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[[https://evilgeniusgame.com/en/news/408 Released on March 30, 2021]], ''Evil Genius 2'' was first announced in 2013. Unlike the previous Facebook game revivals, ''Evil Genius Online'' and ''Evil Genius WMD'', ''Evil Genius 2'' is a fully-featured PC sequel to the original base-building title. Updates on the game's development were regularly posted to [[https://evilgeniusgame.com/en/news its development blog]] on [[https://evilgeniusgame.com/ the official website]], as well as smaller snippets on the game's [[https://twitter.com/evilgenius/ social]] [[https://www.facebook.com/EvilGeniusGame/ media]] [[https://www.instagram.com/evilgenius_game/ channels]]. The game was later ported to consoles in November 2021.

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[[https://evilgeniusgame.com/en/news/408 Released on March 30, 2021]], ''Evil Genius 2'' was first announced in 2013. Unlike the previous Facebook game revivals, ''Evil Genius Online'' and ''Evil Genius WMD'', ''Evil Genius 2'' is a fully-featured PC sequel to the original base-building title. Updates on the game's development were regularly posted to [[https://evilgeniusgame.com/en/news its development blog]] on [[https://evilgeniusgame.com/ the official website]], as well as smaller snippets on the game's [[https://twitter.com/evilgenius/ social]] [[https://www.facebook.com/EvilGeniusGame/ media]] [[https://www.instagram.com/evilgenius_game/ channels]]. The game was later ported to consoles in consoles on November 30, 2021.
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[[https://evilgeniusgame.com/en/news/408 Released on March 30, 2021]], ''Evil Genius 2'' was first announced in 2013. Unlike the previous Facebook game revivals, ''Evil Genius Online'' and ''Evil Genius WMD'', ''Evil Genius 2'' is a fully-featured PC sequel to the original base-building title. Updates on the game's development were regularly posted to [[https://evilgeniusgame.com/en/news its development blog]] on [[https://evilgeniusgame.com/ the official website]], as well as smaller snippets on the game's [[https://twitter.com/evilgenius/ social]] [[https://www.facebook.com/EvilGeniusGame/ media]] [[https://www.instagram.com/evilgenius_game/ channels]]. The game was later announced to be ported to consoles sometime in the winter of 2021.

to:

[[https://evilgeniusgame.com/en/news/408 Released on March 30, 2021]], ''Evil Genius 2'' was first announced in 2013. Unlike the previous Facebook game revivals, ''Evil Genius Online'' and ''Evil Genius WMD'', ''Evil Genius 2'' is a fully-featured PC sequel to the original base-building title. Updates on the game's development were regularly posted to [[https://evilgeniusgame.com/en/news its development blog]] on [[https://evilgeniusgame.com/ the official website]], as well as smaller snippets on the game's [[https://twitter.com/evilgenius/ social]] [[https://www.facebook.com/EvilGeniusGame/ media]] [[https://www.instagram.com/evilgenius_game/ channels]]. The game was later announced to be ported to consoles sometime in the winter of November 2021.

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** The collateral damage of Maximilian's DoomsdayDevice turns minions into [[MidasTouch golden statues]], which can be sold off.



* YouHaveOutlivedYourUsefulness: As with the original, you can execute minions to provide other nearby minions with a short-lived boost to their performance. However you can ''also'' execute Henchmen now, which is the only way to get rid of them permanently - useful if you've found their skills don't suit your playstyle and you're already at your capacity for Henchmen. It's also mandatory if you're going for the GottaCatchEmAll achievement to ''recruit'' every available Henchman, and, by its own admission, that means;
-->''Some betrayal required.''

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* YouHaveOutlivedYourUsefulness: As with the original, you can execute minions to provide other nearby minions with a short-lived boost to their performance. However you can ''also'' execute Henchmen now, which is the only way to get rid of them permanently - useful if you've found their skills don't suit your playstyle and you're already at your capacity for Henchmen. It's also mandatory if you're going for the GottaCatchEmAll achievement to ''recruit'' every available Henchman, and, by its own admission, that means;
-->''Some
means ''Some betrayal required.''
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** There's a fast-forward feature so that, among other things, the player isn't sitting around waiting for ages for a certain number of needed minions to be trained up for a mission or for vital research to be completed.

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** There's a fast-forward feature so that, among other things, the player isn't sitting around waiting for ages for a certain number of needed minions to be trained up for a mission or for vital research to be completed.completed (it also makes all voices and sounds in the lair sound squeaky and sped up).
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* EarlyGameHell: Even on easy mode, building your base and expanding it can be difficult - since building a vault ''first'' actually isn't a good idea.

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* EarlyGameHell: Even on easy mode, building your base and expanding it can be difficult - since building a vault ''first'' actually isn't a good idea. idea, as you need to add new rooms and train new minion types as you unlock them with a limited budget. Building a vault at the start just means you've wasted money on the room to hold the income you're ''not'' getting, because the Control Room is how you get income through Criminal Networks in the world... but you need Power and money to make the control consoles, so now you need a Generator room. You also cannot dig into most of the dirt of your island lair at the start, making it more likely you have to put vulnerable rooms near the entrances of your lair.
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* {{Irony}}: Maximilian, whose [[ColorCodedForYourConvenience color]] is Yellow, has a line complaining how yellow everything is.

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* {{Irony}}: Maximilian, whose [[ColorCodedForYourConvenience color]] is Yellow, has a line complaining how yellow everything is.is (he likes '''gold''').

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* GameplayAndStorySegregation: It's still possible for agents from a destroyed Force of Justice to appear on the island during the endgame, even though the cutscenes treat blasting their headquarters with the superweapon as being rid of them forever. Similarly, minions of all Crime Lords and Super Agents will appear during the LastStand regardless of which ones you've recruited/killed.

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* GameplayAndStorySegregation: GameplayAndStorySegregation:
**
It's still possible for agents from a destroyed Force of Justice to appear on the island during the endgame, even though the cutscenes treat blasting their headquarters with the superweapon as being rid of them forever. Similarly, minions of all Crime Lords and Super Agents will appear during the LastStand regardless of which ones you've recruited/killed.


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** One resulting in all the geniuses having the same dialogue. When confronting Penny Foxworth for the first time, the genius will always say, "I know you're not John Steele's old handler. She was unmistakable." Emma says this too, even though she's talking about '''herself'''.
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* AntiFrustrationFeatures: A great number of the more frustrating elements of the first game have been addressed:

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* AntiFrustrationFeatures: A great number of the more frustrating unpolished elements of the first game have been addressed:
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** Tourists now stay in the cover operation instead of wandering all over the island and inevitably getting inside your base. Additionally, the cover operation is ''much'' cheaper than the Hotels of the first game; this makes it worth building up for both distracting agents and for generating passive income from the endless stream of tourists, especially after a couple of patches have boosted the effectiveness of the Operation.

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** Tourists now stay in the cover operation instead of wandering all over the island and inevitably getting inside your base. Additionally, the cover operation is ''much'' cheaper than the Hotels of the first game; this makes it worth building up for both distracting agents and for generating passive income from the endless stream of tourists, especially after a couple of patches have boosted the effectiveness of the Cover Operation.
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** Robot minions from the associated DLC. They have higher stats than human minions, but they still require dedicated facilities to replenish those stats, they can't be sent on missions instead of human minions, and they explode and set everything and everyone around them on fire if they die.

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** Robot minions from the associated DLC. They have higher stats than human minions, but they still require dedicated facilities to replenish those stats, they can't be sent on missions instead of human minions, and [[DefeatMeansExplosion they explode explode]] and set everything and everyone around them on fire if they die.
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Added DiffLines:

** The cutscene at the beginning of the side quest to steal the Aurora Borealis has the genius say tourists have been wandering into their office all week. While it's true that's something that happened all the time to players of the first game, tourists ''never'' wander through doors into the lair in ''this'' game.
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* HumanResources: Maximillian Von Klein eventually uses a portable [[MidasTouch M.I.D.A.S. Device]] to execute minions. Strapped for cash? Execute minions one after another, and melt them down.
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Added DiffLines:

* VillainForgotToLevelGrind: During the final stage of the campaign, any Crime Lords whose recruitment/assassination mission arcs haven't been started will end up attacking your lair all at once after the initial wave of crime lord goons are defeated. All their stats are set to 150, numbers that would have been more relevant in the early stages of the campaign, and are barely any tougher than the typical soldiers who have attacked your base prior (and later).
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** The Construction Depot item, which is supposed to remove the need of having minions run all the way to the helipad to get new lair furnishings, then run all the way to where you want them set up. Thing is they take up a lot of space and can only be placed in a lab, so they have to be positioned strategically close to where you're likely to build in the future, while also not interrupting other things you need to keep your operation running, to have a point. Also, it's a top-tier unlockable, so by the time you get far enough through a playthrough to have access to it, you'll probably be pretty well settled into your base's design, and the aforementioned strategic placement probably won't seem like it's worth the effort.

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** The Construction Depot item, which is supposed to remove the need of having minions run all the way to the helipad to get new lair furnishings, then run all the way to where you want them set up. Thing is they take up a lot of space and can only be placed in a lab, so they have to be positioned strategically close to where you're likely to build in the future, while also not interrupting other things you need to keep your operation running, to have a point. Also, it's a top-tier unlockable, so by the time you get far enough through a playthrough to have access to it, you'll probably be pretty well settled into your base's design, and the aforementioned strategic placement probably won't seem like it's worth the effort. Even if you do, a lot of times minions will still go to the helicopter depot to receive a new item instead.
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Index wick removal


* AcceptableTargets: The art world is a pretty consistent target of the game's teasing.
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* YouHaveResearchedBreathing: A considerable level of research is required to unlock such arcane secrets as using stairs to explore the third dimension of your lair, or arming your minions with handguns. Likewise there are things that are unlocked through some rather arbitrary means, such as not being able to install ''slot machines'' in your casino until you unlock the Spindoctor minion type, which in the initial release only happened a good bit through the game (a later update added the Spindocter with the first tier of unlockable specialists, mitigating this slightly).

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* YouHaveResearchedBreathing: A considerable level of research is required to unlock such arcane secrets as using stairs to explore the third dimension of your lair, or arming your minions with handguns. Likewise there are things that are unlocked through some rather arbitrary means, such as means. This includes the fixtures you can build in your casino being dependent on what social minions you've unlocked, which means things like not being able to install ''slot machines'' in your casino until you unlock the Spindoctor minion type, which in the initial release only happened a good bit through the game (a later update added the Spindocter with the first tier of unlockable specialists, mitigating this slightly).
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Added DiffLines:

* ArtificialStupidity:
** Non-combatant minions don't have the best self-preservation skills. After fleeing from an attacker, they promptly forget all the danger and causally walk back towards said attacker.
** Having multiple entrances between the base and cover operation seems to make the pathfinding dumber. Minions will frequently take the longer route when escorting agents out, and Civilians become more likely to wander in, apparently seeing going all the way through your lair as a legit path to the other side of the Casino.

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