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Trope was cut/disambiguated due to cleanup
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* FullBoarAction: Some of the random encounters are hostile pigs/boars. [[spoiler:The final BonusBoss is El Puerco, a giant glowing red pig that specializes in OneHitKill attacks.]]
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* FullBoarAction: Some of the random encounters are hostile pigs/boars. [[spoiler:The final BonusBoss OptionalBoss is El Puerco, a giant glowing red pig that specializes in OneHitKill attacks.]]
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** In the Seraphic Shrine, the first BonusBoss is an upgraded version of the Lagos and Ragos fight where they now have a third brother, Jagos.
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** In the Seraphic Shrine, the first BonusBoss OptionalBoss is an upgraded version of the Lagos and Ragos fight where they now have a third brother, Jagos.
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* BonusBoss: In the Seraphic Shrine, the party can challenge revamped versions of story bosses, ending with a fight against [[spoiler:El Puerco, a powerful extradimensional pig that threatens to destroy entire worlds]].
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* NintendoHard: The game is advertised as having a complex battle system where spamming normal attacks will result in game overs. Failure to pay attention to the unique mechanics of the game and the characters' unusual playstyles make the higher difficulties nearly impossible. The bosses and enemies are all balanced with the assumption that the player has been keeping up with crafting new gear, and even then, it's necessary to know when to guard and to learn each boss's personal gimmicks.
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* {{Superboss}}: In the Seraphic Shrine, the party can challenge revamped versions of story bosses, ending with a fight against [[spoiler:El Puerco, a powerful extradimensional pig that threatens to destroy entire worlds]].
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----
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!!This game provides examples of:
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* CooldownManipulation: The Need-for-speed accessory can reduce the cooldown of all of the wielder's skills. The drawback is that this accessory doesn't have powerful stat boosts like other late-game accessories, but it can still be useful if the player needs to spam a specific support skill.
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* AlwaysAccurateAttack: Almost every status effect and attack will land, barring special circumstances. This works both ways, meaning the player cannot count on the RNG to save them from enemies.
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* AlwaysAccurateAttack: Almost every status effect and attack will land, barring special circumstances. This works both ways, meaning the player cannot player's tactics will work consistently, but at the same time, they can't count on the RNG to save them from enemies.the enemies' tactics.
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* AlwaysAccurateAttack: Almost every status effect and attack will land, barring special circumstances.
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* AlwaysAccurateAttack: Almost every status effect and attack will land, barring special circumstances. This works both ways, meaning the player cannot count on the RNG to save them from enemies.
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* AlwaysAccurateAttack: Almost every status effect and attack will land, barring special circumstances.
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* AntiFrustrationFeatures: The leveling system applies equally to all party members, including those who haven't joined yet. This ensures that even if the player has to overlevel to overcome a dungeon, they won't have to worry about leaving future party members in the dust.
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* DeathIsASlapOnTheWrist: Dying only costs a small percentage of gold, and that's if you want to immediately start at a certain location or the beginning of a boss battle without reloading a save.
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* DeathIsASlapOnTheWrist: Dying only costs a small percentage of gold, and that's if you want to immediately start at a certain location or the beginning of a boss battle without reloading a save. Even for normal [=KOs=], characters will still get EXP, allowing everyone's level to be the same no matter how the battle ends.
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* EasyModeMockery: Downplayed. The Seraphic Shrine bosses ignore the difficulty settings and are all balanced with Hell mode tactics in mind. The easiest setting isn't deliberately punished, but the dungeon can still be a harsh wake-up call for Normal mode players.
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* RandomlyGeneratedLoot: Equipment obtained from enemy drops and from the Runecrafting Shrine have random stats and effects. However, Seraphic Gear doesn't have random stats.
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* PuzzleBoss: Almost every boss has their own specific set of self-buffs and debuffs that the player has to work around. For example, Dios and Mios can inflict a bomb status effect that punishes the use of the Purify skill.
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''Eternal Twilight'' is a VideoGame/RPGMaker MV game developed by [=Fernyfer775=] in 2018.
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''Eternal Twilight'' is a VideoGame/RPGMaker UsefulNotes/RPGMaker MV game developed by [=Fernyfer775=] in 2018.
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* BossOnlyLevel: The Seraphic Shrine has several bosses and a central hub to buy and upgrade Seraphic armor, but no random enemies.