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* SkillGateCharacter: Rochdale in ''NEO'' and ''RMX'' has excellent cornering and acceleration, making it good for beginners, but its middling boost and lackluster top speed allows faster machines like Bliss and Mueller to, in the right hands, leave it in the dust.

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* SkillGateCharacter: SkillGateCharacters: Rochdale in ''NEO'' and ''RMX'' has excellent cornering and acceleration, making it good for beginners, but its middling boost and lackluster top speed allows faster machines like Bliss and Mueller to, in the right hands, leave it in the dust.

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* LevelInReverse: All tracks in [[ArrangeMode Hero Mode]] are laterally mirrored.

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* LevelInReverse: LevelInReverse:
**
All tracks in [[ArrangeMode Hero Mode]] are laterally mirrored.mirrored.
** Most of the Remix tracks in ''RMX'' copy the layout from other tracks but makes you race them backwards. Tepaneca Haze does this with The Haze, Sunahara Valley does it with Pyramid Valley, and Scorpio Mine does it with Willard Mine..
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* ArtisticLicenseSpace: The Kuiper Belt course appears to be set dangerously close to the Sun, meaning that it cannot possibly be near the actual [[https://en.wikipedia.org/wiki/Kuiper_belt Kuiper belt,]] the inner rim of which is at least 2.7 billion miles (or the distance from the Sun to Neptune) away.

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* ArtisticLicenseSpace: The Kuiper Belt course appears to be set dangerously close to the Sun, already an example of this trope in and of itself, meaning that it cannot possibly be near the actual [[https://en.wikipedia.org/wiki/Kuiper_belt Kuiper belt,]] the inner rim of which is at least 2.7 billion miles (or the distance from the Sun to Neptune) away.
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RMX had 6 fully new tracks at launch


* RemixedLevel: The six new courses in ''RMX'' are mishmashes of existing ''NEO'' courses. As examples, Chuoko Habitat features ''Chuoko'' City's massive urban sprawl environment and music and Zenshou ''Habitat''[='=]s instant-kill lasers, Tepaneca Haze combines ''Tepaneca'' Vale's nighttime setting and boost-jump pillars with The ''Haze''[='=]s sky-high environments, music, and [[GustyGlade giant fans]], and Cameron Raceway has ''Cameron'' Crest's [[GhibliHills lush green environments]] and music and Zvil ''Raceway''[='=]s dangling roads.

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* RemixedLevel: The six new DLC courses in ''RMX'' are mishmashes of existing ''NEO'' ''RMX'' courses. As examples, Chuoko Habitat features ''Chuoko'' City's massive urban sprawl environment and music and Zenshou ''Habitat''[='=]s instant-kill lasers, Tepaneca Haze combines ''Tepaneca'' Vale's nighttime setting and boost-jump pillars with The ''Haze''[='=]s sky-high environments, music, and [[GustyGlade giant fans]], and Cameron Raceway has ''Cameron'' Crest's [[GhibliHills lush green environments]] and music and Zvil ''Raceway''[='=]s dangling roads.
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Removed link to cut stub, non-franchise series need not be italicized


''FAST'' is a futuristic racing game series similar in style to the ''VideoGame/FZero'' series and made by developer [[Creator/ShinenMultimedia Shin'en]], creators of ''VideoGame/JettRocket''. It is set in the same universe as ''VideoGame/{{Nanostray}}'', with a lot of locations and fictitious brand names taken from that series.

to:

''FAST'' FAST is a futuristic racing game series similar in style to the ''VideoGame/FZero'' series and made by developer [[Creator/ShinenMultimedia Shin'en]], creators of ''VideoGame/JettRocket''. It is set in the same universe as ''VideoGame/{{Nanostray}}'', ''Nanostray'', with a lot of locations and fictitious brand names taken from that series.



!!''FAST'' provides examples of:

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!!''FAST'' !!FAST provides examples of:
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* SandWorm: The background of Scorpio Circuit features giant worms to complement the futuristic setting.

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* ActorAllusion: The announcer in these games is Jack Merluzzi, who also provided the announcer voice for ''VideoGame/FZero AX'' and ''GX'', another set of games centered around supersonic vehicular racing.

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* %%* ActorAllusion: The announcer in these games is Jack Merluzzi, who also provided the announcer voice for ''VideoGame/FZero AX'' and ''GX'', another set of games centered around supersonic vehicular racing.racing.
%%This is not trivia, so please add context for something said in FAST that's heavily reminiscent of Merluzzi's role in F-Zero.



* HardModePerks: Hero Mode turns your Boost meter into a Boost '''/ Shield''' meter, but also allows you to recharge the meter by driving over boost strips and boost ramps (which provide boost but not meter in other modes).

to:

* HardModePerks: Hero Mode turns your Boost meter into a Boost '''/ Shield''' meter, but also allows you to recharge the meter by driving over boost strips and boost ramps (which provide a speed boost but not meter in other modes).



* LevelInReverse: All tracks in [[ArrangeMode Hero Mode]] are laterally mirrored.



* RemixedLevel: The six new courses in ''RMX'' are mishmashes of existing ''NEO'' courses. As examples, Chuoko Habitat features '''Chuoko''' City's massive urban sprawl environment and music and Zenshou '''Habitat'''[='=]s instant-kill lasers, Tepaneca Haze combines '''Tepaneca''' Vale's nighttime setting and boost-jump pillars with The '''Haze'''[='=]s sky-high environments, music, and [[GustyGlade giant fans]], and Cameron Raceway has '''Cameron''' Crest's [[GhibliHills lush green environments]] and music and Zvil '''Raceway'''[='=]s dangling roads.
* SkillGateCharacter: Rochdale in ''NEO'' and ''RMX'' has excellent cornering and acceleration, making it good for beginners, but its middling boost and lackluster top speed allows faster machines like Bliss and Mueller to leave it in the dust.

to:

* RemixedLevel: The six new courses in ''RMX'' are mishmashes of existing ''NEO'' courses. As examples, Chuoko Habitat features '''Chuoko''' ''Chuoko'' City's massive urban sprawl environment and music and Zenshou '''Habitat'''[='=]s ''Habitat''[='=]s instant-kill lasers, Tepaneca Haze combines '''Tepaneca''' ''Tepaneca'' Vale's nighttime setting and boost-jump pillars with The '''Haze'''[='=]s ''Haze''[='=]s sky-high environments, music, and [[GustyGlade giant fans]], and Cameron Raceway has '''Cameron''' ''Cameron'' Crest's [[GhibliHills lush green environments]] and music and Zvil '''Raceway'''[='=]s ''Raceway''[='=]s dangling roads.
* SkillGateCharacter: Rochdale in ''NEO'' and ''RMX'' has excellent cornering and acceleration, making it good for beginners, but its middling boost and lackluster top speed allows faster machines like Bliss and Mueller to to, in the right hands, leave it in the dust.

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The series' signature mechanic is the ability to "phase shift" or change the color of your car (from white to black in ''Racing League'', and orange and blue in ''NEO'' and ''RMX''), which allows you to take advantage of different parts of the track. Matching the phase of your car to the phase of the track gives bonuses such as boosts and jumps, and not matching your phase on the other hand can slow down your car or even send it careening to its destruction.

to:

The series' signature mechanic is the ability to "phase shift" or change the color of your car (from white to black in ''Racing League'', and orange and to blue in ''NEO'' and ''RMX''), which allows you to take advantage of different parts of the track. Matching the phase of your car to the phase of the track gives bonuses such as boosts and jumps, and not matching your phase on the other hand can slow down your car or even send it careening to its destruction.



* DeathIsASlapOnTheWrist: Dying by falling off the course or hitting an obstacle only sets you back a few places, rather than making you forfeit the race as in ''VideoGame/FZero''.

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* DeathIsASlapOnTheWrist: Dying by falling off the course or hitting an obstacle only sets you back a few places, rather than making you forfeit the race as in ''VideoGame/FZero''. {{Averted| Trope}} in ''League'''s {{Challenge| Run}}s and HD's Hero Mode, where blowing up [[GameOver fails you the run]].



* GratuitousJapanese: Most of the opposing racers' names are in Japanese, as are many league and course names.
* TechDemoGame: This installment's minimalism allows it, a full-fledged 3D racing game, to be crammed into the 40 megabytes that [=WiiWare=] games are restricted to.

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* ChallengeRun: There are special courses where unique single-player objectives can be reached for.
* GratuitousJapanese: Most of the opposing racers' names are in Japanese, as are many league and course names.
names.[[note]]This series is {{German| Media}}.[[/note]]
* TechDemoGame: This installment's relative minimalism allows it, helps cram the basics of a full-fledged 3D racing game, to be crammed game into the 40 megabytes that [=WiiWare=] games are restricted to.



* DeathIsASlapOnTheWrist: {{Averted| Trope}} in Hero Mode, where blowing up [[GameOver fails you the race]].

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Gratuitous Japanese is no more prominent than other language origins in Neo and RMX, and Racing League doesn't mention Wii remote shaking.


The series' signature mechanic is the ability to "phase shift" or change the color of your car (from white to black in ''Racing League'', and orange and blue in ''Neo'' and ''RMX''), which allows you to take advantage of different parts of the track. Matching the phase of your car to the phase of the track gives bonuses such as boosts and jumps, and not matching your phase on the other hand can slow down your car or even send it careening to its destruction.

Like Shin'en's [[VideoGame/JettRocket previous]] [=WiiWare=] game, ''FAST Racing League'' manages to [[SugarWiki/GeniusProgramming cram an impressive amount of graphics and gameplay into so just 40 megabytes of data]], pushing the Wii to its limits. In 2015, a sequel, ''FAST Racing Neo'', was released on the UsefulNotes/WiiU, followed by ''FAST RMX'', an UpdatedRerelease of ''Neo'' on the UsefulNotes/NintendoSwitch, in 2017.

to:

The series' signature mechanic is the ability to "phase shift" or change the color of your car (from white to black in ''Racing League'', and orange and blue in ''Neo'' ''NEO'' and ''RMX''), which allows you to take advantage of different parts of the track. Matching the phase of your car to the phase of the track gives bonuses such as boosts and jumps, and not matching your phase on the other hand can slow down your car or even send it careening to its destruction.

Like Shin'en's [[VideoGame/JettRocket previous]] [=WiiWare=] game, ''FAST Racing League'' manages to [[SugarWiki/GeniusProgramming cram an impressive amount of graphics and gameplay into so just 40 megabytes of data]], pushing the Wii to its limits. In 2015, a sequel, ''FAST Racing Neo'', NEO'', was released on the UsefulNotes/WiiU, followed by ''FAST RMX'', an UpdatedRerelease of ''Neo'' on the UsefulNotes/NintendoSwitch, in 2017.



* GratuitousJapanese: Many of the opposing racers' names are in Japanese as are the course and league names. Downplayed in later entries, with greater numbers of Western-sounding names.



** ''Neo'' and ''RMX'' use Subsonic (easiest), Supersonic, and Hypersonic (hardest).

to:

** ''Neo'' ''NEO'' and ''RMX'' use Subsonic (easiest), Supersonic, and Hypersonic (hardest).



* NitroBoost: In all games, you can get a boost by matching the color of your car to that of highlighted portions of track, or at any time by shaking the Wii remote (button press in the sequels) at the cost of energy.

to:

* NitroBoost: In all games, you can get a boost by matching the color of your car to that of highlighted portions of track, or track (or at any time by shaking the Wii remote (button press in the sequels) via button press, at the cost of energy.energy).



* TechDemoGame: ''League'' in particular is able to cram a full-fledged 3D racing game into the 40 megabytes that [=WiiWare=] games are restricted to.

to:

* GratuitousJapanese: Most of the opposing racers' names are in Japanese, as are many league and course names.
* TechDemoGame: ''League'' in particular is able to cram This installment's minimalism allows it, a full-fledged 3D racing game game, to be crammed into the 40 megabytes that [=WiiWare=] games are restricted to.



[[folder:''Neo'' and ''RMX'']]
* ActorAllusion: The announcer in the HD games is Jack Merluzzi, who also provided the announcer voice for ''VideoGame/FZero AX'' and ''GX'', another set of games centered around supersonic vehicular racing.
* ArrangeMode: In the HD games, Hero Mode is a lot like the standard race format, except your Boost meter now doubles as a Shield meter and can be refilled by driving over boost strips, collisions take away from your Boost/Shield meter with one at zero meter causing a crash, and unlike in other modes, a crash or going out-of-bounds ends the race in failure. The courses are also mirrored, forcing the player to break up their [[DamnYouMuscleMemory muscle memory]].

to:

[[folder:''Neo'' [[folder:''Racing NEO'' and ''RMX'']]
* ActorAllusion: The announcer in the HD these games is Jack Merluzzi, who also provided the announcer voice for ''VideoGame/FZero AX'' and ''GX'', another set of games centered around supersonic vehicular racing.
* ArrangeMode: In the HD games, Hero Mode is a lot like the standard race format, except your Boost meter now doubles as a Shield meter and can be refilled by driving over boost strips, collisions take away from your Boost/Shield meter with one at zero meter causing a crash, and unlike in other modes, a crash or going out-of-bounds ends the race in failure. The courses are also mirrored, forcing the player to break up their [[DamnYouMuscleMemory muscle memory]].



* CastFromHitPoints: In Hero Mode in ''Neo'' and ''RMX'', your boost meter starts out full and doubles as a shield meter.

to:

* CastFromHitPoints: In Hero Mode in ''Neo'' and ''RMX'', Mode, your boost meter starts out full and doubles as a shield meter.



* DamnYouMuscleMemory: Hero Mode in the HD games mirrors the courses, which coupled with the game ''not'' respawning you if you crash can quickly lead to a "Please try again!" for those who don't adapt quickly.

to:

* DamnYouMuscleMemory: Hero Mode in the HD games mirrors the courses, which coupled with the game ''not'' respawning you if you crash can quickly lead to a "Please try again!" for those who don't adapt quickly.



* GustyGlade: The Haze in ''NEO'' and ''RMX'' has giant fans on straightaways with no rails, potentially sending you off-course if you don't adjust accordingly. ''RMX'' has them reprise their role in Tepaneca Haze.
* HardModePerks: Hero Mode in ''RMX'' turns your Boost meter into a Boost '''/ Shield''' meter, but also allows you to recharge the meter by driving over boost strips and boost ramps (which provide boost but not meter in other modes).
* LargeHamAnnouncer: ''Neo'' and ''RMX'' in particular have a very enthusiastic announcer: [[https://twitter.com/ShinenGames/status/646665055807868929 the same]] [[https://twitter.com/ShinenGames/status/827541687367036929 one]] featured in ''VideoGame/FZero GX'' and ''F-Zero AX'', no less!

to:

* GustyGlade: The Haze in ''NEO'' and ''RMX'' has giant fans on straightaways with no rails, potentially sending you off-course if you don't adjust accordingly. ''RMX'' has them reprise their role in Tepaneca Haze.
* HardModePerks: Hero Mode in ''RMX'' turns your Boost meter into a Boost '''/ Shield''' meter, but also allows you to recharge the meter by driving over boost strips and boost ramps (which provide boost but not meter in other modes).
* LargeHamAnnouncer: ''Neo'' and ''RMX'' in particular These two games have a very an especially enthusiastic announcer: [[https://twitter.com/ShinenGames/status/646665055807868929 the same]] [[https://twitter.com/ShinenGames/status/827541687367036929 one]] featured in ''VideoGame/FZero GX'' and ''F-Zero AX'', no less!



* NewNeoCity: The Neo UsefulNotes/{{Kyoto}} course in ''Neo'' and ''RMX''.
* OrangeBlueContrast: Orange and blue are the two phase colors used in ''Neo'' and ''RMX''. Switching to the correct color when going over a corresponding element will provide a speed boost.
* RemixedLevel: The six new courses in ''RMX'' are mishmashes of existing courses. As examples, Chuoko Habitat features '''Chuoko''' City's massive urban sprawl environment and music and Zenshou '''Habitat'''[='=]s instant-kill lasers, Tepaneca Haze combines '''Tepaneca''' Vale's nighttime setting and boost-jump pillars with The '''Haze'''[='=]s sky-high environments, music, and [[GustyGlade giant fans]], and Cameron Raceway has '''Cameron''' Crest's [[GhibliHills lush green environments]] and music and Zvil '''Raceway'''[='=]s dangling roads.
* SkillGateCharacter: Rochsale in ''NEO'' and ''RMX'' has excellent cornering and acceleration, making it good for beginners, but its middling boost and lackluster top speed allows faster machines like Bliss and Mueller to leave it in the dust.

to:

* NewNeoCity: The Neo UsefulNotes/{{Kyoto}} course in ''Neo'' and ''RMX''.
course.
* OrangeBlueContrast: Orange and blue are the two boost phase colors used in ''Neo'' and ''RMX''. Switching to the correct color when going over a corresponding element will provide a speed boost.
here.
* RemixedLevel: The six new courses in ''RMX'' are mishmashes of existing ''NEO'' courses. As examples, Chuoko Habitat features '''Chuoko''' City's massive urban sprawl environment and music and Zenshou '''Habitat'''[='=]s instant-kill lasers, Tepaneca Haze combines '''Tepaneca''' Vale's nighttime setting and boost-jump pillars with The '''Haze'''[='=]s sky-high environments, music, and [[GustyGlade giant fans]], and Cameron Raceway has '''Cameron''' Crest's [[GhibliHills lush green environments]] and music and Zvil '''Raceway'''[='=]s dangling roads.
* SkillGateCharacter: Rochsale Rochdale in ''NEO'' and ''RMX'' has excellent cornering and acceleration, making it good for beginners, but its middling boost and lackluster top speed allows faster machines like Bliss and Mueller to leave it in the dust.



* UpdatedRerelease: ''RMX'' features all content from ''Neo'', including 6 new tracks and 6 new ships.

to:

* UpdatedRerelease: ''RMX'' features all content from ''Neo'', ''NEO'', including 6 new tracks and 6 new ships.
Is there an issue? Send a MessageReason:
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* NumericalHard: The A.I. hardly changes behavior on the higher Leagues; the Leagues simply change vehicle top speeds.

to:

* NumericalHard: The A.I. hardly changes behavior on the higher Leagues; the Leagues Classes/Leagues, which simply change vehicle top speeds.
Is there an issue? Send a MessageReason:
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fast_racing_memes.jpg]]
''FAST'' is a futuristic racing game series similar in style to the ''VideoGame/FZero'' series and made by developer [[Creator/ShinenMultimedia Shin'en]], creators of ''VideoGame/JettRocket''. It is set in the same universe as ''VideoGame/{{Nanostray}}'', with a lot of locations and fictitious brand names taken from that series.

The series' signature mechanic is the ability to "phase shift" or change the color of your car (from white to black in ''Racing League'', and orange and blue in ''Neo'' and ''RMX''), which allows you to take advantage of different parts of the track. Matching the phase of your car to the phase of the track gives bonuses such as boosts and jumps, and not matching your phase on the other hand can slow down your car or even send it careening to its destruction.

Like Shin'en's [[VideoGame/JettRocket previous]] [=WiiWare=] game, ''FAST Racing League'' manages to [[SugarWiki/GeniusProgramming cram an impressive amount of graphics and gameplay into so just 40 megabytes of data]], pushing the Wii to its limits. In 2015, a sequel, ''FAST Racing Neo'', was released on the UsefulNotes/WiiU, followed by ''FAST RMX'', an UpdatedRerelease of ''Neo'' on the UsefulNotes/NintendoSwitch, in 2017.
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!!''FAST'' provides examples of:
[[folder:As a whole]]
* DeathIsASlapOnTheWrist: Dying by falling off the course or hitting an obstacle only sets you back a few places, rather than making you forfeit the race as in ''VideoGame/FZero''.
* GratuitousJapanese: Many of the opposing racers' names are in Japanese as are the course and league names. Downplayed in later entries, with greater numbers of Western-sounding names.
* IdiosyncraticDifficultyLevels:
** ''League'' uses Neutron (easiest), Proton, and Ion (hardest).
** ''Neo'' and ''RMX'' use Subsonic (easiest), Supersonic, and Hypersonic (hardest).
* NintendoHard: Even at Neutron and Subsonic, don't expect the A.I. to hold back on you at all.
* NitroBoost: In all games, you can get a boost by matching the color of your car to that of highlighted portions of track, or at any time by shaking the Wii remote (button press in the sequels) at the cost of energy.
* NoPlotNoProblem: Here's a bunch of machines that can travel at supersonic speeds. Here's some cool futuristic tracks to race them on. That's about the extent of the plot.
* NumericalHard: The A.I. hardly changes behavior on the higher Leagues; the Leagues simply change vehicle top speeds.
* OneHitPointWonder: Aside from the walls or other cars, hitting any obstacle on the course instantly destroys your car.

[[/folder]]

[[folder:''Racing League'']]
* TechDemoGame: ''League'' in particular is able to cram a full-fledged 3D racing game into the 40 megabytes that [=WiiWare=] games are restricted to.

[[/folder]]

[[folder:''Neo'' and ''RMX'']]
* ActorAllusion: The announcer in the HD games is Jack Merluzzi, who also provided the announcer voice for ''VideoGame/FZero AX'' and ''GX'', another set of games centered around supersonic vehicular racing.
* ArrangeMode: In the HD games, Hero Mode is a lot like the standard race format, except your Boost meter now doubles as a Shield meter and can be refilled by driving over boost strips, collisions take away from your Boost/Shield meter with one at zero meter causing a crash, and unlike in other modes, a crash or going out-of-bounds ends the race in failure. The courses are also mirrored, forcing the player to break up their [[DamnYouMuscleMemory muscle memory]].
* ArtisticLicenseSpace: The Kuiper Belt course appears to be set dangerously close to the Sun, meaning that it cannot possibly be near the actual [[https://en.wikipedia.org/wiki/Kuiper_belt Kuiper belt,]] the inner rim of which is at least 2.7 billion miles (or the distance from the Sun to Neptune) away.
* BilingualBonus: Several course names:
** Sunahara Desert, Sunahara Plains, and Sunahara Valley: "Sunahara" (砂原) is "sandy plains" or "desert" in Japanese. So...[[DepartmentOfRedundancyDepartment Desert Desert and Plains Plains]]?
** Hibashira Speedway: "Hibashira" (火柱) is "fire pillar" in Japanese. The course takes place in LethalLavaLand with pillars of lava erupting all over the place.
** Mori Park: "Mori" (森) is "forest" in Japanese. The course is set in a forest.
* CastFromHitPoints: In Hero Mode in ''Neo'' and ''RMX'', your boost meter starts out full and doubles as a shield meter.
* ComebackMechanic: In a multiplayer race, you gain more boost meter per orb the further behind you are.
* DamnYouMuscleMemory: Hero Mode in the HD games mirrors the courses, which coupled with the game ''not'' respawning you if you crash can quickly lead to a "Please try again!" for those who don't adapt quickly.
* DeathIsASlapOnTheWrist: {{Averted| Trope}} in Hero Mode, where blowing up [[GameOver fails you the race]].
* GustyGlade: The Haze in ''NEO'' and ''RMX'' has giant fans on straightaways with no rails, potentially sending you off-course if you don't adjust accordingly. ''RMX'' has them reprise their role in Tepaneca Haze.
* HardModePerks: Hero Mode in ''RMX'' turns your Boost meter into a Boost '''/ Shield''' meter, but also allows you to recharge the meter by driving over boost strips and boost ramps (which provide boost but not meter in other modes).
* LargeHamAnnouncer: ''Neo'' and ''RMX'' in particular have a very enthusiastic announcer: [[https://twitter.com/ShinenGames/status/646665055807868929 the same]] [[https://twitter.com/ShinenGames/status/827541687367036929 one]] featured in ''VideoGame/FZero GX'' and ''F-Zero AX'', no less!
* LethalLavaLand: Hibashira Speedway is set over a sea of lava.
* MisbegottenMultiplayerMode: The HD games have both local and online multiplayer modes, with ''RMX'' also allowing local wireless play. Unfortunately, online play has one glaring problem: There is no option to join a specific friend or to create a private lobby. Furthermore, ''RMX'' limits all online play to Subsonic League, not permitting players to play in Supersonic or Hypersonic Leagues.
* MyRulesAreNotYourRules: In Hero Mode, it's an instant failure if you crash at any point, and your boost is CastFromHitPoints. The AI opponents, on the other hand, won't die just from hitting something at zero energy and if they crash, they'll just respawn.
* NewNeoCity: The Neo UsefulNotes/{{Kyoto}} course in ''Neo'' and ''RMX''.
* OrangeBlueContrast: Orange and blue are the two phase colors used in ''Neo'' and ''RMX''. Switching to the correct color when going over a corresponding element will provide a speed boost.
* RemixedLevel: The six new courses in ''RMX'' are mishmashes of existing courses. As examples, Chuoko Habitat features '''Chuoko''' City's massive urban sprawl environment and music and Zenshou '''Habitat'''[='=]s instant-kill lasers, Tepaneca Haze combines '''Tepaneca''' Vale's nighttime setting and boost-jump pillars with The '''Haze'''[='=]s sky-high environments, music, and [[GustyGlade giant fans]], and Cameron Raceway has '''Cameron''' Crest's [[GhibliHills lush green environments]] and music and Zvil '''Raceway'''[='=]s dangling roads.
* SkillGateCharacter: Rochsale in ''NEO'' and ''RMX'' has excellent cornering and acceleration, making it good for beginners, but its middling boost and lackluster top speed allows faster machines like Bliss and Mueller to leave it in the dust.
* SpellMyNameWithAThe: Of all the courses present, The Haze is the only one with a "The" in its name.
* ShiftingSandLand: The "Sunahara" courses, Sunahara Desert and Sunahara Plains, are set in the desert. Pyramid Valley is set around a pyramid in another desert. ''RMX'' has Sunahara Valley, which mixes elements of these courses.
* UpdatedRerelease: ''RMX'' features all content from ''Neo'', including 6 new tracks and 6 new ships.

[[/folder]]
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