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*{{Utopia}}: In Nova, the Polaris civilization is centuries more advanced than its neighbors, has a caste-based society which operates in near-perfect harmony, is almost entirely free of the piracy and internal dissention which plagues the other factions, and has a ludicrously powerful military whose fighter craft can feasibly take on capital ships. [[spoiler:Their ending implies that they literally all become ''Gods''.]]
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A series of three open-ended sci-fi {{shareware}} computer games from 1996 to 2002, published by Creator/AmbrosiaSoftware for the UsefulNotes/{{Macintosh}} (though the last is also available for [[UsefulNotes/MicrosoftWindows Windows]]). Looks like ''VideoGame/{{Asteroids}}'', plays like ''VideoGame/{{Elite}}''.

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A series of three open-ended sci-fi {{shareware}} computer games from 1996 to 2002, published by Creator/AmbrosiaSoftware for the UsefulNotes/{{Macintosh}} Platform/{{Macintosh}} (though the last is also available for [[UsefulNotes/MicrosoftWindows [[Platform/MicrosoftWindows Windows]]). Looks like ''VideoGame/{{Asteroids}}'', plays like ''VideoGame/{{Elite}}''.
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** ''Nova'' also lets you see somebody get it right in the Nirvana Terraforming questline: you deliver supplies to the eponymous terraforming company's proof-of-concept job, which turns the chlorine-atmosphere rock UHP-1002 into the class M planet Nirvana. The Polaris have largely mastered it, with several worlds listed as terraformed in the "hail planet" dialog.

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** ''Nova'' also lets you see somebody get it right in the Nirvana Terraforming questline: you deliver supplies to the eponymous terraforming company's proof-of-concept job, which turns the chlorine-atmosphere rock UHP-1002 into the class M planet Nirvana. The Polaris have largely mastered it, with several worlds listed as terraformed in the "hail planet" dialog.dialog, while the Federation (prior to Nirvana) has a single successful terraformed world (Greenwich, which was already habitable when discovered, but the terraforming pushed it from "barely habitable" to "comfortable").
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** ReligiousAndMythologicalThemeNaming: The Auroran counterparts to the Viper and Anaconda are the Firebird and Phoenix, respectively.

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** ReligiousAndMythologicalThemeNaming: The Auroran counterparts to the Viper and Anaconda are the Firebird and Phoenix, respectively. In ''Override'', the full names (seen when buying a ship) of half the Voinian ships fall here -- the Voinian Interceptor is Devil class, the Voinian Heavy Fighter is Demon class and the Voinian Frigate is Hellfire class.
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* PlanetOfHats: The three Crescent Strands all have a defining cultural trait each (the Azdgari are reckless raiders, the Igadzra are secretive paranoiacs and the Zidagar are melodramatic about basically ''everything''), though this is played with in that the Strands all originated from a single species on a single planet, and that the Hat status is maintained in part by exiling anyone who doesn't conform.

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Federation Resupply has several named Navy characters, all but one of which gets a rank given.


** ''EV Nova'' may have an example with General Smart, a Federation officer who defected to the Rebels and is now in charge of their SpaceNavy. The Federation Navy appears to use US Navy ranks (the two named Federation officers, Krane and Raczak, are a commander and an admiral respectively), so the only way to resolve it is by having the Rebels use Army or Air Force ranks. Given that the Rebels are of Federation extraction, this seems unlikely.
** Possibly, he was an actual Federation General (in charge of some sort of ground troops, one imagines) who defected and was put in charge of the Rebel navy because [[ClosestThingWeGot eh close enough]].
*** He might not have been a commander of ''ground'' troops -- the backstory has him taking command and saving the day for the Federation at a time when defeat seemed almost certain, but many countries have their marines be a part of their Navy but use Army ranks, and it would have given experience with ships (since his marines would be on ships)...

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** ''EV Nova'' may have an example with General Smart, a Federation officer who defected to the Rebels and is now in charge of their SpaceNavy. The Federation Navy appears to use US Navy ranks (the two (or at least something similar; named Federation officers, Krane and Raczak, are a commander and an characters with ranks given include several commanders, one rear admiral respectively), and one admiral), so either there is something wonky going on with the only way to resolve it is by having ranks at the highest levels, the Rebels use Army or Air Force ranks. Given that the Rebels ranks (unlikely given they are of Federation extraction, this seems unlikely.
** Possibly, he was an actual
extraction and explicitly aren't trying to secede) or General Smart wasn't strictly part of the normal Federation General (in charge of some sort of ground troops, one imagines) who defected and was put in charge of the Rebel navy because [[ClosestThingWeGot eh close enough]].
*** He might not have been a commander of ''ground'' troops -- the
Navy[[note]]the backstory has him taking command and saving control of the day for the Federation Federation's forces at a time when defeat seemed almost certain, desperate time, but many it is possible he was part of the Federation's army or was a marine (many countries have their marines be a organisationally part of their Navy navy but use Army ranks, and it would have given experience with ships (since his marines would be on ships)...army ranks)[[/note]].
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* NuclearTorchRocket: Most ships canonically use nuclear thrusters, with the Valkyrie considered somewhat outdated for still using chemical rockets according to its FlavorText. These are primarily of the fission variety, either uranium- or thorium-based (the Starbridge is considered cutting-edge in part for using the latter, and in part for its design pumping more power directly into the engines but then recouping some of that energy through turbines placed behind the engines), and additional reactors can be purchased from outfitters in the Federation storyline; otherwise you're limited to buying black market ones, which are illegal and have a tendency to wear out (uranium) or explode (thorium), the opposite of how it ought to be (real thorium reactors are immune to meltdown). Vell-os and Polaris ships use ReactionlessDrive instead: the Polaris are a HigherTechSpecies and Vell-os ships are constructed entirely with the pilot's PsychicPowers.

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* NuclearTorchRocket: Most ships in ''Nova'' (the two earlier games don't go into as much detail on it) canonically use nuclear thrusters, with the Valkyrie considered somewhat outdated for still using chemical rockets according to its FlavorText. These are primarily of the fission variety, either uranium- or thorium-based (the Starbridge is considered cutting-edge in part for using the latter, and in part for its design pumping more power directly into the engines but then recouping some of that energy through turbines placed behind the engines), and additional reactors can be purchased from outfitters in the Federation storyline; otherwise you're limited to buying black market ones, which are illegal and have a tendency to wear out (uranium) or explode (thorium), the opposite of how it ought to be (real thorium reactors are immune to meltdown). Vell-os and Polaris ships use ReactionlessDrive instead: the Polaris are a HigherTechSpecies and Vell-os ships are constructed entirely with the pilot's PsychicPowers.
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* ''VideoGame/{{Starsector}}'' (to an extent; the game shares a lot of DNA with ''VideoGame/StarControlII'' as well)
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** An attentive player can notice that there is something off with that normal cargo run, but it requires that random chance doesn't put it up too early: ordinary cargo runs ''never'' goes to Earth, which that one does[[note]]Missions wit random destinations in ''Nova'' never go to planets or stations that can get changed during the storylines, to avoid the possibility of them becoming impossible to complete due to how changing planets, stations or systems are done in the engine. Earth can get changed during the storylines[[/note]]. It is also possible to get out of the Vell-os storyline by rejecting (that is, saying no to, rather than aborting) the ''second'' mission (you are still hunted by the Federation, but you are told where to go to get them to stop following you - and that somewhere is three jumps away) - but you are still locked out from five of the six storylines, just with the Vell-os story as one of the those five instead.

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** An attentive player can notice that there is something off with that normal cargo run, but it requires that random chance doesn't put it up too early: ordinary cargo runs ''never'' goes to Earth, which that one does[[note]]Missions wit with random destinations in ''Nova'' never go to planets or stations that can get changed during the storylines, to avoid the possibility of them becoming impossible to complete due to how changing planets, stations or systems are done in the engine. Earth can get changed during the storylines[[/note]]. It is also possible to get out of the Vell-os storyline by rejecting (that is, saying no to, rather than aborting) the ''second'' mission (you are still hunted by the Federation, but you are told where to go to get them to stop following you - and that somewhere is three jumps away) - but you are still locked out from five of the six storylines, just with the Vell-os story as one of the those five instead.
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* ArbitraryMaximumRange: Can be justified for everything except weapons that rely purely on kinetic energy.

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* ArbitraryMaximumRange: ArbitraryWeaponRange: Can be justified for everything except weapons that rely purely on kinetic energy.
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* CapitalOffensive: A key event in Override's backstory was the Battle of Sol, where the Voinians threw over a third of their fleet at the Solar system (and hence Earth, the United Earth's capital world and by extension the closest thing to a capital for humanity) -- and to the surprise of both sides were ''crushed'' over a series of skirmishes across the system, allowing the UE to turn the tide and push the Voinians back to the frontier seen when the game starts.

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Cleaning up this entry by putting the three sub-tropes under a single parent trope.


* AnimalThemeNaming / ArmsAndArmorThemeNaming / ReligiousAndMythologicalThemeNaming: Most factions throughout the franchise don't have any recognizable naming convention for their capital ships. The exceptions are the Vell-os and Polaris in ''Nova'', who use projectile weapons and animals respectively.
** The Auroran interceptor and fighter-bomber are the Firebird and Phoenix, respectively. Their Federation counterparts are the Viper and Anaconda.


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* ThemeNaming: Most factions throughout the franchise don't have any recognizable naming convention for their ships, but there are a few themed names in ''Nova'':
** AnimalThemeNaming:
*** The Federation interceptor and fighter-bomber are the Viper and Anaconda, respectively. This also incorporates a little bit of SnakesAreSinister, since the Federation are the bad guys in most storylines.
*** Several Polaris ships have animal names: Manta, Arachnid, Scarab, and Raven.
** ArmsAndArmorThemeNaming: Vell-os "ships" (actually starship-shaped mental projections) are called Dart, Arrow, and Javelin.
** ReligiousAndMythologicalThemeNaming: The Auroran counterparts to the Viper and Anaconda are the Firebird and Phoenix, respectively.
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IUEO now


* AwesomeMcCoolname: Stud Beefpile, among others; many of them are {{Shout Out}}s to ''Film/SpaceMutiny''.
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* TacticalRockPaperScissors: Something very much like this trope was used for the design paradigms of the races/groups of ''Override'', with the human design paradigm countering the Voinian paradigm, and in turn being countered by the Crescent paradigm (and the Crescent paradigm theoretically being countered by the Voinian paradigm, but no storyline or standing situation involved those two clashing). Of course, mismatched ship classes could shift things (the Voinians may favour slow and lumbering ships, but their fighters were still quick compared to their frigates) or simply be too difficult a matchup for one side's paradigm advantage to be enough, and players, being able to mix and match outfits and ships from multiple civilisations, were in no way bound by this.

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* TacticalRockPaperScissors: Something very much like this trope was used for the design paradigms of the races/groups of ''Override'', with the human design paradigm countering the Voinian paradigm, and in turn being countered by the Crescent paradigm (and the Crescent paradigm theoretically being countered by the Voinian paradigm, but no storyline or standing situation involved those two clashing). Of course, mismatched ship classes could shift things (the Voinians may favour slow and lumbering ships, but their fighters were still quick and fragile compared to their frigates) or simply be too difficult a matchup for one side's paradigm advantage to be enough, and players, being able to mix and match outfits and ships from multiple civilisations, were in no way bound by this.
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Commander Krane is sentenced to life imprisonment, not death.


* KangarooCourt: In ''Nova'', judges presiding over major [[{{TheFederation}} Federation]] trials are typically Vell-os, a race of evolved humans endowed with {{Telepathy}}. Defendants do not mount a defense or get to testify, do not get a defense attorney, and do not stand before a jury; rather, a list of charges against them is read and they enter their plea. The Vell-os judge then reads their mind and history, and is able to determine the truth and issue a ruling in seconds. This would in itself be questionable enough, but it doesn't stop there! Unbeknownst to the general civilian population, as well as most prominent political and military leaders, the Vell-os are enslaved via [[RestrainingBolt mind control chip implants]] by the Federation, which is in turn puppeteered by the [[{{SecretPolice}} Bureau of Internal Investigation]], a shady organization that officially serves as military intelligence but in fact control the Federation entirely. Enemies of the state, particularly those who speak out against or get in the way of the Bureau, tend to end up in court with extensive lists of unlikely charges leveled against them and are invariably found guilty. [[spoiler:Turned around in several storylines when Commander Krane, the most prominent Bureau officer in most of them, is tried for war crimes. She pleads not guilty, not realizing that the Vell-os judge has been freed from his mind control chip; to her shock, he calls her out for lying and then sentences her to death without a second thought.]]

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* KangarooCourt: In ''Nova'', judges presiding over major [[{{TheFederation}} Federation]] trials are typically Vell-os, a race of evolved humans endowed with {{Telepathy}}. Defendants do not mount a defense or get to testify, do not get a defense attorney, and do not stand before a jury; rather, a list of charges against them is read and they enter their plea. The Vell-os judge then reads their mind and history, and is able to determine the truth and issue a ruling in seconds. This would in itself be questionable enough, but it doesn't stop there! Unbeknownst to the general civilian population, as well as most prominent political and military leaders, the Vell-os are enslaved via [[RestrainingBolt mind control chip implants]] by the Federation, which is in turn puppeteered by the [[{{SecretPolice}} Bureau of Internal Investigation]], a shady organization that officially serves as military intelligence but in fact control the Federation entirely. Enemies of the state, particularly those who speak out against or get in the way of the Bureau, tend to end up in court with extensive lists of unlikely charges leveled against them and are invariably found guilty. [[spoiler:Turned around in several storylines when Commander Krane, the most prominent Bureau officer in most of them, is tried for war crimes. She pleads not guilty, not realizing that the Vell-os judge has been freed from his mind control chip; to her shock, he calls her out for lying and then sentences her to death life imprisonment without a second thought.]]
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** In all three games, Mars was the first planet to be terraformed. The success depends on the game, though -- while none of the games have Mars as really all that habitable, in the first it just didn't seem to have entirely taken, and Mars remains a dry, harsh world. In ''Override'' Mars is also dry and harsh, but this is implied to be simply because the terraforming hasn't being going on for all that long and isn't really a priority anymore with hyperdrives allowing access to more easily colonizable worlds. In ''Nova'', the terraforming went wrong, souring people on terraforming for generations to come (although there ''is'' still a human population on the planet).

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** In all three games, Mars was the first planet to be terraformed. The success depends on the game, though -- while none of the games have Mars as really all that habitable, in the first it just didn't seem to have entirely taken, and Mars remains a dry, harsh world.world[[note]]though not extremely so -- one world, New Cydonia, was colonised by people from the Mars Colony that thought Mars was getting too civilised and terraformed[[/note]]. In ''Override'' Mars is also dry and harsh, but this is implied to be simply because the terraforming hasn't being going on for all that long and isn't really a priority anymore with hyperdrives allowing access to more easily colonizable worlds. In ''Nova'', the terraforming went wrong, souring people on terraforming for generations to come (although there ''is'' still a human population on the planet).
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* HardCodedHostility: Factions flagged as "xenophobic" will be hostile to anyone not of a faction marked as an ally. This is most often used for creating SpacePirates; so are [[spoiler:the aliens]] in the first game. There's also an "always attacks player" flag which is supposed to be used only for mission-specific ships.

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* HardCodedHostility: Factions flagged as "xenophobic" will be hostile to anyone not of a faction marked as an ally.ally[[note]]or that belongs to the same faction. Nearly every faction is all games are set to be allied to at least one of the "classes" they themselves belong to, but there are exceptions, most prominently Nova's Marauders[[/note]]. This is most often used for creating SpacePirates; so are [[spoiler:the aliens]] in the first game. There's also an "always attacks player" flag which is supposed to be used only for mission-specific ships.
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** An attentive player can notice that there is something off with that normal cargo run, but it requires that random chance doesn't put it up too early: ordinary cargo runs ''never'' goes to Earth, which that one does[[note]]Random missions in ''Nova'' never go to planets or stations that can get changed during the storylines. Earth can get changed during the storylines[[/note]]. It is also possible to get out of the Vell-os storyline by rejecting (that is, saying no to, rather than aborting) the ''second'' mission (you are still hunted by the Federation, but you are told where to go to get them to stop following you - and that somewhere is three jumps away) - but you are still locked out from five of the six storylines, just with the Vell-os story as one of the those five instead.

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** An attentive player can notice that there is something off with that normal cargo run, but it requires that random chance doesn't put it up too early: ordinary cargo runs ''never'' goes to Earth, which that one does[[note]]Random missions does[[note]]Missions wit random destinations in ''Nova'' never go to planets or stations that can get changed during the storylines.storylines, to avoid the possibility of them becoming impossible to complete due to how changing planets, stations or systems are done in the engine. Earth can get changed during the storylines[[/note]]. It is also possible to get out of the Vell-os storyline by rejecting (that is, saying no to, rather than aborting) the ''second'' mission (you are still hunted by the Federation, but you are told where to go to get them to stop following you - and that somewhere is three jumps away) - but you are still locked out from five of the six storylines, just with the Vell-os story as one of the those five instead.
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The unofficial ports do, however.


* OpeningScroll: In ''Classic'' and ''Override''. Nova's game engine changes it to a non-scrolling OpeningNarration or Opening Montage, depending on the game files used.

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* OpeningScroll: In ''Classic'' and ''Override''. Nova's game engine changes it to a non-scrolling OpeningNarration or Opening Montage, depending on the game files used.used[[note]]it ''is'' possible to have an opening scroll in Nova's iteration of the engine, but neither ''Nova'' nor the official ports of the ''Classic'' and ''Override'' scenarios use it[[/note]].



* WeComeInPeaceShootToKill: In the original and ''Override'', the aliens and Voinians sort of did Type 2. The ''Classic'' aliens wanted to kill us, while the Voinians wanted to enslave us. ''Nova's'' a little more complicated. First contact between the Polaris and Wraith ended up as Type 1 when Polaran border patrol ships thought some young Wraith playfully buzzing them were attacking and killed them.

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* WeComeInPeaceShootToKill: In the original and ''Override'', the aliens and Voinians sort of did Type 2. The ''Classic'' aliens wanted to kill us, while the Voinians wanted to restrict us to Sol and enslave us. ''Nova's'' a little more complicated. First contact between the Polaris and Wraith ended up as Type 1 when Polaran border patrol ships thought some young Wraith playfully buzzing them were attacking and killed them.
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* ''Escape Velocity'' (1996) - The original. After humanity beat back galactic invaders and destroyed them, the planets closer to Earth ([[TheEmpire The Confederacy]]) began pushing the outer systems around, causing them to rebel ([[LaResistance The Rebellion]]). They are locked in a bloody stalemate throughout the game.

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* ''Escape Velocity'' (1996) - The original. After humanity beat back galactic invaders and destroyed them, the planets closer to Earth ([[TheEmpire The Confederacy]]) Confederation]]) began pushing the outer systems around, causing them to rebel ([[LaResistance The Rebellion]]). They are locked in a bloody stalemate throughout the game.
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* TruceZone: Pax Station in ''Override'' acts as this. It is a diplomatic and trade link between the United Earth and the Voinian Empire as a result of sealing the Earth-Voinian peace treaty and consequently being the only place in which that treaty ''means'' anything (even the system Pax is situated, Dogovor, in sees regular fighting). It being the only real connection between Earth and Voinia also means that is something of a CityOfSpies.
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* FantasticCasteSystem: The Polaris in ''Nova'' have an occupation-based caste system; citizens are assigned to castes based on aptitude tests. The Kel'ariy are the governing caste, the Ver'ash are doctors and medical researchers, the P'aedt do most other science research, the Nil'kemorya are the military, and the Tre'pira are the labor caste (which ranges from construction all the way up to ship captains). Oddly the Tre'pira are the most honored caste because they're seen as the backbone of Polaran society.

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* FantasticCasteSystem: The Polaris in ''Nova'' have an occupation-based caste system; citizens are assigned to castes based on aptitude tests. The Kel'ariy are the governing caste, caste (and are selected by the other castes from their own ranks), the Ver'ash are doctors and medical researchers, the P'aedt do most other science research, the Nil'kemorya are the military, and the Tre'pira are the labor caste (which ranges from construction all the way up to ship captains). Oddly the Tre'pira are the most honored caste because they're seen as the backbone of Polaran society.
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* SuspiciouslySimilarSubstitute: The Crescent Warship in ''Override'' fulfills mostly the same role as the Kestrel in the original: a [[LightningBruiser lightweight but powerful]] [[TheBattlestar warship]] not aligned with any particular faction (all of the Strand races field them, though the Azdgari have a [[AceCustom custom version]] for their unique fighter bay).

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* SuspiciouslySimilarSubstitute: The Crescent Warship in ''Override'' fulfills mostly the same role as the Kestrel in the original: a [[LightningBruiser lightweight but powerful]] [[TheBattlestar warship]] not aligned with any particular faction (all (it can be seen throughout the Crescent, though of the Strand races field them, though Strands only the Azdgari have make use of them in their warfleets, and as a [[AceCustom custom version]] for modified variant that is green and has their unique fighter bay).bay). It also has a roughly similar profile: dark gray, long and slender with prominent wings at the back.
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* NuclearTorchRocket: Most ships canonically use nuclear thrusters, with the Valkyrie considered somewhat outdated for still using chemical rockets according to its FlavorText. These are primarily of the fission variety, either uranium- or thorium-based (the Starbridge is considered cutting-edge for using the latter), and additional reactors can be purchased from outfitters in the Federation storyline; otherwise you're limited to buying black market ones, which are illegal and have a tendency to wear out (uranium) or explode (thorium), the opposite of how it ought to be (real thorium reactors are immune to meltdown). Vell-os and Polaris ships use ReactionlessDrive instead: the Polaris are a HigherTechSpecies and Vell-os ships are constructed entirely with the pilot's PsychicPowers.

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* NuclearTorchRocket: Most ships canonically use nuclear thrusters, with the Valkyrie considered somewhat outdated for still using chemical rockets according to its FlavorText. These are primarily of the fission variety, either uranium- or thorium-based (the Starbridge is considered cutting-edge in part for using the latter), latter, and in part for its design pumping more power directly into the engines but then recouping some of that energy through turbines placed behind the engines), and additional reactors can be purchased from outfitters in the Federation storyline; otherwise you're limited to buying black market ones, which are illegal and have a tendency to wear out (uranium) or explode (thorium), the opposite of how it ought to be (real thorium reactors are immune to meltdown). Vell-os and Polaris ships use ReactionlessDrive instead: the Polaris are a HigherTechSpecies and Vell-os ships are constructed entirely with the pilot's PsychicPowers.
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* NuclearTorchRocket: Most ships canonically use nuclear thrusters, with the Valkyrie considered somewhat outdated for still using chemical rockets according to its FlavorText. These are primarily of the fission variety, either uranium- or thorium-based (the Starbridge is considered cutting-edge for using the latter), and additional reactors can be purchased from outfitters in the Federation storyline; otherwise you're limited to buying black market ones, which are illegal and have a tendency to wear out (uranium) or explode (thorium), the opposite of how it ought to be (real thorium reactors are immune to meltdown). Vell-os and Polaris ships use ReactionlessDrive instead: the Polaris are a HigherTechSpecies and Vell-os ships are constructed entirely with the pilot's PsychicPowers.

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* ChekhovsGun: A subtle one in ''Nova''[='s=] Vell-os storyline: the PC is revealed to be a previously undetected telepath, and enslaved like the Vell-os under the Colonial Council-era laws. However, the included Vell-os documentation notes that Vell-os differ from baseline humans in several respects, including having a nanite-producing vital organ--which naturally is where their RestrainingBolt is installed. [[spoiler:''The PC doesn't have this organ'' because they're a normal human with a telepathy mutation, meaning a rushed removal of the chip won't outright kill them. As they grow in power they start to figure out ways to get around the control chip a little, though it still ultimately takes a confrontation with a Polaris telepath to free them.]]



* KangarooCourt: In ''Nova'', judges presiding over major [[{{TheFederation}} Federation]] trials are typically Vell-os, a race of evolved humans endowed with {{Telepathy}}. Defendants do not mount a defense or get to testify, do not get a defense attorney, and do not stand before a jury; rather, a list of charges against them is read and they enter their plea. The Vell-os judge then reads their mind and history, and is able to determine the truth and issue a ruling in seconds. This would in itself be questionable enough, but it doesn't stop there! Unbeknownst to the general civilian population, as well as most prominent political and military leaders, the Vell-os are enslaved via mind control chip implants by the Federation, which is in turn puppeteered by the [[{{SecretPolice}} Bureau of Internal Investigation]], a shady organization that officially serves as military intelligence but in fact control the Federation entirely. Enemies of the state, particularly those who speak out against or get in the way of the Bureau, tend to end up in court with extensive lists of unlikely charges leveled against them and are invariably found guilty.

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* KangarooCourt: In ''Nova'', judges presiding over major [[{{TheFederation}} Federation]] trials are typically Vell-os, a race of evolved humans endowed with {{Telepathy}}. Defendants do not mount a defense or get to testify, do not get a defense attorney, and do not stand before a jury; rather, a list of charges against them is read and they enter their plea. The Vell-os judge then reads their mind and history, and is able to determine the truth and issue a ruling in seconds. This would in itself be questionable enough, but it doesn't stop there! Unbeknownst to the general civilian population, as well as most prominent political and military leaders, the Vell-os are enslaved via [[RestrainingBolt mind control chip implants implants]] by the Federation, which is in turn puppeteered by the [[{{SecretPolice}} Bureau of Internal Investigation]], a shady organization that officially serves as military intelligence but in fact control the Federation entirely. Enemies of the state, particularly those who speak out against or get in the way of the Bureau, tend to end up in court with extensive lists of unlikely charges leveled against them and are invariably found guilty. [[spoiler:Turned around in several storylines when Commander Krane, the most prominent Bureau officer in most of them, is tried for war crimes. She pleads not guilty, not realizing that the Vell-os judge has been freed from his mind control chip; to her shock, he calls her out for lying and then sentences her to death without a second thought.]]

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* AwesomeButImpractical: The Thunderhead Lance comes stock with the Thunderhead Heavy fighter, can be bought at Rebel II in the Koria system for 100,000 credits, does considerable damage, but its short [[EnergyWeapon Beam]] range forces you to get very close to your target, and by then you would get shredded.
** Actually, on any ship with decent speed, they're one of the most powerful and effective weapons, despite the beam being shorter than Frodo Baggins.
** The pirate version of the ship, reasonably enough, [[LightningBruiser sticks another engine on]].

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* AwesomeButImpractical: The Thunderhead Lance comes stock with Inertialess ships. Inertialess ships are generally more maneuverable and handle more like they were in an atmosphere than in a frictionless vacuum, but by the Thunderhead Heavy fighter, time you get one, you're probably quite used to the movement mechanics most ships use, and inertialess movement makes it impossible to perform the ever-useful Monty Python Maneuver and means that non-turreted weapons can only be bought at Rebel II in used while flying directly towards the Koria system for 100,000 credits, does considerable damage, but its short [[EnergyWeapon Beam]] range forces you to get very close to your target, and by then you would get shredded.
** Actually, on any ship with decent speed, they're one of the most powerful and effective weapons, despite the beam
rather than being shorter than Frodo Baggins.
** The pirate version of
able to essentially use the ship, reasonably enough, [[LightningBruiser sticks another engine on]].ship itself as a turret.
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* TheBattlestar: All the heavy capital ships except the Auroran Thunderforge qualify.

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* TheBattlestar: All the heavy capital ships except the Auroran Thunderforge (in Nova) and Igazra (in Override) qualify.
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Added DiffLines:

** In ''Nova'', none of the main storylines can be completed, with a mission about halfway through (it varies by storyline) having a character state that until you register, you can't continue. Additionally, a number of outfits can't be bought while unregistered.
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** ''EVC'' gives the Confederation and Rebels each a fighter, gunship, destroyer, and [[TheBattlestar cruiser]].

to:

** ''EVC'' gives the Confederation and Rebels each a fighter, gunship, destroyer, and [[TheBattlestar cruiser]].cruiser]], with the Confederation adding a gunboat.

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