Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
Developed by {{Creator/Sid Meier}} and one of the initial simulation games of MicroProse, ''F-15 Strike Eagle'' is one of the simulations featuring the F-15E Strike Eagle, taking place in varied theaters across the globe, in the likes of similar games ''F-19 Stealth Fighter'' and ''Gunship''.
to:
Developed by {{Creator/Sid Meier}} Creator/SidMeier and one of the initial simulation games of MicroProse, Creator/MicroProse, ''F-15 Strike Eagle'' is one of the simulations featuring the F-15E Strike Eagle, taking place in varied theaters across the globe, in the likes of similar games ''F-19 Stealth Fighter'' and ''Gunship''.
Changed line(s) 10 (click to see context) from:
* DamnYouMuscleMemory: The controls in ''F-15 Strike Eagle II'' were mnemonic, which can confuse someone coming in from another MicroProse title (where most of the operating keys were on the Function or Numeric keys).
to:
* DamnYouMuscleMemory: The controls in ''F-15 Strike Eagle II'' were mnemonic, which can confuse someone coming in from another MicroProse Creator/MicroProse title (where most of the operating keys were on the Function or Numeric keys).
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* AllThereInTheManual: As this game does not show the maps on pre-flight briefings (you are given the objectives and launched into the action straight away), the paper maps provided with the game are the best idea on where to find
to:
* AllThereInTheManual: As this game does not show the maps on pre-flight briefings (you are given the objectives and launched into the action straight away), the paper maps provided with the game are the best idea on where to find cities, if the in-game map [=MFD=] does not help.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DamnYouMuscleMemory: The controls in ''F-15 Strike Eagle II'' were mnemonic, which can confuse someone coming in from another MicroProse title (where most of the operating keys were on the Function or Numeric keys).
Is there an issue? Send a MessageReason:
Scratching a trope (unless I can name another sim that has color-coded locks on the HUD, that probably doesn\'t count).
Changed line(s) 8,9 (click to see context) from:
* ColorCodedForYourConvenience: A standard trope in most flight sims (on the radar [=MFD=]), but unlike later flight sims, the missile shoot cue on the [=HUD=] actually changed color when you were in the most error-free position to fire a missile.
* CopyProtection: By way of the "Key Disk" technique, which required one of the original floppy disks in a drive for the game to launch (as opposed to other games which relied on the manual).
* CopyProtection: By way of the "Key Disk" technique, which required one of the original floppy disks in a drive for the game to launch (as opposed to other games which relied on the manual).
to:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
Developed by {{Creator/Sid Meier}} and one of the initial simulation games of MicroProse, ''F-15 Strike Eagle'' is one of the simulations featuring the F-15E Strike Eagle, taking place in varied theaters across the globe, in the likes of similar games ''F-19 Stealth Fighter'' and ''Gunship''.
Like its sister games, F-15 does not have a definitive storyline, however, each mission given is randomized and some variable difficulty settings (enemy pilot skill, landing capability, training mode) are given.
!!Tropes within this game series include:
* AllThereInTheManual: As this game does not show the maps on pre-flight briefings (you are given the objectives and launched into the action straight away), the paper maps provided with the game are the best idea on where to find
* ColorCodedForYourConvenience: A standard trope in most flight sims (on the radar [=MFD=]), but unlike later flight sims, the missile shoot cue on the [=HUD=] actually changed color when you were in the most error-free position to fire a missile.
* CopyProtection: By way of the "Key Disk" technique, which required one of the original floppy disks in a drive for the game to launch (as opposed to other games which relied on the manual).
* {{Crossover}}: In a sense with ''F-19 Stealth Fighter,'' as ''F-15'' allowed missions in two of the ''F-19'' theaters to be playable.
* ShownTheirWork: Par for the course with {{Creator/Sid Meier}}.
* SpiritualSuccessor: ''Jane's Combat Simulations: F-15.''
Like its sister games, F-15 does not have a definitive storyline, however, each mission given is randomized and some variable difficulty settings (enemy pilot skill, landing capability, training mode) are given.
!!Tropes within this game series include:
* AllThereInTheManual: As this game does not show the maps on pre-flight briefings (you are given the objectives and launched into the action straight away), the paper maps provided with the game are the best idea on where to find
* ColorCodedForYourConvenience: A standard trope in most flight sims (on the radar [=MFD=]), but unlike later flight sims, the missile shoot cue on the [=HUD=] actually changed color when you were in the most error-free position to fire a missile.
* CopyProtection: By way of the "Key Disk" technique, which required one of the original floppy disks in a drive for the game to launch (as opposed to other games which relied on the manual).
* {{Crossover}}: In a sense with ''F-19 Stealth Fighter,'' as ''F-15'' allowed missions in two of the ''F-19'' theaters to be playable.
* ShownTheirWork: Par for the course with {{Creator/Sid Meier}}.
* SpiritualSuccessor: ''Jane's Combat Simulations: F-15.''