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* GenreRoulette: The levels alternate between finding hidden objects and escaping a dangerous situation in the style of an AdventureGame regularly. The original ''Escape The Museum'' has even more main gameplay modes, with

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* GenreRoulette: The levels alternate between finding hidden objects and escaping a dangerous situation in the style of an AdventureGame regularly. The original ''Escape The Museum'' has even more main gameplay modes, with modes that were dropped when ''2'' rolled around.

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* EarthquakesCauseFissures: Due to the earthquake, a few large fissures have opened up, forcing David to cross them to complete some stages.

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* EarthquakesCauseFissures: Due to the earthquake, a few large fissures have opened up, forcing David to cross them one right in front of the museum with the help of a tree.
* EstablishingCharacterMoment:
** The very first large decision David makes in the game is for him
to complete some stages.rescue a woman trapped in her car due to a downed electric pole in "Outside Front Steps". This thereby establishes David's tendencies to risk his own life and defy proper procedures for the sake of heroism.
** The homeless man also gets such a moment in "Gallant Street", wherein he is established to be very helpful, knowledgeable and cool-headed, just at the cost of making you do inane tasks for him first. When David is frustrated at being unable to cross a large sinkhole, the homeless man first makes David collect 10 toy cars, and then subtly suggests to use a skateboard and a ramp to jump across the gap.
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* GoodMorningCrono: The game begins with David bidding farewell to Susan and Caitlin as those two head off to the National Museum. David decides to sleep a bit more, and he wakes up to find his house damaged by an earthquake.

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* GoodMorningCrono: The game begins with David bidding farewell to Susan and Caitlin as those two head off to the National Museum. David decides to sleep a bit more, and he wakes up to find his house damaged by a rather rude awakening: an earthquake.earthquake has struck.

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* ArtifactTitle: In this game, David does not escape a museum; but instead, he escapes ''to'' the museum.

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* ArtifactTitle: In this game, David does not escape a museum; but instead, he escapes ''to'' ''towards'' the museum.


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* GoodMorningCrono: The game begins with David bidding farewell to Susan and Caitlin as those two head off to the National Museum. David decides to sleep a bit more, and he wakes up to find his house damaged by an earthquake.

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''Escape the Museum'' is a trilogy of originally UsefulNotes/MicrosoftWindows {{Hidden Object Game}}s developed by Gogii Games, chronicling the adventures of the family of Susan the museum archaeologist.

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''Escape the Museum'' is a trilogy of originally UsefulNotes/MicrosoftWindows {{Hidden Object Game}}s developed by Gogii Games, chronicling the adventures of the family of Susan the museum archaeologist.


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They were originally released on UsefulNotes/MicrosoftWindows but have been ported to a few other systems.
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* PointAndClick: As usual for a HiddenObjectGame, it is played entirely with the mouse.

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* PointAndClick: As usual for a HiddenObjectGame, it the series is played entirely with the mouse.

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''Escape the Museum'' is a trilogy of originally UsefulNotes/MicrosoftWindows PointAndClick games developed by Gogii Games that combine the HiddenObjectGame with the AdventureGame, chronicling the adventures of the family of Susan the museum archaeologist.

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''Escape the Museum'' is a trilogy of originally UsefulNotes/MicrosoftWindows PointAndClick games {{Hidden Object Game}}s developed by Gogii Games that combine the HiddenObjectGame with the AdventureGame, Games, chronicling the adventures of the family of Susan the museum archaeologist.


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* PointAndClick: As usual for a HiddenObjectGame, it is played entirely with the mouse.
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awkward grammar


** Susan is forced to start a fire with pure manual friction in order to melt an ice block containing a preserved Neanderthal in order to exit one level. She does this with a very primitive bow, and it was so difficult for her to correctly set the fire that she swears that she would never do it again.

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** Susan is forced to start a fire with pure manual friction in order to melt an ice block containing a preserved Neanderthal in order to exit one level. She does this with a very primitive bow, and it was so difficult for her to correctly set ignite the fire that she swears that she would never do it again.
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* PoliceAreUseless: The cops do nothing substantial to the plot but attempt to force David into the evacuation zone for his own safety. The cops fail both times.

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* PoliceAreUseless: The cops do nothing substantial to the plot but attempt to force David into the evacuation safe zone for his own safety. The cops fail both times.

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* ''Escape the Museum 2'' (2009): A PerspectiveFlip focusing on Susan's husband David, which returns to the story of the earthquake of the original ''Escape the Museum''. After sharing a goodbye with Susan and Caitlin (who are headed to the museum) one morning, David rudely wakes up to see the devastation of the earthquake laid bare to him. Worried about his family's safety, he sets off on a journey through his quake-torn neighborhood in order to reach the museum and rendezvous with his family again. Along the way, he is guided by a helpful homeless man who knows very well how to navigate the place.

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* ''Escape the Museum 2'' (2009): A PerspectiveFlip POVSequel focusing on Susan's husband David, which returns to the story of the earthquake of the original ''Escape the Museum''. After sharing a goodbye with Susan and Caitlin (who are headed to the museum) one morning, David rudely wakes up to see the devastation of the earthquake laid bare to him. Worried about his family's safety, he sets off on a journey through his quake-torn neighborhood in order to reach the museum and rendezvous with his family again. Along the way, he is guided by a helpful homeless man who knows very well how to navigate the place.


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* {{Backtracking}}:
** In ''Escape The Museum'', Susan must retrieve various artifacts from other rooms of the museum. Several of these rooms are rooms that Susan had previously escaped from.
** In ''Escape The Museum 2'', David must backtrack to previous levels if he forgets to pick up any parts required to raise the [[BrokenBridge lowered drawbridge]].


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* MacGuffin: David must collect parts of the museum's drawbridge equipment across previous levels in order to lower [[BrokenBridge the bridge]] when he finally encounters it much later on.


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* POVSequel: ''Escape The Museum 2'' returns to the earthquake in the original ''Escape The Museum'', but this time puts the player in the shoes of David, husband of Susan and father of Caitlin.
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* EarthquakesCreateFissures: Due to the earthquake, a few large fissures have opened up, forcing David to cross them to complete some stages.

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* EarthquakesCreateFissures: EarthquakesCauseFissures: Due to the earthquake, a few large fissures have opened up, forcing David to cross them to complete some stages.

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''Escape the Museum'' is a trilogy of originally MicrosoftWindows games developed by Gogii Games that combine the HiddenObjectGame with the AdventureGame, chronicling the adventures of the family of Susan the museum archaeologist.

to:

''Escape the Museum'' is a trilogy of originally MicrosoftWindows UsefulNotes/MicrosoftWindows PointAndClick games developed by Gogii Games that combine the HiddenObjectGame with the AdventureGame, chronicling the adventures of the family of Susan the museum archaeologist.



* ''Escape the Museum 2'' (2009): A PerspectiveFlip focusing on Susan's husband David, which returns to the story of the earthquake of the original ''EscapeTheMuseum''. After sharing a goodbye with Susan and Caitlin (who are headed to the museum) one morning, David rudely wakes up to see the devastation of the earthquake laid bare to him. Worried about his family's safety, he sets off on a journey through his quake-torn neighborhood in order to reach the museum and rendezvous with his family again. Along the way, he is guided by a helpful homeless man who knows very well how to navigate the place.

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* ''Escape the Museum 2'' (2009): A PerspectiveFlip focusing on Susan's husband David, which returns to the story of the earthquake of the original ''EscapeTheMuseum''.''Escape the Museum''. After sharing a goodbye with Susan and Caitlin (who are headed to the museum) one morning, David rudely wakes up to see the devastation of the earthquake laid bare to him. Worried about his family's safety, he sets off on a journey through his quake-torn neighborhood in order to reach the museum and rendezvous with his family again. Along the way, he is guided by a helpful homeless man who knows very well how to navigate the place.



* GenreRoulette: The levels alternate between finding hidden objects and escaping a dangerous situation in the style of an AdventureGame regularly. The original ''Escape The Museum'' has even more main gameplay modes, with



* TwoPartTrilogy: ''Escape The Museum'' and ''Escape The Museum 2'' center around the earthquake and how Susan's family survives it. ''Adventure Chronicles: The Search for Lost Treasure'' is set outside of this arc and is framed around Susan's quest for treasure.



* ArchaicWeaponForAnAdvancedAge: Susan is forced to start a fire with pure manual friction in order to melt an ice block containing a preserved Neanderthal in order to exit one level. She does this with a very primitive bow.
* ThereWasADoor: One level has Susan deliberately destroy a column to have it fall into a wall so that a

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* ArchaicWeaponForAnAdvancedAge: Multiple times, Susan is forced to used archaic weapons and tools taken directly from museum exhibits in her escapes.
**
Susan is forced to start a fire with pure manual friction in order to melt an ice block containing a preserved Neanderthal in order to exit one level. She does this with a very primitive bow.
bow, and it was so difficult for her to correctly set the fire that she swears that she would never do it again.
** Susan must use a sword to destroy a pillar to [[ThereWasADoor generate a hole from its fall]].
** Susan must set off an UsefulNotes/AmericanRevolution-era cannon in order to blast open a locked door in "War of Independence".
** Susan must use a blowdart to shoot a magnetic card that is situated too high to reach down to the ground.
* ThereWasADoor: One level has Susan deliberately destroy a column to have it fall into a wall so that it can create a hole she can pass through.
* UnexpectedGameplayChange: Multiple times right after completing certain levels, Susan is forced to either fix a broken painting or fool weight-based security systems to retrieve heavy artifacts.


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* ArtifactTitle: In this game, David does not escape a museum; but instead, he escapes ''to'' the museum.
* DamselInDistress: When David steps out of his house in "Outside Front Steps", he is immediately greeted with a woman trapped in her car by a downed electric pole. Of course, you must extract her from the car to finish the stage.
* DistressedDude: David has to rescue a man pinned to the ground by an ATM machine.


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* SpannerInTheWorks: {{Invoked|Trope}} by David when he discovers a cell tower about to collapse. Reminded of him being unable to call his family at the beginning, he decides to steady the tower so that others in the neighborhood do not suffer the same fate.
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''Escape the Museum'' is a trilogy of originally MicrosoftWindows games developed by Gogii Games that combine the HiddenObjectGame with the AdventureGame, chronicling the adventures of the family of Susan the museum archaeologist.

It consists of three installments, released over a two-year period.

* ''Escape the Museum'' (2008): Susan decides to bring her daughter Caitlin to serve as her assistant at her museum job. Due to Susan's family living near the San Andreas Fault Line, earthquakes strike. Susan and her daughter Caitlin are now trapped in the National Museum, and must escape under the guidance of Metro City structural engineer John Harris. Susan is also tasked with collecting various scattered artifacts for safekeeping, as ordered by museum curator Marcus Duval.
* ''Adventure Chronicles: The Search for Lost Treasure'' (2008): A sequel set months after the earthquake. Susan receives a mysterious, valuable notebook comes into her possession, she sets out on a quest to find out its secrets.
* ''Escape the Museum 2'' (2009): A PerspectiveFlip focusing on Susan's husband David, which returns to the story of the earthquake of the original ''EscapeTheMuseum''. After sharing a goodbye with Susan and Caitlin (who are headed to the museum) one morning, David rudely wakes up to see the devastation of the earthquake laid bare to him. Worried about his family's safety, he sets off on a journey through his quake-torn neighborhood in order to reach the museum and rendezvous with his family again. Along the way, he is guided by a helpful homeless man who knows very well how to navigate the place.

!! The ''Escape the Museum'' games provide examples of:

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[[folder:Common to multiple games]]
* BrokenBridge: Many times, Susan and David will run into many impassible obstacles such as literal broken bridges, locked doors, large gaps, enormous piles of debris etc. preventing them from using obvious exits. However, unlike most examples of this trope, most of the time they encounter a broken bridge, they must aggresively find ways to force their way across to proceed.
* MacGyvering: A series staple. Susan and David must use various means of opening doors, passing over gaps, and removing obstructions, often using the most unlikely tools for these tasks. [[LampshadeHanging Susan even remarks]] that they must be a "resourceful family" at the end of ''Escape The Museum 2''.
[[/folder]]

[[folder:''Escape the Museum'']]
* ArchaicWeaponForAnAdvancedAge: Susan is forced to start a fire with pure manual friction in order to melt an ice block containing a preserved Neanderthal in order to exit one level. She does this with a very primitive bow.
* ThereWasADoor: One level has Susan deliberately destroy a column to have it fall into a wall so that a
[[/folder]]

[[folder:''Escape the Museum 2'']]
* EarthquakesCreateFissures: Due to the earthquake, a few large fissures have opened up, forcing David to cross them to complete some stages.
* HintSystem: The homeless man serves as this. If you cannot find an item during a Hidden Object section of a level, you can call on him to throw a beer bottle at where the item is. There is a cooldown between uses.
* PoliceAreUseless: The cops do nothing substantial to the plot but attempt to force David into the evacuation zone for his own safety. The cops fail both times.
[[/folder]]

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