring the ability to passively generate infinity points (which is obtained from getting 24 Eternity Challenge completions here).
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The finality starting bonuses and boost power multipliers mean you can't beat the game without finishing these achievements.
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* PermanentlyMissableContent: Since you can't buy boosts or prestige after the multiverse has permanently collapsed at the end of the game, you won't be able to get the "Too high", "Far too high", and "You'll want this theorem eventually" achievements on a completed save file unless you start over from the very beginning.
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** Eternity power extra multiplier caps at 3, based on complexity stars and time spent in complexity.
** It's impossible to get more than 9.647e8.473e13 stars as that's the highest number of them required for a finality.
** It's impossible to get more than 9.647e8.473e13 stars as that's the highest number of them required for a finality.
to:
** Eternity The eternity power extra multiplier caps at 3, based on complexity stars and time spent in complexity.
** It's impossible to get more than 9.647e8.473e13stars stars, as that's the highest number of them required for a finality.multiverse will collapse at this point.
** It's impossible to get more than 9.647e8.473e13
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* DiminishingReturnsForBalance: Normal generators multipliers are reduced after 2.049e161,614,248x. Given a multiplier x, let y be log(x, 2.049e161,614,248). x is reduced to 2.049e161,614,248^(y^(y^-0.00781)). Red chroma raises the softcap once you start producing it, though.
to:
* DiminishingReturnsForBalance: Normal generators generator multipliers are reduced after 2.049e161,614,248x. Given a multiplier x, let y be log(x, 2.049e161,614,248). x is reduced to 2.049e161,614,248^(y^(y^-0.00781)). Red chroma raises the softcap once you start producing it, though.
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* {{Infinite}}: The game defines infinity as 1.158e77, or 2^256 (so ^0.25 of the infinity you'd normally see). At the point you have that many stars you can do the first Infinity reset, but as expected, it can be broken.
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* {{Infinite}}: The game defines infinity as 1.158e77, or 2^256 (so ^0.25 of the infinity you'd normally see). At the point you have that many stars you can do the first Infinity reset, but as expected, it can be broken.broken by beating all 12 normal challenges.
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* EffortlessAchievement: Just like ''VideoGame/AntimatterDimensions'', the first row of achievements involves just buying one of each generator, which takes nothing more than time to build things up, and unlike its inspiration is even more effortless due to not having a Dimension Shift equivalent needed for unlocking generators 5-8.
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** All of the "start with a resource based on eternities" Eternity Milestones have a hard cap that never increases (3.403e38 for stars and infinity points, 256 for infinities).
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* AbilityRequiredToProceed: Just like Eternity Challenge 5 in ''VideoGame/AntimatterDimensions'', this game's Eternity Challenge 4 requires you to perform ''zero'' Infinities in order to pass the final completion, and also requires an ability to passively generate infinity points in order to pass it (which is obtained from getting 24 Eternity Challenge completions here).
to:
* AbilityRequiredToProceed: Just like Eternity Challenge 5 in ''VideoGame/AntimatterDimensions'', this game's Eternity Challenge 4 requires you to perform ''zero'' Infinities in order to pass the final completion, and also requires an requiring the ability to passively generate infinity points in order to pass it (which is obtained from getting 24 Eternity Challenge completions here).
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None
Changed line(s) 10 (click to see context) from:
* AbilityRequiredToProceed: Just like Eternity Challenge 5 in ''VideoGame/AntimatterDimensions'', this game's Eternity Challenge 4 requires you to perform ''zero'' Infinities in order to pass, and also requires an ability to passively generate infinity points in order to pass it (which is obtained from getting 24 Eternity Challenge completions here).
to:
* AbilityRequiredToProceed: Just like Eternity Challenge 5 in ''VideoGame/AntimatterDimensions'', this game's Eternity Challenge 4 requires you to perform ''zero'' Infinities in order to pass, pass the final completion, and also requires an ability to passively generate infinity points in order to pass it (which is obtained from getting 24 Eternity Challenge completions here).
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Looking through game files and functioning, Sacrifice doesn't really count as a reset layer.
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** Firstly, once you have a generator 8, you can perform a Sacrifice to reset all amounts of generators 1-7 but improve Generator 8 with the sacrifice multiplier.
** Not long afterwards, once you have 3.403e38 stars, you can Prestige to lose all generators and the sacrifice multiplier, but all multipliers are improved.
** Not long afterwards, once you have 3.403e38 stars, you can Prestige to lose all generators and the sacrifice multiplier, but all multipliers are improved.
to:
** Firstly, once you have a generator 8, you can perform a Sacrifice to reset all amounts of generators 1-7 but improve Generator 8 with the sacrifice multiplier.
** Not long afterwards, once you have3.403e38 stars, you can Prestige to lose all generators and the sacrifice multiplier, but all multipliers are improved.
** Not long afterwards, once you have
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Added an example.
Added DiffLines:
* PermanentlyMissableContent: Since you can't buy boosts or prestige after the multiverse has permanently collapsed at the end of the game, you won't be able to get the "Too high", "Far too high", and "You'll want this theorem eventually" achievements on a completed save file unless you start over from the very beginning.
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Expanded with new info.
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* ColorCodedForYourConvenience: Normally buttons for tabs are gray, but some of them are colored to make them more noticeable. You can make them duller or turn them off entirely.
** Main and Autobuyers: Yellow
** Anything related to Infinity: Magenta
** Anything related to Eternity: Cyan
** Studies: Green
** Eternity Producer: Lavender
** Main and Autobuyers: Yellow
** Anything related to Infinity: Magenta
** Anything related to Eternity: Cyan
** Studies: Green
** Eternity Producer: Lavender
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* ColorCodedForYourConvenience: Normally buttons for tabs are gray, but some of them are colored to make them more noticeable. You can make them duller duller, use redshift or blueshift options, or turn them off entirely.
** Main and Autobuyers:Yellow
Yellow (pink if redshifted, cyan if blueshifted)
** Anything related to Infinity:Magenta
Magenta (cyan if redshifted, yellow if blueshifted)
** Anything related to Eternity:Cyan
Cyan (yellow if redshifted, magenta if blueshifted)
** Studies:Green
Green (red if redshifted, dark blue if blueshifted)
** Eternity Producer:LavenderLavender (snowy mint if redshifted, salmon if blueshifted)
** Main and Autobuyers:
** Anything related to Infinity:
** Anything related to Eternity:
** Studies:
** Eternity Producer:
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** Anything related to Complexity: Maroon
to:
** Anything related to Complexity: MaroonMaroon (blueberry if redshifted, sage if blueshifted)
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Added an example from the new trope page.
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* ResetMilestones: Both Eternity and Finality have sixteen milestones that are unlocked for resetting that layer enough times (the former has to be done 16 times for all benefits, while the latter needs to be done 64 times). They provide improved starts, feature autobuyers/autounlockers, and for the final Finality Milestone, Complexity Point generation.