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Adding trope.


** If you're focusing on the Old World, beware of Austria, the Ottoman Empire, Burgundy and (in some versions, and mods) Russia and Poland-Lithuania. If you're focusing on the New World, beware of Spain, Portugal and England/Great Britain; in East Asia, be careful around Ming and Vijayanagar too. ''Always'' beware of France.

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** If you're you are focusing on Europe, watch out for the Old World, Ottomans, Poland-Lithuania, Russia (with their [[ZergRush infinite manpower]]), and Austria (who, true to form, [[TheSoundOfMartialMusic marry anything with a pulse]] and inherit later). If you are colonising, beware of Austria, the Ottoman Empire, Burgundy and (in some versions, and mods) Russia and Poland-Lithuania. If you're focusing on the New World, beware of Spain, Castile, Portugal and England/Great Britain; in East Asia, be careful around Ming and Vijayanagar too.England (if they weren't eaten by the WarsOfTheRoses or the French). ''Always'' beware of France.



* KillItWithIce: Attrition is higher during winter in frozen provinces, this combined with a [[SaltTheEarth scorched-earth]] strategy can deeply decimate a superiour enemy army. The RealLife campaings in Russia can thus be simulated. (General Winter)
* TheLateMiddleAges: The earliest possible starting year is 1399.

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* KillItWithIce: Attrition is higher during winter in frozen provinces, this combined with a [[SaltTheEarth scorched-earth]] strategy can deeply decimate a superiour superiur enemy army. The RealLife campaings in Russia can thus be simulated. (General Winter)
simulated.
* TheLateMiddleAges: The earliest possible starting year in ''III'' is 1399.



* MissionFromGod: Three examples: The Holy War casus belli, the Deus Vult national idea and the mission mechanic flavor text: "God's will has been revealed to us !"

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* MissionFromGod: Three examples: The Holy War casus belli, the Deus Vult national idea and the mission mechanic flavor text: "God's will has been revealed to us !"us!"



* TheMusical: As an April Fools' joke in the leadup to ''EU IV'', Paradox announced Europa Universalis: The Musical, and even released three songs from it: "Casus Belli," "Prestige," and "Empire Borders"
* NapoleonBonaparte

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* TheMusical: As an April Fools' joke in the leadup to ''EU IV'', Paradox announced Europa Universalis: The Musical, and even released three songs from it: "Casus Belli," "Prestige," and "Empire Borders"
Borders".
* NapoleonBonaparteNapoleonBonaparte: Although, as the game ends in 1821, he isn't around for too long.



** The gag has carried on to ''[=EU III=]'''s sister game Victoria II, where the Comet Sighted event cause scientific progress (Victoria is set in the [=XIXth=] century)...and the text of the option is "Thank God we live in such enlightened times. The event, "The Curse of Tutankhamon", similarly refer back to [=EU III=]'s infamous comet.

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** The gag has carried on to ''[=EU III=]'''s sister game Victoria II, where the Comet Sighted event cause scientific progress (Victoria is set in the [=XIXth=] century)...and the text of the option is "Thank God we live in such enlightened times. The event, "The Curse of Tutankhamon", Tutankhamen", similarly refer back to [=EU III=]'s infamous comet.


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** [[SubvertedTrope For twelve months.]]


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** Tribal Succession Crises are an absolute ''nightmare'' in ''III'' - you will, obviously, be doing a lot of conquering as a tribal horde, but cores take fifty years to form - and a rebel stack spawns in every non-core province, plus a massive pretender rebellion in a random cored province. The end result? Easily in excess of a hundred thousand rebels. And this happens every time the king dies! Obviously, the preferred Timurid strategy is to race to India and form the Mughal Empire before Tamerlane dies.
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** One type of rebel that crops up a lot are the Particularists. One joke among players is that they're called that because they don't want anything in particular, they just like revolting.

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** One type of rebel that crops up a lot are the Particularists. One joke among players is that they're called that because they don't want anything in particular, they just like revolting.[[note]]Particularists are the game's "default" protestors - that is, when the revolt risk in a province is above zero but there are no other valid types of rebels such as patriots, revolutionaries, religious et cetera, the particularists will revolt in that province instead.[[/note]]
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***The 1.4 patch added an additional option to the event, which, you guessed it, has the exact same effect.

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** In [=EU4=], Venice can get a mission to expand into mainland Italy. Where? [[Theatre/RomeoAndJuliet In fair Verona, where we lay our scene.]] (There's a high probability that you won't get this mission due to the fact that at 1444 start Venice already owns Verona)

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** In [=EU4=], Venice can get a mission to expand into mainland Italy. Where? [[Theatre/RomeoAndJuliet In fair Verona, where we lay our scene.]] (There's a high probability that you won't get this mission due to the fact that at 1444 start Venice already owns Verona)Verona.)
** The description for transport ships goes like this: "[[Videogame/{{Civilization}} Everybody knows that soldiers simply cannot turn into boats.]]"
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expanding a ZCE


* UsefulNotes/ThirtyYearsWar

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* UsefulNotes/ThirtyYearsWarUsefulNotes/ThirtyYearsWar: One of the bookmarked start dates takes place at the beginning of the war. The game mechanics do a pretty pooor job of simulating the war, however.
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** An upcoming expansion pack for January 2014, ''Conquest of Paradise''.

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** An upcoming expansion pack for January 2014, ''Conquest of Paradise''.
Paradise'', a colonial-focused expansion released in January 2014.
** ''Wealth of Nations'', an upcoming trade-focused expansion.
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* AddedAlliterativeAppeal: For some reason, Genoa's unique missions in [=EU4=] tend to be named this way.


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** In [=EU4=], Venice can get a mission to expand into mainland Italy. Where? [[Theatre/RomeoAndJuliet In fair Verona, where we lay our scene.]] (There's a high probability that you won't get this mission due to the fact that at 1444 start Venice already owns Verona)
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** That is, the dev team ''of the converter'' thought of everything. [=EU4=] itself does not have Zoroastrianism as a religion in the files, or a Roman Empire tag -- but the converter already outputs the converted Crusader Kings II save as an Europa Universalis IV mod, so the converter simply has to add the Zorastrianism religion and/or the Roman Empire tag to the created mod. Zoroastrianism and the Roman Empire are just the big ones -- there's even a contingency for the Jomsvikings (a company of staunchly Norse god-worshipping mercenaries) having land (complete with their own national ideas!).
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-->'''[=EU2=]'s Chinese "[[HistoricalInJoke The White Lotus Rebellion]]" event'''

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-->'''[=EU2=]'s and 4's''' Chinese "[[HistoricalInJoke The White Lotus Rebellion]]" event'''
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''Europa Universalis'' has you take control of a nation from roughly 1400 to the early 1800's. There are roughly 200 of playable nations although some are more playable than others. While not ''every'' nation is in the game, a good chunk of them are, and so apart from standbys like France or Britain you can try your hand at a world conquest as the Iroquois or the sultanate of Makassar.

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''Europa Universalis'' has you take control of a nation from roughly 1400 to the early 1800's.1800s. There are roughly 200 of playable nations although some are more playable than others. While not ''every'' nation is in the game, a good chunk of them are, and so apart from standbys like France or Britain you can try your hand at a world conquest as the Iroquois or the sultanate of Makassar.
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** ''EU IV'' introduces a little differentiation through National Ideas: All of the countries you've heard of (and a lot you haven't!) have unique bonuses that can be gained through research. All of these bonuses do operate through the same universal game mechanics, though.
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Namespacing.


* TheDevTeamThinksOfEverything: It's possible to play a game of CrusaderKings II and use the [[OldSaveBonus old save]] to start a game of [=EU4=] where there's a nation that follows Zoroastrianism or a restored Roman Empire exists, neither of which are present in any of the starting points of normal [=EU4=] games. And they have special stats and flags like any other religion or nation!

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* TheDevTeamThinksOfEverything: It's possible to play a game of CrusaderKings VideoGame/CrusaderKings II and use the [[OldSaveBonus old save]] to start a game of [=EU4=] where there's a nation that follows Zoroastrianism or a restored Roman Empire exists, neither of which are present in any of the starting points of normal [=EU4=] games. And they have special stats and flags like any other religion or nation!



* OldSaveBonus: You can transfer games from ''CrusaderKings'' into ''EuropaUniversalis III'', these saves can further be transferred into ''VictoriaAnEmpireUnderTheSun'' and then into ''HeartsOfIron 2'' For a total of some 900 years of gaming.

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* OldSaveBonus: You can transfer games from ''CrusaderKings'' ''VideoGame/CrusaderKings'' into ''EuropaUniversalis III'', these saves can further be transferred into ''VictoriaAnEmpireUnderTheSun'' and then into ''HeartsOfIron 2'' For a total of some 900 years of gaming.
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''Europa Universalis'' is a series of historical [[TurnBasedStrategy turn-based]] / [[RealTimeStrategy real-time]] FourX grand strategy games for the PC and Mac (based [[ArtifactTitle increasingly loosely]] on a licensed French [[BoardGames board game]]). Starting in the Late Middle Ages, it focuses greatly in the Early Modern Period. The games are produced, developed and published by Creator/ParadoxInteractive.

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''Europa Universalis'' is a series of historical [[TurnBasedStrategy turn-based]] / [[RealTimeStrategy real-time]] FourX grand strategy games for the PC and Mac (based [[ArtifactTitle increasingly loosely]] on a licensed French [[BoardGames board game]]). Starting in the Late Middle Ages, it focuses greatly in on the Early Modern Period. The games are produced, developed and published by Creator/ParadoxInteractive.
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Delays...


** An upcoming expansion pack for December 2013, ''Conquest of Paradise''.

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** An upcoming expansion pack for December 2013, January 2014, ''Conquest of Paradise''.
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** [=EU III=] and [=EU IV=] have a mission called "A visit from some shady people", with two options "It's an offer..." [[Film/TheGodfather ... that we can refuse, actually.]]

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** [=EU III=] and [=EU IV=] have a mission called "A visit from some shady people", with two options "It's an offer..." [[Film/TheGodfather ...[[Film/TheGodfather "... that we can refuse, actually.]]"]]
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Useless commentary. We don\'t need fan reactions on the main page.


* RandomlyGeneratedLevels: ''Conquest of Paradise'' will do this for the American continents, in an effort to recreate the spirit of adventure of the time period, and counter the fact that [[ForegoneConclusion players already know where the New World is]] while [[DramaticIrony the characters do not]]. The [[BrokenBase base is breaking as we speak.]]

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* RandomlyGeneratedLevels: ''Conquest of Paradise'' will do this for the American continents, in an effort to recreate the spirit of adventure of the time period, and counter the fact that [[ForegoneConclusion players already know where the New World is]] while [[DramaticIrony the characters do not]]. The [[BrokenBase base is breaking as we speak.]]
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Fixing my own red link


** Which country you pick, which changes certain aspects such as what government you start with, and what vassals and releasable states. This can change your luck much more than the normal variant, and allows certain {{SelfImposedChallange}}s, like trying to restore the Byzantine Empire to how the Roman Empire was at its height.

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** Which country you pick, which changes certain aspects such as what government you start with, and what vassals and releasable states. This can change your luck much more than the normal variant, and allows certain {{SelfImposedChallange}}s, [[SelfImposedChallenge Self-Imposed Challenges]], like trying to restore the Byzantine Empire to how the Roman Empire was at its height.

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* DifficultyLevels: The normal variant, plus which country you pick, which is arguably even more important.

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* DifficultyLevels: Two types:
**
The normal variant, plus which affects how certain mechanics work for you and the computer within the game.
** Which
country you pick, which is arguably even changes certain aspects such as what government you start with, and what vassals and releasable states. This can change your luck much more important.than the normal variant, and allows certain {{SelfImposedChallange}}s, like trying to restore the Byzantine Empire to how the Roman Empire was at its height.
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* RandomlyGeneratedLevels: ''Conquest of Paradise'' will do this for the American continents, in an effort to recreate the spirit of adventure of the time period, and counter the fact that [[ForegoneConclusion players already know where the New World is]] while [[DramaticIrony the characters do not]].

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* RandomlyGeneratedLevels: ''Conquest of Paradise'' will do this for the American continents, in an effort to recreate the spirit of adventure of the time period, and counter the fact that [[ForegoneConclusion players already know where the New World is]] while [[DramaticIrony the characters do not]]. The [[BrokenBase base is breaking as we speak.]]

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** An upcoming expansion pack for December 2013, ''Conquest of Paradise''.


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* RandomlyGeneratedLevels: ''Conquest of Paradise'' will do this for the American continents, in an effort to recreate the spirit of adventure of the time period, and counter the fact that [[ForegoneConclusion players already know where the New World is]] while [[DramaticIrony the characters do not]].
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* HolyRomanEmpire: The HRE features as an actual game mechanic where nations are voted to lead it upon death of the present leader, and with Imperial Authority can enact reforms upon the Empire. With enough reforms, the leader can make the other members their vassals, and make the Holy Roman Empire one unified country, with the head of it being the leader of the new nation. Sections of land away from the main part of the empire are labelled as 'Imperial', such as 'Imperial Asia'.

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* HolyRomanEmpire: The HRE features as an actual game mechanic where nations are voted to lead it upon death of the present leader, and with Imperial Authority can enact reforms upon the Empire. With enough reforms, the leader can make the other members their vassals, and make the Holy Roman Empire one unified country, with the head of it being the leader of the new nation.nation (this also disables the special HRE mechanics, just as if someone abolished the Empire). Sections of land away from the main part of the empire are labelled as 'Imperial', such as 'Imperial Asia'.

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* AscendedMeme: As of the ''Divine Wind'' expansion, "Poland can into space" is an achievement acquired by reaching maximum level in all technologies as Poland.
** In addition, some of Gotland's ships have weird names, in Swedish of course: Spain is not the Emperor, Comet Sighted, Sweden is OP, Big Blue Blob, Forum Troll etc.

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* AscendedMeme: AscendedMeme:
**
As of the ''Divine Wind'' expansion, "Poland can into space" is an achievement acquired by reaching maximum level in all technologies as Poland.
Poland. This one has carried on to EUIV, which has a Red and White rocket being fired into space as its icon.
** In addition, some "Spain is the Emperor" is achieved by becoming ruler of the HolyRomanEmpire as Spain
** Some
of Gotland's ships have weird names, in Swedish of course: : Spain is not the Emperor, Comet Sighted, Sweden is OP, Big Blue Blob, Forum Troll etc.



* HolyRomanEmpire

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* HolyRomanEmpireHolyRomanEmpire: The HRE features as an actual game mechanic where nations are voted to lead it upon death of the present leader, and with Imperial Authority can enact reforms upon the Empire. With enough reforms, the leader can make the other members their vassals, and make the Holy Roman Empire one unified country, with the head of it being the leader of the new nation. Sections of land away from the main part of the empire are labelled as 'Imperial', such as 'Imperial Asia'.
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** The Hashashin (if you imported them from CK 2) is something about a [[Franchise/AssassinsCreed Creed]].

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** The Hashashin (if you imported them from CK 2) 2)'s first national idea is something about a [[Franchise/AssassinsCreed Creed]].
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** The Hashashin (if you imported them from CK 2) is something about a [[Franchise/AssassinsCreed Creed]].
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* TheDevTeamThinksOfEverything: It's possible to play a game of CrusaderKings II and use the [[OldSaveBonus old save]] to start a game of [=EU4=] where there's a nation that follows Zoroastrianism or a restored Roman Empire exists, neither of which are present in any of the starting points of normal [=EU4=] games. And they have special stats and flags like any other religion or nation!
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* LandOfOneCity: Commonly called One Province Minors, or [=OPMs=].

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* LandOfOneCity: Commonly called One Province Minors, or [=OPMs=].[=OPMs=] (strictly speaking, all [=OPMs=] aren't ''actually'' lands of one cities -- many provinces are large enough to in reality have several cities in them, ''but'' all one-city lands are one-province minors, and in game terms one province=one city).
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** A flavour event that triggers when Paris becomes Swedish culture references the forum SomethingAwful, which several developers frequent and Johan has described as "the best forum I'm not an administrator of".
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!!!Thus far there are three games in the series:

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!!!Thus far there are three four games and a spinoff in the series:
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* GondorCallsForAid: If relations have become strained with your allies, calling them to war becomes this.
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* VideoGameCrueltyPotential: Oh dear yes. Slave-trading, purging religious dissidents, backstabbing your allies, wars of aggression... It's very abstracted of course, but you can be quite nasty, and the best part is, you might not even realize that's what you're doing...

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* VideoGameCrueltyPotential: Oh dear yes. Slave-trading, purging religious dissidents, backstabbing your allies, wars of aggression... It's very abstracted of course, but you can be quite nasty, and the best part is, [[MyGodWhatHaveIDone you might not even realize that's what you're doing...doing]]...

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